#Also I got inspired by something and will probably post a small Visuals thing in a bit (idk if it counts as a meme redraw but ye) đ
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Seriously, bro's a professional yapper lmfao
Tbf it's not completely unprovoked and he does just want to at least try explaining some things, if in a roundabout way, to make people more at ease (if not in the moment then overall) but, well-
sometimes it has the opposite effect lmao đ
Also like, it's absolutely hilarious how I thought
'oh but this is just, like three scenes - how long could this be'
but all the freaking talking and stuff that everyone's doing is making Part 8 the second longest in the series đđđđđ
(I fear for my poor brain, man - we've only just barely almost covered the Detention Center Arc
(and a little bit of the VS Mahito Arc Mahito Gets Curse PTSD Arc but I do wanna fill in some of the gaps between those)
and it's already gonna be over 40k words???
Why am I being so ambitious for my first ever proper writing project frrr *perishes a bit*
but I do hope to get it to the end - and beyond because there's no way I wouldn't constantly add to the post-main-plot shenanigans lol - however long that takes heh (just try to be patient with me pls I try my best here đ) đ)
#On another note I'm closer to finishing Part 8 than anything so yAY WOO YEA- *perishes*#I don't wanna promise anything because I tend to underestimate this kinda stuff but idk it mAy be out tomorrow or overmorrow maybe even#Depending on how well the last few things go being written and the little edits and Notes and Tagging and stuff#mAn do I hate how long this has been taking lol where tf did that brain that could pump out Parts in like a week go đ#(tbf 1) I've been just busy with Life (smh who invented that) and 2) this needed a LOT of THINKIN⢠considering the characters and situation#; it's pretty darn complex and considering the fact that Satoru especially is there; well - he's both a little shit and a smart cookie lol)#Anyway yeah just a little shitpost for the hehes#Also I got inspired by something and will probably post a small Visuals thing in a bit (idk if it counts as a meme redraw but ye) đ#(it involves Yuji as a smol little bean baby tiger cub so prepare thine cuteness receptors verily (hope I'll do the vision justice lol) đŤą)#Thinkingsâ˘#SIkuna#(deliberate misspell)#Syuuya#ryomen sukuna#jjk sukuna#jjk#jujutsu kaisen#jjk fic#jjk fix it#jjk fix it fic
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My Human AL-AN redesign!! The video is still a WIP because I got sick haha, but yk.
At first I was scared I wouldnât see a lot of visual Improvement, since the video is only 7 months old, but I compared the two and wow, there is a huge difference and Iâm very happy with it.
Also this isnât really much of an AU(?) itâs kinda hard to explain but itâs basically just the alien designs replaced with humanoids for my personal convenience (canât draw em very well), with some minor story altercation that doesnât really affect the plot. I think with AL this is easier to explain as they canonically have the ability to cause visual hallucinations, so this design would probably just be an extension of that, not really how he looks. I always liked the idea of the architects being a little eldritch that way, they have a true form but itâs unphysical, the human mind canât make it up so the individual simply chooses what to present itself as: at least thatâs my personal interpretation/headcanon.
As Iâve said before in the first post about the concept design where I further explain my decisions -
, I gave him a burn scar over his face from the disease research facility incident wich I imagine stuck with him in a way it, in one way or another, burns itself through every body he possesses aslong as the transfer doesnât go wrong and he remains with the memory (also obviously to resemble his face screen).
His attire is based off of those the alterrans scientists wear, the pattern is a mix of precursor architecture textures and shapes mimicking those on his body, the logo on the lab coat is inspired by the architect statues from BZ, wich i reaaaally loved.
Hair/face shaped to vaguely resemble his face plate thingy and horns.
Also gave them a bag in wich I imagine carries all the different tools that are built into their arms in the game, because Iâd rather die than draw those again beyond blocking in rough shapes haha, bag coincidentally ended up having a sea dragon color palette wich I initially wanted to change but ended up really loving because it kinda symbolises his guilt haunting him a little. itâs also stacked to the brim with enzyme 42 for obvious reasons.
I also still stand by the idea that the architects would look a little uncanny when trying to resemble humans, they can mimic them to near perfection, but something is just off, the body ratio looks strange, neck a few centimetres too long, shoulders a tad bit too low, lower legs too long, face moving too monotonely, small things like that yk.
Had to rerender this because I started drawing at like 6am at wich point my brain was rotting so hard I completely forgot what brushes I use, but that doesnât really matter since I love to render so yk lol.
I made a poll on Instagram asking wether or not people liked the glasses, because on one hand I felt it made the colors more even whilst directing attention at and lighting the face nicely, but on the other I donât really wanna make every âsmartâ character have glasses, so I decided that these are reading glasses, wich means he does have them but he can also go without.
here is the alternative without:
#subnautica#subnautica below zero#al-an#video game fandom#al an subnautica#subnautica art#al an#subnautica fanart#video game fanart#fanart#gajinka#humanization#human al an#small artist#artists on tumblr#concept art#subnautica au#idk what else to tag#btw architects do not have set gender roles#because theyâre literally digital alien ghosts lmao#like why would they#subnautica architects
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Hey so for your hs au, we're the kids always big dragon things or did they become dragon things at some point via wacky sburb shit? Love the designs they are so cool
Thank you so much!!
The au was inspired by some posts I saw (canât find them now đ) that were essentially just talking about how cruel SBURB is, and it got me thinkin a bit.
At this point Iâd already had the idea âhey what if godtier let them turn into big monstersâ because, and you may notice a theme here, I really like big monsters. There was no lore at all at that point. They literally just. Were big monsters. For fun!
But I got thinking about it more, and kind of came to this conclusion:
Godtiering steals your life, your very humanity from you. It makes you a god, by definition. What if that was very literal?
So the au is everyone starts out like normal, but once you godtier things start to get weird. It starts small, a single pair of wings (which, ironically they donât actually use to fly. They could, but they still have their floaty godtier powers (and honestly thereâs a whole lot of lore around THAT too)). The more you use your godtiering powers and the more time you spend as a god, the less you really⌠fit inside a human/troll/etc. shape, anymore, and the more your body starts to morph into something larger and grander. Something more befitting of those who have mastered the game.
And thatâs basically it, thatâs the only way this au diverges from canon. Itâs essentially a re-skin of an au lmao
I will say the gods can return to a human shape, but only visually and itâs difficult. They sort of come to embody their aspects - literally - so if they can figure out a way to condense or conceal their aspect, they can in turn condense themselves to be something smaller. Like I said, itâs tricky though. Itâs probably something they wouldâve only figured out post-canon. That, and itâs something they have to consciously maintain. If they donât, the rest of them starts to âbleed throughâ back into visible reality in weird ways. Since itâs all tailored to their aspect it looks different for each of them. I want to draw Dave bleeding through sometime because I have a really cool idea for what it would look like for him.
One last thing, more of a design note than anything. I actually⌠donât really like their designs yet. Well, I guess itâs more that theyâre not really what I want yet? I do like some of them (especially Daveâs, Dave might not need any revisions actually). While designing them I really want to model them after two concepts:
1. Illuminated manuscripts and heraldic beasts, because the classes are based off of medieval fantasy and I think itâd be sick to reference that.
