#And all the retcon and making none of the damn choices of the three games matter? Fuck you Bioware
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Watching a friend play Veilguard is making me want to riot, fucking hel who animated those damn faces? It's like watching a bad voiceover.
And while beautiful I don't know if I can get over the pixar/Disney look...or the constant therapy speech. People don't talk like this...
#◾ i blinked and the world was gone — ooc#It's not spoilers#I'm not being convinced to spend money on this game and that makes me sad#I always favored Dragon Age over Mass Effect#though barely#And all the retcon and making none of the damn choices of the three games matter? Fuck you Bioware#Fuck you and your corporate virtue signaling to hide your shit writing and laziness#It's ME 3 ending all over again and I hate it#I really wanted this game to be good#To be what I remember Dragon Age being
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Sonic X, Sonic Heroes, and IDW, or: How a bad anime from 2004 spoiled a comic from 2019.
Now, I haven’t been following IDW Sonic all that closely. I get regular updates from Nemesis via Discord, and additional info from some of the Tumblrs I follow that are invested in it, but I don’t really have a desire to touch it myself. Here’s why.
There’s a multitude of reasons for this. Starting with the background of Sonic Forces wasn’t really a good place to begin from, and being based on present-day game lore in general was always going to hurt it, mainly because SEGASonic canon is currently a confusing mess of retcons brought on by Iizuka taking the J.K. Rowling approach.
Wait, no, he’s just saying stupid shit that contradicts previous canon, not trying to score woke points and hoping nobody notices the frankly terrible stereotypes and TERF tweets. Iizuka is taking the Greg Farshtey approach.
Added, as anyone that’s had experience with my opinions will tell you, I started falling out of love with Ian Flynn’s writing somewhere around Issue 200, and moved to outright dislike during Mecha Sally, and to make matters worse I started noticing that some of the flaws in the 200-247 era were also present in the 160-199 era, retroactively making those harder to go back to.
I’ve said it before, I’ll say it again: I kept up with Archie for the SatAM cast. SatAM reruns back in 2004 were my Sonic, moreso than anything else, and even now I still have way more attachment to those two seasons of animation than I do to most other aspects of the franchise, warts and all. So Archie providing me with additional content for said characters was a major draw for me. I’d generally put up with a lot just to get myself more SatAM content.
That in itself is a large part of why I fell off the Archie train during Mecha Sally. The entirety of the SatAM cast were removed from the regular lineup, just leaving three SEGA characters with their personalities stunted, even if that didn’t make sense in-universe. But that’s a discussion for another day.
So being written by someone whom I no longer enjoyed the writing of, set in a mess of a canon with a thoroughly shite game as the main basis, without the cast I read the previous comics for gave me little reason to invest in IDW Sonic. It wasn’t for me, I’d just keep reading Transformers and move on.
Then MTMTE/LL ended with a heart-twister and Ex-RID ended with a giant Unicron-shaped fart, and the new comic is dull as fucking dishwater and started by killing off one of my favourites, who was also one of the franchise’s confirmed LGBT characters. So now IDW is getting none of my money. Which is good because I’m broke.
Tangents aside, my lack of interest wasn’t something set in stone. If it turned out that the comic was actually really good, then sure, I’d try it. I was up for being proven wrong. But so far, I haven’t felt compelled by the responses from the internet. If anything I’ve been more turned off.
I could talk about how zombies are really fucking boring. I could talk about how SEGA’s recent confusion over what to do with Amy has combined with Ian’s need to include a Sally-esque character to make IDW Amy into Sally Lite. I could talk about how Ian seemingly fundamentally misunderstood everything that was cool about Neo Metal Sonic and somehow managed to reduce him to a boring Eggman minion in an arc where Eggman was out of action due to amnesia… But I won’t.
Instead I’m going to talk about how the comic has done something that would legitimately make me think twice about picking it up even if the FF were to debut tomorrow.
Yeah, I would pass up a SatAM fix because of this, that’s how much this ticks me off.
Now, I presume that if you’re reading this, you have a favourite Sonic character. And you probably feel pretty strongly about how your favourite character is portrayed. If they get a bad run in a game or two then you probably get a little salty about that. Tails and Knuckles fans in particular, as of late, seem to be the ones getting the short end.
Well, my favourite character in the entire franchise is Emerl the Gizoid. I will take Gemerl as a worthy substitute, they’re basically the same character. And the comics have been doing them dirty since the Archie reboot.
(Sidenote: I will be referring to Emerl with male pronouns from this point on. The Maria-soul thing isn’t as widely known as I’d like it to be, so I’m going to compromise for the sake of keeping the focus on the actual point)
However, not everything about this can be laid at the feet of Ian Flynn. Arguably his portrayal of said character is merely a symptom of a long-running issue that has plagued Sonic storytelling for roughly 15-16 years now.
But before we get into that, let’s get into something important: Why Emerl is my favourite Sonic character.
Part 1: Emerl in Sonic Battle, or “How I learned to stop worrying and love the Gizoid”.
This game doesn’t get enough love.
Now, I totally understand why it doesn’t get enough love. There are game design choices, like the grinding and the repetitiveness of the story mode that really drag it down, and because of that, Battle can become a slow-going and tedious experience, and that’s a real shame, because the story that’s hidden in this game is a thing of beauty.
Like most Sonic games from the 2000s, this game introduces a new character to join Sonic’s list of friends. Unlike the games that aren’t SA2 and Sonic Rush, this new character is actually good (This is hyperbole, Omega, Silver, and Shade were fine too).
Emerl enters the story as a mute, barely-functional robot that doesn’t do much of anything for a while, and only seems to come to life when Sonic locates it and attacks it. However, as the robot absorbs more Chaos Emeralds, slowly a personality starts to form, largely pieced together from other characters’ traits.
