#Astral advent
Explore tagged Tumblr posts
reginrokkr · 7 months ago
Text
Tumblr media
Tag dump repost #2
◟༺✧༻◞ τόμος α: αναμνήσεις από μια χαμένη ζωή┊kingdom of celestia.┊
◟༺✧༻◞ τόμος β: descensus in regnum tenebram┊kingdom of khaenri’ah.┊
◟༺✧༻◞ τόμος γ: αγκασμένος στην αθανασία ┊aftermath of disaster.┊
◟༺✧༻◞ τόμος δ: ψάχνοντας τη χαμένη μοίρα┊to the journey’s end.┊
◟༺✧༻◞ τόμος ε: ανακαλύπτοντας την αλήθεια┊100 years of penance.┊
◟༺✧༻◞ τόμος ζ: ενδιάμεση της ανθοφορίας┊way of the prophet.┊
◟༺✧༻◞ τόμος η: μαρασμός της αφάνειας┊twilight’s prologue.┊
◟༺✦༻◞ τόμος θ: λυκόφως οι θεοί που πέφτουν┊advent of ragnarök.┊
◟༺✦༻◞ chasing luminous river of stars ┊noctilucent crossroads.┊
◟༺✦༻◞ rupture of the everlasting darkness ┊astral reverberations α.┊
◟༺✦༻◞ rupture of the everlasting darkness ┊astral reverberations β.┊
◟༺✦༻◞ where edges of eternity collapse ┊aetherial crisis.┊
◟༺✦༻◞ αμφόρευς ∞: ανασυγκροτώντας τα νήματα της μοίρας┊land of eternity.┊
1 note · View note
twilightichor · 10 months ago
Text
Tumblr media
Tag dump repost #2
◟༺✧༻◞ τόμος α: αναμνήσεις από μια χαμένη ζωή┊kingdom of celestia.┊
◟༺✧༻◞ τόμος β: descensus in regnum tenebram┊kingdom of khaenri’ah.┊
◟༺✧༻◞ τόμος γ: αγκασμένος στην αθανασία ┊aftermath of disaster.┊
◟༺✧༻◞ τόμος δ: ψάχνοντας τη χαμένη μοίρα┊to the journey’s end.┊
◟༺✧༻◞ τόμος ε: ανακαλύπτοντας την αλήθεια┊100 years of penance.┊
◟༺✧༻◞ τόμος ζ: ενδιάμεση της ανθοφορίας┊way of the prophet.┊
◟༺✧༻◞ τόμος η: μαρασμός της αφάνειας┊twilight’s prologue.┊
◟༺✧༻◞ τόμος θ: λυκόφως οι θεοί που πέφτουν┊advent of ragnarök.┊
◟༺✧༻◞ chasing luminous river of stars ┊noctilucent crossroads.┊
◟༺✧༻◞ rupture of the everlasting darkness ┊astral reverberations α.┊
◟༺✧༻◞ rupture of the everlasting darkness ┊astral reverberations β.┊
◟༺✧༻◞ where edges of eternity collapse ┊aetherial crisis.┊
1 note · View note
dizzy-dudd · 6 months ago
Text
🦋 A Star is Born 🌟
On one winter’s night, as the cold wind blew, Meta Knight looks up into the sky atop the towers of Castle Dedede.
“A star shines bright in the skies of the north, prophesying the birth of another astral starborn. It has been a very long time since an event such as this has occurred, when Kirby made their way to this planet during a spring breeze, but that felt like eons ago.
I wonder why the galaxy believes it needs another one of us again, is there another threat that has yet to put our land in peril? Is there a danger that lurks in the dark once more? Whatever it is, it is clear that there is a reason for this occurrence.
I wonder what you will be like when you arrive. Will you be kind and compassionate like Kirby? Will you be strong and heroic like Dedede? Will you be as brave and considerate as Bandana?
Or will you threaten this land once more like dark matter did years ago?
Will you wish to care for and nurture this land? Or will you wish upon its destruction?
Nay, I mustn't let such thoughts plague my mind, I must stand firm and observant in my judgment…
…and yet I just cannot wait for you to arrive, young one.
I raise my mighty blade in the air for you, awaiting the advent of a brand new star.”
Meta Knight ⚔️
Tumblr media
Table of Contents | Chapter One >
27 notes · View notes
gatheredfates · 1 year ago
Text
Tumblr media Tumblr media
ALAICE DEVERAUX
Nicknames: Not applicable. Age: Twenty-one. Nameday: Twenty-Seventh Sun of the First Astral Moon (apparently I gave her my birthday, so that might change!) Race: Duskwight Elezen. Gender: Cis female. Orientation: Straight? Profession: Lady of the House of Deveraux and Dubois, last remaining survivor after the Dragonsong War; apprentice baker and occasional confidant to Firelight Trading Company.
