#Atari Portfolio
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vinspixels · 11 months ago
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Atari Portfolio
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atariforce · 6 months ago
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Atari Portfolio with two Memory Expander+ peripherals by The VintNerd
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technoplanet · 1 year ago
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atari portfolio (1989)
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retrocgads · 2 years ago
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USA 1990
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mingos-commodoreblog · 1 year ago
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RECOIL 6.4.0 - Retro Computer Image Library decodes Amiga, Amstrad CPC, Apple II, Atari 8-bit, Atari Portfolio, Atari ST/TT/Falcon, BBC Micro, Commodore 64, Commodore 16/116/Plus4, Commodore 128, Electronika BK, FM Towns, HP 48, Macintosh 128K, MSX, NEC PC-80/88/98, Oric, SAM Coupe, Sharp X68000, Tandy 1000, Timex 2048, TRS-80, TRS-80 Color Computer, ZX81 and ZX Spectrum picture formats. The project contains a simple viewer, plug-ins for general-purpose image viewers and editors, and an everything-to-png converter.
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digitalesleben · 1 year ago
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Tag 25: Minicomputer und Mäuseklaviere
Diese Minicomputer sind schöne Beispiele für den Versuch Computer kompakt, mobil und tragbar zu machen. Ich habe tolle Beispiele für diese Kategorie von Computern gesammelt. Viel Spaß.
Der fünfundzwanzigste Beitrag in meiner Reihe von Beiträgen zur Neugestaltung der Ausstellung in meinem Computermuseum. Heute und an weiteren 8 Tagen stelle ich die Zusammenstellung meiner Ausstellungsstücke vor. Viele kleine Computer passen in ein Fach des Regals. Ihre Tastaturen sind winzig. Kann man diese Geräte wirklich sinnvoll nutzen? Egal, heute präsentiere ich meine Minicomputer und…
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beigebox · 8 months ago
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Something I found in an antique shop, an Atari Portfolio from 1989. You might have seen John Connor using one of these to hack an ATM in Terminator II. Apparently these were the first "palmtop", but no word on why. It's a pain to use.
They run on three AA batteries and are mostly compatible with DOS 2.11 though, which is wild.
If you have the optional serial adapter it's possible to transfer data to these from a modern computer using a serial to USB cable (great guide on this at https://biosrhythm.com/?p=1441)
Last time I tried everything got lost a few days later when the internal battery died so I don't bother anymore. Haven't seen that serial adapter in a while come to think of it...
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Sorry for the barely readable screen, I was too lazy to setup a softbox.
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girlboyadvance · 9 months ago
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i will never ever forgive smartphones for killing the palmtop. i dont want a tiny touchscreen device thats a pain to do anything on thats not using a goddamn app i WANT a tiny pursedog laptop with linux on it and a physical keyboard
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w4lkmann · 5 months ago
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hi! i know your requests post was a while ago so no pressure, but if youre ever feeling up to it, id love to see vt100 or atari portfolio in your style! <3
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i went with the vt100!! they were super fun to draw :]
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slaparoonie · 1 year ago
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came home drunk last night and got way too excited to see my atari portfolio
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legacydevice · 1 year ago
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Atari Portfolio
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atariforce · 1 year ago
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TrainFolio (Atari Portfolio) by MKM/Lamers
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2d-game-thing · 1 month ago
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Catch up research:
What makes a side scroller a side scroller:
you only move on the x or y axis, not the z.
it's third person.
the camera is in a fixed position, usually focused on the player.
Pixel artists:
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Army of trolls is "the portfolio of… artist Gary J Lucken." Gary has worked with many companies including:
Sony
BBC
Mojang
Disney
A majority of his art is vibrant and filled with references to video games (such as PacMan; Space Invaders and Super Mario)
He's also created a fair share of more natural looking drawings, with more muted colours and a more peaceful less claustrophobic feeling.
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Octavi Navarro Arts & Games is "a tiny indie studio based in Barcelona" that develops mostly horror games, developing games such as:
Unwelcome
Midnight Scenes
The Supper
they also have a bunch of scenes on their website, each of which being very scenic and unique, having their own contained story to tell in each one.
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I can't explain Derek any better then the man himself:
Derek Yu's Home on the Web
As well as that, here's some links to the rest of his stuff, including his games:
Spelunky classic
Spelunky
Spelunky 2
UFO 50
DEREK'S LINKS
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Johan Vinet is a pixel artist that "earned pixel art on an Atari 1040STF with 16 colors" and his known for his work on games such as:
Halfway
Castaway
Hyper Light Drifter
Extreme Exorcism
His art style is very Game Boy Colour-esque giving of extreme 'Links awakening' vibes. His colours are very vibrant, and makes practically everything POP.
Game Character Progress:
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Originally I wanted to draw everything in a size ~640 x 640. however, we were told to do pixel art so this idea was abandoned.
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Original concept for pixel art, before I even knew we NEEDED to create our game with pixel art. This isn't the final style for 2 reasons:
The colour palette. Mainly the hair. It was too difficult to distinguish the front of the hair from the back.