Emerl, as he is dubbed, is initially childlike and naive, but as he grows he develops a sassy streak, and his speech becomes a lot more developed. Maturity sets in, as Emerl grapples with his own nature, particularly the legacy he carries from the ARK, and Shadow’s ongoing turmoil with regards to the whole “Living Weapon” deal. Ultimately he becomes a hero, following in the footsteps of his mentor, parental figure, and closest friend, Sonic.
That’s right, Sonic, not Cream, is Emerl’s closest friend. We’ll get to that.
But this heart-warming story of Sonic becoming a dad for a robot doesn’t have a happy ending. Despite Shadow and Rouge finding a way to neutralise Emerl’s destructive Gizoid programming, Eggman has a way to reactivate it anyway, driving Emerl into a berserk rampage. This is kind of the one sticking point I have with the game’s plot, Eggman shouldn’t have been able to do this after Shadow and Rouge neutralised Emerl.
Additionally, while Emerl was on the ARK getting Maria’s soul crammed into him, Gerald also added a self-destruct mechanism that would trigger if he ever went Ultimate again.
So with Emerl quite literally exploding with all the power of the Chaos Emeralds, but his destructive programming forcing him to turn Eggman’s latest Death Star knockoff on Mobius/Earth/Sonic’s World, Sonic races up to confront his mecha-child, and things take a turn for the Old Robot Yeller.
In a moment that really deserves more attention, Sonic confronts his own child on the bridge of a space station, while Emerl is running on the power of the Chaos Emeralds and outputting more energy than he can physically take, and they fight. In the space of thirty seconds, they have a ten-round knock-down, drag-out brawl, and at the end, Sonic stands triumphant. Without using a single transformation. Yeah, that’s how powerful this guy is, that’s not travel speed, that’s combat speed. Looking at you, Death Battle.
It’s not really clear whether Sonic outright defeats Ultimate Emerl, or just survives long enough for his opponent to reach his limit and self-destruct, but the end result is the same. Sonic cradles a robot that became his own child over the course of the past few weeks, someone he raised from a baby-like state into a mature and heroic individual, and Emerl looks up at him and asks “Sonic… am I going to die?” And despite Sonic desperately trying to get him to keep it together, Not only does Emerl die, but he’s aware that the end is coming, and bids farewell to all of his friends as Sonic pleads with him to hold on. Shadow is equally distraught, his only friend with a connection to the ARK, someone he can call a brother, someone who carries the soul of his deceased sister within him, is dead.
Emerl: “Sonic I don’t feel so good.”
Like it’s canon that Eggman basically murdered Sonic’s kid.
And goddamnit this ending hits me hard. It frustrates me that Eggman was able to pull a means to drive Emerl into his Ultimate freakout mode out of his arse, but other than that, it’s so gutwrenching, I love it.
Gamma’s story from SA1 gets a lot of praise on the Internet, but for me, this is even better. It’s like Gamma’s story, but if Gamma was actually central to the plot of the game and the characters other than Amy gave a shit about him, and gave a shit about him for longer than a single cutscene, after which they are never mentioned again. Hell, due to Chaos Gamma being a thing, Gamma gets more love from the other characters in Battle than he does in SA1.
But, unfortunately, it doesn’t end there.
Part 2: (Sonic) Anime was a Mistake, or: “Sonic X ruins everything.”
I’ve made my dislike of this anime quite clear in the past. The characters are flanderized, Sonic is a B-lister in his own damn show, the villains are weaksauce or boring or both, the plot is only remotely close to good when its cribbing from two videogames which told the stories in question better, and for the first two seasons the entire show actually revolves around not Sonic, but the least relatable audience surrogate ever made. The third season would continue to include him, but shove him (And everyone else) to the side in favour of a Pokemon whose only move was “Flashback”, making audiences the world over question why he was even there in the first place.
Oh, and it also near-singlehandedly destroyed the thin shreds of character development that Tails, Knuckles, Amy, and Eggman had received in Sonic Adventure 2.
All four of these characters had been significantly enriched by the then most recent console game. Eggman had been revealed to be motivated by an admiration for his grandfather, Gerald Robotnik, but in the same game learned that Gerald had lost his marbles and programmed the ARK to smash into the planet and kill everyone on it, probably including his surviving family, i.e. little baby Ivo Robotnik. Gerald betrayed Eggman posthumously, and it’s clear from Eggman’s interactions with Tails during the credits of the game that this is giving him a lot to think about.
Knuckles is a weird case because most of his characterisation in SA2 is conveyed via… the lyrics to his rap music. Yes, really. He gets minor growth through the cutscenes, most notably in his decision to shatter the Master Emerald early on. Having already reassembled it once after it was broken in SA1, he’s now confident that he can do it again, so is willing to break it to prevent Eggman or Rouge stealing it. Via the rap lyrics, however (Yes I just wrote that), we also learn that Knuckles is slowly warming up to Sonic, gaining a greater respect for him, that he is more in-touch with his history and ancestors after SA1 (Though fortunately not in a Ken Penders way), and that he’s also struggling with feelings for Rouge, a plot element that went completely out of the window after this game.
Tails and Amy, however, get it the worst, as both went through arcs in SA1 that are followed up on and expanded in SA2. Amy had come to the conclusion that she didn’t need to rely on Sonic for everything, and that she would make him respect her as a hero in her own right. And while Amy is clearly in way over her head throughout the events of SA2, she still makes a significant difference, not only freeing Sonic from his cell on Prison Island, allowing Tails’ invasion to be a distraction and stealing a keycard to facilitate it, but of course, she later saves the world by motivating Shadow to join the fight to stop the ARK drop.
