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Blu's Misadventures on Discord
Brought to you by: this Atlus survey that is available until the 16th
E EM DEE TOO!?!?! As one of the few people who actually liked Etrian Mystery Dungeon seeing this game referenced really caught me off guard...
oh and Persona 5 X was there too
#Blu's misadventures on discord#I can't believe this game was on the survey#long screenshots cause i did the survey on my phone lol#Etrian Mystery Dungeon 2#Atlus#Atlus survey#Blu Blurbs#Etrian Odyssey#Etrian Mystery Dungeon#long post#P5X
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the demand IS HERE
P5X was mentioned in the new Atlus survey. Judging by the track record of previous surveys, it is very likely that this a sign that they're in the process of considering the English Localization/US release of the game.
Please vote here to let them know that the demand is there
#the money isnt#but shhhh#nobody needs to know#persona 5#p5#persona 5 the phantom x#p5x#atlus survey
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#announcements#surveys#polls#atlus#videogames#game developers#wishlists#persona#shin megami tensei#metaphor refantazio#metaphor re fantazio#stylishheartthieves#digital devil saga#unicorn overlord#soul hackers#etrian odyssey#13 sentinels#tokyo mirage sessions#catherine#newgoddessrebirth#persona 5#persona 4#persona 3
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((The Atlus 2024 Player Survey is here! If you live in North America and would like to share your opinions with Atlus, please click this link.
The survey takes approximately 40 minutes. This is one of Atlus’ main ways of learning about their NA player base and the games they would be interested in.))
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Thoughts on Kaneko's departure, the current state of Megaten and etcetera
When scrolling through jpn Twitter, I got reminded of a certain Atlus survey from years ago. For those unfamiliar, Atlus surveys often wonder about how receptive people would be regarding derivative content (spinoffs, remakes etc) of several titles you could think of. Among those that would turn out real were Soul Hackers and obviously the Personas.
[Left: Nocturne, both SMTIV games and Digital Devil Saga as part of the selectable options for a "full remake title" in an Atlus survey from 2020. Right: Shigeo Komori's comment on the future of the franchise in 2022]
The good: the current staff (still) cares enough to attempt to shine a new spotlight on old entries even if some would be deemed less profitable for the current fanbase's standards. The hmm: with Kaneko gone and cementing that "the old days won't return", the shoes become large for newcomers to fit in. Even if one has soul behind the job, the current industry prioritizing long developments and less risky directions makes it tough for them to create even one third of what the original staff was able to do in the same amount of time. On top of it, seeing this huge list of "potential works to get rehashed" almost in a Disney remake vein isn't particularly exciting. SMTIVA was only 4 years old in that goddamn screenshot and you already are throwing the possibility of a remake? Hello?
Non-Persona stuff is so far in-between nowadays that it's hard to write a conclusive piece regarding how far the current staff can go without relying on already established works.
Well... we can comment on the mixed reaction on popular illustrator Shirow Miwa being hired for a "sequel" of Soul Hackers.
The main point of concern here: with one-time artists and non-centralized direction, it becomes harder to achieve a worldbuilding where the worlds of different games smoothly connect together like they did back in the golden era of Megaten.
Recurring characters like Lucifer or Tamaki felt appropriately part of the universe even across different games they were at due to Kaneko's design philosophy of sticking closely to real-life fashion aside having a character's personality and background closely define how they would look staying consistent in the entries he contributed to.
On the other hand, Shirow Miwa was specifically told he should just design on his own instead of working around Kaneko's style that molded the franchise to this day. The feeling that long-time Devil Summoner fans didn't like it due to aesthetic clash was on the air thus contributing on the motives for why the game couldn't grab a significant part of potential buyers.
Before going too deep on this, let's not get the wrong idea: non-staff illustrators being collaborators aren't at all new for Megaten titles. Yasuomi Umetsu for SMT Nine, Suzuhito Yasuda for the Devil Survivor duology, toi8 for Tokyo Mirage, Tatsuro Iwamoto for Dx2, the list goes on. But behind those entries, there's noticeably a lack of commitment prevalent in those decisions. Most are treated as self-contained worlds separated from the world of games Kaneko worked as the main designer, thus they're treated as their own thing instead of another part of the puzzle hence considered "safer to experiment".
Anyone can understand the amount of expectation that such a bold numbered title like Soul Hackers 2, in a subseries well-known for hit after hit like the Devil Summoner series carries above these, however.
Specially when one-time collabs have been shown to carry the risk of underperforming considerably.