It was just barely over the 64 x 64 pixel size limit we have for our games.
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After finding a colour palette I liked, I made this thing. this would later become the base for the final design.
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The only thing I changed was the face.
Adding Videos and Stuff:
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One more just because it's good.
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Fonts
Where to get fonts https://www.fontspace.com/ https://www.dafont.com/ https://fonts.google.com/
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retrocgads · 2 years ago
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USA 1990
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mingos-commodoreblog · 6 months ago
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RECOIL 6.4.4 - A viewer of pictures in native formats of 20th century computers: Amiga, Amstrad CPC, Apple II, Atari 8-bit, Atari Portfolio, Atari ST/TT/Falcon, BBC Micro, Commodore VIC-20, Commodore 64, Commodore 16/116/Plus4, Commodore 128, Electronika BK, FM Towns, HP 48, Macintosh 128K, MSX, NEC PC-80, NEC PC-88, NEC PC-98, Oric, Psion Series 3, SAM Coupé, Sharp X68000, Tandy 1000, Timex 2048, TRS-80, TRS-80 Color Computer, Vector-06C, ZX81 and ZX Spectrum.
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bg2dplatformer · 3 months ago
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Research on Artsits
Week 1:
Army Of Trolls:
Armt of trolls is the portfolio of london born, videogame obsessed artist Gary J Lucken. Working from his Studio in Poole, Dorset, UK, surrounded by Japanese toys and piles of old 2D videogames.
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There is a lot going on in their work and it is very crowded they use shadows and gradient to make the photo look 3D and they don't use black outlines
They also use an isometric view point for their work.
Octavi Navarro / Pixels huh:
They develop approachable, narrative video games crafted with tons of love
Octavi Navarro is a pixel artist and developer who worked on games like Thimbleweed Park and Photographs.
Susanna Granell takes care of the studio's business side, social media, and writing. She loves coffee.
Their most distinctive feature is our unique visual style, combined with original and risky narrative stories that resonate with players.
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Octavi uses layering, shadows and gradient to give a perspective of looking underneath the ground or a race track. They also use no black outlines on their work
Derek Yu-Spelunky:
Yu has designed and co-designed several award-winning games, most famously Spelunky, Aquaria, and Eternal Daughter.He is also notable as a blogger and custodian of the influential TIGSource blog/community about independent video games.
Speluncky is a 2008 2D platform game The player has to explore and dodge traps as they progress.
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Most of these games are from the 90s and early 2000s. 3d graphics were still crude and before indie game developers truly picked up the mantle.
Derek uses some black outlines however not everything is outlined in black and instead is a gradient of what the colour of the object is
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Batman (Famicom/NES). Sunsoft, 1990.
Johan Vinet:
They worked on game Animations for Adventure time and Flinthook.
They learned pixel art on an Atari 1040STF with 16 colors.
youtube
Castaway is a family friendly, short and charming action-adventure game.
"Embark on an action-packed adventure in Castaway, diving players into a pixelated and retro universe. Assume the role of Martin, whose spaceship crash-landed on an uncharted island where his faithful pet was taken by hostile creatures. Retrieve your weapons and venture out to rescue your kidnapped companion in this endearing and unexpectedly dynamic world. Beat the 3 bosses in the concise and delightful "Story Mode" to unlock the thrilling and addictive "Survivor Mode." Ascend a 50-floor tower, with each level presenting increasingly challenging trials!"
Johan uses black outlines on all their objects and characters, they use power ups and their game cast away is like an escape and fight game.
Week 2:
Michael Myers:
They use low resolution canvases to construct his characters and objects and shows that they are still recognizable without a black outline.
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He also makes it seem easy to create something on 8 bit when he still is able to make it look great.
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Don Bluth:
Don uses a sketch to begin with and then once he is happy with his design he then goes over it in thicker pencil. He also uses a lot of curves and not a lot of straight lines.
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don uses lines to begin working on his character to make sure it is aligned.
Mary Blair:
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Mary uses plain colours and adds to them as she creates her character. she worked on many films like peter pan and cinderella and would create the shape and colour design for them.
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Mary created children's books with her art work. she used a lot of different colours and used them to make her characters and the area around them more vibrant and stand out.
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Mary even created the colour scheme for the new attraction "its a small world" .
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Super Meat Boy:
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I like the use of the caves in the hell stage and the design of all the levels, the designers for this game used black outlines for their characters and their characters were very similar and didn't contain too much detail.
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most of their characters would be solid block colours and still look very good, as the levels where built around the characters design, the levels worked well.
Castle Crashers:
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The game designers designed the characters to look like knights to fit the theme of knights fighting enemies. I like the character design as its not too detailed but it used more than one main colour.
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This game uses a black outline for their characters as well as using a coloured outline after the black outline.
Minit:
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The game uses only two colours for the background and all the characters all the characters use a pallet of light grey and white to give them definition. I like how the character designers use just white and black as it shows a good game can be created without using loads of different colours
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The game also uses in game dialogue to show the story of the game to the player.
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