Tails had a similar plot, about learning to believe in himself as a hero, without having to rely on Sonic, and in SA2 he gets to prove it, not only partaking in the same rescue operation as Amy and fighting Eggman on even footing, but effectively taking command of the heroes and becoming their new leader, and for the first time, Sonic defers to him.
And then Sonic X came along and fucked it all up.
Eggman became a clownish antagonist with no semblance of nuance, and he actually got off the easiest.
Knuckles became a loud, dimwitted loner who got tricked by Eggman constantly, which would go on to be his personality for the rest of the franchise, ultimately culminating in the travesty against all sense that was Boom Knuckles.
Tails was reduced to a wimpy taxi driver, incapable of doing anything without his giant mecha plane to sit in. This was largely exacerbated by the presence of Donut Steele, who usurped his role as Sonic’s best friend and sidekick for two seasons, a problem which only got worse in the third season when Donut Steele suddenly became a genius inventor too, encroaching even more into Tails’ territory. Tails did get himself some more focus in S3, but only to make googly eyes at the Pokemon, a role which frankly could’ve gone to literally anyone else and would have made no difference on the plot. I would say that Tails being involved in a romance story at all is weird, but given the comics and Boom the weirdest thing about this latest tragic love story for the kid is that the Pokemon was actually close to his own age, because outside of this it really does seem like Tails goes for older ladies. Though she did turn into an adult at the end so I guess that counts?
But Amy arguably got the worst of it. Not only was her crowning moment in SA2 taken away from her and given to Donut Steele, but the poor girl had her promising character arc cut short and replaced with an obsessive, unhealthy fixation on Sonic, combined with a violent temper and an eagerness to smash anything that displeased her, Sonic included, with a giant hammer. Her admiration and crush on Sonic were warped into her being a possessive, mean-spirited stalker, whom only got away with it because she was an anime girl and therefore it was cute rather than creepy.
I want to take the time at this point to stress that stalking is not okay, under any circumstances. A girl obsessively following an older guy and threatening him and everyone around him with violent assault if they ever so much as imply that he isn’t interested in her is not cute, it means it’s time for a restraining order. Sonamy is not cute.
Now that I’ve swatted that particular hornet’s nest with a cricket bat, let’s move on!
I’ve always found it ironic that, despite being the adaptation with the most oversight from SEGA and Sonic Team, and the most endorsement from them too, Sonic X had easily the worst characterisation of any of the shows at the time. But, for all its faults, I can’t blame everything that went down in the aftermath on it. It had a comrade-in-arms. Mediocrely-written arms.
Part 3: Partner in Crime, or “Sonic Heroes also ruins everything.”
Sonic Heroes has a lot to answer for. And I mean a lot. It was the beginning of the franchise’s obsession with references to the classic games, it codified the really awkward ages for certain characters, and it seemed to be dedicated to completely unpicking everything established in the Adventure duology.
Shadow’s sudden resurrection is one thing, at least they had the graces to include a means to preserve his sacrifice via having him be an android, the blame for that not taking should be laid at the feet of his own game.
But the rest of the cast? Ohhh boy. Sonic’s still fine, he didn’t change much in the Adventure games, but then there’s Tails. Despite all the development he went through in SA1, in this game he needs to turn to Sonic when Eggman returns, and honestly this whole setup could’ve been fixed if Tails sought Sonic out not for the sake of having him lead the charge, but rather simply to recruit him into the counterattack he was already planning. Nevertheless, throughout the rest of the game Tails is almost as wimpy as his X counterpart, not helped by the voicework he’s given. No offense to William Corkery, who was probably like six when he recorded his lines, but this what you get when you choose actors via nepotism, rather than talent. But at least he does something.
How about Knuckles? As the other side of his derailment, Knuckles just turns up in this game, buddy-buddy with the characters he was only just starting to warm up to before, and blatantly not caring about the Master Emerald until Rouge mentions she’s going to steal it at the end. This will combine with his becoming a dumbass in Sonic X and become basically his entire character for… ever. Even in Forces, where he’s supposed to be doing slightly better as the leader of the resistance… but he’s a dumbass, and even Ian Flynn, who kept Knuckles as competent and intelligent in the Archie comics (Making the best version of Knuckles we’ve had in forever), kept this ongoing in the IDW comic. The Forces prequel portrays him as deciding to become leader of the Resistance (To an empire that hasn’t actually formed yet) purely to be a glory hound, and then goes on to establish that he was basically a figurehead while the real work was done by Amy, of all people.
And speaking of Amy…
Yeah, poor Amy is basically her Sonic X counterpart. But worse. I didn’t think that was possible, but at least X’s Amy seems to care about her friends. In Heroes, we’re treated to an equally violent and stalkerish Amy, who ostensibly starts searching out Sonic because he’s implicated in the abduction of Cream and Big’s pets, but when they actually catch up to him, Amy clean forgets why she is looking for him in the first place and tries to force him to marry her. Despite being twelve.
Y’know when Amy said she wanted to marry Sonic in SA2, she was joking, right?
This is why I find the idea of Amy being the real leader of the Resistance frankly absurd: Because the only time she led anything, it was a team that consisted of herself, a small child, and a man less intelligent and aware of reality than said small child, and she completely forgot their actual objective the moment she set her eyes on Sonic. Add in an unfortunate stint of very poor eyesight that got less and less understandable with every instance, and we got Amy’s rough personality for the next decade.
