#Also it has Kim Kitsuragi. The best companion you will ever have in a video game.
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poorly-drawn-mdzs · 1 year ago
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Detectives at the Disco (Elysium)
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lyntendoswitch · 4 years ago
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At the tail end of 2020 I discovered the video content of Tim Rogers who has inspired me to also voice my game opinions in an unnecessarily verbose and personal way. I don’t recommend clicking on the read more, but if you’d like to read a little bit about the best games I played this year, go on ahead.
10. What Remains of Edith Finch 9. A Short Hike 8. Disco Elysium 7. Personal 5 The Royal 6. Persona 3 Dancing In Moonlight 5. Vestaria Saga War of the Scions 4. Ring FIt Adventure 3. Final Fantasy 7 Remake 2. Hades 1. Animal Crossing New Horizons
2020 found me with an unprecedented amount of free time. I spent most of this year working for the government (a job with a very small brain effort that left me with evenings and weekends free to do whatever the hell). Additionally, I spent most of the year in quarantine with video games as my true, real friend and life companion. Compiling this list gave me more titles than ever to choose from, so I feel better about my list than ever. So here are the best games that I played this year.
Before I get into the top 10 I want to give 4 honourable mentions.
13 Sentinels: Aegis Rim This is the most recent game I played since making this list. I loved so many things about this game - the soft art style, the harsh music, the convoluted crazy plot. I love the aesthetic of this game and loved the characters - I believe it is rare to have an anime game where none of the characters irritate you. I even loved the combat, although I did not think I would. Something about shooting so very many missiles is so satisfying even when you don’t exactly know what is going on in the screen. The final battle in this game was definitely my favourite moment in this game - it was stressful, it was engaging, it was so extremely fun. The tragedy of this game comes down to personal taste. All time travel stories with complex timelines are bound to fall apart eventually, because no writer can keep all the threads together in a logical sense. 13 sentinels had so many story beats, plot twists, betrayals, and sci-fi tropes crammed into their storyline that I knew halfway through the story that there was no way they would be able to resolve all of it in a fulfilling way. I was, unfortunately, right - the ending explanation for all the chaos is, in my (correct) opinion, extremely lame. However, I certainly had fun on the journey.
Fire Emblem 3 Houses: Ashen Demons DLC I did not place this on my ranking since it is not really fleshed out enough to be considered its own game (unlike in previous years, where I have confidently but the Splatoon 2 Octoling Expansion as a separate title from Splatoon 2). However, this blog is, above all else, a Fire Emblem stan account, and I will not NOT talk about Fire Emblem. I do not care for the Abyss house. I think the characters are too close to being plucked out of the Fire Emblem Fates universe for comfort, and I mean this to be as profound an insult as possible. These characters are gimmicks above all else. I also do not care for the expanded lore that the sewer city brings to Garreg Mach. The idea of a centralized church school army is already so unstable, and to have a population of rat people living under it makes the whole foundation of the world crumble a little. However, the story and gameplay of the Ashen Demons DLC added something that the base game did not, which is challenge. (As an aside, I play on normal mode and am aware that there is challenge available to me if I wish for it.) FE3H offers you so many characters, so many paralogues, so many opportunities for training and stat increases, that eventually plot missions become completely boring. Ashen demons limiting everyone to new and interesting classes, limiting your available units, and preventing any sort of training made the chapters fun again. I found the chapter where you were supposed to outrun a golem before some gates closed fun as hell - it was my favourite part of the entire side story. 
Kentucky: Route Zero I played this game in February, and I remember not liking it at any point. It is confusing, disorienting, and lacked a clear goal. However, it has now been 10 months and I still think about it constantly - both the vignettes presented in it, and the way it made me feel. The Besties podcast made an excellent point about this game when they said that no one who plays this game ever compares it to other games - only books, movies, or paintings. The whole game is so fascinating and sticks with you - the wretched circle of a highway, the horse funeral. My favourite part is the live performance you attend at a run down diner with your party of four as the only audience. It is so quiet and contemplative and melancholy, and the scene is absolutely perfect. Kentucky Route Zero might be my favourite high concept artsy abstract artwork ever.
Blaseball As with everyone, it is difficult to call Blaseball a game. As the website says, it is a cultural event that I am so happy to participate in. I am so happy to have found a piece of media to fill the aching void that left by Homestuck when it ended, then re-opened the wound with their awful post-epilogue novel. I deleted my Twitter account this summer because I was tired of being angry and doomscrolling. And then, after Chris Plante on the Besties told me about Blaseball, I happily remade a Twitter account that only followed the official Blaseball account, the devs, and the numerous RP accounts. The quality of life improvement that having simulated, pleasant, hilarious social media to check every day is indescribable. It helped me cope with a rough life transition. Thank you, Blaseball. My favourite moment of 2020 is the 11pm boss battle of Shoe Thieves vs The Shelled One’s Pods.
