#Alternative Wordle for Kids
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oliversrarebooks · 2 months ago
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hi! same anon who imagines bookseller as a tv show! I’m here with more headcanons about what the cast are like, feel free to suggest additions or alternative ideas!
Lex’s actor is an absolute goofball of a theatre kid who got his start in broadway, has a weirdly good talent for getting into character at like the flick of a switch.
Fitz is a nepo baby and active in tiktok, but he has got some impressive range as an actor and a pretty varied imdb page.
Oliver and Lily are actually married irl and occasionally get into mini couple arguments on set, they’re like the responsible parents of the rest of the cast and were especially supportive of Emily and Vivian because this was their first time in major roles.
Speaking of, Vivian is nonbinary and swears like a sailor.
The Maestro does wordle every day and plays sudoku on his phone while waiting for his cue.
That is all for now, thank you for your time
I love all of this! Very cool. If only Bookseller could be a TV show, and then I could be perpetually upset about how they cut all the good hypnosis bits and then canceled it before we even got to Fitz
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robindrake93 · 9 months ago
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Float (2748 words) by robindrake93 Chapters: 1/1 Fandom: Percy Jackson and the Olympians & Related Fandoms - All Media Types Rating: General Audiences Warnings: No Archive Warnings Apply Relationships: Luke Castellan/Percy Jackson Characters: Luke Castellan, Percy Jackson Additional Tags: POV Third Person, One Shot, Living Together, Kidnapped Percy Jackson, Boys Kissing, Kid Fic, Alternate Universe - Canon Divergence, Fluff, Selectively Mute Percy Jackson, Kidnapping Series: Part 21 of Wordle Answers As Writing Prompts Summary: Once upon a time, Luke kidnapped Percy. But it was for the best.
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percy-x-luke · 2 years ago
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Float (2748 words) by robindrake93 Chapters: 1/1 Fandom: Percy Jackson and the Olympians & Related Fandoms - All Media Types Rating: General Audiences Warnings: No Archive Warnings Apply Relationships: Luke Castellan/Percy Jackson Characters: Luke Castellan, Percy Jackson Additional Tags: POV Third Person, One Shot, Living Together, Kidnapped Percy Jackson, Boys Kissing, Kid Fic, Alternate Universe - Canon Divergence, Fluff, Selectively Mute Percy Jackson, Kidnapping Series: Part 16 of Wordle Answers As Writing Prompts Summary: Once upon a time, Luke kidnapped Percy. But it was for the best.
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c0zmo-writes · 6 months ago
Text
Notes for chapter 12 of Birds of a Feather.
WARNING!! Brief mention of implied suicide, quick mention of animal murder.
Chapter 12- New Plan: You’re All Going to Die
@possum-quesadilla @crawlingcarcass @raineisinkless @katslitterbox
The chapter title is a reference to the musical.
“Well, there’s my dad. The guy’s obsessed with puzzles. Jigsaws, crosswords, cryptograms, you name it. He’s insanely good at solving them too,” Shilo spoke, smiling to herself.”
He’s got an 800 day streak for Wordle. He frames his completed jigsaw puzzles. He’s currently working on a round, solid color, 1000 piece puzzle.
“I really wanted to find you. I didn’t have much interest in anything else, and they didn’t understand that. I feel like they’ve never really understood me.”
I know how that sounds. I KNOW HOW THAT SOUNDS. She is not trying to be angsty. She has never been good in social situations and was shunned by her peers as a kid. She’s also autistic, which doesn’t help.
“Oh great, I was wondering when you’d rear your ugly head again,”
Maybe not a great idea to taunt the thing that can incinerate you with a snap of her fingers.
“He wasn’t allowed to use the microwave anymore after The Grape Incident a couple weeks back,”
The Grape Incident…
“He was gently nibbling on a wooden cylinder (an alternative to biting his nails)”
Shilo’s been trying to find him an alternative to biting his nails after what he did to his hands while he was with Juno. He’s getting better :)
“After dinner, they went to bed and Shilo melted into the silk bed sheets that she definitely didn’t own before.”
Beetlejuice conjured up some silk sheets so Shilo could sleep more comfortably.
“the faint scent of smoke lingering in the air.”
He was setting things on fire.
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digitalsushma007 · 2 years ago
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Wordle for kids are amazing, right? The word game Wordle has been ingrained in adult culture and is now compared to a habit that one unintentionally adopts.
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evnoweb · 6 years ago
Text
11 Projects to Teach Digital Citizenship
Education has changed. No longer is it contained within four classroom walls or the physical site of a school building. Students aren’t confined by the eight hours between school bells or the struggling budget of an underfunded program. Now, education can be found anywhere — teaming up with students in Kenya, Skyping with an author in Sweden, or chatting with an astrophysicist on the International Space Station. Students can use Google Earth to take a virtual tour of a zoo or a blog to collaborate on class research. Learning has no temporal or geographic borders and is available wherever students and teachers find an Internet connection.
This vast landscape of resources is offered digitally, freely (often), and equitably (hopefully), but to take that cerebral trek through the online world, children must know how to do it safely, securely, and responsibly. This used to mean limiting access to the Internet, blocking websites, and layering rules upon rules hoping (vainly) to discourage students from using an infinite and fascinating resource.
It didn’t work.
Best practices now suggest that instead of cocooning students, we teach them to be good digital citizens, confident and competent. Here are eleven projects to teach kids authentically, blended with your regular lessons, the often complicated topic of becoming good digital citizens, knowledgeable about their responsibilities in an Internet world.
Kindergarten
Kindergarteners should learn the essence of what it means to be a good digital citizen. Do this with a tool they all like — art. Have them draw a picture of themselves as a digital citizen. Discuss what this looks like. What would be the landscape around the student? Would s/he be holding anything?
