#Are there any major character twists in Eve Cast?
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miloscat · 8 months ago
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[Review] The Legend of Korra: A New Era Begins (3DS)
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A cromulent companion game.
Platinum's console/PC Korra game was accompanied by a 3DS release. Well I say accompanied; unlike that game, Activision only bothered to release this one in North America. Now I finally have a chance to play it thanks to custom firmware! I know developer Webfoot Technologies best for their Legacy of Goku GBA games, and now here they are with another handheld game based on an animated licence. But how does this tactics RPG stack up against its action sibling?
Despite the new subtitle, this game is built on the same story as the console game. Creepy old guy blocks Korra's bending, the alliance of Triads/Equalists/dark spirits, returning to the Spirit World via the South Pole. But this version has some additional details, like the inclusion of Amon's lieutenant as a miniboss, Korra seeking the advice of spirits in Republic City's spirit wilds only for them to turn dark and attack, or visiting Wan Shi Tong's library for help relearning spiritbending (complete with a boss fight against the big owl himself!) I also enjoyed entering the cosmic universal energy dimension for little puzzle challenges when Korra was regaining her bending powers. In addition to these additions, a big change in how things play out is the extended cast joining her on the adventure, an upside to the shift in genre.
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From the start, Bolin and Mako are with Korra, then Tenzin and Kya join in, and finally Lin making for a team of six bending powerhouses. Bumi and, sadly, Asami are still conspicuously absent. But the extra tag-alongs make for actual conversation and more convincing bridging exposition in cutscenes, more appropriate elemental tutelage as Korra relearns her bending styles, and some choice quips. For example, we learn that Bolin named his fists Juji and Roh-tan after Nuktuk's animal sidekicks, and that he has become genre-savvy as a result of his mover career: "when there is fog, something bad happens."
There are understandable presentational drawbacks that offset this. Gone are the full animated sequences, replaced by brief motion comic-style cutscenes. There’s no voice acting either, which is fair enough. And gameplay just cannot look as flashy when you’re just moving sprites around a grid.
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To be fair, the sprites look very good. And you get an adorable graphic of Korra riding Oogi on the menu screen. When it comes time to make an attack, the game cuts to a short (and skippable) 3D sequence showing the results, complete with decent little models doing mocapped martial arts moves. The spirits and the main antagonist Hundun can look a bit goofy in these but the mecha tanks are pretty cool if low-detail. The latter in particular have hilariously tiny sprites on the battle map, a stark contrast to their humongous chungus depiction in Platinum’s game.
The tactical gameplay is competent for the most part with decent map designs. The controls and interface can be a bit clunky but they get the job done. There’s a shield mechanic that’s a neat twist, as well as an elemental weakness system that lets you bypass the shields. I liked how each character had their own niche: Mako has many ranged attacks, Lin and Bolin get area effects, Kya can heal, and Tenzin can replenish mana energy points which I had him doing almost every turn once he learned it.
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Any attack or even healing and support moves get you experience points which is nice, and every other level-up you get to choose between two skills. These can be new moves or passive bonuses but choose carefully because you can’t change them later! I found myself with a Korra who only knew waterbending for the vast majority of proceedings, and you only get one shot at each other element. Everybody was max level (15) a few stages before the end, but if you’re having trouble with a battle there’s a training stage you can do freely for some extra XP and money (used for buying healing items). You can’t replay completed levels though, even though you get graded on side objectives.
I was pleased by this little tie-in. I’m not a huge expert on tactics RPGs but this one seems good for intermediate gamers like me, not too punishing. There’s some amount of crunchy depth to the elemental system and using each character effectively. And as a Korra fan it’s nice seeing the characters and world rendered in a different style, especially those cute sprites. Not to mention the slight expansions to the storyline. If you’ve got a 3DS, there’s no reason not to head to your local flea market hShop to pick this up!
