#Auxiliary Mission (dash games)
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deusproxy · 4 months ago
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It Seems The Simp Counter is Broken...
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"No, that's Gloam. Hold on..."
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"Yeah, no, that's Yuu-chan, not me."
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"I mean, yes, I'm aware that I tend to draw people to me, but it's not like that. It's almost always platonic. Though, you are a simp, ironically enough."
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"YUU-CHAN!"
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offlineskill · 2 years ago
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Play rogue squadron 3d online
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Handling the pitch and sway of a fighter is no easy task, and if your frustration threshold is low, you may find yourself going AWOL with the Rogue.The game's jittery speed is also apparent from the start Although not as fast as StarFox (which, in all fairness, was on rails for the most part), you could contend that if Rogue were any fester, the enemies would be harder to target. Two areas where the game is tempered are the control and speed.The controls, while intuitive for the most part have a definite learning curve. Using a proprietary sound compression system, LucasArts has found a way to squeeze over 80 minutes of audio (40 minutes of speech and 40 minutes of music) into the cart You'll hear the symphonic mastery of John Williams' classic score resonate throughout changing its tone and urgency as dictated by the action, also be privy to extensive cockpit chatter amongst the squadron, which heightens the realism of the game. The game's even more impressive in the sound department.
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In the standard low-resolution mode, the game is still a fine-looking shooter, though the jagged edges of the ships and the terrain will eventually force you to spend some bucks on the Pak. Graphically, the game will dazzle you in the hi-resolution mode (which requires the N64 Expansipn Pak) with sleek ships, fairly fast flying action, and blazing battles and explosions. You play as some familiar (and some not-so-familiar) Rebel leaders, like Dack (Luke Skywalker's backup snow-speeder pilot on Hoth) and Wedge Antilles (the only Rogue pilot other than Luke to survive all three films).You must help protect the Alliance from the forces of the galactic Empire, which is tightening its hold on the Rebels after the latter's stunning victory over the Death Star. But there are some more generally known areas, like Tatooine, Lukes home planet,and Corellia, birtfb place of both Han Soto and Dash Rendar. Taking place between Star Wars and The Empire Strikes Back, Rogue Squadron sends you on different missions to far-reaching areas of the universe, most of which are known only by the most avid Star Wars fanatics (see sidebar, "Follow the Bright Yellow Rogue"). Taking the best part of Shadows of the Empire (the Hoth sequence where you face the AT-ATs), the developers at LucasArts have enhanced the flight model with true pitch, roll, and bank mechanics for each craft Because every ship is a uniquely designed vehicle, they have individualized machinery-some are faster, some have better shields, and so on. Each vehicle is fitted with both a primary and an auxiliary weapon-and you'll need both in this high-flying, fast-shooting game. You start the game learning the basics by piloting an X-Wing fighter through a few training missions, but you'll soon gain access to four other ships, including theY-wing,the A-wing, the snowspeeder, and the experimental V-wing. There are 16 levels in this game, with only the first level playable in the shareware version.Who hasn't wanted to be a pilot for the Rebel Alliance? Although Rebel Assault and Rebel Assault 2 actually let you fly through various mission-based levels with different craft from the Star Wars universe, Rogue Squadron takes it a step further and loses the track-based gameplay, letting you completely immerse yourself in a 3D flying adventure.You can swoop, barrel-roll, loop, and bank with some ships, all the while shooting down enemy vehicles and protecting Rebel Alliance installations. It may be necessary to run Rogue Squadron in Windows 95 compatibility mode on Windows XP and newer. The demo version has only one level, in which Rogue Squadron must defend Mos Eisley from an Imperial attack. Sometimes the goal is to attack the Empire, other times it's to defend a convoy or rescue Rebels. The gameplay and graphics were quite good for the time, and the levels have a good variety of objectives. Earning medals allows you to advance the next level, as well as unlock extra vehicles and levels. Each level has 5 mission goals which must be achieved to earn a bronze, silver, or gold medal. Set 6 months after Star Wars: A New Hope, you play as Luke Skywalker, leading a starfighter squadron on various missions throughout the galaxy. The first of three games in the Rogue Squadron series, Rogue Squadron 3D is an arcade shooter game set in the Star Wars universe. You should also allow for at least 100 MB of free hard drive space for the Windows swap file and saved games. Installation requires 46 MB free hard drive space. We highly recommend using a joystick to play Rogue Squadron. Quad speed or higher IDE or SCSI CD-ROM drive required for the full version of the game.ġ00% Windows 95/98 DirectX compatible 16-bit sound card recommended.ġ00% Windows 95/98 compatible keyboard required. Requires a 4MB PCI or AGP Direct3D (D3D) or Glide compatible accelerator. Developed by Factor 5, LucasArts Entertainmentġ00% Windows 95/98 DirectX compatible computer required.