PHYSICAL ASPECTS
Hair: A light blue, leaning more into teal. She tends to style it in loose curls around her shoulders. Eyes: She is heterochromatic! One eye is teal, the other is a steel grey. Skin: Pale with a silvery undertone; it tends to reflect whatever light hits it, rather than possessing it's own distinct colour. Tattoos/Scars: None of any note.
FAMILY
Parents: Lord and Lady Deveraux, dead by Alaice's sixteenth year. It is said that Lord Deveraux attempted to defend his wife from the dragons before he was engulfed in flames. No remains of her mother have been found. Siblings: Not applicable. Grandparents: Not applicable, more unfortunate souls lost to the war. In-Laws and Others: Alaice has a child from her first marriage, a daughter called Alyna. Her husband, Draeir Dubois, died under mysterious circumstances in the months preceding the Ishgardian/Dragon peace treaty, bringing no end of speculation from gentry and smallfolk alike. Some suspect his desire to expand his house beyond Foundation's spires drew ire from the High Houses and he was made an example of. Others suspect a more... intimate cause. Without a murder weapon or obvious intent, none can deduce a proper suspect.
She is particularly close to @riftdancing's Siyoh Mari who, whilst not understanding a lick of Ishgardian gossip, will happily entertain the confusion over a cup of tea as Alaice dramatizes. This leagues better than Elandervier who told her she'd 'rather chew on a voidsent's ass' and leaves at the very mention of anything to do with the city. She has an extremely complicated relationship with the other Elezen due to their mutual upbringings, trauma and reconciliation.
When Firelight is conducting business in Ishgard, she can be seen at its patriarch's side helping him navigate the intricacies of the city. Pets: Unless you count the many birds that have taken residence in her gardens, not applicable.
SKILLS
Abilities: Alaice is ice-aspected to a dangerous degree, and it's an element she has always tried to keep under wraps for fear of heresy and expulsion from the Holy See. As a result, the magic is unpredictable and emerges as a by-product of extreme situations/emotions. Only a select few people know she possesses such an ability. Hobbies: Like all ladies of her standing, Alaice was given a proper education including tutelage in deportment; music, song and dance; needlework and painting — among other gentle pursuits. She has a particular affinity for bird watching and, in the advent of her husband's death, has sunk herself readily into her little business as a baker.
TRAITS
Most positive trait: Alaice possesses a remarkable capacity for trust despite her confinement and husband's abuse. Worst negative trait: Her naïvety. As a woman constricted by the societal expectations of Ishgardian women, Alaice knows scarce little about the world around her — or even Ishgard proper. It is something she is working constantly to undo.
LIKES
Colours: Blue, white, silver, gold and shades of brown. However, given Ishgard's proclivity to the cold, any colour that can break through the sheen of snow is a welcomed addition in her eyes. Smells: Anything floral and/or citrus. These are not necessarily smells she will wear, but remind her of a time before the Calamity when the climate of Ishgard was better suited. She's also partial to vanilla, almond and loves the smell of rain. Textures: Knitted wool and smooth glass (or ice, though she tries not to think too much about it), the gentle prick of pine and the grooves in wood and stone. Drinks: Champagne, white wine and mead. She's also discovering some enjoyment of red wine, stay tuned if she gets more extreme!
OTHER DETAILS
Smokes: Rarely. She smoked recreationally after her parents died, a sort of 'dare' from the other ladies in her company, and took it up in secret as a way to release anxiety in the early days of her marriage — away from the prying eyes of her husband. Alaice quit after becoming pregnant with Alyna and hasn't taken it back up due to associating it with those negative experiences. Drinks: Semi-regularly. Much like smoking, she quit entirely when she got pregnant and tends to only partake as a social nicety. She can acknowledge where she was falling into unhealthy patterns when she was married and tries not to go back to those places. Drugs: Not applicable. Mount Issuance: Not applicable. Alaice was fed on the indoctrination by her husband that is not a lady's place to traverse, but that men should come to her. If she is needed for Firelight Business she will be escorted by their couriers, but she has no vehicle of her own. Been Arrested: No. Being a suspect was traumatic enough. Why would she kill her lord husband?
Tagged by: @eriyu — at least for this one! I'm going to try and do one character per tag. Tagging: @thefreelanceangel, @hythlodaes, @piyopikamika, @sealrock, @thevikingwoman & @yloiseconeillants! If you'd like a chance of being tagged, you can like my permanent interaction call here!
38 notes · View notes
dailycharacteroption · 1 year ago
Text
Roleplay Ramblings: New Elements part 1
Tumblr media
Intro
In the past not just Pathfinder, but even Dungeons and Dragons, there has been a baseline assumption that the four elements of western elementalism were the “true” elements of creation.
Sure, Pathfinder did have wood, metal, aether, and even void elementalists out there in the world, drawing upon not just the Chinese Wuxing, but also the expanded western elements and even Japanese Godai, respectively. However, these were generally considered not “true” elements since those that drew upon them do not call upon an elemental plane. Metal is just a group of themed spells and doesn’t even have independence from the earth element for kineticists, wood draws upon the First World, Aether draws upon both the ethereal and astral plane, and Void… well, we’re not really sure how that one works at all drawing not just from negative energy, but also concepts of stillness and serenity. All together, they represent unique ways to tap into magic… but they still are only elements in name.
