#Arboresian Territories Lore
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I’m still adding to them even as we speak, but here!
Have a Pinterest board for all the Arboresian Territories! Since lore can’t do them justice and I’ve yet to post any random culture headcanons, this should capture each territory decently enough! :)
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Character Introduction: Arboresians
WIP: Roleplay characters, but most make appearances in my WIPs in either alternate forms or just as cameos.
Everyone in this set lives in/is from the continent of Arboresia, which belongs to @isas-oc-asylum . That is also where you can find more lore about Arboresia and the different territories as a whole. Most of mine live in the territory of Goldray because the yeehaw cryptid aesthetic is my thing and Isa has not stopped me yet.
Robert DeLuna: Robert is actually the uncle of Emily and Pickle Ward from A Hero’s Call. Officially classified as missing quite a few years ago, Robert had fallen through an interdimensional rift and landed in Arboresia. Despite being only human, he adapted to the insanity of Arboresia pretty quickly. At some point along the way, he met his future wife Lyzellia DeLuna, one of the many, many, many children of Lucifer DeLuna II and a Spawn class demon. They live in Goldray and have like 6 children, and he took on her last name when they married, since no one fucks with the DeLunas.
Spencer Black: A trans man and a necromancer who works as the mortician for one of the towns in Goldray. He’s a bit dramatic and likes to just lie to people about things and make up stories because it’s entertaining to screw with people, but he does genuinely care about the people in his town. He also has a chicken he resurrected named Ferris who is his best friend.
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Kiztruth Rinnar: Kiz is a high class demon whose entire family was killed by exorcists, save for one of his younger siblings, who he managed to save. Angry and bitter, he led a violent anti-religious group that targeted and killed Catholics and anyone else who got in their way. However, after an incident in which an entire family of innocents was killed, his group turned on him and he was forced to flee. Kiz grew up in the early 1800′s, and at some point later in that century he came across Henry “Doc” Svane and made a deal with him. Now, he and Doc have their own ranch property in Goldray where Kiz performs weird experiments in the barn and gets harassed by the DeLuna children.
Henry "Doc" Svane: A notorious moonshiner and general menace to society, Doc made a deal with Kiz in the late 1800's and eventually the two moved in together. He is surly, hard to get along with, and almost never sober, but he makes explosively good moonshine, which he illegally sells in Jazswing. He also sells it to the other territories, but Jazswing is his biggest customer.
Casslin Hawraek: Casslin is an eldritch elf that lives in the territory of Bloomshine. After a series of tragic events in her past, she had her memories tampered with, and as a result she's not quite all there. In true eldritch elf fashion, she lives in the woods and tends to be a menace to the non-locals. Also in true elf fashion, she does not believe in clothes and often wears either nothing, or just a long coat that she stole from a hapless tourist.
Maskna Wynvaris: Maskna is a toxic elf who lives in Autumn Hallow and who sells illegal potions and poisons in the Underhallow, basically the Autumn Hallowan black market. Doc gets some of his more mysterious (and dangerous) moonshine ingredients from her. She is hot-tempered and always down to kick your ass, a fight you will probably lose because toxic elves can spit acid.
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Marla Jenkins: Marla is a partial Void creature who lives in Goldray. Whether or not she was originally Arboresian is up for debate, as she doesn't talk about her past a lot. She is not very stable mentally, like most partial Void creatures, and while she seems unassuming at first glance, some have reported seeing her turn into something far worse when provoked.
Alcina and Michael Rivia: Alcina and Michael are twin glitch demons whose parents were killed when they were very young. As a result, they were raised by a non-demon, hence their non-demonic names. They used to be very, very close, but then Michael started killing. Upset at the world, he targeted extremely powerful beings in order to challenge himself, and soon enough he became a notorious serial killer.
When Alcina found out what her brother was doing, she trapped him in the basement of an old abandoned house, as she was unable to bring herself to kill him. Currently in rp canon, Alcina works at the Autumn Hallow public library as the computer person.
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Patchwork Salo: They only just decided to exist, so they don't have much to them yet, but Patchwork is an eldritch horror that takes the form of a scarecrow. They live on a farm on the Goldray/Autumn Hallow border. The entire property is haunted and thought to be cursed in some way, and Patchwork regularly hosts haunted attractions, corn mazes, and other Halloween attractions. They are really good friends with Lyniaas DeLuna, the Eldritch Prince and one of the many, many children of Lucifer DeLuna II.
#character introduction#alcina#michael#kiz#doc#casslin#maskna#patchwork#marla#spencer#robert#this might be updated with more characters in the future#i have a couple that live in limbo bc i dont like them/havent developed them#glares hector and anastasia and the lost and found demon
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Arboresian Territories Lore
Arboresia is comprised of 6 territories of varying sizes, the borders of which constantly change. The cultures of each region are WILDLY unique and the Arboresians who call them home are passionately loud about how amazing they are.
