#Aurpheus
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iloveabunchofgames Ā· 2 years ago
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#JakeReviewsItch
The Arcade Tower
by Ungamed Studios, Aurpheus
Price (US): $2.99
Included In: Bundle for Ukraine, Indie Bundle for Abortion Funds
Genre: Puzzle, Adventure, Platformer
Pitch: Jump, double-jump, punch, shoot, and think your way through side-scrolling puzzles and combat.
My expectations: Despite having "arcade" in the title, this looks like an old PC platformer. For whatever reason, the screenshots are making me think of, like, Secret Agent and The Amazing Spider-man, and I wouldn't be at all disappointed if those comparisons are right.
Review:
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The Arcade Tower is a peculiar title. Thereā€™s a lot of vertical movement, but thereā€™s significantly more horizontal traversal. Greater width than height does not a tower make. ā€œArcadeā€ is a word with several definitions. In a video gameā€™s title, itā€™s usually safe to assume itā€™s an abbreviation for ā€œvideo arcade,ā€ implying the game in question has some similarity to games found therein. Video arcades, and penny arcades before them, take their name from the architecture, where an arcade is a long, arched building or galleryā€ā€”a structure that is distinctly not a tower.
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Anyway, The Arcade Tower is a puzzle-platformer with a pinch of action RPG. Hit a switch to open a door. Jump across narrow platforms over lava and spikes before the door closes. Kick a monster. That kind of stuff.
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Progression usually depends on correctly using power-ups that, for example, flip gravity or increase movement speed. These power-ups can be activated as many times as needed, but only from set spots, and they last a limited time. Puzzles, right?
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Fighting is super basic, but itā€™s made tolerable by the experience points earned for each enemy defeated. Thatā€™s the game, really: Unremarkable, but not a bad time.
+ There are coins scattered throughout the levels, like you'd expect from a platformer. While coins usually mean extra lives and points, which don't mean anything in a modern game, these are XP coins. Leveling up means permanent attack and health bonuses. Coins have a purpose! + Fast, smooth movement. + Some tricky observation puzzles. + A button to zoom out at any timeā€”simple and incredibly useful.
ā€“ Sloppy, tedious combat. ā€“ Shaky collision detection. It shouldn't be this hard to hit a lever. ā€“ Aesthetically and thematically uninteresting. ā€“ Repetitive level design.
šŸ§”šŸ§”šŸ§”šŸ¤šŸ¤ Bottom Line: I'd never considered mixing a puzzle platformer with an action RPG. It's an intriguing idea. Unfortunately, The Arcade Tower doesn't pull off either half especially well. But it's not bad, either. A respectable effort, and one I generally enjoyed, but nothing I would recommend to others.
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jackpilcrow Ā· 5 months ago
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[AF2024] Hazel - Moving Merch Management
"When your managing a shop with a bunch of potentially magical and cursed objects it's best to keep watch that your merch doesn't suddenly want to up and walk away. Oh boy something I wanted to experiment with for a while now! Though, I feel I could have done this a bit differently haha. This attempt is probably the closest I can get to a low resolution, pixel art-esque style I always wanted to try out, and though I'm not sure of how this attempt in particular came out, I do think I have something going on with this for my future endeavors." https://artfight.net/attack/6529616.3d-model-hazel Post Artfight Note: This was for Aurpheus , featuring Hazel! As with the artfight description this was a experimental thing for me, were I tried out a more low rez art style. Only one I was able to manage for 2024 artfight too lol. But I enjoyed how it came out though.Ā 
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ansgarr Ā· 4 years ago
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Look at this gorgeous necromancer.Ā  Skin - Clear Hair - Flawless Minions - Dead
I love this boy heā€™s so awesome so of course I had to draw him.
Aurpheus is @reddeaddenialā€˜s dnd character ( Ķ”Ā° Īµ Ķ”Ā°)
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