…Or so we thought.
With the advent of Rage of the Elements, it became revealed that the elements of Metal and Wood were indeed real, but had been inaccessible for an unfathomable length of time due to the treachery of the Elemental Lords.
Fans of Pathfinder’s lore will recall that the four “evil” elemental lords of the familiar elements imprisoned their “good” counterparts inside magical gemstone artifacts, The Moaning Diamond, the Garnet Brand, the Untouchable Opal, and the Gasping Pearl. All in a bid of an alliance of power between the four as they ruled the planes.
However, doing so had an unusual side effect in that this imbalance of power actually literally unbalanced the planes on a cosmic scale, shunting both the planes of Metal and Wood out of alignment with the rest of the multiverse, seeming to vanish entirely as the borders of the planes they once rested between closed in with their new neighbors.
However, after the goodly elemental lords were freed one after the other, thanks in no small part by planeshopping members of the Pathfinder Society, the balanced was restored and the two planes have begun creeping back in, freed from their isolation as their residents and wonders marvel and are marveled in kind by the cosmos they have rejoined.
These two planes have elemental lords, genies, and elementals of their own, a whole ecology that parallels the other planes but also prove unique in their own right. Presumably, the two more destructive or antisocial of the elemental lords of metal and wood were not included in the original conspiracy due to their comparative lack of malevolence or thirst for power compared to their contemporaries, though that isn’t to say they don’t have their quirks.
To describe them briefly, (in preparation for further entries this week) the Plane of Metal is a place of change and creation, of forged form and function, of art and science, of creation, but also destruction, for while many wondrous things can be created from the harnessed metals and materials, they are also associated with destruction, not just for metal’s association with weapons, but also the fact that nothing that is created can last forever, and all metal succumbs to rust and corrosion eventually.
Meanwhile, the Plane of Wood is a place of cultivated order, for while it is a place of constant genesis and life, rarely if ever does it grow without some for of guidance, either directly from sapient beings or simply by the nature of the plane itself. It is a place of fractals, plants growing on plants growing on plants all the way down and all the way up to perceptual infinity. But it is also a garden where wonders are cultivated, harvested, and crafted, with many elemental beings being literally carved into shape from the living essence of the plane. Very different indeed is this plane when compared to the wild verdant nature of the First World.
These planes were introduced in Second Edition, and everything about them rules-wise has been written with that assumption… But maybe you prefer First Edition, and want to see how the return of these planes can be realized in that system? Well, that’s what we’re going to look at this week! Some things won’t need much work, but others will require a bit more, but we’ll explore it all the same. I hope you’re looking forward to it!
23 notes · View notes
kyzveryown · 1 year ago
Text
OBSERVATIONS: KH MISSING LINK BETA #III
I’ve returned with another Observations for the third Kingdom Hearts: Missing Link closed beta. Like the second closed beta, there wasn’t much in terms of story which is to be expected. Below is a list of notes, thoughts, and observations I wrote down as I was watching the story cutscenes.
[Note: For context, I’m differentiating the versions of Scala ad Caelum from KHML and KH3/DR from the other. So, "α-Scala" refers to the KHML version, "β-Scala" refers to the KH3/DR version. Lastly, I call Brain "Blaine". It's just a preference.]
— It seems like the Founders (presumably) were able to track the temporal paths (the paths in which they're traveling through time) of the Union Leaders after they departed from the Ark before Daybreak's collapse. A "connection point" was mentioned so based on that, there can be two possibilities to explain what might've happened; the Ark's pods had a set destination and were supposed to arrive at the same point but didn't due to some unforeseen circumstance. Or the Ark's pods each had separate destinations and the Founders weren't expecting their temporal paths to be that spread out (basically, they were expecting them all to arrive roughly around the same time but not decades apart). This could mean that each pod traveled through time at different speeds. That would explain why they all arrived at different points in time. However, given what we know about the mental and physical effects of time travel via the pods, I'd say it's the first possibility. — Blaine and the Player seemingly arrived in α-Scala at the same time? The Founders (presumably) were anticipating Blaine's arrival, but not the Player's. So, that makes the Player an anomaly which is suspicious considering when, where, and how they initially died. How did their soul/heart even get back? — I wonder what the black feather represents. Maybe there's a secret society in α-Scala that worships and/or follows the path of darkness. It'd be interesting if that ends up being true. — I remember someone over on Twitter saying the Organization XIII-esque twins standing on the rooftop reminded them Kadaj and Loz from FFVII: Advent Children and now I can't unsee it. — The twins are tracking the Player (and possibly Remus) for some reason. I wonder why? Also, that short scene with them on the rooftop reminds me of KHIV reveal trailer. It mirrors the part where you see the Master (presumably) and the other hooded figure watching Sora fight the Kaiju Darkside. Of course, there's the possibility that neither of the black coats are The Master. Could be someone else entirely. — Nept definitely knows more than he's letting on. It seems like he has the power to either alter or erase memories and based on that one specific shot, that power may have something to do with his eye(s). This is a huge reach but maybe he has a Gazing eye? It wouldn’t be all that surprising if someone other than The Master had one. The Gazing eye could be something like a gift or a curse bestowed upon someone from a higher power (*cough FFXIII). It’d be interesting if that’s the case. — Looks like my "astral plane could be a chaotic realm" claim isn't too far off. I'll reserve my thoughts on that and wait for more information. If that turns out to even be somewhat true, then I’m going to have A LOT to talk about. Trust me, I am itching to write about that, but I’ll be patient.