While Knuckles mostly stagnated at the same level of stupidity during that time, Tails got worse and worse, losing all of his badass traits with every game, a factor only increased by the “Sonic only” mentality costing him playable status, until he reached his nadir in Forces, cowering in terror from Chaos 0, and crying out to Sonic to save him, despite knowing full-well that Sonic was captured already. Amy, meanwhile, limped along at the same level until about 2014, where it seemed someone at SEGA finally realised that A) Having the only female character you regularly use be a pink-coloured gender-bent version of your male hero whose only function is lusting after said hero doesn’t and shouldn’t fly in this day and age, and B) violent stalkers aren’t cute, and dropped this trait. Unfortunately, this has been more of a lateral move than a fix, as, much like Antoine in the comics, they forgot to give her anything substantial or fitting after she lost her negative traits, leaving her a bland and dull character, and when you’ve had a character be consistent for ten years, even if they were consistently bad, then changing it without cause or warning is still going to be jarring and awkward.
Part 4: Two Wrongs Don’t Make a Right, or “Why the fuck did this happen?”
As I said in Part 2, Sonic X was made under heavy oversight from Sonic Team, and was heavily endorsed by them at the same time. There were promos for the show inserted into Sonic Adventure DX, a few episodes were released on GBA cartridges, and it received a long-running comic from Archie that ran alongside the main book, even after the show had ended. Additionally, characters that debuted in games from 2002-2004 were restricted from appearing in Archie’s main book for years afterwards (Which will become relevant later). The third season was commissioned solely off of the response to the first two, and primarily overseas response, hence why the original sub was never aired in Japan.
Sonic X was huge. And with that in mind, it’s plain to see that the portrayals of the characters in Sonic X were intended by SEGA. Yeah, all that horrible characterisation was intended as the vision for the franchise going forwards, and subsequent games were adjusted to match it.
And unfortunately, not only did this have a serious impact on the main cast of the games, but it had an even worse effect on Emerl.
Part 5: Emerl in Sonic X, or “Emerl vs. ‘Emel’”
Sonic X’s original mission statement was to adapt Sonic Adventure, Sonic Adventure 2, and Sonic Battle. Why they skipped Sonic Heroes, despite Shadow being a major player in Battle’s story, I don’t know.
For whatever reason, the show took a full season to actually get to the first game adaptation, SA1, and instead spent the first 26 episodes on bland episodic “adventures”, in some kind of strange reverse-Isekai series. However, once it got there, the adaptation work was fairly faithful to the source material, which the exception of Donut Steele’s being crammed in to the plot. However, he mostly followed Big around, and since Big was the least involved in the game’s plot, he didn’t disrupt too much.
Sidenote, after 26 episodes of filler, the actual SA1 adaptation only lasted six episodes.
SA2 was likewise only six episodes, but with the exception of Amy’s big scene, it likewise wasn’t too bad. Tails suffered this time around too, which is somewhat surprising since he was mech-dependent in the anime anyway.
After some more filler, which introduced the Chaotix and then did nothing with them, Emerl finally made an appearance, albeit they got his name wrong.
‘Emel’ looks like Emerl, and somewhat works like Emerl, but might as well be completely different. ‘Emel’ stays completely mute for the entire time he’s around, never advancing much beyond Emerl’s initial silent, pre-first Emerald persona. He does get better at fighting, but he’s limited to only absorbing a single skill at once (Except for when he isn’t).
Dispensing with Battle’s interesting, rich, and heart-twisting plot, Sonic X instead has ‘Emel’ linger in ensemble for three episodes, before condensing the entire game’s premise into a two episodes of really bland tournament arc, where Sonic himself doesn’t actually fight and we get two rounds of Donut Steele being a dick to his friend and his father.
‘Emel’ wins the tournament, and is given a Chaos Emerald, and just when you think it might kickstart him becoming an actual character, instead it just drives him insane and he immediately becomes a pathetically weak version of Ultimate Emerl. After kicking the crap out of the entire cast, he is defeated by Cream and Cheese, because even though he can take on Sonic, Knuckles, and Rouge at the same time and win, along with Tails, Amy, Donut Steele and everyone else, he… can’t handle two opponents at once.
This is stupid.
You’ll notice that I haven’t talked about Sonic’s relationship with ‘Emel’, and that’s because he doesn’t have one. The wonderfully-written parental bond that these two characters share in the games is completely excised, and instead the focus is put on Cream. Bare in mind, Cream is so inconsequential to the actual game that she doesn’t even get mentioned individually in Emerl’s dying speech like Sonic, Tails, Knuckles, and Shadow do. Instead she’s just grouped in with Amy.
This is also stupid.
And as a result of this, it means that what is arguable base form Sonic’s most impressive feat just doesn’t happen in the anime, instead Emerl dies because he is lightly kicked a bit by Cream. Yeah, unlike the Advance games, Sonic X’s Cream is not an unstoppable engine of destruction, she’s basically just a small child who can sometimes fly.
Instead of Emerl’s tragic speech and Sonic’s desperate attempts to keep his son alive, we get treated to a prolonged scene of Cream crying over the death of her “friend”, something that is probably meant to tug at heartstrings but doesn’t because Cream’s voice sounds like nails on a chalkboard.
And Shadow isn’t even there! He doesn’t come back until a third of the way through Season 3, and never meets ‘Emel.’
This is really stupid. And, for those keeping track, that means of Sonic X’s originally commissioned 52 episodes, and the full series run of 78 episodes, a stunning total of seventeen of them were actually adaptations of the games that the series was supposed to focus on, leaving us with 61 episodes of what might as well be filler.
And, unfortunately, that franchise-wide initiative had damning consequences for Emerl.
Part 6: Gemerl and Sonic Advance 3, or: “An incomplete resurrection.”
So, Gemerl. I know his name is apparently G-Merl now but fuck that I’m calling him Gemerl. If the comics can do it then so will I.
Gemerl is the worst thing Eggman has ever done to Sonic. Like, there is no contest. Some of his other schemes might be more destructive and generally evil, but in terms of personal pain inflicted, nothing has topped this.