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fictionadventurer · 1 year ago
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Reasons to read The Unselected Journals of Emma M. Lion by Beth Brower
They're written in the style of the great light classic novels. The promo material says people have compared them to Austen, L.M. Montgomery and Jean Webster, and they're right, though the strongest comparisons I see are Oscar Wilde, P.G. Wodehouse, and Georgette Heyer.
They're (as the title indicates) presented as a series of journals by Emma M. Lion, a twenty(?) year old orphan who has recently come to live at Lapis Lazuli House in the quirky London neighborhood of St. Crispian's where she meets all kinds of colorful characters and gets into wild scrapes.
So far, there are six books in the series, with a seventh on the way, and a plan to have lots and lots more. Each book covers two months and kind of reads like episodes of a television show or an ongoing serial.
And that's basically all I knew before starting, and part of the joy of this series is uncovering the surprises along the way, so if you don't want to read any further, that's okay, but I'm still going to talk about more details under the cut.
More Plot Details
Lapis Lazuli House is technically Emma's, because it's been willed to her, along with a living that should allow her to live at a modest but respectable level of comfort. Unfortunately, she hasn't reached her majority yet, and for now, the house comes with a horrid Cousin Archibald who resents Emma after the incident that gave him The Scar, so he forces her to live in a garret bedroom and refuses to provide her allowance. Emma's money troubles have a lot of twists and turns that lead to lots of different adventures that I won't spoil here.
Emma has an ongoing quest to build up her personal library. She had to sell off her father's books to pay for her education, and she can't use libraries because she wants to scribble in her books, so getting books is VERY important. (As all the best people understand). She's constantly engaging with different books, and adding books to her library provides some of the best moments of the series. (Each volume ends with a list of the books Emma now owns).
Those are the biggest (and least spoilery) overarching plot points of the series, but the true draw is Emma's interaction with
The Characters
Emma interacts with a sprawling cast of oddballs, including:
Cousin Archibald, previously mentioned Horrid Person, obsessed with clothes and with assuming Emma is the Personification of All Evil
Arabella, her beautiful, wealthy cousin who is expected to make a good match in The Season
Aunt Eugenia, her wealthy aunt who talks exactly like Wilde's Lady Bracknell, and who recruits Emma to attend high society social events as The Foil to make Arabella look good in comparison
Mary, a School Chum who makes a living as a typist
Jack, the con man Mary has hired to pretend to be her cousin so she can get free time away from her strict "respectable" boarding house
Young Hawkes, the handsome, fashionable, mysterious vicar who spends half his sermons reading poetry
The Redoubtable Ten, a group of Hawkes' rowdy Cambridge buddies (Hawkes is technically the tenth) who heckle him during most of his sermons and admire Emma for getting into scrapes even wilder than their own
The Tenant, also known as Niall Pierce, who rents the garret on the other side of Emma's bedroom wall. They pass notes through a crack in the wall and share a cat. He has a mysterious past, which includes years living in America even though he is Not An American.
The Duke of Islington, St. Crispian's only resident nobleman, who is Very Proper and Disapproves of Emma's wilder scrapes, but who secretly has a very poetic soul
Roland Sutherland, Emma's childhood nemesis who has grown up into a handsome, charming, and wealthy Sun God
Saffronia March, a thirty-something spinster artist who knew Emma's parents and brings Emma in contact with the art world
Mrs. Penury, the wife of Emma's banker, who hasn't spoken for ten years because she decided she had said everything she wanted to say
The other draw of the series is
St. Crispian's
A quirky London neighborhood with many oddball traditions and magical-realism happenings.
There's an ancient Roman ghost that the inhabitants are very fond of.
A yearly tradition of a highly-competitive scavenger hunt to score tickets to the local production of Julius Caesar.
A phenomenon where items go "wandering" from houses, only to be found in random places in the neighborhood (and a local cafe where people can bring found items to be picked up).
Among many others
All these oddities are presented as a normal part of life, no matter how strange outsiders might find them. Though, be warned, St. Crispian's is very fond of its traditions, and its odd rules can cause problems.