2. Eldritch/cosmic horror, because that more than anything emphasizes that they donât really belong in any one universe anymore, and also emphasizes their loss of mortality and thus, in a way, life.
I feel like most of them lean too far towards either one, and arenât balanced between them like I want. Hence why Iâm unsatisfied with them atm! I am very glad you like them though :)
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.50 Caliber 3D Platformer Post #5
(Flashing Lights Warning near the bottom of the post)
UI UI UI UI UI:
I've been working on UI mostly the past couple of weeks. It has been, as usual, both very cool & fun but also hell and evil. To be more specific, I really like designing the visual aspect of UI, but implementing it is always so horribly tedious and boring that it is really hard for me to focus on doing it. Without fail, I always end up getting UI done very slowly because of this. I am really happy with what I've got so far though, and it has brought me one step closer to getting to the point where I can just start hashing out levels.
Making the Health UI:
The health UI was something I was extremely excited about implementing, so I eagerly decided to decide that it was time to make it. Let me step u through the process 4 fun.
For me, it always starts with sketching out something crudely in pen. I've had this sketch done for months now, so it was p cool to see it finally come to life in game.
Next I hopped into blender and began trying to make some kind of cool y2k-era greebled out shape, but making detailed machinery (or details in general) is not my strongsuit, so I ended up with this kinda neat smooth shape that I wasn't entirely happy with. It looked cool, but I really wanted to challenge myself to make something closer to the windows media player skins I was inspired by.
More Specifically, I referenced this Half-Life 2 windows media player skin heavily, and started with a ring that I could build little pieces and wires off of. I hope u can forgive me if I maybe made it too similar lol, but I tried to get creative and put my own spin on it. I think the shapes on the top left are the most similar to my reference, and those are not-so-coincidentally the first bits that I modeled. This is my first time modeling something in this style, and I suspect that I'll get better at it if & when I do it again.
Finally, I slapped some materials on, made a texture for one of the faces I had sketched out, and rendered out a few frames of it gently(ish) flashing. I then went into affinity photo and made little speedometer components to slot into the small circle in the top right and programmed some functionality to it. The plan is to have the face represent the player's current health, so I am going to need to make a few more and then animate it rotating into a different face. But yeah, I am super happy with it, and I think it is lookin p sick!
Other Stuff What I Made:
Other than the health UI, I also added in functionality and UI for completing a level and selecting a level.
I was very much inspired by killer7 for the sequence that plays when you shoot your target, and I am addicted to intense flashing lights, so I included a lot of that. There are already accessibility options to turn that off, so if it's something that could harm u or if you just hate it (coward????!!!11) you can disable them. I've always found intense effects like that very cathartic, so I'm probably gonna include similar visuals in a few different things I make. That being said, I do also always want to make the alternative visuals (when the accessibility options are enabled) to also be cool af and get the point across. The level select screen was also really fun to make, I basically just slapped together some textures of warn-out paper into a little files situation and placed that on top of an abstract background that I made in jwildfire.
Conclusion:
I have honestly really loved working on this so far, but there has been a lot of anxiety about money in my life lately, so I really do hope to get this out in a reasonable time. I feel like I say that a lot about this game, but it is because it's always on my mind unfortunately. I don't want to make it sound like I am making this game entirely for money or w/e though, it is definitely a labor of love. Anyways, I hope to get to a point where I can get some environment art done soon, and I cannot wait to show off whatever this game is gonna look like. Have a nice day every1!
#screenshotsaturday#indiegamedev#gamedev#indiedev#game development#indiegames#y2k#y2k aesthetic#3d platformer#3dplatformer#sniper rifle#windows media player#50 caliber 3d platformer#50 cal
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I made a lot of progress in Sea of Stars.. and forgot to post any of it. So here we are. This is a long post, and itâs one where I actually learned that the Tumblr app has a photo limit
First and Foremost, I did get past that area. I was able to use the Colbalt Hammer to free Zephyr. Honestly, getting here was the hardest part of the entire Sky Islands section. This led me into a false sense of security though.
I had no idea just how bad I would be at the Hydralion boss fight. I had 6 different attempts with this fight alone. For reference, if we look at all of the Dwellers weâve fought at this point in the game (Woe, Torment, Strife) the three of them combined only had 5 attempts total.
I did manage to get through there. I didnât get any screenshots during the next major segment though, which is Garlâs actual death. From a player standpoint, this segment is incredibly hard for me to go through. He is one of my two favorite party members, and I got very attatched to him from the start.
However, from a game design standpoint, I love how well this segment is handled. Dare I say, itâs actually one of my favorite death scenes in a game, just because of how itâs written. It has minimal distractions, and incredibly emotionally charged. One of the things that really sticks out to me though is the cutscene of the days after the funeral. The cutscene isnât done in the usual way, with it instead being more like a visual novel. The primary focus is our protagonists, but specifically on how theyâre handling their grief in their own ways. This was unexpected, as I havenât really seen many games where something like this happens, and the protagonists actually take the time to process. Most of the time, they just get right back on the road to defeat the main antagonist, so this was a good change of pace.
After that, I went back to the Sky Kingdom and officially gained access to the Sea of Stars. This area still blows me away, if Iâm being honest, and a part of me sort of wishes it was longer, just because itâs a very pretty location.
Upon reaching this area, weâre met with a dark room, where I can finally show off my favorite detail with the protagonists- the fabrics they made at the start of the game glow in the dark. I canât show this off as well in their world, as they also glow in the dark.
Upon clearing this area, we get to the final fight I did in this segment. The Guardian. This fight actually reminds me a lot of the Guardian boss fight in Chrono Trigger, as itâs a large robot in a futuristic location, that summons bits to help with counterattacks and protection of some kind, and honestly? The fight is handled almost identically, where you have to take out the bits before focusing on the main boss, and the bits do come back. (Chrono Trigger screenshot for reference). Me drawing this conclusion does make sense, considering how Chrono Trigger was one of the inspirations behind Sea of Stars
Of course, one small thing I do appreciate though is that any kind of robotic boss actually takes visible damage when itâs almost dead.
After this fight, SeraĂŻ reveals her true identity, as well as her reasons for seeking out Solstice Warriors specifically. Overall, this is a neat reveal, and I wish I had more to say. I do love just how chill that the party is with this revelation as well, they just appreciate the fact sheâs been helping them this long, and itâsjust a nice scene
Figured Iâd end off the session at this campsite just by the Derelict Factory, which leads to Repine. Admittedly, I do struggle going through the dungeons in this world slightly, so if this playthrough isnât done by the time the multiplayer update comes out, these dungeons are probably why
#indie games#sabotage studio#sea of stars#indie rpg#spoiler: boss#Sea of Stars spoilers#Spoiler: Location
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Daily Log 4
Trying out (probably just temporarily) making short daily-ish notes about things, in an attempt to see if it helps me be more reflective or productive lol.
Activities: Woke up late because I went back to sleep with a headache briefly, then kind of struggled to focus all day ToT
Worked more on the aforementioned tapestry/painting type of thing. I've done the base layer of painting for the main image, now I'm lining in darker outlines. I wanted to finish the center art before getting into the intricate borders. Still haven't translated the text lol..
Made a small bowl and also a little box with a lid out of more avocado pits. Still just with random nail cuticle tool things and kitchen knives, as I don't have proper carving tools.
