#Brinkwood: Blood of Tyrants
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Urban Shadows second addition does indeed continue to use the debt system.
@theresattrpgforthat my wife and I are going to be presenting at a conference this month about the intersection of roleplaying games and social/political imagination - do you have any recs for games we should look into that we may have missed?
#Comrades rpg#ttrpg#indie ttrpg#Brinkwood: Blood of Tyrants#spire the city must fall#Coyote & Crow#Orichalcum#after the world drowned#Jiangshi: Blood in the Banquet Hall#Dialect RPG#blades in the dark#forged in the dark#red markets#Subway Runners#Lesbians Built This Farm#Exceptionals#Dream Askew#Urban Shadows#powered by the apocalypse#Bluebeard’s Bride#The Watch#Blood Feud
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Hello-hello! TTRPG trick or treat, please! 🎃👻
hi! have a delicious treat:
Brinkwood is a fantastic spin on the formula that Blades in the Dark set out with a very fun theme.
The spin: every character can swap playbooks as they go along by literally sharing a set of "Masks" that confer the power of a playbook to the wearer. In this way, advancement and levelling up is communal.
The theme: the world is ruled by the rich who drink the blood taxes of the peasants to gain immortality, and you play as a group of brigands who have made a pact with an ancient fae being who grants you the power to fight back.
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@martianworder asked me about this on my Forged in the Dark post, so here we go!
Clocks
So Clocks have been a tool that have been used before and outside of Blades in the Dark, but BitD was where I think they were made really popular.
Golem Clocks designed by cmartins on Itch.io
For all intents and purposes, a Clock is just a track that you fill, but in some cases it's preferred over a track because it fills less space, and it's easy to just draw a clock on a piece of paper to help you keep track of something as you play.
A Clock can be more than just a track. It can be a countdown, a timer, or a representation of a person or faction's goals. The larger the Clock, the bigger task it is. Here are some examples of how you could use them.
A Healing project clock from Blades in the Dark.
A player could have a project Clock that they fill over the course of many sessions. Perhaps they want to research a cure for a vampire virus that is threatening a loved one. The GM would ask them to make a research roll every downtime, and how successful they are indicates how many slices they fill - effectively, how much progress they make towards finding a cure.
Rebellion and Sedition Clocks for Brinkwood: Blood of Tyrants.
A play group might use a Clock to track a common goal, such as winning over a number of anarchists to help take down a mega-corporation. If this is a campaign-long goal, you might use a series of linked clocks to represent the jailbreak you need to assist before you can win over a computer hacker, and then the massive hacking project you need to support before you can overwhelm the corpo servers.
Faction Clocks from Scum & Villainy.
A GM might use a Clock to track the work a Faction makes towards their goal. Every downtime section, they GM might roll to see how successful the Faction is, or simply tick one slice of the clock if the Faction has no reason not to be able to do what they want. If the Faction is allowed to work unimpeded by the PC's, they might eventually do something that changes the world around them, for better or worse.
Mission Clock from External Containment Bureau and Doomsday Clock from Apocalypse Keys.
Clocks might also be used as a timer, to indicate when something terrible might happen, or when the group's time is up. This might be the amount of time before a murderer next strikes, before the haunted house claims another victim, or before the world begins to end. In some games, specific points in the clock (such as halfway, or a quarter of the way through) may trigger special events that give the PC's more information, or remind the group that the pressure is really on.
Clocks for Protect the Child.
All in all, Clocks are a great visual tool to help you and your game group keep track of what's going on in the fiction, and it can also help you keep track of a number of narrative threads in a fairly condensed space. Even if they're not built into the game you're currently running or playing, I think they're a fairly easy addition, and can certainly help with bookkeeping!
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Have you played BRINKWOOD : The Blood of Tyrants ?
By Far Horizons Co-Op
Brinkwood: The Blood of Tyrants is about a group of rebels working to build a rebellion against the rich and powerful vampires that oppress the lower classes, with the help of the fae and a set of powerful masks, which function as classes and can be switched out between missions.
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Brinkwood: The Blood of Tyrants
Happy Halloween! lets eat the rich to celebrate
Genre: Horror/Heist
Touchstones: Blades in the Dark, Vaguely castlevania
What is this game?: Vampires are evil tyrants, lets use powerful fae masks to take them down!
