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#Break liner repair
annedevil007 · 3 days
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jennifergmb · 3 months
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noproofread · 7 months
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The Regular (NSFW)
i have to stop listening to chase atlantic
Shanks x afab!reader (no pronouns used but feminine traits are present)
oral (male recieving), public, masturbation, dom!shanks if you squint, Shanks is turned on and needs reader to help him right then and there, skull fucking, idk standard porn lmao.
word count: 1,004
masterlist here
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The red-haired pirate entered your bar again. He had been frequenting your bar for the past couple of months as his crew was docked on your island awaiting repairs for their ship. Through mutual flirty glances and suggestive one-liners, it was no secret both of you had something. You purposefully wore skirts that kept getting smaller the more he came to the bar. His crew had commented on your ass, making their captain upset. It seemed he believed that he was the only one who could talk about you like that. To objectify you. You weren't opposed to it, you reveled in it. You would bend over in front of him, teasing him, tempting him to grab you and take you right then and there.
It was a fun game, to see how far you could go before he would break. It had to be a matter of time, he could barely look at you without excusing himself to the bathroom to take care of himself. You loved to watch him get red as he uncomfortably waddled to the bathroom, barely making it inside before his hand was in his pants. You started it by wearing low cut shirts first, making sure to lean forward just enough to where he could see into your shirt. However, you quickly found that mini skirts did it for him. You began wearing them more often. Some with slits on the side to really get him going.
You looked forward to seeing him in your bar. This time was no different. Your skirt was so small it was practically nonexistent. Red-haired Shanks sat at the bar, his face was a deep crimson. He was visibly frustrated. He used his index and middle finger to gesture to you to get closer. You bit your bottom lip and obliged, leaning over to Shanks. “Look at what you caused… Now you have to fix it.” He whispered in your ear as he pointed to the growing bulge in his pants. You looked at him, your face feeling hot as your heartbeat quickened. Trying your best to contain your excitement, you pointed to the back. He shook his head, quickly hopping over the bar. He began unbuttoning his pants, you quickly glanced across the room. Nobody was paying attention to you, they were all engrossed in their drunken conversations. Shanks chuckled under his breath.
"Kneel down sweetheart.”
Your breath hitched, looking back at Shanks. Noticing his pants were now pooled at his feet. Your mouth salivated as you scanned his dick. You nodded, looking into his eyes. His eyes closed as soon as he felt your breath on his erection. You licked the tip slowly, running your tongue down to the base. A hiss escaped the red-haired pirate as he threw his head back. You shushed him, you didn't want your patrons to realize what was happening mere feet away from them. He laughed breathlessly as he nodded in agreement. You carefully began placing gentle kisses on the shaft. Shanks’ hand found its way to the back of your head, gripping a fistful of your hair. “Love, I’m not here for games.” He reprimanded you.
You nodded your head, not breaking eye contact. You slowly took him in your mouth. You felt him twitch a little as he got used to the warmth surrounding him. “fuck~” a hushed whisper fell from his lips as he instinctively bucked his hips forward, hitting your throat in the process. You had little control of your movements, being pushed onto him by the hand that was gripping the back of your head. Low grunts and soft moans left Shanks, just soft enough that they blended in with the loud chatter of the environment. You used one of your hands to massage your clit, needing sensation to take care of your pooling arousal that had dampened your panties.
Seeing Shanks enjoying your mouth did things to you. The way he threw his head back with his eyes closed. His brows were furrowed as he focused on the rising feeling within him with every thrust. Your fingers slipped beneath your panties as you rubbed gentle circles onto your clit. Quiet moans formed in your throat. Shanks looked down at you, admiring the way you looked wrapped around him. He watched you play with yourself as you sucked his dick. Drool covering him completely. Just the sight of you was enough to make him cum. An echo of soft “yeah’s” came from the red-haired pirate, making complete eye contact with you. Your own movements became sloppy as your fingers were completely coated with your slick. You pumped two fingers into you as your thumb rubbed your clit. You felt a heat build up in your stomach. You held your breath at times to keep you from screaming out his name. Your pussy felt hot, throbbing sensitively into your hand as you tried to get yourself off. You held Shanks’ gaze, feeling yourself inch closer to your release. Shanks bit his bottom lip to contain his grunts as he climaxed, shooting sticky cum into your throat. You swallowed it, watching him hunch over as he sighed deeply in satisfaction.
The mere sight of him unraveling to your touch sent you over the edge, allowing you to cum all over your fingers. Shanks pulled out of your mouth, a string of saliva connecting you to him. He kneeled down to your level, scruffing your hair. You were panting, trying to catch your breath. “When you get off work I want to feel all of you…” He whispered, sitting on the floor to dress himself. You felt yourself blush at his proposition. He kissed your forehead, standing up and taking his place at the other side of the bar. “A whiskey neat please. When you get the chance, barkeep.” He winked, shaking an empty glass in the air momentarily before setting down. You straightened yourself up before taking the glass in your hand. “Right away!” You cheerfully replied, winking back at him.
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ltwilliammowett · 9 months
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Fancy a trip? Then welcome to door no. 19, where you can set sail on the SS Great Britain
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SS Great Britain
Her history here:
When Brunel’s ocean liner, was built in the nineteenth century the SS GREAT BRITAIN was a bold attempt by a British company to break the American monopoly of the trans-Atlantic passenger trade. Launched by Prince Albert on 19 July 1843, she was the largest and most technically innovative ship of her day, because she was the first iron hulled, screw propelled ship. Her first voyage to America began on 26 July 1845, and she covered 3,100 miles in 14 days and 21 hours.
On the return journey, because of the loss of propeller blades, she used sail only, but still completed the voyage to Liverpool in 20 days. In 1846, however, on her fifth voyage, she ran aground in Dundrum Bay, County Down. It was not until August of the following year that she was refloated and towed back to Liverpool, and, in 1850, was sold to Gibbs, Bright & Co. for service to Australia. She was significantly altered at this time.
In 1854, she was refitted as a troopship for the Crimean War and again in 1857 she carried reinforcements to Bombay to deal with the Indian Mutiny. Returning to the Australian run, she carried the first touring English cricket side. In 1876, she was put up for sale at Birkenhead, but not bought until 1882. Her new owners, Anthony Gibbs, Sons & Co. converted her entirely to a sailing vessel for transporting coal to San Francisco and returning with wheat. After two such voyages, in 1886, she was dismasted by a hurricane off Cape Horn and she put into the Falkland Islands. As repairs were considered too expensive, she became a hulk for storing coal and wool. On April 14 1937, she was towed a few miles out of Port Stanley to shallow water in Sparrow Cove; holes were punched in her bottom and she settled on the seabed. The organisation required to co-ordinate the task of recovery came into being in 1968, led by Dr Ewan Corlett. In April 1970, she was refloated, returning to her original dock Bristol in July that year where she underwent a major conservation programme.
In 2006, an appeal was launched to help restore the masts of the SS GREAT BRITAIN. Two of the masts and part of a third needed to be urgently replaced as they had become badly degraded. The vessel was successful in winning the prestigious Gulbenkian Prize as UK Museum of the Year 2006, which brought with it £100,000 in prize money. This was put towards the costs of the masts. The ship also won two awards at the Museums and Heritage Awards for Excellence 2006 conference in the restoration and conservation category as well as permanent exhibition. The project was also awarded the Civic Trust Award 2006 for accessibility. These Awards follow the relaunch of GREAT BRITAIN after work costing £11.3 million to transform her into a major visitor attraction and museum, as well as to preserve the vessel for future generations. The ship saw more than 160,000 visitors between July 2005 and September 2006.
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literary-illuminati · 1 month
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2024 Book Review #40 – Dead Silence by S. A. Barnes
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This was yet another book that has been on my TBR list for so long I had entirely forgotten what the actual pitch was – I went into it pretty much entirely blind, just ‘sci fi horror’ from the glanced over marketing copy on the back. Which is really the best way to go about reading(/watching/playing) horror, anyway. It was an entertaining enough read? If an uneven one – the first half was really incredibly better than the second, unfortunately.
The story follows Claire Kovalik, the ‘team lead’ of a maintenance crew repairing com relays in the ass end of the solar system – at least until they finish this last run and are officially rendered obsolete. Too psychologically fragile for her corporate masters to trust her with an actual ship, the only future she has to look forward to is a deskbound sinecure revising training manuals on Earth. She’s seriously considering killing herself instead, when their sensors detect an archaic distress signal past the edge of charted space – the Aurora, first and last space liner for the rich and famous, vanished with all hands on its maiden voyage decades ago. The finder’s fee and accumulated bounties would be enough to set everyone on the team for life (not even counting any artifacts they pocket to auction on the side), so the five of them board and reactivate the old hulk, exploring its galleries and aiming it towards Earth. Just a 60 hour burn to reliable communications with the rest of the system, totally worth it for fame and fortune. Even once they start discovering the state of all the former passengers, and figuring out what happened in those last hours aboard the ship.