Magic is the main influence of this, of course, even down to how the climate functions differently in each region. What do you mean there’s a blizzard in one territory and its 90°F in the one right next door? Magic fucking said so, that’s why. Earth’s regional climate logic be damned.
Four out of six of these territories are referred to as the Primary Territories. These four have cultures and names that revolve around the four seasons, which arguably is the phenomena that contributes most to making nature so beautiful, as it influences the flora and fauna. Fitting nature-inspired regions for the nature-loving country. These four primary territories are Autumn Hallow, Goldray, Bloomshine, and Fort Frost.
Arboresia also has micro-territories such as the Metsuki Kingdom, and disbanded territories such as Obsidimoore. These are not major enough to get a section elaborating on them, but I might change my mind on that.
A lot of territory culture and the expansion on how these territories are so cool come in the form of headcanons and such that don’t fit the format of this post, but that can be remedied by asks or other posts. One way or another I’ll find a way to convey how awesome and unique each territory is.
All flags below have been made by @deaths-presence!
The 6 Arboresian territories are:
Autumn Hallow
Goldray
Bloomshine
Fort Frost
Jazswing
Scornwood
Natives in each territory are called:
Autumn Hallow: Autumn Hallowans
Bloomshine: Bloomshiners
Goldray: Goldrasians
Fort Frost: Frostians
Jazswing: Jazswingers
Scornwood: Scornwoodians
Autumn Hallow
The Autumn Territory, obviously. To nobody’s surprise, the spooky and magical supernaturals founded the Autumn and Halloween-themed territory first. Here, magic and power are loudly celebrated. October is Supernatural Pride Month and Halloween is the biggest, most extravagant and magical holiday in not just the territory, but perhaps the entire country. Autumn Hallowans party HARD and there is nothing more significant to them than being your true spooky self, no matter how terrifying or weird. Autumn Hallow is the most densely populated with supernaturals, though the entire country is comprised of them.
Territory Flag:
Goldray
The Summer-themed, yeehaw territory. Blend yeehaw aesthetic & hot girl summer. This territory is all about warmth and summer fun. If Arboresian agriculture isn’t coming from Autumn Hallow, it’s coming from here. Go to any rural American state, or fuck, just stand in a cornfield somewhere. There ya go, it’s Goldray. Arboresia has an entire population of Florida Man equivalents and they live here.
Territory Flag:
Bloomshine
The Spring-themed territory. Here, nature is even more everything than it is in the rest of the country. Litter is a felony and nature prevails over all. This territory is incredibly green and full of colorful plants and the most mystifying creatures you’ll ever see, even in its biggest cities. It’s very easy to mistake this territory for a rainforest or some kind of insane fae realm. Everything here is mythical and full of whimsy. Bloomshine is heavily populated by elves and other mythical creatures, rather than supernatural. Fairies, satyrs, unicorns, all of it.
Territory Flag:
Fort Frost
The Winter-themed territory. It’s like a free trial of what its like to live in Antarctica during the Winter, and during the other three seasons it’s a more accessible version of Alaska. Despite Autumn Hallow’s... everything, Fort Frost is the territory that terrifies Arboresians the most. Shit here is just another level of wild and scary. Internet cryptids found footage type scary. Yetis are real and they fucking live here. But even with an array of massive, deadly creatures both normal and mythical, Fort Frost still has all the cozy and gorgeous winter wonderland things all you cold weather enjoyers love the most.
Territory Flag:
Jazswing
The American 1920s called, they want their aesthetic back. For some reason a bunch of Arboresians (maybe who were American immigrants? But nobody knows for sure) fell in love with the aesthetic of being party animals with bomb ass fashion, so they made a territory about it. Jazswing is a territory of music, fashion, and living the high life no matter how poor or wealthy you are. The territory also has a reputation for not only bringing back the good parts of the American 20s and the arts, but it holds Arboresia’s biggest port, which is a popular spot for tourists, and modern day pirates. But most notable of all, Jazswing has a not-so-subtle and very present underworld of crime. Mafias, hitmen, bootlegging, drug dealers, the whole package. Jazswing has a rich culture that goes deep, but you best be careful about how far into it you venture.
Territory Flag:
Scornwood
Steampunk isn’t out of fashion or purely fantasy, you’re just a pleb who hasn’t visited Scornwood, Arboresia. Its a place of innovation, traditional magic like alchemy, and the coolest parts of the steampunk scene, especially the fashion and cool gadgets. Live your spunky sci-fi dreams here. Don your goggles, top-hats, pinstriped clothes and smother everything you own in gears. This is the territory for you. Scornwood loves tradition, and can be very exclusive about what or who enters it to avoid modernity tainting the things that make it special. They don’t live a strict no-tech lifestyle whatsoever, in fact they LOVE the stuff, but it absolutely MUST fit the culture. None of that sleek chrome bullshit.