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zeldauniverse · 7 years ago
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Captain Toad: Treasure Tracker is a game that you might have missed. Even if you didn’t skip over the Wii U console generation, it could have easily fallen to the wayside amongst more popular entries such as Super Mario 3D World, Mario Kart 8, and Super Smash Bros. for Wii U before it or Splatoon or Super Mario Maker after it. In fact, Captain Toad’s whole existence owes itself to its “predecessor” Super Mario 3D World, which included the very concept of this game as miniature levels or sidequests within it. As a result, if you’ve played the Mario title, you already have a rough idea of what to expect from Captain Toad.
FULL DISCLOSURE Nintendo Australia has graciously provided us with a review copy of Captain Toad: Treasure Tracker.
Thankfully, Captain Toad offers a little bit more than the experience from the Mario game before it, though admittedly not a great deal more. It naturally had to include boss battles because now there’s a Mario-esque “story” behind it as Captain Toad and co-star Toadette collect Power Stars. It expanded upon its original mini-levels by having a shooter-on-rails mechanic as well as coin-collection levels. And it’s borrowed somewhat heavily from Super Mario 3D World by pulling in the Double Cherries, Dash Panels, Beep Blocks, and more. It’s as much an extension of Super Mario Galaxy as Super Mario Galaxy 2 was… except without the actual Mario jumping and fast platforming.
Captain Toad borrows heavily from Super Mario 3D World with the inclusion of power-ups and items.
Cute and charming puzzle-solving
Captain Toad is a perfect game for the Nintendo Switch. (Though really, what game isn’t?) Captain Toad is all about bite-sized content in tiny stages, and the portable nature of the Switch means you can jump in, play a few levels, and then get back to whatever you were doing.
And the game is a lot cuter than I originally expected. I admit I chuckle a bit whenever I see Captain Toad appear in the various Mario games, from Super Mario Galaxy and onward. Seeing the little cutscenes with the captain is actually cute and endearing, even though his high-pitched squeaks can get a bit old by the game’s end.
The nature of Captain Toad tends to be more pause-and-think rather than hurry-up-and-go.
Where Captain Toad veers distinctively from its Mario origins is the fact that this is more of a puzzle game than a platformer. The game does have platforming involved within it, but the nature of the game tends to be more pause-and-think rather than hurry-up-and-go. That’s par for the course because the level’s objective is usually in plain sight — similar to the one-screen levels found in Super Mario Maker. However, another part of this originates from the fact that you can’t see the entire level in a single glance. You need to rotate your view around as parts of the level will obscure other parts, especially the underground bits. Even then, there are a few secret areas that won’t even be revealed until you actually encounter them, leaving the huge potential for hidden treasures and coins everywhere.
The world will start off seeming so very simple…
…but a simple twist of the stage opens up so many more possibilities.
Despite the general pause-and-think strategy omnipresent in the game, Captain Toad does force you into quick thinking quite often. Enemies such as Goombas and Shy Guys, once they detect you, will give quick chase. And given the captain’s inability to jump, your standard mechanism for clearing out enemies is gone. To replace that, Captain Toad — in a throwback to the American Super Mario Bros. 2 — can hoist turnips out of the ground and chuck them at enemies. However, turnips are far and few between and generally only spawn once, so you either have to be accurate or fast on your feet! The mine cart levels also require quick thinking; while you never have to worry about enemies in these levels, the levels become coin ruins, and you have to shoot targets quickly to maximize your coin count and/or complete your secret missions.
The game itself is divided into multiple episodes — three in total with a set of post-game bonus levels beyond it. It’s important to remember this after you defeat the first 18 levels and arrive at the end credits; the game isn’t over yet! It’s in episodes two and three where you play as Toadette (and later as both characters) as you chase down Wingo, the game’s avian nemesis.
It’s not just about waddling around enemies. There’s also rail-shooter segments.
Is Captain Toad really worth the investment?
So it merits saying that Captain Toad isn’t your Breath of the Wild or Super Mario Odyssey. Unless you’re a hardcore completionist, it’s not going to offer you the hundreds of hours of gameplay that the other titles on Nintendo Switch have to offer. Thankfully it doesn’t have to be either of the two games thanks to its price point. In North America, the game is being sold at $40 as opposed to $60, while in Australia it’s being sold at A$60 instead of A$90. And given that the Switch is full of like-minded titles such as Shovel Knight, Golf Story, and countless more, it’s in good company.
Overall, Captain Toad is relatively easy, but 100%ing the game takes much more effort.
It’s reasonable to ask whether or not this game is for you. Captain Toad is like the Kirby series when it comes to difficulty: If you consider yourself decent at playing modern video games, then you should find navigating the 60-odd levels of the main quest a relative breeze. Some levels are more involved than others, and some of the later levels involve a few more timing challenges or tricky spots that require a little more finesse, but you won’t see too many Game Over screens despite the game not inundating you with 1-Up Mushrooms at every chance.
