#And thank you again for giving me the opportunity to draw your character Finnie; she's so lovely and they have a amazing chemistry!! ;///;
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finzphoenix · 2 years ago
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A drawing of Conundrum and Edward vibing in his workshop, commissioned by @finniestoncrane! ^-^🖤🤍 I'm almost a little sad to let them go, as I greatly enjoyed the pleasant atmosphere created by their mere togetherness 😌
Character (c) @finniestoncrane
Edward Nigma (c) DC comics
Art (c) FinzPhoenix
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Eddie is such a nerd <33
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frekydeki · 5 years ago
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Much Like Lightning
Summary: You were once someone who would laugh at the one bozo in seven hundred thousand that got struck by lightning... Except now, you are that bozo. Add to that the fact that you get thrown back into time where the comfy dungeon you're stuck in is visited by a certain earl and his butler, and the Queen of England decides they're the only ones fit to babysit you, makes your bad luck like a nice little sundae on a good ole rainy Sunday. You happen to fall in love with the sinfully beautiful butler and accidentally earn the affections of others along the way; hey, just think of it as the cherry on top of your very unlucky sundae.
Pairing: (Reader x Various) (Sebastian x Reader, more specifically)
| Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4: Upcoming
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The boy across the way has been drilling his gaze into your cheek the entire drive back to his estate. You, being the stubborn and nervous shit you are, keep your narrow sight on the passing fields with an irritated blush running over your cheeks. If you don't acknowledge their eyes on you, you won't have to answer any questions you don't know the answer to and the ride will be all that much more comfortable for you. Though, you do have a white knuckled grip on your knee while your other hand rests gently on your chin. Foot tapping relentlessly with your back slouched slightly in relaxation. Eyes intensely concentrating on whatever is outside of that window, but somehow very far off in thought; you're a freaking walking contradiction. 
"Do you consider yourself a hard working woman, (Y/N)?" Ciel questions across from you. You lift your chin from the palm of your hand and blink the daze from your sight. You sniff lightly and shrug, taking hold of a wrinkle in your light blue skirt and pinching it between your fingers. "I do what needs to be done." You answer curtly. You don't like going above and beyond much; it only leads to disappointment, falling a little short, never being good enough. You meet his eyes evenly, wondering just what he's thinking, looking at you with such an unreadable poker face. "Good." He says with a content nod before rolling his head to look out the window. "It will be needed now that you're a servant of the Phantomhive household." You stare at him... Being included in that phrase almost sends chills down your spine. What a legendary fucking group. When you would read about those servants or see them in the anime - the utter belief and trust he has in his servants abilities - you would always think that they could take down Sparta. An extraordinary group like them... And you're now a part of it. It's scary, almost. You're just a normal person with no special fighting talent or anything else at that. Eyes cast down at your hands, you nod slowly. "I guess I'll have to be hard working if I'm going to be cleaning up after those three." "You know them, then?" "Very well." "How?" The boy snaps. You draw back as your eyes almost fuse together your brow is pinched so tightly in irritation; just because he's Ciel Phantomhive with a demon butler that doesn't mean you're okay with him being a dick to you! You look him up and down, watching his hands wring at his walking stick, or his eyes search you for any sort of scam. Ironing out your face, you realize that if someone waltzed into your life claiming to know everything about you and even more that even you don't know, you'd be pretty irked too. A soft smile pulls on the corner of your lips; how arrogant it is of you. "I've seen them before." You answer in a soft tone. He doesn't respond, so you quickly jump on the opportunity to restart with Ciel; maybe he'll stop being such a brat if you both reach even grounds. "Master Phantomhive," You begin, drawing your heavy eyes to his, "I won't pretend to know you. While I might know everything that has happened to you, everything that will happen to you, the people who surround you, and even a few of your fears, I will never pretend to understand your emotions and thoughts." His wide eye shakes as he watches you with parted lips and stuttering breaths. "Please understand that I don't mean to offend you." "Very well." Ciel answers in a calmed tone. He flicks his chin at you, hand splayed over his jaw as he rest his elbow on the window ledge and jaw on the palm of his hand. "How do you know them?" You watch him, considering how to tell him that you watched them in cartoons and read them in books. You laugh while pressing your hand to the base of your head, looking out the window; squinting as if it's going to clear up the passing scenery and reveal the answer. "Pictures?" You question quietly, to which you shake your head and tap your fingers to your knee. "Visions?" "Clairvoyance?" Sebastian suggests to you. Your eyes turn to his quickly. Is that a super power? A lame super power, but it is one... One that's going to save your life. You nod and offer them a shut eyed smile. "Sure is! Clairvoyance is the word I was looking for. Thanks!" "You speak in a very unformal manner." Ciel grumbles. "Well we can't all grow up in a manor." You quip. Sapphire eyes jolt to yours, but you turn away as if to be oblivious to the irritation on his face. Damn, this is going to be really hard. Living through serving Ciel without being the snappy person you are, trying to stay on his good side, is going to be a trip... "Tell me... What are their names?" "Mey-Rin, Tanaka, Baldroy, and Finnian." "And do you know," He begins to shift in his seat, pulling part of his cloak from under him, "Why they are employed with me." Folding your hands in front of you, you prepare the speech you've given thousands of times over these three. "Where do I even start?" You laugh happily. "Mey-Rin has amazing visual acuity. So with a gun in her hand," You point finger guns at the two mindlessly, "She doesn't miss. You utilize her sight and skill in sniping, you line your roofs with rifles - no scope because she doesn't like them much - and she does a very good job protecting you and your estate... Though, you gave her a pair of thick glasses that impairs her sight... She treasures them, but they do make her pretty darn clumsy." The boys mouth opens and snaps shut as if he's an angry fish. He clears his throat and looks out the window. "Very good. And Finny?" "Ah! Finny! I love Finny! He's such a sweet guy!" You squeak under your breath. You stop and eye the two, who