So! This is Event Horizon but with the Titanic. It’s other things too, but that’s the pitch. Now, I like Event Horizon, and adore exploited corporate serfs being slowly suffocated by looming dread as they explore the gore-stained ruins of past decadence, so that’s no bad thing for me. But still, even from the outset this is not a work that tries to break any molds. This honestly becomes much more of an issue in the third act, when the book basically shifts genre and also has to come up with answers and a resolution to the whole thing and just does not land it for me.
The main twist on the formula is that Claire is the only survivor of a Martian colony that was annihilated by plague (and a missed resupply) when she was a child, the physical and emotional trauma of which left her partially deaf in one ear, terrified of emotional connections and (most pertinently) already possessed of significant experience with hallucinating the bloody corpses of people she cares about wandering around when she’s stressed. Which turns out to be a very useful life skill, when they turn the ship back on and everyone starts having to deal with that. Which is mostly pretty fun! The paranoia and terror as everything goes to shit at the end of the first act are great. Sadly, the book then decides to keep going.
The first half of the book is the story of the initial salvage crew’s discovery of the Aurora, as relayed through Claire getting debriefed/interrogated by a couple of corporate goons after being found half-dead in an escape pod. The latter half is those same corporate goons conscripting her for a return journey to the ship, now guiding three platoons of mercenaries. It’s like if you watched a double-feature of Alien and one of its bad sequels. The book slips from well-executed to paint-by-numbers, and the big reveal is basically the most boring possible answer you could imagine. This is not helped by the book’s action sequences just not being very...good.
Part of that is just the book’s complete lack of faith in its audience, or understanding of subtlety. Several twists are telegraphed so obviously that it’s hard to believe Claire is actually surprised by them, and character beats are just repeated so often you want to grab the author and scream you get it already. Claire’s tragic backstory is repeated something like half a dozen times, and the surprise villain spends half the final confrontation basically giving a monologue about how he’d drown a nursery full of babies if it topped up his 401k.
Villains aside, the supporting cast is mostly fun-if-one-note. Decently executed, but all very much walked out of sci fi central casting. Which more or less works, in that they’re all energetic and mostly fun to have on page. The unfortunate and singular exception is Claire’s love interest, the team medic. Whose...nice? Has a daughter back on Earth? Might as well be a statue carved from literal white bread? You know the cliche about hollywood action movies where the hero’s girlfriend has zero personality or arc and mostly exists to be hot and motivate him by being imperilled? Basically the gender-flip of that.
One thing the book kind of teases but absolutely never really explores or tries to resolve is the fact that in addition to all the hallucinations and madness with (boring, but) mechanistic and materialistic explanations, ghosts might also just be real? There’s several points in the book where Claire sees the body she doesn’t recognize hovering around someone, and when she describes it to them, they know who it is. It’s also a recurring thing that her visions of her dead mom are supposed to be how she even knew how to send out the SOS that got her rescued from the dead colony as a child. You might expect that this would eventually build to something, or be key to the final resolution. You would be incorrect.
So yeah, would have been a very solid horror novella if it just cut the entire second act. As is, I mean I’m not angry I read it, but not sure I’d go out of my way to recommend it either.
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usafphantom2 · 4 months
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You can see the fuel leaking under the YF 12.
The YF-12 was a twin-seat version of the then-secret single-seat Lockheed A-12 reconnaissance aircraft operated by the Central Intelligence Agency (CIA); unlike the A-12, it was furnished with the Hughes AN/ASG-18 fire-control radar and could be armed with AIM-47 Falcon (GAR-9) air-to-air missiles The YF 12 was the older sibling of the SR 71.
The fuel was originally called JP-1, but it was modified to JP-7, which was less corrosive in the tanker storage area. They used to have to replace the liners in the KC 135Q. The technology in the SR 71 was so advanced that the world had not caught up to this technology. The fuel was made with ingredients to make it hard to ignite. You needed another ingredient, TEB, to light the fuel up. This was all for safety purposes. The people who flew the SR 71 and worked around. It knew that the fuel was safe around the fire. The mechanics are known to light up cigarettes and put them out in the fuel.🚬
No sealant was available that could go through the extreme temperatures that the SR-71 went through, from extremely cold ( the atmosphere temperature at 80,000 feet ) to extremely hot ( 600°C) at Mach 3+
The seals would break, and leakage would occur. This was not a design flaw.
The talented people who maintain the SR 71 would repair the sealants—tedious work to keep the drips of JP-7 fuel under control.
If anybody laughs at the dripping fuel, remind them of how far ahead the technology was in the SR 71, and that is why there was dripping.
Written by Linda Sheffield.
@Habubrats71 via X
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hellfirenacht · 1 year
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Isekai Chronicles START
A/N: Welcome to my new experimental fic series! This is where you should start for context.
I don’t have it in me to write the 100k slow burn fic of my dreams, so I thought I’d try something new. I’m going to write the first chapter and everything else will be non-liner, episodic story telling based on YOUR prompts! Rule will be at the bottom of the chapter!
Summery: Through no powers of your own, you end up in Hawkins 1985, in a tv show that you once saw on Netflix. Slow burn, Eddie Munson x Reader will be canon, choose your own adventure to a degree, monkey’s paw author.
We begin.
Master List
August 5th. 
By the time you get home from your job, it’s pretty late. Work had been busy, to the point that your break had been pushed back so far that your supervisor just told you to go home thirty minutes early. You were pretty sure that wasn’t exactly legal but you weren’t going to complain about being able to go home. Lucky for you, it was payday which gave you an excuse to grab yourself some food on the way home. As if you wanted to cook after such a long day anyway. 
You fumble with your keys and make it inside, kicking off your shoes and making your way to your room where you planned on having a very relaxing evening watching mindless tv while having dinner before going to bed.
Alright fine, you were going to have the tv on but you were probably going to be staring at your phone the whole time while the tv provided some background noise. 
You pulled your wallet and keys out of your purse and dropped them in the backpack next to your bed. Tomorrow you were meeting with some friends and you’d need the backpack more than your purse. You plugged in your phone and started flipping through channels on your tv to find something to not pay attention to while you ate. 
Pulling YouTube up, you looked through your recommendations, seeing an eclectic mixture of D&D related content, 6 hour video essays about shows that you’d never watch, and the occasional clip compilation from different shows. 
STEVE HARRINGTON BEING A SINGLE DAD FOR 6 MINUTES 
You laughed to yourself, and scrolled past it to watch some random video essay. 
It was 1:58 when you finally decided that you needed to go to sleep. You forced yourself out of bed to pick up your trash and take it to the kitchen. The tile was cold on your feet, far colder than it should be. Actually, for being the middle of summer, it was freezing here now. It felt like the temperature was dropping rapidly. 
You made your way to the thermostat, but it read normal to you. You really hoped that you wouldn’t have to call the a/c repair guy. That wasn’t exactly something that you could afford right now. Then again, it couldn’t be worse than the power bill you’d get if it kept up the cold.
Grabbing a hoodie from the laundry, you make your way back to your room. It was too late to call anyone to fix whatever was going on with the unit, so you’d have to call first thing in the morning. Yay. 
As you cross the threshold to your room, your stomach drops. When you go to set your foot down, it felt as though you missed a stair. The room spins, and for a brief moment you’re reminded of the last time you were on a roller coaster. Your head feels light and everything around you spins faster and faster until you're on your knees, trying to hold in your dinner. The chill in the air was now almost a relief as you felt yourself burning up. If you got food poisoning from that fast food place you were going to be so pissed. 
Just breathe. Just relax. It'll be okay.
You don’t even realize that your eyes are closed until you open them. It was dark in your room now and quiet. Too quiet. Had the power gone out? The tv was off, as well as the lamp that you had next to your bed. You stood up with shaky legs, the nausea slowly subsiding. You picked up your phone to check and see if there were any blackouts in the area, but your phone didn’t light up when you pressed the home button. You frown and try holding it down for 10 seconds to try and hard-start it, but nothing. It remained off, reflecting your worried face on the black screen. 
That’s when you noticed the vines. 
Creeping along the edge of your desk, snaking their way around the bedroom were long vines that tangled around your room. For a moment you were completely frozen, only your eyes daring to move along the strange plants. What the hell was happening?