[SMT Nine and Tokyo Mirage had the excuse of being in flopped consoles but how lenient can you be to Soul Hackers 2?]
Another recent example of mixed reactions (albeit to a minor degree) were the SMTIV-exclusive demons drawn by Tokusatsu media-related artists Keita Amemiya, Yoshihiro Nishimura and Kyouma Aki: most didn't reappear even for the SMTIV sequel and the few ones that leaped had to be redrawn by Doi, the actual staff artist that took over the role of main character & demon designer thus the face of the current mainline.
[Doi-designed demons such as Chironnupu or Mermaid are the sole examples of SMTIV reps carrying over to other games]
The thing is, SMTIV was the fastest-selling mainline game (even compared to big ones like Nocturne or SMTV) while Apocalypse sold enough to beat Strange Journey's sales. Did it sell well because of the collabs or despite them? Either way, they seem to have decided to stick with style consistency over quantity.
Doi worked under Kaneko for several years before being given the opportunity to produce original designs for the games thus the picture of a recurring staff artist that is deeply involved in how the franchise shaped itself and is well-acquainted with elements that both old and new fans want earns more trust and familiarity compared to one-time contributors.
[It's also important to acknowledge that Doi isn't the only artist retouching art for current Megaten around: Akira Odagaki was the one behind the remake of Strange Journey, with Doi only providing Alex and the exclusive demon additions]
While Kaneko's resigning was understandably a shock for many fans, one cannot argue against his desires towards a career path of more freedom, considering the unstable state that many creatives go through in the game industry, veterans and greenhorns alike:
Is Kaneko a misunderstood genius that Atlus was extremely foolish to let go? Or is he out of touch and will be another Keiji Inafune/Yuji Naka case? Only time will tell. But both things can be true
As a sidenote, Kaneko's interest in shady business practices feels similarly disconnected from reality as something Ishida said in the Soul Hackers 2 interview:
[Nevermind doxxing, bots taking over or drones killing innocent people, guys. Technology turned out to be completely harmless]
What else do we have left?
When talking of style consistency and thought-provoking worldbuilding ties to other titles, mainline SMT as of now stays as the one thing I have been interested on even when under a different team.
SMT5 went through the shortcoming of being another unfinished debut release requiring an inhanced version to truly shine its full potential (which is unfortunate for day1 fans but then again, Nocturne was fully guilty of this for three times).
Kaneko is irreplaceable. But I also enjoy Doi's contributions (alongside Yamai's and Kozuka's) and given the appropriate time and budget, I believe in the potential that the staff responsible for the latest SMTs has in building ground on their own, even regarding new ways of twisting expectations of long-time players and extending the world of SMT to bigger horizons instead of plain soft resets in the continuity.
And at the end of the day, other members of the original staff exist beyond Kaneko and are amazingly receptive to keeping on celebrating the franchise such as Tsukasa Masuko (that recently released a new soundtrack arrangement for Megami Tensei 1&2 funded by Kickstarter) or of course, original franchise creator Aya Nishitani himself that often deepdives into Megaten worldbuilding concepts and theories to the franchise on his Twitter account, even going as far as translating for free the last book of the Megami Tensei novel trilogy for the enjoyment of English-speaking fans.
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Remembering the 2022 Atlus survey, if Persona 3 Reload does well enough, then Persona 2 will be the next on the list to be remade if they actually follow the poll. After that would be Persona 1. It'll be like Persona will be counting down backwards like 3,2,1 if they do that. Just a random thought.
#persona 3#musings of the stars#i'm just rambling a bit#persona 2 innocent sin#persona 1#persona series
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In the Atlus survey I asked for a Yuzuru campaign DLC.
They defeat two cherubim like it's nothing, did they fuse and then unfuse? Did Koshimizu feel so certain about their combined power that he thought it was fine to be separate? He mentions that he feels like a marionette under the protagonist's control, does that mean Yuzuru gave him total control in their nahobino form (again)?
I know it's more likely that they didn't fuse at all yet, but that would mean Yuzuru really took down level 71 demons that acted as plot barriers for Tao and friends. I would like to play that.
Alternatively,
A) The remaining Amatsu and even some Kunitsu are in the area. Maybe Koshimizu called in some favors?
B) Koshimizu knows how to kill angels at the molecular level. He just needs a few minutes to find a loose thread to pull at.
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The ATLUS survey this year is including people from the US of A.