gawk at you in return. You clear your throat and continue on your way, "He's your gardener. He's very strong, uses anything nearby to hurdle at intruders... The straw hat you gave him, Master Phantomhive, covers his tattoo. The one he received while imprisoned at a facility. There... Terrible things were done to him and since you are well aware of it all I prefer not to go much further into it." You curtly end. "Baldroy is your chef... Not much of one since Sebastian does a majority of the cooking; rightly so since Baldroy doesn't understand a flame thrower isn't something you use in the kitchen. He's an American soldier... So he tends to like to rush things; get them done as fast as possible, hence the flamethrowers and such... He tends to give orders when the master isn't home, since he's a pretty good leader, like when the first- tiers from the cir-" You slap your hand tightly over your lips. A squeaky wheeze comes from you as your eyes - the size of the moon - shifts between the two men waiting for you to finish speaking. "Like what?" You push your chin out to Ciel's question, pretending to not understand him. "Like when the first-tiers... Etcetera etcetera." The boy rolls his wrist for you to continue. You suck your lips between your teeth and push your back against your seat. "Uh oh!" You chime, offering your hands up in a mischievous shrug, "I forgot what I was going to say." Ciel wants to have your head. You can tell, looking at the way his eyes are burning yours to a crisp with that glare. The shadows crossing his face are pretty severe, but you really can't say anything else too soon... Messing up that timeline is a no no. "I told you Sebastian would kill you." "Yes, but," You hold your hands out in front of you as if you're calming a frantic horse, "Sebastian," You look to him, "understands how detrimental it is for me to not tell you too much of the future..." The demon is silent. "Because some things should be left for the young master to come to understand when the time comes." Silence; holy crap who knew Sebastian would be so damn dense. That or he's playing stupid to make your time ten times more difficult. What a dick. But, he is a demon... You shouldn't be surprised but you are; you're so used to reading fanfictions where Sebastian is madly in love with you - the character - so he's so soft and mushy to you... Right now you feel like you're trying to work with a stone. You sigh heavily and push your eyes to Ciel's; you can't really depend on that man. "Young master, I will not tell you about the event I am referring to until after it happens, should I enjoy your company that long. I decide this because you will make your own decisions and learn from them; of yourself and of others. Should I tell you it all, it wouldn't be all that fun, would it?" "In the situation you were describing, what does Baldroy do?" "Your estate is under attack, and Baldroy tells Finny and Mey-Rin what do to eliminate the threat. And he does very well giving them orders." He smiles and returns his gaze outside, a small smirk on his lips. You move your strong gaze to Sebastian, allowing him to see the disappointment fresh on your expression. Those red eyes widen just a fraction. You snap your eyes away, trying to understand how a man as competent as Sebastian could be so incompetent when it comes to helping another person out... Then again, his only worry is Ciel. Your eyes, now taken over by a sad look, with eyebrows slack and mouth pressed lightly together, trail to examine the demon, who hasn't torn his eyes from you. An intense moment passes between the two of you; you're not quite sure what's going on in that demons head, but yours is filled to the brim with confusions between the Sebastian you thought you knew and with the one you know now. "Ah... Here we are." Sebastian announces as the carriage jumps to a halt, and the box darkens in the shadow of the large manor. The door swings open by Sebastian's hand, your cheeks being chilled by the hard breeze flowing in. Ciel exits first, you notice the worried pinch in his furrowed brow and the way his lip is settled into his cheek; must be worried about his servants. You take in a harsh breath as the demon's gloved hand appears in your vision. What does he want? Eying his hand, you raise a brow. So he can offer help over something so stupid as getting out of a carriage but not for something as detrimental as getting Ciel to shut up. Your hand latches onto his... His hand fits perfectly in his, so perfectly it should almost stay like this for eternity. You tighten your grip and then loosen it; just get out of the damn carriage and ignore the man is what you're thinking as you step from him with a hot blush on your cheeks... "Your face is red. You feel well?" Sebastian purrs in your ear. You harshly suck in a breath through your teeth and calmly turn to snap a severe look at him; remember, you're a terrible human and have no problem shutting men's advances down faster than memes spread. "Must be the cold wind." You dryly say, noticing that your face is getting hotter as you stare - no, glare - at Sebastian. A smirk lights his lips as he holds his hand out toward the opening door. "Then, let's get out of it!" His hand presses to your lower back and guides you inside, "Right this way, Madam." A slight growl fumbles from your lips and you march inside trying to remember if Sebastian was ever this touchy with guests or any women in the manga. "Meet the staff, (Y/N)." Ciel sneers at you. Eyes meeting in an electric battle, your lips pull down in a frustrated frown; why does this kid hate you so much. You bet he's going to spend every waking minute of his days with you trying to drive you insane. Your frown soon cracks into a pleasant smile as the four servants skid to a stop in front of you. "You four, meet (Y/N). She will be a new worker here at the estate. Please, treat her well and show her how it works around here." Sebastian states to the servants. "You'll be working with me, yes?" Mey-Rin's rough voice screeches to you, her red cheeks shining bright under her thick glasses. The same smile stays plastered on your lips, eyes shut in annoyance; you love Mey-Rin but some part of you assumes that you won't catch much silence with her clanking around you. "Yes. It will be a pleasure," The red haired girl opens her mouth to give her name, but you march through, mindlessly saying it, "Mey-Rin." "You know my name?" Your eyes snap open before you quickly cover it with a smile and motioning towards Sebastian, "Of course! Sebastian enlightened me to who I would be working with on the ride here!" You snatch her hands up, finding them surprisingly soft, "Let's be great friends, Mey-Rin!" Her blush deepens as her head begins to bob quickly. "Then you must know me, then!" Finny beams from your right. "Of course!" You smile gently down to him, "I hope you won't mind me coming out to help you every now and then... I love roses... I hear you keep them beautifully." "I do my best." "Very good, then." "Will you be joining me in the kitchen then? To help me mince the mushrooms?" Baldroy questions with a raise in his brow. Smiling, you nod and assure him that you would help to mince as many mushrooms as