But before they do this, help them understand that protecting their identity is critical. They can start by NOT making their picture look anything like themselves. Then, it’s called an avatar. Why is this important? Print the avatars and hang them around the classroom. Can students identify each other?
1st Grade
A critical skill for first graders is to not only understand the idea of a “digital citizen” but why it’s important to be one. The easiest way is to relate digital citizenship to citizenship in their own neighborhood. What morals and obligations are expected of them there? How does paying attention to their surroundings at the mall equate to paying attention on websites? How is taking a nap after a busy day similar to taking a break from iPad use (or another digital device)?  How does crossing the street in front of their house after looking both ways relate to cautiously using websites?
Again using a favorite tool, have students draw a picture of themselves being a good digital citizen as they use school-appropriate websites and apps. To draw this picture correctly requires an understanding of the virtual world. For those who struggle with it, have them share thoughts with a neighbor on where it doesn’t make sense.
2nd Grade
By 2nd grade, students should understand Internet nuances that occur daily in their lives such as accessing websites safely, participating in online discussions kindly, and protecting their privacy to the level that a 2nd grader can.  Have a discussion with students about passwords — they probably use them to log onto their computers and some websites or apps. Discuss common ones that their parents might use and they shouldn’t like Password, 123456, and monkey. Then use an online password generator (like Cloudwards or Password Generator) to come up with hard-to-crack passwords.
Another fun project is to have them then create an image cube (like the one available on Big Huge Labs) with six images they drew themselves that represent “Internet safety”. These are created in their favorite school drawing program and then uploaded to the Big Huge Labs template. Once all six are uploaded, print the cube, fold, and keep on student desks to remind them of Internet safety.
3rd Grade
In 3rd grade, students should become grounded in avoiding and/or dealing with cyberbullies. Chances are, they’ve already seen a few but didn’t quite understand their insidious danger. After a thorough discussion on this, have students create a comic in Storyboard That!,  ReadWriteThink, or another favorite webtool to share the story of a student being bullied online and how s/he deals with it.
As part of understanding cyberbullies, discuss the concept of “netiquette” — the etiquette of online behavior. Create a Padlet board and post it to the class blog or class Internet start page. There, students can post a “note” about how netiquette contributes to fighting cyberbullying.
4th grade
By this age, students should understand the importance of both digital rights and responsibilities when using the Internet. Break the class into two. Have one group create a Tagxedo (or another cloud tool like Wordle) with words related to “rights” while the second group creates one with words related to “responsibilities”.
5th grade
There are two projects great for this age group to reinforce the characteristics of the online world and interaction with it. First, create a Venn Diagram comparing neighborhood safety and Internet safety. What dangers lurk in each? Where do they overlap? This can tie into math class discussions on graphs and data.
Now that students have thought through these characteristics, have them write a blog post about what it means to be a citizen of the Internet. If you don’t have blogs, students can discuss it using an audio program like Voki or a group vlog like the popular Flipgrid.
Middle School
By this point, students should have a solid understanding of most digital citizenship topics — cyberbullying, privacy, safety, and security. Reinforce how dependent they are on the Internet — and understanding its proper use — by having them take a poll on which geeky products they use daily. Embed the poll into the class blog or website (or shared digitally on the class screen). Students select all that apply to themselves. Then, share the poll results. Students will be surprised at the answers.
Alternatively, if social media is a hot issue in your school, have a debate about the pros and cons of its prominence in student and adult lives. Students can research the topic by talking to older siblings, other users, teachers, administrators, or even parents about how their experiences with social media. Tape the debate and upload the video to the class website or blog.
***
There you have it — eleven projects to authentically discuss digital citizenship. Spread these throughout the school year and tie them into core lessons so this discussion and its importance is never far from the students’ consciousness.
How do you reinforce understanding of this topic throughout the year?
— published first to TeachHUB
More on Digital Citizenship
Teaching Digital Rights and Responsibilities
A Digital Citizenship Curriculum
Building Digital Citizens–an online self-paced class
Jacqui Murray has been teaching K-18 technology for 30 years. She is the editor/author of over a hundred tech ed resources including a K-12 technology curriculum, K-8 keyboard curriculum, K-8 Digital Citizenship curriculum. She is an adjunct professor in tech ed, Master Teacher, webmaster for four blogs, an Amazon Vine Voice reviewer, CSTA presentation reviewer, freelance journalist on tech ed topics, contributor to NEA Today and TeachHUB, and author of the tech thrillers, To Hunt a Sub and Twenty-four Days. You can find her resources at Structured Learning.
11 Projects to Teach Digital Citizenship published first on https://medium.com/@DigitalDLCourse
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corpasa · 6 years ago
Text
11 Projects to Teach Digital Citizenship
Education has changed. No longer is it contained within four classroom walls or the physical site of a school building. Students aren’t confined by the eight hours between school bells or the struggling budget of an underfunded program. Now, education can be found anywhere — teaming up with students in Kenya, Skyping with an author in Sweden, or chatting with an astrophysicist on the International Space Station. Students can use Google Earth to take a virtual tour of a zoo or a blog to collaborate on class research. Learning has no temporal or geographic borders and is available wherever students and teachers find an Internet connection.
This vast landscape of resources is offered digitally, freely (often), and equitably (hopefully), but to take that cerebral trek through the online world, children must know how to do it safely, securely, and responsibly. This used to mean limiting access to the Internet, blocking websites, and layering rules upon rules hoping (vainly) to discourage students from using an infinite and fascinating resource.
It didn’t work.
Best practices now suggest that instead of cocooning students, we teach them to be good digital citizens, confident and competent. Here are eleven projects to teach kids authentically, blended with your regular lessons, the often complicated topic of becoming good digital citizens, knowledgeable about their responsibilities in an Internet world.
