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#And on top of that add in his backstory where his situation is 100% worse than elenors simply because hes a man!!
gothamcityneedsme · 1 year
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replaying loren the amazon princess because of the first sequel finally being out and i love love loveeee everyone. sauzer is my favorite. but also just saren is SO much to me.
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a-wild-julibean · 2 years
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Blue Lock Is Well Written, Actually (Part 1)
All Blue Lock fans know that this series is over the top, ridiculous, and completely unrealistic--we don't need to be told that. In fact, for me at least, the stupidly cringy dialogue, the extreme situations, the over exaggeration of it all is what makes this silly little series so enjoyable and fun. But I'm here to tell you that yeah, BLLK is good because it's cringe and dramatic, but it's also a well written series in multiple key aspects, the most important of which are its pacing/story structure, theming, and of course, character writing.
Warning: This is going to be long and is also text heavy. This is part one, covering pacing/story structure. Also, this is my opinion haha so you don't have to 100% agree. Spoilers ahead!
Let's begin with the pacing of the story! One thing I admire writers of all good stories for, from "trashy" isekai to million word philosophical novels, is the ability to identify the goal of the story and pace it accordingly.
Take Solo Leveling vs. Omniscient Reader's Viewpoint, two action manhwa that both use an RPG-themed setting and have a very strong main character:
Solo Leveling's goal is the be an exciting and hype action power fantasy about an underdog who grows to become grossly overpowered.
Knowing this, the story is extremely fast paced, going from one major battle and victory to the next with little to no downtime. This helps to deliver the energy needed for a series that lives and dies on its hype. 
In contrast, ORV looks more to tell a thematically potent story through complex characters. To do so, it chooses a slow burn pace and gives plenty of time for less frantic moments to aid development. Switch these two paces around and both stories would be far worse off.
Let’s bring this point back to BLLK. Its goal is an exciting story full of hype, but also one that provides some thematic lessons and builds strong characters, a sort of middle ground between the two previously mentioned series. Thus, it’s face paced, yet also has much down time–a choice that is vital to its enjoyment.
Down time provides two key things to the series:
A break from the action. Too much action can lead to almost a feeling of burnout in the reader, where they feel overwhelmed by the constant high stakes and tension. I personally have had to drop multiple series for long periods of time due to this type of stress/exhaustion. The break helps to build excitement between high points, the rising action after the fall. A recent example in BLLK would be the couple of chapters in between the end of the Manshine City vs. Bastard Munchen match and the beginning of the one against Ubers.
Exploration of characters. Exploring how characters act in more mundane situations helps build who they are and adds to their humanity. Small choices like their choice of dress, what they like to do in their free time, and other such details are imperative to creating compelling characters. Down time is also the perfect time for flashbacks, as seen often in BLLK (ex. Rin and Sae’s backstory in the middle of the U20 game, Hiyori’s right before the Ubers game). 
All in all, though readers might think getting straight back into the action would be their preferred structure, down time is a kinda “you’ll thank me later” type addition that enhances the action by both preparing readers for more excitement and helping to make readers more invested through character development.
It’s a bit of an obvious addition, but one that BLLK actually uses very well. None of the down time ever feels wasted or out of nowhere. Every flashback is implied to be needed based on previous moments. Rin and Sae’s isn’t dropped right after Rin is introduced or even after Isagi gets closer to Rin. Instead, it’s inserted when it's most important to the story so its existence can be justified. Hiyori’s flashback has much less leading up to its reveal, but Hiyori’s commentary on Isagi reveals some of his character that gets followed up on in his flashback; the flashback also gives some excitement for what Hiyori might do in the future. 
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Again, this feels like an obvious requirement for writing flashbacks but oh boy is it sometimes completely disregarded (and in two very popular series that I shall not name but both essentially contain a long flashback about a side character’s history that is not set up very clearly beforehand, leaving them feeling awkwardly placed and accidentally pointing out the author’s hand).
The other way BLLK uses down time is character exploration, the clearest example of which are the day out chapters following the U20 match. Did we absolutely need to see the cast’s shenanigans at karaoke and bowling? No. Did it add much to the story to love? Absolutely. 
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This was actually a very vital time to place some silly team bonding, as a ton of new characters were introduced in the arc, but only through their playstyles. Giving them time out in the city as regular teenagers helps to cement their characters and add some quirky habits and traits that are more relatable or down to earth. Karasu, for example, is now characterized as the mature and responsible one in the group and not just “the assassin one I guess.”
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On top of the fun stuff, we also do get some character introspection during the days out for Isagi and Rin. Isagi meets up with Tada and reflects on what’s happened so far plus goes into a bit of theming while Rin contemplates the U20 match, and narratively, his further growth in the story is set up. Clearly, the author knows that down time is not exclusively for sweet fluff. 
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That’s basically all I got on down time writing. Finally, to wrap up this post on pacing and structure, let’s talk about stakes and promises for the future. 
Stakes in stories need to keep increasing or at least remain generally equivalent to the previous situation’s stakes in order to keep interest. In BLLK, the stakes in stages 1, 2, and 3 were essentially equivalent as they were all just normal tests; however, the U20 match is a large jump in stakes as a loss means the total dissolution of the facility, but a win would give them the U20 spots. 
If the series had returned to regular tests after the match, it would not have felt as interesting as before the match because now the readers have been encouraged to dream beyond the facility. However, the author knows this and chooses to go with the Neo Egoist league, bringing out world class strikers and foreign players. Sure, losing a match won’t cause the entire story to end now, but the difficulty and excitement of the current arc is about the same as the U20 arc.  