Finished editing and proofreading the new poll adventure post!! I don't have time to post it tonight because I need to get to sleep early but.. I have it Completely 100% Ready.. finally..
Also washed the clothes I got together yesterday. Called about the bloodwork. Sent an email to a doctor.
Reviewed some writing documents to get back into my game maybe?? (basically, I started working on a visual novel type game a few years ago, decided it was a huge project so kind of put it on the backburner for a while in favor of things that were more easily finishable/tangible. then later on a game website I play (similar to neopets or something, there are collectable little creatures, etc.) there was an opportunity for me to design a pet on site, so I made a smaller shorter visual novel centered around that, where people on the site have to play the game in order to earn the pet, and I have a google form for them to answer a few short questions about it. All of the feedback is quite positive (reached 200 responses a while ago! though still only like 4 comments on the itch.io page lol.. Mandatory Form vs. Optional Comments evil showdown), but sometimes I get commentary that's really enthusiastic and inspires me to start back working on the OTHER bigger game. The small game was kind of like, a proof of concept that was safe because I had a guaranteed audience, that has helped me gain more insight for the larger one.
Anyway, since I've abandoned the Main Large Game for so long, I have to re-read and review/probably rewrite A LOT of things just to pick it back up again as A Thing I'm Actively Working On, so it's another one of those tasks that I do maybe 45 minutes of and then realize it's going to take days and days and get discouraged lol..
Notable sights: Saw two cats in windows. No clovers. It rained a little today but I didn't get to go outside and see it. One of the pieces of asparagus in the fridge was like the size of a carrot, comically overgrown downright ridiculous looking asparagus. Maybe I'll get taller after eating it.
Goals moving forward: Consistent sleep schedule. Focus on social activities, finding new friends in the places I want to move, communicating with ones I have. Physical therapy exercises. Plant nasturtiums. Finish and upload videos, edit costume pictures & etc.
Notable foods: ASPARAGUS AGAIN BABEY.. yeaAAAAGHHH asparagus squad !!!!!!
#just posting these publicly since it feels more like I'm doing something or easier to hold yourself accountable if you make public#declarations of goals and progress or etc. .. perhaps.. for now..#I wonder if you can eat too much asparagus. Hopefulyl I don't get sick ghjbj#Still craving lots of savory foods and soups. Also in a big big worldbuilding mood.#Not enough to actually edit the worldbuilding slideshow videos apparently since I've barely done any of that all week#>:Y#(they are different though.. actively writing wolrdbuilding is different from like.. editing recordings of you talking about it#BUT STILL...)#In an ideal world I have a little house in scotland or canada or something and am sitting cozy by a window watching it#rain whilst I eat lasagna and like a huge buffet table of every single hearty food I am having Anemia Cravings for#and my cat is sitting near me and I am furiously sketching various designs for different worldbuilding details. I have finally found#a weird hermit platonic best friend I'm compatible enough to live with and they are up in the attic doing their own weird little hobbies#but every once in a while I can call them down and tell them about an idea so we can bounce concepts off of each other. I somehow walk away#with no heartburn or stomach upset or nausea despite eating 800 plates of craving foods. It's cold and summer#does not exist anymore but not in a Catastrophic For The Earth type of way more in a like.. I am in a magical bubble#that only affects my direct vicinity and sheilds me from the temperature ever getting above 65F#(also I have a comfortable amount of money and good doctors and reasonable health etc. etc. but that's a given in any Ideal Scenario lol)#oughh... I just want to eat hearty breakfast foods and think about elves for 5 hours.. is that so much to ask#Why must... responsibilities... capitalism... limited time and no energy to focus on 100 projects at once... why these things...#ANYWAY#daily log
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Hi!! Your art is positively gorgeous and I've been scrolling through it for a bit too long (I have things to doooo but I couldn't help myself) Anyway, I found an ask game from a bit ago soooo here's some questions for that :D
6. Anything that might inspire you subconsciously
8. What's an old project idea that you've lost interest in
26. What's a piece that got a wildly different interpretation from what you intended
29. Media you love, but doesn't inspire you artistically
(Also! So cool to see a fellow Hungarian! :D Sziaa!)
Szia! n_n
Thank you so much for the kind words! <3 I'm happy to hear that you like my pictures! Thank you for the asks too. Let me see if I can answer them:
6.) This is difficult, because while I know about a lot of things that inspire me, if something is truly subconscious, then that would be the one I don't know about. So I'm answering it in hindsight: there are a lot of facets to my own nature and inner workings that I couldn't put my finger on until later, but appeared in my art (and writing, but I don't post that here) far before I could put it into words; and thus, in a way, the answer is myself.
8.) There is a triptych I wanted to paint, it would have been about the triple nature of Darkness. I haven't so much lost interest in it as realised that on one hand, I am not equal to the task; on the other hand, I would ideally want everything to be black, in which case there is no picture, but in any other case, I'm already compromising the way it looks in my mind; on the third hand, I simply didn't have access to wood big enough for the purpose, and this would need to be on wood. I planned that for so long, but ultimately it's not going to happen, and I no longer mind.
26.) This is perhaps a small thing, but this little drawing seems to come off as cute to most who see it, but for me, there was something menacing intended in it, an unspoken challenge in her eyes. The daffodil is too big for her to be a picked flower she wears, instead it's part of her, she herself is the daffodil; she's poisonous and should probably be dealt with carefully. Well, I admit that one can be both cute and dangerous at the same time, but the latter part seems to go largely unnoticed. In the end, I don't mind.
29.) I would say Columbo, for example, or House M.D. Not that they are visually ugly, but I just haven't found myself inspired by them; perhaps the inspiration that could be drawn from them is not compatible with my style.
Thank you once again for the questions, I liked answering these!
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OKAY I'm gonna do a big ask response here! There's a few I didn't grab which are mostly just people saying sweet things- to which honestly I can't thank you all enough đ it's so wild to me to see people enjoying my art so much
I'm gonna keep most of the replies under the cut since it's gonna get a bit long but I wanted to touch on this one real quick-
Absolutely anyone is free to use my art as an icon wherever! Just be sure to have something crediting somewhere and yeah absolutely go for it!
