#Anyways it’s not perfect but even this little bit spawned so many ideas. Really hyped now. Really can’t wait to see what you cook OP <3< /div>
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0poole · 4 years ago
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I LOVE No Straight Roads
Honestly it’s hard to keep me away from a game with great visuals and even greater character design. I knew from the INSTANT I saw these characters that I was going to love it. I just finished it because it’s (unfortunately) pretty short, and even though I cheesed the final boss through it’s very lenient death mechanics (Instant respawn at the cost of a good rank) I actually appreciated that it wasn’t a pure cake walk. I’ve yet to rematch all of the bosses, but since I had genuine trouble with the later ones I’ll hold off on that.
But who cares about gameplay, am I right? I sure as hell don’t. I would’ve bought the game no matter what the hell it was. I wanted the characters (and the music, although I realized that second) and that was it. 
First of all, I love any world that is super fantastical but cheesy in its concept, ala a city powered by music, and battles between artists using music. Ideas like this only spawn from a mind that wants to create a fun atmosphere, if nothing else, and it was sure as hell fun. I genuinely love when someone goes so far into a crazy idea and doesn’t waste your time explaining it with real world logic. Wanna know how a city can be powered by music? Shut up and look at the cute virtual mermaid. Lord knows I did. Every once in a while, it does you good to just let the player/reader/viewer just revel in the idea without having to go out of your way to make things seem realistic. It’s not about “turning your brain off” or whatever, it’s picking your battles.
Also, I can seriously love a world with great background characters to it. Any game with the right situation to insert the random nobodies you find onto the streets into the art in the credits really played into the greatness of the world’s less important characters, and that’s always a good thing. It’s technically world building. But, since I always love to pick favorites, I’d have to say my favorite background character is easily Mia, the NSR infodesk assistant. It’s funny, because you can literally search “nsr characters” into Google and she’s the third image result. I love how jumpy she is when you first interact with her, since NSR probably spread the word about B2J suggesting they��re rock thugs who’d beat up anyone, so for all she knows she could die right then and there with a guitar lodged in her skull. She’s probably just some intern trying to pay for college. She don’t want trouble.
Also, I just realized that 90% of the characters in this game have the same body structure that I always love, that being having arms/legs that sort of fan out in width into relatively large hands/feet. It’s a kind of limb structure I fall into so much because it just really hits me right for some reason. I really can’t explain why.
Anyways, I gotta talk about the big boys individually:
Mayday and Zuke are an amazing duo. I’m always a sucker for a cute and crazy girl, but honestly Zuke hit so many of the right notes too. I will say it’s weird to pair the martian Zuke with the humanly-skinned Mayday, but honestly it doesn’t even matter because he looks so cool on his own. I love his weird blocky blue dreadlocks, and his weirdly shaped shirt which bares his chest in the weirdest way... And, oh my god, Mayday’s weird Spongebob background flower eyes? It’s little tidbits like that that really make me jealous. How could I have ever thought of that? It looks so perfect, and I don’t know why. And her little booty jig she does in her idle animation? Adorable. I played as her as much as was reasonable not only because I’m a filthy button masher with little strategy but also because she’s so damn cute. I can also appreciate how she has a tough-as-nails persona while still keeping a semi-girly attitude, like with her falling for 1010 and Sayu. Characters are so much better when they’re a perfect blend of characteristics, instead of being all one-note, like how Zuke is the quiet one but gets heated against DK West, and all. 
Honestly the voice acting for every character is great, but I love when Mayday’s VA’s accent shows through. It’s a perfect twang to accent (consider this the only acknowledgement of a pun in this post) her snarkiness. 
DJ Subatomic Supernova was going to be an easy favorite since he’s all space-themed. Also, I don’t know why I always end up liking the egotistic characters. Not in the sense that I like their egotistic-ness, but in the sense that I like everything else about them and they just so happen to also be egotistic. The same applied with Empoleon (maybe like my 2nd favorite Pokemon) and Rarity from MLP, probably among others. Either way, I’ll never not love space themes. Not to mention he’s got a funky disco theme, and I’m slowly starting to realize that I am in extreme love with techno-funk styles of music. The instant I heard his music he cemented his place into my playlists. 