On top of the current arc, the author also makes sure to state what the future plans of the story are: the world U20 tournament. By showing the audience what the path to something vague is, the plot is tightened and you can feel comforted by the fact that the series knows where it's going. “Becoming the best striker in the world” seems unrealistic at first, but now the steps to reach that position have been revealed. Together, this retains audience investment.
To summarize, Blue Lock keeps a fast pace, strategically interspersed by points of down time that prevent tension burnout and add more character details. Additionally, the stakes and future plan of the series are consistently building and clear to help ground its vague goal. Though these aspects may seem obvious or simple, the difficulty of their execution is not so. It requires planning and effort to keep a series on a smooth ramp up and going at a quick but not blazing speed. Many, many, many series can only dream of the quality of Blue Lock’s steady pacing that almost never feels too slow or too fast, especially when read all at once rather than week to week. 
Pacing and structure are some of the aspects of writing that are at their best when you can barely notice their presence at all: only a series that struggles with them will remind readers of their existence and importance. Blue Lock succeeds at keeping both under the radar.
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anonymouslyangsty · 3 years
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Idea: Escape Room AU. Making a loose interpretation of that one horror movie. Some of the Danganronpa characters are invited to play in an escape room, but find that if they don't solve the puzzles in time the consequences are deadly. Not only that, but each of the rooms are deliberately designed to invoke past traumas of each of the characters. My main motivation? High stress Ishimondo.
YES. 100% yes. You don't know how much I crave action/adventure Ishimondo. Yes domestic fluff is sweet, yes the death game can be intense. But there's something special about people having to actively fight for their lives together, and solving murders just doesn't hit the same.
So yeah I like the idea, it almost gives me YTTD vibes (for those who don't know, Your Turn To Die is like DR but you win puzzles or die. I love it)
(If you're interested, there's a fic that kinda fits this idea. It's Beyond Despair. It's basically "everyone who dies comes back and now they have to do puzzles to survive. I'll try not to take too much inspiration from it for this concept)
But yeah I love this idea. I think things like this do best with smaller groups, so here's an idea: Leon, Hiro, Chihiro, Mondo, and Taka go to an Escape Room over the summer for Mondo's birthday. Then surprise! It's all death trap filled.
Just trying to think of potential rooms on the spot...I warn you that I've only gone heavily into the backstories of Taka and Mondo when it comes to DR1, so I might be missing out on some good ideas.
Hiro has to make a bunch of predictions to stop the others from getting harmed, perhaps a form of Russian Roulette. If he predicts where the bullet is incorrectly, he ends up shooting someone. He's probably not aiming for anything vital just in case, but it would still suck.
Not sure how this relates to trauma. Maybe he messed up an important prediction, and that led to someone getting seriously hurt?
Chihiro's great issue is weakness, which he tries to overcome. So maybe his room is having to hack something with a timer, where failing to do so in time leads to everyone burning alive. It would test his mental fortitude.
Or we could go the physical strength path. Like a situation where the solution is in an area so small that only Chi can enter, but something inside has to be forcefully pulled open. So Chi has to find the strength to do it, either by outsmarting the trap, or pure strength.
Or maybe it's both? Chi has to show both mental and physical strength to pass the trial.
Mondo has his own issues with strength, not to mention his guilt for the whole Daiya thing. Maybe he gets put into a situation where he alone can solve the puzzle, but cannot act. Instead, he has to tell the others what to do.
Think something like the game Keep Talking and Nobody Explodes. The basic premise of that game is: there are two players, one with a manual, and another with a bomb. The player with the manual has to instruct the other player on how to defuse the bomb. The player with the bomb cannot see the manual.
And that would be pretty stressful for Mondo. He isn't confident in his intelligence, so having to solve the puzzle alone would already be a problem. Plus there's the fear that he'll fail his friends, that he'll mess up and get them all killed.
For Leon...I'll admit that I don't have a solid idea for him. He wants to leave baseball and become a musician, right? So I'm not really sure how to infuse that desire into his room.
Plus I don't want to make his room just "hit this target to escape" because he can probably do that really easily...But it still needs to be involved with his talent in some way.
Here's an idea. It's not ideal because I'm not sure how well it fits into his character, but at least it includes his talent in a way that won't be horribly easy for him.
The group has to play a game of baseball, Leon vs everyone else (sure the teams are uneven, but Leon's the best baseball player around, so it's fair).
The game has to end with 12 home runs (why 12? there's a dumb reason.). For each point the enemy team gets, the other team is punished somehow. Each punishment is worse than the last.
Leon is a way better player than all of them combined, so it's not about him winning. It's about him deciding who gets hurt. Does he save himself, or save the others? It's a game of selfishness vs selflessness. Not to mention a delicate balance of ensuring nobody's too hurt to keep going.
As for the punishments, we could add another layer of selfish vs selfless actions. Maybe the losing team has to decide among themselves who takes the punishment, or they can all agree to take a slightly less harmful version of it.
And Taka. I'm...not sure? His character is all about morality, but Leon's trial kind of has that covered. There's also his role as a leader, but Mondo's trial covers that. Whatever the case, I'm just going to throw out ideas.
First thought is to focus on Taka's passion and strong work ethic. Think of it as kinda the opposite of Mondo's proposed trial. Taka's placed on some kind of pedestal that leaves him about 8 inches from the ceiling. On top of the ceiling is some kind of button, just far enough away that he has to reach to touch it.
While he's up there, everyone has...some kind of puzzle to solve. I don't know what honestly, probably some moral dilemma or something to keep on theme.
Now here's the point of this trial. Around the beginning of the room, Taka's shot with like half a dose of sedative. Not enough to knock him out, but enough to make the process of reaching up to hold a button pretty hard. Whenever he isn't pressing the button, water starts filling the room. If he passes out, they all drown.
