#Bendy and the dark revival spoilers
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rayofmisfortune · 10 months ago
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Throwing this ask over for if you ever want to ramble about Bendy ✨/nf (we are getting fed lately, 3 more games??? A movie??? Ink demon at a rave??? What???)
BENDY RAMBLE PERMISSION? OH HECK YEA!!
We are SO getting fed! I can't wait for what the games have in store for us. With The Cage supposed to release some time this year ANS THE MOVIE??? OH DON'T EVEN GET ME STARTED ON THAT!
I love the Bendy series to bits. Like actually
I've been keeping up with it since chapter 3 of BATIM- haven't read any of the books sadly but that can be excused right???
ANYWAY
The Cage is supposed to be a look behind the scenes at what happened on the other side of things while Audrey was busy explaining the concept of personal space to Wilson, if I remembee right? Also supposed to be darker and gorrier SUPER EXCITED FOR THAT
Then... in Secrets of the Machine we get teasers for B3ndy and Bendy Silent Town...
I hope B3ndy's gonna pick up on where BATDR left off, Gent taking away the Ink Machine to GOD KNOWS WHERE??? With Bendy now being out in the real world... it begs the question of who the role of big bad and smiling (traumatized, very much traumatized) will fall on... As for who we may play as.... maybe it could be this Riley Wells (hope I got the surname right) character we found out about in Secrets of the Machine? They ended up being a GENT employee so it's not completely out the question? They were employed at Joey Drew Studios before but- got fired because their ideas were too grotesque and dark for Joey's liking (EXCUSE THEM for having trauma you entrepreneur a-hole).
As for Bendy Silent Town... I feel like that game may be a look at mayhaps the genre of Bendy cartoons Riley had scripted? As I said, their ideas were dark. And what is Silent Town? A complete turn to the left at what Bendy games are. Unsure if the hand in the teaser image is Bendy's but- the char has a revolver named Alice FJFJ does that say anything? I dunno! Fjfjfj Getting to shoot cartoon bad guys in a cartoon tho? Aw heck yea! I suck at shooters but I'm willing to try my hand at one if it's Bendy
This is getting long lmfao
AH I haven't realized, but Secrets of the Machine came out on 4/14 (cuz- not american, use a different date format heh) which is the last loop that took place before Wilson or Audrey right? Some significance there
Oml I'm gonna fall into rambling about Bendy and the Ink Demon aren't I?
When you break all the cutouts in Secrets of the Machine, you get instakilled by the Ink Demon. Which. Deserved. I ended up doing that a lot cuz I didn't KNOW what I was supposed to do??? And destroying the cutouts was the quickest way out nfjfjc sorry Benders I promise it wasn't personal.
Anywho- yea it's been over a year YET I'M STILL NOT OVER HOW THE INK DEMON LITERALLY HAD BEEN TORTURED BY THE KEEPERS??? Like- YOU CAN'T JUST THROW THAT AT ME AND NOT EXPECT ME TO WEEP LIKE A BABY- My man's gone through literal hell even before he's been carelessly thrown into the machine "because he was imperfect" my ass, I bet the worst he ever did while in the Real world was walk around and be curious about everything while the only thing decisively threatening about him was his appearance... WHICH ALSO he had nothing to do with??? That's all on Joey and GENT for fucking up and only looking at the outside and not the inside. Is it obvious how much I need this guy to have a happy life?? He has a chance for that with Audrey now which I'm honestly so damn glad for nfnfnc Poor guy had been forced to follow a predetermined script where he was cast as the villain... tbf.. wouldn't anyone end up embracing that role when they've had to go through it for hundreds of loops?? I'd grow tired of trying to change anything as well.
Can... can you imagine? A little scene with Audrey and Bendy in B3ndy where they're just hanging out with eachother in Audrey's apartment.... PLEASE
Ah this got long hehe nfnfjfb
ALSO still not over Henry. My favorite father figure. Pls be a dad to them I beg
I STILL DUNNO WHAT THE RAVE IS ABT 😭😭 Haven't seen anything abt it YET- BUT AYYYYY
AND OML YEA THE MOVIE PLEASE GIB SOME BEFORE THE INK WORLD SNIPPETS PLEASE PLEASE PLEASE PLEASE?? Could you imagine? Just- getting to see how the studio was before it all went to hell??? I- GETTING TO SEE THE PROGRESS ON THE INK MACHINE??? MAYBE EVEN BENDY'S CREATION????? And and oml SAMMY before he went "My Lord, My Saviour, coocoo in the head" THE VAST WORLD OF POSSIBILITIES
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fr00t-snacc · 2 years ago
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Betty visits downtown! And she got a present for Wilson along the way-
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angelofthepage · 2 years ago
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Who in BATDR gets to say a singular "fuck"?