Kindergarten
Kindergarteners should learn the essence of what it means to be a good digital citizen. Do this with a tool they all like — art. Have them draw a picture of themselves as a digital citizen. Discuss what this looks like. What would be the landscape around the student? Would s/he be holding anything?
But before they do this, help them understand that protecting their identity is critical. They can start by NOT making their picture look anything like themselves. Then, it’s called an avatar. Why is this important? Print the avatars and hang them around the classroom. Can students identify each other?
1st Grade
A critical skill for first graders is to not only understand the idea of a “digital citizen” but why it’s important to be one. The easiest way is to relate digital citizenship to citizenship in their own neighborhood. What morals and obligations are expected of them there? How does paying attention to their surroundings at the mall equate to paying attention on websites? How is taking a nap after a busy day similar to taking a break from iPad use (or another digital device)?  How does crossing the street in front of their house after looking both ways relate to cautiously using websites?
Again using a favorite tool, have students draw a picture of themselves being a good digital citizen as they use school-appropriate websites and apps. To draw this picture correctly requires an understanding of the virtual world. For those who struggle with it, have them share thoughts with a neighbor on where it doesn’t make sense.
2nd Grade
By 2nd grade, students should understand Internet nuances that occur daily in their lives such as accessing websites safely, participating in online discussions kindly, and protecting their privacy to the level that a 2nd grader can.  Have a discussion with students about passwords — they probably use them to log onto their computers and some websites or apps. Discuss common ones that their parents might use and they shouldn’t like Password, 123456, and monkey. Then use an online password generator (like Cloudwards or Password Generator) to come up with hard-to-crack passwords.
Another fun project is to have them then create an image cube (like the one available on Big Huge Labs) with six images they drew themselves that represent “Internet safety”. These are created in their favorite school drawing program and then uploaded to the Big Huge Labs template. Once all six are uploaded, print the cube, fold, and keep on student desks to remind them of Internet safety.
3rd Grade
In 3rd grade, students should become grounded in avoiding and/or dealing with cyberbullies. Chances are, they’ve already seen a few but didn’t quite understand their insidious danger. After a thorough discussion on this, have students create a comic in Storyboard That!,  ReadWriteThink, or another favorite webtool to share the story of a student being bullied online and how s/he deals with it.
As part of understanding cyberbullies, discuss the concept of “netiquette” — the etiquette of online behavior. Create a Padlet board and post it to the class blog or class Internet start page. There, students can post a “note” about how netiquette contributes to fighting cyberbullying.
4th grade
By this age, students should understand the importance of both digital rights and responsibilities when using the Internet. Break the class into two. Have one group create a Tagxedo (or another cloud tool like Wordle) with words related to “rights” while the second group creates one with words related to “responsibilities”.
5th grade
There are two projects great for this age group to reinforce the characteristics of the online world and interaction with it. First, create a Venn Diagram comparing neighborhood safety and Internet safety. What dangers lurk in each? Where do they overlap? This can tie into math class discussions on graphs and data.
Now that students have thought through these characteristics, have them write a blog post about what it means to be a citizen of the Internet. If you don’t have blogs, students can discuss it using an audio program like Voki or a group vlog like the popular Flipgrid.
Middle School
By this point, students should have a solid understanding of most digital citizenship topics — cyberbullying, privacy, safety, and security. Reinforce how dependent they are on the Internet — and understanding its proper use — by having them take a poll on which geeky products they use daily. Embed the poll into the class blog or website (or shared digitally on the class screen). Students select all that apply to themselves. Then, share the poll results. Students will be surprised at the answers.
Alternatively, if social media is a hot issue in your school, have a debate about the pros and cons of its prominence in student and adult lives. Students can research the topic by talking to older siblings, other users, teachers, administrators, or even parents about how their experiences with social media. Tape the debate and upload the video to the class website or blog.
***
There you have it — eleven projects to authentically discuss digital citizenship. Spread these throughout the school year and tie them into core lessons so this discussion and its importance is never far from the students’ consciousness.
How do you reinforce understanding of this topic throughout the year?
— published first to TeachHUB
More on Digital Citizenship
Teaching Digital Rights and Responsibilities
A Digital Citizenship Curriculum
Building Digital Citizens–an online self-paced class
Jacqui Murray has been teaching K-18 technology for 30 years. She is the editor/author of over a hundred tech ed resources including a K-12 technology curriculum, K-8 keyboard curriculum, K-8 Digital Citizenship curriculum. She is an adjunct professor in tech ed, Master Teacher, webmaster for four blogs, an Amazon Vine Voice reviewer, CSTA presentation reviewer, freelance journalist on tech ed topics, contributor to NEA Today and TeachHUB, and author of the tech thrillers, To Hunt a Sub and Twenty-four Days. You can find her resources at Structured Learning.
11 Projects to Teach Digital Citizenship published first on https://medium.com/@DLBusinessNow
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endevia · 6 years ago
Text
11 Projects to Teach Digital Citizenship
Education has changed. No longer is it contained within four classroom walls or the physical site of a school building. Students aren’t confined by the eight hours between school bells or the struggling budget of an underfunded program. Now, education can be found anywhere — teaming up with students in Kenya, Skyping with an author in Sweden, or chatting with an astrophysicist on the International Space Station. Students can use Google Earth to take a virtual tour of a zoo or a blog to collaborate on class research. Learning has no temporal or geographic borders and is available wherever students and teachers find an Internet connection.
This vast landscape of resources is offered digitally, freely (often), and equitably (hopefully), but to take that cerebral trek through the online world, children must know how to do it safely, securely, and responsibly. This used to mean limiting access to the Internet, blocking websites, and layering rules upon rules hoping (vainly) to discourage students from using an infinite and fascinating resource.