you can. Looking at the smile Sebastian is giving Baldroy, you can't help but remember the scene where he appears behind the chef to give him a good knuckle sandwich to the side of the face... You shutter and put your attention back to the blond man. "Though I should mention I prefer baking." The chef gives you a cheesy smile and scratches his neck. "If your baking makes deserts as sweet as you, I'm sure they'll taste better than Sebastian's." Swallowing, you do your best to ignore the cold air you feel moving hauntingly around you. Giggling, you turn your attention to the old man reaching to encase your hand in his. Shuffling through your introduction to Tanaka gracefully, the group breaks up with Finny running your small trunk - a gift from the queen who's taken an extreme liking to you - to your shared room with Mey-Rin, and Tanaka giving you a tour of the place. It's interesting for you to finally see how the manor is laid out, rather than only seeing a few rooms like you would in the manga or anime. The estate is grand. Fancier than the most expensive hotel you've stayed at, even; and that's saying a lot because you've been to Daytona and those hotel's sure weren't playing around. "What has Sebastian chosen you as a servant here for?" Tanaka questions as you stop outside of your room. You look to him; no point in hiding it from any of the staff to be honest. They know pretty well that being hand picked by the butler isn't just a random choice. "Clairvoyance." You curtly explain. "Ho?" The old man laughs. "That will be very handy to us! It will surely be a pleasure, Miss (Y/N). Goodnight." You smile shortly to him, watching as he slowly walks down the hall. You slouch heavily as you're finally left in peace, and you can now acknowledge how terribly your back and head is throbbing. "Your back hurts?" "Jesus!" You screech as you fling yourself away from Sebastian appearing behind you from seemingly no where. You point your finger at the tall man, "Listen here man! Just because I know the future doesn't mean I'm immune to jump scares." He chuckles in a very pleased manner as he bows; his hair glistens beautifully in the candlelight, and it lines his face perfectly when he looks down at you like this. But that doesn't matter. "I should change your bandages before you go to bed, (Y/N). You're wounds are severe, after all." You open your door, accepting that it's best you take really good care of your wounds, even if that means suffering the same embarrassment you did this morning. "I do, also, have some things to discuss with you in privacy." "Mhmm." You hum to him that you're listening as you unfasten your dress with frustrated huffs. His hands catch yours and place them at your side. "May I provide assistance?" With lidded eyes and slouched posture, you say, "Sure." "Since you're already aware, I will confirm that I am what you say." Your body runs cold; you did not expect to hear that so easily and casually. "But no other humans, other than young master, are aware. I beg you to have it remain so." "Don't worry. I don't really plan on sharing much of anything with anyone, let alone that." "You seem an honest enough woman." He smiles as your blue dress fumbles to the ground. He offers his hand out to a chair in front of a simple wooden table. "Now, since you're a servant of the estate I expect you to assist us in the maintenance of the building and the welfare of our master. Tomorrow Mey-Rin will help you with the duties, and I will keep a close eye on you." "I'm flattered." You mumble. "Young master would also like to speak with you further on your abilities in the evening tomorrow, after our guest leaves." "He does understand that I won't be telling him much of anything, right?" "My master is quite dense." "I'd call it more stubborn, independent, maybe even narrow-sighted." "Your tongue is slightly venomous." The demon chuckles as he removes your bandages. "If it weren't then I'd be lying." Silence falls between the two of you comfortably; you fantasize about a good nights rest as he dabs gently over your damaged skin. "Tomorrow, the guest you have visiting... Damian." The butler's hands stop what they're doing. "Listen to him closely. And..." You turn to look up at him, "Don't let Mey-Rin carry out the wine to pour." He raises an eyebrow at you, to which you smile sweetly, "Just a fair warning." "Yes." The suspicion in his voice is heavy as you turn away and allow him to finish up his quick work. "I've left your uniform in the chest. Mey-Rin will help you dress, I've explained to her that your wounds prevent you from doing so." With his materials gathered in his arms, he positions himself in your doorway, smiling to you with dark ruby eyes. You stare back with unreadable eyes. "Good night, (Y/N). "Goodnight, Sebastian." Seconds after the latch of the door, your buried in the blankets of your bed... Your sense of dread has somehow piqued your interests. While you're well aware you're in pretty deep shit, you're curious to see how it turns out. You roll on your side, wishing the exhausted Mey-Rin, who's just flopped into her bed, goodnight. You guess this kind of beats going to class and crying over textbooks. The only thing? You can't get black fur and blue wings, or ruby eyes out of your mind.
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redhatmeg · 7 years ago
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RedHatMeg’s Guide on Gyro Gearloose Part 2 - Uncle Scrooge comics
And our adventure through stories with our favorite inventor continues with Uncle Scrooge comics.
Brace yourselfs, these are products of their time so they’re sometimes a bit racist. So I apologize in adance.
Now there is a lot of Gyro Gearloose comics that are featured also in previously covered by me Walt Disney’s Comics and Stories. I’m including them here, because these might be first editions of said comics. And so we have:
- The Seven Cities of Cibola
- The Cat Box (first appearance of Little Helper.)
- Forcasting Follies
- Fishing Mystery
- The Sure-Fire Gold Finder
- Roscoe the Robot
- Gyro Goes for a Dip
- The Wishing Well
- Krankenstein Gyro
- Invetors’ Contest
- Oodles of Oomph
- Fishy Warden
- You Can’t Win
- Fast away Castaway
- Duckburg’s Day of Peril
- The Great Pop Up
- Finny Fan
- Posthasty Postman
- Snow Duster
- A Helper’s Helping Hand
- Man versus Machine
- The Know-It-All Machine
- The Hopeless Helper
- Mighty but Miserable
Now onto the stories I didn’t covered. We start with Uncle Scrooge series that start in 1953 and ended in 2011. Just like in Walt Disney’s Comics and Stories Gyro is both starring in his own stories and in stories of other characters.
- Gyro Builds a Better House (Gyro is tasked to build a house with soft walls.)
- Getting Thor (Crows aren’t scared of Gyro’s scarecrow so he decides to invent a better one.)
- The House on Cyclone Hill (A small cyclone attacks Gyro while he’s doing rsearch on cyclones.)
- The Firefly Tracker (Gyro has to create a special invention to present on Inventors’ Congress. Fireflies in his yard give him an idea.)
- War Paint (A movie director asks Gyro to make as realistic war paint as possible. Gyro uses actual ingrediens for war paint and soon the cast start to act weird.)