That said, the challenge of the game starts to rapidly increase once you consider all of the optional challenges the game throws at you in order to 100-percent the game. Each of the stages in the main quest has three diamonds in it that need collecting, and failing to collect a sufficient number of these will start locking you out of the game’s bonus content after the main story. Furthermore, each stage has two additional challenges. The first is a simple hide-and-seek game with a pixelated Toad hiding on one of the level’s walls; in the Wii U version of this game, this only could be accessed as amiibo-activated content, but now it’s built into the game itself. Secondly, and more deviously, each level has a bonus mission, and achieving these can actually be quite difficult. It’ll take solid persistence to crack each auxiliary mission in the game.
That said, if you already owned and played Captain Toad: Treasure Tracker on the Wii U, it’s not worth getting the Switch version. With the exception of the hide-and-seek games no longer being locked behind amiibo, the only Switch-exclusive content is four additional bonus levels that are generally inspired by Super Mario Odyssey. These levels actually replace the Super Mario 3D World-themed bonus levels from the Wii U version, and as before you can’t play these levels until you go through the game’s storyline. Each of the four new levels is based upon one of the various kingdoms of Odyssey — namely the Cascade, Sand, Metro, and Luncheon Kingdoms. They’re cute fun, but it’s not much to merit a second purchase.
The adaptation from the Wii U to Switch is actually quite ingenious.
Boss battles are still fun and progressively more challenging.
An underappreciated but solid game
I didn’t play Captain Toad on the Wii U, and I had originally made the conscious choice to skip it for Nintendo Switch as well. Before playing it, I had a pretty good idea of what the game was, and, to a large extent, I was correct. I thoroughly enjoyed playing it, don’t get me wrong, but it’s been a long time since I’ve made the effort to fully 100% any game I’ve owned. (I’ve got too much of a gaming backlog to spend time on that!) While I do appreciate the challenges in the game — and some of them were things to which I immediately said, “Challenge accepted!” — those challenges aren’t something that will drive me back to playing it over and over. But that’s just me; depending upon how you game, your mileage may vary.
But Captain Toad is still cute fun, and I think it’s actually a very good thing that Nintendo came and remade the game for the Nintendo Switch. It’s definitely a game I think didn’t get enough acclaim the first time around, so maybe its presence on Switch will give it a bit more luster.
Score Similarity to other Marios 8.5/10 Mario Vs. Donkey Kong – ★★★★☆ Super Mario 3D World – ★★★☆☆ Super Mario Bros. 2 – ★★☆☆☆ Super Mario Odyssey – ★☆☆☆☆
Review: Captain Toad: Treasure Tracker is worth playing if you like puzzles Captain Toad: Treasure Tracker is a game that you might have missed. Even if you didn't skip over the Wii U console generation, it could have easily fallen to the wayside amongst more popular entries such as…
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gamerszone2019-blog · 5 years ago
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Daemon X Machina Review In Progress - Machine Earning
New Post has been published on https://gamerszone.tn/daemon-x-machina-review-in-progress-machine-earning/
Daemon X Machina Review In Progress - Machine Earning
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Daemon X Machina is fundamentally about the satisfaction of making small adjustments to tackle a much larger problem. Faced with a quadrupedal robot the size of a city park, do you focus on defense to outlast it, or offense to bring it down as quickly as possible? Stay grounded for access to its underbelly, or fly far above the majority of its reach? Use rapid-fire weaponry to compensate for losses in accuracy, or a lumbering bazooka and line up each shot carefully? The game is at its best when you’re diagnosing a mission and outfitting your armored mech suit to match. Most of Daemon X Machina is spent in combat, but it’s the moments between missions, making these key decisions, where the game really finds its identity.
As the newest mercenary surrounded by veterans, you’re quickly labeled “the Rookie”–a name that you keep well past it being deserved, given that you rise in the ranks and even best most of your colleagues. The mercs are pilots of armored mecha suits called Arsenals, their actions governed by a centralized artificial intelligence that oversees their missions against Immortals–A.I. robots that have gone rogue against humanity. But you’re all still mercenaries. Even if you’re ostensibly on the same team against the Immortals, you’re all really in it for the money, and often your objectives will come into conflict with your peers from other merc groups.
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Life as a newbie mercenary falls into a familiar pattern. You might tinker with your Arsenal’s equipment, take on a mission consisting of attacking an Immortal outpost or defending a convoy, collect your pay, and then head back to the hangar to do it all again. Despite the simple formula, Daemon X Machina manages surprising variety in its missions. Sometimes you’ll need to traverse a narrow hallway filled with the small, gun-fodder Immortal units, other times you’ll need to battle against a rival merc on their own conflicting mission, and occasionally you’ll discover a Colossus–a giant, screen-filling Immortal with a massive life bar.