As for design, I still have no idea what the fuck he is. Clearly AI is at human levels in this world, but if he’s a robot why does he still have hairy legs? But, if he’s a human, is that weird orb his head? Is it just some sort of puppet which he controls from inside his giant jacket? I know I dissed explaining things realistically but I actually want to know with this guy. Even the wiki doesn’t say. Either way, he’s clearly the logical extreme of “being at the center of your own universe.” Even his jacket depicts a solar system, with his hood being the sun. Didn’t see that until I tried to draw him. I really wish this guy wasn’t so tied to his DJ stand so I could reasonably draw him without it. I don’t want to draw his hairy ass legs. It is a great touch for his design though (although I prefer his beta look with pants and long boots, another design trait I tend to gravitate to) since DJs could reasonably not wear pants, since they’re always behind a table.
Sayu is my favorite. It’s so plainly obvious. It’s weird to say that sometimes, because some characters like Sayu are so clearly engineered to be as adorable as possible, to the point where they’re basically a parody of whatever they’re supposed to be emulating, but then they do that so well that they are still likable for what they’re trying to parody. Also, even though I’ve never looked into any vocaloid superstars myself, the fact that they exist and are loved in real life is absolutely perfect to be used as a character design in a world like this. It’s so weird conceptually, but we all know it’s normal and realistic. But yeah, she’s a giga-cutie whom I’ve already drawn and I’ve listened to her theme on loop on many different occasions. Favorite character, favorite track, favorite weapon of choice (What did I say about Empoleon?), which, and I wouldn’t have noticed this myself, looks like the USB symbol you see above USB ports on computers. How crazy perfect is that?
Even apart from my unbridled love for cute monster robot(?) girls, her boss fight is probably the 2nd greatest of them all, at least conceptually. She’s just a hologram, so you can’t touch her, but you CAN disconnect the artists which control her in order to defeat her. It’s the kind of concept for a boss fight that could only work for this type of character. I’m a sucker for the cute girl that provides her voice, but I love how the animator (video editor? the yellow one) actually attacks you with a mouse and lowers the brightness of the setting once he appears. Also, the mocap guy being the deeply-voiced type but still providing the adorable movements of her body. It’s such a great combo of characters, and their little extra art in the credits makes me like them even more. I just wish we could interact with them individually.
DK West was probably one of the most interesting characters visually, especially since I knew of every other NSR member long before the game came out, but I only just heard of him closer to the release. I wasn’t sure where he was placed, but I definitely assumed his gig was the weird shadow demon we saw in the trailers. When I finally saw him in game, I was shocked to hear him speak an entirely different language most of the time, which was really cool. Also, finding out he was tied to Zuke and wasn’t strictly an NSR artist really made him more interesting. You know, if his fucking shadow clone magic didn’t make him crazy cool enough. Even though I suck at his game and am not especially fond of his raps, the visual of him rapping with this giant monster behind him and dozens of weird shadow wingmen by his side hyping him up was probably one of the coolest in the entire game. The dark way they were hyping him up too gave such a bizarre atmosphere, especially since it parallels his seemingly chill and smiley demeanor. 
I definitely hope they’ll introduce new bosses as DLC in the future, and make them sort of in the same vein as DK West, where they aren’t the biggest artists ever, but they want to pick a fight with B2J. I’d kill for any extra content this game can provide.
Yinu is obviously special since she was the subject of the demo they put out for the game. Even though I knew all her bells and whistles, she and her mom still beat me a few times in the full game. Considering she’s semi-tied to story-ish spoilers I kinda want to go more into her in a separate section. It is worth considering playing the game first since it’s not hard (with the easy going deaths) and it’s short length.
1010 seriously grew on me as I learned more about them and interacted with them. I got their shtick when I first looked at them, but after seeing that animation of them touring the city on Youtube I was kinda falling for them. Then, I learned that they’re apparently repurposed navy war robots? I mean, maybe not them specifically, but it seems to heavily point in that direction, with the warship cars and “attention!”s and all. It took me a bit to get into their music too, but once I actually fought them and put their actions to the music I fell in love with it. I swear, Neon J’s weird dancing can has some of the smoothest moves in all of gaming. I don’t know whether they mocapped out those movements or got one of the greatest animators ever, but it looks so impossibly clean his part of the song gets me like 30x more hype than it would normally. 
Also, their little art piece of them looking at fan mail in the credits is probably one of the most adorable things ever. Even if they’re just Neon J’s puppets, that piece of art really makes it seem like they love every one of their fans. I’m not gonna lie, I might swoon a bit too if they picked me out and gave me some special attention.