- That Small Feeling (Gyro is visited by a witchdoctor who shrinks him and says he will turn him back to original size when Gyro fixes his magic doll.)
- Wily Rival (While waiting at the patent office, Gyro is intrigued by a fellow inventor and his mysterious invention.)
- Madcap Inventors (Gyro gets a book How to get along with your enemies. He has an opportunity to put it to use, because a rivaling inventor moved in and gets on Gyro’s nerves.)
- Getting His Wires Crossed (Gyro is a terrible dancer so he invents a machine that will help him dance better.)
- Something to Crow About (Grandma Duck has problems with crows eating her berries, so she asks Gyro for help. His solution: a dome over the berries.)
- The Fizzle that Drizzled (Duckburg needs to conserve water. Gyro makes a machnine that creates clouds, but it goes down because the weatherman made a mistake while informing Gyro about atmospheric pressure.)
- Day of Delayed Action (Gyro disables his alarm clock to spend more time on thinking about inventions and wakes up three months later.)
- Jonah Gyro (Angry fishermen make Gyro throw away his fish-baiting toy salmon. It comes back with school of salmons and a whale.)
- Lost and Found (Gyro finds a lost puppy at his doorstep. After bringing it to its mistress, he makes her a special dog whistle that can be heard only by her pappy.)
- Once Upon a Time Machine (Convinced that he can’t invent anything new Gyro goes back to the Stone Age to interest cavemen in his inventions.)
- The Portable Pier (Gyro takes Daisy on picnic on the island and presents his new invention: a portable pier which is part of his boat. Unfortunately other campers use the pier too and tie their boats to it.)
- Homemade Robot (Gyro wishes to have a roommate, but most Duckburgians aren’t on his intellectual level. Therefore he makes a robot that woudl be a perfect conversation partner.)
- The Arty Smarty (Inspried by Duckburg First Annual Outdoor Art Exhibit, Gyro tries his brains in painting.)
- Scientific Sleuth (Gyro becomes a private detective who uses inventions to slove crimes. With his assistent, Gus Goose, he tries to solve a case of missing garden statue.)
- Bubble Trouble (During cold winters Gyro stays in his bubble simulating tropical climate. Soon his neighbors want to get inside the bubble as well.)
- Instant Camping (Gyro tests his instant campinbg set.)
- Mind over Mustard (Gyro tries to solve the problem of squirting out from his hot dog.)
- The Two-Legged Mailbox (To avoid leaving experiments to check the post, Gyro creates Posty, a walking mailbox. Unfortunately, it gets bored easily.)
- The Drippy Diamonds (Gyro invents a fast why to make diamonds. Soon there’s big demand on it among Duckburg elite, but Gyro finds out his jewelery is melting over certain time.)
- The Runaway Walking Stick (Gyro’s newest invention - a literal walking stick - runs away. Gyro needs to chase after it.)
- The Rude Awakening (Tired of his alarm clock, Gyro sets to invent better way to be awakened in the morning. He makes an automatic rooster that runs away.)
- The Evil Inventor (Emil Eagle, the evil invetor, tries to steal Gyro’s blueprints and inventoions... This is the first appearance of Gyro’s archenemy, Emil Eagle.)
- Weather Wizard (Gyro’s newest invention is a weather machine. Lots of Duckburgians order rain in specific places. Unfortunately it spirals out of Gyro’s control.)
- Super Scientist (A lab accident makes Gyro superlight and now he can jumb really high. He uses these powers to become a superhero.)
- The Hypno-Clock (Gyro uses his newest invention, the hypno-clock, to hypnotize himself into being professor Steinbirg, the world’s wisest genius. However, thanks to TV commercial he gets hypnotized into buying Seafoam Bubble Bath soap,)
- Flipping His Trapp (Gyro makes special mosquito-slapping machine. It causes havoc.)
- Ye Olde Hoppin’ Chair (Since he tends to fall asleep on rocking chair, while reading, Gyro makes hopping chair that would keep him awake. Unfortunately he falls asleep again and the chair takes him on the ride.)
- Metal-Meltin’ Mob (Beagle Boys trick Gyro into making a metal melting machine. They plan to use it during another Money Bin robbery attempt.)
- Once Upon a Hammock (Gyro sets his mind it invent a better hammock.)
- Battle of Marathon (To get an ancient Greek coin, Scrooge and Gyro go to the times of Battle of Marathon. It so happens that nephews come with them by accident.)
- Luck in the Lab (Gyro asks Gladstone Gander to be his lab assistant in hopes he wil share the duck’s good luck.)
- The Sculptinker (Emil Eagle sees Gyro delivering big package to the art show. It’s a new sculpture invention, Gyro’s entry on the art contest, and Emil decides to sabotage it.)
- The Instant Raincoat (Gyro create an instant raincoat and goes to raincoat producer in hopes he will interest him in his newest invention. Unfortunately he comes there right in the middle of robbery.)
- Sandwich Automaton (To not waste time on making lunch, Gyro builds a special machine that can make sandwishes.)
- New Planet Planner (Gyro’s friend - an astronomer, Peeka-Boo Pegeon - discovers new planet. He tells Gyro that space lab directors will choose a design for a rocket that will be send on said planet.)
- Operation Implosion (Tires of picking up litter of his yard, Gyro makes implosion bomb - a bomb that draws litter to itself.)
- Roving Rug (Gyro makes a rug that cleans itself. Curious Emil Eagle breaks in to his lab.)
- The Golden Apples (Gyro’s newest invention is Fantasy Finder - a vehicle that can transport people into the land of fairy tales. Scrooge uses it, but doesn’t return so Gyro goes after him.)
- Trouble to Spare (Mad Madam Mim forces Gyro to build a beautifying machine, so she can win beauty contest.)
- Tubby Hero (To make himself more popular amongst his neighbors, who have old and slow car, Gyro decides to turn his old tub into a modernized car.)
- The Upsy-Daisy-Pack (Gyro invents a backpack that elevates him over paddles. In the meantime Emil Eagle makes his own paddle-leaping invention that will help him in his criminal career.)