As a child, you were prone to nightmares and sleep paralysis, and you were holding your breath, hoping desperately that this was the same as when you were so small. You had learned how to snap yourself out of it most times, and you focused all of your energy into clenching your hand into a fist over and over and over again. If this was sleep paralysis, this would have alerted your body enough to snap out of the dream state and wake up. Nothing happened.
You back up towards the window, convincing yourself that this was a bad dream. You'd fallen asleep and now you were having some sort of lucid nightmare. Alright, if this was a dream, you'd have to follow dream logic.
You grabbed your backpack, an old beat up thing that hadn't held school books in years. Now it was where you kept your role playing books for your weekly meetings with your friends. There was no reason to grab it other than this was a dream, and things don't make sense in dreams anyway.
Lucid dreams could be fun when they weren’t terrifying. You could count on one hand the amount of times you’d had a dream where you were fully aware that you were in a dream. Though even in those dreams you weren’t fully there. There was a foggy feeling in your brain and in your limbs, that had to mean this was a dream. You wished briefly that there was someone here with you to share this with, some dream person to bounce ideas off of. 
It was the loneliness of this dream-scape that made everything feel wrong. 
You make your way out of the room again, it was just as dark and quiet in the rest of your home as well. Everything was covered in these weird vines, and you shuddered. You could see your breath now, and you rubbed your arms to get some sort of friction and heat. You make your way to your front door, reaching for the knob-
BANG
The door shook with the force of whatever was on the other side. You screamed and backed away, stumbling backwards over a vine that now wrapped around your ankle. It tightened around you, and you thrashed trying to get it off. 
There was another BANG on the door, louder and harder. A piercing sound echoed through your home. Whatever was out there was strong, and loud, and did not sound human. You needed to wake up NOW. 
There was a pair of scissors on the table behind you. If you could just grab them then you could cut this stupid vine off of you. Another vine shot out, grabbing your leg this time and you thrashed harder, reaching for the leg of the table and gripping it for dear life. You shook the table as more vines started for you, until the scissors fell next to you. 
With a desperate amount of force you stabbed through a vine. Of course these were the shitty scissors, ones that you had been meaning to replace for weeks now. Your arm was sore as you hacked at the vines, the slamming of the door getting harder and closer to breaking through. 
One good kick later and you were scrambling back towards your room, needing to find an out. You slammed the door behind you and locked it, as the sound of your front door broke open. Panic flooded your veins, any lucidity from this dream vanished in an instant and all you cared about was getting away from whatever the fuck was now inside your home. 
You rushed to the window, which opened surprisingly easily. You could hear your heart pounding in your ears as you looked down. The fall didn’t look like it would kill you, but it did look like it could hurt like hell. But it was better to be able to get away limping than dying by a spooky vine monster. One good jump should lurch your brain awake enough to sit up and shake off whatever the hell this was. You looked down at the ground, adjusting the backpack and taking a deep breath.
Maybe you'd actually be able to fly if you were lucky. You never were that lucky though. In dreams, the best you could ever do was doggy paddle through the air for a few seconds. 
You  pushed yourself forward and found yourself tumbling to the ground. Your stomach lurched again, dropping as you fell forward. You tried to aim for the bushes to break your fall, but they never came. That feeling of being upside down washed over you again, and you fell with a hard thud on... concrete?
You groaned and sat up, the world had changed again to... you assumed normal? No, you had to still be dreaming as you  found yourself in the middle of a street. It was dark, save for the lamp posts lighting the street. You took a few deep breaths, your head was still spinning and your stomach was protesting hard at what just happened. You took a few deep gasping breaths, begging yourself to not puke everywhere. You felt clammy, shaky, and now warm again. It was warm again. 
There was an ache in your shoulder where you had landed on a hard concrete sidewalk. The backpack didn't help, and you slid it onto just one side of your body. You close your eyes and stretch it out. At least it didn't feel broken. That was a good sign.
"Holy shit." there was a voice from behind you, and you swung around to see two boys there.
One was... awkward looking. All gangly limbs and skinny with shaggy dark hair. He didn't look older than fourteen, in that awkward height where he wasn't quite taller than you but gave the impression he was just one growth spurt away from shooting up like a beanstalk- or maybe he was already in the middle of it?
The second boy looked more proportional. He was shorter than his presumed friend with curly hair and slightly darker skin. They were both looking at you like you were a fucking alien or something.
You might as well have been, considering that they had just seen you fall out of the sky, from a portal that absolutely had no business opening and shutting as quickly as it did. A portal, you'd come to realize, they knew about all too well.
You look at them, and they stare at you slack jawed.
"Shit." the shorter one says.
"Yeah. Shit." Agrees his friend.
"...Shit?" you echo back to them and that seems to snap them out of their trance as they start towards you.
"Did you just come from the Upside Down?" demands the taller one as they approach you.
"The what?" You stare blankly at them.
"The place with the vines everywhere!" the shorter one explains. "Looks like this place but darker and worse off? Crawling with demodogs possibly? Particles in the air?"
Particles? Had there been particles? You couldn’t remember, but you did know the vines. You shook your head, trying to pull yourself out of the fog of whatever this dream had turned into. Had you snapped your brain out of one dream to be pulled back into another? It wouldn’t be the first time that had happened either. Everything just felt so cloudy still in your mind.
You made a move to stand up, but your legs refused. Looking down you could see the indents of where the vines had dug into your skin. This was all too confusing. Who were these kids and how the hell did they know about your nightmare? And where even were you??
"How di-" you froze as the two boys stepped into the spotlight of the nearest lamp post.  
There's a funny feeling that happens when you're in a dream. Things make sense, except they don't. You blindly accept things that aren't possible. You could swear you have physical sensation, but everything feels the same. A 'clear fog' would be the best way to describe it, if you had to put it into words. Reality and fiction, a world of your own making based on the world you lived in. Nothing is real, but everything was real somewhere else. You can be in five places at once because your mind pulls the fabric of your memories together to form a seamless transition of all of the space and time you've ever inhabited.
When Dustin Henderson steps into the light, that feeling snaps and you're awake. Any traces of sleep and dream disappear and you had the same feeling you would get after waking up from a nightmare. Your heart starts racing in overtime, you feel clammy all over. Your shoulder hurts, and your mind feels sharp and panicked.
You squeeze your hand into a fist, digging your nails into your palm and feeling the sharp pain in your skin. Real. You are awake now.
Mike Wheeler and Dustin Henderson were standing right in front of you. You knew their names and faces- you'd watch them grow up over the years but now they were in front of you.
You were awake but they were standing in front of you, existing.
You hadn't even thought about Stranger Things since the season finale last summer.
"Hello?" Dustin waved his hand in front of you. "Come on, dude. We're not the bad guys!"
As if two high-schoolers could be. Then again, you had been in high school once.
"The Upside Down." you said. You could feel the slight vibration of your throat as you forced the words out of you. Your tongue moved in your mouth, saying each syllable carefully. Real. Your words were real. "Holy shit. Where the fuck am I?!"
Your question caught them both a little off guard. This time it was Mike (Mike!) who spoke up. "You're in Hawkins, Indiana. Did you come from a lab too?"
A lab? That was laughable. You have never been anywhere near Indiana before let alone a lab, unless you counted science classes.
"I... am absolutely not from around here." you said. "I have no idea where I am-"
"Hawkins," repeated Mike, missing the point.
"-Or how I got here."
"Portal from the Upside Down?" offered Dustin.
You dropped your backpack now. It felt too heavy, and your shoulder was still sore from the impact.
"Do you know what your name is?" Mike asked.
That was an easy question. You were able to at least give them your name.
While you were spiraling and trying to decide on what to do next, Dustin walked over to your bag, which had spilled on the ground. Well, spilling was a generous word. You hadn't zipped it up properly as the zipper had a bad habit of getting stuck so when you dropped it, the books inside had slid out partially.
"Player's Handbook?" Dustin asked, picking it up. "This isn't what this is supposed to look like"
"Fifth edition." the words were out of your mouth before you could stop yourself. Fifth edition, fuck they were no where near that in ninetheen-eighty-something. Were they on the second edition? Second edition came out in 1989- shit.
Mike grabbed your backpack before you could stop him. These teens were awfully grabby for having just seen you appear out of thin air.
"Dude" you said as they pulled out your heavy D&D books, looking at them in awe. The hardcover books rarely left your bag as you had your own table to play with every week. Well, every other week. Sometimes, maybe once a month? Scheduling was hard with a group.
Would your friends even notice you were gone? Could they notice you were gone?
Mike was thumbing through the Dungeon Masters guide, with wide eyes. "Where did you even get something like this?"