It didn’t work.
Best practices now suggest that instead of cocooning students, we teach them to be good digital citizens, confident and competent. Here are eleven projects to teach kids authentically, blended with your regular lessons, the often complicated topic of becoming good digital citizens, knowledgeable about their responsibilities in an Internet world.
Kindergarten
Kindergarteners should learn the essence of what it means to be a good digital citizen. Do this with a tool they all like — art. Have them draw a picture of themselves as a digital citizen. Discuss what this looks like. What would be the landscape around the student? Would s/he be holding anything?
But before they do this, help them understand that protecting their identity is critical. They can start by NOT making their picture look anything like themselves. Then, it’s called an avatar. Why is this important? Print the avatars and hang them around the classroom. Can students identify each other?
1st Grade
A critical skill for first graders is to not only understand the idea of a “digital citizen” but why it’s important to be one. The easiest way is to relate digital citizenship to citizenship in their own neighborhood. What morals and obligations are expected of them there? How does paying attention to their surroundings at the mall equate to paying attention on websites? How is taking a nap after a busy day similar to taking a break from iPad use (or another digital device)?  How does crossing the street in front of their house after looking both ways relate to cautiously using websites?
Again using a favorite tool, have students draw a picture of themselves being a good digital citizen as they use school-appropriate websites and apps. To draw this picture correctly requires an understanding of the virtual world. For those who struggle with it, have them share thoughts with a neighbor on where it doesn’t make sense.
2nd Grade
By 2nd grade, students should understand Internet nuances that occur daily in their lives such as accessing websites safely, participating in online discussions kindly, and protecting their privacy to the level that a 2nd grader can.  Have a discussion with students about passwords — they probably use them to log onto their computers and some websites or apps. Discuss common ones that their parents might use and they shouldn’t like Password, 123456, and monkey. Then use an online password generator (like Cloudwards or Password Generator) to come up with hard-to-crack passwords.
Another fun project is to have them then create an image cube (like the one available on Big Huge Labs) with six images they drew themselves that represent “Internet safety”. These are created in their favorite school drawing program and then uploaded to the Big Huge Labs template. Once all six are uploaded, print the cube, fold, and keep on student desks to remind them of Internet safety.
3rd Grade
In 3rd grade, students should become grounded in avoiding and/or dealing with cyberbullies. Chances are, they’ve already seen a few but didn’t quite understand their insidious danger. After a thorough discussion on this, have students create a comic in Storyboard That!,  ReadWriteThink, or another favorite webtool to share the story of a student being bullied online and how s/he deals with it.
As part of understanding cyberbullies, discuss the concept of “netiquette” — the etiquette of online behavior. Create a Padlet board and post it to the class blog or class Internet start page. There, students can post a “note” about how netiquette contributes to fighting cyberbullying.
4th grade
By this age, students should understand the importance of both digital rights and responsibilities when using the Internet. Break the class into two. Have one group create a Tagxedo (or another cloud tool like Wordle) with words related to “rights” while the second group creates one with words related to “responsibilities”.
5th grade
There are two projects great for this age group to reinforce the characteristics of the online world and interaction with it. First, create a Venn Diagram comparing neighborhood safety and Internet safety. What dangers lurk in each? Where do they overlap? This can tie into math class discussions on graphs and data.
Now that students have thought through these characteristics, have them write a blog post about what it means to be a citizen of the Internet. If you don’t have blogs, students can discuss it using an audio program like Voki or a group vlog like the popular Flipgrid.
Middle School
By this point, students should have a solid understanding of most digital citizenship topics — cyberbullying, privacy, safety, and security. Reinforce how dependent they are on the Internet — and understanding its proper use — by having them take a poll on which geeky products they use daily. Embed the poll into the class blog or website (or shared digitally on the class screen). Students select all that apply to themselves. Then, share the poll results. Students will be surprised at the answers.
Alternatively, if social media is a hot issue in your school, have a debate about the pros and cons of its prominence in student and adult lives. Students can research the topic by talking to older siblings, other users, teachers, administrators, or even parents about how their experiences with social media. Tape the debate and upload the video to the class website or blog.
***
There you have it — eleven projects to authentically discuss digital citizenship. Spread these throughout the school year and tie them into core lessons so this discussion and its importance is never far from the students’ consciousness.
How do you reinforce understanding of this topic throughout the year?
— published first to TeachHUB
More on Digital Citizenship
Teaching Digital Rights and Responsibilities
A Digital Citizenship Curriculum
Building Digital Citizens–an online self-paced class
Jacqui Murray has been teaching K-18 technology for 30 years. She is the editor/author of over a hundred tech ed resources including a K-12 technology curriculum, K-8 keyboard curriculum, K-8 Digital Citizenship curriculum. She is an adjunct professor in tech ed, Master Teacher, webmaster for four blogs, an Amazon Vine Voice reviewer, CSTA presentation reviewer, freelance journalist on tech ed topics, contributor to NEA Today and TeachHUB, and author of the tech thrillers, To Hunt a Sub and Twenty-four Days. You can find her resources at Structured Learning.
11 Projects to Teach Digital Citizenship published first on https://medium.com/@greatpricecourse
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statrano · 6 years ago
Text
11 Projects to Teach Digital Citizenship
Education has changed. No longer is it contained within four classroom walls or the physical site of a school building. Students aren’t confined by the eight hours between school bells or the struggling budget of an underfunded program. Now, education can be found anywhere — teaming up with students in Kenya, Skyping with an author in Sweden, or chatting with an astrophysicist on the International Space Station. Students can use Google Earth to take a virtual tour of a zoo or a blog to collaborate on class research. Learning has no temporal or geographic borders and is available wherever students and teachers find an Internet connection.