How's the gameplay?: Brinkwood runs in Forged in the Dark, meaning it uses many of its basic systems, action dice, devil's bargains, effect levels, if you're familiar with these, you're familiar with brinkwood, it has a few differences but those are at the level we usually don't really go to, they're minute but important. The game features character creation via choosing a character's Folk (no gameplay ramifications, just vibes), Upbringing (How your character grew up, adds some abilities and NPCs), Profession (As above), Class (Gives you extra action dots), and a Tragedy (Determines your character's motive)
What's the setting (If any) like?: Brinkwood is set in a set of isles ruled over by tyrannical Vampire aristocrats who created an alchemical mix of Silver and Blood, turning them into immortal beings who feed on the blood of the peasantry, at the borders of civilization theres somewhere known as the Brinkwood, a forest inhabited by fey, who don't like vampires very much due to them taking down the forest. You now live in the forest alongisde the fey, and are conspiring with them to take down the tyrannical vampires
What's the tone?: Revolutionary and Dark, shit sucks! evil has won, but you're gonna fight against it or die trying
Session length: 2-3 hours
Number of Players: 4-6
Malleability: Brinkwood is very hardset in its own setting, so you could in theory change it but it wouldn't be recommended
Resources: Brinkwood has group character sheets, but its simple enough to where you won't need it
Brinkwood is a great game about killing vampires in a more... unique! way, it's a great spooky time
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In regard to your pin post, what games do you like to play? I'm always a sucker for hearing about other tabletops people enjoy.
Ooooooh thank you for asking!!! I'm a big sucker for easy to run character focused games like Thirsty Sword Lesbians or Masks: A New Generation, but I also love love love games with potential for really cool and creative combat like Eidolon: Become Your Best Self, Gubat Banwa, and LANCER.
My primary experience is with Powered by the Apocalypse games, but I'm looking to expand my horizons a bit in the future! Blades in the Dark is super cool, but other Forged in the Dark games appeal to me a lot, especially Brinkwood - The Blood of Tyrants, a super cool game about organizing a revolution against colonialist capitalist vampires.
There's really so many amazing games by queer indie creators out there - Apocalypse Keys recently had its full release, as did EXTREME MEATPUNKS FOREVER the TTRPG! There's really something for everyone. I really need to play more Ryuutama for its lovely adventure vibes, Hard Wired Island for a return to true anticapitalist cyberpunk, as well as Flying Circus for amazingly accurate WWI-era plane action in a miyazaki-inspired setting! Other stuff I've had for a while but need to play are Monster Care Squad, Heart: The City Beneath, and Comrades, a Revolutionary RPG.
There's also plenty of nice, charming, slower paced games as well. Wanderhome is a beautiful pastoral journey game, where everyone comes together to heal a land and experience wonders. Our Traveling Home is inspired by Howl's Moving Castle and has everyone play a unique role as a queer found family. Yazeba's Bed and Breakfast just released, and it's an amazing episodic experience packed full of beautiful content!
One of my favorite game creators is Dinoberry Press, creator of fantastic titles like Justicar, What Waits Beneath, and GUN&SLINGER, a cool 2-3 player game where one person plays a magical gun and the other their haunted wielder. It's got a couple great extra modes of play, too, like SWORD&BEARER or MECH&PILOT !
And there's even more amazing games in development. Dinoberry's You're in Space and Everything's Fucked just funded, as did HELLPIERCERS: TACTICAL HARROWING ACTION. Guns Blazing and Wetrunners are really close to being funded, too, check them out! Some other great games that aren't fully complete but you can play right now are ICON, Bloodbeam Badlands, Red West, and In the Time of Monsters, all of which are some of the COOLEST things I have ever seen.
Feel free to ask more questions about any of these! I love talking about them and I'm thrilled to see interest in indie ttrpgs!!!
#tabletop role playing game#tabletop rpg#tabletop rpgs#ttrpg#lancer#thirsty sword lesbians#masks#EXTREME MEATPUNKS FOREVER#hard wired island#flying circus#eidolon become your best self#forged in the dark#blades in the dark#brinkwood#gubat banwa#apocalypse keys#monster care squad#heart the city beneath#comrades#wanderhome#our traveling home#yazeba's bed & breakfast#dinoberry press#gun&slinger#icon rpg#play these games!#support these creators!#this is my passion!!!
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Ttrpg Recommendations: Vampires!
I love vampires- both silly and spooky! So I thought; well, why not make a rec post of vampire-related games this time?
Brinkwood: The Blood of Tyrants by Far Horizons Co-Op
The world is controlled by vampiric aristocrats. Fortunately for your scrappy band of rebels, you've gained the favour of the fey! Mystical masks allow you to spill the blood of your oppressors (for a price.)