OH ALSO my submissions don't work on mobile for some reason? The formatting messes up I guess, but check out this awesome coloring!! I love how the layers of shading look đ
LMAO okay so I've seen a good handful of older/mafia au designs for Floyd and Jade and a lot of them have either both of them with double sleeves or Floyd with sleeves and Jade with a back piece- though I've also seen somewhere both of them having one sleeve on the opposite side
Right now I'm just messing around so I don't have any official tattoo designs for either of them, but I do know I want Floyd with at LEAST the double sleeves, and Jade with some pieces he keeps hidden by mostly wearing business attire lmao
XBSISNK THANK YOU đđ honestly drawing hair is one of my absolutley FAVORITE things to draw lmao, most of my ocs have long hair I just can't help it honestly
YES ABSOLUTLEY probably not too often but I could definitely see Azul going to bed and waking up to a very full bed lmao. Funnier yet because I think all three of them are the type to cling in their sleep when they have someone else beside them. They're just weird sea creatures used to small comfy spaces
I actually haven't thought about this! Honestly I think that would be really cool! Or even if he found that he had a specific shade range of color blindness as a human- though I could see Jade and Floyd taking advantage of that by doing something like giving him the wrong color shirt to wear that day or something lmao
Though you also reminded me! Eels also have terrible eyesight! So I've seen people both having the headcanon that the twins wear contacts, and also the headcanon that Azul needs glasses now because he did a deal to give part of his vision to both of them
Honestly it's really cool to think about! I don't know which headcanons here I like the most, but I love seeing them
Okay honestly I absolutley have to draw this because I LOVE this idea and part of why I'm answering this is to mentally catalogue that I need to draw this lmao
I also love this idea! Like at lunch, after classes before they go to work at the lounge, and after the lounge closes up for the night it just becomes the twins' gossip hour lmao
Because yeah they do spend a lot of time together, but they're still apart a lot, and there's no way they're not telling each other about all the nonsense they're getting up to once they meet back up
DBSISNSK DONT CRY LMAO I got a handful of questions about Niles I want to try to touch on here
Absolutley he wouldn't mind helping anyone set up games on their computer lmao, especially if it's a hard to get visual novel that he's a fan of because he's the type to want everyone to play and love the games he loves
He's definitely dropped hundreds of hours into "creature crossing" with one of those islands with tons of customization and cute shit, and his "island creatures" are mostly cats with a couple dogs and the pegasus LMAO
Also while he's not directly inspired by any specific character, since he's in Ignihyde he does have a little Greek mythos theming and has some inspiration from Eros, which is also why he's very "love" themed/romantic
OH MAN I'm actually not 100% sure which moray I think the twins would be, I'd have to look more into them specifically
But I did want to mention that my idiot self is tempted to make Yet Another Oc (though I probably won't post this one since I feel very oc heavy already) that's also a moray- but specifically a snowflake just because wow I want to make a design around the coloration they have đ
ALSO!!! Regarding Eel Anon!
I wasn't able to screenshot everything you sent but it was absolutley fun hearing about the dorm idea you have!! I love hearing about new dorm concepts and I've seen a couple nightmare before christmas dorms so it's neat to see the different ideas people have! Also no way do Eri and Rika sound like knock offs of the twins lmao they both sound really fun and I like how they juxtapose one another- also how you have their whole family worked out??? It just reminded me I need to do some more backstory work for my group lmao but honestly it was really cool reading about them so don't even worry about long asks or anything!
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Your Favorite â Part 1
Pairing: Spencer Reid x fem!Reader Summary: When Y/N comes home from college for the summer to meet her mom's new boyfriend, she finds herself in a rather tough spot when she canât stop thinking about himâ And it seems he feels the same... Category: SMUT (18+) Content: Adults w/ age gap, masturbation (female and male), minor exhibitionism kink, oral sex (male receiving), penetrative sex, breeding kink (kinda? i think? đ
) Word Count:Â 7.3k (do you see now why I had to make it a miniseries? alsdjfdk)
PART 1 | PART 2 | PART 3 |Â MASTERLIST
DISCLAIMER: In this story, Spencer is dating Y/Nâs mom while also having a sexual relationship with the reader herself. Because of that, there are obvious undertones of cheating, alongside some perv-y tendencies when it comes to a partnerâs daughter. That being said, Spencer and Y/Nâs relationship is consensual. Howeverâ If any of what I just forewarned is something that you think will make you uncomfortable while reading, please do not read! If there are any more disclaimers you think I may have missed, donât hesitate to tell me! There is another post I made HERE with some disclaimers as well if you want to know more about what this story will entail.
NOTE: This intro is already too long, so Iâll just get this out of the way: you can find visual nsfw inspirations for this story over at @mercy-midnight, Iâm working on a playlist for this story on my Spotify @/mercyburning, and I donât know when part 2 and 3 will be out, but you can assume theyâll be here within the next few weeks.
âââ
JUNE 5th
I hate my mom's new boyfriend.
For the past three months she'd been telling me about this new guy who's "The One" as if "The One" hasn't been like four other guys in the past two years.
And as much as I'd love for my mom to find someone to spend the rest of her life with, I don't believe she'd ever find Mr. Perfect at this rate. Unless she spent more than a few months with them at a time before dragging me home from college for a weekend to meet them, I really don't see it happening.
It just sucks. Because every time she does this, every time I return home, I see the glimmering hope in her eyes and the diminishing spark in his, and I know. I know it won't last, and her heart will be utterly broken within the span of a few months.
I always thought maybe she just had terrible taste in men.
But this time around, when I begrudgingly walk through the door of my childhood home for the summer and see my mother clinging to a man who returns that glimmer in her eyes, I know she's picked a good one.
And I hate him.
His name is Spencer Reid, and he's a retired FBI agent who teaches full time at local colleges now.
He greets me with a bona fide, radiant smile, unlike all the others before, and it sets my insides on fire. And when we sit down for dinner, he's polite (but not in a fake way,) and he seems genuinely curious about my studies and my personality and my relationship with my mother. And when dinner is finished he offers to clean up while Mom and I settle in the living room.
I see the way he looks at me as I leave, a gentle, closed-mouth smile and eyes that linger a little too long on my exposed legs before averting, a glint of shame pooling within them, and it only spreads that fire in my belly.
Maybe I'd been imagining the whole thing, because deep down I wanted him to look at me the way he had... But it's hard to tell when my brain is mostly setting off sirens, blaring "THIS IS WRONG! THIS IS WRONG!" on a loop with blinding lights.
And they're even louder when my mom wraps her arm around me and lays her head atop mine. "Well, what do you think? He's great, huh?"
She's so lovesick, it hurts. It hurts even worse knowing that all I can think about is his big hands wrapped around my throat while he fucks me into the squeaky twin-sized mattress in my bedroom upstairs.
But I can't tell her that, obviously.
And so I decidedly hate him. And I have no choice but lie to her face, embracing her joy and hoping that I'll be able to survive this summer.
"Yeah, Mom. He's really great."
JUNE 19th
It's been two weeks and I can barely stand to be in the same house anymore.
I try to keep myself busy by going outside, to the beach or for long walks in the park; but it's too hot for my liking, and our town is so small that unless I want to spend my time in the grocery store or one of the three bars on Main Street...
I'm stuck either outside where it's hot and uncomfortable, or in the house where it's also hot and uncomfortable.
We have air conditioning, of course, but that's not the problem.
It's Spencer.
I thought by now my little crush on him would have gone, but the longer he hangs around the house, the stronger my feelings for him grow. They're not romanticânor do I think they ever could be given the fact that if anything serious really were to ever happen between us, my mom would disown me for the rest of my life and murder Spencer with her bare handsâbut that doesn't make it any easier on me.
Every day he just exists, right in front of me with that tug-able mop of hair, those warm honey eyes, and his hands that never stop moving. I swear, it's like every time he breathes, his hands are breathing too, challenging me to try and stop them.
But I refuse to touch him. Because I know the moment I do, all will be lost. I won't be able to control myself anymore. And if I don't drop to my knees and try sucking his dick at the dinner table, I'm sure I'll blurt out how I can't handle it anymore and that I need him, and either way I'd be royally fucked.
