#Budullangr Galaxy
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After reaching Budullangr galaxy I finally decided to work my way through the Atlas Seeds questline, so now I have easy access to black holes for jumping vast distances within the galaxy. This is a largish base I built in the second system I visited after my first jump; landed on a new planet that looked promising, ended up in mid-ocean, and the island I landed on had an interesting shape (essentially a butte with a horizontal notch cutting most of the way across the top). Decided I wanted to build a base that was mostly filling that notch. The planet was named Risuana Alpha, so I’ve named this the Risuana Island Base.
This photoset is exterior shots of the base. It runs from an elevated back area built over the one not-cut-out area at the back of the notch, where I’ve placed the portal ring, stairsteps down from there into the notch, and then runs from there to a glass floored patio at the front, overlooking the drop down the side of the island. There’s also a glass floored balcony wrapped around the back of the structure.
At the front there’s a local teleporter down to a dock where there’s an exocraft bay for a Nomad. There’s also a second dock-like structure to the back of the island, reached by a second local teleporter located off to the side of the main structure. That one is there because of an offshore oxygen collector; most of the storage tanks for the oxygen are below water, but one has been placed on the end of the dock for easy access.
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After looking at YouTube videos of the new Sentinel ships, I was expecting to find one of the models with multiple blades around their wings... The model I found was very different.
From the front on the ground, it looks like a spider or a Tachikoma.
Once in the air, it deploys its wings like a solar sail ship and looks like a sleek ship straight out of Star Citizen.
I love it!
I even found a different way to get to it.
I tried the hard way multiple times ... find Corrupted sentinels on a Dissonant system (they are not necessarily on a dead planet), trigger an attack and win the multiple waves on the ground or in the air.
I got tired of getting killed on the ground and I tried to trigger one in the air by shooting at one of the new corrupted mining sentinels. I don’t know how lucky I was but that got me an immediate Echo locator item, the kind you are supposed to get after destroying the Sentinel freighter!
That Echo locator took me to one of the new abandoned camps.
To solve the puzzle on the terminal there, read the logs.. the hints were 3 numbers, which were the numbers of the glyphs to use.
That got me the location of the crashed ship and unlocked the new Sentinel multitool as well.
If it makes a difference, this model of ship was on a Vy’keen system in the Budullangr galaxy.
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Pink / White Venator class Freighter in the Budullangr Galaxy
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After finishing the Blight expedition and going back to my current main play save, I decided I it was time to move on from Euclid. Went with the “dead” galaxy option, so I’ve been transported to the Budullangr galaxy. Created a small first planetfall base near where I landed, then decided I wanted to create a bigger base somewhere to place local copies of things like all the exocraft bases and employee workstations. There was only one planet in the system that had water, and I lucked out in it having a very mild climate and being reasonably pretty for a bleak ecosystem. Hunted down one of the eternal twilight areas, spotted a small floating rock mass above a largish lake there, and decided to build on it.
I’ve named the place Laputa Base (of course after the flying city in Castle In The Sky) and spent several hours last night and this evening working on it (yes, after cheating my save to have access to all the legacy building sets).
There’s been a lot of experimentation, and stripping out and rebuilding things using different sets. I still have a bunch of building to do, and then I’ll dress out the place. I’m kind of loving how iridescent the old metal building set looks when hit by eternal sunrise/sunset lighting. I’m more meh on the concrete set, in some places it works really well and in others I find it too plain (need to knock down and rebuild those two towers to either side of the courtyard again, for the third time - neither metal nor concrete looks quite right).
Probably going to substantially remodel the area at the front of the island (looking out over the larger area of the lake); it’s currently cluttered up with solar panels, batteries, and the starship landing pad, which is wasting what would otherwise be a nice view. Will probably move the landing pad further right and back, sharing the walkway that leads to the modular base part where the employee workstations are. There’s some walled in areas underneath the main building that I can section off part of as a basement utility room to stick things like the batteries and electrical line hider in, and then move the solar panels to less obvious areas. Then enlarge that small front patio and make it look more like an entertainment area with an outdoor bar, seating, potted plants, etc.
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A collection of particularly tiny starships; so mostly shuttles, a few fighters, and one very truncated explorer (no frontal side-things at all!).
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More haulers, in a wider variety of sizes. All from Budullangr.