- Capnapper’s Surprise (Emil Eagle’s latest evil plan is to steal Gyro’s Thinking Cap that helps Gearloose come up with brilliant ideas  Emil succeeds)
- Invented Vacation (Gyro tries to balance Daisy, Donald’s nephews and Grandma Duck demends on certain weather conditions. After long day he decides to go on vacation with Little Helper.)
- Brain Waves (It turns out that the hovering car Gyro built for a customer was used in the bank robbery. To see people’s true intentions Gyro invents a cap that makes him hear thoughts of others.)
- Rain, Rain, Go Away! (Gyro tries to invent a rainmaking machine based on the melody and rhythm of rain dance.)
- The Burglar Bagger (Gyro lures Beagle Boys to his house to test his newest anti-burglar invention.)
- The Super Swatter (Gyro makes Scrooge a fly swatter machine. But Scrooge pushes a wrong button and the machine becomes a people swatter.)
- The Cantankerous Mailbox (Gyro’s walking mailbox is malfunctioning, so Gyro gives him a pticher update.)
- The Clean-Up Crew (Gyro modifies toy robots to clean his workshop. But he doesn’t give them a stopping mechanism so they go astray.)
- The Bird Call (There’s Annual Junior Woodchuck Bird Count. Gyro gives Huey, Dewey and Louie a special bird whistle to attract rarer birds. He sets it to wrong frequancy and attracts animals from the zoo.)
- The Hijacked Mail (Feeling sorry for Gyro not getting any new mail, his walking mailbox starts to steal mail from other people.)
- Santa’s Unexpected Visit (Scrooge McDuck can’t finish his letter to Santa, because he doesn’t remember any good deed he did this year. So he asks Grandma Duck, his head doctor and Gyro Gearloose to help him remember anything.)
-  Outdoor Thinking (Gyro’s doctor tells him to go outside more fro the sake of the inventor’s mental health. But Gyro soon finds out outdoors can be dangerous.)
- Inventor of Anything (To prevent his neighbor’s goat to coming on his yard, Gyro build a special wall. Unfortunately, it appears that part of it stands on said neighbor’s lot and now Gyro needs to reomve the wall even though he has an invention to make.)
- The Convention (It’s an Annual Beagle Boys Convention time and one of the cousin Inventor-174 has an ingenius plan to get into Scrooge’s Money Bin. Scrooge enlist help of Gyro Gearloose to figure out the workings of said plan and solution for it.)
- The Treasure Trek (An escaping spaceman gives Scrooge a celestial treasure map. Scrooge takes Gyro’s rocket to find it, while his nephews are guarding his empire.)
- Modern Mania (Frustrated with the cost of everything, Scrooge asks Gyro to modernize his life with robotics.)
- The Inner-Earth Adventure (Dreaming of space travel, Scrooge asks Gyro to make a rocket. When they are going to test it, something goes wrong and they end up inside Earth, where Togs tribe is terrorized by Krogs.)
- The Super Marble (An odd ball falls out from Gyro’s Doughnut Shop track and gets into Beagle Brats’ hands.)
- Trapped Lightning (Mickay’s nephews see Gyro trap lightning. Gyro set up a power plant to powet whole Duckburg.)
- The Copycat Caper (On Uncle Scrooge’s demand Gyro makes him his own walking mailbox. However, he warns the rich duck that the mailbox canj copy someone else’s behavior. Beagle Boys use it to their advantage.)
- The Wreck of a Merry Lark (With Gyro’s Sea-Scope Scrooge sets himslef to find the sunken wreck of “Merry Lark”.)
- Marooned in Space (Scrooge and Gyro hear the distress call from Space Van which was bombarded by meteors. The aliens run away, abandoning their cargo and Scrooge decides to go into space and take it.)
- Trip to Tootum-Too (While searching the ruins of ancient city of Tootum-Too, Scrooge and Gyro accidentally turn back in time right in the moment when king of Tootum-Too emerged victorious from battle with Toogs. The stolen idol of Toogs’ god captures Scrooge attention and the duck notices something suspcious.)
- The Magnetic Curse (Scrooge is cursed - his money is running away from him and going to another hands. The only one who seems to have a solution for that problem is Gyro.)
- The Double Diamond (Scrooge finds a double diamond in his mine. It attracts the attention of Magica de Spell.)
- The Space Game (Scrooge transported his Money Bin into space for safety purposes, but misses swimming in his money. So Gyro makes him a special video game that would let him control the position of his space money bin. Unfortunately Beagle Boys hack into it and so the struggle for Money Bin begins.)
- The Atom-Mover (Scrooge is displeased with the amount of money his armored cars. He stumbles upon Gyro who presents him his newest invention - a small box that can instantly transport matter from one place to another.)
- Minute Waltz in Minor Key (A tuba player asks Gyro to find what stuck inside. Gyro uses shrinking ray to find out.)
- A Sticky Situation (Scrooge accidentally falls down his trap doors and he has no key. Gyro gives him his newly invented glue so Scrooge can climb up the trap door vent.)
- The Trouble of Doubles (Scrooge is tires of constantly telling “no” to people coming to him for money. Gyro builds him a lookalike who can do it for him. Unfortunately there is a small problem...)
- Nobody’s Business (To instill business spirit in Donald and Gladstone, Scrooge gives each of them a thousand dollars so they can invest it and make a profit. Donald first tries to interest some fast food chain owner but makes mistake and settles for investing in an invention.)
- Fun? What’s That? (Doctor tells Gyro and Scrooge to relax and have some fun. Pity they both are workoholics.)
- The Riminder Hat (Gyro builds a reminder hat for Scrooge - a hat that receives messages reminding Scrooge about his appointments. Everything is complicates when Donald (inititially talking to triplets) accidently tells his uncle to buy carrots.)
- The Generocity Ray (To protect Scrooge’s Money Bin Gyro instals a ray that makes extremely generous everyone who walks through the billionaire’s threshold. Unfortunately Scrooge is hit by it too.)
- A Tilling Tale (Scrooge has problems with moles. Gyro has a solution.)
- Brainy Days (Donald ruins uncle Scrooge’s meeting with investors and is assigned to keep pegeos off the roof. He goes to Gyro for help and learns that he invented a smart serum lately. Donald takes the serum in hopes it will make him successful.)