Right now he's in the dining room, teaching my mom how to do a disappearing card trick. She thinks it's utterly charming that he can do it at all, but mostly that he's patient and willing enough to teach her. And normally I'd agree, but I can barely look at them without wanting to waltz over, grab his wrist, and suck his fingers into my mouth.
It's truly pathetic.
So I try to focus on the television just a few feet away. It's one of those rare instances where I wish our house was bigger, because while I don't mind having less wall-space between rooms, I do mind not being able to watch TV without the kitchen table in my periphery at a time like this. And I think about going up to my bedroom instead for a moment, but I'd have to go past the kitchen, and I just know Mom is going to ask if I'd want Spencer to teach me his magic trick.
And I most definitely do not want that.
In another life, maybe, where he isn't a hot professor and rather an average-looking dude who's way too into fantasy football... But not in this lifetime.
So there I sit, concentrating so hard on Family Feud that my face hurts.
When I hear a flutter of cards and joyous giggling from the other room, it's more than my face that hurts.
It's also my chest, churning and tensing at the hands of the green devil.
Fuck!
I barely even know this man... I haven't really talked to him because I'm afraid that if I try to hold a conversation I'll snap. He's literally just some hot older guy who's dating my mom, and still, my whole body twists and aches with envy when they do anything together, and it fucking sucks. Not only because of the jealousy, but it's also the fact that my mom deserves to be happy.
This time it's different. This time, she's really found someone who returns her every loving gaze, who makes her laugh, who's kind and genuine and not a total douche. She's happier than I've seen her in years.
And the one time she finally finds "The One", every waking second of my life is spent longing for him fuck me.
But it's only been two weeks.
And it's also been nearly two years since I got laid, so maybe that's just my issue...
I figure it can't hurt, so in a spur of the moment decision, I turn the TV off and sprint towards the stairs, right past Mom and Spencer before they can ask questions.
âââ
I hardly even register the dimness of the light inside the house by the time I glide up the steps, fumbling with the key and trying to make my entrance as quiet as possible. Though, because I'm so used to the dark by this point, the lightâno matter how dimânearly blinds me. The door shuts louder than I'd have liked, and I cringe inwardly, pausing as if that will keep anyone from seeing or hearing me. Not like it'll matter, considering Mom and Spencer are the only ones that are staying here and they'd also been the only ones aware of my plans for the evening.
Well, somewhat, anyway. I told them an old friend invited me out and I probably wouldn't be home until late.
Regardless, that instinct of trying not to get caught coming in late at night is stronger than common sense. Throw a little cheap beer and some shots into the mix, and it almost feels like I'm a teenager again.
The only thing different now is that I have a pool of some stranger's cum soaking my underwear and a man in front of me who stands like an angel. An exhausted, almost scruffy-looking angel more like, but my point still stands.
"You're up late," Spencer observes. It's a simple enough statementâ not really judge-y, but I can tell that regardless of his knowledge of my coming home late, he seems shocked to see me coming through the front door right now.
And it's hard to look away from him. Just like it has been for the past two weeks. Still, I try, just barely avoiding his eyes as I cross my arms and fight the urge to clench my legs together. "I'm a whore. What's your excuse?"
Maybe not the best thing to say. But like I said, common sense? Gone.
"Oâoh... Umm..." Spencer stumbles through his words, obviously stunned by my response, and the look in his eyes kind of makes me want to curl up in a ball and die from embarrassment. Still, I stand my ground and wait for him to continue.
He settles on a short, "I can't sleep," and then there's nothing else.
"Ah," I express. One syllable. I don't draw it out, I don't exaggerate it... This is the first real conversation I've had alone with him, and I've made it extremely awkward, so I sigh and take a few steps forward, trying to walk past him. "Okay. Goodnight."
I only make it a few steps before he stops me, his hand reaching out to tap my shoulder. "Waitâ"
The touch makes me jump, and he pulls it away immediately as I turn to face him. My heart is racing at the speed of light, my panties are soaked through, and if I'm not careful that whole 'no common sense' thing is going to bite me so hard in the ass I won't have one left.
"Can I talk to you?" His voice is barely audible, and the gentle rasp it has to it seems to make me even more wet.
I nod, not trusting myself to speak.
"Look, I um... Your mom has been totally transparent with me about her relationships, so I know that she's been through a lot of them in a short amount of time... And I know that must be a little difficult for you. Especially now that I'm here... And you've been... distant. And I know that I don't know you that well, so forgive me if I'm assuming anything, but I just want you to know that I don't have any intention of making things difficult for you and your mother."
Too late, pal, I think bitterly, the gentle authority in his tone setting my insides alight. I'm positive that voice could get me to do so many things...
That's the alcohol and sex talking, Y/N, just shake it and move on...
He starts again, but I cut him off with a short wave of my hand. "Look, I... I appreciate what you're trying to do, but I had a really long night, and I'm exhausted. I just wanna shower and go to bed."
I expect more resistance, but Spencer only nods. I still can't bring myself to look him in the eye, though this time I catch his hands clenching at the bottom hem of his shirt. "I understand. Sleep well."
Without another word I turn on my heel and walk a little faster towards the stairs, and I'm about to take my first step when I realize he's followed me. His voice calls out my name softly from a few feet behind, and it stops me in my tracks regardless of my desire to get out of there as fast as I can. And then I turn around and finally look directly at his face.
Big mistake.
His eyes are on my legs again, trailing slowly upwards until he reaches my face. The light over here is dimmer, barely noticeable at all, though I swear I can see red forming on his cheeks.
"I like your dress," he says softly. It's almost meek, like he'd been afraid to say it but took a chance anyway.
It's such a random, small compliment, but with the alcohol and endorphins flowing through my body after the night I'd just had, it nearly makes me quiver.
It also makes me incredibly stupid.
An amused, almost sensual grin forms on my face as I make eye contact with him, and I feel myself throb at the way I can just barely see his throat move. He looks like a deer in headlights, afraid to make one sudden move.
"Turning to flattery to try and win me over, are we?" I say slowly.
I almost think he'll stumble over his words once more, but again he surprises me with a full answer. It's only three words but it's clear, and his voice is deep, and I want to fucking jump his bones right then and there.
"Is it working?"
This has to be the alcohol making me imagine things... I swear I didn't even drink that much tonight, but it has to be an obvious lapse in judgement. The drinking mixed with the sex mixed with the dirty thoughts I've been having about this man lately have to be what's making this feel real. It's all culminating into this one big fantasy (or delusion, more like), and all I need is to shower and sleep it off.
That has to be it.
So because there's no other reasonable explanation that my brain can conjure up, I take a chance and throw Spencer a wink before turning and sprinting up the stairs.
And it's that same seemingly undeniable reasoning for this illusion that doesn't keep my hands from wandering in the shower. Even though those warning sirens in my brain keep blaring, telling me that the common sense is still there for me to utilize, they're drowned out by my thrumming heartbeat and the repetition of Spencer's soothing, authoritative voice, guiding my movements.
Keep rubbing your clit for me, baby... Just like that, nice and slow...
Warm water cascades down the front of my body as I lean back into the wall of the shower, but that's not why I'm so warm. This heat radiates through my insides, spreading like wildfire and bringing out small whimpers and mewls that I know I'll have to contain in fear of waking my mom from her bedroom right next door.