The pace of the combat differs greatly between encounter types. Smaller enemies swarm the battlefield requiring harried crowd control. Rival mechs often turn into aerial slugfests, especially as melee clashes jump to a sudden button-mashing event to overpower your opponent. And the massive Colossi are each fully unique encounters with their own individual attack patterns and weaknesses. Your backup weapons equipped to the pylons provide a little flexibility, but your Arsenal is no Swiss Army knife. No single build could be prepared for every battle type, especially in the late-game as enemies are able to absorb much more damage.
The variety of these battle types call for different equipment to match, and it’s the tinkering portion of the game that’s strangely the most satisfying. Your Arsenal has tons of customization options, including two main weapons, two backup weapons stored on rear pylons, shoulder-mounted equipment, and auxiliary equipment, and that’s without even touching on the swappable head, body, arm, and leg parts and the ability to paint and decal the whole rig. It’s something akin to building a model Gundam, except you can go out and pilot it against hordes of enemy robots. Some of the most rewarding moments are when you hit a tough boss battle, step away from the game while you continue to think about how you could outfit your Arsenal for the challenge, and then return with a successful battle plan. And while this isn’t exactly a loot-shooter, you can pick over a defeated Arsenal and select one part to make your own, fulfilling your equipment envy when you see an enemy with a shiny object you’d like.
The wealth of customization options hits a stumbling block, however, when it comes to battles against the other mercenaries. Weapon options range from slow-moving bazookas to acid guns and swords, which are perfectly suited to dealing with standard enemies and Colossi alike. But as the game goes on, battles against other mercenaries become much more frequent, and most of the weapons aren’t well-suited for them. Just like your own Arsenal, enemy rigs are airborne and extremely nimble, which means the majority of your options are just too slow. The lock-on function helps signal when an enemy is in your sights, but it doesn’t really lock on to them, so you need to babysit the camera as they dash around the battlefield. I found myself defaulting to double assault rifles for the last third of the game or so, since the rapid-fire helped counteract the other mechs’ evasive maneuvers. It consistently worked, but it sapped most of the fun out of tailoring my Arsenal to the situation.
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These mech-on-mech battles are delivered with a heaping helping of anime melodrama. The cheesy voice-acting and dialogue are just endearing enough not to distract from the excellent worldbuilding, as the characters and relationships reveal more about the history and nature of the conflict. The story throws you in the deep end without much explanation, but you’ll slowly grow accustomed to the various mercenary groups and their differing philosophies and goals. The Bullet Works mercenaries are run with military efficiency, for example, while Immortal Innocence throws itself into battles with reckless abandon, and the Western VII are a gang of prisoners who fight for reduced sentences instead of cash. Each mercenary comes with their own fantastically absurd call sign, like Crimson Lord, Guns Empress, and Savior.
While you build up familiarity with these mercs in the story, you also gain them as recruitable allies. That allows you to bring them along on side missions, though it is sometimes frustrating that you can’t direct your allies to focus on a specific target. Their help comes at a price–sometimes a price even higher than the actual payout, in which case you’re taking a net loss to make the mission a little easier on yourself. This is fine, though, because money has limited utility in the game’s economy. You can buy parts at a shop or fabricate them at a factory, but the ones you find scrounging around on the battlefield are generally better anyway.
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Most of your cash will instead go into small, passive upgrades for your Arsenal and humanoid avatar–called an Outer because, naturally, even your actual human body is defined in the context of being outside your Arsenal. You can pay a little money at a place called the Ice Cream Parlor for a one-mission buff, or pay significantly more to develop an upgrade tree. These upgrades make you appear progressively less human, which is thematically similar to transhumanism elements in the main story. Your inhuman appearance isn’t ever remarked upon, though, so your choices don’t connect with the larger narrative and it remains superficial. Instead, your upgrades and the accompanying cosmetic changes are just a matter of weighing whether you mind if your avatar looks less like you intended when you made them.
Similarly, the story lands with less punch than it should have. You’ve been fighting other pilots so casually and with such regularity that when the stakes turn to life-and-death, it isn’t really reflected in the gameplay. You’re still shooting the enemy until their Arsenal becomes inactive, but then a cutscene shows that they die instead of retreating. It’s a disappointing fizzle considering how fond I had grown of the various factions and their merry bands of weirdos.
The missed potential of the story and minor issues with mech-vs-mech combat make Daemon X Machina fall just short of its potential, but the foundation is strong. As a total package, it’s on the verge of greatness; it just needed a little more time in the shop tinkering.
Editor’s note: We will be finalizing this review in progress in the coming days once we’ve played Daemon X Machina’s multiplayer on live, post-release servers.