- The Buck Sticks Here (Scrooge’s Money Bin is so full the walls are cracking, so he sends for Gyro, who has a special adhesive to fix the cracks. To clear away some cash, Scrooge takes it to the bank  and recieves special Million Dollar Bill.)
- The McDuck Foundation (Scrooge builds a foundation and employs his nephews and Gyro to work there.)
- Power Failure (Gyro builds a backpack that stores energy during work that can be used later. Scrooge tests it on Donald.)
- The Only Way To Go (Donlad goes into Gyro’s newest invention - a vehicle that allows to instant travel. He gets lost in South America so Gyro and Scrooge go to find him.)
- Money Ocean (/this is a two-parter about Scrooge deciding to build a new, bigger money bin and how the money suddenly starts to act like an actual ocean.)
- Quiz Fizzle (Gyro puts his new supercomputer to a test.)
- Odd Offspring (Gyro’s jetpack crashes in the mountains.)
- Formula X (Producers of famous Sweetybubbles soda ask Gyro to make a new flavor to compete with Sweetybubbles’ rival, Guzzlepop. By accident Gyro creates a flavor that becomes an instant hit. Unfortunately Emil Eagle works for Guzzlepop.)
- Skate Late (A university in which Gyro is teaching, requires from his faculty to publish at least one paper per term. So Gyro decides to do a research on how skate riding can help save time during rush hours.)
- The Hot Seat (Gyro builds heated benches for park visitors.)
- Who Needs People (Scrooge fires all his staff and asks Gyro to fully automatize his mansion.)
- E.A.T. (It’s a Birthday of Duckburg’s founder, Cornelius Coot, and the tradition says that one of Duckburg’s celebrities has to open their houses for visitors. This year is Scrooge’s turn. In the meantime, Gyro brings a metal-eating alien from his space adventure. Said alien gets kidnapped by Beagle Boys.)
- A short, untitled story about Scrooge breaking his cane and coming to Gyro for help.
- Solar Shenanigans (Beagle Boys see Gyro taking a giant, golden orb to their home and decide to follow him. The orb is meant to serve as a sun in Gyro’s automaitc solar system model but what will happen when Beagles try to steal it?)
- The Moving Money Bin (Uncle Scrooge acts strange lately - he sells his Money Bin and hires new security direct. Donald and nephews decide to investigate.)
- The Bee Or Not To Bee (Donald questions Gyro about his new hoppy: bees.)
- The Case of the Gold Bars (Beagle Boys overhear Gyro talking with president of the bank about the inventor making golden bars, and they decided to steal them. There is only one problem: Gyro’s bars are strangely heavy.)
- Super-Beagles (In need for modern equipment, Beagle Boys go to Gyro Gearloose. They steali his Thinking Cap and become criminal masterminds.)
- After-Thought (Gyro checks his new autmoatic umbrella.)
- The Scary Scarecrow (Gyro spends vacation on Grandma Duck’s farm, when it turns out that the old scarecrow doesn’t serve its purpose. So Gyro makes a special robot to scare the crows.)
- The Plane Truth (Uncle Scrooge presents to his nepews a new flying bus made by Gyro, but once they leave the workshop, they see the bus going off. Suspcious, they go after it and soon learn that the inventor has been kidnapped.)
- Money to Burn (Uncle Scrooge refuses to pay additional fifty cents on his bill, so electricity doesn’t work in his mansion. He thinks that il lumps are as good as electric ones. He also uses Gyro’s invention that generates power from wind. Fire department has some objections.)
- A Sticky Story (Gyro creates a new way of manufacturing jam - just add water to his jam pawder! Donald is tasked to be a lone employee in Scrooge’s jam factory.)
- Cold Duck (Scrooge’s technologically advanced satelite dropped out of orbit and crashed into Antarctica. Now Scrooge, Donald, nephews and Gyro go on the expedition and find a curious surprise.)
Uncle Scrooge #313 is a special issue for our favorite inventor. There is no Gyro there, but it has a reprint of The Fnatastic River Race, which was the first comic with Ratchet Gearloose.
Now let’s go back to Gyro:
- Little Gyro in Quarkland (Tired of living in rude Duckburg, Gyro shrinks himself and Little Helper to explore the world of quarks.)
- Rain-Dance Reversal (It’s raining outside but Gyro needs a sunny day to introduce his invention on The Merry Loafers Annual Picnic and prove his skeptic neighor wrong about uselessness of his inventions. Gyro decides to invent a dry dance.)
- Perilous Pets (Gyro wishes he had a pet and so he builds one.)
- The Big Break-In (The Money Bin can’t be opened and Gyro’s expertise is that door is out of line with the frame due to weight of money pushing on them. Now Scrooge has to remove some of the money to unstuck the door but the Bin’s door is made of special metal that gets harder with age. And so Scrooge lures Beagle Boys to open his Money Bin.)
- Shortcut to Sparklers (Daisy spots a diamond ring she want, but Donald have no money for it. Gyro gives him a diamond-making machine.)
- The Utter Limits (Scrooge, Donald, nephews and Gyro are in space to find an asteroid suitable to be a new Money Bin. They encounter a new alien race.)
- Everything Green (Gyro tossed a failed fertilizer into his trashcan and accidently creates a plant monster. The monster can also make plants grow instantly.)
- The Coin (A chain of events makes one of Scrooge’s coins go from hand to hand throughout the Duckburg. The rich duck wants it back for sentimental values.)
- Junk Funk (Gyro tries to resist the phone solicitor to not subscribe to another magazine.)
Now here’s something very special: Gyro’s First Invention. This is story by Don Rose was written to celebrate the 50th anniversary of Gyro’s creation and tells an origin of both Gyro Gearloose and Little Helper. Donald and nephews reminescent on how Gyro started his inventing career with helping Scrooge McDuck get his Money Bin from the pit it ended up during the events of A Christmas For Shocktown. And everything began when Donald brought to Gyro’s newly inherited workshop a broken lump and accidentally dropped it on the Thinking Box.