Oh yeah, and the fact that Mayday was super sad in her showstopper against them was adorable and hilarious at the same time. The little tweaks they made to the showstopper for each fight were great.
Eve just has to be Lady Gaga, right? Like, an even crazier Lady Gaga. DJSS is Daft Punk (or any artist with a helmet persona, you know what I’m talking about), Sayu is Hatsune Miku, DK West is Kanye West, Yinu is a generic child protege, 1010 is a KPop boyband (just pick one) and Eve is Lady Gaga. That’s just how things are. But, again, this is the kind of boss fight that only this type of character could provide. It’s not just surreal imagery, it’s ARTISTIC surreal imagery. The fight is so mesmerizing in every way, especially by how it starts off so slow and calm and progresses to insanity, as well as the increased emotional investment in the fight making you feel so much more into it than just “That’s the boy band. Let’s fight.” Not only does it get you more invested, but it makes her artistic persona go deeper than just “she looks weird.” She is genuinely conflicted about her relationship with Zuke, and naturally that leads her to literally split him and Mayday apart. That mechanic specifically was the coolest, although I do wish they made it more obvious when you needed to switch over to a different side. I was getting pulverized by her fight too, since there were so many things to pay attention to. Her fight was definitely the best one. 
Tatiana and Spoilers:
Let’s be real with ourselves, the twist was so obvious. I do also think, though, that obvious twists aren’t bad if they’re just good reveals. At some point, a person just has experienced so many stories that “only pretty good” twists are easy to spot. It doesn’t mean that the twists are bad, it just means you yourself experienced.
I feel like her transition from rock to EDM was pretty understandable, even as a non-musician. She was so caught up in what she assumed was popular that it basically consumed her. It’s easy as an artist to want to forgo what you truly want to make in favor of what makes you popular, and clearly since her transition to EDM made her the CEO of the biggest company in the city (world?) that probably made her think she truly needed to change her outlook. Then, when she saw B2J try to bring it back, she sort of coined them as being as misguided as she was and knocked them down a peg. Plus, they were kinda being jerks about it.
It’s kinda like the Trolls sequel, where everyone pegs rock music fanatics as being too stuck up in their own heads to appreciate other types of music, which honestly seems more like the case than the alternative. When I first heard of the story of the game, I was seriously hoping they did put an asterisk on B2J’s ambitions because they were a bit sketchy from the start. 
That’s kinda where I want to talk about Yinu, because she was the true turning point in what they were doing. She’s literally 9 and yet she’s getting dragged into all this BS. When she said “I hate you all” at the end of her fight, and played a somber tune on her broken piano after the fight destroyed it, you kinda got a kick in the face to realize you’re kinda being an asshole to some of them. Sure, they fight back, but they wouldn’t fight in the first place if they didn’t have to. They are just people who play music under a joint name that B2J just so happened to get in hot water with. 
Then, of course, there’s Kliff, who also reeked of surprise villain, and who’s basically the embodiment of the bad side of B2J, where he just wanted to destroy for his own sake and not for the actual greater good. Once B2J realized their mistake, they backed off, but Kliff was so hard pressed to do what he planned on in the first place he wouldn’t stop. I kinda wish he got a bigger fight to his own since he’s clearly a big enough tech genius to divert a whole satellite into one specific building. Maybe the Elliecopter chase bit was his thing, but I do kind of wish he was there to fight against them too.
Even though Tatiana did kind of reform a bit quick, It’s still not too crazy to assume she could see that B2J was just misguided and the fact that they worked to revert their wrongdoings for her sake would make a pretty strong impressions. They clearly can hold their own, so it’s not like she wouldn’t want them to join NSR too. 
Oh yeah, and her boss fight was clock/time themed. If there’s a theme under space that I love, it’s clocks/time. 
And If I am to be respected by the internet, I must provide a negative opinion to balance out my positive one. I will say that the character model physics (like Mayday’s braids, DK West’s vest thing, Neon J’s fluffy neck thing, etc) got kinda funky at times. Especially DK West’s vest, which was completely messed up for every scene he was in... Also, even though the voices are mostly great, some lines felt a bit off. Just a bit. That good enough? Good.
But yeah anyway that’s another favorite game to add to the pile. Eventually I’m gonna have to compile a true list of my all-time favorite games/movies because I do kind of want to have a solid idea of what my all-time favorites are.
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derekscorner · 6 years ago
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KH3 Thoughts
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I’m not even sure where to begin really....To be honest, the story had lost me so badly that I didn’t even feel anything when holding KH3. I didn’t feel anything hours into it. The disconnect was just too strong, the series had lost me.