But then the thought of her hearing me next door as I cry out her boyfriend's name only excites me more. I keep it quiet still, but just knowing that someone else is in the house while I'm having these thoughts right now (one of them being the object of said thoughts) is what finally brings me over the edge.
I finish my shower on weak legs, definitely overstimulated now, but also feeling even more tired. I know that the moment I lay down on my bed, I'll be pulled into the sweet, soft surrender of a deep sleep.
Nothing else has ever sounded so pleasant.
âââ
When I woke up that morning after, I was feeling surprisingly calm. Realistically I knew that my whole 'this has to be an illusion' montage had been less truth and more inebriated babble, and the longer I sat on it the more I thought it'd all turned out for the better.
Turns out, tipsily masturbating in the shower to thoughts of your mom's hot new boyfriend was a surefire way to get it out of your system, right?
Wrong.
It really had been okay at first. I thought about Spencer almost immediately, and yeah, he was still hot as fuckâBut there wasn't this overwhelming desire within me to jump his bones when I saw him that morning, his hair messy and his hands clutching a cup of coffee while Mom made breakfast behind him.
But that good feeling I had about all of this? It lasts only about a split second.
Because the moment he looks up and sees me, the mug falls out of his hand and shatters to pieces. His eyes stay glued to me, even as my mother darts over to pick up the pieces of the ceramic that are scattered about the table and the floor. And when she turns back to grab a paper towel, he still stares at me, once again at my legs.
It takes me all of four seconds afterwards to remember that not only did I talk to him briefly last night, but I also flirted with him after he complimented me.
That whole part seemed to have slipped my mind when waking up, and now that his gaze is bringing me back to that moment, that 'this has to be an illusion' montage is starting to become larger than I'd remembered.
It isn't until he finally snaps out of it and starts to help my mom clean up the mess that I snap out of it, too, going back upstairs to clear my head and cool the heat radiating over my skin.
âââ
There's a knock at my bedroom door about an hour later, and it sounds different than my mom's usually quick two-knock succession. That means it's someone else, and unsurprisingly, my stomach tightens at the thought of seeing him again.
"Yeah?" I call out, turning in my desk chair and meeting Spencer's figure in the doorway. He's changed, a rather nice pair of slacks and a white button-up shirt clinging to his limbs.
"Can I come in?"
"Mhm," I say. I still don't know if I entirely trust myself to say anything more than a few words to him, and as he enters the room and sits on the foot of my bed, I wonder if he can tell.
He tries, really tries, to look me in the eye, but I know that it's hard. I've been in the same spot. And then he takes a deep breath before folding his hands in his lap.
"Y/N, I want to apologize... When we... talked last night... It was kind of weird, and then this morning wasn't really any better..." He can barely get out the words 'talk' and 'last night'... And then he avoids my gaze altogether, staring at the floor and trailing off, trying to put his thoughts together it seems.
And that's when it starts to click into place.
There's one thing that both last night and this morning have in common, and I've noticed it almost every time I've caught him staring at me. At my legs. It's happened almost daily since I've met him. And then, the night I come home clearly having just been fucked, waltzing past him, entertaining his fascination with my legs and then masturbating to thoughts of him in the shower, he finally starts dropping mugs.
He must also really feel something here. Something similar to my own feelings. And really, that should be a red flag, because he's my mom's boyfriend, and it's a goddamned fucking mess...
But fuck, it excites me.
I'm still wearing my pajama shorts, silky and lavender in color, and I use them to my advantage, slowly crossing one leg over the other and just barely gaining Spencer's attention back.
"Yeah, what was that, anyway?" I ask him, amusement dripping off my tongue.
I can tell from his reaction that he wasn't expecting me to ask. A few times he opens his mouth to speak and then closes it , stumbling before panicking. He's been pretty good so far at coming up with answers and explanations, so the fact that this time I finally seemed to have broken him down makes it all the more clear.
He must have heard me in the shower.
Right?
I'm almost completely positive that's what this is about. And there's one way for me to get the confirmation I'm looking for.
"So you heard me, huh?"
I try to keep my voice as plain as I can as not to give away my motives, and with my luck Spencer is so flustered that he probably wouldn't have even noticed it at all. He looks up at me, his eyes desperately trying to find something he can use to make up a lie, but in the end there's no use.
I've caught him. And he knows it.
"Yes," he whispers. He looks exhausted, guilty, and also a little like he wants to cross the barrier and kiss me.
Okay, maybe that part's just in my head. I really can't tell. But I do know that hearing me call his name out in the shower last night is what brought him to this point of severe distress. As much as that excites me, though, it also embarrasses me a little. Maybe if it hadn't happened we could have avoided further destruction.
It must read on my face, because Spencer perks a little. "Oh! Y/N, I'm not... I'm not mad or anything. I really didn't mean to overhear and invade your privacy... Really, I-I'm sorry."
The fact that he's apologizing to me right now, rather than acting all grossed out that I even did it in the first place, tells me he either feels guilty for not being able to help himself from hearing me, or he's just a good guy who loves my mom and doesn't want to ruin it because of a little mishap.
Either way, it's frustrating, because I don't know what to do.
Well, I know what I want to do, but I don't know if I should hint at it.
But then he does something. It's small, and no one would have noticed, but I've been fascinated with his hands since the moment I met him, so my eyes are instantly drawn there.
They're clenched so hard, his knuckles are nearly white.
He's nervous.
To ease his mind a bit, I hold off on poking the bear harder (though it's really tempting to see what will happen if I don't) and nod, trying to make myself look as apologetic and small as possible.
"It's okay... I... I won't make it awkward if you won't?"
His shoulders slump, and his body seems to relax. "Yâyeah. Yeah, deal."
He gets up off the bed and blurts one final apology before heading for the door, but that part of me that wants to poke the bear further makes me stand up and follow him.
"Spencer?" I call out.
He freezes and turns to face me, and I don't think he quite expected me to be as close as I am. I have to tilt my head up to look at him, and the angle gives me an added layer of this innocence I'm trying to achieve.
"I'm sorry, too..."
No the fuck I'm not.
Whether he can sense my lie or not, he doesn't show it. But I think he at least knows that I'm pitching my voice a little higher on purpose, and if that doesn't give it away, the way I'm staring at him sure should.
Still, he only nods and retreats.
All there's left to do is see what happens.
JUNE 25th
For someone who agreed not to make things awkward, Spencer sure can't keep his eyes off of me.
To be fair, I have tried to keep things fairly normal. I only really interacted with him if I had to, I kept my distance, and I saved my skimpier clothing for the strangers I was regularly going out to see almost every weekend.
My lustful feelings for him aren't as strong now that I've been getting some on a semi-regular basis and keeping myself occupied. I've been doing my part.
But I still can't shake him entirely.
Whenever he spends the night (which is surprisingly most nights), the occasional wet dream about him gets me frustrated when I know he's just down the hall and sleeping soundly next to my mom. On those days I try to cut as much interaction with him as I can, though it doesn't keep me from seeing the occasional stare he throws my way.
I wish I could say that I hate it.
But I don't, and it increasingly gets worse. It's only been a week, so there's still time, but honestly, I don't think there's any shaking him.
Today especially is one of those days where it's hard not to give into the incessant need to tease him and coax some stronger reaction out of him.