Eggman salvaged Emerl’s corpse, and brought him back to life as a mindless murderbot under his control. So not only did he kill Sonic’s robo-son, but he also brought him back as a weapon.
Come the conclusion of the game, Gemerl predictably betrays Eggman, steals the Chaos Emeralds from Sonic, and goes on another rampage. I have… headcanons about this fight, but that’s something to worry about later. What’s important is that, once again, Sonic is victorious, and Gemerl’s defeated body plunges into the atmosphere.
Fortunately, Tails is able to bring Emerl back properly this time, presumably using the Chaos shard that was left over at the end of Battle’s finale. So, it’s all a happy ending, right? Sonic has his child back, Shadow has his connection to his history restored, and Emerl is alive and well, right?
Wrong.
See, the vile spectre of Sonic X rears its ugly head once more, and sabotages this conclusion. Gemerl doesn’t return to Sonic, in fact we never see him reunite with his father. Instead, Sonic X’s version has enough clout now to take precedence, so Gemerl is now Cream’s playmate.
Bear in mind that Emerl’s idea of a fun game is all-out combat against his friends, and Cream doesn’t like fighting (Even if she’s really good at it in Advance 2 and 3).
And then he never shows up again. Even when Cream is part of the game’s plot, like in Rush or Generations, he’s not there, and most egregiously, in Sonic Chronicles, where Cream is not only an active player in the plot, but so are Gizoids, the creators of said Gizoids are the main antagonists, and Emerl himself is mentioned… Gemerl is not there.
But he did make it into the comics, for better or worse. Mostly worse.
Part 7: Embargos, knock-offs, and misused tropes, or: “Ian Flynn dun goofed.”
For a long while, Emerl/Gemerl was barred from the Archie comics, due to the Sonic X embargo, and when it was lifted, he didn’t appear until the reboot. We did, however, get a suspiciously similar substitute in the form of Shard.
Shard was the original Metal Sonic, but when he was brought back and rebuilt for the Secret Freedom arc, he was given a colour scheme ostensibly derived from Metal Sonic 3.0, but one shared with Gemerl, and a personality that was a lot like a watered-down version of Emerl’s own.
On some level I can understand Ian’s decision to bring back Metal Sonic v2.5, rather than use the character that seems to have been an inspiration for this new incarnation in some way. He’d need a fully-formed Emerl, necessitating a skip over the whole story, since there wasn’t room for an adaptation during the Mecha Sally arc that the Secret Freedom story was framed within. Heck, for all we know, the similarities between them may simply be a pretty sizeable coincidence.
But then the reboot happened and Gemerl finally joined the comic cast. And to say it was underwhelming would be an understatement.
You’ll notice that I said “Gemerl” rather than “Emerl”, because his entire story was indeed skipped. The events of Sonic Battle and Sonic Advance 3 had both happened already. This wasn’t Ian’s decision, as far as we know, his intention was for the comic to start over from the beginning. However, due to the interference of Paul Kaminski, who wanted a softer reboot, Ian was forced to fill the characters’ active histories with a large chunk of the games’ stories. Battle and Advance 3 were among those that had already happened, so Emerl made cameos in both incarnations via flashback… which unfortunately led to a plot hole.
See, Advance 3 and Sonic Unleashed are rather difficult to keep in the same continuity, because both share a common plot element: The world breaking into seven pieces.
For a long while, it was generally assumed that the handheld games and console titles were only semi-canon to each other. This avoided the awkward question of “If the Gaias were already there, why didn’t they emerge when Eggman broke the planet in Advance 3?”
Ian shoved them blatantly into the same continuity, and gave no attempt to explain what was different about the Advance 3 world-break compared to the Gaia incident, which served as the backbone to the reboot’s three year long Shattered World Arc. Why didn't the Gaias wake up during Advance 3? Because that's now a question we have to ask of the comics' world.
When Gemerl finally showed up doing something other than yard work for Vanilla (Despite allegedly being Cream’s friend, Cream spends all her time with the rest of the cast, and Gemerl is basically Vanilla’s maid), it was to get effortlessly dispatched by a brainwashed Mega Man with a terrible name in the extremely lacklustre Worlds Unite event.
This one was more than a little bit of a slap in the face, considering that Emerl and Mega Man are very similar in concept- robots that can copy the abilities of other characters- but Emerl is demonstrably more powerful. Now, if Ian had established that Gemerl had been nerfed when he was rebuilt, either by Eggman or by Tails, that would be fine. But he didn’t. In fact, Gemerl is given the title bubble “Super Gizoid”, implying that he’s stronger than a regular Gizoid.
Worlds Unite is generally pretty bad for having its corrupted heroes easily curbstomp every other character around, to the point that the only thing that can stop them is each other, but in Gemerl’s case it really serves no purpose.
This is the only thing that he actually does in Worlds Unite. He shows up to get beaten up and make Mega Man look stronger. That’s it.
This is something that TV Tropes refers to as “The Worf Effect”, a trope wherein an established powerful character is defeated easily by a new character, in order to demonstrate the latter’s power. Now, there’s nothing wrong with using this trope, but please note that I said establishedpowerful character, which Gemerl wasn’t.
At the point that this comic released, Gemerl’s last appearance in any Sonic media was over ten years prior. None of the comic’s intended target audience would remember him, and they wouldn’t know why defeating him was impressive. And this was, in addition, a terrible way to introduce him to new fans. Though the worst part is easily that this was unnecessary. Mega Man had already defeated everyone else, and had established his power pretty well just on them, and he was about to get removed from play permanently in the next issue. There was really no reason to throw Gemerl under the bus for this.
He made one more appearance in the event, getting controlled by the Zeti along with every other robot, and after that he got bopped on the head and just flew away.