Other Thoughts
This series strings you along with book after book of Witty Banter and Silly Misadventures, until suddenly it sucker-punches you with moments of Sadness and Deep Emotions
These characters, even when they're comic archetypes, have deeper layers of complexity and history.
Emma's friendships, especially with the men of her neighborhood, develop into really strong bonds.
There are threads of romance, but they're overshadowed by the platonic relationships.
They take place in what's supposed to be 1883, and take advantage of some actual historical events, but it mostly feels like a light history-flavored fantasy because people don't really act much like historical people. Like, the amount of time that Emma spends alone in the company of unmarried men late at night is scandalous. But it's okay, because you don't expect realism here any more than you expect realism from P.G. Wodehouse.
Aside from some mild cursing from one character (and the stuff in the next bullet point) there's literally no objectionable content in this series.
The series has a really weird relationship with spirituality. Characters are technically Christian, but they take it casually and don't seem to know much about their faith. Hawkes is the Worst Vicar Ever who doesn't give any actual Christian advice (I'm still waiting for a reveal that he's not a real vicar). The magical realism parts are taken more seriously than actual religion. Yet there are some parts that do interact with actual Christian ideas. I'm not crazy about it, which you'd think would be a reason not to recommend it, but I don't think it overrides the good parts of the series, and I need to discuss it with someone, because it's an issue with a lot to explore.
These are some of my favorite books I've read this year, with several of my favorite characters and moments, and I need to have someone to talk to about them.
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pico-digital-studios · 1 year ago
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Into, Across and Beyond! Cast: Tekno the Canary
Replaces: Spectacular Spider-Man Origin: Sonic the Comic
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"After helping stop Prime Sonic from getting killed and causing a multiversal collapse, I'm open to helping keep the further multiverse stable with you. I'm happy to be along for the ride!"
Tekno is a character from Dimension STC-1993, who has quite the dab hand in inventing, just like Tails. She used to be working under the Robotnik of her universe, but kept stealing his resources for her own use, landing her in constant trouble.
When she was sent to the Badnik Processing Plants, however, a special Badnik named Shortfuse rescued her from the troops transporting her, and in return, she improved his Megatal armour and helped him take down a Chemical Plant factory AND the twisted Metamorphia.
After enough time, she eventually allied with the Freedom Fighters to apply her tech knowledge to an heroic cause, and even befriended Amy along the way. After Robotnik's empire fell, she allied with Amy more to stop various criminals, and was later sought out by the mysterious Ring of Eternity for her efforts.
Two of her more recent endeavours were helping stop Robotnik from draining Mobius's life force and causing an environmental collapse, and later being one of the few outright challenging Exetior's rule, which later caused the arch-demon to give up and restore the planet to the way it was.
One of her most praised achievements, however, was helping save the ENTIRE multiverse alongside the original Sonic, from the likes of the SSSSS Squad, Scourge, Sleet and Dingo, and even Dark Oak. She even saved her own Sonic from harm's way after he was captured, and his twisted Super form planned to be used against the original blue blur.
Her efforts managed to inspire EV!Sonic when they crossed paths, which led to them allying up and forming the Quill Society together as a way to keep the multiverse outside of the base dimension safe and stable. This also means rounding up any villains that are causing trouble outside of their own dimensions for sorting out.
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Like OMT!Tails, the Quill Society has a policy in place where villains are not kept captive for longer than needed. For select cases like Sark here, who's imprisoned for what EV!Sonic states as "unspeakable war crimes that are truly unspeakable" (since I ain't saying his TRULY unforgivable deeds here), they face erasure shortly following their capture.
However, for the majority of the guys captured, they are instead prepared for being sent back home, due to the Quill Society having concerns about dealing with a villain without that world's Sonic. Therefore, killing or long-term imprisonment is a no-go.