When your movie is rated PG-13, you're allowed to drop a singular f bomb, any more and you need to change the rating. Bendy and the Dark Revival is rated T, which is for anyone 13 or older. You can see where I'm going with this.
Out of our BATDR cast, who do YOU think should have the honor of saying the word "fuck" one time? Only one character gets to say it and only once, so make it count!
Poll 1
Poll 2
Poll 3
Poll 4
Poll 5
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doodle17 · 2 years ago
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Look, I love BaTDR as much as the next Joe. It was, in my opinion, very much worth the wait. It's one of the only games I would literally give up any of my prized possessions to experience for the first time again.
One thing I would change about it though, is, well... The Ink Demons design. I honestly don't know why they changed it. It was perfect in BatIM! And the more updated version in some of the early merch designs looked great! I by no means hate his new design but, allow me to explain.
Huge Rant and spoilers below the cut.
His old model seemed more like a "failed attempt" which is what he is. But his Dark Revival model looks way to demonic for me. Because despite the word "demon" in his name, he isn't an actual demon from hell, if that makes any sense.
I mean, I guess His voice matches his new look a little more, BUT I would've loved to see the game with the more bendy-looking Ink Demon. Unfortunately, the new Ink Demon, frankly looks nothing like bendy. It could've been all the experimentation that twisted him into, how he is, I suppose.
I just wished they left his design as it was originally. I'm mean, could you imagine something like this in 3D?
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I personally think the new Ink Demon isn't that scary. But this one? It'd be absolutely haunting knowing this feller was stalking your every step. Speaking of stalking, I'm also going to talk about another problem I have with this guy.
Chapter 3 is probably the most disliked, maybe even hated chapter in BaTIM. But believe it or not, it's actually my favorite chapter! Because of the Ink demons mechanic in it.
He is constantly after you in this one, and unlike the rest of his appearances, which are all scripted, he appears at random. Yeah, and it actually feels like he his hunting you. It's terrifying to be walking down a hallway, only for him to appear right in front of you out of NOWHERE.
I was hoping there would be something similar like this in BaTDR, but sadly, we got nothing like it. Instead, it's not even that scary!
In BaTIM, if he saw you, the chase was on. It was a frantic search to get to a hiding spot, or else you were dead meat. And gues what... He never stopped chasing you until you hid or until he caught you.
But in BaTDR? You have a timer. No chasing or anything. Where's the rush of adrenaline to search for a hiding place WHILE he was right behind you, breathing down your neck? The aggressive chase music, as his his foot steps became louder behind you? I would've LOVED this kind of thing in BaTDR! Especially with the old model!
I could even see it playing out similar to the mobile game Granny's mechanic. If you hid, but he saw you hide or you didn't hide fast enough, you'd still get caught, like in boxes, under desks etc. Maybe only Mirachle stations could be the only ones he couldn't get you in, no matter how hard he tried.
BaTDR is a great game, and the Ink Demon is one of my favorite characters. His backstory and behavior is so fascinating to me. And I loved what they did with his story in BaTDR! Especially how they weakened him into his more docile state, which is Bendy.
But, he doesn't look like a failed attempt. He doesn't look like Bendy at all. Again, I'd understand if it was maybe the experiments performed on him that made him look the way he does, but, I don't know... it just leaves a sour taste in my mouth, and a longing in me that just wishes they kept his model how it was... I hope that someday we could get an update that changed his stalking mechanic and model, even though I know, it's unfortunately unlikely.
I hope you enjoyed my rant, I just really has to get my thoughts out there, they've been boiling in my brain since dark revival came out and I had to share.
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cringenamehere · 2 years ago
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So I finished BATDR without any and I mean ANY spoilers (took me 7 months I know) and all I wanna say is
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ahmedmootaz · 2 years ago
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Bendy And The Dark Revival: Thoughts and Opinions.