Later, he’d make another appearance in the Panic in the Sky arc, and while his portrayal was far from the worst thing about Panic in the Sky, it only adds to the issues caused by the previous showing.
Gemerl makes one appearance, and promptly gets pinned down by the Witchcarters and Team Hooligan. Bear in that one of those groups are the joke villains who nobody takes seriously, and the other are a gang that was defeated by Tails before he met Sonic.
Archie Gemerl was a character who only existed to lose to villains in a vain attempt to make them look better, and that’s legitimately all Ian ever did with him, which makes me wonder whether he disliked the character. And it didn’t even make the villains look good, when you think about it. For anybody that was actually the intended audience for this book, Gemerl had no significance. He was just a robot that got beat up all the time. But for anyone like me, who does remember the games he appeared in, it stands out, not as good writing, but as a blatant narrative device and misused trope.
In this situation, I would simply rather Gemerl never appeared in Archie. At all. If Ian wasn’t going to give him time to shine, or at the very least be an adequate member of the supporting cast, he shouldn’t have used him at all.
Part 8: A Fresh False Start, or: “Wait, how did this get worse?!”
And now we arrive at IDW.
The one nice thing I can say about Archie Gemerl is that at least his personality was mostly on point. He read like a generally accurate take on the character that Emerl was at the end of Battle, which is what he’s supposed to be.
The same cannot be said for IDW.
In the pages of IDW, Gemerl acts like the most generic robot. He speaks in emotionless, stilted sentences with little in the way of actual grammar, leaving him to read like a poor man’s Soundwave, or Soundwave in one of those comics where the writer can’t decide whether they want him to speak normally or adopt his speech pattern from the G1 cartoon, so they just sort of do both.
Emerl pretty much never talked like this, as far as I can recall. His speech development is much more reminiscent of a child learning words, and the only time when he did adopt a more robotic speech pattern, it was a clue that he was slipping back into his destructive programming. He only spoke like a generic robot when he was in mindless destroyer mode.
He gets thrown for a loop by a simple logic flaw, unable to reconcile “Protect Cream and Vanilla” with “Don’t kill the zombots”, and has to be talked out of killing everything around him, when the entire point of Gerald’s modifications to the Gizoid was to make him a bringer of hope rather than destruction, and give him a compassionate heart.
The part of Battle’s story where Cream imparts a pacifistic mindset doesn’t frame her as being right. In that part of the game, they are cornered and under attack by hostile but ultimately mindless drones, and when she convinces Emerl to stop fighting, he almost dies. It’s Cream that learns the lesson there, that sometimes fighting is okay.
This character is already compassionate, he shouldn’t need to be talked into not killing the zombots by a small child, nor should he need her to point out that they’re innocent people who have been made this way by Eggman, because he was made into a killing machine by Eggman twice, and the first time he did die because of it. The character that lay dying in Sonic’s arms, scared and bidding his last goodbyes to his loved ones shouldn’t be the one experiencing this struggle when Omega is also in this arc.
That’s it, really. He’s not Gemerl. He’s a second, less goofy Omega. And it boggles my mind that, despite getting Gemerl’s character, if not his combat abilities, down almost perfectly in Archie, Ian is now subjecting us to this travesty.
Like with the Archie example above, therein lies the crux of why the steady decline of Emerl/Gemerl that began with Sonic X is pushing me away from IDW: I don’t want to read Ian’s take on this character, because, to me, No Gemerl is better than Badly-Written Gemerl,
This isn’t the first time I’ve said this, either. Way back in 2016, when I complained about Ian’s portrayal of Gemerl in Panic in the Sky, I said that the way he handled characters that I liked tended to make them the least likeable parts of the stories he wrote. As well as stating my dislike for his handling of Gemerl, I also stated that I used to really like Fiona Fox, moreso in concept than in execution, but under Ian’s pen she was largely an insufferable antagonist, little more than a trophy to make his pet recolour look better, and almost every story she was in only added to the “List of reasons she needs to stop lying to herself and just start the redemption arc already”. Additionally, I said that I didn’t want to see him bring back Neo Metal Sonic or Mephiles in any context, and we got the former, and it was exactly as bad as I thought it would be.
So, that’s basically why I don’t want to read IDW. That’s why, even if the aspect that was a big sticking point for me back when the comic launched was to be undone soon, I still probably wouldn’t pick it up. Because I don’t want to see my favourite Sonic character continue to be written badly by a guy that should know better, and has done better in the past.
If he were simply screwing up Gemerl’s personality the first time he wrote him, I would file it away under the same category as “Emel”, but the fact that he’s done better before, in a book where he had greater restrictions on what he could do with the characters, really settles this as an interest-killer for me.
Well done, Mr. Flynn. I legitimately didn’t think you could make me actually miss SEGA’s tighter control, but you somehow managed it. I would be impressed if it weren’t so sad.
#Sonic#Sonic the Hedgehog#Sonic X#IDW Sonic#Archie Sonic#Emerl#Gemerl#Emerl the Gizoid#Gemerl the Gizoid#Critical#Sonic Heroes
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Cycles, Lies, and Memories: On the Thematic and Narrative Incompatibility of Dark Souls 2 and Dark Souls 3
~Warning! This post contains spoilers for Dark Souls, Dark Souls 2 and all DLC, and Dark Souls 3 and Ariandel and the Ringed City! Read at your own risk~
My stance on Dark Souls 3 is likely well known at this point: it's kind of a bummer. The two DLC packages, Ashes of Ariandel and The Ringed City, are in particular rather dire, but after some reflection, I think that the thing that really just rubs me the wrong way about the third installment is how it largely disavows that 2 ever happened. My stance on Dark Souls 2 is probably even more well known by now: it's actually a masterpiece of interactive fiction. Naturally, the fact that 3 likes to pretend that it doesn't exist is distressing to me. Now, especially with Ringed City, there are some concrete references to 2's world. The mysteriously flammable windmill of Earthen Peak and the sexy desert pyromancer outfit feature prominently in the Dreg Heap, the first miserable area of the Ringed City where screaming angels rain holy death upon you nonstop until you find their hidden summoners. Lapp, an NPC you meet here, is going hollow, and seeks the purging monument to restore his fading memories, which pays some lipservice to the powerful themes of loss of identity and self present in the second game but is otherwise completely absent in 3's narrative. These offerings come too little, too late to avert a very considerable gap between the cosmology and thematic elements of the two games.