I haven't had a chance to play this game, but everything I've seen about it looks amazing. Also, it uses the Forged in the Dark system, which is behind several of my existing faves!
Fanged by level2janitor
Fanged is a rules-light rpg where each player (besides the GM) creates two characters: one vampire, and one mortal. It takes some cues from Vampire: the Masquerade but is much, much easier to pick up and play. I'd planned to play this with some friends a while back and, while it never quite got off the ground, the would-be players were able to quickly create characters and develop their connections between each other in our small seaside town setting.
Reason/Run by Sam Robson
This is my own creation, but it is very much about vampires and so I wanted to include it! Reason/Run is a one-page solo rpg about an ordinary person exploring a vampire's castle to try and rescue a loved one. They cannot fight the vampire head-on, and so if they ever encounter it, they must choose to either reason with it or run away.
I barely escaped when I played this myself. Was forced into a situation where I had to make a roll with a 33% chance of success. Failing a roll means your character is killed and the game is over. I was so nervous as I was pretty close to winning at the time, and thus so relieved when the roll succeeded!
Thousand Year Old Vampire by Tim Hutchings
A solo journaling rpg where you play as the titular vampire! My manager first recommended it and, I have to say, it's so good. Dark, desperate and lonely, but amazing! Follow a vampire through their centuries of existence, up until their demise. If you're the type of person who always feels bad for monsters in the stories (I know I am!!!), this game is for you.
There are literally thousands of community copies, so if this sounds like your thing, it's so easy to nab this one!
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Game Pile: Thirsty Sword Lesbians
I feel ill equipped to even examine this book.
I do not think I am considered aesthetically or in my presentation particularly thirsty, I own no swords nor do I feel that that’s a deeply spiritual failing on my part, and I am not in any but the most technically accepting and deliberately broad definition an lesbians. I’m not asking for anyone to change the qualifications on my part.
“Ah,” you may glibly say, “Talen, that doesn’t mean you have to be those things to participate in this game,” okay, cool, great, thank you for explaining the basics of fiction to me. I can understand that that’s something you may feel you have to do with my demonstration of difficulty grappling with that.
Come along, and maybe you’ll learn more about me by listening to me, as I talk about this book, and the game it ostensibly is about.
Thirsty Sword Lesbians is a Powered By The Apocalypse engine game. Not a Forged in the Dark engine game, of which you’ve probably heard me talk about to the extent that you’re frustrated with me; I’ve talked about Blades in the Dark, Brinkwood: Blood of Tyrants, Scum & Villainy and Girl By Moonlight, a set of games I own and happily extol, and I feel I’m only a moment from getting a game started in any of them when I can get my players together. Instead, this is the system that I am led to understand gave rise to that whole lovely ecology of Dice Pools and Stresses and Harms and Devil’s Bargains.
Now I need you to understand, I have not played this game. I haven’t played any of the Powered by the Apocalypse games I own either. I haven’t played Monster of the Week or Avatar: The Last Airbender either. All I know about them I have learned from reading the books, and unfortunately, that’s kind of part of the problem. Through reading these books I have not got a clear idea of how this game plays. What players are doing, what are they invested in, how do they think of the world in front of them?
The engine of the game is built around players taking actions, referred to as ‘moves’ that are drawn from a specific, character-centric set of moves, or generally large pool of moves that are known as ‘basic’ moves. Everything, as I understand it, is a move; when you fight, it’s a move, but also when you fail at something, your GM gets to make a move that represents that. The entire mechanical system can be framed in this way, with a set of moves that trigger moves, and conditions that are the results of moves. It’s elegant, undeniably! I mean it’s elegant in conception.
In practice it is overwhelming.
Sorry, let me be clearer: In practice, I, a 4th edition D&D veteran, find this game’s approach overwhelming.
When I talk about approach I mean the way that the player engages with the game. Any time I pick up an RPG you’ll probably see me do the same thing – flip the book open and see how hard it is to learn about a player character. In Thirsty Sword Lesbians, the player character building kicks in at page 44 of 224, which is to say, you get about a quarter of the way through the book before you, a player, learn what you can be in this world.
What comes before that?
It’s a lot of stuff I’d normally file as priming. You have to learn the basics of what an RPG is (every RPG does after all), then there’s a player’s agenda section, five pages on safety and consent, and about twenty pages of teaching you the basics of how to make a move in this game. Which means, reading through the book in standard, the game will tell me ‘you can do these things in this world’ before I’ve ever been anchored into what that means, what the character I’ll be playing in this story is beyond a base representation of ‘a thirsty sword lesbian.’