That said, such low expectations helped out later. I had no hopes or hypes and I was able to enjoy myself on a smaller level for it. The Pirates world was damn fun as was Big Hero 6. Moments at the end also got emotion out of me despite not caring for many of the trios much.
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Like this ^
Hot damn Roxas made a grand entrance. It was even neat to see Sora and his “spawn” stand together against an enemy. The fact Roxas, Xion and Lea broke down and cried was also very impacting. I may not feel much their game but even I couldn’t ignore the genuine emotion.
The part with Terra, Aqua and Ventus was also heartwarming. I had some attachment to Aqua so seeing her get her friends back was nice. This also had one of the moments that legit surprised me....TERRA WAS THE FUCKING GUARDIAN!
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That used to be an old theory on forums and it’s true! OUT OF NOWHERE!
I also loved the moment of Lingering Will appearing. I’m a bit annoyed we didn’t see it destroyed or return to Terra at the end but at least they remembered it wanders the wasteland. 
A part of me is confused, I think, due to how resolved it all felt I guess. People got their happy endings and now that Xehanort is gone all his time traveling (and clones) bullshit is gone with him.
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Speaking of the Ending
I know many are mad about this due to their ship but I’m just really confused. If everyone was getting a happy ending why deny these two? Why not let them escape together or why not have them disappear together?
I dont ship characters and even I find it annoying they’re apart just...cause? Most seem to think they should’ve came back together but I’d be up for the idea they vanished together as well. If the next two games are about death since Shibuya and Versus13 are in it then, it’d be a perfect chance to star these two.
The other cast could breath, we’d see the price paid for spamming the power to essentially walk between death and sleep, and we’d have a simple premise. Sora & Kairi trying to return from Shibuya. That’s my take anyway.
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As for Xehanort, I didn’t mind his ending. People said he got a happy one but I took it more like he just accepted he lost. Which he had. Xehanort wasn’t going to win despite trying his best to do so. When the rest of the cast appeared any chances he had to fight more was shot anyway.
It’s rare to see a villain just admit they’ve lost and I can respect that a little. Sora has undone all of Norts damage (except kairi) so the only one really falling here is Xehanort. His loss even took it’s toll, his old body gave out and he’s gone. It was fine imo.
There was some other parts too that I didn’t quite understand the reasoning but it just slid past my recognition. I dont know if it’s my disconnect or what, I’m not ignoring good points others mentioned so much as they just dont bother me. My lack of hype just let me sit there like “ah ok.” aside my few moments I actually got hype or genuine surprise.
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I dont know what else to say story wise. There was parts of confusion:
1) Why didn’t Vanitas just get over it or merge back into Ventus? His choice to be “darkness” and just fade away again left a sour taste in my mouth.
2) What in the ever living fuck did Sora do with the Xblade?
3) I did not expect the crack theory of Xigbar is Luxu to happen. Wow
4) Why bring Repliku back just to kill him again?
5) I’m glad data wasnt a broken tool. Reviving people was more complicated than anticipated. The replica idea only works if the lost heart is told awake and even then the heart has to be called to it’s memories or data of them. So if there wasn’t digital work on Roxas memories his heart would’ve never jumped to that new body.
6) YEN SID PARTING THE FUCKING DARK SEA
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So story aside it was ok, I had no expectations so no letdowns. In terms of Disney worlds, I did feel the writing was a step up for once. They still didn’t play into the main story well but at least each world was written more organically.
Instead of scenes of Sora just standing there as the movie happened there was actual script of him affecting that plot. It wasn’t perfect but it’s better than recent.
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Gameplay
After starting a second run on standard, after that first run on Proud, I’m enjoying the combat a bit more. It’s something that hold on higher regard than any Command Deck title for sure. There’s some transformations I actually like, at least one good Link, and I found two Attractions I liked to use. (some shotlocks too)
The more I play it, the more I enjoy what I’m doing. It’s not the best in my opinion but I do like this 0.2/3 gameplay way more than command decks or cards. I’m also very happy the flow motion is next to nonexistent. I hated it in DDD because it was horrible for combat and too easy to activate by accident.
In exploration it’s fine but with KH3′s free running I question why leave Flowmotion at all.
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I also hate this boss ^ It’s annoying. The entire segment of not having Aerial Recovery from the start is BS to me.