There is no such thing as fruitless or pointless when it comes to making your voices heard. This is the best opportunity we've got to let ATLUS know about how much FeMC matters to us and how much we want her back. If you're in the US and have the time, I'd suggest filling this out and sharing it. It doesn't take too long, and it just might help.
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you americans better get your shit together on that atlus survey and get FES imported for me.
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Persona 5 X News Article TL
(Translation of this article. I hope the translation is accurate.)
Take your heart! The first Persona 5 Mobile game “Persona 5: Phantom of the Night” (referred to as P5X) has been announced.
Officialized by SEGA with participation from ATLUS, Black Feather Studio under Perfect World Games has created the first mobile phone game of the Persona 5 IP: “Persona 5: Phantom of the Night” (referred to as P5X), which is now open for registration! As a new entry in the P5 series that has entered mobile for the first time, P5X is not only committed to using the stylized audio and visual performance of the IP, but also accounts for the audience of mobile phone users, aiming to create a P5 mobile game that will appeal to the aesthetics of young people.
[The game trial registration has officially opened. The magnificent performance has begun!]
“Persona 5: Phantom of the Night” has unveiled the official website, its platforms, and the city and Metaverse. Players can now go to the official website of the game to register for the trial. If the relevant information is filled in and submitted, it will be considered a successful registration.
New Characters! Subtitle: Take Your Heart!
[The First test run will be on March 29. Currently, tester recruitment is open.]
Players who complete the “Infiltration Test” recruitment survey will have the opportunity to test the game! In addition, some test oppurunities will be issued through Weibo, the official WeChat, BiliBili, Perfect World Games community, and other platforms.
The original Phantom Thieves are here, too.
[A New Chapter of Persona 5: Embark on a New Adventure]
This game will focus on the theme of “Desire” and tell the story of youth who have awakened their Persona in an era of “low desire.” The mysterious long-nosed man, the strange underwater room, the owl who can speak…these seemingly unrelated things have been linked together because of one moment…
“Desire” awakens the Persona (Subtitle: “Thou art…..I!” v. “Thou art I!”) [Soejima Shigenori designed the new protagonists’s design]
The protagonist and their unique Persona are designed by Soejima Shigenori. As a character designer of the ATLUS art team, he designed some beloved characters from Persona 5. The protagonist for P5X has also been carefully designed by Soejima Shigenori after consulting material and is a design worthy of the Persona series.
The new protagonist and new Persona designed by Soejima Shigeki
[Rich Urban gameplay, exciting Palace heists]
Enjoy living the double-life in P5X! Players take the role of a student who takes classes seriously and works hard during the day. In their spare time, they can also play baseball, invite friends to the move theater, and overall experience the bustling city life. After school, they will head into the Metaverse, exploring different palaces while summoning their Personas in high-intensity and heart-racing battles.
Student life in the day, Metaverse heisting in the night
[About Persona: Phantom of the Night]
“Persona: Phantom of the Night” (referred to as P5X) is the first mobile game in the Persona 5 franchise, authorized by SEGA, supervised by ATLUS, and created by Perfect World Games. This story takes place in the world of Persona 5, staying true to the cool style of the original while creating a new, exciting experience with new characters and an original plot! The game follows the original’s “Japanese Student Experience and Metaverse exploration” while providing Persona 5’s “Turn-based Battle and Role Playing Game” gameplay experience.
Check out the official website here!
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P3P Top 10 Fan-Voted Songs Video
So as you may know, in December Atlus ran a survey in Twitter where we could vote for our favorite songs. Along with our votes, we could leave a comment explaining why we love the song we chose. Some of these comments would be featured alongside the results in a special video narrated by "DJ Aigis".
Well, that very special video was released today and... the funniest thing just happened.
Needless to say, Memories of You won 1st Place. But, surprise! My Aikoto comment was one of the ones featured!
Hearing this song makes me want to cry. Seriously, Aigis' bond with the Protagonist is the best!
It was so unexpected that I almost paused the video out of sheer shock. I wasn't even sure if it was indeed mine or if someone else just said something very similar, good thing I still had the tweet😂
Aside from that, Aigis got a special sad sprite when announcing Memories of You.
The First Place goes to Memories of You. This one is a very special song for us as well...
Koromaru: Bark! Aigis: That's right, we wouldn't dare to say more than that.
This is because they were careful not to spoil the end of the game and the last battle. The other songs that Aigis considered "special" were Burn my Dread - Last Battle - and The Battle for Everyone's Souls.
