#And this extends to their treatment of anarchism in the game more broadly.
Explore tagged Tumblr posts
Text
@averagepsychouser Hi, those are my tags.
I acknowledge the original post was about Arcade and not the Independent ending, but Arcade's disappointment with independent Vegas is part of the writers overall intensely cynical take on the Followers, the Wildcard ending, and anarchism in general.
No matter what actions the courier does or does not take, the independent ending remains for the Followers the exact same. You can be a member of the Followers, do all their quests, and dump loads of supplies on them, but it changes nothing for their ending. You'd think they'd get a hand, at least from a good-karma Wildcard courier, but no; they remain overwhelmed and underfunded, despite one of their members literally running Las Vegas!
Its actually one of their worse endings, which is saying a lot because all their endings suck. The singular "good" ending for the Followers where they aren't overwhelmed, exiled, or outright destroyed is the one where they become subservient to the NCR. It's a pretty negative take on anarchists to say the only way they can succeed is by making themselves subservient to the state!
And while its fair to say that the courier probably doesn't have the skills to run a city-state by themselves, in a better written ending the Followers would be a solution to that. They are actually canonically capable of it: in one of the Great Khans' endings, the Followers help them build a quite successful government in Wyoming! You'd think they'd be able to help one of their own do the same, especially on a much smaller scale like a single city!
Independent vegas ending specifically
Nothing is more heartbreaking than trying to get Arcade’s personal quest, finishing it, having him LEAVE YOU PERMANENTLY, and then find out like 10 minutes later when you’re done with the battle of Hoover Dam that he’s actually not even happy about Vegas being independent.
#Like I'm not trying to be rude here. This is an actual problem that I have with the game's writing.#They just don't give the Indie ending the same level of respect as they do the other factions endings. Its basically the 'whee chaos!' end#the devs put a thousand times more effort into justifying the Legion's fascism than they did thinking about the Wildcard endings#And this extends to their treatment of anarchism in the game more broadly.#Like! Literally Dues Paying Member of the Followers can be running Las Vegas and yet they still struggle with low resources!#You can be buddy-buddy with the King and have a favor from him in your back pocket and yet chaos reigns in Freeside no matter what!#You can have an ARMY OF UPGRADED SECURITRONS AT YOUR BECK AND CALL and yet Indie Vegas is always extremely chaotic!#Also. looking at the ending slides. The Indie ending for the Kings (w/completing The King's Gambit peacefully) fully contradicts theirs?#How is Freeside both one of the more stable areas and yet also more violent than ever? That speaks to the Dev's views on anarchism#And Westside (anarchist co-op) doesn't get any ending slides despite other little towns like Primm and Novac having them#Anyway the entire mojave descending into Chaos makes no fucking sense.#Most of the Mojave is already self-governing to some degree. The only places you are taking over are the Strip and maybe outlying Vegas
99 notes
·
View notes