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The villains in question come from all sorts of areas, ranging from Dr. Qwark from Dimension AO-1992, Sir Fuzzy-Logik in that chamber, and even villains from adaptations of the games, like that ridiculously-small Robotnik from the Game Gear Sonic Spinball. As you can tell from Sunky's expression, literally nobody takes that pint-sized Egghead's threats seriously, considering he's inside a pod inside a dang capsule.
Tekno was one of several to be clearly wary of Lost Memory Sonic's behaviour, and was on OMT!Tails's side when the truth about the "canon event" theory came out. As such, she and Fleetway Amy allied up to help apprehend the selfish version of the blue blur and give OMT!Tails a boost in disrupting the intentions of letting OMT!Cream die to Crimtake. Safe to say, they gladly succeeded in that area.
Oh, yeah. One more thing I can bring up:
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OMT!Tails: Hey.
Speedy: Hey. ... It's rude to stare, kid.
OMT!Tails: So, er, what's with Speedy and that altered Emerl suit?
Pana: Birdbrain was causing some chaos in one of the dimensions. Took me and mini Amy here to apprehend him and bring him here.
SS!Amy: Sure I bonked him the best, Pana.
Speedy: You two idiots kidding?! During my escape, I tripped! You heroes just got off lucky.
OMT!Tails: So how many missions have you guys been on together?
SS!Amy: Well, not too many.
Pana: With Mina? A... couple dozen?
OMT!Tails: Wait, what? (a little jealous) Ah, that's cool.
(Cell sprites by RaulHedgeBomber)
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belliesandburps · 3 years ago
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Here's a weird ask: how does the cast off MHA and TW react to being in first place in Mario Kart only to get blasted with a blue shell?
I see @twistedtummies2 and I share some anons. :P
Twisted Wonderland
Ace: That dumbass would have the worst luck imaginable. He'd get nailed by the blue shell right when he's doing one of those loops, so he'd go crashing down and have to get scooped up by that passive aggressive cloud-flying dickhead whose name I never knew or cared to know. He'd lose a few places in the race, and before he can eve get started, someone would use the lightning to shrink everybody...aaaaand someone else would blast him off the cliff again because they had the Bullet Bill. By the time he can race again, he's in dead last and also a full lap behind. "...Wha...how...WHEN...?!?! O___o; " would be the only his only befuddled response.
Deuce: He'd snap and get mad at what a cheap shot that was, and how he was so close to victory. Then, he'd apologize, go back to playing and acting like he's not super annoyed that he got screwed so badly.
Cater: He's far too busy taking selfies of him and his pals playing video games to actually...PLAY video games.
Trey: He will be in shock for a moment, but when the person who blasted him smugs at him, he'll retaliate by refusing to bake them any pastries for a week. They won the battle. But Trey just won the war...aaaaand broke their spirit.
Che'Nya: Heeee's too busy driving backwards and smiling to himself to ever get blasted by the blue shell. He tilts his head with confusion at the cloud turtle for constantly telling him to go the other way and mutters, "But I like this way! :3 " and keep on playing incorrectly.
Riddle: That controller is going through the TV.
Leona: He'd say his famous catchphrase. "Tch, pain in my ass..." then he'd lazily toss the controller, get up and leave. I imagine Leona isn't actually THAT fond of video games despite being young. I think he only really likes strategic video games that make him feel smart. And anything that has complete random chance to negate skill like that goddamn blue shell just turns him off.
Ruggie: He'd whine and pout. "Awww, whaaaaaaat?! D8> No fair!!" Then he'd sulk for a while, grumble in annoyance, and keep playing, trying veeeeery hard to inch his way back to the top.
Jack: He'd show a flicker of anger, would pretend that it's just some stupid game, then turn away, grumbling about what a crappy, cheap trick that was and that no real wolf would ever need to use...in fact, I'm pretty sure Jack's the type who never uses items because he doesn't think he needs them.
Azul: He will forget all about winning and focus the entire duration of the game to ensuring whoever got him with the blue shell is dead last. He will not rest until he crushes their dreams...