And that’s not stated in the text, it’s just on the cover. By that stage, the game is explaining to you how to handle layers of Formidable NPC Conditions while your player character is ‘an individual Player Character.’ But don’t worry, it’s given you a bunch of bullet points about ways to flirt, wanted to get that in first. The book shows you the XP and advancement system before it tells you what kind of character you can play. You know how your character can leave the story before you can know what this character could be.
Aesthetically this book is extremely thorough and deliberately incoherent. There’s no setting it wants to extol so the art ranges from Nordic myths to space faring laser adventures. That bums me out a bit, because I think a setting is a thing that gives you control over the language and control of a game.
It’s not like it doesn’t have an aesthetic: It’s a very specific vibe from a very specific type of queerness, a very specific vibe of Brightly Coloured Deliberately Not The Normal Type Of Queer that I know sings to a lot of people. I know, I have a lot of friends in this space. The game even renames the Gamemaster to the Gaymaster and I can imagine the people who wrote that line beaming happily about it even as I imagine the editor I live with rolling her eyes so hard they fall out of her skull.
The game wants to be – well, I mean it’s in the name, it’s a thirsty game which tells you how to flirt and uses harms like ‘you are humiliated and the news will spread’ alongside things like ‘you’re rendered helpless for the scene.’ There’s a basic move for being smitten. You can kiss to get bonuses. Thirsty Sword Lesbians is a book that reads to me as unapologetically and completely comfortable in being horny and being horny for things that are largely seen as unpolite or inappropriate ways to be horny, which, you know, queer life, queer love, that’s fine, that’s not a problem, it’s a thing we need and need more of.
It’s funny that all this indulgence starts then not with ‘here is the fantasy, here is what you can inhabit, here’s what you can be’ but instead ‘eat your greens, it’s time to learn about conditions.’
I really need to play a PBTA game if I’m going to try and read more of these books. The more I read them the more I’m left helplessly wondering if this entire game system is an attempt to systematise a kind of storytelling that I don’t need systematised, since it’s just how I envision telling a story in a roleplaying game. It’s got to be more than that, it’s got to be deeper than that, I need to see some of this play experience happening and maybe even happening around me while I learn, because as it is, the game system seems like something I’d struggle to run and struggle even harder to play.
I know part of this has to be my play experience. I’ve been at lots of RPG tables, but at tables where none of the players are that comfortable with romance in the narrative and, as a GM, where they’re even reluctant, or uncomfortable examining romantic angles with characters. I know ostensibly, I’d love to have that kind of thing in a game, but the idea of sitting down at a table with the kind of players this game represents makes me feel like the first move I should be using is Leave These People To Their Own Fun.
“Everyone’s included except fascists and bigots” is a great principle, but it’s a lot harder to do. I don’t feel welcome. I feel like this is a book that has firm opinions on its vibes, a demand for how the game should feel and if you can’t get along with it, it doesn’t have advice for you to do so. It doesn’t know how. It’s not like the game is putting you under pressure to play it! It’s just like walking into someone’s dressing room and going: Oh, I do not belong here.
Could a different approach help? I think so, but then the question becomes, why should the approach be different? Who struggles to engage with it? There are people doing lets plays of Thirsty Sword Lesbians and recommendations of using it for a host of settings. Oh, obligatory mention of The Locked Tomb though good god I do not see that working at all and I’d need to see it in play. I bet it’s good at Steven Universe, or Undertale, which are also universes that I feel tell me to go away.
I guess in the end this book makes me feel old, and sad. I have never felt like I belong in queer spaces, in no small part because I don’t feel like I’m allowed to express myself, or that my expressing myself is a thing that’s ever safe to do. This is true in the cult I grew up in, the church I graduated to, the communities I moved on to and the now I live in. This game wants to extol a vision of queerness and pride, of people who have big feelings and who care about expressing them, and yet, the kinds of things I like and want to be and want to see happen in the world do not belong. I can see straight guys playing this game more readily than I can see me playing this game. This game is built around celebrating a thing that has my entire life been something I am outside.
There’s this quote, if you can’t dance to it, it’s not my revolution. I am surrounded on all sides by people who cannot help but enthuse about the queer euphoria and joy their embrace of their identities has brought them and they dance.
And I cannot dance.