Source : Gamesport
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deusproxy · 5 months ago
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Type: Fairy/Dark (Tera Type: Psychic)
Ability: Opportunist/Serene Grace
Hidden Ability: Mind's Eye
Nature: Timid
Characteristic: Alert to sounds
Held Item: Expert Belt/Razor Claw
Moves: Aura Sphere, Moonblast, Upper Hand, Alluring Voice, Extrasensory, Dark Pulse, Mind Reader, Quiver Dance, Psychic Noise, Pain Split, Foresight, Air Slash, Prismatic Laser, Aurora Veil
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Type: Electric/Normal (Tera Type: Ghost)
Ability: Scrappy/Rattled
Hidden Ability: Unseen Fist
Nature: Bashful
Characteristic: Capable of taking hits
Held Item: Muscle Band/Razor Fang
Moves: Thunder Punch, Thunderous Kick, Fake Out, Bullet Punch, Mach Punch, Assist, Psych Up, Baton Pass, Wide Guard, Protect, Thunder Cage, Dizzy Punch, Meteor Mash, Shadow Claw
Tagged By: Stolen Tagging: Steal it!
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deusproxy · 6 months ago
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Favorite Pokemon By Region
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Bonus: If you know, you know.
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Tagged By: Stolen Tagging: Do it.
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deusproxy · 7 months ago
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The Pokémon you train say a lot about you. Put their Pokedex entries here!
Tagged by: Stolen Tagging: Steal it!
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Yuuzuki: Zoroark (US): It doesn't just transform itself—it also has the power to make hundreds of people see its illusions. Primarina (Sword): With its mouth, it makes sonic waves that sound like beautiful singing. It uses the sonic waves to control its water balloons. Volcarona (Scarlet): Its burning body causes it to be unpopular in hot parts of the world, but in cold ones, Volcarona is revered as an embodiment of the sun. Lurantis (UM): As it slashes into its enemies, it looks like it's dancing. Its elegant appearance has led some to call it the most glamorous Grass Pokémon. Ceruledge (Violet:) An old set of armor steeped in grudges caused this Pokémon's evolution. Ceruledge cuts its enemies to pieces without mercy.
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Tomohiko: Zebstrika (Violet): Once the herd hears thunder, it chases after the storm clouds so that the Blitzle in the group can use the lightning to charge up. Gholdengo (Scarlet): Its body seems to be made up of 1,000 coins. This Pokémon gets along well with others and is quick to make friends with anybody. Magnezone (Platinum): A group tried to use scientific means to make Magnezone evolve, but their efforts ended in failure. Talonflame (Moon): It zooms directly at its prey at flight speeds of close to 310 mph, while fiery embers scatter from gaps in its feathers. Sigilyph (Sword): Psychic power allows these Pokémon to fly. Some say they were the guardians of an ancient city. Others say they were the guardians' emissaries. Araquanid (Scarlet): A caring Pokémon, Araquanid carries Dewpider around inside its water bubble to protect them as it walks. It protects its food in its bubble too.
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deusproxy · 8 months ago
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— ROMANTIC GESTURES.
bold what applies to your muse. italicize if there's potential / it depends.
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holding hands · buying flowers · cooking · cuddles · writing a poem / song · holding door open · tying shoe laces · sharing a milkshake with two straws · offering their jacket when it's cold · kissing in the rain · publicly confessing love · long walks at the beach · doing the titanic pose on a boat · taking cute pictures in a photo booth · sharing a taxi / uber · kissing the back of their hand · slow dancing · getting tickets of their favorite artist / sports team / other · introducing them to their parents (absolutely the fuck not.) · lighting candles · flower petals on bed · love letters · star gazing · brushing / doing their hair · picnics · teaching them to play an instrument / sport while gently guiding their hands · compliments · late night drives · taking selfies together · drawing them · self-made gifts · massages · proposing with a family heirloom ring · lending them their favorite book to read · paying for dinner / coffee · mixtapes / playlists · surprise birthday parties · feeding them · handing them keys to their apartment · making space in drawer for their clothes when they stay over · sharing a blanket · couple costumes · tucking a hair strand behind their ear · running after them at the airport / keeping them from leaving · moving cities to be together · blowing a kiss · breakfast in bed · defending them in a fight (verbally / physically) · joint bubble baths · dropping the L-bomb ("i love you") · dedicating a song at the karaoke bar to them · wearing their clothes · yawning before putting an arm around them while watching a movie · granting them the last bite (from meal)
tagged: Stolen~ tagging: Be gay, do crime.
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deusproxy · 1 year ago
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repost, do not reblog.