And that covers all of my thoughts for now. Still patiently waiting for the game to release (again, whenever that’ll be).
23 notes · View notes
theblindarcher · 2 years ago
Text
Tumblr media
Advent Protocol engaged
GBA FE inspired portraits of the Astral Chain protagonists / Akira Howard made to commemorate the game's third anniversary.
Fun fact; this got liked and RT'd by Takahisa Taura on Twitter. That absolutely blew my mind when it happened.
117 notes · View notes
fat-slobby-jojo-girls · 2 months ago
Text
Okay one thing im loving about this deep dive into the lisa lisa light novel is the names of stands being after novels.
Plus it adds onto world building ALOT with the advent of stands in South America
Stand abilities are called "la Maravilla"
While the physical bodies summoned by stand users are each called something different depending on the country-
Monstruo, Fantasma, Astral
Also Joseph came up with the name stand by listening to a song on his walkman
(thus its adopted by the speedwagon foundation)
So like I know these novels aren't exactly Canon but man... I like it
2 notes · View notes
officialurban · 2 months ago
Text
The Egyptian Book of the Dead - FREE NotebookLM Deep Dive
Tumblr media
Additional Deep Dive /w More Sources
Source Materials Available for FREE in Urban's Library Telegram Group!
Additional Notes
Egyptian thought, as presented in the sources, contained layers of meaning, with outward forms for the general populace and deeper, hidden doctrines reserved for the initiated. This distinction between the public and the secret is a key element of the esoteric and occult nature described.
The Mysteries and Secret Doctrine:
The Mysteries were central to Egyptian esoteric tradition. Major centers included Memphis and the rites of Isis, Osiris, and Serapis.
These Mystery systems aimed to realize man's place in the universe and the divine scheme. They involved instruction in geometry and philosophy.
The Secret Doctrine is described as the underlying esoteric wisdom, hidden in symbols, fables, allegories, and philosophy. Much of Egyptian literature is considered cryptic, with meaning concealed beneath familiar words.
Initiated priests and philosophers held sublime notions about the Divine nature in secret.
Initiation:
Initiation was the path to access the secret doctrine and spiritual worlds. It was fundamentally altered by the advent of Christ.
The principle of initiation is man's ability to ascend to the spiritual worlds during life and learn about them.
This process involved developing supersensible organs of vision in the higher bodies (astral and etheric) through specific concentration and meditation exercises. These exercises imprinted lasting impressions on the astral body, which then stamped them onto the etheric body, leading to the illumination needed to perceive the spiritual world.
Initiation included a series of trials characterized by courage and fortitude, such as purification, fasting, prayer, difficult journeys over rough roads, passage through darkness, encountering wild beasts, and symbolic passage through the elements (Earth, Air, Fire, and Water).
The candidate was often blindfolded or hoodwinked to symbolize disciplining the physical senses to perceive spiritual things.
Imprisonment in a subterranean vault was part of the process, symbolizing the body as the soul's sepulchre and mortal life as a prison, with initiation offering release.
Initiation involved degrees and receiving a new name and instruction in the order's symbols, history, and recognition signs.
The Hierophant or keeper of the gate, seen holding a scourge, represented nature's law and the principle that spiritual truths are their own guardians, only accessible to the worthy based on their integrity.
One aim was to recapture the pure flow of the astral body, allegorically represented by the quest for the Golden Fleece.
Initiates of earlier times could learn directly from shades in the spiritual world.
Mystical Interpretation of Myths and Symbols:
Ancient myths and sagas were viewed as pictures of cosmic facts. There were no symbols or legends that were not first seen in vision.
The fable of Isis and Osiris is a prime example of symbolic narrative, often interpreted as a "Dying God" myth prototype for human regeneration.
Interpretations include the conflict between Osiris and Typhon representing the constant warfare between constructive and destructive principles or order/harmony versus disorder.
Osiris can be understood as the personification of Truth, destroyed by evil (Typhon), or as the Secret Doctrine before it was lost.
His body being torn into pieces (fourteen) and Isis's search for the parts symbolizes the scattering of truth and the effort to recover it.
Isis herself is interpreted as signifying knowledge.