Jade: He'd just nod passively, resume playing like it's no big deal, then he'd wait to hear the smug "Haaaaa!" from the culprit he's playing with, and make a note to exact revenge slowly and embarrassingly once the game is finished.
Floyd: He will immediately turn to whoever blasted him, have pinprick-sized pupils, aaaaaand the other player will immediately restart the race, and Floyd will beam happily at being able to play more and giggle about how his opponent is really bad this time.
Kalim: He's never been hit by the blue shell. He's too busy getting hit by green shells. And red shells. His OWN red shells...which...isn't supposed to be possible...but he found a way...
Jamil: He'd use his magic to immediately force whoever blasted him to keep driving off a cliff again and again and occasionally act as a roadblock for other racers. Why get mad when you can get "cheat-y?" :P
Vil: He'd just huff dismissively and say that this is why he doesn't stream video games like other online personalities. Too uncouth and mindless like that blue shell and whoever lobbed it.
Rook: He'd be too busy focusing on wiping out other players to actually race. He's the sort who would literally drive backwards just so he can kamikaze with all his green shells at any incoming player he decided is his prey.
Epel: He'll sneer angrily, catch himself, and say it's just a stupid game, and keep playing like it's no big deal...then occasionally glare daggers at whoever blasted him when they weren't looking, and contemplate stealing some of Vil's poisons for later use.
Idia: Idia's such a ""pro gamer"" that he knows the shortcuts in every single track. You can hit him with TWO blue shells, he'll still be ahead by half a lap and have time to spare. He'll just grin that rare cocky fang-filled grin and say, "Ohhhhh nooooo, blue shells, I hope I don't lose my entire lap lead... >:D " Then he'll giggle maniacally...aaaaaand immediately whimper at realizing he just giggled in public, then largely keep to himself for the rest of the race.
Ortho: He'll pout and angrily whine that blue shells are cheap...until he realizes how much better the items are when you're in last place...then stay in last place when he realizes how fun the golden mushrooms and lightning bolts are.
Malleus: ...He's never been first place in any video game he's ever played. He's not very good at any video games, but the fact that he's been invited to play at all already has him in a good mood. Also, whenever he plays in a castle level, he's too busy trying to admire the decor to actually race.
Lilia: He's never been hit by the blue shell because he's never allowed himself to be that far ahead. He intentionally eases up whenever he has a major lead so it's neck-n-neck between himself and second place. And once a blue shell has been launched, he'll slam the brakes so second place takes the lead...aaaaaand promptly takes the shell, so he can carry on freely to victory. :P
Sebek: He'll never play unless Malleus is playing, at which point, his only priority is supporting his young master, who is...not gonna be in first place. Instead, he'll stay by Malleus' side the whole time, and be horrified when he accidentally blasts Malleus off the road when he gets green shells and stays too close to his master.
Silver: He fell asleep two laps ago.
My Hero Academia
Midoriya: He'll grit his teeth and just try harder to claw his way back to victory. Can't keep a cinnamon bun down after all.
Bakugou: One angry shout later, and the entire room will explode...
Todoroki: He'll blink with surprise, look around in deadpanned confusion and simply ask, "...Did I win? : | "/
Kirishima: He'll whine and frown, muttering, "Awwwww, blue shell?! That's not manly at all... >:( " Then huff but nonetheless keep on playing through. Also, he'll be screwed if he ever gets the blue shell because he actively refuses to ever use it because he doesn't think it's fair.
Iida: Blue shell him once and he's effectively lost the game. He will immediately jump to his feet, stomp over to whoever blasted him, chops his hands in the air like a robot and proceed to go on a massive tirade about how true heroes should never rely on such unfair trickery...until someone points out that anything goes in Mario Kart, and if it you were a skilled enough player, you could overcome such an unfair disadvantage. At which point, Iida will freeze, hunch over and mull over to himself for a solid ten minutes about what an excellent tool the blue shell is to actively push players to be better, to overcome the odds. Then he'll immediately bow repeatedly and apologize for blowing up, praising the blue shell as the ultimate teaching moment in a video game...not realizing no one is even playing anymore...