I didn’t try any of the mini games and I’m not sure if I ever will. I’ve never enjoyed the KH mini games and they’re usually forced on me in ways that make me hate them. Which, speaking of them, the titular mini game world Pooh was there and I dont understand why.
The world goes by so fast and most of your mini games are in that Gummiphone soooo why is it even here again? I fail to understand why Pooh keeps returning in KH after the first title.
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Gummi Ships
I played around with this since it was closer to KH1 in design. I didn’t hate it too bad but I’d be lying if I said any of the gummi versions were great. The controls are very annoying at first even when you try to flip them.
For example, I flipped them to make travel better but once I did I realized I couldn’t do that in combat. When you go into combat the controls switch to KH2 and I couldn’t find a way to change them. Luckily you can flee battles and just travel around any enemies to a destination.
If you can find that destination anyway. I got lost more than once. Still, all that said, I find this Gummi stuff way more tolerable than KH2. In KH2 I’m stuck in a forced mini game AND.I.HATE.IT for that. Plus, like KH1, I feel like I’m actually traveling somewhere.
Ranking travel across the series, for me it’s: BBS>KH1>KH3>KH3D/KH2
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So in summary, I still dont know how to feel. I felt this was better than any title after KH2, the titles that killed my love for the series, yet it also had problems. I didn’t touch on a lot of them because they were just meh to me. I expected them.
I was surprised by a few moments that was very fun but I think many are feeling what I’ve felt for years. It could be so much better and it’s infuriating just how easily it could be. How simple and few those tweaks would be.
KH lost my emotional investment long ago and my apathy right now is the outcome of it. KH3 was ok to me.
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That said, I do feel a lot of rage right now is due to unrealistic expectations some fans had. It wasn’t entirely unwarranted since DDD and 0.2 did give them hope for Kairi. Still, a cast this large, the odds of proper focus in a series that’s had trouble giving it was casts of just three is expecting too much.
I also dont understand why some feel Aqua got shafted. I mean, I can see how Kairi was buuuuuuuuutttt- eh that’s another tangent for someone with the emotional energy to give it. I’m signing off, byeeeeeeeeeeeeeeee
Edit:
I forgot to add my dislike for lack of Final Fantasy.
I dont give a damn why it was done before but FF became half the series over KH1 to 2. I dont expect new cameos each title or many in any but I sure as fuck hoped to see Leon & Crew in KH3. The only nod to FF I saw was NPCs mentioning Fuu and Rai, the cactaur and moogles.
The fading half of FF in KH over the years is BS. No I dont cound Yozora as a FF cameo.
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Critical Mode Update
I figured I’d go back for Critical Mode like most, it’s a free update after all. It definitely was a difficulty spike the game needed. I died a lot but the only death I found unfair was due to Sora’s burn animation.
The one in which he hops around comically, the fire heartless were stun locking me in that when I started which I found bullsh*t. Aside from that one instance it was fine I think.
The best addition to the game in the update was how rarely you hear about ingredients. I heard Donald & Goofy say it twice at most and I got as far as Arendelle.
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I was initially hyped about New Game+ because I love that in any game. I finally got to carry over keyblades….which didn’t pan out that well since Ultima is about all that keeps you alive in Critical. Still, I wish more KH games had this.
……To be honest that’s all I got for impressions. I didn’t finish Critical mode. No I didn’t get stuck anywhere or rage quit, I was just really bored. I’ve played the game several times and realized the only reason I bothered was because;
1) I wanted to get my moneys worth from a 60$ game. 2) Graphics
I do stand by what I said above, I do think is the funnest to play since KH2, but I just can’t bring myself to care for it. I do not have fun when I play KH3, all I do is wish the past games looked this good.
I’m nowhere invested in the story anymore. I’m sure people will find critical mode a great addition but even that can’t get me to enjoy this game or series.
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Update:
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Welp my PS4 needed some use and I finally finished that Critical run. Can’t say it really helped the game to me in anyway. It actually made some of KH3′s simplified nature annoying.
In particular it was the auto combo this game has going on. I died more than once cause I couldn’t interrupt a swing to hit guard despite me not being in the finisher of that combo.
This is a small thing but an issue I really wish they’d do something about. I dont want a game playing itself for me, this isn’t FFXV.
Aside from that, partially in spite to the issue above, I found it remarkably easy to just coax through the game on nukes. I chose the Guardian and Vitality, mained my Ultima, and used Meow Wow and Simba.