In the initiation crypt, the mummy case of Osiris represents physical existence and man's nobility overcome by his animal nature.
Typhon (the adversary) sits on an infernal throne in the initiation ritual; Orus (Horus, the avenger) battles and overcomes Typhon, symbolizing the victory of spiritual powers over perversion. This tableau also served as a warning against breaking vows.
The Soul and Afterlife (Metaphysical Aspects):
Egyptian belief extended beyond physical death, including the reconstitution of family life and recognition in the Other World.
Sources describe states of consciousness after death:
Kamaloka: The state where the spiritual being is still held by the astral body, retaining desires cultivated in the physical body but lacking the means to satisfy them, leading to suffering until these cravings are overcome.
Devachan: The state following Kamaloka, where the soul prepares for a new life, no longer primarily connected to the physical world, feeling like a limb of the entire spiritual world.
The Devachanic consciousness became progressively darker and more shadowy from the Persian period to the Greco-Latin time as humanity became more engaged with the physical world.
The Mysteries existed to illuminate this consciousness through initiation.
The Christ impulse is presented as a later means of illuminating the consciousness after death, providing a force to prevent spiritual death. Great earlier figures like Buddha and Hermes were seen as harbingers of this.
The Underworld (Tuat/Duat) is described not just as a physical location but also as the realm of the Mysteries, where Osiris lives as the god of the hidden fane beneath the earth, representing the subjective sphere of man's inner life.
Magic as a Spiritual and Material Force:
Magic was deeply interwoven with Egyptian religion, influencing views on temporal and spiritual matters.
It encompassed magical names, spells, formulae, figures, amulets, and ceremonies with "words of power" (hekau), intended to produce supernatural results.
While some magic was for nefarious purposes, it also served legitimate ends, benefiting the living and the dead. In religious texts, magic was a "handmaiden of religion".
Magical texts, including portions of the Book of the Dead, were intended to produce specific material results (e.g., health, obtaining favors) and spiritual outcomes (e.g., living among the living, seeing Osiris, having air in the nostrils, avoiding death).
The use of figures (wax or otherwise) was based on the idea that they could contain or represent spirits, and performing ceremonies over them could influence people or events, embodying dramatic actions like those in myths (e.g., Isis saving Ra).
Knowledge of names (of parts of a net, for example) was crucial in magical spells for protection and escape from dangers.
Later periods, particularly the Graeco-Roman era, saw the development of the Graeco-Egyptian magical papyri, which blended Egyptian magic with influences from Greek, Hebrew, and Syrian traditions. These texts sometimes used strange ingredients with secret or symbolic meanings.
Magic books were considered vital to society's functioning.
Beyond practical aims, magical techniques could be used for spiritual ends, such as theurgy, the summoning of divine manifestations, seen as a profound spiritual experience and a secret method for initiates to encounter and unite with the divine. Egyptian priests were renowned for this. Instruction in magic could be a preliminary step in the mysteries of the universe.
Divine Nature and Cosmology:
Egyptian philosophers had sublime notions about the Divine nature.
Gods were understood mystically by initiates as vast beings rooted in eternal principles, sustaining the universe through emanations. To the profane, they were symbols taken literally.
Deities like Amun were described in ways that suggest transcendence, being "hidden," "unknowable," "farther than the sky," and "deeper than the Duat".
Some texts explore concepts related to triads or trinities.
Connection to Later Traditions:
Later traditions, particularly Gnosticism and Hermeticism, show significant connections to Egyptian concepts.
Hermes Trismegistos, the Greek adaptation of Thoth, became a central figure in Hermetic writings. These blended Egyptian religious ideas with Persian, Gnostic, and Jewish mythology, expressed through Hellenic philosophy.
Gnostic documents from Nag Hammadi also exhibit strong connections to Egyptian and Hermetic thought, addressing themes like the descent of the soul, the demiurge, and the pursuit of esoteric knowledge.
The practice of treating funerary texts like the Book of the Dead as the basis for initiation rites has ancient precedents and influenced how later European cultures imagined ancient Egypt.
In summary, the sources reveal a sophisticated system of esoteric knowledge and metaphysical beliefs underlying the public face of Egyptian religion. This included complex initiation rites, symbolic interpretations of myths, beliefs about the post-mortem journey and consciousness, a view of magic as a potent force for both material and spiritual transformation (including theurgy), and concepts of the divine that bordered on transcendence. These ideas also played a significant role in shaping later Western esoteric traditions like Hermeticism and Gnosticism.
2 notes · View notes
13daysadvent · 1 year ago
Text
Tumblr media
A multi-winged Blot is here to reveal the 2024 theme: 👿 Demons & Divinity 😇
No matter how many eyes they have, all creatures good and evil will be featured in this year's digital zine & advent calendar!
Apps for this year are now open!