This trial places him in a position of power, as everyone is relying on him to stay strong despite the struggle he's facing. And it's the opposite of Mondo's trial because he has no agency. He can't really help solve the puzzle, all he can do is keep that button held. But it's also similar to Mondo's trial because, if he falters, everyone dies.
The downside to this option is that it has nothing to do with morality. Mondo could just as easily have this trial, since it's more about hard work and strength.
Another option is something that focuses far more on morality. I'm not sure of the details, but perhaps it's a situation where he has to decide who of his friends to hurt to help everyone escape. And he wants to find a solution that leaves everyone unharmed, but that very well might not be possible.
Or maybe something like the prisoner's dilemma? (In very basic terms, you have prisoners A and B. If A and B trust each other, they both escape. If one betrays the other, the one who betrayed escapes with some extra benefit. If both betray, both get nothing.)
In this hypothetical situation, perhaps this is the last trial, just long enough for little resentments within the group to build. For the stress of the situation to make friendship become overshadowed by self preservation. Can they really trust one another to do the right thing, or will they get betrayed?
This is more morality related, but it's also not specific to Taka. Taka doesn't play a lead role, they all do, since they all have to face the dilemma.
Final idea, and admittedly the least formed one. They’re in...some kind of puzzle, with a timer of course because we need the pressure to be one. In the room with them is someone none of them know, bound and gagged.
They can spend time trying to solve the puzzle the hard way, or they can do it the easy way. But the easy way means killing the captive (Maybe they have a key in their stomach or something). And you want to do the right thing, but there's a timer and the moral option takes so much longer.
Taka continues his role as moral compass for this trial. He has to be the one to declare if they go the easy option. If he choose it, he personality has to get the key. There's a knife provided for the task
It could feed on Taka's fears of corruption and morality. Is it better to sacrifice one to save the group? Is he being selfish for trying to save a stranger rather than his friends? Taka has a very black and white view on morality, and this trial would force him to shatter that.
It could also lead into a fear that he'll become just as corrupt as Toranosuke. After all, if he can't solve this trial without any deaths, how can he be a good man?
Honestly? While I called this one the least formed, I think I like it the most. It's a real moral dilemma.
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fnafslinky · 4 years
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Fazbear Frights 1-9 review.
Into The Pit:
Slow and meandering during the first half but picks up speed after Spring Bonnie shows up. Good message and good idea, but the execution could be better. 6/10
To Be Beautiful:
This story is so full of fluff, you can cut out like 60% of it and lose nothing. I know it's going for a fairy tale thing with the repetition and all, but fairy tales do that because it's made for children. Repetition is to train a child's brain to remember better. These books are aimed at teenagers, so this narrative device is not needed. On top of that, it has unfortunate implications of "Not like other girls" memes that we don't need to revisit. Only saved by its creepy af ending. 3/10
Count The Ways:
Legitimately my favorite story out of FNAF and one of my favorites of all time. It fixed the previous story's Not Like Other Girls problems by having the goth main character hate the pretty blonde and being called out for not even knowing her and being shallow. It is actually surprising to have these two stories be back to back.
The narrative device of switching back and forth between the MC facing her death and how she got up to that point means it keeps your interest throughout that the previous two stories had problems with. It makes for great drama and tension.
The main reason I love this story in particular is because of this exchange near the end:
“Silly Millie, for someone who doesn’t want to die you sure spent a lot of time talking about it,” the voice surrounding her said. “But that’s the way of things, isn’t it? Talk is always easier than action.”
“I think,” Millie said, sniffling, “that when I said I wanted to die, what I really wanted was to escape. I didn’t want death. I just wanted my life to be different.”
“Oh, but that really takes action, doesn’t it?”
And, if I can be real for a minute: I feel like that kinda changed my life. Or very least, my point of view.
As someone who has made attempts on his life before and frequently battles depression- It made my problems so much less overwhelming. Of course I didn't want to die. I wanted my life my life to improve. And now whenever the thought of suicide passes through my head, I just remember this phrase and it helps me keep it together and calm down.
And also F.Freddy's follow up with having to work for happiness is spot on too. Misery is comfortable, that's why so many people prefer it. Happiness takes effort. 10/10
Fetch:
I'm in the minority for not caring for this one. I felt like there wasn't any direction or character arc, I didn't find Fetch particularly scary or interesting, and the MC makes a lot of dumb decisions in it.
That being said, I love how it jumps right into the action instead of taking awhile to get to it like the other stories did. The stories tend to play out like a different book and then FNAF characters are slapped in at the end. This one gets right to it and makes it integral to its plot. 6/10
Lonely Freddy:
Another one I really love. The Frights series has a good traction with its tragedies and this one is no exception. I really connected with the feeling of being pitted against your siblings, usually by accident and circumstance with your parents. Particularly this line:
“Maybe you’ve made them what they are,” Aunt Gigi said, pausing for a moment before adding: “Hazel’s the easy one. Alec is the hard one. It’s like you put them on their own little islands.”
I wasn't Alec, but Hazel in this situation. And it made me realize what my sibling went through because of it.
And this is another story where Freddy's is more integral to the plot too, and one of the few times it's not already abandoned.
I really like how well done Alec's back and forth he had with himself whether to befriend his sister or not. It's a believable character arc when he realizes his mistake at the end unlike another story that we'll get to.