I didnt’ make a magic build but one focused on endurance and screen nukes and got a bit of catharsis from just spamming my way through parts that’d be bullsh*t typically.
I died a lot in some spots but nothing really made me mad except for the damn slide section of Arendelle. I really hate Arendelle, it’s entire existence makes me want to go back to Agrabah in KHUX.
I’d literally rather be there than see this:
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Edit 2019
I’ve been going through KH3 again because of ReMind and I’ve noticed that I’ve enjoyed these skins more than any of the keyblades.
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Some of the forms were fun but felt more like a novelty than an actual gameplay mechanic I enjoyed. There was few forms I liked and many were mid forms. The constant stream of triangle spam also turns me off from shifting through them to get what I want.
I kinda wish the forms were activated more like KH2 Drives but even then I’d probably just spam 2nd Form. I dont use finishers often but 2nd Forms combos are the optimal to me.
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Re: MIND
I ended up enjoying ReMind more than I expected, I’ll admit this from the start. It is still an ending that makes no sense to me in terms of decision unless I just accept that Nomura is doing anything to breath more life into this narrative well past it’s expiration.
I dont even mind that Sora died, I’m just a bit unsure why it ends like it does. You want to finalize and push the SoKai? Sure, I dont care about ships anyway but if we’re going that far why separate them?
Most games have been about Sora, his cloned children, and his romps with Riku. If you’re going to build Kairi up like this then at least send her on an adventure with Sora. Let me see a character dynamic that you’ve neglected till now, I want something new.
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PC Modded Run Edit | July 2022
It’s been at least 3, maybe close to 4, years now since I last tackled KH3 from what I can tell of those older entries. As dissatisfying as it was back then I gave it another go on PC because it was A) On sale and B) mods.
And boy did I explore those mods. I spammed my own picture tag full but even with the fun of mods I found it impossible to go through the game more than once. I’ve tried for a few days using various mods and in-game settings but to no avail. I was just not having fun.
I just do not like this game on a fundamental level. Even things that can be neat at first, like formchange animations, grow old very fast. I even when out of my way to use other keyblades this time. I didn’t want to just break the game with screen nukes by using Ultima, Oblivion, and Oathkeeper like I did on the PS4.
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I also think it says a lot about the sheer number of quality of life mods I used. They were among the most popular on Nexus mods and they went a long way toward me getting through the game again.
I can not begin to describe to you how nice it is to never hear the words “ingredients” again. Adding maps to help you find chests and emblems, modding the shop so that you don’t have to suffer through those horrible mini games or the tedious gummi missions for a keyblade or synthesis item, and the list goes on.
There’s 54+ pages of mods and the first few are just improvements like these. Plenty of combo changes as well, I wish I had tried a few given how annoyed I was with Sora getting stun locked or not canceling his moves fast enough.
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The mods I made the most use of was an amazing KH1 design for Sora. It was so good that I ultimately didn’t use any other and wish that was his canon look. I dont hate KH3 Sora like most but I also do not like KH2′s design either. This was the most pleasing one I used.
And while I didn’t use the Ultima much I did use a mod to make it into the Xblade just to spite Xehanort in the final battle. The best mod by far has to be the Valor mod.
You miss valor form? Well guess what, there’s a fully functional Valor form mod. I used it my whole run, it even had magic!
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Despite all the fun at the expense of other’s creativity it could not salvage KH3 for me. There’s nothing modders can do about the story of course but even with their great work I could not go through KH3 twice.
I tried using more keyblades so that I avoided the trap I fell into on the PS4 with Ultima/Oblivion/Oathkeeper and screen nukes but the keyblades just….I guess the novelty wears off?
Form change animations are cool but they get trying fast and the forms themselves just do not hook me long enough to praise them. I even noticed a new annoyance in this run.
The lock-on is so inconsistent. It loses it’s target so fucking often and I had trouble getting it to stick to the enemies I wanted it on. Just like the stun locking or getting sniped at random, I think this is simply an oversight born of KH3′s bigger worlds.
You’re not going to get as caught off guard in older games of any KH title because the areas were just that much smaller. Nonetheless, I got old fast.
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I honestly thought I’d have more to say but KH3 just isn’t a game I call fun. I will never call it’s story good and it’s gameplay will be subjective. For me, Kh3′s biggest plus is the graphical upgrade.
I wish all the games looked like this but that’s sadly all I can give it. Even mods couldn’t salvage KH3 for me. What a shame….
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