Zine/Merch Artists: https://forms.gle/7v8AiTbXGGM31xAo6
Writers: https://forms.gle/UDPT4vZzp83VU3yD6
Other Creatives: https://forms.gle/4aBiZvCfDAZ1zyxH9
Looking for a little more detail on the 2024 "Demons & Divinity" theme? A full write-up on this year's theme can be found below the cut! 🔻
For demons/demonic beings we are looking for typical representations of malevolent supernatural entities across religion, folklore, and mythology. This can include things such as demons and fallen angels seen in Judeo-Christianity, natural evils personified as gods or spirits, underworld entities that rule over the realm of death, mischievous tricksters, and beings of chaos representing disorder and destruction.
For divinity we are looking for representations of benevolent beings that may or may not dwell on upper planes. This can include representations of God or angels seen in Judeo-Christianity; celestial entities that dwell in or are associated with the heavens/astral realm, stars, or the cosmos; entities that rule over life and rebirth; and beings that gather power through worship and mass belief.
The above are merely examples and not a hard list to be followed. What we are not looking for, on that note, are things that fall more under the classification of cryptids. If you've already applied and this has given you new ideas, remember that our forms are always editable.
If you have any questions please don't hesitate to ask! And remember to stay spooky, buddies!
16 notes · View notes
altocat · 2 years ago
Note
It would appear I have been summoned again lol. I am currently trying to talk with Japanese players about Sephiroth’s voice lines in EC and I really can’t recommend looking into the discussions on the LifeStream website enough—especially if you guys are curious about this stuff.
For instance, here are the names and Japanese names of Seph’s weapons and attacks so far!
Localization notes:
Limit Breaks
Astral Gate (星門, Seimon, lit. "Planet's Gate" or "Star's Gate")
Ardent Flare (アーデントフレア, Ādento Furea)
Weapons and Abilities
Nameless (無銘, Mumei)
Telluric Fury (動地, Dōchi, lit. "Shaking Land")
Edged Wings (斬り羽, Kiriha, lit. "Cutting Feather," a euphemism for an excavation site)
Aerial Frostblade (氷翼急翔, Hyōyoku Kyūshō, lit. "Cold Wings Swiftly Soar")
Glaireid (グライレイド, Guraireido, lit. "Gli-Raid," Glide+Raid)
Sweeping Slash (孤斬, Kozan, lit. "Lone Cut")
Aonibi (青鈍, Aonibi, lit. "Dull Blue")
Frenzied Stance (荒天のかまえ, Kōten no Kamae, lit. "Stormy Weather Stance")
Northern Lights (ノーザンライツ, Nōzan Raitsu)
Radiant Aurora (極光, Kyokkō, lit. "Aurora")
Prototype Crimson Blade (試作・紅蓮太刀, Shisaku: Guren-tachi, lit. "Prototype: Crimson Tachi")
Firaga A
CC Alloy Sword (CC合金刀, Shi-Shi Gokin Katana, lit. "CC Alloy Katana")
Thundaga A
Mythril Type-0 Katana (ミスリル0式打ち刀, Misuriru Reishiki Uchigatana, lit. "Mythril Type-0 Uchigatana")
Steadfast Stance (不動のかまえ, Fudō no Kamae, lit. "Immovable Stance")
Shinra Blade: Model I (神羅刀壱号, Shinra Katana Ichigo, lit. "Shinra Katana No. 1")
Shock Blast (ショックブラスト, Shokku Burasuto)
Gear
Shinra's Hero (神羅の英雄, Shinra no Eiyū) - Default; pairs with Nameless
Edged Wings Training Garb (羽刃の修験装, Kiriha no Shugensō, lit. "Cutting Feather Ascetic Garb") - Featured; pairs with Edged Wings
Aeroglider (グライディングスーツ, Guraidingu Sūtsu, lit. "Gliding Suit") - Voucher; pairs with Glaireid
Some curious details include: Sephiroth’s training garb’s name, “cutting feather,” is apparently a euphemism for an excavation site, and though not mentioned here, that Japanese name “kiriha” is the name of a famous sword, kiriha sadamune. This sword was forged by one of the sons of Masamune. A cool detail.
I find it interesting that Sephiroth’s default set could be run together as “Shinra’s Nameless Hero” too.
Sephiroth’s training garb also seems to be a very strict get-up if we go by Japanese. It is his “ascetic garb” which has the implications of something you wear to practice strict self-denial and discipline, almost like a monk.
People have been discussing some other great details on the LifeStream forums since the new Ever Crisis chapter—especially about Seph’s Nibelheim meltdown being his literal “Limit Break” as a person, and why that changed the name of that very attack to “Hell’s Gate” after it summoned the fires of Sephiroth’s wrath.
People also noticed how much Jenova in Advent Children’s opening looked absurdly close to the picture of Lucrecia AND Sephiroth in general. Ever Crisis is really giving us a ton of insight. I will keep sharing with you guys the more I talk to the Japanese players and my friends. I am just a lurker here but I feel like certain great tidbits of info are being missed, so I will do my best to share. I will also try to get those voice line translations!!