Yup, exactly what the title says this is. I just finished the game (~<1 hour ago as of the time of writing), and I had a few opinions I wanted to share. Consider this a sort of mini-review.
And obviously, this post is going to be the absolute motherload of every single sort of possible and impossible spoiler that may have spoilered in the history of spoilering since The Greatest Spoilering Of All Time.
YOU HAVE BEEN WARNED!
Firstly, let's talk about the good parts! That's always a good way to start these things off, eh?
-First of all, he graphics are GREAT, the improvements done by The Meatly here are impeccable; the shadows and the general graphical atmosphere really sucks you in, even when playing on the lowest graphical settings, and some areas can be a treat to observe and watch, like the city in Chapter 4 when you're watching it from the glass window where you first meet little Bendy. I cannot understate how good the graphics can look at some points, and this also extends to entities and enemies, as they have unique designs that sill feel as if they belong to the Bendy universe, alongside the classic ones like the Butcher Gang, of course.
-The movement of Audrey is a whole lot smoother than Henry's ever was. When I played the original Bendy And The Ink Machine, the movements were sluggish almost, and the mouse sensitivity was either non-existent or too speedy that I couldn't notice it. Overall, I'd definitely consider it a plus that moving isn't actively impeded by some development hiccups this time around. Sprinting and running around is also fun to do and can lead to some tense moments when you're escaping an enemy.
-The game rewards exploration of its areas with the various rewards it hands out, like Audrey's upgrades or Gent's various contraptions and bits and bobs that simply lay about in the Studio with how useful they can be for the Gent Pipe upgrades. The same goes for exploring and finding the coins necessary to be able to heal yourself and buy coffee/food.
-The game's areas can be very diverse and even beautiful at times. The world itself is very well-crafted, and the fact that it loops on itself with the metro system and the areas being interconnected was a delight to experience, especially the connection between Wilson's manor and its northern and southern wings. I was delighted to find out I had re-entered the mansion through the closed doors I couldn't open when I first entered. The level design was definitely a highlight at points.
-BATDR is absolutely magnificent with friends. For context, I played this game from start to finish with my siblings on hard mode, and it can be a hilarious, tense, and sometimes terrifying journey. Discussing theories together or trying to beat a difficult part or ranting about a boss or two was never more fun than with friends, and I don't know if this is just me, but I felt that I enjoyed playing BATDR with my siblings a bit more than BATIM, probably thanks to the better controls not frustrating them.
So, for me, those were the very, very solid and good parts that this game provided, alongside the notably fewer amount of bugs compared to BATIM, of course. Those really helped me enjoy my journey throughout it a lot more, although that doesn't mean I enjoyed everything, unfortunately. Despite that fact that the bad parts should've been overshadowed by the good ones, I felt they always stuck out like a sore thumb whenever they were there, and one of the MOST prominent ones to me was:
-The dialogue. I often don't like disparaging game dialogue, but the dialogue throughout much of the game was rather painful to listen to. While the audio-logs were as good as they had been in BATIM, the dialogue between characters was especially jarring. From the very first piece of dialogue between Audrey and Alison, I found that the way the dialogue flowed was rigid. The introductions were awkward, and they lacked crucial information from both sides, instead going for vague descriptions like "he likes to smile...and he kills everything that moves!", which...almost breaks the immersion that the game tries building so very hard.
My biggest issue is that this is not limited to a specific section; the dialogue's tone shifts wildly in the same scenes, the phrasing and the words themselves don't fit, and rarely is important information conveyed through the dialogue. I found myself involuntarily laughing at parts that were meant to be serious due to how they were phrased, and I cannot blame the voice actors, as their work was very well-done, especially the Joey and Wilson actors, and although their dialogue was some of the best in the game, it was still awkward at points, perhaps due to the fact that none of the characters, Audrey excluded, had too much screen-time, which meant that they needed to convey as much information as possible and also play a role in the game's plot in their limited time, hence needing compact dialogue that fit everything at once in a short period of time. Speaking of which...