Well, you might as well rip off the bandaid.
"Hey, what year is it?" you ask, ignoring his question.
The two boys look up at you, then each other, and then at you again. There was a silent conversation happening between the two of them.
"It's August 5th, 1985" Dustin said.
"Right. Cool." you sat your ass on the concrete, suddenly feeling dizzy.
The two boys stepped away, talking to each other in harsh whispers that you could still hear.
"We need to bring them to El."
"El can't do anything, she's- she still doesn't have her powers back!"
"They fell from a portal from the Upside Down and don't know what year it is!"
"El's leaving in a week to move to California-"
"So?! We've saved the world in less time than that!"
"We don't even know if the world needs saving right now-"
"That was a PORTAL that opened and closed on its own from the Upside Down! You think that's NOT a sign of something happening?"
The two boys continued bickering as your mind raced. 1985, meaning it was somewhere between seasons 3 and 4. Early August, so no Hellfire Club, El's still here for at least a little bit- there's no mall. Not that you have any money anyway. You rack your brain, it had been so damn long since you watched the show and now you're here?
"You know I can hear you both, right? Like, you're not even trying to be quiet." You call out.
Mike and Dustin stop their discussion and turn back to you. "You're coming with us," Dustin said. "We need to know everything that happened and how you got here."
"Do I at least get to know your names?" you already knew their names, but they hadn't supplied them to you.
Introductions were shared and books were put back. You struggled to zip up your bag, knowing that it'd be a worse struggle to get them out later.
"We're going to Mike's house." Dustin explained. "We can hide you in the basement for now."
"You two are being weirdly okay with putting up a complete stranger that just appeared out of nowhere." you said.
"This happens a lot." Mike said. You laughed, yeah, you suppose for them it did.
"So, what year are YOU from?" Dustin asked.
You walked forward with the boys, feeling each heavy step as you navigate through the suburban neighborhood. At night, in the street like this, it didn't look too different from a neighborhood in your own time. The only difference being the site of a tube tv glowing through the window of one of the houses. If you ignored that, you could pretend that you were back home in-
"2023."
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RULES
-I’m not writing in a liner way, but I’m not ready to write any romance between Reader and Eddie. This is a slow burn after all! Current timeline I’m wanting to write is between August-December 1985. We will get to ‘86 later
-You can suggest reader do anything, there is no guarantee that I will pick your prompt!
-I already have the meeting planned between Eddie and Reader, that is off the table. Anything else is up for suggestion!
-Prompts must be submitted through ask, as “READER => Do something” If you know, you know.
-Reader is a weirdo, a freak, and is not shy or popular. Reader probably has really bad ADHD.
-If I need to add more rules I will, if I change rules that’s allowed because it’s my fic.
-This fic is officially named “That Time I was Transported into a Netflix Show And Joined A D&D Club” but I’ll be tagging it as “Isekai Chronicles” for simplicity
-Monkey’s paw author.
-Make it fun, everyone <3
Tumblr User ==> Leave a Prompt
Recommended Next Chapter: Reader ==>Meet the Party
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iluvshinytwink · 2 years
Note
Babe PLEASEE give us a part two to “Reaching Out” because I’m literally going to CRY!
Reaching For You - Jude Bellingham
"There's always a place for you in my arms and in my heart."
A/N: this is a filler episode, MEANINGGG this is sort of a part 2 of another oneshot in my page called "Reaching Out" check it out if you'd like 😱😱. lord knows idk how to end oneshots without letting it be on a one-liner or sumn, anyways enjoy this!! :)
You took your hands and cupped them on your boyfriend's cheeks. A small smile on your face and the tears that stained your cheeks slowly evaporated. You looked at your boyfriend's face knowing that you would look at it for every second of everyday and wouldn't be tired of it. You looked at your boyfriend's eyes and know that it would stare back at you softly. You looked at his lips and know that it would still be as soft and plump as you first kissed.
Jude stared at you back, intent and love in his eyes. He felt his heart momentarily break when he saw the traces of tears that stained your cheeks and his heart. He looked into your eyes and noticed its puffy and red. He looked at your lips knowing it comforted him, helped him, loved him.
You scanned your boyfriend's face one last time before planting kissed on every inch of his face. Jude erupted in giggles and laughter, his soft and loud laughter echoing throughout the bathroom.
Jude wrapped his arms around you as you kissed him with overexaggerated noises. He felt himself tumble and his back met the cold floor.
You pulled away, hands still connected to his cheeks as you were now on top of him. He looked back at you with a heart-aching smile.
In that moment he felt his heart repairing, he felt his soul slowly getting fixed.
(we love filler episodes 😈😈 anyways time check 11:23, by the time im writing this ill prolly have posted this during the afternoon ANYWAS SMASHSHSHSH THAT LIKE BUTTON AND SUBSCRIBE FOR MORE BANGERS LIKE THESEE 🔥🔥🔥)
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suyooo · 1 year
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Making BIG SIF2 (Part 3)
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Hi! I'm back, and my BIG SIF setup is complete! That's not to say I'll never touch anything about it ever again, but it works great, and it also looks great now. Almost as if it's not just a pile of jank and bodges!
If you missed part 1 and part 2, the tl;dr is: I recreated an old SIF event where you stomp on big old floor buttons with eight other players to play songs together as a team. The other two posts talk about how the switches work, and various details about how it's all connected respectively, in case you are interested!
This post is another write-along of me working on stuff, and this time, it's about just finishing off the last few problems and to-dos - making a case for the electronics, and thinking about reliability and portability. Because of how many topics I want to cover, everything will only be covered relatively briefly. But if you want to know more about something specific, drop me an ask and I'll write more about that topic.
And just to have this important bit above the fold: I'm bringing the setup to Connichi on Saturday next weekend, in case you are there and want to play. More about that at the bottom of the post - but let's get started!
First off, an admission: I lied to you. Last time I said I made eight more floor switches. But that was not quite the truth:
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It was eleven.
So multiply everything I said last time by 1.33 - 12 total switches, with 36 shelf liner layers, 24 of those copper taped and soldered, 144 holes cut into 12 rug pad layers, 192 snap caps pressed by hand, 48 cables crimped with bullet connectors by hand. Needless to say, I have been taking it easy to give my wrist a break... The first question is probably "why?" - it's not like there's a 12-spot mode or something. That's true, I'll never use more than nine of the switches at the same time. The reason these extra three buttons exist is reliabilty: there can be three backup floor switches on standby, to swap in if something breaks.
The switches are probably fairly easy to fix if something goes wrong - just need to re-solder a connection or repair some copper tape, at most. But that will still be a problem when actually playing with the controller system, because it will always take some time, during which the game will not be playable. Having more switches on standby means you can swap out the faulty button to diagnose and repair it, while the game can go on! But the main thing is that I will not be having the means to repair switches in most locations in the first place. I'm not going to bring my screwdrivers, soldering station, multimeter, extra copper tape, cable and everything else to wherever we're playing! And there's a good chance there's no power or space for a repair station, anyways.
That's why I went with three backup buttons, so the game can go on even longer even if I I'm unable to do repairs right away. We'll just keep playing, and I'll repair the broken switches when I'm back home. And technically, because all the buttons are modular and I can swap out the separate layers, the system doesn't become unusable until four of the same part break! That should be more than enough reliability for almost any situation, especially since it probably won't be used for more than a couple hours at a time.
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Next up: let's hide all of the work I did. Having the wiring visible is a little ugly, so let's just put everything in a box. Building an enclosure also makes transporting and setting up everything a lot easier, since I can already connect everything inside the box ahead of time, and then just have to plug in and place the switches on the floor. And the easiest way to make a bespoke enclosure is 3D printing it!
What I'll need - besides the obvious "places to put all of the adapters and the phone" - is some way to access the sockets and board from outside so I can plug all the cables in. Also, even though SIF2 isn't that demanding, it's still a closed box, so I'll probably want to add a fan. But that sounds doable, most of these won't be any problem. I can draw a box with some holes. I decided to go for OpenSCAD for this project instead of FreeCAD - while it would have been nice to have FreeCAD to plan cable routing and be able to set constraints and everything, I just didn't need all of these complicated features. Again, it's just a box with holes, and I can do that real fast in OpenSCAD.
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To make sure I get the box right the first try, I implemented every component as a seperate module in OpenSCAD, so I could print them seperately - for example, I could easily test print only the part of the wall that would house the Ethernet socket, to make sure that it fits perfectly before printing the whole box - and then adjust their position easily without messing up the rest of the components.