And the fact they made a God damn teddy bear legitimately creepy is a mastery of horror writing that I can only ever hope to strive for. Definitely the scariest in Frights 2. 9/10
Out Of Stock:
I agree with Dawko that this one feels best to make a 30 minute special out of. It feels like a Halloween special or creepypasta you would watch/read as a preteen. Old enough to want to explore more mature stuff, but young enough to still have more cartoony stuff be familiar. And I mean that as 100% a positive.
I also like how this one is a bit more comedy based. Like the scene where the MC gets thrown across the room after electrocuting himself and his friends dont even notice. I can picture that bit so clearly.
The climax is the best part of having a dire game of Red Light, Green Light with the Plushtrap Chaser. It's very energized and exciting that the other stories don't have as often because the subject matter doesn't lend itself to it.
The trend in these stories of kids learning to appreciate their parents, and they're parents realizing they have to sacrifice some stuff to make their child happy is very sweet. And it's no different here. 8/10
1:35 AM
What I like about this series is that you never know where its gonna go from story to story. I though for certain this story was about how the doll was gonna have an evil spirit possessing it.
But no, what actually happened is that it's never made clear if the MC is losing her mind, being haunted, or just seeing stuff because she's sleep deprived. That ambiguity makes the book a lot creepier and sadder because you don't know how this poor woman should be helped. And it ends without any clarification. That's great and a perfect idea for horror story.
That being said, Scott's writing quirks (and it's definitely Scott doing it, I can tell) of front loading info, constantly stopping the flow to have backstory and over explaining things that don't need makes it frustrating to read after several books of it. And we're not done with that either. 9/10
Room For One More:
I skipped over all the dream sequences because it adds nothing to the story. Its great you remember Sister Location, but it feels like you don't trust your audience to read a FNAF story if there isn't animatronics every couple pages. And honestly? Understandable.
I do know based on my own FNAF comic, pages featuring humans is a lot less popular than the ones featuring animatronics. And I get it, you're a bunch of furries it's more interesting to visualize. And you can go in the opposite direction and have very little FNAF stuff when they're needs to be more. The New Kid doesn't even bring it up til the last third.
But I digress. The strongest qualities in Room For One More is three points.
The location is very vividly described. The underground security office with steel walls, the radiation disposals, the musky scent. It paints a clear and unique picture.
The main character's fallen arc of self care and distrust of others is a well done cautionary tale. It goes hand in hand with the speech before of having to work for happiness, and the difficulties there are from even trying. But you still need to do it.
The body horror is not as visually disgusting as it could've been, and more conceptually horrifying. But if you have a fear of bugs in your skin or crawling in your mouth, prepare for something so much worse! And no, that's not a spoiler, it's pretty obvious where its going from the beginning. 7/10
The New Kid:
This one was disappointing. This is not the way to do a tragedy, because I don't care about the MC.
Throughout the entire story, the main character has literal sociopath tendencies. He is controlling of other people, he doesn't have any empathy, he sees other people as tools to use, he kills a bird and doesn't care- So at the end when he accidentally kills someone, I don't believe him feeling bad about it. And I sure as shit don't care about his death after him leaving his victim to die, while he was still breathing, and not coming back for a week.
Also the twist at the end makes no God damn sense and I'm not even gonna dignify it.
A better tragedy would've been his friend, Mick, getting into trouble for the murder after refusing to ever stand up to the MC. Or even the MC being betrayed by him last minute for him to learn how his shit behavior really screwed him over. But the end result ended up being an unsatisfying mess. 2/10
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I'll review the 4th's books with 5 and 6, since I'm sticking with a three at a time theme and because I haven't read 4 yet.
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slo-liveblog · 5 years
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Witch’s Heart Final Thoughts
Hellooo! It’s been a bit! I figured I’d go ahead and post that big ol’ thoughts and rambles post before I went ahead and started the Bonus Stage. I’ll probably be doing some similarly styled things in the future... anyways, I hope you’ve all been doing well, and don’t mind the long post! 
CHARACTERS
Claire: Oh my god. I would give my life for Claire in a heartbeat. I was honestly expecting to not care for her much, not that RPG maker games don’t have plenty of female protagonists I like but they’re almost exclusively children. On the adult side of things, not so much. I was expecting a mostly silent audience insert at best and an annoying, shallowly written protagonist at worst. Thankfully I was 100% wrong and ended up absolutely loving her and rooting for her all the way. I probably said at some point but she reminds me of Hiyoko Tohsaka, the protagonist from Hatoful Boyfriend... yes, the bird dating simulator, don’t even get me started. Maybe a little bit like Emma from The Promised Neverland, too. Pure of heart, dumb of ass female characters that could beat the shit out of anyone AND are incredibly compassionate and enjoyable to watch are just too damn rare. The ways in which she interacted with the other mains felt completely organic and I was never skeptical as to why she was spending time with them, which is something I tend to take issue with in games with a scenario/route structure. On the flip side, the reactions the mains had to her were completely understandable- as far as they were meant to be, anyway- and I found myself at least somewhat identifying with their thoughts on her. Like Leon, I too am in love with Claire. 
Ashe: Oh Ashe. Fuck Ashe. In terms of livening up any situation he’s in, for better or for worse, he’s an absolutely perfect abomination of nature. Every time he enters a scene I either laugh or am filled with pure, unfiltered rage, which I guess is a good sign. He’s definitely an excellent wild card that makes the experience better no matter what way you look at it. However.... in hindsight I think he might actually be the character we understand the least at this point, despite being the first person you meet and the first to get a scenario (if you play it in the order I did, anyway). Even Wiwardo, who’s silent 90% of the damn time, does have a pretty clear motivation. It seems likely that Ashe’s wish is to bring back his family, but not only do we not know anything about them or how they died, we also don’t have any context as to how Ashe became the sort of person he did. So it’s hard to really have a full grasp on him... I appreciate his character for what it is, but I’m not quite as enthusiastic about him as I am some of the others... yet.