Continuing with short stories:
- Tip-Top Topiary (Gyro’s newest invention is a mechanical hedge trimmer that scans pictures and trims topiary into shapes on the picture. It becomes very successful so Gyro finds he need to make more bushes.)
- The Inventing Invention (Donald has a problem with unscrewing the ketchup bottle so he goes to Gyro for help. It some happens that the inventor has an existencial crisis because of his newest invention.)
- The Missing Millionaire (Gyro talks with Scrooge McDuck about some sensitive matters and purposely makes himself forget about it. The next day he learns the millionaire is missing and the inventor is suspected to kidnap him.)
- The Bedeviled Dime (To protect Old Number One from Magica de Spell, Gyro makes anti-magic magnification ray. But it proves unstable and makes Number One Dime change sizes constantly.)
- The Guniea Pig (Gyro gets into a fight with his long time assistant, Donald and they bet if  Donald can make his own inventions.)
- Prophets, Go Home (Gyro stumbles upon fortune-telling machine in the mall and decides to invent his own, more accurate one. He tests it on the mall customers and soon finds out not everyone is happy to know their future.)
- Crazy Inventions (Gyro leaves Donald to guard his workshop. Donald realizes Gyro’s inventions can be wild.)
- The Quest for Kalevala (Scrooge finds out that he’s in possesion of fragment of Kalevala, an epic poem from Finninsh folklore. The poem was talking about a magical grinding mill producing eternal prosperity so Scrooge goes on a trip to find it.)
- The Old, Old Fishing Hole (Gyro rpesents to Donald his newest invention: a belt that transports its weared in time. Looking for luck in fisihing, Donald goes back in time to find out if he will catch better fish in prehistoric times.)
- The Joke Factory (Scrooge hired Gyro into his joke factory to invent better practical jokes.)
- A Day at the Office (To not waste time traveling to the international meetings, Scrooge takes Gyro’s swapping pills that make people who swallow them appear in place they want to be. Unfortunately Beagle Boys want to use them too.)
- Same Old Stuff (Gyro makes a contact with Gizmo Flashpan, inventor from outther space. It turns out that all Gyro’s inventions are common place on Gizmo’s planet, and all Gizmo’s inventions are common on Earth. The two inventors decide to compete on who will invent something completely new to both races.)
- Beagle Brain (During robbing Gyro’s workshop, Beagle Boys accidently activate an evo-ray whixh zaps one of them. The zapped Beagle Boy becomes a criminal mastermind and comes to the inventor for more evo-rays.)
- The Hardware Hardener (Scrooge decides that Launchpad have to provide his own airplanes. The pilot buys the cheapest airplane and crashes it into gyro’s workshop. Gyro gives Launchpad a hardening soldifier.)
- Jumbled Ducks (It turns out the Money Bin is filled to capasity and can’t take any more money. Scrooge goes to gyro for help anf the inventor gives him his matter compact that makes matter smaller.)
- The Customer is Always Wrong (Gyro and Donald get into argument over Donald never lsitening to Gyro’s instructions and they decide to go apart. But soon Gyro realizes he needs Donald to test his more wacky inventions.)
- Gyro 2.0 (Gyro builds himslef a robot double to help him with work.)
- Being Donald Duck (Beagles steal Gyro’s mind-swapping machine to swap minds with Donald Duck and get to the Money Bin.)
- Big Helper (During Duckburg’s Invention Convention Gyro’s rival, Bruce Brainstorm, presents Big Helper - a human-sized version of Little Helper.)
- Lost and Found (Inspired by police dog, Gyro builds machine that can find anything.)
- In the Clouds (Gyro finds a way to live on the cloud. Donald moves in.)
- Green Thumbs Down (Fethry tries to prove to Gyro that he can live off of his organic food.)
- The Scrooge Museum (There is an exhibit in honor of Scrooge McDuck. Unfortunately everyone must pay and Scrooge wants to go for free.)
- The Christmas that Almost Wasn’t (During transport of Christmas tree Little Helper fall off the track and gets lost. Gyro and friends try to find him.)
- The Duckburg Ice Festival (It is a time of Duckburg Ice Festival and Donald wants to win. Gyro provides some technical help.)
- To Supply a Demand (To sell his inventions with “proper marketing”, Gyro signs a contract with Scrooge McDuc. However, contract also says that Gyro has to build whatever is demended by the public. From now on Gyro has no time for himself and for fun inventing.)
- What Goes Around (Something odd is happening to Scrooge. He suddenly remembers that he and Goldie are married, Beagle Boys are owners of Money Bin and Donald lost his house.)
- A Job Too Well Done (The mayor of Duckburg asks Gyro to duct the snow that covered whole town.)
- White Gold (Duckburg is covered heavily by snow. Scrooge has to send large amounts of bottled water so he figures, he will use snow to his advantage. And Gyro just so happens to have an invention for that.)
- The Black Knight Glorps Again (Scrooge displays his trophy collection in the museum. The gentleman thief is also there, preparing for his final heist but he needs his special armor to do so and only Scrooge know where it is.)
- Generous to a Fault (Gyro is outraged by the way Scrooge’s bill collectors operate. He creates the generosity formula, but it turns out to be too strong.)
- Creative Impulse (Gyro suffers from sudden impulses to invent things, So he figures he needs to go out more and take time off. Donald invites the inventor to his place to help him relax more.)
- Space Food Folly (Gyro makes new, improved space food pills that become full-fleshed beef dinner under heat. The invention catches interest of Scrooge McDuck.)
- Comet Get It (Scrooge and Gyro disappeared. Two weeks later Donald and nephews get a mysterious phone call from Scrooge. An airplane with outpilot takes them to secluded, snowy place ,where they learn Magica de Spell asked Scrooge for help with comet on collison course with Earth.)
- Dr. Invento (Gyro becomes a host in children show and have no time to invent.)
- Out of Shape (Daisy goes to Gyro for advice about weight-loss pills. He gives her wieght-loss pills of his own invention.)
- Foul play in Funland (Scrooge bought an amusement park and asks Gyro to fix broken rides before the park will be open. Little do they know, there’s someone else there to and wants the Funland to stay closed.)