Uraraka: She'd go wide-eyed, turn to whoever blasted her, pout and shout, "You did that on purpose, you traitor...! >:{ " Then, she'd try and latch a ride onto the cloud turtle to see if her character has zero gravity powers as well. :P
Momo: She'd never get hit with the blue shell because she's learning how to drive, and is trying to be responsible behind the wheel...meaning she's driving veeeeery slow and avoiding all the collisions everyone else is facing. So even if she's dead last, she'll say, "Well, I may be last, but I'm also unscathed. So I do believe that makes me the REAL winner in this silly game."
Kaminari: "Awwwwww, wwwwwhaaaaaaaaaat....?! <8'{ " He'd just turn to whoever blasted him with this adorably pathetic look of absolute betrayal on his face.
Mina: She'll complain about what a cheap shot that was, then get over it in a second, grinning as she tries to get payback with red shells and banana peels.
Tsu: She'd stare blankly, ribbit, and resume playing, expression unchanged while she deadpan says, "...You suck. : | " while continuing onward.
Tokoyami: He'd mumble that this never would've happened if any of the players knew how to fly, then remark that whoever blasted him must have been pretty desperate if they couldn't best him otherwise.
Ayoma: Heeeee's far too busy admiring himself in the slightest reflection he can see on the screen to actually play the game...
Mirio: "Awwwwwww, looks like I lost, guys! :D " Would literally be his response and his expression...without realizing the game isn't even over yet.
Tamaki: He'd sigh a breath of relief, saying it's so much better not having to be first because now, that's a load of pressure off of his mind...then complain that he's hungry and ask if he can go home yet. :P
Mineta: ...He was too busy perving out over Daisy to actually play, and then Tsu wrapped him up in her tongue and flung him out a window.
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arabian-bloodstream · 3 years ago
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I saw ‘Annette.’ I haz thoughts.
This movie was brilliant. I can't wait to watch again because the brilliance of it didn't really truly hit until the final scene. It was in that final scene when it all came together. Leos Carax didn't waste a single frame, a single line of dialogue, music, etc.
There are MAJOR SPOILERS!!
The performances were brilliant all around. Adam was fantastic. Simon Helberg's stand-out scene with his solo was absolutely stellar,  at turns funny and heartbreaking. Marion Cottilard was beautiful and haunting. Devyn McDowell as the (finally) human Annette was wonderful, holding her own against Adam Driver while singing!
Henry McHenry truly is a monster. I mentioned above that Carax didn't waste a line. Henry mentioned in his comedy act early on that he became a comedian to say things he could say without being hated/judged. He says awful things. And there are so many little things that point to that he IS a monster so that...
* When Ann dies it's a little ambiguous. There *is* a storm. He is drunk. He isn't in full control of his facilities. * When Baby Annette begins singing, it's less ambiguous, he *is* using her, but it's still a miraculous thing and Simon Helberg's character, the Conductor, is in on it because sharing the miracle of Baby Annette with the world is amazing. * When Henry finds out that the Conductor could likely be Annette's father and that the knowledge of it could take away his free ride, he murders him. Yeah, no ambiguity there.
So after Henry has been outed and is in prison, Annette comes to visit. Up to this point, Annette has been varying aged up freaky looking puppets (like a female version of Chucky, but less malevolent like).  Henry points out she looks different, the puppet-Annette sitting in from of him agrees, but the voice comes from across the room and lo and behold! It's an actual little girl standing there.
The rest of the scene continues between Henry and this real girl and I was astounded. Everything fell into place. Annette told him it was good he was in prison because he couldn't kill anymore. She also told him he couldn't love anymore. He tried to tell her he could love her. But she wouldn't let him love her. They began to sing. She wanted to forget, couldn't forgive both of her parents. He didn't want Ann blamed. It was a back and forth, beautifully done. Young Devyn held her own so well opposite Adam. He again tried to tell her he could love her, but no, no, she would not let him.