Let's start with Hollowing. Hollowing is the process by which the undead, over the course of many deaths over the endless march of years, gradually lose themselves to the curse of the Darksign. Hollowing is an important element of Dark Souls 1, and utterly crucial to the story of 2. The process is almost absence in 3. Hollows still exist, but their role in things is alarmingly different. The player character doesn't hollow on death naturally. It's a mechanic that only appears if you do the Londor sidequest and Yoel draws out your "true strength" and manifests the dark sigil. Londor is apparently an entire nation of hollows, with advanced religious institutions and pilgrimages and fancy rings and purging stones to keep the hollows mostly functional. The entire idea of this, has, from the outset, struck me as absurd. There's no possible way that a nation of hollows could function at all in the paradigm of dark souls 1 and 2, because it would be a nation of people who do not even recognize themselves or society at large. The introduction of quick fixes to the problem of hollowing can be written off narratively with retcons to old information and allowed for with the changing, decaying state of the world, but it will never be graceful, and there is no way to reconcile these developments thematically. The desperate search to find a way to stave off hollowing defined some of my favorite characters in 2, like Lucatiel and Vendrick, but evidently you can just rub some purging stones on your face and you'll last to the damn end of the world. It doesn't even make sense in context of Dark Souls 1, where the way to restore yourself was with pillaged Humanity. It feels, in a way, oddly disrespectful to what came before, which is especially strange for a game like Dark Souls 3 that is so chock-full of desperate callbacks and recycled material.
This brings us to another stark contrast between 2 and 3: 2 was fiercely its own thing. It was its own thing to the point that people (myself included, for a time) felt that it was too different from one, that there weren't enough callbacks to the first game. In the end, though, this individuality was what really endeared me to Dark Souls 2. It took the framework from 1 and expanded upon the world and cosmology in a thoughtful, creative way that allowed it to be a game all its own. 3 is like ridiculously not that. 3 lives and dies by its fan pandering, callbacks, and slavish devotion to the order that 1 put forth. This is completely and utterly encapsulated by the two DLC packages, which both take place in worlds that are ripped straight from 1 (and 2). Ariandel is another painted world, filled with references to the first and Priscilla. The Dreg Heap is literally an amalgamation of all the works of man, dragged to the end of the world, and the ringed City is a reskin of Anor Londo, right up to housing a Large Girl Holding it All Together that you can kill to make everything 5000x worse. The bosses are The Last Two Demons, Another Fucking Slog of a Dragon Fight, the Old Monk, and Martyr Artorias. There are no new ideas here. Like, alarmingly so. The chestnut the game dangles in front of you is the mystery of the Dark Soul of Man and the pygmy lords, but, it's actually really hard to care about. I've done this all before, and done it better. Certainly, there's metatextual weight to this sensation due to how everything sort of smooshes together at the apocalypse, but it doesn't outweight how stale it all feels anyway.
Following from this might be my biggest observed discrepency: how 2 and 3 treat the cycle of fire and dark. In 3, the cycle has a definite end in the god danged End of the World, Fire Goin' Out, All Becomes Dust sense. 2, however, proposes a cycle that is well and truly endless, as a sort of karmic constant of the universe. The nature of 2's world is purgatorial, a divine punishment upon those who were self-important enough to deem themselves gods that the rest of us got caught up in. Gwyn and his cohorts are forgotten by the march of time, replaced by new gods, who are then themselves lost and replaced, forevermore. The soul of the ineffable reincarnates Gwyn, Seath, Nito, and the Witch for all eternity, doomed to repeat their mistakes in different forms over and over. Fire and Dark are the same, and one cannot exist without the other. This is entirely in line with the principles laid out in the opening sequence of the entire series: fire created disparity. Dark did not exist before fire. Dark Souls 3, however, takes a different direction entirely, and the Abyss becomes an entity seemingly outside of this dichotomy. At least, according to the locust preachers. They could be full of it. The game does call them out on being an unruly lot who only think about their stomachs. "Where fire resideth, shadows twist and shrivel. But in the Abyss, there are shadows none. Fear not, the dark, my friend." is the line I'm thinking about, which implies the Abyss is some sort of Ur-Darkness that can exist without contrasting light. Either way, there's a lot of contradictions between these two cosmological paradigms. Another example of this is how in Dark Souls 3, the old gods of Lordran are still a big deal, with like three different Divine Cities of Wonder squirreled away where agents of the old aristocracy still venerate Gwyn's Great and Mighty Sunlight Penis. Part of this seems to be a lack of original ideas to draw from, but it also betrays a cosmological bias towards the finders of the First Flame. The difference in the way that the universe treats Gwyn and company in Dark Souls 2 and 3 is a huge part of what drives them apart as narratives that can coexist in the same universe.