This vast landscape of resources is offered digitally, freely (often), and equitably (hopefully), but to take that cerebral trek through the online world, children must know how to do it safely, securely, and responsibly. This used to mean limiting access to the Internet, blocking websites, and layering rules upon rules hoping (vainly) to discourage students from using an infinite and fascinating resource.
It didn’t work.
Best practices now suggest that instead of cocooning students, we teach them to be good digital citizens, confident and competent. Here are eleven projects to teach kids authentically, blended with your regular lessons, the often complicated topic of becoming good digital citizens, knowledgeable about their responsibilities in an Internet world.
Kindergarten
Kindergarteners should learn the essence of what it means to be a good digital citizen. Do this with a tool they all like — art. Have them draw a picture of themselves as a digital citizen. Discuss what this looks like. What would be the landscape around the student? Would s/he be holding anything?
But before they do this, help them understand that protecting their identity is critical. They can start by NOT making their picture look anything like themselves. Then, it’s called an avatar. Why is this important? Print the avatars and hang them around the classroom. Can students identify each other?
1st Grade
A critical skill for first graders is to not only understand the idea of a “digital citizen” but why it’s important to be one. The easiest way is to relate digital citizenship to citizenship in their own neighborhood. What morals and obligations are expected of them there? How does paying attention to their surroundings at the mall equate to paying attention on websites? How is taking a nap after a busy day similar to taking a break from iPad use (or another digital device)?  How does crossing the street in front of their house after looking both ways relate to cautiously using websites?
Again using a favorite tool, have students draw a picture of themselves being a good digital citizen as they use school-appropriate websites and apps. To draw this picture correctly requires an understanding of the virtual world. For those who struggle with it, have them share thoughts with a neighbor on where it doesn’t make sense.
2nd Grade
By 2nd grade, students should understand Internet nuances that occur daily in their lives such as accessing websites safely, participating in online discussions kindly, and protecting their privacy to the level that a 2nd grader can.  Have a discussion with students about passwords — they probably use them to log onto their computers and some websites or apps. Discuss common ones that their parents might use and they shouldn’t like Password, 123456, and monkey. Then use an online password generator (like Cloudwards or Password Generator) to come up with hard-to-crack passwords.
Another fun project is to have them then create an image cube (like the one available on Big Huge Labs) with six images they drew themselves that represent “Internet safety”. These are created in their favorite school drawing program and then uploaded to the Big Huge Labs template. Once all six are uploaded, print the cube, fold, and keep on student desks to remind them of Internet safety.
3rd Grade
In 3rd grade, students should become grounded in avoiding and/or dealing with cyberbullies. Chances are, they’ve already seen a few but didn’t quite understand their insidious danger. After a thorough discussion on this, have students create a comic in Storyboard That!,  ReadWriteThink, or another favorite webtool to share the story of a student being bullied online and how s/he deals with it.
As part of understanding cyberbullies, discuss the concept of “netiquette” — the etiquette of online behavior. Create a Padlet board and post it to the class blog or class Internet start page. There, students can post a “note” about how netiquette contributes to fighting cyberbullying.
4th grade
By this age, students should understand the importance of both digital rights and responsibilities when using the Internet. Break the class into two. Have one group create a Tagxedo (or another cloud tool like Wordle) with words related to “rights” while the second group creates one with words related to “responsibilities”.
5th grade
There are two projects great for this age group to reinforce the characteristics of the online world and interaction with it. First, create a Venn Diagram comparing neighborhood safety and Internet safety. What dangers lurk in each? Where do they overlap? This can tie into math class discussions on graphs and data.
Now that students have thought through these characteristics, have them write a blog post about what it means to be a citizen of the Internet. If you don’t have blogs, students can discuss it using an audio program like Voki or a group vlog like the popular Flipgrid.
Middle School
By this point, students should have a solid understanding of most digital citizenship topics — cyberbullying, privacy, safety, and security. Reinforce how dependent they are on the Internet — and understanding its proper use — by having them take a poll on which geeky products they use daily. Embed the poll into the class blog or website (or shared digitally on the class screen). Students select all that apply to themselves. Then, share the poll results. Students will be surprised at the answers.
Alternatively, if social media is a hot issue in your school, have a debate about the pros and cons of its prominence in student and adult lives. Students can research the topic by talking to older siblings, other users, teachers, administrators, or even parents about how their experiences with social media. Tape the debate and upload the video to the class website or blog.
***
There you have it — eleven projects to authentically discuss digital citizenship. Spread these throughout the school year and tie them into core lessons so this discussion and its importance is never far from the students’ consciousness.
How do you reinforce understanding of this topic throughout the year?
— published first to TeachHUB
More on Digital Citizenship
Teaching Digital Rights and Responsibilities
A Digital Citizenship Curriculum
Building Digital Citizens–an online self-paced class
Jacqui Murray has been teaching K-18 technology for 30 years. She is the editor/author of over a hundred tech ed resources including a K-12 technology curriculum, K-8 keyboard curriculum, K-8 Digital Citizenship curriculum. She is an adjunct professor in tech ed, Master Teacher, webmaster for four blogs, an Amazon Vine Voice reviewer, CSTA presentation reviewer, freelance journalist on tech ed topics, contributor to NEA Today and TeachHUB, and author of the tech thrillers, To Hunt a Sub and Twenty-four Days. You can find her resources at Structured Learning.
11 Projects to Teach Digital Citizenship published first on https://seminarsacademy.tumblr.com/
0 notes
digitalsushma007 · 2 years ago
Link
Wordle for kids are amazing, right? The word game Wordle has been ingrained in adult culture and is now compared to a habit that one unintentionally adopts.