For the adapters without screw holes, I used threaded inserts that you melt in the plastic. I've never used them before, but since self-tapped holes wear out after a few times of putting screws in and out, I wanted to try out a more reliable method. These ones will last probably forever, and hold the screws in real tight. They were surprisingly easy to use, I assumed they would be harder to get straight... With this, I can use pillars with threaded inserts and some clips to screw in to keep the adapters in place, no matter how much the box gets thrown around. These threaded inserts can also be used to mount the arcade controller board and the fan. The fan even gets power right from the arcade board, which has 5V pins meant for LEDs - but they work just fine for anything else that needs power, too. I did add a resistor on the wire though, to turn down the fan speed and noise. Finally, to access the adapter sockets easily without having to open the box, I found panel mount extension cables for all the sockets that needed to be accessible outside - HDMI, Ethernet and USB-C (power delivery).
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One difficulty was the sockets for the button cables. These are not some standardized kind of plug, after all, so I can't buy a panel mount cable like the others - I have to figure out how to mount these flush with the outside wall myself, and they have to stay in place, both when inserting and pulling out the cable. In this case, I was able to use the middle shelf I already had, that mainly exists to hold the phone, since it's placed right above the cable holes. I hot glued the sockets for the cables to some small clips, which can be screwed into the shelf with screws. Finally, the shelf can be aligned with the holes in the wall when placing it in the box, all the sockets being inserted at once. There's even a bit of a taper on the button cable holes, so the sockets self-align with them!
All that's left then is just jamming all the cables in there somehow. The only real awkward cable was the USB-B-to-A cable for the arcade board connection - the one that came with it was two metres long, far too much to fit in there. So I just cut it up and soldered it back together, reducing the length down to just 20 cm. That way, all the cables actually fit in there quite nicely, and there's plenty of space left for the board connector cables, so the middle shelf can lock everything in place!
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And here's the finished box! That's a good box, right?
As one little last addition, I worked on some decorations. A plain white box would look a little boring, after all, so I added some accents and icons on the front and top. While it would have been super easy to do by printing the lid in one go and changing to a pink filament for just the decoration layers, I thought I'd be smart and not buy an entire spool of filament just for that. Instead, I printed everything seperately in white filament, and then painted it all with pink acrylic paint instead. That made the decoration only cost half - but it was such a pain. Between all the coats of paint needed to get a result that didn't look completely awful, having to glue on all of the little dots on the lid by hand, and then the clear coat, which kept getting tiny bits of dust getting stuck in it which are painfully noticable on a white background... I should have paid the extra price for the filament, it would have been less work and looked much better. Hindsight is 20/20. At least it looks okay from "standing on the floor switches" distance, I guess.
To close up the box securely, I also ended up adding some magnets I had around, glued into holes in the lid and the box walls. This way, to set up the game, I don't need any tools - all the cabling in the bottom department can be done far ahead of time, and then, at the location, I just open up the magnetic lid to place my phone into it, plug the floor switch cables into the sockets, connect the output cable on the back of the box, and it's good to go! This was an important step for the project - instead of a nest of wires openly sitting next to the TV, it looks nice and properly finished now. It probably could have been done way easier by just grabbing a shoe box, punching some holes into it and just having extensions cables hang out, but I wanted to try doing it "right", and I think the result is absolutely worth it.
One more note: I tried to reduce printed waste by just printing small parts to test and only doing the full box print once I was sure everything would work - but all those test prints shown above are still waste of course. This is sadly something that cannot be avoided, but I can at least make sure to reduce the impact it has. The test prints are not getting thrown into the trash, but will eventually make their way to the Recyclingfabrik. If you've never heard of them, they're a company based here in Germany that makes 100% recycled 3D printer filament! That way, my useless prints won't get burned or end up in a landfill, but can instead be reused in the future. (Also, they make some really cool filament colours, I highly recommend checking them out!)
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Alright, now that we made a really good box, it's time to get back to something questionably janky.
With everything in the box running off of the phone battery, the system already is completely portable! Imagine being able to set up a quick BIG SIF game wherever you are, at cons or something… but in order to do that, there's still one massive component missing, and that's a screen to play on. Obviously, playing the game on a 15cm phone screen while standing on buttons up to two metres away is not a good time. You need something bigger! The coolest thing would be to buy a battery powered projector. That would give you a giant picture and be easy to set up anywhere - I'll probably get one sooner or later, but I'm not pulling the trigger on that purchase just yet. It'll be a lot pricier than the rest of this project, and choosing an outdoor projector seems hard, anyways… (I've been looking for comparisions of images from projectors with different Lumen amounts in different light conditions, but that doesn't seem to exist. Maybe some of you know something similar?)
There's also portable monitors. These are mainly meant as a simple second screen for laptops when working, but they would be a good fit for this situation as well, since they only need a USB connection for power. Something like that could work if I could find a screen that is large enough, and it would also be quite easy to carry around with the setup, as these are usually pretty thin. But again, good ones are usually in the "costs more than this entire project in total" range. But the thing is, technically all we need is a screen and a battery. I think if we bodge things a little, we can use another device that has a screen and a battery, and is made for being portable: your laptop.
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Let me introduce you to scrcpy, which is pretty much the best thing since sliced bread. If you want your Android screen on your PC screen, it is hands down the best way to do it. All you need is an USB cable - no app needed, no massive latency due to WiFi, and no need to send all your video data through some provider's remote server. scrcpy has almost no delay, you can use your PC keyboard and mouse, and you can even play phone audio on your PC with the newer versions. It's incredible, and I use it almost every day. So, plug the USB cable into the phone, and you can have SIF2 on the laptop screen! A luxurious 40cm screen, and speakers included, no emulators needed! But wait... now that the phone is directly connected to the laptop, I can't connect the other adapters in the box. It doesn't make sense to have the video on the laptop if I can't use the floor switches. Those are the entire point of the project! So, I can't use an USB connection.
But remember that Ethernet adapter I added? The main use for it was to be able to wire up to get a good and stable internet connection when the wireless one is too weak. But by using a special Ethernet crossover cable, two devices can communicate without needing a router or switch, and can create their own network just between them! scrcpy doesn't work just over USB, a network connection works, too - and I can set up that connection with just that cable. The video stream to the laptop is back up, and the board can still be connected! And now, we have a solution for a portable screen - it shows the game, it has it's own battery, and it's easy to transport! This approach is obviously not perfect - it's pretty janky, and "almost no delay" is still a delay - but for a quick spontaneous game of BIG SIF, this is a fine way to play.
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The final hurdle to take is the internet connection the game needs. This is still a massive weak point in the portability, because, as every con-goer knows, it's basically impossible to use mobile internet at cons, as it is immediately overloaded by the amount of people there (or at least German con-goers know, idk if other countries are as bad). Unless you are have a provider that uses the higher tier mobile networks, it's either extremely slow or just unavailable. If the connection is laggy, that should still be enough to play, as you'd only have to fetch song info at the start of a Live - but SIF2 makes it difficult, due to how the game handles assets, specifically, the music files.
Every time the game loads a new song, it needs to download a file from the servers. That's the reason why, if you scroll through the song list quickly or hit the Random button a lot, the preview music doesn't play for a while: The game has to load all the server files for all the songs you stopped on... The song files are on your phone, but they are not complete. There's parts missing, and that file that has to be downloaded contains those missing parts. Without being able to download these server parts, the game would not be able to reassemble any song files, and could not play any music. And this is why a stable internet connection is so important for this project. We'd have no music at all without one, because every file must download it's missing parts from the servers! If only there was a way to keep the missing parts files, and store them on the phone so we wouldn't have to download them every time...
Trying to avoid too much technical details, here's the idea in a nutshell: I made an app that runs in the background while SIF2 is open, and whenever the game contacts the asset server, we trick it into instead requesting the missing parts file from that app. The app will handle the download instead, but in addition to delivering the file to the game, it will also save it on the phone. And if the same file is requested again, we just take it from storage instead of downloading it from the server again! The code for it is surprisingly simple, but the difference it makes is massive - it's noticable even with a stable and fast WiFi connection, because the delay between selecting a song and the preview starting is completely gone! So I'll probably keep using this app even when playing normally, but most importantly, this is going to work wonders on mobile connections! Maybe, that's enough to play the game even with things slow down... I won't know for sure until we get there.
And hey, while I already made an app, I also added a bunch of buttons to make setting up easier without having to use the shell. Everything that's needed to do a BIG SIF, on a single screen!
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Anyways, we've come to the end! That's all for this project for now! Thank you for reading all the way to here!