And now....... The List.
10. What Remains of Edith Finch The start of 2020 was incredible because games journalism websites were churning out endless top 10 lists for both the end of 2019 as well as the end of the decade. I religiously picked through all of these lists and wrote down a list of 30 best indie games of this past decade that I missed out on for whatever reason. It was my first and last experience with a backlog - previously, I would simply impulse purchase games I really wanted to play, and I would not rest until the game is beaten. Having a backlog of things to try stressed me out endless and it dampened the impact of almost all of these quirky 1-6 hour indie experiences. However, not even the stress of meeting a self-imposed quota could dampen the impact of What Remains of Edith Finch. Exploring this house and playing through its various scenarios was so fascinating and beautiful. For me, the most impactful moment of the game was playing as the little girl who became an owl who became a sea serpent. That was when I realized I was not playing something that I would be thinking about for a very long time.
9. A Short Hike A Short Hike was the very first game I played off my backlog list of Best Indie Games. And boy, is it ever. This game takes 2 hours to finish but is absolutely saturated with heart and the exploration makes those 2 hours feel like you have been on a much longer and more fulfilling journey than you believed possible with so few hours. It is Animal Crossing and Legend of Zelda combined, condensed, and polished into a beautiful pearl. I was so instantly in love with the characters and loved doing the little side quests. I also loved getting totally lost because I wanted to see how far I could swim and ended up on a different part of the island. The most impactful moment of this game is its finale, which I won’t spoil, but it is absolutely incredible.
8. Disco Elysium Many people more eloquent than me have said great things about Disco Elysium, and they are all correct. As someone who loves character building and creating a character to roleplay instead of playing as myself in a game, I have never been more enabled to do just that than Disco Elysium. The mystery was so cool, the mechanics are exactly what I like, the exploration is great. The one drawback of this game is that I literally cannot remember a single song from it. Maybe it had an amazing OST? Every game that is released nowadays has to have an amazing OST. There is so much reading in this game that the music really has to be unintrusive, and so it faded right into the background and out of my memory. I love that you could create your own persona in the game, but that you find your identification later and discover who you were before. Also, I would die for Kim Kitsuragi. The finale of this game also kicks ass - I will not spoil it but there is a moment that is so quiet and intimate that it took my breath away. What an amazing experience.
7. Persona 5: The Royal In 2017, I did something that is not the deciding factor, but definitely contributed to, my being sent to hell after I die. I was in an unhappy relationship and really wanted out, but my boyfriend at the time had a PS4 and I did not, and I really wanted to play Persona 5. As such, when he got the game and I borrowed it, I tried to finish it as quickly as possible so that I could give it back and break up with him. To my dismay, Persona 5 is upwards of 80 hours long, and I was burned out long before it was over. I finished the game with such resentment in my heart that I could not fathom why anyone would like it. As someone who is older, wiser, PS4-er, and in a better mental state, I decided to give P5R a try. Playing the remake at a much slower pace and really contemplating the story and characters made for a totally different and much more pleasant experience. I finally was able to shed my dislike for these characters who held me hostage 3 years ago and really appreciate them. Additionally, the new content they added to the original was SO good. The new music in Mementos makes that whole section bearable!! Akechi’s entirely reworked social link!! Maruki is one of Atlus’s most interesting characters, and the final dungeon was so so so interesting!! I am profoundly sad that I can’t recommend this game to anyone because 120 hours is just prohibitively long. Most impactful moment: when Akechi joins the party and he is like, totally feral, lol
6. Persona 3: Dancing In Moonlight Every once in a while my palms start to itch because it has been entirely too long since I’ve played a rhythm game. This palm itch feeling sunk me deep into Theatrhythm Final Fantasy back in 2017, and this feeling forced me to impulse buy Persona 3 Dance. I am furious that I liked this game so much, because I know it was created simply to extract money from fools like me. The story was so blatant about it! “It’s a dream, ok? We’re all dancing because it’s a dream and none of this matters. Go play a song, idiot.” I’m not even angry at this - I almost respect the hustle. Additionally, it was so wonderful to hang out with the Persona 3 crew again. I did also play Persona 5 Dancing in Starlight, but since I had already spent a hundred and twenty hours with the phantom thieves, there was no feeling of being reunited like with P3D. Also, in my mind palace, I consider P3D to have “actually happened”, and P5D to be the money grab hustle. S.E.E.S. is a cohesive unit. If Mitsuru Kirijo says it is time to dance, then dance we shall. I cannot be made to believe that Ryuji, Futaba, or Makoto will be compelled to dance even in a dream. Finally, having Elizabeth as your velvet room attendant did wonders. If there is a line between being a loveable eccentric and being annoying, Elizabeth tiptoes just around the former, whereas the twins are squarely located in the latter. The remixes in P3D also all kick ass (Burn My Dread Novoiski Mix? Deep Mentality Lotus Juice Mix?? Neither had any right to go as hard as they did), and I loved how they personalized the dance styles to the characters’ personalities. Even if this game was a money grabber, it was still made with love and respect for the series, and I loved playing it.  Most impactful moment: That first king crazy ranking on all night difficulty... god damn