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bold what your muse can do. italicize for something they can do to some extent
bake a cake from scratch / ride a horse / drive a submarine / speak a second language / dance / catch a fish / play an instrument / throw a punch / build a deck / ice skate / unclog a drain / program a computer / change a flat tire / fire a gun / sew / juggle / play poker / paint / fly a kite / sculpt / write poetry / change a diaper / sing / shoot a bow and arrow / ride a bike / swim / sail a boat / do a backflip / play chess / give cpr / pitch a tent / flirt / stitch a wound / read palms / use chopsticks / write in cursive / calligraphy / use an electric drill / braid hair / make a campfire / make a mixed drink / do sudoku puzzles / wrap a gift / give a good massage / jump start a car / roll their tongue / do magic tricks / do yoga / tie a tie / skip a rock / shuffle a deck of cards / read morse code / pick a lock / fly a plane / train animals / fix a car / apologize / write a business letter / write in a second language / say the alphabet backwards / read music / cook complex meals / change oil / paint nails / draw / socialize / march / take apart a gun / drive a rig / operate a tank / climb a tree / rock climb / tie a cherry stem with tongue / basic first aid / draw blood / put out a fire
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bake a cake from scratch / ride a horse / drive a submarine / speak a second language / dance / catch a fish / play an instrument / throw a punch / build a deck / ice skate / unclog a drain / program a computer / change a flat tire / fire a gun / sew / juggle / play poker / paint / fly a kite / sculpt / write poetry / change a diaper / sing / shoot a bow and arrow / ride a bike / swim / sail a boat / do a backflip / play chess / give cpr / pitch a tent / flirt / stitch a wound / read palms / use chopsticks / write in cursive / calligraphy / use an electric drill / braid hair / make a campfire / make a mixed drink / do sudoku puzzles / wrap a gift / give a good massage / jump start a car / roll their tongue / do magic tricks / do yoga / tie a tie / skip a rock / shuffle a deck of cards / read morse code / pick a lock / fly a plane / train animals / fix a car / apologize / write a business letter / write in a second language / say the alphabet backwards / read music / cook complex meals / change oil / paint nails / draw / socialize / march / take apart a gun / drive a rig / operate a tank / climb a tree / rock climb / tie a cherry stem with tongue / basic first aid / draw blood / put out a fire
Tagged By: Stolen from @thedetectiveofinaba (Hi Luna!) Tagging: Steal it!
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deusproxy · 1 year ago
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GET TO KNOW THE WRITER.
BOLD OR COLORIZE WHAT ALWAYS APPLIES TO YOU, ITALICIZE WHAT SOMETIMES APPLIES TO YOU, AND STRIKE THROUGH WHAT WILL NEVER APPLY TO YOU.
I RUN: lots of blogs || a few blogs || just this one
I FOLLOW BACK: Muses in the same fandom || only muses who interest me || fandomless muses || friends of mutuals || only members of a closed rp group || everyone
I AM ACTIVE: more days than not || as often as not || some days here and there || depending on my schedule || rarely || I'm often lurking even if I seem inactive
I LIKE TO WRITE THESE THEMES:fluff || angst || action || casual interactions || intense interactions || crack || first meetings || platonic rp || shipping / romantic rp || threads || ask memes || prompts
I PREFER ROLEPLAYS THAT ARE: one-liners || single-para threads || multi para threads || novella || different lengths depending on my mood
FOR SHIPPING, I AM: multiship || single ship || poly ship || no ship || plotted ships only || open to new ships || not looking for new ships || mostly or exclusively looking for high engagement ship partners || mostly or exclusively looking for casual or low engagement ship partners || not picky about ships || somewhat picky about ships || extremely picky about ships
I LIKE TO PLOT: everything || most interactions || some interactions || first interactions || nothing || threads || everything except memes and crack || ships || family relationships || history / backstory for our muses
TALK TO ME OUT OF CHARACTER: anytime || to plot || if you're confused or have questions in general || to remind me to reply || sparingly || only if it's really important
I GIVE ALTERNATIVE CONTACT METHODS (discord / social media) TO: friends || mutuals || anyone who asks || people i've spent a lot of time talking to already || ship partners || members of a certain rp group || no one
Tagged by: Stolen.
Tagging: Steal it, cowards.
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deusproxy · 1 year ago
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SPELL OUT YOUR URL USING SONG TITLES. THEN, TAG AS MANY PEOPLE AS THERE ARE LETTERS IN YOUR URL.
D - Dark Seeks Light - Yui Ninomiya E - Evil Bubble - Feriquitous and Aitsuki Nakuru U - Urgent Tidings - Bravely Default 2 OST S - Sing My Pleasure (Grace vers.) - Vivy: Fluourite Eye's Song OST P - Panic Pandemic - C-Show R - Rakuen - nonoc O - Ouroboros -Single Stroke of the End- - Estia and qrest X - Xeno - Stella Glow OST Y - Yotsuya-san ni Yoroshiku - eight, Himeringo cover
Tagged by: Stolen Tagging: Steal it.
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deusproxy · 1 year ago
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Poke-moves Meme - Yuuzuki Ibaraki
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List a Pokémon move for each type that applies to your muse!