-There were too many characters for the game's length. I have heard that BATDR had some development trouble, so I understand that they had to make-do with some of the parts they had already, but the focus on Gent Corp. was, while very interesting at points, ultimately harmful as there was no payoff save for the teaser after the ending, seeing how the game revolved around Wilson and he rarely mentioned them except in a few parts, and for the most part, they had no relation to Wilson; instead, most references to them mentioned how they worked with Joey during the last days of the studio, which, for a game focusing on Audrey and Wilson, doesn't really make them the focal point of the game, so I don't understand why they got so much attention.
But there were also so many characters in the audio-logs that appeared for a single time and then disappeared forever. I get that they were meant to worldbuild with Gent, but when Gent themselves didn't play a major role in Wilson's story, it only helped split the game's narrative focus, at least in my eyes, especially seeing how very few logs talked about Wilson, and those were mostly by Wilson himself.
I know this is also present in BATIM, however, I felt that a good portion of the characters in audio-logs were very much related to Joey and the Studio, and we also had recurring characters, which helped build their stories without seeing them, like with Norman, Sammy, etcetra... Something that's not really repeated in BATDR, with the notable exception of Wilson.
-Speaking of Wilson, his role was very...meh. Everyone and their mother predicted he would be the villain, but what really, really disappointed me was how they treated his double-turn as a surprise. I thought that they were going to subvert expectations and have an ending where we side with Wilson and another one where we don't, but the fact that they treated his face-heel 'reveal' to be a big surprise was a letdown because it was really foreseeable. They had so much potential with him, and yet we know so little about him since, unlike Joey in BATIM, Wilson rarely has anyone else talk about him, whether in audio-logs or notes.
His motives were also hilariously absurd, though not in an especially good way. I remember that my siblings and I burst into laughter when his motives to rule the ink-realm was that his father didn't support him, and you know what? Sure, that CAN be a valid motive with enough backstory, but the thing is that there's no buildup. There's no anticipation or hinting at Wilson's relationship with his father. It is daddy issues at the most basic of levels and it's revealed during his face-heel reveal, and it's also not exactly the sort of mistreatment that makes someone subjugate a realm and kill (ink)people. Overall, Wilson had a lot of potential...it's just a shame barely any of it was used.
-Speaking of issues with the narrative, the story felt all over the place at times. Alison appeared at the start of the story, disappeared, and then talked to us after the first boss, but then she went away again and appeared to kill Alice, which was a cool moment, don't get me wrong, I just wasn't attached enough to her to appreciate the parallels to her saving Henry BATIM, seeing how she virtually has no screen-time.
Speaking of whom, Alice?! What was she doing there? How did she appear all of a sudden? Why was she there? How did Wilson not notice or neutralise her? How did she get into Wilson's manor? Why was she free but everyone from Henry's loops in BATIM caged? Her appearance was so sudden, and although I did really enjoy her return since her voice-acting and fight were fun, I just didn't enjoy how, thematically, it didn't make a lot of sense to just include her for no reason at all when it also didn't carry as much emotion and meaning to it like it did with Henry in BATIM, seeing how we dealt with her over the course of multiple Chapters.
This is actually one of the things that irked me most with the narrative; the game didn't seem to know what to do with the old characters. At first, I thought that with Alison appearing so soon, that we were going to meet the original BATIM crew and try and team-up with them against Wilson, but when she disappeared, I thought we were going to focus on the new characters, but then we met Henry and the old crew in the Cycle Breakers room and I believed they would play an important role in the fifth Chapter, but again, we only spoke with Henry once and then saw him again at the end of the game, which, I must admit, was quite cool in the heat of the moment as Beast Bendy, it was just underwhelming to think "Wait, that's all?" after the credits started rolling.
This hits especially true with the example of Sammy, who was hinted at throughout the entire game and across multiple Chapters, only to be shot at the end and die in a scene where most would've missed him. I wasn't his biggest fan myself, but I know how much a lot of people like him, and so treating him like this was a bit unkind to his fans, I feel. He could've been entirely absent from the game and nothing would've changed.
