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Space! New Rules, Fun Space!
Space!
Players: - 2 Teams - 2 people each. One person on each team controls the "Captain", the other controls the "Drones"
Objective: - Players' objective is to get their Captain and Drones to the Colony Station at the end of the game. Whoever has the most points at the end is the winner!
Teams / Units:
Players are in teams of 2, one Player controls the Mother ship and the other controls three drones with unique abilities.
The Player controlling the Mother ship has three movement and one ability this ability costs one movement to use and can be taken from left over movement or lessen movement on next turn by one. The ability “Defend the mother ship” pulls all Active drones to the Mother ship to help defend an attack.
The player controlling the drones has three unique drones that share a movement/ability pool of 8 spaces but no drone can choose to travel more than 5 spaces from the Mother ship at any time. All drone abilities can only be used from unused movement from the last turn.
The first drone is a Minesweeper with the ability to place and disarm mines, this costs one movement for each action and there is a limit of one mine per team at a time.
The second drone is a support drone with the ability to jump to the aid of an ally at the cost of one movement the support drone can move to an ally that is under attack, including a mine, to help them in combat. If the support drone is within one space of the Mother ship it can aid anyone if it is more than one space from the Mother ship it can only move to help the Mother ship. The support drones second ability is a rapid repair if it is disabled a player can spend 2 movement points to repair the support drone.
The final drone is a Scout drone it gets to move 2 spaces for each movement point expended and if it does not directly land on a mine it doesn’t set it off. Also the Scout drone has a cloaking ability that costs one movement to activate and can only stay active if the scout doesn’t move.
Combat:
Combat is resolved through “Rock, Paper, Scissors” or an agreed upon alternative I.E. “Even-Odd,” “Thumb-War,” etc.
Combat occurs when two ships land on the same space as each other. Drones and Mines only have one hit point, thus whoever wins the agreed upon game wins the combat and receives no penalty. Note, Mines only activate once whether they win or lose the combat. Due to multiple ships being able to engage in combat at a time and the fact that Mother ships have 2 hits points Combat scales according to how many total hit points a Team has on the space that combat is taking place, each player competes for their own units in combat. If both Mother ships we in combat than the first player to win twice would win the combat. If both players had all of their ships on the same space then one player would have to achieve 5 victories to win combat. Whenever a player loses a round of combat they choose which unit takes the damage in the case there are multiple units on the same space. If a drone loses combat it becomes disabled (Note disables ships are not considered active) for one round. If a Mother ship loses combat is moves back 2 spaces.
Taking turns:
Players alternate who moves first each round. Rounds are broken into two stages, drones move in the first stage and Mother ships move in the second. The team that goes first is chosen through a quick round of combat. The first team choses all that moves they want to make and marks them on the laminated movement board. The second team then moves their drones on the regular board and the first team reveals where they moved their drones / placed mines (Note: if you moved your scout and immediately cloaked you don’t have to reveal where it is for either team).
During the second stage players move their Mother ships one after the other but the Mothers ships are always visible. After the second stage combat takes place on any spaces where two or more opposing ships have landed.
If a drone or the mother ship attempts to pass a space with an enemy mine on it they must enter combat with the player that placed the mine during combat.
If a Mother ship hits a mine the damage stays until combat finishes in the following round.
All ships are repaired right before combat takes place.
Every round after the first alternate which players get to move first and second.
The Board:
The board is contains several different types of spaces. The most common space is Open Space, these spaces have no special rules. The final space is the Colony, once a ship lands at the colony it occupies the highest point space available and is out of the game. There are two Space ports with strict no Combat rules. There is one Asteroid field which stops the movement of any unit that lands on it. If a player decides it wants to try and complete any action other than moving off of the Asteroid field it has a 50% chance of being hit by an Asteroid and must flip a coin to see if they are successful. Upon successful coin toss they may complete one action including attacking an enemy ship or planting a mine. If a player is attacked they do not need to flip a coin to fight. If the player attempting to complete an action in the Asteroid field loses the flip their ship takes one point of damage.
Landing all of your ships on the Colony is the final objective and once all ships have landed scoring takes place to see who won. The Mother ship is worth twice the value of the spot it occupies and each drone is worth one half the value rounded down for the spot it occupies. Add up all the values and the player with the highest score wins the game.
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3 Game Ideas by Yours Truly
Game One: "Commuter"
Point and Click Survival Game
- "Commuter" is a pixel, point and click survival game in which you, the average joe, must make the crucial decisions and actions to prevent your entire train from disaster. This first person game challenges the player to spot the "odd man out" terrorist and the bomb he/she leaves behind. If the player is unable to point out the terrorist, or the bomb, in the time designated by the timer (unique to each level), the train will explode and the game is lost. The game is won if the player can locate on each level the disguised terrorists and the hidden bombs they place when exiting the train. The terrorists can be located through a flaw in their actions and disguises - as simple as a misplaced item to as challenging as a simple tap of the foot. If a player decides upon a character that happens not to be a terrorist, a "commuter", the timer will subtract 10 seconds from their overall remaining time. A side effect of pointing out a "commuter" will also draw attention to the player and alert the terrorist(s) of your watchful eye. If 3 "commuters" are chosen before a terrorist or bomb, this will alert the terrorist(s) aboard and they will trigger the bombs, designating a "Game Over". Change your average life into one of patriotic heroism in this new game: "Commuter".
Game Two: "Sweet Dreams"
Horror based Survival Game
"Sweet Dreams" is a horror based game focused on immersing the player into the nightmare world. This first person perspective game follows the story of Chet, a workaholic who can never quite find the time to sleep. After beginning terrifying hallucinations of a ghostly woman, Chet begins taking medication to help himself sleep, but at what cost? Chet begins to have nightmares of the mystery woman who torments him in different ways in accordance to the seven deadly sins. Each night, the woman punishes him, revealing the sins he has committed in his past to achieve his place in the world now. The player must face, accept, and escape each level (sin) to proceed to the next one. The game can be won once the player surpasses each sin and uncovers the hidden truth behind Chet. Once the sins are revealed, the final level will test the player's acceptance or rejection of the character and any potential for redemption. The final level revels the final truth of Chet and the woman.
((The game will consist of two endings depending on the player's choice. If the player, meaning Chet, accepts his sins and finds that he has redeemed himself, the woman will be dragged into Hell, along with her helpers, the children. If the player finds Chet guilty of his sins, the woman and children will ascend into Paradise and forgive Chet, though still sending him to the underworld for his crimes.))
Game Three: "Wanted: Dead or Alive"
3D Open World, Action/Adventure
- "Wanted: Dead or Alive" is an open world, 3D Action/Adventure based game. This game, told in 3rd person, follows the adventures of "K", a female outlaw with an attitude. K, raised as an outlaw by her father, adventures through the world of Nova - a planet full of danger and abstract animals, to uncover hidden treasures. When her father goes missing, K must backtrack through the adventures she's had to locate her father and the legendary treasures they unearthed. This 3D open world game will challenge the player to make the right connections between it's inhabitants, including side quests, to help narrow down the location of K's father. Along the way, the player will encounter daring combat, quick escapes, and use their stealth to avoid the authorities. Each part of the world will contain a hint to the location of K's father as well as information about how her father became an outlaw in the first place. The game is "won" once the player locates K's father, faces the final level/boss, and makes a crucial decision that will challenge the player morally. Discover the world of Nova through K's life in "Wanted: Dead or Alive".
#game development#Assn5#game_ideas#three game ideas#Commuter#Sweet Dreams#Wanted: Dead or Alive#action#adventure#horror#pixel#point and click
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