If you're planning to make a BIG SIF setup for yourself and have any questions, or are just interested in more details on anything I've talked about, feel free to drop me a ask/message and I'd be happy to answer! If you want to come play with me on this setup though, that'll probably be a little harder for most people reading this due to distance, sadly :) But you could try checking my Mastodon, where I might be talking about any cons I'll be bringing it to! Just to mention it again, I'll be bringing everything to Connichi in Wiesbaden next Saturday (September 2nd)! I won't have a proper setup location, but if you have a group who's up to play, keep an eye out for the GenYoha!Kanan cosplayer - assuming I finish the cosplay in time, otherwise, look for a nesoberi-laden Lanzhu. If we can find a place where we don't annoy others, and the mobile internet connection plays nicely, maybe we can play a few rounds - so, see you there, possibly?
And as the last last last topic, here's some final thoughts - on things I'd like to change, or that you can consider changing if you make something like this yourself!
One obvious part of the project you could change is how the buttons work. I like the copper tape approach - it seems robust, is easy to build and fix in case of problem, and works reliably. But as long as you can make something that can close an electrical circuit, anything could work! One obvious choice would be contact sensor, but personally, I feel that's just a big point of failure, but maybe there's some cool approaches out there I didn't think of... One thing that I want to try though is replacing the rug pad with some light foam, about 1cm thick or so. As it is right now, the switches are lacking some kind of physical response, you don't feel much of a press. Maybe the foam would allow the button to have a "travel", being able to feel the switch depress and bottom out could be nice.
And regarding the caching app for the sever files, maybe I should just go all the way with that idea? Because ideally, I'd extend this concept to not just the missing part files, but generally all server communication. The app would just replay responses from when I logged in earlier instead, and have infinite plays without a connection! But I'm not sure whether I want to go down the private server rabbit hole...
The big thing I'd love to do though is improve the menuing. SIF2 is just not meant to be played with buttons - it's made for a touchscreen! And the keyboard solution I have right now works, but it's not a great solution. The floor switches will still be functional on the menus and mess around there, and the keys will also be usable on the screens they're not meant for. It's definitely not something I can just pass to someone and say "here, have fun". But what would the better approach be? The base requirement for any better interface would be to be able to track which screen the game is on, which is already a major problem. One thing I was able to come up with was making a helper app record certain regions of the screen, and doing image comparison - as in, "if this button is visible, the app must be on that screen". But that would be a whole different project, probably worth a full post in itself...
Okay, I'm stopping for real now. Too many ideas, not enough time, as always. byeee
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simslegacy5083 · 8 months
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NSB (Straud Legacy) Gen 8 Ep. 177: Its Complicated
Peachy’s ongoing focus on his comedy work wasn’t any problem for Jack, who had always enjoyed his husband’s ability to find the humor in every conversation, but the constant joking started to embarrass Luigi.
It certainly didn’t help that many of his father’s best one liners centered around his nightmare pregnancy and Luigi’s early years.
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The reverse was also true, as Peachy often found himself silently irritated by his son’s perpetually cheerful attitude.
Did everything really have to be “fantastic, wonderful, the best!” All the time!? Peachy was incredibly grateful that Jack’s love of parenting gave him the freedom to focus on his career. He didn’t think he’d be able to stand their boy’s overly enthusiastic take on all his adventures the way Jack did.
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After focusing so intensely on his stand-up it turned out that Peachy’s big break came during one of his musical gigs.
He was opening for a charity event in Tartosa when the headliner’s bassist, who’d had a bit too much to drink, stumbled on stage and started playing right over him! Rather than be upset by the whole thing Peachy simply chuckled and rolled with it, strumming a perfect accompaniment to the other sims raucous melody.
That evening he got a call from his agent who told him the host of the gala had loved the show and he was being promoted. Peachy was overjoyed.
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Luigi was in bed by the time he got home, but finding Jack in his favorite chair out back Peachy giddily told him the news. He was finally going to be able to focus on his comedy full time! Jack was thrilled for his husband, congratulating him with a very suggestive kiss that quickly led to more.
The next morning Peachy was actually looking forward to his boy’s cheerful enthusiasm but instead his news was met with a sigh.
With the frankness of youth Luigi said that he really didn’t appreciate how his dad’s new job took him away all the time and turned everything into joke when they were together. He was pretty tired of comedy. Hadn’t being a cop been fun? Maybe Peachy could go back to doing that!
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Luigi’s response felt like a slap in the face, and Peachy snapped back that he wasn’t going to apologize for being who he was or doing what he loved.
He’d saved an entire town when he was not much older than Luigi and later took control of an entire precinct. Now he was going to take the comedy world by storm! Luigi should be taking notes to achieve half as much himself someday and honestly Peachy expected nothing less from him!
He stormed out, leaving a shell-shocked little boy in his wake. The small cracks in Luigi and Peachy’s father/son relationship seemed to be getting larger, and only time would tell if they could be repaired or, instead, shatter into a thousand unmendable pieces.
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Want To See More? View The Full Story of My Not So Berry Challenge Here
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ezdetection03 · 10 days
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Residential Slab Leak Repair in San Diego: Protect Your Home from Hidden Water Damage
Pipes that run beneath home foundations are subject to corrosion, or mechanical damage due to earth movements, water pressure changes or poor installation, resulting in gradual dilapidation of such pipes. Slab Leak is when such pipes leak. It is important to note that this type of leak can go unnoticed for it occurs under ground level. Residential slab leak repair in San Diego is crucial to protect your home from the hidden menace of water damage. This means no one will see it until serious situations arise.
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How to Detect a Slab Leak
As a homeowner, you must always be alert for the following signs indicating that you have slab leak:
• Continuous low pressure or sudden pressure loss in your water system.
• Dampness on carpets and other house surfaces due to leakage.
• Inches of water collected around the base of walls.
What Causes Slab Leaks?
Many factors can cause slab leaks:
1) Ageing pipes wear out and corrode.
2) Earthquakes shake homes causing foundational movements.
3) Deterioration of pipe liners usually made up of PVC material;
4) Fluctuating seasonal temperatures.
If these factors are not considered when installing new pipes, then pipe cracking and breaking would occur as a result of seasons altering between warm and cold, thus causing additional unidentified leaks which lead into future flooding.
In such cases, it is always advisable to seek construction advice from professionals who understand structural engineering principles and are knowledgeable about common construction materials beforehand plus what best options are available.
Causes for Slab Leaks in Homes Located in San Diego
San Diego homes suffer slab leaks due to several reasons such as:
Pipes get old and rusty over time; pipes just wear out with passage of time due to usage as well as the environment that they operate under.
Poorly built houses with low quality construction materials or poorly installed plumbing systems increase chances of leaking.
Earth tremors and soil composition changes can shift the ground below your house hence pressuring the tubes.
Corrosive mineral deposit formations within hard waters lead to corrosion and burst.
Grasping this causes means you can prevent repairs that will cost you dearly as well.
What Happens if You Ignore a Slab Leak?
Ignoring a slab leak can lead to significant destruction on your home foundation and structure. Water that comes out from under part of your house may result into soil erosion making support for your building weak and weakens the structure itself Steadily growing unaddressed slab leaks cause such effects as:
Cracks on Foundations: If soil underneathem is eroded it creates fissures that lead into weakened construction.
Mold Growth: Unmonitored moisture environment within your house provides conducive atmosphere for molds which later affect indoor air quality hence posing life threatening conditions.
Damage to flooring and walls: It can also seep into the floors of your house thus warping them or even leading to stains which lead to rotting.
In summary some of these issues can be avoided by using different methods and materials when making slabs
How Does Slab Leak Detection Operate?
Detecting a slab leak can be elusive since the leak is hidden under concrete. However, expert San Diego domestic slab leak repair specialists employ advanced methods for determining the exact spot of the leak. Some ordinary techniques consist of:
Electronic leak detection: specialized equipment is utilized to listen for water flow or changes in pressure beneath the slab.
Infrared cameras: In this case, these cameras will identify temperature variations that are caused by leaking water.
Hydrostatic Pressure Testing: Usually, this test is done by filling the pipe system with water so as to record its pressure for inspecting leakages.
When the leak location has been found then experts will suggest the best repair procedure.
Why You Should Hire a Professional to Repair Your Slab Leak
Although it may be tempting to do it yourself, always leave slab leak repairs to professionals. For one thing, San Diego residential slab leak repair is an area of expertise that requires specialized equipment so as not to cause additional damage on your house’s foundation. A qualified expert will:
1.Accurately pinpoint where exactly did that leak come from?
2. Recommend most effective repair method
3.make sure emergency service provided safely and accurately
4. Trying to fix a slab without proper knowledge could lead you require more costly fixing in addition to exposing your property into risks like collapsing floors among others.