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A selection of some of the more massive haulers I’ve come across in Budullangr. Why yes, I do think of the huger ones as “big rigs”.
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Interior shots of the Risuana Island Base, starting at the elevated back area, working forward along the left side, and then back again along the right.
The portal and some office/science/relaxation areas are contained in the upper structure. That section of the base has metal flooring since it’s meant to be a bit more industrial than the rest. Across from the portal are stairs down to the part that’s built within the notch, which are set up as living quarters and includes kitchen, bar, seating areas, a couple of bedrooms and a bathroom.
Here’s a bonus shot of the access to the parts of the notch underneath the structure; it’s mostly walled off but there’s a small cave and some foliage down in there. (It’s an older shot, so the flooring in the image is wrong; it’s since been replaced with wood.) This is just to the right of the base of the stairs.
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A selection of solar starships and a pink-and-white explorer all spotted in Budullangr Galaxy.
That first intensely red one has joined my little fleet of personal starships for this playthrough; the appearance of it reminded me of vintage fire trucks and I like its chunky wedge shape. I’ve named it Big Red (yes, like the cinnamon flavoured bubble gum).
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A couple of interesting multitools, two more exotics, and several fighters seen in Budullangr.
Been literal weeks since I last posted anything because holiday expeditions, so I’m just going to post some of the nicer ships from the backlog, and call it enough.
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Some more progress shots of my Laputa Base. Moved the starship landing pad off to the side, rebuilt the courtyard to project further forward to either side of the stairs, and rebuilt one of the towers in stone. Made a utility area under (and beside) one of the arms of the courtyard, with batteries and power line hider tucked out of sight inside the arm, and a bunch of solar panels just outside. Then decided to have Fun With Light Cubes and made a “LAPUTA” sign adjacent to the stairs down. Because why not.
Decided that rather than having a similar tower on the opposite side of the courtyard, I’d lean into the asymmetry and build out that corner a little further, then build a small bar there instead (the wood structure visible in the second screenshot). Also continued the planted area on the other side of the back patio, and added a wooden deck on that side.
Still have a big chunk of unused land on that side, plus a smaller chunk on the opposite side between the bar and the landing pad, that I can build more stuff on if and when I decide what other stuff this base needs.
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Huh, I don’t think I even consciously thought about the roof colours. Originally I did the roofs in the same general colour schemes as the area beneath them - green for the upper section, blue for the lower. But it looked kind of boring, and then I tried yellow on the roof of the lower section, and liked the golden look it had. And since it’s yellow from both sides, it made the rooms underneath more visually interesting.
Every time after that when I was running around outside/on top of the structure, I kept turning more bits of roof to gold - the main roof over the upper section, then the parts covering the stairs down between the two, parts of the structure going up to the landing pad, eventually the landing pad itself. And you’re right, it does blend in surprisingly well with the colours of the island top.
It’s also built mainly from the old modular sets (wood, cement, and metal) instead of the newer ones (different wood, stone, and alloy) - love being able to unlock that, so I have more building blocks to play with. Though the newer sets have a lot more pieces to build stuff with, even before you get into most of the pieces having three variants.
After reaching Budullangr galaxy I finally decided to work my way through the Atlas Seeds questline, so now I have easy access to black holes for jumping vast distances within the galaxy. This is a largish base I built in the second system I visited after my first jump; landed on a new planet that looked promising, ended up in mid-ocean, and the island I landed on had an interesting shape (essentially a butte with a horizontal notch cutting most of the way across the top). Decided I wanted to build a base that was mostly filling that notch. The planet was named Risuana Alpha, so I’ve named this the Risuana Island Base.
This photoset is exterior shots of the base. It runs from an elevated back area built over the one not-cut-out area at the back of the notch, where I’ve placed the portal ring, stairsteps down from there into the notch, and then runs from there to a glass floored patio at the front, overlooking the drop down the side of the island. There’s also a glass floored balcony wrapped around the back of the structure.
At the front there’s a local teleporter down to a dock where there’s an exocraft bay for a Nomad. There’s also a second dock-like structure to the back of the island, reached by a second local teleporter located off to the side of the main structure. That one is there because of an offshore oxygen collector; most of the storage tanks for the oxygen are below water, but one has been placed on the end of the dock for easy access.
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