I talked to Mom earlier this morning about getting some new clothes, and she had this brilliant idea to have Spencer take me. "It would be a good chance for you two to bond a little, don't you think?" she insisted, nudging him in the side and silently pleading with her eyes for him to agree.
I could tell from the look on his face that he really wasn't ready to be alone with me again, but that only excited me.
"Yeah, I think that's a great idea," I piped up, positively beaming.
Mom was so excited for us to 'bond' and also that I was gladly inclined to go through with it that Spencer couldn't have said no to her even if he wanted to.
And I was pretty sure he didn't want to.
Yet here we are, sitting in the car, the air conditioning so strong it's blowing some of my hair into my eyes. I think it had been his way of punishing me for choosing today to wear a short skirt, something I usually refrain from nowadays unless I'm going out, and it makes me smile. I can't help it.
I also can't help the way my fingers play with my skirt, dying to tease him some more. I just want to see, to know for sure that I'm driving him mad.
"No offence, but you seem weird today... Is there something wrong?" I ask him, lifting my skirt just a smidge. The air from the car blows the fabric in waves.
"You're acting this way on purpose."
Well, I hadn't been expecting that answer... All this time he'd hardly been confrontative, and now he's full-on calling me out. It's plain to see that he's finally snapped, and I would have felt sorry about it if I didn't find it extremely sexy.
"What do you mean?"
"Y/N..."
My name on his lips is a warning. He's clearly annoyed, exasperated, and I'm loving every second. "Don't act oblivious. I'm not stupid, and neither are you. I don't want to make you hate me or anything, but you have to know where I'm coming from. I was willing to let the shower thing slide... And you said you were too, for that matter, so I don't know what's changed, but it has to stop now. Understood?"
Oh, all I want is to argue with him. I want to point out that none of this is really my fault because he's the one who hasn't been able to stop staring at me all summer so far. I want to tell him that if he wants this to stop he has to make it stop.
But that isn't going to give me any of the answers I'm looking for or further proof of my theory that he wants me just as badly as I want him. And I am not going to fuck this whole situation up by making a poorly-timed move on him.
I have to know for sure.
So, I fold my hands neatly in my lap, sigh, and look dead ahead. "Right... We said no awkwardness. I'm sorry."
Spencer seems to accept my apology and continues down the road.
When we make it to the mall I think he's calmed down. At least, he seems a little more comfortable around me, and honestly I'm okay with it. As much as his spiel in the car turned me on, it also exhausted me to the point of silence.
Even as we walk around each store in the mall, I just lead and he follows, not saying a word when I pick out a top or a pair of pants or whatever else I need. And when it comes time to pay, he takes the basket from me and pays for it with no question.
Near five bags of clothes later, I figure I could get used to this new dynamic.
But then we pass a lingerie store, and I remember that the main thing I'd needed was new underwear. I start to turn into the store, but stop suddenly, pausing awkwardly and deciding to go straight ahead instead.
"You don't want to go in?" Spencer asks.
I shake my head. "No, it's fine. I can just pick some up later, it's not a big deal."
He sighs then, nodding his head towards the sign. "If you need to go in, you can... I'll just wait out here if you're uncomfortable."
I really want to call him out, ask him if he's the one who should be worried about being uncomfortable. But so far this afternoon has been pretty decent, and I really don't want to make things any weirder than they have to be.
Besides... If my theory is right...
"Sure. Thanks. Uh, how am I gonna pay, though?"
"OâOh... I'll uh... I'll just watch the counter and come in when you need me."
"Orrrr, you could just give it to me?"
This time I get a laugh out of him. "Not a chance. Go in, I'll wait."
I smile at him and hand him the bags to hold onto while I leave, and it fills me with absolute amusement that he'd just given me one more ounce of proof that I'm right.
He's gonna have to come inside and pay for what I bought. He could have just given me the card, and maybe he truly doesn't trust me with it (which I don't know why he wouldn't honestly), but he chose to come inside all the same.
I browse happily then, going through the displays and picking out things I need, but also things I know Spencer will like.
Specifically, I stumble on a pair of lavender panties, embroidered with flowery trim up top. The pattern from the outside is lace, but there's a thin layer of cotton underneath designed to be more comfortable to wear.
I've noticed that he can never seem to look away when I'm wearing anything, really, but it's more intense when I wear one of two things. Florals, and any type of purple. And these fit both of those bills perfectly.
Now there's just one more bill to take care of.
I stride over to the counter and turn around, finding that Spencer's caught my eye immediately. Either he truly had been paying attention to the counter the whole time, or he'd been watching through the glass, following me with his gaze to the best of his abilities. Either way, he blinks a few times and looks like he's gathering the courage to go in before actually taking any steps.
I laugh to myself, eager to gauge his reaction to this next step.
Surprisingly, he holds up well. The air between me, him, and the cashier is obviously awkward, but he doesn't say anything and barely looks at what she rings up. (I say barely because he tries extremely hard not to look at the purple pair I picked out, inadvertently adding another checkmark to my list of proof.) She tells him the total, he hands her the card, and within a minute, everything is in our possession and we're leaving the mall entirely.
I don't think there are any more steps to my plan today once we get in the car and I tell him thank you. (To which he responds a short and simple, Sure thing, and turns the radio on.)
But then there's a note taped to the front door, and it instantly gives me another one.
My Sweethearts,
I got called in on a work emergency and won't be back until 7. I would have called but I figured you were having a nice time and didn't want to interrupt! I'll bring home dinner, and then maybe you can tell me about how your day went. Can't wait to hear it!
XOXO,
Eve/Mom
I check my phone, seeing that it's almost 3.
Perfect.
But I don't want to give myself away too quickly, so I thank Spencer again for taking me out and tell him that I'm going upstairs to make sure everything fits right. He nods and lets me go, though not without lingering eyes. I can feel it.
The smile never leaves my face as I try all my clothes on. Once each article has been fitted, I throw it in a laundry basket and move to the next, until I get to the last piece.
The lavender panties.
As expected, they fit perfectly, and as I look at myself in the mirror I picture what Spencer would look like when he sees me wearing them.
That's right. When.
I throw back on my earlier outfit and grab the basket, acting as bored and normal as possible to find him sitting at the kitchen table, reading a book.
"Hey," I greet him, setting the basket in front of me once I reach the bottom of the stairs. "Everything fits good, I just need them washed now. Could you run these down to the laundry room for me? I think I'm gonna make something to snack on before Mom brings dinner."
It doesn't surprise me to see him look at my legs before my face, even if it is brief. I want to smile, but I hold back, watching him nod with a tight smile of his own.
"Sure."
He disappears and then I wait.
One...
Two...
Three.
I sneak as quietly as I can to the laundry room once I hear the washer door open. I hadn't specifically asked him to put them in the washer for me on purpose, and it looks like now he's doing exactly what I thought he might.
My head peeks around the corner, barely in his range of sight as I watch him empty the basket. He takes one item of clothing at a time and throws it in the washer, and halfway through the basket he stops, just to place a pair of my new underwear on the dryer beside him.
My heart races faster the more I wait for him to get to the end of the basket. Once he does, he pauses again, and I think I know exactly what he's looking for.