0 notes
percy-x-luke · 2 years ago
Text
Tumblr media
Float (2748 words) by robindrake93 Chapters: 1/1 Fandom: Percy Jackson and the Olympians & Related Fandoms - All Media Types Rating: General Audiences Warnings: No Archive Warnings Apply Relationships: Luke Castellan/Percy Jackson Characters: Luke Castellan, Percy Jackson Additional Tags: POV Third Person, One Shot, Living Together, Kidnapped Percy Jackson, Boys Kissing, Kid Fic, Alternate Universe - Canon Divergence, Fluff, Selectively Mute Percy Jackson, Kidnapping Series: Part 16 of Wordle Answers As Writing Prompts Summary: Once upon a time, Luke kidnapped Percy. But it was for the best.
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evnoweb · 7 years ago
Text
11 Back-to-school Activities for the First Month of School
A new school year is a fresh start. For students, that means a different teacher and new classmates. For teachers, it’s another chance to make an impact on the lives of kids, turn them into life-long learners or at least let them experience the joy of learning.
In the chaos of getting ready for that all-important first day, it’s tempting to “do things as they’ve always been done” — like lectures, quizzes, student plays, and posters — but more and more teachers want to shake things up by adding innovative activities that differentiate for student learning styles while creatively accomplishing classroom goals.
Here are eleven such activities I’ve collected from colleagues using transformative tools that optimize learning while making students active participants in expected learning outcomes:
Class management
Use the webtool Too Noisy for the first month of class to show students how loud the class can get.  Demonstrate how it works by showing that the louder classroom sounds are, the more the needle moves into the red. After that, project it onto the class screen occasionally throughout the day when voices and activity exceed what is best for learning.  Let students notice the meter and then self-correct.
This tool is intuitive, easy to use, and is available on mobile devices only. A good alternative if you don’t have the ability to project your iPad to the class screen: Bouncy Balls.
Class Rules
Post a draft of class rules on the wall based on those followed last year. Ask students for suggestions. As they offer ideas, jot them down on the list. When everyone is done, post the edited list in place of the draft. Now, everyone is a stakeholder in classroom management.
Create a timeline of class events
Post a timeline of class events high on the classroom wall. Start it the first day with “School begins” and end it the last day with “Summer vacation!” Add highlights of what occurred during the year. This can include field trips, guest speakers, school events, vacations, awards, and even birthdays. Have students suggest additions that reflect what was important to them during the school year.
This is a work-in-progress that will take just a few minutes each month to keep up-to-date but won’t be completed until the last day of school.
Digital Citizen
Have each student take a full-body picture of themselves (or take one of a classmate on the class iPads or Surface Pros). Using the digital device’s annotation tool or embedding the picture in a draw program that allows for annotations, have students add all the digital devices they use during the week. This includes iPads, computers, digital games, Wii, phones, and more. When each student is done, print these out and post them on the walls or share on the class photo gallery.
Evidence Board
Create an Evidence Board in a corner of your classroom to share evidence that what students learn in school helps them in the rest of their lives. It will include events like “Made change at the store”, “Showed my sister how to change fonts in Word,” and “Talked to Gramma about Jane Eyre”.
Spend five minutes a week allowing students to share their experiences and then post a badge to the Evidence Board testifying to that.
QR Codes
Post a variety of QR Codes around the classroom. These will include extra credit opportunities, skip a homework, skip classwork, and other prizes that resonate with your students. Kids decode them with their QR reader and claim the prize. Once it’s claimed, no one else can use it.
Round Robin
Working in groups of five, each student will write five parts of a story, one for each classmate. They start by writing an introduction to their story and then move to the digital device of another person in their group. There, they write Part two. That done, they move on to another digital device and write Part three, and so on. Each student will get about three minutes to add the next part to the story before moving on. Students understand that each story must end with five entries.
Here’s the breakdown of each entry:
First:  Introduce the story and characters.
Second:  Describe the setting.
Third:  Tell about the problem characters face. 
Fourth: Tell how the characters solve the problem. 
Fifth: Wrap everything up.
Students use appropriate writing and language skills and can correct the grammar and spelling of group members if they complete their section early. Use this as a formative assessment to gauge what students remember from last year’s literacy and where to start this year’s lesson.
Virtual Collaborative Board
Students share ideas collaboratively on a virtual board called Padlet. You might ask them to name a book they read over the summer, complete a warm-up or exit ticket, organize ideas into categories, sign up for something during the month, or anything else. You can share out the Padlet link with students or embed the board into the class website. Using it requires no log-in or account (for students). All they do is double-click the board and add their ideas.
You might use Padlet to collect suggestions for the class rules, too.
Click to view slideshow.
Where is everything?
Run a class scavenger hunt created in Goose Chase (or a similar program) to find all the important pieces of the classroom. This might include the Inbox for homework, the printer, the class set of computers, class rules, calendar, and more. Or, use QR codes that have answers to ten questions about the students’ new classroom (or about their teacher). Students decode the QR code and add the answer to a form with all the questions. When done, they can win a prize if that fits your school culture.
Who am I? I
Students create a word cloud (using Wordle, WordArt, or Google Doc’s dedicated word cloud creator) of 100 words that describe them. Print this and post it to the class windows to share with visitors.
Who am I? II
Students write a story in 140 characters about themselves and post it to the class Twitter account.
***
Whatever you do, make it a dynamic example of what is in store for students this school year. Leave them energized, excited, and ready to participate in a year’s worth of learning.
–published first on TeachHUB
More Back to School:
15 Back-to-School Posts
3 Organizational Apps to Start the School Year
5 Ways to Involve Parents in Your Class
Jacqui Murray has been teaching K-18 technology for 30 years. She is the editor/author of over a hundred tech ed resources including a K-8 technology curriculum, K-8 keyboard curriculum, K-8 Digital Citizenship curriculum. She is an adjunct professor in tech ed, Master Teacher, webmaster for four blogs, an Amazon Vine Voice reviewer, CAEP reviewer, CSTA presentation reviewer, freelance journalist on tech ed topics, a weekly contributor to TeachHUB, and author of the tech thrillers, To Hunt a Sub and Twenty-four Days. You can find her resources at Structured Learning.