5. Vestaria Saga: War of the Scions I had mentioned earlier that I appreciated the FE3H DLC for adding challenge back into 3 houses, but then I played Vestaria Saga and I realized I simply did not remember what challenge actually was. Vestaria Saga, the game by Fire Emblem’s creator, is the hardest Fire Emblem game I’ve ever played. This game honestly rules - it closes its door to the waifus of modern fire emblem games and is a return to form with political intrigue and smart tactical decisions and well-rounded characters. Every single chapter has these wonderful and deeply stressful plot twists and you always have to scramble to get all of the objectives complete without dying. There is a moment in this game where the main Lord, Zade, scolds princess Athol for being so reckless, how he had to force the army to fight a losing battle to rescue her, and look at how exhausted everyone is. He gestures to his army, and for the first time in a tactical RPG, I felt it. In all the fire emblems I play, my units end up being able to dodge and tank any hits they receive, but in Vestaria Saga finishing a map was a stressful, long, and sweaty process. I loved every second of playing this game - it is so rewarding in its gameplay and so rewarding in its story. Most impactful moment: the kiss!!! And how all of them face consequences immediately afterwards!!! I adore this game.
4. Ring Fit Adventure Ring Fit Adventure is the most fun I’ve ever had with a gimmicky fitness game. This game finally understands that they key to continuing with the game and building good habits is the ability to unlock and equip beautiful athleisure clothing. I actually got gains from Ring Fit Adventure, and I know this because I stopped playing it for a month, came back, and was unable to finish the reps at the difficulty I set for myself. This game make gym stuff so genuinely fun in a way that no one else has been able to do. I also really like the feel of the ring con! I have a few moderate complaints about it (a fitness game will never be perfect, unfortunately): you always start reps on the same side, and if you kill enemies then you don’t get a chance to try the other side at all, the motion sensor on yoga poses is wack, and FUCK the robot baseball minigame game to hell. Despite this, I absolutely adore this game and what it stands for. I may never beat the campaign, but it will always have a place in my heart. Most impactful moment: the first fight with Drageaux
3. Final Fantasy 7 Remake I was so so so curious about the hype surrounding this game that in the month before its release I manically played through the original Final Fantasy 7 so that I would have enough background information to be able to play and enjoy the remake. I was very glad I did. FF7R kicks ass. It is my favourite Final Fantasy game ever, and maybe it will always be so. I take a lot of issue with most FF games because they get too cosmically big and ridiculous and nonsensical by the end and that ruins the immersion of the story for me. Since FF7R only covers the Midgar portion of the original, it is forced to create grounded characters and a grounded, smaller scale story. And it is AMAZING. I loved every single minute of this game. The OST is incredible, and the art in it is absolutely unbelievable. I love how they incorporated random encounter enemies in this more realistic version. Also the dialogue!!! The way these characters banter with each other is so life-like and true to character that it boggles my mind. Even the NPC side conversations - never has a city or town felt so alive and filled with people than in FF7R. The ending of this game filled me with PRIMAL fear for the future, but it is so clear that the team making this game loves the world and its characters so much that I cautiously say I trust them to take the story further in the later remakes. Most impactful moment: Cloud saying “bring it on bitch” to an enemy made me black out laughing
2. Hades I generally stay away from rogue-likes and from real-time combat because for a game-liker I SURE am bad at video games. However, everything Supergiant Games ever makes seems tailor made for me, so when Hades came out of early access I bought it, and then I didn’t stop playing it until 80 hours later when I had unlocked everything ever. This game is SO good. The voice acting and storytelling is phenomenal. They did a spectacular job blending the story with the core gameplay elements. They made dying in a rogue-like fun and rewarding. The music is (as always) transcendent. I cannot say enough good things about Hades. Most impactful moment: a tie between the first time you watch the sunrise after your first successful escape, and the romance social link between Zagreus and Thanatos
1. Animal Crossing: New Horizons Of course... Death Stranding may have prophesized the pandemic, but Nintendo created it to sell copies Animal Crossing New Horizons. This game saved all of us. The experience of having so many people I knew playing the same game all the time for the entirety of March and April was so incredible. I have plenty of quips about ACNH with relation to old games in the series (I loathe crafting, I loathe printing out Nook Miles Tickets one by one, and I worry that the sandbox landscaping feel of this game makes me less inclined than ever to actually talk to my villagers), but while they are all valid criticisms, they certainly did not stop me from pouring 350 hours and counting into this game. I have loved slowly, carefully crafting my island into a replica of Garreg Mach. I have loved collecting furniture and making turnip money and completing the museum. There is simply no other game that can be 2020′s game of the year. Most impactful moment: checking your mail and having one of your friends mail you an item that reminded them of you
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entergamingxp · 5 years ago
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Disco Elysium is about outliving History • Eurogamer.net
You have nothing to lose but your pain.