You can watch the full video HERE!
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i usually watched playthroughs and ive never made it past sae's palace to experience that shuake adoration but now that im playing p5r on my friends playstation im excited to see what the hype is abt ᕙ(⇀‸↼‶)ᕗ
AND WHAT KIND OF QUESTIONS DOES THE SURVEY ASK YOU TO HAVE P5 AS AN OPTION?? I THINK IT ONLY HAPPENED TO ME LIKE ONCE BUT I DONT TRUST MY MEMORY
-🍄
OH U SO GOT THE RIGHT VERSION TOO CAUSE P5R IS YHE VERSION WHERE ATLUS ACTUALLY DID MORE TO THEIR RELATIONSHIP THAN THE OG VERSION YAAAAAH
as fkr the survey I don't remember but I know I've seen a handful of P5 options as the answer so now I'm on my knees begging for a CRUMB.
#narus' message corner#🍄 anon#PLEASE#STAR RAIL COULD HAVE THEM I DONY MIND#STAR RAIL FITS THE CRITERIA P L E A S E
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Me with the new Atlus Survey
Atlus: We’re doing a survey again! Me: Oh I’ve been waiting for this. >:3c Atlus: How did you like the P4G/P3P remake? Me: Hmmmmm, pretty good, P3P had some issues, but for that price it’s not horrible. Atlus: Oh cool, what about P5/R/S- Me:
Atlus: Oh....hmmm....I see. Well then, thoughts on P5T? Me: I’m liking the art style, looks promising, guess we’ll wait and see. Atlus: Huh? Oh, ok. And P5X? Me: I’m not really a fan of gatcha games, but I do like the vibe of this so far! I hope you implement more chars, even if they are cognitions. Atlus: ???? O-oh I see....I thought you didn’t like P5-oh...well, nvm. P3! You like P3. What are your thoughts on P3RE? :D Me:
Atlus: :D ...... D: But I thought you liked P3.... W-well how about filling out this 300 char portion at the end- Me: Tell me, would you like one new asshole? Or two? Ah doesn’t matter, I’ll give you three. Atlus: D:
#*you know rip them a new one/new asshole?#....explaining it in case it goes over people's heads u_u#silly tumblr#silly salt#p3re salt#i believe in giving games a chance!......remakes are a little more of a gray area tho!#P3Re NEED to have a reduced price if they plan on Answer/FeMC DLC#that's the only think that'd be forgivable#just doing a drive by bitching before going back into the void TT0TT#(I have answers to replies/asks in my drafts I swear I'll finish sometime later)
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New Atlus North American Survey Asks Whether You’d Play Persona 5: The Phantom X https://noisypixel.net/new-atlus-north-american-survey-asks-if-you-would-play-persona-5-the-phantom-x/
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Another Atlus survey is on its way soon it seems, and supposedly it'll include questions about Persona 5 The Phantom X.
I'll share the link when it goes live but please do fill it out.
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Oh my.
Persona 3 and 2 are tied for the most wanted remake. Yes, Hopefully, Atlus would take it as a hint of how much we want these games to get a remake.
Then you got people like this. 😑
Every single time P3RM even gets discussed people like the user above always say this. But if you want to know so bad, I'll tell you. Everybody has different reasons, but this is mine.
Just like your favorite is P1, mine is P3. It was the first game I've played in the series, a matter of fact. It was the first game I had heard of the series. I liked everything about it, the music, the cast, the story, everything.
The movies were the animations I wish the game had but otherwise this was still a great game.
Why do I want a remake over P1? Well, I don't want a remake over P1 because that wasn't what the survey asked. I just want a remake of my favorite Persona game, to finally be able to play again on my ps4 will be sweet. I don't know why Persona 1,2, 4, and 5 fans get like this every time 3 gets bought up. Just raining down everyone's parade. Honestly, I don't know why you would want to ask that question in the first place; the survey speaks for itself.
I've read the comments too, and people were saying we just got a port. Lol, Believe it or not, P3P isn't the Persona 3 game we wanted. Some, yes, but not all.
Having Shinjiro in HD won't be enough for you because you don't want a P3RM in the first place. After all, you think that will lessen the chance of YOU getting a P1 remake. I don't care if you or anyone else think we don't need one, as long as Atlus knows that's all that matters.
#persona 3#persona series#persona 2#persona 5#persona 1#persona 4#p3p#remakes#top spot#Atlus survey#Atlus#Game#Why can't I have Makoto yuki in HD?
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