Territory Flag:
#Arboresia Lore#Arboresian Territories Lore#Autumn Hallow#Goldray#Bloomshine#Fort Frost#Scornwood#Jazswing
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✨ L O R E ✨
AYO this’ll be my pinned post with basic info AND a masterlist of lore post links whenever I get to those, AKA this will be updated (hopefully) regularly.
MAJOR & USEFUL BLOG TAGS LIST HERE!
BASICS
I’m Isa, She/Her, Pan/Ace dumbass. You know me from @isa-ghost.
I’ve been making OCs, roleplaying, and world-building for over 10 years with the help of my wife @deaths-presence and a bunch of our friends.
Please don’t DM me, send me asks!
NOT AN RP BLOG, but your OCs are welcome to send asks!
I have multiple worlds and I don’t know if I’ll post all of them on here, but who knows. The primary world on this blog will be Arboresia.
ALL LORE POSTS MAY RANDOMLY UPDATE. Posts that get updated will be reblogged.
LORE LINKS
You can search the name of any OC, Arboresian Territory, etc on my blog for posts/art/reblogs/etc about them.
My OC List, which I’m not great at updating frequently LMAO.
Arboresia Basic Lore
Aboresian Territories Lore
Arboresian Calendar
Arboresia Pinterest Board
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Arboresia Basic Lore
Long lore post below! This is an overview of Arboresia’s basics, history, a taste of their culture, and more!
Arboresia is a relatively small landmass island country surrounded by even smaller islands, all of which are located in the Pacific Ocean not too far off the Western Coast of the United States. The mainland contains several territories; the sizes of which constantly expand or shrink and change in numerous other ways.
NOTE: Arboresia’s actual country map is indefinitely incomplete/changing & will not be posted. Also ignore Imperitia, its simply historically significant to Arboresia and belongs primarily to @deaths-presence.
Arboresia's primary language is English, but it DOES have different dialects of its own that are equally prevalent and Elven in origin, as well as plenty of languages of people who have immigrated from other countries to there. Arboresia is one hell of a melting pot of walks of life in several different aspects. That’ll be gotten into... eventually.
First, some history!
(Quick note: Good chance there’ll never be a solidified time period in which any of these historical events happened, lol. It started in the 1700-1800s but from there it’s an ambiguous timeline.)
Originally, Arboresia was home only to a multitude of species of elves, who of course had a rocky first impression of colonists, but unlike America, Arboresia’s settlers wanted the full involvement and permission of the elves of anything related to colonizing. They adopted Elven culture, learned their language, respected the breathtaking landscape of the country, the whole nine yards. The colonists simply wanted escape from their oppressive parent country, Imperitia.
Arboresia had a similar song and dance with Imperitia as America did with Great Britain, but with a twist. Imperitian folk settled in Arboresia, eventually declared independence for reasons, cue war, Arboresian colonists won, Arboresia became independent and flourished, yada yada. But here’s the twist: These colonists weren’t only sick of home’s overbearing bullshit. They also had a secret: Each colonist had magical abilities.
Whether they simply had the ability/knowledge to harness magic, were born with it, or had some other means, all of these colonists, unlike their friends and family back home, had magic in them one way or another. Given this was sometime in the 1700-1800s, the world was very anti-magic. Naturally, the colonists jumped at the chance to go somewhere else, especially somewhere that potentially had no humans. They wanted somewhere to call home that wouldn’t warrant neglecting and hiding their powers from others. They wanted somewhere they felt free and safe to be supernatural and embrace their magic. This newly settled land was a golden opportunity they had to seize. And so seize they did.
With their independence secured, Arboresia was then named by its new magical settlers and their elven allies after it’s stunningly gorgeous natural beauty.
With their home named, Arboresians, colonists and elves alike, started baby-stepping their way into turning it into a well-settled country. Which started with a flag they were very eager to fly.
Mahogany, burnt sienna, and forest green. Earthy colors for an earthy country. Each of the six stripes represent the original territories the land was first split into, the six of which still exist today. The biggest star represents the country as a whole, the two stars near the top represent Arboresia's parent country (Imperitia) and its independence from it. The star at the bottom of the largest one represents the unity of territories.
(The territories and their specifics will be gotten into in another post).
Even with their war of independence fresh in mind, the colonists wanted to remain on semi-good terms with Imperitia, thus the reason they included the symbolism in their flag that they did. Present day, Arboresia and Imperitia are on fantastic terms. And those fantastic terms were a challenge and a half to achieve.
After the war of independence, Arboresia’s semi-good terms with Imperitia remained semi-good... until the magic of the colonists came to light. It had been half a decade since the war was won when the original settlers decided it was time to come clean about their powers, now that they were relatively unable to be harmed for having them. What could Imperitia do? Kick them out?