Over the festive break we’ll be running through our top 20 picks of the year’s best games, leading up to the reveal of Eurogamer’s game of the year on New Year’s Eve. You can find all the pieces published to date here – and thanks for joining us throughout the year!
A hard-boiled, wild-eyed cousin of Planescape Torment, Disco Elysium is a game about defeat. Specifically it’s about the defeat of the political Left, set on the run-down waterfront of a quasi-European metropolis that once played host to a communist revolution. Revachol was a city built “to resolve History”, you’re told early on, where “the terrible questions of our time will be answered”. Five decades down the line, those answers are writ large in the bullet holes from mass executions, the bigoted orphans roaming the mouldy tenements and the craters left by the neoliberal governments that brought Revachol’s revolution to heel.
It’s certainly a painful game to contemplate if, say, you recently voted Labour, but Disco Elysium’s atmosphere of despair should cling to anybody who has ever sought a better life for themselves, regardless of their politics. Early in the story, you dream of your own corpse dangling from a tree in the scattered light of a disco ball. Through blackened, bubbling lips, the body proceeds to damn you for this world’s dreadful plight. “You failed,” it croaks, against the melancholy lilt of a distant guitar. “You failed me. You failed Elysium. Four point six billion people – and you failed every single one of them.” Coughed up by the past your character is desperately trying to forget, the accusation is ludicrous but horribly convincing: it reflects the demented self-aggrandisements of both severe depression and video games. You aren’t just an amnesiac has-been detective, after all, drinking and drugging himself into a not-so-early grave. You’re the Player. If any single individual bears responsibility for the state of this universe, it’s surely you.
If Disco Elysium makes you feel despair like few other games, it also teaches you to endure that despair like few other games. Mostly, that’s because it’s so good at giving ideologies of all kinds a tangible reality – not in the form of some academic treatise, though the dialogue is often dense with theory, but in the form of jokes and confessions, cruelty and kindness, architecture and infrastructure. The ravages of that misfiring revolution aren’t just a matter for the history books. They echo everywhere in the world, from the coastal shantytowns through the game’s never-ending traffic jam to the mind of a man who, in wiping his own memory, has made a hung parliament of his very own skull.
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Disco Elysium’s masterstroke as both character study and portrait of society is that each of your traits is itself a character. There are 24 in all, from macho sorts like Physical Instrument, through wishy-washy liabilities like Inland Empire (in brief, your sensitivity to paranormal or metaphysical connections), to earnest pedants like Encyclopedia or Rhetoric. No conversation or observation is complete without an outburst from one or more of these personas, and the result is a staggering, if somewhat confounding, piece of writing that allows you to explore every point on the political spectrum, from scientific racism to apocalyptic evangelism. Your job in the game is to investigate a homicide, aided by perhaps the finest companion character in a game, Lieutenant Kim Kitsuragi. But simply hearing yourself think – whoever you are – is half the battle.
In the course of putting your character’s memories back together, you also put together the pieces of Revachol. You develop an affinity for the place – not sympathy, exactly, but an understanding of the forces that built and destroyed it: faith and free markets, technology and superstition, disco-dancers and dice-makers, the will of the proletariat, the divine right of kings and the steady encroachments of the unknowable Pale. You visualise bullet trajectories, Sherlock-style, and weave them into the tapestry. You peer beneath the drained murals and sense the particles of oblivion hanging in the rafters of weather-beaten churches.
This is not a world you can repair – probably, it is beyond repair. But, as Lieutenant Kim suggests, you can at least do it the honour of seeing it clearly and arresting, if only for the instant frozen by a single photograph, the slow implosion of the horizon. “Local law enforcement solving one little homicide decides nothing,” he tells you, as you look from a motel balcony at the end of your first day in the game. “Not solving it… can have real and calculable effects. Things can always get worse.”
from EnterGamingXP https://entergamingxp.com/2019/12/disco-elysium-is-about-outliving-history-%e2%80%a2-eurogamer-net/?utm_source=rss&utm_medium=rss&utm_campaign=disco-elysium-is-about-outliving-history-%25e2%2580%25a2-eurogamer-net
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