- When Posty met Patty (Gyro builds a walking mailbox for Daisy. His own mailbox, Posty, falls in love.)
- A Dime in Time (Scrooge and nephews, following Scrooge’s own instructions form years ago, discover a box that seems to contain Numer One Dime... but Number One Dime is in Money Bin! It turns out time travel is involved.)
- Fleece and Quiet (Scrooge can’t work because of the noise outside the window so Gyro gives him a device that nulliifies the noises around. It so happens that when Scrooge uses it for the first time, Bragle Boys decide to attack.)
- Into The Future (Gyro is visited by his descendant, Chip Gearloose. Chip takes him to the year 3007 in hopes Gyro will help him solve a case of stolen Numer One Dime.)
- A Fowl of the Future (Chip Gearloose comes back... right when Gyro was in one room with Scrooge McDuck. When Scrooge learns his Numer One Dime was stolen in the future, he decides to go on a time travel himself.)
- Guilty as Charged (An accusation from homeless man makes Scrooge catatonic. While walking down the street with him, Donald and nephews stumble upon Gyro’s workshop and the inventor decides to use one of his inventions to get into Scrooge’s mind. It Donald and triplets arrive just in time for trial.)
- Write Thinking (Donalds decides to write a teleplay but is easily distracted and has a writer’s block. So he oges to Gyro who gives him Think-O-Matic that transports ideas into paper.)
- The Other Gyro Gearloose (While Gyro is off on Inventions’ Convention, Donald is left to watch for the workshop. A race of aliens in need mistake him for Gyro and ask for help with their green problem.)
- Brother from Another Earth (Bored Scrooge meets himself from parallel universe who offers to swap places for the excitement. But the new Earth - and people’s attitutde towards Scrooge - is strange to say the least.)
- The Electric Hissyfitter (Gyro builds a machine that drains stress waves from people and releases it in a hissy fit.)
- Projected Poverty (To put his nephews into a trial, Scrooge asks Gyro to make a projection of his Money Bin in ruin, and pretends to be poor.)
- Last Hero of Banania (Tog et an inheritance from his military-oriented ancestor, Scrooge has to become a soldier. He stettles for being a patrol scout on far island Banania.)
- No Need to Know (It’s Valentine’s Day. Gyro builds a machine that analyzes Valentine cards and reveals the authors.)
- Easter Eggs-port (Due to change of regime in Porto Gordo, Scrooge can’t export the gold from his mine. Luckily Porto Gordian’s hens can eat gold and  money and later store it in their eggs.)
- Driven to Destruction (Scrooge let’s gyro instal a computer in duck’s car. But although the new invention proves to be useful, it soon catches attention of Beagle Boys.)
- Leonardo da Gearloose (Inspired by the life of Leonardo da Vinci, Gyro decides to take art classes.)
- “I” of the Storm (Gyro and Launchpad are flying through the hurricane to get data for Duckburg’s Weather Center. The circumstances force them constantly to fight for their lives.)
- Gloom of the Unknown Author (Donald asks a question Huey, Dewey and Louie can’t answer with their Junior Woodchucks’ Guidebook: who’s the author of said guidebook? The boys set to solve the mystery.)
- Salt and Gold (A two-parter; Scrooge, Donald, nephews and Gyro go to Cracow because the assistant of Nicolas Copernicus’ who supposedly found a way to make gold out of salt.)
- Around the World in 80 Bucks (A four-parter about Scrooge making a wager with Rockerduck that he will travel the world only with 80 bucks, but Gyro appears only in the third part, where Donald and Scrooge find him in India.)
- A Dolt from the Blue (Gyro constructs for Launchpad an airplane that avoids contacts with hard objects.)
- Big Blimp in Little Trouble (Scrooge tells Gyro to build a new kind of air blimp.)
- The Belt of Time (Thanks to Gyro’s newest invention - a belt that enables time travels - Launchpad is sent through time. Meanwhile Scrooge and Glomgold prepare to go to Andes.)
- The Man Who Drew Ducks (In Uncle Scrooge issue 400 we have a comicbook tribute for Carl Barks and all the characters he created.)
In 2015 IDW started to publish Uncle Scrooge comics by non-American artists, So far Gyro Gearloose appeared in following stories:
- The Inventor’s Picnic (The Annual Picnic of the National Inventors’ Society is coming. Gyro is an official guest host and needs to unveil a very special invention... but his head is empty! Luckily he can count on friends.)
- Heights of Fear (A man who wants to settle a new record comes to Gyro for help. He has a fear of heights.)
- Of Mice and Magic (It’s a tax season and Scrooge is certain Magica is planning something. Little does he know that Magica is already in Duckburg and she has a plan how to get into Money Bin.)
- The Doorman Doormat (Gyro presents a new invention to an investor - a doormat that recognizes the owner and keeps the ujnwanted guests away.)
- Ten Little Millionaires (Scrooge organizes a luxury cruise to the moon for ten millionaires. But somewhere along the way his guests are robbed off their valuables. Scrooge sets himself to solve the mystery.)
- Scrooge’s Last Adventure (A four-parter story about Scrooge’s greatest foes - Beagle Boys, Magica, Rockerduck and Glomgold - taking over his furtune and leaving him misarable.)
- Gyro’s Mananger (Max Buckgrab convinces Gyro to hire him as his mamanger and charge more for inventions.)
- The Miner’s Granddaoughter (A cameo; Goldie O’Glit informs Scrooge that he has a granddaughter.)
- Gum Disease (Gyro presents Donald with the chewing gum that also serves as a toothpaste.)
- Design Flaw (TDuring rainy day in Duckburg Scrooge gets irritated by rain running down the umbrella under his newly-polished feet. He meets Gyro who gives him a umbrella designed to solve this problem.)
- The Droid I’m Looking For? (Gyro builds a robo-gardener to mown his lawn. After few hiccups he adjusts the robot’s intellect.)
- The Terrible Thinking Cap Tassle (Beagle Boys steal Gyro’s thinking cap and use it to make master plans for crimes. The inventor needs to find himself a  new thinking cap to stop them from rampage.)
And that’s all when it comes to Uncle Scrooge comics.
Next time - Donald Duck comics.
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