🍞[ NORMAL ] Pain Split - The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
🥊[ FIGHTING ] Aura Sphere - The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
🦢 [ FLYING ] Acrobatics - The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
🧪[ POISON ] Dire Claw -The user lashes out at the target with ruinous claws. This may also leave the target poisoned, paralyzed, or asleep.
⛰️[ GROUND ] Rototiller - Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.
💎[ ROCK ] Power Gem - The user attacks with a ray of light that sparkles as if it were made of gemstones.
🐞[ BUG ] Pollen Puff - The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
👻[ GHOST ] Bitter Malice - The user attacks the target with spine-chilling resentment. This also lowers the target’s Attack stat.
🔪[ STEEL ] Bullet Punch - The user strikes the target with tough punches as fast as bullets. This move always goes first.
🔥[ FIRE ] Blaze Kick - The user launches a kick that has a heightened chance of landing a critical hit. This may also leave the target with a burn.
🌊[ WATER ] Sparkling Aria - The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be cured by the touch of these bubbles.
🌿[ GRASS ] Aromatherapy - The user releases a soothing scent that heals all status conditions affecting the user's party.
⚡[ ELECTRIC ] Nuzzle - The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
🔮[ PSYCHIC ] Psychic Noise - Psychic Noise deals damage and prevents the target from recovering HP for a specific number of turns.
🧊[ ICE ] Aurora Veil - This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing.
🐉[ DRAGON ] Dragon Dance - The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
💀[ DARK ] Night Slash - The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
🌸[ FAIRY ] Moonblast - Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
Tagged by: Stolen Tagging: Steal it!
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deusproxy · 1 year ago
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mun's favorites;
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Favourite colour(s): Cool colors, especially muted colors or pastels
Song stuck in your head: Hoshishirube from Prima Doll (only the short version is available unaltered, bc of course it is)
Last song you listened to: Mayoizuki - onoken ft. Misaki
3 favourite foods: Udon, my dad's braised pork, fried fish
Dream trip: Hamhampangpang. I'm not joking.
Anything I want rn: A good, long BREAK.
Tagged by: Stolen Tagging: Steal it, cowards.
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deusproxy · 1 year ago
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Can You Kill God?
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"This thing is broken. At least the second one is accurate because of the fact that I WORK for our world's god equivalent."
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deusproxy · 1 year ago
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It's a lil crunchy bc of the fact I edited it on my phone, but have at it.
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gamerszone2019-blog · 5 years ago
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Daemon X Machina Review - Machine Earning
New Post has been published on https://gamerszone.tn/daemon-x-machina-review-machine-earning/
Daemon X Machina Review - Machine Earning
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Daemon X Machina is fundamentally about the satisfaction of making small adjustments to tackle a much larger problem. Faced with a quadrupedal robot the size of a city park, do you focus on defense to outlast it, or offense to bring it down as quickly as possible? Stay grounded for access to its underbelly, or fly far above the majority of its reach? Use rapid-fire weaponry to compensate for losses in accuracy, or a lumbering bazooka and line up each shot carefully? The game is at its best when you’re diagnosing a mission and outfitting your armored mech suit to match. Most of Daemon X Machina is spent in combat, but it’s the moments between missions, making these key decisions, where the game really finds its identity.
As the newest mercenary surrounded by veterans, you’re quickly labeled “the Rookie”–a name that you keep well past it being deserved, given that you rise in the ranks and even best most of your colleagues. The mercs are pilots of armored mecha suits called Arsenals, their actions governed by a centralized artificial intelligence that oversees their missions against Immortals–A.I. robots that have gone rogue against humanity. But you’re all still mercenaries. Even if you’re ostensibly on the same team against the Immortals, you’re all really in it for the money, and often your objectives will come into conflict with your peers from other merc groups.
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Life as a newbie mercenary falls into a familiar pattern. You might tinker with your Arsenal’s equipment, take on a mission consisting of attacking an Immortal outpost or defending a convoy, collect your pay, and then head back to the hangar to do it all again. Despite the simple formula, Daemon X Machina manages surprising variety in its missions. Sometimes you’ll need to traverse a narrow hallway filled with the small, gun-fodder Immortal units, other times you’ll need to battle against a rival merc on their own conflicting mission, and occasionally you’ll discover a Colossus–a giant, screen-filling Immortal with a massive life bar.
The pace of the combat differs greatly between encounter types. Smaller enemies swarm the battlefield requiring harried crowd control. Rival mechs often turn into aerial slugfests, especially as melee clashes jump to a sudden button-mashing event to overpower your opponent. And the massive Colossi are each fully unique encounters with their own individual attack patterns and weaknesses. Your backup weapons equipped to the pylons provide a little flexibility, but your Arsenal is no Swiss Army knife. No single build could be prepared for every battle type, especially in the late-game as enemies are able to absorb much more damage.