Check it out on PRESS.exe to see it with images and links!
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THEME: Indie Campaign Games
Coyote & Crow
Jump into a science-fantasy future in a North American continent that was never colonized, a land changed by a supernatural force that alters plants, animals and humans alike. Coyote and Crow has a unique d12 dice pool system and deep characters that have room to grow over many, many sessions. The (wholly Indigenous) creators of this game are also consistently creating new exciting supplements, including their most recent horror supplement now funding on Kickstarter: Ahu Tiiko.
Backwater, Backroads & Backwoods
The Backwards roleplaying house of games is set in an alternate post-apocalyptic gothic Americana, in which unlucky investigators do their best to protect the towns the government forgot from all kinds of horrors. The books are cross-compatible and provide oodles of options for a spooky roadtrip across the USA. The creators of this series also have a number of published adventures, great resources for the intimidated GM.
The Wildsea
The Wildsea is a swashbuckling game of voyaging amongst a sea of towering green, in a world where leviathan squirrels and rogue card-punch constructs are fearsome foes to overcome, and ruins rustled up by the ever-changing waves hide precious secrets of a world that has long since ended. Play as sentient fungi, cactus-people, spider hoards and more as you explore a vast and formidable ocean full of danger and beauty. Character creation requires you to cobble together pieces from your background, species, and post, creating colourful characters with depth that can be explored for sessions upon sessions of fun.
Stoneburner
Stoneburner is a Breathless game about space dwarves fortifying an asteroid mine left to them by a deceased patriarch, but it's also a game about building a stronghold and a community, and defending it from demons from the underworld. The game runs on Breathless, which is an exceptionally easy system to learn, but it also provides a lot of guidance for combat, looting, crafting and taking care of your community.
Brinkwood: Blood of Tyrants
Vampires have conquered Cardenfell. Having claimed ownership over the entire Isle, they demand a combination of blood and silver from you and your kin, a rent that keeps you downtrodden and destitute. However, they have also angered the Fae, who have agreed to lend you their power in the form of magical masks that give you the blessing of anonymity as well as supernatural powers. Mask Up. Spill Blood. Drink the Rich.
Brinkwood is designed for the long haul, with strongholds to infiltrate and factions to befriend as you slowly but surely build a revolution that unites the common folk of Cardenfell and brings the parasite down. Collaboratively upgrade playbooks that make you more and more powerful, and try to resist the urges of the things that give the masks their power.
Hearts of Wulin
Hearts of Wulin is a game about wuxia melodrama, in which your characters' hearts are constantly torn between conflicting loyalties, and their relationships woven in a complex tapestry. Lowell Francis is currently working on an expansion that allows you to add mysteries to a core game that already gives you fantastical settings and courtly intrigue.
Also Consider....
Chuubo's Marvelous Wish-Granting Engine (Studio Ghibli - style stories)
Scion 2e (A world of gods and monsters)
Court of Blades (intrigue, plots and secrets)
7th Sea (swashbuckling fantasy Europe)
Apocalypse Keys (Inspired by Hellboy)
FIST (paranormal mercenaries)
If nothing on this list appeals to you, that's what the rest of my blog is for!
The problem with the 'play another game that isn't D&D' thing is that every time it comes around, inevitably, somebody says something to the effect of: "So what's the game should I play instead of it" and this just makes me want to slam my head into the floor in frustration because it totally misses the point. There is not, and cannot be, a single game that I can cheerfully reccomend blind to everybody to replace D&D as their forever game. This is for two reasons: 1) Different players (which includes GMs) have different tastes. People look for different levels of complexity, levels of narrative control, levels of competitiveness, amounts of customisability, genres, tones, settings, campaign-lengths, degrees of generic or specificness, and required arts-and-crafts projects. Without knowing somebody's specific tastes - which they might not even really be sure of themselves if all they know is D&D - you can't reccomend them a game that will suit those tastes, because taste is subjective. 2) you don't actually want a single forever game that you play to the exclusion of all else. People will want a change of pace, or to explore different ideas, or the excitement of novelty. Instead of simply having 'my game that I play', you want to pick the game that works best for what you want to do today. "Oh, what game should I swap in to replace D&D?" is a fucking assinine question. It's like asking "you're into music, what song should I listen to?" My man I don't know you, and even if I did even the best song is gonna suck after the 500th repetition if its all you listen to.