11 Back-to-school Activities for the First Month of School published first on https://medium.com/@DigitalDLCourse
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endevia · 7 years ago
Text
11 Back-to-school Activities for the First Month of School
A new school year is a fresh start. For students, that means a different teacher and new classmates. For teachers, it’s another chance to make an impact on the lives of kids, turn them into life-long learners or at least let them experience the joy of learning.
In the chaos of getting ready for that all-important first day, it’s tempting to “do things as they’ve always been done” — like lectures, quizzes, student plays, and posters — but more and more teachers want to shake things up by adding innovative activities that differentiate for student learning styles while creatively accomplishing classroom goals.
Here are eleven such activities I’ve collected from colleagues using transformative tools that optimize learning while making students active participants in expected learning outcomes:
Class management
Use the webtool Too Noisy for the first month of class to show students how loud the class can get.  Demonstrate how it works by showing that the louder classroom sounds are, the more the needle moves into the red. After that, project it onto the class screen occasionally throughout the day when voices and activity exceed what is best for learning.  Let students notice the meter and then self-correct.
This tool is intuitive, easy to use, and is available on mobile devices only. A good alternative if you don’t have the ability to project your iPad to the class screen: Bouncy Balls.
Class Rules
Post a draft of class rules on the wall based on those followed last year. Ask students for suggestions. As they offer ideas, jot them down on the list. When everyone is done, post the edited list in place of the draft. Now, everyone is a stakeholder in classroom management.
Create a timeline of class events
Post a timeline of class events high on the classroom wall. Start it the first day with “School begins” and end it the last day with “Summer vacation!” Add highlights of what occurred during the year. This can include field trips, guest speakers, school events, vacations, awards, and even birthdays. Have students suggest additions that reflect what was important to them during the school year.
This is a work-in-progress that will take just a few minutes each month to keep up-to-date but won’t be completed until the last day of school.
Digital Citizen
Have each student take a full-body picture of themselves (or take one of a classmate on the class iPads or Surface Pros). Using the digital device’s annotation tool or embedding the picture in a draw program that allows for annotations, have students add all the digital devices they use during the week. This includes iPads, computers, digital games, Wii, phones, and more. When each student is done, print these out and post them on the walls or share on the class photo gallery.
Evidence Board
Create an Evidence Board in a corner of your classroom to share evidence that what students learn in school helps them in the rest of their lives. It will include events like “Made change at the store”, “Showed my sister how to change fonts in Word,” and “Talked to Gramma about Jane Eyre”.
Spend five minutes a week allowing students to share their experiences and then post a badge to the Evidence Board testifying to that.
QR Codes
Post a variety of QR Codes around the classroom. These will include extra credit opportunities, skip a homework, skip classwork, and other prizes that resonate with your students. Kids decode them with their QR reader and claim the prize. Once it’s claimed, no one else can use it.
Round Robin
Working in groups of five, each student will write five parts of a story, one for each classmate. They start by writing an introduction to their story and then move to the digital device of another person in their group. There, they write Part two. That done, they move on to another digital device and write Part three, and so on. Each student will get about three minutes to add the next part to the story before moving on. Students understand that each story must end with five entries.
Here’s the breakdown of each entry:
First:  Introduce the story and characters.
Second:  Describe the setting.
Third:  Tell about the problem characters face. 
Fourth: Tell how the characters solve the problem. 
Fifth: Wrap everything up.
Students use appropriate writing and language skills and can correct the grammar and spelling of group members if they complete their section early. Use this as a formative assessment to gauge what students remember from last year’s literacy and where to start this year’s lesson.
Virtual Collaborative Board
Students share ideas collaboratively on a virtual board called Padlet. You might ask them to name a book they read over the summer, complete a warm-up or exit ticket, organize ideas into categories, sign up for something during the month, or anything else. You can share out the Padlet link with students or embed the board into the class website. Using it requires no log-in or account (for students). All they do is double-click the board and add their ideas.
You might use Padlet to collect suggestions for the class rules, too.
Click to view slideshow.
Where is everything?
Run a class scavenger hunt created in Goose Chase (or a similar program) to find all the important pieces of the classroom. This might include the Inbox for homework, the printer, the class set of computers, class rules, calendar, and more. Or, use QR codes that have answers to ten questions about the students’ new classroom (or about their teacher). Students decode the QR code and add the answer to a form with all the questions. When done, they can win a prize if that fits your school culture.
Who am I? I
Students create a word cloud (using Wordle, WordArt, or Google Doc’s dedicated word cloud creator) of 100 words that describe them. Print this and post it to the class windows to share with visitors.
Who am I? II
Students write a story in 140 characters about themselves and post it to the class Twitter account.
***
Whatever you do, make it a dynamic example of what is in store for students this school year. Leave them energized, excited, and ready to participate in a year’s worth of learning.
–published first on TeachHUB
More Back to School:
15 Back-to-School Posts
3 Organizational Apps to Start the School Year
5 Ways to Involve Parents in Your Class
Jacqui Murray has been teaching K-18 technology for 30 years. She is the editor/author of over a hundred tech ed resources including a K-8 technology curriculum, K-8 keyboard curriculum, K-8 Digital Citizenship curriculum. She is an adjunct professor in tech ed, Master Teacher, webmaster for four blogs, an Amazon Vine Voice reviewer, CAEP reviewer, CSTA presentation reviewer, freelance journalist on tech ed topics, a weekly contributor to TeachHUB, and author of the tech thrillers, To Hunt a Sub and Twenty-four Days. You can find her resources at Structured Learning.