Reynaldo: Reynaldo makes me want to start throwing things, in a good thing. I didn’t liveblog the beginning of the game, but I distinctly remember telling my friends he was my favorite initially- the bizarre name, the gun sprite that inexplicably makes me laugh, seems like just a sexi guy. I adore the reveal of what the curse/his wish was, and I think despite not knowing much about the particulars yet it says enough about why he is the way he is that it works perfectly even without the missing information. He’s a fascinating character and has a TON of the best moments in the game, for me personally anyway. My one major complaint would just be like... c’mon, I know he’s the stoic type but I would’ve liked just a liiiiittle bit more reaction from him in some of the bigger scenes, such as when Claire confronted Invective. Also I hate him and I’m gonna beat him up
Sirius: Baby boy. Baby. I want to hold his hand. He’s the character that I think is the easiest to understand at this point in the game, as his cards are almost all on the table. We’ve seen snippets of his childhood, gotten him to reveal pretty much all his thoughts and relevant knowledge to Claire, we’ve literally seen him go to hell, all the good stuff. Male tsunderes, at least ones that are still generally nice people like Sirius, are sooort of my weakness. There’s not a lot to say about him that I haven’t already said but he deserves the world.
Leon: BABY BOY. BABY. Okay, granted, I don’t... really care about Leon that much. Don’t get me wrong, I love him and nothing bad should ever happen to him ever again. But since he didn’t really get to be present in the other’s scenarios, I don’t feel as connected to him as I do the others. BUT with that said, now that the ball has finally dropped and his whole deal isn’t a secret anymore, at least not entirely, I’m hopeful that him not being around enough’ll be rectified by the bonus stage and final endings. He’s never done anything wrong in his entire life.
Charlotte: Charlotte’s in a weird place for me where I’m intrigued but not quite into her yet. I feel like we’ve only really scratched the surface, so I’m interested to see where she goes from here. She got so many interesting scenes like the one with Noel, Fiona, and Lime in her backstory that REALLY hit the mark for me. 
Zizel: Not a lot to say about Zizel, just that her interactions with Claire were absolutely adorable no matter how morbid the context. Love her.
Lime: Lime.... oh boy. I have some. Emotions. About Lime. She definitely seemed like the most one-note out of the demons when she first appeared, just sort of a cutesy masochist anime girl, but wow. I love her relationship with Charlotte and her fascination with Leon is really interesting. I kind of hope going forward that she develops more of a relationship with Claire? I dunno, feels like there’s just some untapped potential there, with Claire being as empathetic as she is and Lime being... as confused about emotions as she is.
Rouge: Again, not a ton to say about her, but her relationship with Leon ended up being way more interesting and heart-wrenching than I expected despite how little we saw of it. I appreciate that she really does care. 
Overall & Final Score The characters were fucking fantastic. My only complaint is that I haven’t seen enough of them yet. 9/10
STORY
Ashe’s Route: My least favorite route, I think, though that’s not to say I didn’t enjoy it. It does have the advantage of being completely new (if you played it first like I did) and Claire and Ashe’s relationship was so fucking cute and entertaining to watch. It does really feel like an introductory route though- it was mostly setup, which isn’t bad. Just not as gripping as the other routes. And the ending is... a little anticlimactic, considering you can see Ashe’s murderous tendencies coming a mile away. But there’s nothing in particular I think I would change, solid but not incredible.
Wiwardo’s Route: My second favorite route, which... I have a feeling will be an unpopular opinion. I dunno, I just really enjoyed it from start to finish. The partner swapping was hilarious and did a lot to flesh out the dynamics between the characters, Invective was really fun and fleshed out Claire’s personality as well as a lot of demon lore, and I think Reynaldo’s conclusion might be my favorite in the whole game. I was really questioning where any of it was going towards the end, it definitely had me on the edge of my seat. The main complaint I have about it though is that we... don’t actually see that much of Reynaldo. Like, at all. I mean, he’s THERE, but as I mentioned prior he doesn’t... react to much. Of course he doesn’t need to be overly emotional, that’s just not in his nature, but a few more moments where he actually had any sort of stake in what was going on might’ve been nice. The majority of the scenes he’s in prior to the boss battle hardly get any dialogue out of him at all. But like I said, the ending really made it worth it. Fighting Ashe was probably THE most cathartic boss battle in the game and the realization about what Reynaldo was going to do moments before it happened gave me chills. 
Sirius’s Route: My favorite! Love my boy!! God Sirius’s route was incredible. Definitely the one that was the most consistently gripping. Exploring hell was such a cool way to make the route continue after Claire’s death and Sirius’s character development was top notch. It really felt like we were finally getting some answers, too, which was satisfying. I will say, despite being my favorite, it probably has the weakest actual conclusion. Like, the confrontation with the monster made me Feel Things, but since we don’t actually know who or what it is there’s not really as much weight as the other routes that end with Claire’s death. Still, the juicy plot revelations and character development more than made up for it.
Leon’s Route: It may not be one of my favorites but this shit fucked me up. Definitely elicited the most tears, the whole goddamn thing’s miserable. Leon’s route feels slightly lacking in the charm department for me, which probably sounds weird but... I guess it’s cause the whole thing is so laser focused on Claire. Like, obviously Leon is primarily concerned with her, so it feels like there’s less emotional or interesting moments with everyone else and the ones that ARE there aren’t as impactful as they could be since, y’know, he’s really only here for her. But that’s mostly just a personal preference and since that was the whole point I can’t really complain. Leon’s relationship with Claire was wonderfully executed and I really appreciate this poor boy. 