Repairing Slab Leakages
Some common methods are used in repairing slab leaks depending on the severity and location of the leak. They include:
Rerouting of pipes: This one is applicable when only a small section of the pipe is damaged hence, the affected area can be bypassed with new piping.
Pipe relining: This method entails inserting a new lining into the existing pipe and creating an entirely new surface that is leak-free.
Direct access repair: In this case, it may be necessary to break through the concrete slab so as to access or replace the damaged pipe in case there are larger leaks.
The best method for your specific situation will be decided by your San Diego residential slab leak repair specialist.
Preventing Future Slab Leakages
In spite of this, it is important to note that some step can be taken towards mitigating against occurrence of slab leaks. Some preventive measures include:
Having a professional check your plumbing system every single year will allow for any possible threats to be identified before they escalate into major complications.
Water pressure regulation: A pressure regulator should be installed on taps that get too much water pressure for pipe protection.
Water softeners: You might want to put up with hard water based mineral deposits in your pipes if you don’t have one already through installation of water softener systems.
This implies that if you take these precautions frequently, they would minimize chances leading to constant residential slab leak repair.
How to Select an Appropriate Slab Leak Repair Company in San Diego
It is very important to choose wisely when it comes to selecting a slab leak repair service provider. A good service provider should have:
The experience: Go for a company that has successfully handled slab leaks before.
Modern technology: More accurate and effective detection and repairs are made possible by recent technological advancements.
Client fulfillment: Examining reviews and requesting suggestions can assist you in selecting a reliable service provider.
In the long run, taking time to search for a good slab leak repair firm in San Diego is going to save you lots of time, resources, and frustration.
Slab Leak Repair Costs
The costs for slab leak repairs may differ as a result of various aspects such as the site of the leak or its degree of severity or choice of repair method. Nevertheless, estimates show that an average homeowner spends between $1,000 to $3,000 on slab leak repairs. Although this might seem like a lot of money however left untreated it could lead to much larger costs related to structural damage within your house.
Conclusion
The water-damage-inducing slab leaks in your home are not visible to the naked eye. Slab leaks may harm your house badly when you do not make an effort to treat them. Consequently, by detecting the signs of a slab leak and comprehending its hazards, you will be able to prevent water damage that is not easy to find in your home through residential slab leak repair in San Diego by an expert. Preventive measures such as regular plumbing inspections can also save you from future repairs which may take time and cost a fortune. Don’t wait until it’s too late; keep your house away from slab leaks today!
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toledorotorooter · 13 days
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Comprehensive Plumbing Services in Toledo: Roto-Rooter
If clogged drains, sewer line leaks, septic pumping failures, and worn-out water heaters have you stressed out, stop worrying and call Toledo Roto Rooter plumbers for prompt, professional plumbing repairs and installation services. Need a plumber ASAP at 3 a.m. or on the weekends? Emergency plumbers are standing by at Roto Rooter, ready to fix annoying leaks, broken pipes, backed-up drains, and other bathroom and kitchen plumbing issues.
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The Best Drain Cleaning Toledo Has to Offer
Grease build-up, food debris, and foreign objects are the most common causes of kitchen drain clogs. Hair, soap scum, and mineral deposits prevent water from draining normally in bathtubs and bathroom sinks. Toilet clogs often involve blocked toilet traps, leaking sewer lines, non-flushable objects being flushed, or mechanical problems.
After determining the cause of a clogged drain, our Toledo plumbers may use drain augers or snakes, biodegradable enzyme cleaners that won't harm pipes, or hydro jetting to remove the clog. Hydro jetting pushes a stream of highly pressurized water through obstructed pipes forceful enough to break up dense clogs, hard mineral scale, and even tree roots stuck inside pipes.
Sewer Line Repair in Toledo
Slow-moving drains, a persistent sewage odor around your home or business, unusual mold growth, and saturated areas of your lawn are signs that you need sewer line repair. You may hear gurgling or bubbling sounds coming from drains and toilets if pockets of air get trapped in a blocked or broken sewage line. Fortunately, repairing a damaged sewer line does not mean digging up large portions of your lawn. Instead, Roto Rooter can provide trenchless sewer line repair that requires our plumbers to dig a small hole, insert an inflatable liner into the existing, damaged pipe, and perform a curing process to ensure the lining lasts as long as the pipe.
Water Heater Installation
Standard tank water heaters generally last around ten years, depending on water quality, the number of people in the household, and the type/brand of water heater. If your water heater is ten years or older, you might consider installing a new one to avoid the unexpected loss of hot water during cold weather.
Our Roto Rooter Toledo plumbers may be able to repair a failing water heater by replacing the thermostat or heating elements. When sediment buildup at the bottom of the tank causes hot water to smell or appear cloudy, flushing the tank may help temporarily. However, persistent sediment accumulation indicates tank corrosion and the possibility of bacterial growth inside the tank.
When they need the skills of an experienced plumber Toledo residents can count on Roto Rooter for regular and emergency plumbing repair and installation services. From routine maintenance and drain cleaning to sewer line repair and septic tank pumping, our Toledo plumbing solutions will keep water flowing uninterrupted in your home or business. Call today to learn more about our residential and commercial plumbing services.
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acrossplumbingau · 25 days
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7 Sewer and Stormwater Pipe Repair Methods You Might Not Know Of
Maintaining a well-functioning sewer and stormwater system with the help of a plumber Newcastle is crucial for the health and safety of any property. These systems play a vital role in ensuring that wastewater is carried away efficiently, and stormwater is managed to prevent flooding. However, over time, these pipes are prone to wear and tear due to factors like environmental changes, ageing infrastructure, root intrusion, and even accidental damage. If left unattended, damaged sewer and stormwater pipes can lead to unpleasant and costly consequences such as backups, leaks, or environmental contamination.
The following list explores the modern sewer and stormwater pipe repair methods that you might not know of, offering solutions that prioritise efficiency, minimal disruption, and long-term results.
Pipe Relining
Pipe relining is one of the most advanced methods for repairing damaged sewer and stormwater pipes. It involves the installation of a new liner inside the existing pipe, which forms a durable inner layer that effectively seals cracks, leaks, or other structural issues. The liner is typically made of a flexible material like resin-impregnated fabric, which hardens after it’s installed, creating a smooth and seamless pipe within a pipe.
Pipe Bursting
Pipe bursting is a trenchless method used to replace severely damaged pipes. Instead of repairing the existing pipe, pipe bursting involves breaking apart the old pipe while simultaneously pulling a new pipe into place. This is done by using a bursting head that fragments the old pipe as it is drawn through, with the new pipe attached behind it.
Cured-In-Place Pipe (CIPP)
Cured-in-place Pipe (CIPP) is a trenchless rehabilitation method similar to pipe relining but with a key difference in the installation process. In CIPP, a resin-saturated tube is inserted into the damaged pipe and then inflated to fit the diameter of the host pipe. Once in place, the tube is cured using hot water, steam, or UV light, which hardens the resin and creates a new, structurally sound pipe within the old one.
Slip Lining
Slip lining is a technique that has been around for decades and is used to reinforce deteriorating pipes by inserting a new, smaller pipe into the existing one. The new pipe is usually made from materials like PVC or polyethylene, which are known for their durability and resistance to corrosion. Once inserted, the annular space between the old and new pipes is filled with grout to provide stability.
Sectional Point Repair
Sectional point repair is a targeted approach to fixing localised damage within a sewer or stormwater pipe. Rather than relining or replacing the entire length of the pipe, sectional point repair focuses on the specific areas that are damaged. This method involves inserting a small liner or patch at the site of the problem, which is then cured in place to restore the pipe's integrity.
Hydro Jetting
Hydro jetting is not a repair method in the traditional sense, but it’s an essential technique for maintaining the health of sewer and stormwater pipes. It involves using high-pressure water to clear out blockages, debris, and buildup from the interior of pipes. In cases where pipes are damaged due to blockages caused by grease, sediment, or tree roots, hydro jetting can restore proper flow and prevent further damage.
Grouting
Grouting is a method used to repair leaks in stormwater and sewer pipes. It involves injecting a sealing material, such as chemical grout, into the cracks or joints of the pipe. Once injected, the grout expands to fill the gaps, effectively sealing any leaks and preventing water infiltration. Grouting can be used in both gravity and pressure pipes and is often used as a preventative measure in stormwater systems.
Advances in sewer and stormwater pipe repair technologies have revolutionised the way we maintain and fix these critical systems. From trenchless solutions like pipe relining and pipe bursting to preventive measures such as hydro jetting, property owners now have a range of options that can extend the lifespan of their infrastructure while minimising disruption and cost.