What was so incredibly powerful about this scene, how this scene and how it ended once Annette left  -- which I will not describe  -- is that it brought the entire film into focus. Everything made sense. Prior to this scene, Annette was a puppet because the entire film up until this scene was from HENRY's POINT OF VIEW.
Remember when I said that at the top that "Leos Carax didn't waste a single frame, a single line of dialogue, music, etc. " That's where this really comes into play.
The film begins with the director, Sparks, cast and crew singing "So May We Start," let's break a few things down in there. First of all, Adam is the first actor who sings, and more importantly the first character that is addressed is his character, Henry McHenry... meaning it is HIS story that we're watching unfold.  And almost every single scene includes Henry, focuses on Henry, but if you look at the scenes that don't... ah! That's when the latter scenes come into play and show that, yes, it's ALL from Henry's point of view indeed.
The Conductor's solo scenes has information that, again, in retrospect we know that Henry must have known from Ann. Henry knew, Henry absolutely knew...
All of Ann's opera scenes focus on her dying because Henry's jealousy grows and grows until he's ready to take her out, and his love for her becomes twisted into monstrous hatred. And in retrospect, no, her death was not ambiguous, he meant for her to die, absolutely.
Then there is Ann's #MeToo dream, why that? Well, again, Henry's point of view. Take that scene paired with Henry's later scene when he's surrounding himself with all of the different women. Ann's dream was foreshadowing Henry's treatment of her, and paired with his callousness towards women in the latter scene, how he has always used and manipulated people.
Which brings us to who Henry is as a user and a abuser. Someone who used everyone as puppets. He manipulated everyone, using them to do what he wanted, to make him happy, to give him what he wanted, to thrill him, to give him a high. His back-up singers. His audiences. Ann. The Conductor (who didn't even have a name, he was just "my conductor friend"), and then, of course, Annette. Annette was literally a puppet.
Annette was LITERALLY Henry's puppet until the final scene when he was locked away and he could use her no more. That is when she was finally able to be a real girl, when she broke free from him and it was no longer Henry's story. She was no longer his puppet.
Aah, so brilliant. So beautiful.
A few random comments...
- The song "We Love Each Other So Much" that I didn't think much of when I listened to some of the soundtrack, I remember remarking that I hoped it worked better in the context of the film. It does. It DOES SO MUCH. It's absolutely perfect in the context of the film, and then is a sucker-punch when it's true origin is revealed later.
- The courthouse scene was the first (but not the last) time I teared up. Henry desperately searching for, singing to the sweet Ann, but in the end, the vengeful Ann found him. So, so well done.
- Now why was Ann always eating an apple? Because of Eve. Eve ate the apple because she was tempted by the devil. Henry is the devil. Henry is evil, a monster. That's why we saw Ann always eating an apple. And in her solo song, she was describing the sweet, innocent girl--the voice of an angel, a good girl, who was used and abused by men when she came into her beauty. At the end of that scene, then who showed up when she had Annette protectively with her? Henry, looking quite malevolent indeed.
- The mark on Henry's face  -- which one critic was like 'wtf? is up with that? random!  -- appeared after Henry killed Ann and kept growing. Was it an outward reflection of Henry's guilt over what he had done to Ann? No. Henry always had that mark on his face. We just didn't know that until the final scene because prior to that it, we'd only seen Henry's version of himself, not the REAL Henry. Think of it, Annette was barely older than we'd last seen her before he was jailed when she went to see him in prison, but Henry looked SO different. Why? Because that was the REAL Henry McHenry. Not the stylized, romantic version of himself that we'd seen through his eyes.  After he killed Ann we started to see him look more and more like the real Henry. In prison, that was the real Henry.
Again, this film was just absolutely magnificent. I simply can't wait to watch it again. If you have any questions, feel free to ask!
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