Torch Backstories: Like. They didn’t HAVE to add all this stuff in but they sure did and wow does it pack a punch. I was always super excited to see the next one after finishing a scenario. I do wish we had a little more variety instead of half of them being Lime though, as much as I adore her character.
Overall & Final Score My only real issue with the story is, again, I haven’t seen enough of it yet, and that it sliiightly dragged in some places. Plus there were some small elements I took issue with, like the use of the ??? character, but nothing major. 9/10 
GAMEPLAY
Fighting: No major complaints with the fighting mechanics, it was actually a really nice change of pace since most RPG maker games I’ve played don’t have battles. I do wish Leon had something a little different to set him apart from Claire, since he essentially has the exact same fighting style, albeit with a knife this time. 
Demon Requests: This was a mixed bag. I liked the concept, especially how it wraps in a little bit of lore and everything. But some of the requests, like the ones that involved fishing, were just tedious. I probably would’ve preferred if demon requests were either just a liiiiittle less frequent or had more lore sprinkled in to keep me interested. 
Scenario Mechanics & New Items: The whole idea of the scenarios is... good, but not flawless. I think giving the option of doing Reynaldo’s scenario first probably wouldn’t work very well and giving the illusion of choice only for it to just be which of the two you play first is a little redundant. But that aside, I really love the way they’re strung together with the hell room and all the things you can do there. Setting up a routine in this kind of game was a really good idea. I also looooved the new items you get each scenario, the lighter doesn’t do much but the wand and broom really feel like they broaden your horizons. 
Gift Giving & Minigames: Not super into the affection system to be honest. Like, the plushies are super cute, but the gifts and minigames feel pointless and tedious. I would’ve liked if there was some sort of scene, or even multiple, per character that you get when you max their affection, you know? Obviously this is a small complaint considering the absurd amount of content in the game but I was a little disappointed by how underwhelming the gift giving was. 
Other Puzzles I didn’t take issue with any particular puzzle, they were all reasonably easy and fun to do. I really enjoyed the majority of them and if I didn’t they were either over quickly or optional, such as Ashe’s damn slider puzzle.
Overall, Final Score The gameplay isn’t anything crazy, but it does what it’s meant to do. 6/10
ART & SOUND
Character Design: I don’t have a ton to say about the designs, I think they’re all really effective and well thought out, especially for the demons. No two characters look too similar despite the simplistic art style making it very easy for that to happen, and I thoroughly enjoy everyone’s outfits. 
Sprites and BGs: There are a few wonky sprites here and there but for an RPG maker game I was pleasantly surprised by their overall quality. And ability to make me feel things. And quantity! Like damn, there’s so many sprites for each character, I never feel like I’m seeing too much of the same one. 
OST and Sound Effects: I know none of the songs were composed for the game itself, which is common in these sorts of games, but the selection was excellent regardless. I still listen to the soundtrack a lot just for fun. The sound effects are really cute too, no complaints there either. 
Overall, Final Score It’s crude at times, but the art and music is perfect for what it wants to be and elicits a hell of a lot of emotion. 7/10
I adore this game and I can’t WAIT to start Bonus Stage!
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natsubeatsrock · 4 years
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My 10 Favorite Posts, So Far
Well, tomorrow makes 5 years of blogging as natsubeatsrock. It’s been quite a crazy 5 years and I’ve made a number of crazy posts in the time between starting this blog and today. To celebrate I wanted to talk about 10 of my favorite posts over the past five years. This list isn’t necessarily ranked from least to most favorite, but there is one post I can call my absolute favorite.
Let’s go!
Honorable Mention: The Rewrite of Fairy Tail: Part 16 (Lisanna) [originally posted March 27, 2019]
As an honorable mention, I want to shed some light on my favorite post from last year. I started making this post months before the series was on the verge of ending. As I was working on this post and decided to work on rewriting Fairy Tail, I started to rework this series as a defense for keeping Lisanna in the series, as opposed to cutting her. This has been a theme in a lot of the posts I’ve made about Lisanna since a post I made before that one and I do plan to talk about that in the future.
#10. My Incredibly Unpopular Thoughts on: Ships/Zervis [originally posted October 25, 2015]
This is the earliest post in my top 10 and it shows. Around this time two big things happened: I made a post on August 31st called My Incredibly Unpopular Thoughts on: Juvia and the fandom exploded over Zervis, due to the revelations in canon. I intended to make that first post a part of a series and this was too big of an opportunity to pass. I remember that writing this was ridiculously easy for me. In fact, it’s one of the shortest posts for me to draft and upload with its relative size.
While I’m not as proud of how my writing prowess shines in this post, almost everything I’ve said in this post has become my philosophy on ships since posting it. My thoughts on shipping fandoms? Check. My thoughts on canon weight of ships? Check. My wishy-washy feelings over Zervis? Check. For a long time, this was my favorite entry in this series, but we’ll ge tto that soon enough.
#9. Bye, Bye Lucy: Part 4 [originally posted May 20, 2017]
A lot of you may be shocked to see this post on the list. “Bye, Bye Lucy“ was a series of posts I did explaining all of the issues I have with the infamous subset of fanfics that has Lucy get kicked off the Strongest Team in favor of Lisanna, resulting in her leaving Fairy Tail. I had a ton of fun working on this series. So much so, I actually ended up writing a story based on the idea I posit in Part 3 of this series, which I released earlier this month. But, individually, Part 4 is my favorite individual post in the series which focused on the idea of Lucy leaving the guild over the whole situation.