You're amazing. Thanks so much for all your valuable insight! I personally find this stuff pretty fascinating.
40 notes · View notes
lunatic-fandom-space · 2 years ago
Text
Ayyyyyyy Ive been tagged by @vanilla-poisons, this is 9 People You'd Like To Know Better
Three Ships: Alfred/Herbert of Tanz der Vampire, Puzzleshipping (Yami/Yuugi) of Yu-Gi-Oh! Duel Monsters, Keyshipping (Astral/Yuma) of Yu-Gi-Oh! Zexal
First Ever Ship: Arazhul_HD/Chaosflo44 who are two Minecraft Youtubers, I usually dont like to count rpf ships because it embarasses me a little but mcyt rpf was my first fandom and that was my first ship. Also, my first non-rpf ship was Bill/Dipper of Gravity Falls which is hardly less embarassing
Last Song: Peacemaker by The Mechanisms
Last Film: I forgor but if proshots of musicals count, the 2014 production of Elisabeth by the Takarazuka Flower Troupe
Currently Reading: A Court of Thorns and Roses by Sarah J. Maas with the express purpose of complaining about it later
Currently Watching: a whole bunch of proshots of Elisabeth
Currently Consuming: chocolate from my advent calendar
Currently Craving: more chocolate tbh
People Im Tagging: @jaewul @violent-kurumi @sleepypharaoh @collector-of-tommys @blueschists @e-blast45 @adhd-languages @peggy-uwu @chewingtoniii
17 notes · View notes
symbioteburnout · 2 months ago
Text
𝐒𝐎𝐔𝐍𝐃𝐓𝐑𝐀𝐂𝐊,  A  MUSE  PLAYLIST  STUDY  !   ↳  list  5  songs  that  you  associate  with  your  muse  !  ...  (  bonus:  include  lyrics  if  you'd  like !  )
Trap Phantasm ~ Mega man ZX Advent
Dark Hero (female cover) ~ Astral Chain
Beat on the Brat ~ The Ramones
Debt Cleanup ~ Yakuza 0
Unbreakable ~ Fireflight
Tagged by: borrowed from @katarinawilliams
Tagging: anyone reading this xD
1 note · View note
turkey-sandwich · 9 months ago
Text
Checked my cards and my 5☆ collection for funsies and this is what I got (got a little too long, oops~)
Color coded for your convenience: initial card / scout / tour / event / collab / global scout / uncolored card names are either from in game campaigns or reward from buying with real money (Sparkling Subaru, Tag Team Yuta and Joyful Days Hajime)
Tumblr media
fine
Eichi: Leader Of Heaven, Daring Spy, A Breath of Spring Air, Red that Sings for the Advent of Morning
Wataru: Ode to the Rose
Tori: Red that Pierces Through the Clouds, Nocturne of Wings
Yuzuru: Passion Burning Within the Idol
Trickstar
Hokuto: Leader of Glittering Stars, My One and Only Goal
Subaru: Sparkling Even More, Breathtaking Adventure
Makoto: Splendid Snapshot
Mao: None (would've had his Ring.A.Bell card if he came home, dammit Isara)
RYUSEITAI
Tetora: Survival and Guts
Midori: Delusional Dollhouse, Hopeful Bouquet, Comfortable Staying Just As I Am, Departing Orient
Shinobu: Light Beaming from the Darkness
Kanata: None
Chiaki: Leader of Justice
ALKALOID
Hiiro: Leader of Cards, Innocent Prince
Aira: Indigo Crystals
Mayoi: Coward Hiding in the Corner
Tatsumi: Tranquil Prayer, Moon Capital Night
Eden
Nagisa: Leader of Paradise, Dream of the Wasteland, White that Sings for the Break of Dawn, Astral Echoes of Spring
Hiyori: White that Illuminates the Darkness
Ibara: Deceitful Commander, Enduring an Irregular Time, Frontline Watchdog, Sizzling Moonlit Trek
Jun: Striped Hyena's Hunt
Valkyrie
Shu: Leader of the Arts, Uncompromisable Outfit
Mika: Ruler of the Dark, Dainty Highschool Detective, Accompanying Shadow
2wink
Hinata: Leader of Twin Planets
Yuta: Tag Team Challenge
Crazy:B
Rinne: Leader of the Bees
HiMERU: Hidden Feelings
Kohaku: Hard-working Honeybee
Niki: None
UNDEAD
Rei: Leader of Demons, Entrancing Myth
Kaoru: None
Koga: Glittering Rock Wolf
Adonis: None
Ra*bits
Tomoya: Leader of Rabbits
Hajime: Clumsy Struggling Time, Lost Gretel, Joyful Days
Nazuna: Guide to the Future, Sun-kissed Ruby
Mitsuru: None
AKATSUKI
Keito: Leader of Crimson, Green-Black Guardian
Kuro: None
Souma: The Oath of Gods
Knights
Tsukasa: Rookie Skater
Leo: None
Izumi: Fairy of Morning Mist
Arashi: My Best Self, Glitter Dappled Sunlight
Ritsu: Kitten Knight
Switch
Natsume: Leader of Magic
Tsumugi: None
Sora: None
MaM
Madara: None (this is kind of sad lmao)
Total amount of 5☆ cards: 64
Flash Yellow Cards: 19
Sparkle Red Cards: 18
Brilliant Blue Cards: 16
Glitter Green Cards: 11
Unit with most amount of 5☆ cards: Eden (11), followed by fine and RYUSEITAI (both with 8 each)
Unit with the least amount of 5☆ cards: MaM (0)
Characters with the most amount of 5 ☆ cards: Ibara (5) and Midori (5)
2 notes · View notes
astrxlfinale · 10 months ago
Text
Tumblr media
HC; Limits Unbinding.