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Baron's Feast
Easily my favourite piece I did for Brinkwood: The Blood of Tyrants ♡ I can always see technical things to improve with older work (and all my work tbh. the quest for improvement never ceases), but I just love the atmosphere in this one :}
#rpg#ttrpg#gothic#fantasy art#brinkwood#brinkwood the blood of tyrants#digital art#digital painting#gore#my art
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Protect the Child: Playtest Server
Hey! The day's finally here! I'm opening up a playtest server for my game Protect the Child, a Forged-in-the-Dark romp of monster babysitters.
If you...
want a chance to play a TTRPG for the first time
want to learn how to play Forged-in-the-Dark games
love found-family stories
want to watch game design happen pre-release
think I (Mint) have good taste in games
...you might be interested! This will be my home base for running various sessions across a variety of genres, with the common through-line of monsters taking care of a human child.
This will include quick-start games with pre-generated characters, as well as character creation sessions for teaching people how to make their own monsters (and their own supernatural kids)! All games are expected to include a basic kit of safety tools.
Protect the Child is thematically inspired by media such as:
Ice Age,
Monsters Inc.,
The Mandalorian,
Tokyo Godfathers,
Lion King 1+1/2, etc.
It is mechanically inspired by games such as:
Brinkwood: Blood of Tyrants,
Moth-Light,
Apocalypse Keys,
Last Fleet,
Antiquarian Adventures, etc.
If you are interested, hop in today!
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Brinkwood is a game that dares to ask. who would win, vampires, or fae? ok serious voice now, Brinkwood is about uniting with the mysterious and cryptic fae to defeat tyrant vampires who have taken over society and feed on the poor, its a very classic depiction of vampires as literal leeches of society, and I love it! Brinkwood is a great time, and its a huge recommend from me
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here in my garage but it's vee and she had to install 7 new bookshelves for the 2000 new ttrpgs that she bought
in order, left to right:
LANCER
Monster Care Squad
Avatar Legends (+ Wan Shi Tong expansion)
Parselings
HEART: The City Beneath
Ryuutama
Wanderhome
Masks: A New Generation
Monster of the Week (+ Tome of Mysteries expansion)
Brinkwood: The Blood of Tyrants
Blades in the Dark
FATE Core System
Comrades, a Revolutionary RPG
Skirmish: Wallet Friendly Wargaming
Cuticorium
To Change
Thirsty Sword Lesbians (+ Advanced Lovers & Lesbians expansion)
Our Traveling Home
Gun&Slinger
Justicar
Flying Circus
Slayers
What Waits Beneath
and TEN MILLION HP PLANET below
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This is... extremely late but I definitely do! This isn't so much favourite (as I have nearly no idea what is my favourite game, it changes every morning) as much as it is what has been on my brain this year. External Containment Bureau - You're agents in a government agency tracking paranormal anomalies. Think SCP meets Magnus Archives meets the Office.
The Wildsea - Sailors upon a verdant sea of plant-life seek out old relics, new landcapes, and leviathan creatures like giant squirrels, storm-rays, and moles that can move mountains.
Brinkwood, Blood of Tyrants - You're a squad of brigands, aided by the Fae as you attempt to bring down a cruel, exploitative Vampire Lord. Drink the Rich.
Slugblaster - On my to-play list, but it's FitD so I'm probably going to love it. Teens hoverboarding through a number of dimensions, looking for fame, fortune, or just an escape from your boring hometown.
Apocalypse Keys - Inspired by Hellboy, you're OMEN-class monsters working to prevent the apocalypse - at risk of becoming apocalyptic monsters yourselves.
In light of WOTC Fucking Sucks, gimme your favorite non-D&D tabletop games!
I’ll start:
Blue Rose (“Romantic fantasy” with great mechanics for personal connections and politics)
Lady Blackbird (Steampunk space pirate oneshot, entirely free, super flexible system and very fun)
Honey Heist (Free oneshot; you are a bear trying to steal honey from a convention)
Warriors Adventure Game (Officially licensed Warrior Cats TRPG, available for free. The mechanics are godawful but it’s extremely funny)
#genre is everything#I'm not much for high fantasy myself#I'm more into unique settings with a twist#mint speaks
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"You guys up for D&D this weekend?" "Not sure if John and Jane can show up" "Okay, then everyone who can show up bring with them their Princess: The Hopeful characters, we can do a oneshot if J&J don't show"
My D&D group kinda does something similar. Whenever we get tired of playing the same thing every week we try to change stuff to spice things up
Like during october I DMd a mini campaign of Brinkwood: Blood of Tyrants
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