Originally, this whole series was going to be one really long post at just over 10,000 words. However, around the time I was working on the part that would become this post, I realized that these stories fail with each successive plot point important to this trope of story. At this particular point, any stories lose me as both stories inspired by Fairy Tail and as their own type of stories. No good story that I know even tries to play with these tropes has Lucy actually leave the guild, even temporarily.
#8. Why I Still Ship Nali (Even if Most of the Rest of Fandom Doesn’t) [originally posted March 1, 2020]
I didn’t want to add too many posts from too recent on this list. As much as I think my current writing is my most consistent writing, it would be hard to say that too many of my posts now are at the same level as many of the posts coming up on this list. But, I’m honestly glad that I made this post, especially considering some of the things surrounding its creation.
About three months into my blog, I made a post called “What I Need to Stop Shipping Nali (and why I still do)”. Around the time I was going to post it, I guess someone made a post questioning why people would still ship Nali. It’s become one of my least favorite posts and I’ve felt it desperately needed to be updated for a while. I decided to tackle an issue I’ve had seen in much of fan interpretations with Nali: doing nothing past Edolas with Nali. I wrote the first draft out months ago and waited for a good opportunity to type it out. When I got the hate messages, that felt like as good a time as any. Speaking of which...
#7. My Response to Anon-san [originally posted March 31, 2016]
A bit of backstory may help with this one. I posted “My Incredibly Unpopular Thoughts on: Lisanna” on Easter that year. I check my phone coming out of my church’s night concert and I got the two messages I respond to in this post. When I first saw I got messages, I was worried because that was the first time I ever got negative anon messages. But when I read them, I knew I needed to talk about this as my 3,000th post on this blog - a milestone I was on the cusp of approaching when I got the messages.
While I like the precedent my response seemed to set for my dealing with this type of stuff, the reason this post is here that I legitimately love the messages I was responding to. Every now and then, I read them to myself just to remind myself they exist. I’m not even sure why I got them in the first place. They don’t even seem terribly connected to that Lisanna post. While complaining about fandom has been something I’m apt to do for a number of reasons, I can’t imagine which post got on their “nevers”. But believe me when I say that I am feeling very cooling about the fact that I did.
#6. My Incredibly Unpopular Thoughts on: Nalu [originally posted July 9, 2016]
I’m sure this one isn’t much of a shock too many of you. Around the time I made this post, the “anti-Nalu“ community was very different from how it is now. I had made a couple of posts about some of the issues I had with the ship and its fandom, but nothing on this scale. As a part of Fairy Tail month, I figured should try to explain everything I saw wrong with both.
Even as I wanted to do this and made plenty of similar posts before this, the thought of backlash terrified me. I made sure to set it up to post when I knew I’d be away and wouldn’t be able to see how it was received. When I finally did see the responses to this post, all of them were positive and from people who agreed with me. It’s become my favorite post in the series and still seems to serve as a great primer for people who don’t ship Nalu.
Though I’m kind of sad that a lot of the stuff I talked about in that post regarding the development of Nalu and fandom habits haven’t changed almost four years since I first posted it. When I went to make the sequel for this post, I was shocked how little fandom changed and how stuff inside and outside of canon seemed to embolden fandom to be worse about other actions over abour 18 months. Though, I didn’t hate Nalu when I made this post, even as I stopped wanting to ship it around that time.
#5. Opinion I’ll Probably get Stoned For #100 [originally posted April 29, 2016]
I really have to get back to making these. “Opinions I’ll Probably get Stoned For” was the series I was known for starting less than two months into making this blog. It’s a series where I drop spicy takes ranging from Sweet Bell Pepper to California Reaper. I’ve gotten into it with fans over more than a few of the posts in this series. However, my favorite of the series is one of the longest editions in the series.
Months before posting this, I remember seeing one of my favorite Graytear bloggers get into trouble with Gruvia shippers. One point brought up that particularly pissed me off was the moment that Gray was about to used Iced Shell against Silver. According to the Gruva shipper, the fact that the panel remembering Juvia is bigger than the panel remembering Ultear showed enough of Mashima’s priorities. This argument literally made me sick to my stomach. For months, I’d privately joke that this proved the exact opposite: Gray went through with Iced Shell because he remembered Juvia.
To celebrate hitting the milestone of 100 posts in that series, I decided to make a longer version of the series and explain my thoughts in depth. As soon as I had the idea, I knew that had to be the one. My favorite thing about this post is that, despite clarifying that I’m not terribly serious about this argument twice in the post, I actually got blocked by a Gruvia fan over this post. I guess they didn’t see it as that funny of a joke. Weird how that works.
#4. Nali Week: Scars and Unkept Promises [originally posted July 24, 2016]
Every once in a while, someone will make the remark to the effect of “People should stop complaining about the ships they don’t like and make stuff for the ships they do like”. Thank goodness no one has actually said that in regard to my posts. As much fun as I’ve had over the years complaining about the stuff I don’t like in Fairy Tail and its fandom, I do make a point to talk about the stuff I do like and why every now and then. While the series was running, ship weeks usually meant meta posts from me and this is my favorite of them.
This post was born from my own musings about how the anime dealt with Natsu and Lisanna’s relationship. I wanted to talk about its handing through the perspective of Lisanna being an important person Natsu lost and how that works with his desire to see Igneel again. The big moments I draw on is his promise in episode 75 where Lisanna asks Natsu to save her if she ever gets lost and their reunion in episode 79.
The perspective I took in that post is one I don’t really take a lot. I’m not arguing against an idea a lot of people in fandom agree with. I’m not even really arguing that my perspective is the correct perspective. I’m explaining the thought process that Natsu, as I interpret him, has regarding someone he cares about. The stuff I talked about in this post has become part of my interpretation of Natsu and traces of it can be seen in a lot of the posts I’ve made since. We have to bring Nali Week back.