The variety of these battle types call for different equipment to match, and it’s the tinkering portion of the game that’s strangely the most satisfying. Your Arsenal has tons of customization options, including two main weapons, two backup weapons stored on rear pylons, shoulder-mounted equipment, and auxiliary equipment, and that’s without even touching on the swappable head, body, arm, and leg parts and the ability to paint and decal the whole rig. It’s something akin to building a model Gundam, except you can go out and pilot it against hordes of enemy robots. Some of the most rewarding moments are when you hit a tough boss battle, step away from the game while you continue to think about how you could outfit your Arsenal for the challenge, and then return with a successful battle plan. And while this isn’t exactly a loot-shooter, you can pick over a defeated Arsenal and select one part to make your own, fulfilling your equipment envy when you see an enemy with a shiny object you’d like.
The wealth of customization options hits a stumbling block, however, when it comes to battles against the other mercenaries. Weapon options range from slow-moving bazookas to acid guns and swords, which are perfectly suited to dealing with standard enemies and Colossi alike. But as the game goes on, battles against other mercenaries become much more frequent, and most of the weapons aren’t well-suited for them. Just like your own Arsenal, enemy rigs are airborne and extremely nimble, which means the majority of your options are just too slow. The lock-on function helps signal when an enemy is in your sights, but it doesn’t really lock on to them, so you need to babysit the camera as they dash around the battlefield. I found myself defaulting to double assault rifles for the last third of the game or so, since the rapid-fire helped counteract the other mechs’ evasive maneuvers. It consistently worked, but it sapped most of the fun out of tailoring my Arsenal to the situation.
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These mech-on-mech battles are delivered with a heaping helping of anime melodrama. The cheesy voice-acting and dialogue are just endearing enough not to distract from the excellent worldbuilding, as the characters and relationships reveal more about the history and nature of the conflict. The story throws you in the deep end without much explanation, but you’ll slowly grow accustomed to the various mercenary groups and their differing philosophies and goals. The Bullet Works mercenaries are run with military efficiency, for example, while Immortal Innocence throws itself into battles with reckless abandon, and the Western VII are a gang of prisoners who fight for reduced sentences instead of cash. Each mercenary comes with their own fantastically absurd call sign, like Crimson Lord, Guns Empress, and Savior.
While you build up familiarity with these mercs in the story, you also gain them as recruitable allies. That allows you to bring them along on side missions, though it is sometimes frustrating that you can’t direct your allies to focus on a specific target. Their help comes at a price–sometimes a price even higher than the actual payout, in which case you’re taking a net loss to make the mission a little easier on yourself. This is fine, though, because money has limited utility in the game’s economy. You can buy parts at a shop or fabricate them at a factory, but the ones you find scrounging around on the battlefield are generally better anyway.
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Most of your cash will instead go into small, passive upgrades for your Arsenal and humanoid avatar–called an Outer because, naturally, even your actual human body is defined in the context of being outside your Arsenal. You can pay a little money at a place called the Ice Cream Parlor for a one-mission buff, or pay significantly more to develop an upgrade tree. These upgrades make you appear progressively less human, which is thematically similar to transhumanism elements in the main story. Your inhuman appearance isn’t ever remarked upon, though, so your choices don’t connect with the larger narrative and it remains superficial. Instead, your upgrades and the accompanying cosmetic changes are just a matter of weighing whether you mind if your avatar looks less like you intended when you made them.
Similarly, the story lands with less punch than it should have. You’ve been fighting other pilots so casually and with such regularity that when the stakes turn to life-and-death, it isn’t really reflected in the gameplay. You’re still shooting the enemy until their Arsenal becomes inactive, but then a cutscene shows that they die instead of retreating. It’s a disappointing fizzle considering how fond I had grown of the various factions and their merry bands of weirdos.
DXM does get a boost of longevity through its cooperative online play. Missions range from upgraded versions of the Colossus boss battles to taking on other sets of mercenaries. The lobby system and chat functions, while simplistic, perform their jobs well, and it’s cool to see your hangar bay filling up with your teammates’ mechs as they join up. Your rewards for co-op missions lean into the best part of the game by providing a constant avenue to obtain new loot like armor parts, weapons, and mod attachments. Oddly, though, there appears to be no clear way to swap your loadout or equipment when you’re in the multiplayer lobby. If you want your rig to be properly tailored to a multiplayer mission, you’ll either need to choose the loadout and then restrict your search criteria very narrowly, or deal with having a more broad-purpose build.
The missed potential of the story and minor issues with mech-vs-mech combat and multiplayer loadouts make Daemon X Machina fall just short of its potential, but the foundation is strong. As a total package, it’s on the verge of greatness; it just needed a little more time in the shop tinkering.
Source : Gamesport
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