11 Back-to-school Activities for the First Month of School published first on https://medium.com/@greatpricecourse
0 notes
corpasa · 7 years ago
Text
11 Back-to-school Activities for the First Month of School
A new school year is a fresh start. For students, that means a different teacher and new classmates. For teachers, it’s another chance to make an impact on the lives of kids, turn them into life-long learners or at least let them experience the joy of learning.
In the chaos of getting ready for that all-important first day, it’s tempting to “do things as they’ve always been done” — like lectures, quizzes, student plays, and posters — but more and more teachers want to shake things up by adding innovative activities that differentiate for student learning styles while creatively accomplishing classroom goals.
Here are eleven such activities I’ve collected from colleagues using transformative tools that optimize learning while making students active participants in expected learning outcomes:
Class management
Use the webtool Too Noisy for the first month of class to show students how loud the class can get.  Demonstrate how it works by showing that the louder classroom sounds are, the more the needle moves into the red. After that, project it onto the class screen occasionally throughout the day when voices and activity exceed what is best for learning.  Let students notice the meter and then self-correct.
This tool is intuitive, easy to use, and is available on mobile devices only. A good alternative if you don’t have the ability to project your iPad to the class screen: Bouncy Balls.
Class Rules
Post a draft of class rules on the wall based on those followed last year. Ask students for suggestions. As they offer ideas, jot them down on the list. When everyone is done, post the edited list in place of the draft. Now, everyone is a stakeholder in classroom management.
Create a timeline of class events
Post a timeline of class events high on the classroom wall. Start it the first day with “School begins” and end it the last day with “Summer vacation!” Add highlights of what occurred during the year. This can include field trips, guest speakers, school events, vacations, awards, and even birthdays. Have students suggest additions that reflect what was important to them during the school year.
This is a work-in-progress that will take just a few minutes each month to keep up-to-date but won’t be completed until the last day of school.
Digital Citizen
Have each student take a full-body picture of themselves (or take one of a classmate on the class iPads or Surface Pros). Using the digital device’s annotation tool or embedding the picture in a draw program that allows for annotations, have students add all the digital devices they use during the week. This includes iPads, computers, digital games, Wii, phones, and more. When each student is done, print these out and post them on the walls or share on the class photo gallery.
Evidence Board
Create an Evidence Board in a corner of your classroom to share evidence that what students learn in school helps them in the rest of their lives. It will include events like “Made change at the store”, “Showed my sister how to change fonts in Word,” and “Talked to Gramma about Jane Eyre”.
Spend five minutes a week allowing students to share their experiences and then post a badge to the Evidence Board testifying to that.
QR Codes
Post a variety of QR Codes around the classroom. These will include extra credit opportunities, skip a homework, skip classwork, and other prizes that resonate with your students. Kids decode them with their QR reader and claim the prize. Once it’s claimed, no one else can use it.
Round Robin
Working in groups of five, each student will write five parts of a story, one for each classmate. They start by writing an introduction to their story and then move to the digital device of another person in their group. There, they write Part two. That done, they move on to another digital device and write Part three, and so on. Each student will get about three minutes to add the next part to the story before moving on. Students understand that each story must end with five entries.
Here’s the breakdown of each entry:
First:  Introduce the story and characters.
Second:  Describe the setting.
Third:  Tell about the problem characters face. 
Fourth: Tell how the characters solve the problem. 
Fifth: Wrap everything up.
Students use appropriate writing and language skills and can correct the grammar and spelling of group members if they complete their section early. Use this as a formative assessment to gauge what students remember from last year’s literacy and where to start this year’s lesson.
Virtual Collaborative Board
Students share ideas collaboratively on a virtual board called Padlet. You might ask them to name a book they read over the summer, complete a warm-up or exit ticket, organize ideas into categories, sign up for something during the month, or anything else. You can share out the Padlet link with students or embed the board into the class website. Using it requires no log-in or account (for students). All they do is double-click the board and add their ideas.
You might use Padlet to collect suggestions for the class rules, too.
Click to view slideshow.
Where is everything?
Run a class scavenger hunt created in Goose Chase (or a similar program) to find all the important pieces of the classroom. This might include the Inbox for homework, the printer, the class set of computers, class rules, calendar, and more. Or, use QR codes that have answers to ten questions about the students’ new classroom (or about their teacher). Students decode the QR code and add the answer to a form with all the questions. When done, they can win a prize if that fits your school culture.
Who am I? I
Students create a word cloud (using Wordle, WordArt, or Google Doc’s dedicated word cloud creator) of 100 words that describe them. Print this and post it to the class windows to share with visitors.
Who am I? II
Students write a story in 140 characters about themselves and post it to the class Twitter account.
***
Whatever you do, make it a dynamic example of what is in store for students this school year. Leave them energized, excited, and ready to participate in a year’s worth of learning.
–published first on TeachHUB
More Back to School:
15 Back-to-School Posts
3 Organizational Apps to Start the School Year
5 Ways to Involve Parents in Your Class
Jacqui Murray has been teaching K-18 technology for 30 years. She is the editor/author of over a hundred tech ed resources including a K-8 technology curriculum, K-8 keyboard curriculum, K-8 Digital Citizenship curriculum. She is an adjunct professor in tech ed, Master Teacher, webmaster for four blogs, an Amazon Vine Voice reviewer, CAEP reviewer, CSTA presentation reviewer, freelance journalist on tech ed topics, a weekly contributor to TeachHUB, and author of the tech thrillers, To Hunt a Sub and Twenty-four Days. You can find her resources at Structured Learning.
11 Back-to-school Activities for the First Month of School published first on https://medium.com/@DLBusinessNow
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