Choosing the right repair method depends on the extent of the damage, the type of pipe, and the surrounding environment. It’s essential to address issues early before they escalate into more significant problems. By staying informed about these repair methods, you can ensure that your sewer and stormwater systems remain in optimal condition for years to come.
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readyplumbing · 3 months
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Is Your Bathroom Sink Not Draining? Learn How to Tackle Blocked Drains in Northern Beaches
Blocked drains can be a significant inconvenience, especially when they occur in essential areas of your home like the bathroom. If your bathroom sink is not draining correctly, it might be time to consider professional assistance. At Ready Plumbing, we specialise in resolving issues related to blocked drains in Northern Beaches, ensuring your plumbing system functions smoothly and efficiently.
Understanding the Causes of Blocked Drains
Blocked drains in Northern Beaches can result from various factors. Common culprits include hair, soap scum, toothpaste, and other debris that accumulate over time. These substances can create stubborn clogs that prevent water from flowing freely. Additionally, mineral buildup from hard water and small objects accidentally dropped into the sink can contribute to drainage issues.
In Northern Beaches, environmental factors such as tree roots can also play a significant role. Tree roots naturally seek out moisture and can infiltrate your plumbing system, causing blockages that impede water flow. Understanding these causes is crucial to effectively addressing and preventing future drain problems.
The Importance of Timely Intervention
Ignoring a blocked drain can lead to more severe plumbing issues. When water cannot flow through your pipes as intended, it can cause pressure to build up, leading to leaks or even burst pipes. Moreover, stagnant water in a blocked sink can become a breeding ground for bacteria, resulting in unpleasant odours and potential health hazards.
Timely intervention is essential to prevent these issues from escalating. By addressing the problem early, you can save yourself from costly repairs and ensure the longevity of your plumbing system.
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Professional Solutions for Blocked Drains
At Ready Plumbing, we offer comprehensive solutions for blocked drains in Northern Beaches. Our experienced plumbers use advanced techniques and equipment to diagnose and resolve drainage issues efficiently. We start with a thorough inspection to identify the cause and location of the blockage.
For minor clogs, we employ methods such as drain snaking and hydro jetting to clear the blockage and restore proper water flow. Drain snaking involves using a flexible auger to break up and remove debris, while hydro jetting uses high-pressure water to clean the inside of your pipes thoroughly.
For more severe blockages caused by tree roots or extensive buildup, we may recommend pipe relining. This process involves inserting a resin-coated liner into the affected pipe, which hardens to create a smooth, durable inner surface. Pipe relining not only removes the blockage but also reinforces your pipes, preventing future issues.
Preventing Future Blockages
Preventing blocked drains in Northern Beaches requires proactive measures. Regular maintenance, such as periodic drain cleaning, can help keep your plumbing system in top condition. Avoiding the disposal of inappropriate materials down your sink, such as grease, food particles, and non-degradable items, can also reduce the risk of blockages.
Additionally, installing drain guards can catch hair and debris before they enter your pipes. Ready Plumbing can provide valuable advice and services to help you maintain a clog-free plumbing system.
Trust Ready Plumbing for Reliable Service
When dealing with blocked drains in Northern Beaches, trust Ready Plumbing to provide reliable, efficient, and professional service. Our team is dedicated to ensuring your plumbing system operates smoothly, allowing you to enjoy a hassle-free home environment. With our expertise and commitment to customer satisfaction, you can rest assured that your drainage issues will be resolved promptly and effectively.
Don't let a blocked bathroom sink disrupt your daily routine. Contact Ready Plumbing today to schedule an appointment and experience the benefits of expert plumbing solutions.
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anarubtech · 3 months
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Advantages and Uses of Rubber Rollers in Manufacturing
What is a Rubber Roller?
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A rubber roller is a machine part composed of an inner round shaft or tube covered by an outer layer of elastomer compounds. The inner shaft is made of steel, aluminum alloys, or other strong and rigid material composites. On the other hand, the outer layer is typically fabricated from a polymer such as polyurethane, silicone, EPDM, neoprene, and natural rubber. Rubber rollers are used in different manufacturing processes for performing operations such as:
Pressing
Laminating
Driving
Deflecting
Feeding
Printing
Pushing and Pulling
Film Processing
Material Conveying
Squeezing and Wringing
Straightening
Cooling and Uncooling
Rubber rollers benefit from elastomers' advantageous qualities, which include high coefficient of friction, resilient to abrasion and chemicals, impact strength, shock absorption, compression and deflection, and adjustable hardness. Comparing them to metal rollers, these characteristics allow them to handle produced products without harming the product or the item itself. Furthermore, in most situations, it takes less time and money to reassemble or repair the rubber covering than it does to repair the metal core, extending its useful life. When good surface durability and moderate to medium hardness are required, they are the recommended machine parts. Rubber rollers that have been properly designed and engineered can endure the deteriorating forces caused by mechanical and thermal causes.
Rubber Rollers' Benefits
The elastic qualities of rubber, which no metal can match, are the reason rubber rollers are utilised. Scratches, dents, corrosion, and cracks are all common and easy ways for metals to get damaged. Furthermore, metals' roughness and texture cause abrasions and deterioration on any surface they come in contact with. Though more costly and scarce, alternative materials such as fiber-reinforced composites can offer superior quality. Their availability is limited, and their cost is usually higher. The most cost-effective approach is to use rubber rollers, which have special mechanical qualities that are both physical and mental, including:
high coefficient of friction surface: In dry, clean environments, the coefficient of friction between steel surfaces is between 0.5 and 0.8. This produces a similar value of roughly 0.45 for aluminium to steel as well. The coefficient of friction of rubber, on the other hand, varies from 0.6 to 1.2 depending on the material. For transporting equipment like rollers, rubber is a good lining material because of this. When transporting items on an uneven plane, a high coefficient of friction keeps the objects from sliding.
Retains its shape in the face of impact: Rubbers are known for their good impact strength due to their flexibility. With ease, they can take in energy and spread it over a greater surface area before reverting to their previous form. This keeps the roller from breaking down too soon by preventing surface cracks and indentations.
Superior resistance to chemicals: Certain varieties of rubber have varying levels of chemical resistance. Rust can permanently harm a roller, thus it can be avoided by covering the roller core. Though significantly more expensive than rubber linings, stainless steel is the most often used metal roller choice that can withstand chemical attacks.
The replaceable lining preserves the robust roller core without causing any structural damage, as the rubber lining sustains the most damage during operation. By taking out and replacing the worn rubber liner, the roller core is easily serviceable. The roller core's and the equipment's overall lifespan are increased in this way. Furthermore, it averts costly maintenance such as cylinder or roller replacement. For optimal performance and longevity, it is advisable to work with a reputable rubber roller manufacturer to ensure the highest quality materials and workmanship.
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bought a newer car and sobbing over the old one
Before this new one, I had a 2002 Toyota Solara. I got her about 8 years ago when I was in college. She was my stepdads car. He used to be a traveling sales man in Florida for a long time before meeting my mom. He gave me the car, and the first couple of years I hated that car. It constantly needed repairs, at one point a spring in the trunk latch wore out and the trunk wouldn't shut and I didnt have the means or money to fix it (Toyota told me it'd cause $2000 to fix it, it took my dad $10 ) so I had to duct tape it shut, the glue on the interior detail liner on the doors finally gave out from the heat and broke, the lights in the car didn't work, the headliner was coming undone, the paint was chipping and the metal was rusting. But I drove that car regardless. All my friends at the time would joke about it, not maliciously, but they all wanted me to get a new car sooner rather than later. But the thing is, none of them paid for that car, none of them fixed that car, none of them spent time with that car. I did. And I did almost everything in my power to keep her going. And truns out the relationships I had with those friends were toxic, and they are no longer in my life. But that car was. And I came to realize that the car wasn't bad, she was just a little old and needed some help. A little more up keep but she'll keep driving until she can't. And I respect her for it. And I understand her and myself better now. And I love that car. She is my darling girl. And it is breaking my heart to get this new car. Everytime I see the Solara I start to cry. Because I love her. All her flaws and imperfections is what makes her so beautiful. All of her hard work just for me, is what makes her so wonderful. I love her so much. And I love me. So much, just like the car. Those friends in the past loved me the way they loved my car. Its funny and it will do the job but it should be replaced for something better. But the thing is the Solara, wasn't bad they just didn't see her for who she is. A wonderful, hard worker, beautiful car thats been through a life time. I love her. And I love me. And im so grateful to have had my Solara. The new car will never replace the love I have for the Solara. But I hope to see it for what it is,as a beautiful and hard working girl as I did with the Solara.
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