Aldia, Scholar of the First Sin, and all around Guy Who Knows About Stuff, seems to have the right of it. One of the major points of Dark Souls 2 was the futility of the first game's ending choice. Whether one links the fire or leaves it to fade does not matter within this eternal cycle. If linked, the flame will always fade again. If left to gutter, someone will always come along to stoke the fire once more. Mankind's "true shape", as posited by Vendrick, will never be realized because of the interference of fearful gods. Humans were descended of the Dark Soul, the soul that stands in contrast to the brilliant energies of light and fire that Gwyn, Nito, and the Witch found, and the gods hated it. They felt it was a threat, and so went against the natural order of things to prolong their own age of fire and used their fantastic power to curse humanity with transient forms. The most powerful lines in the series are delivered by Aldia: "No matter how tender, how exquisite, a lie will remain a lie." By his estimation, there are but two paths: inherit the order of this world, or destroy it. He is not referring to linking the fire or embracing the dark, because he knows that those are the same thing. To destroy the order of the world is to overcome the curse, to transcend it, to render the ultimatum of the gods ineffective. Gwyn's meddling left humanity with the choice of either continuing his vainglories to stave off Hollowing, or to defy him and become detestable creatures of the dark without self or identity. Aldia staked everything he had on finding a way to remove the curse, and ultimately lost it all in his endeavors. What those were are a matter for another time, but if you're asking, I think he tried to create another First Flame like the witch did. Honestly, I think he met with more success than the Witch of Izalith, because at least he didn't create a demon race, and he does seem to be beyond the curse.
The second ending of Dark Souls 2 is one which is available if you do all the DLC and collect the crowns of the kings, and speak to Vendrick in his memory. By collecting the crowns of true and almost true monarchs, you accumulate enough power in the crowns to overcome the Curse of Life. You don't cure or remove it, but by wearing one of the crowns, you become immune to hollowing. You can die as many times as you can imagine, and still retain your sense of self. The cycle of fire and dark is an allegory to the Buddhist concept of Samsara: death and rebirth. However, it is not a total transplantation. It finds roots in Samsara and Nirvana, but in Souls 2, the end result of Nirvana is significantly different, perhaps unattainable. In Buddhist doctrine, the ultimate release from Samsara comes from the quenching of the three fires, or poisons, of passion, ignorance, and aversion, becoming a being of "no-self." Way smarter people than me have talked about this a lot and my analysis is extremely pedestrian, but the idea of no-self comes into conflict with the ultimate goal of removing hollowing: retention of self. The iconic line, "The Curse of Life is the Curse of Want", is a very Samsara-tastic sentiment, but ultimately, enlightenment in Souls 2 is more straightforward than in Buddhist doctrine, as beings of no-self are acknoweledged by scholars to be somewhat paradoxical concepts. I think I've gotten slightly off track here. But that's good! Games that give you a lot to think about are good. That's my opinion and you can put it on a t-shirt. OKAY LET'S MOVE ON, BACK TO THE SECOND ENDING.
What happens is that Aldia confronts you after Nashandra's defeat, not to actually stop you or really do you harm but to simply test your convictions. Do you embrace the lie, or do you use your insight and the power of the crowns to search for a different path? By leaving the room, you choose to search for something different, and Aldia's disembodied voice accompanies you and muses about the difficulties ahead. There is no path. Beyond the scope of light and the reach of dark, you'll have to make your own. It's an extremely uplifting and affecting conclusion to the game. It's imperfect. It's not enlightenment, exactly. We still seek an answer, insatiably, but it is a form of transcendence born of a deep dissatisfaction with the order of the world, a sort of affirmation that to yearn for something better is not evil. It's hopeful and melancholy at the same time, a powerful conclusion to a personal journey, and perhaps the start of another. The fate of the world may not have changed, but the fate of the bearer of the curse has, and there is value in that. The search for truth is what gives the truth meaning. The questions the game raises about what it means to be a "true monarch" are thought provoking and powerful, encouraging the player to reject traditional models of power and monarchy by throwing like all of the shade ever at most of the kings to have ever ruled in the world of Dark Souls. Vendrick did all of this amazing stuff with the power of his soul, but in the end, was too cowardly to amount to anything. Gwyn was a vainglorious liar afraid of his own shadow. The old Iron King built a fucking magma castle just because he could. The only king to not get roasted is the Old Ivory King, who sacrificed everything for the wellbeing of his subjects, which is what we come to understand as the duty of a True Monarch: to not take the easy, convenient path.
In Dark Souls 3 there is absolutely no mention of any of this like EXTREMELY IMPORTANT SHIT where there's an undead who DOESN'T GO HOLLOW AT ALL UMM??? and the apocalypse is encroaching on a world where apocalypse should have no real meaning. The world has already ended and been reborn countless times before this. Kingdoms rise and fall and only Straid of Olaphis seems to remember the ones that came before because he spent the long centuries as a dang rock. It's not just that it feels like Dark Souls 2 never happened. It's that for Dark Souls 3 to work at all, it -needs- to have never happened. A lot of this probably comes from the fact that different teams worked on these games with different visions, but I feel like it's really disrespectful for the returning Miyazaki team to just disregard the genuinely fantastic work the "B team" did. This is especially true when you consider that Souls 3 is, as stated, kind of a fuckin bummer my dudes. It gives off the distinct impression of a game that never really wanted to be made. It feels reluctant to show its true self, which is almost unheard of in the Souls series, which in all other instances has worn its own self on its sleeve since the very beginning. Even after all this time, I don't know what Dark Souls 3 is really trying to say. It stands in opposition to its own predecessors despite feeling the need to draw so much from them, and this dissonance is ultimately the final nail in the coffin. It's a shame it had to end like this, but it also feels somewhat inevitable after the response that Dark Souls 2 got from ~angry gamers~. I hope that whatever Miyazaki and his team work on next, they can put their all into without reservation, and in the meantime, other developers try their hands at the souls formula. I want more games like Salt and Sanctuary and Nioh! ...even if it does mean I have to put up with the occasional Lords of the Fallen.
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