Given the advent of his Awakening within Herta's space station. Both frightening potential and a means of understanding a limit were met all at once. The Stellaron can very well be his downfall, despite the energize he utilized to protect in that instance. It's met with warning and concern from multiple members of the Astral Express crew, in turn, this developed a nature within Caelus to have a natural semblance to hold back even in times he should.
A good margin of his focus a 50/50 divide I'd say has to be devoted to keeping this Star of Calamity within the halls of being tamed. It craves experiences no different than he does, and the wild songs of battle elevates the worst of it's instincts. Thus, a good deal of what he's endured across his travels keeps this in mind. Caelus holds an unnatural scale of mental fortitude as a result of keeping these whispers of primordial chaos at bay.
Gradually, this has begun to change bit by bit as he's compelled himself to ease up on that weariness. Gradually testing his limits, devoting himself more to the dangerous situations around him, as much as the internal war being wages. Thus, there's a lot of hidden potential practically frothing at the surface due to this, a means where the alignment of his will and a momentary 'truce' with his Stellaron soul is holds hidden depths, aching to be unleashed.
Mastery holds an importance place in his lifestyle as it's truly a matter of life or death. Far from his own, it's finding that golden ratio to harness the Stellaron, to concentrate it's conceptual ability onto his foes, to disarm it's radioactive like effects upon his allies. (Proof was found the day he defended March with that barrier, giving him a good marking point to reach.)
It creates an interesting duality to his mindset. Where he's often someone who basks in the adventure, and forwardly notes the choices he takes. Compare it to his approach to his abilities, and there's a demanding, controlling grasp he keeps upon it every step of the way.
Tuning that control into technique from then on will be his key.
6 notes · View notes
thesnacken · 1 year ago
Text
A few things about Dusklain, because its my OC and my Blog I can do whatever I want :3c
Dusklain had slightly-above-average exposure to Gaius. While she was hardly exceptional among her contingent, she did end up helping Allie, the youngest of Gaius' adoptive children for a time.
Because of this exposure, Gaius did recognize Dusk at the Praetorium, though couldn't meaningfully place her at the time. By his appearance as Shadowhunter, however, he had remembered.
Dusk was also deeply invested in the Shadows of Werlyt campaign.
Dusk didn't originally plan on working her way up the ranks as a member of the godsbow; her first choice would have been to join the Conjurers' Guild after securing her place in Gridania.
The reason she didn't do this is because her ability to manipulate aether was still sorely lacking. She spent a good deal of time working with E-Yumi-San, but as with her failed training as a Geomancer among her people, it proved fruitless. Some block existed that she was unprepared to topple.
A major breakthrough occurs during her training as a proper Bard. The techniques of "spinning" aether become the basis by which she learns all other disciplines.
Dusk worked closely with Yll Fen before learning the trade (one of two canon crafting skills she has learned). Her work within the guild is partly responsible for the philosophies that carry her through the story.
She is a seasoned leatherworker and tradeswoman before she departs Gridania, though her ability to comfortably cook had not yet been restored.
Prior to the Sundering (and, in the version of events where it occurs, before she took the seat of Azem) Dusk was an Amaurotine Ranger, maintaining the safety of travelways and playing diplomat and guardian where necessary. Hints of these experiences linger in the Dusklain of the eighth astral era, and manifest particularly in her atypically acrobatic methods in combat.
Dusklain uses two unique techniques within the discipline of the Gunbreaker: A battery of explosions she deemed "Oni's Teeth", and a method of shedding a barrier of aether off her body to take blows in her stead (not unlike the Pokemon move "Substitute").
There are two "breakpoints" in Dusk's story: If the ancient Dusklain was takes the seat of Azem, and (in the timeline where she never did) how she responds to the events in Azys Lla. The contrasting storyline sees her adopt a portion of Sephirot's power, and departs between Heavensward and Stormblood to reclaim her homeland (The Warlord version of events). In all versions of events she possesses the Traveler's Ward, though from whence it came differs.
Dusklain canonically heard the song "Answers", and in fact is the advent which prompted her to break from Conscription and flee to Eorzea.
2 notes · View notes