-Speaking on one, final note about the narrative, it felt as if there were a lot of unneeded and unnecessary gameplay decisions that broke the cohesion and flow of the story and caused a lot of frustration...At least for me. This is most apparent in the parts where you needed to back-track to earlier areas, especially the one part where you needed to return to the very first area of the game to get the heart you needed to feed to big ink monster, though it wasn't the only part where you needed to backtrack. There were also side-stories with the Lost Ones that interrupted otherwise grandiose and important moments, like the entry to the Cycle Breakers room being interrupted by a Lost One. While her quest was very sweet, I didn't really feel a sense of satisfaction when I finally found her as much as I went 'Finally!'.
-On the gameplay front, I almost felt like there were too many Lost Ones. I lost track of how many times I died to them, regardless of how many I killed, or how many times I encountered Demon Bendy, which lowered the value of their jumpscares. It was also annoying, in fact, the constantly worry about Bendy's incursions and saving every five seconds to make sure I lost no progress, something I felt was unnecessary with how often he popped up...However, this could also be entirely due to the fact that I was playing on Hard mode, so I will not hold this point against the game.
-And lastly, somehow, I don't feel as if there were that many tracks that stood out to me in the OST...Although that in particular can be my rose-tinted glasses remembering BATIM's soundtrack more fondly that it actually was.
So those were my thoughts about Bendy And The Dark Revival! Admittedly, while it can seem as if I had a lot of negative things to say about the game, that's mostly because I care a lot about the story in games like these, and I felt it wasn't really as gripping as I had hoped, even though there were plenty of things that made it a good game, it's just that standing up from BATIM's shadow was never going to be easy, and there were a few missteps, in my opinion.
Still, the game was quite fun to play through, and I have to give it either a 6.5 or a solid 7 out of 10 for me. It's worth trying for sure, though I'd temper my expectations going in.
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oveliagirlhaditright · 2 years ago
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meltedcapsy · 2 years ago
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returning the favour, albeit in a twisted way.
Okay but y'all
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sammylovesbendy · 7 months ago
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meg-girumi · 10 months ago
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INK DEMON’S RAVE!!!!!
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grape-souffle · 5 months ago
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creteevidence · 1 year ago
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made some conceptual doodles based off my older theories about what batdr couldve been
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basically those golden flowers around the game represent rebirth and so they begin to grow in places where inky beings commonly died/were reborn from in the cycle (ex. Sammy’s head and Alice’s chest)
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The Corrupted Ink represents the greed/corruption of Joey, and the Gold Ink/Bleach represents the power of bringing real, genuine creativity and passion back into creation.
the main plotline would be Audrey using her gold ink to remove the corrupted ink and madness from the minds of the studio employees, beginning with Henry who would then join her on her journey
henry has also started to be corrupted by the ink, as the cycle has not restarted in ages. As stated in the text below, the reason this didn’t happen in Batdr was because he was quarantined in The Keeper’s cell and was not near any ink.
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(instead of banishing enemies “back to the ink” like she does in the game, Audrey is instead freeing their souls from the ink.)
The main corrupted souls of the game would have used the ingame memories to help them remember their past life and free their minds and souls from the inky darkness
(instead of just having the memories do pretty much nothing in the actual game)
also that first image with alice has another idea i had where Twisted Alice got ahold of the “The End” reel and made the world her own
at one point i feel like Audrey and Bendy could combine much like they did at the end of Batdr, but since Bendy is now much smaller as Good Bendy, the combination has much more of Audrey than him in it.
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ok that’s all for now thanks for listening to my ramble
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angelofthepage · 2 years ago
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Victor I'm still losing my mind over this, it's so FUN! XD I still can't believe you ran with my dialogue and made this. Sammy is the cutest sheep ever, Harold is such a jerk, they both look so good and I will never be over how emotional they both are. Aaaaaahhhhh!
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cyclebreaker zoo au courtesy of the amazing @angelofthepage , i just had to draw sheep sam having an existential crisis about not knowing his lord as well as he thought he did
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jollyroundrondo · 9 months ago
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can you tell this was way too much work for me
original
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+ reason this exists
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unfocused-angel · 2 months ago
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so BATDR fun fact, if you let Slicer out of her crate and later you see the Lost Ones being stuck for seemingly no reason, the reason might actually be Slicer's hitbox XDDDD
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angry-moon-delusion · 10 months ago
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Hey Fun Fact About the new bendy teaser game thing!
If you are afk for too long, paused or not, bendy will jumpscare you like he does when you break the cutouts!
I learned this info the hard way
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