To make a long story short, the reveal went over... roughly. Things didn’t turn hostile, definitely not on a scale that would’ve caused a worry about another war, but roughly nonetheless. It played out a little like coming out to your parents. There wasn’t outright rejection, but a lot of vocal betrayal, accusations, and arguing. Imperitia insisted the settlers would have been safe to express their magic without colonizing elsewhere, but the climate of the world at the time simply disproved that, period.
Arboresia and Imperitia’s relationship remained strained for a long while, but amends were eventually made as Arboresia’s development progressed and things got better. Understandings were reached, trades started, communication became open. Allyship was established and grew stronger than ever. It wasn’t easy the whole way through, but things thankfully never became overly hostile. This was probably helped by the fact that America was still pretty young at the time too, so the two younger nations had a strong friendship with each other. They were like two teens passing advice between each other on how to handle an overbearing strict parent.
Throughout it all, the country itself was absolutely exploding with all kinds of growth. Careful to keep elven culture and the country’s natural beauty in mind with every home and town they built, living in Arboresia became not just a reward from a hard-fought war, but fun. The original settlers were living life perfectly open about their magic, and this brought even more magical beings out of the woodwork not just from Imperitia, but from other countries too.
Demons, magic casters of all kinds, vampires, lycans, supernatural beings whose names aren’t even well-known in legends, you name it, there’s a chance they came to Arboresia. And awareness of them all, as well as their cultures, absolutely bloomed.
The magic and lifestyles of all of the above have become core bits of Arboresia’s culture as a whole present day. Even the most bloodthirsty and unstable beings have been kept in mind during lawmaking and such to ensure they are just as supported in their homeland as any other person, even if the process of making these precautions and laws is a big tedious pain or messy moral grey area at times. Since it’s birth as an independent country, Arboresia and its people have made acceptance a paramount value.
That’s not to say things don’t get insanely complicated or dangerous and tense from time to time among people-- no place is socially that flawless, as unfortunate as that may be --but generally speaking, Arboresian leaders and people in power have a Not Perfect but Very Positive track record of keeping peace and implementing inclusivity as best as they can.
This is mostly thanks to the fact that the original magical settlers and their elven partners have all kept healthy bloodlines throughout all of Arboresia’s history, so those in power have remained not too distantly related to them. While that would technically make Arboresia’s government a monarchy, the way they pick leaders and such is more complex (and weird) than that. These people in power are often referred to as The Descendants, and their bloodline is something they carry with humble pride.
Of course not every Arboresian has agreed with this “gatekeeping” of the main positions of power, but a majority of Arboresians support the idea that primary leadership of the country should remain in a small circle of people who know how to upkeep it best. Within the fraction of those not as in favor of the idea, there’s more than a fair share of conspiracy theories and accusations about it, and The Descendants do what they can to settle the on-and-off unrest about most of them, often times ignoring the more outrageous and less believable rumors.
The genuine truth is, as any newly elected political figure will come to learn, the keeping of power between The Descendants has nothing to do with greed, corruption or a top secret evil plot at all. In its simplest definition, the reason for these positions remaining unofficially exclusive to The Descendants is purely because it has kept Arboresia’s core values and quality of life generally just as high-functioning as it’s always has been.
That’s not to say that it hasn’t changed or evolved at all, but keeping leadership within a small, more manageable group of people who have generations worth of understanding on the matter has consistently held a positive affect on the country and how it runs. It all comes down to keeping the country in good hands that know what they’re doing. This is probably helped by the fact that Arboresian leaders habitually evaluate the US and more or less ask each other “how do we do something like that, but in a way that’s actually beneficial to everyone and not absolutely asinine?” It’s become a borderline nationwide passion to do a lot of what America does, but better and ethically sane.
Currently, the leader of Arboresia is President Navene Holfelder, a Very Very Very Great Great Great grandson of one of the original settlers. He’s a hybrid of Arboresian Colonist and Elven lineage.
Navene’s father, grandfather, and grandfathers before that were all presidents of Arboresia, just like he is. It is said that the Holfelder family knows more about the country and its history than anyone else, even other Descendants. Navene himself is a highly revered president in the eyes of Arboresians, most often known for his high sociability with citizens and attention to not only broad issues and duties a president is responsible for, but the finer and less often heard ones as well. Navene absolutely adores his people, and they adore him too.
Navene himself is an outgoing, attentive, and generally very open and friendly person both as the president and himself. Aside from what he legally cannot share with anyone outside his staff and other political figures, he’s an open book of a man who deeply enjoys interacting with his people. Just bear in mind, he’s a powerful magical person, and gods help you if you harm his people.
(This post SHOULD be updated the more lore is developed for the country or about Navene! It will be reblogged whenever updated).
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