#3. An Open Letter to the Nalu Fandom [originally posted October 1, 2017]
I love satire as a rhetorical tool. I love taking an idea I disagree with to so large an extreme that the problems with it are obvious to even the people who agree with it. While many of my posts have drips of sarcasm and irony, I love making an entire post based on the idea of pointing out the problems with an argument. Consider that I’ve done similar things with Opinion #100 and, to an extent, my most recent story.
The trick is finding something with problems that are so glaringly obvious, you can’t imagine people actually taking its side. In the case of this post, it was a hilarious letter addressed to the “anti-Nalu’s”. Apparently, the idea that people openly didn’t like Nalu got on “the nerve of every last one of their pussy hair“. So they wrote a short letter they meant for fans who don’t like Nalu to read. I would give them a pass becasue they were apparently on their period, but they were defending those Twitter pics of Natsu and Lucy on chain leashes.
It’s worth mentioning that this was a few months after the original series ended. I had been trying hard not to make a post about Nalu and the stupid things I saw their fandom do. I didn’t even talk about the pictures they were defending. When I made this post, I figured that I was probably not going to be making many more posts about Nalu for a while. So I decided to throw in every issue I had with the Nalu fandom between talking about it a year earlier and then.
As you can probably tell, I haven’t stopped complaining about Nalu and its fandom. This post seems to have set the tone for how I would deal with the ship and its fandom this side of the ending. Instead of pointing to why a ship fails for me, I’ve been talking about why others should have expected the ship to fail. And, if recent events are a sign of the future, it seems like I’m going to have stuff to say about it for a while. Yay?
#2. Why was Ichiruki Popular? [originally posted July 6, 2018]
What does it say that this post is among my top 10, both on this list and in terms of most notes on a post on this blog? This is a Fairy Tail blog for crying out loud. I shouldn’t be able to get so much attention for talking about a series that isn’t Fairy Tail. It almost certainly shouldn’t get more attention than most of my posts about Fairy Tail. A few people even liked and reblogged it this week.
Then again, this wasn’t my first time talking about other series. I’d already spent time talking about Rave Master, Naruto, and Monster Soul on this blog. I asked my followers if it would be cool if I spent time talking about other series, now that Fairy Tail had ended. Since I got a fairly decent response I decided to talk about a few series, including Bleach.
I got into reading Bleach about a year before it ended. At the time, I was following people who were already into it and was well aware of the popularity of Ichiruki and infamy of its fandom. I was fairly behind but I didn’t see much reason to ship Ichiruki when it ended and I saw the fan meltdowns. Imagine my shock when I got to the end and felt exactly the same about its chances when Rukia said Ichigo’s just her friend. I made this post to vent.
If I started reading Bleach about a year before getting into Fairy Tail, I likely would have been a Bleach blogger. This post served as an interesting glimpse into what that timeline might look like. It’s also one of the few posts that sparked actually interesting responses. While many have pointed to the anime as a reason for its fan popularity, I can’t tell how the staff came to the conclusion that Ichiruki needed to be portrayed as more romantic than in the manga.
#1. I’m late to the “Nalu wasn’t the original plan” party, aren’t I? [originaly posted December 10, 2016]
I’ve made a lot of posts on this blog. I’ve said a lot of things, done a lot of analysis and meta, and shared a lot of opinions here. And yet, I can’t say that too much of the stuff I’ve said is important. Not to say that my insight into certain topics isn’t appreciated. It’s just that much of what I’ve said over the years, even in some of the posts on this list, likely has been and would have been said by anyone else if I didn’t say it. The biggest exception to that has been this post.
A few months before this post, there was a leaked image of Mashima’s afterword in Fairy Tail S regarding the extra chapter Special Request, which happens to be one of my favorite chapters in the series. In it, he admitted that he didn’t originally plan on writing Natsu and Lucy’s relationship as romantic and was currently writing them as somewhere between friends and lovers.
When I first saw it as an image on a Tumblr post, I was extremely hesitant to say anything about it. I didn’t know about Fairy Tail S and assumed it was a troll. When it was confirmed by another blog, and it source was ultimately verified, it was a dream come true. Mashima had vindicated my thoughts on the ship literal months after my big post on Nalu. And yet, not many people were talking about what this actually meant for Fairy Tail and the fandom moving forward. So came this post.
In many ways, I’m still shocked that I still have to point people to this afterword and what it means for Fairy Tail. I’m sure many people know Mashima didn’t plan on making Nalu happen, but I doubt many people understand that fandom is outright incorrect to say that Nalu hsa been obvious from the jump. In a weird connection to the previous post, Mashima’s comments on Nalu are similar to comments Tite Kubo made regarding his writing Ichiruki. Even now, it’s hard to say that Nalu will become canon knowing Mashima’s original intents.
Of the most important thing to come from this post, this marked the start of me starting to hate Nalu. Up to this point, I went from being indifferent to it to not liking it. However, once this came to light, I came to actually hate the idea of Nalu as romantic. I’ve had even less patience for the fandom that made itself near synonymous with the Fairy Tail fandom at large on every site ever. I doubt that will change anytime soon and I’m not sure if that’s a bad thing anymore.
Well, that’s my list of my favorite posts. I’m sure you guys have favorites among my posts and maybe some of them are on this list. If you want to see more of my other personal favorite posts and reblogs, I’ve tagged all of them as fav on my blog, including this one. Here’s to 5 more years of whatever the heck I’m doing on this blog!
See you!
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