Still, he sets the basket aside and picks up the stray pair of underwear, a simple black cotton pair that I'd been getting for years, and drapes it over his hands. My thighs instantly clench, and I try so hard to remain where I am so I can see where he takes this.
He takes it straight to hell, apparently, tentatively pulling his dick out of his pants and gripping it firmly. I can barely see since his back is partially turned, but I see enough, and god he's so fucking pretty. My underwear dangle from his left hand while the other works slowly over his erection, a soft sigh falling from his lips.
I fight to let one of my own slip as my hand sinks down the front of my body, past the lavender cotton and lace that I know he just wishes he had right now.
And then, a few seconds later he's already coming, using my brand new underwear to catch each rope of it, and the sight nearly has me on my knees.
And because I want to catch him in the act, I quickly draw my hand away from myself and step into the room, barely giving him time to recover.
"You come fast."
Spencer looks utterly devastated when he turns to see me standing in the entryway to the laundry room, arms crossed and an amused smirk adorning my face.
"Y/N... IâI... I'm so sorry, I didn't... I..."
"Don't worry about it," I say, taking a step towards him and shrugging. "You heard me, and now I heard you... We're even. Besides, I... figured you might be looking for these."
He's still stunned, but he looks down all the same, watching my hands slip under my skirt and glide the lavender panties down my legs. I step out of them and hold the garment up on one finger, a soft smile still on my face.
"I picked 'em out just for you, you know," I tell him, tossing them past his face and into the washer. "I've noticed that you like purple."
This time he's quick to respond. "Y/N, we... We can't... This isn't right."
"Says the man holding my underwear soaked in his cum..."
He looks panicked again, extremely guilty, but if this isn't going to end in a total disaster, then I have to reassure him that I'm okay.
"Spencer, I'm not mad..." I take another step forward, and it feels much like trying to approach a wounded animal. I can see in his eyes and in his posture that this conflict is killing him, so I decide to show some rapport. "And I know... I know this is messy... I love my mom... And I'm sure you care about her a lot... But are we really going to ignore this? We tried that, remember? And now look where we are."
"I..." He swallows, shaking his head and trying to avoid my eyes. "I can't stop thinking about you... I can't..."
My hand finds his arm, and the light touch has him sighing out, an incredulous, breathy laugh escaping him. "Y/N, please... Don't."
"Don't what?" I ask softly, praying he won't turn me away. If he does, we're just back to square one, only the square is jagged, sharper than ever before, and in serious danger of injuring someone.
When he meets my eyes, I see nothing but a desire for something he knows he can't have. "Don't want me."
Now it's my turn to laugh. My knees start to wobble as I go down, keeping my eyes locked onto his, and I swear I see them dilate fully. I scoot in closer, sliding my hand up his leg and finding the words in my heart to finally say out loud.
"It's too late for that..."
My face moves closer, and the hand of his that doesn't currently hold my underwear flies down to gently tug at my hair, keeping me in place.
"If you do this... God, Y/N, I won't be able to stop myself..."
A smirk dances over my lips as I lean in, breath fanning gently over his exposed skin. "Don't."
He swallows. "Don't what?"
"Don't stop yourself."
I barely get the words out before his hand is completely pulling me towards him, and the second my lips press against the silky skin of his hard cock, he loses it completely.
His fingers thread through my hair as I kiss and lick my way softly up to the tip. Once I'm there, I swirl my tongue out and taste the small beads of cum that had remained after he came, a low, satiated hum radiating through my body and making him shiver under my touch.
And then I wrap my lips fully around the head of his dick, and there's no stopping the most beautiful sound I've ever heard come out of his mouth. It's a broken, desperate whisper of my name. The crack in his voice when he says it spurs me forward, and I take him deeper into my mouth until he hits the back of my throat.
That's when he tosses my underwear in the washer and uses both of his hands to grab my head, roughly guiding me along his cock and fully taking control of my actions.
The fire in my belly doesn't ease up, not even once he's decided that he can't take it anymore and pulls me off of him harshly.
And that's only because now he's fully turned over, finally given into these desires that have been plaguing him presumably from the moment we met.
"I want you stripped and in your bed, on your hands and knees within the next five minutes."
I get up off the floor and walk up to him until our bodies are flush, my arms reaching up to wrap around his neck.
"What are you gonna do to me, Spencer?"
He searches my eyes, and his own grow dark with the purest form of sin I'd ever seen. And when his hands come up over the back of my legs, and under my skirt to grab my ass and pull me even closer to him, I can't help the little mewl that slips past my lips.
He smiles, and if it hadn't been for the grip he held on me, I would have fallen to my knees. "Little girl, when I'm through with you, you'll have to come up with some excuse to your mom about why you can't walk straight... Is that what you want?"
The mention of my mom should send me running in the opposite direction, but his threat only prolongs that fire in my veins and makes me want him even more.
I tilt my head up and press a gentle kiss to his lips.
"Do your worst..."
âââ
Turns out he was very true to his word.
Sitting at the kitchen table is somewhat of a relief, but I try not to walk around as much when Mom gets home. She'd asked me almost immediately if I was okay, and I told her I was just hungry and needed to eat something.
She seemed to have bought it, rushing to the kitchen to unpack the fast food she'd ordered for us. Over her shoulder, Spencer gave me a sly smile, and it took everything I had within myself not to crumble.
Through bites of food, I only half-listen to Mom telling us about the stuff she had to do at work because most of the words I'm hearing are in my headâ A loop of endless dirty talk that plants deep into the soil of my stomach and spreads out through my whole body. It infects me, like the most beautiful poison, and I never want it to stop.
"Tell me, sweetheart, you ever let a man come inside you before?"
His weight on top of me coupled together with the heft of his voice has me whining out in pleasure, each snap forward of his hips over my ass as he pounds into me from behind the most delectable burn I've ever felt.
"Uh huh," I answer happily, twisting my head to feel his cheek against my own. "That night you heard me in the shower... I walked through the door with a stranger's cum soaking my panties... And you know what?"
He grumbles, his hips hitting into me harder as he waits for me to continue.
"I wished it was yours..."
My legs clench together under the table and I take a large gulp of water.
I feel something graze over my bare shin, and I already know it's Spencer's foot, a silent reassurance of his presence and that no matter what, he'll always be here.
"Here's what's going to happen..."
He has me on my back now, my legs hoisted over his shoulders and bent back so I'm nearly folded in half. His hips are flush against mine and I can feel his cock throbbing as he comes into the condom.
"You're gonna make an appointment to make sure you're clean... You're gonna make sure you're on good birth control... And then the next time I fuck this pretty little pussy, you're gonna really know what it feels like to have a man come inside you."
Right... Like I really need a reminder of his presence.
I can practically feel it still inside me, taking up every inch of space my body could provide. And no matter how long I go without seeing him, I have no doubt that it'll always remain.
"But that's enough about me, I'm sorry." Mom's voice shifts and breaks me out of my fantasy. "So, how did your day of bonding go? You have fun?"
Spencer and I share a look, a smile spreading over his lips that makes me smile in turn.
"Yeah, Mom," I say. "It was great."
He nods in kind. "Yeah... We'll definitely have to do it again."
His foot grazing over my leg under the table cements the unwavering smile on my face, as does the way my whole body burns at the memory of him fucking me upstairs only hours before.
I don't even flinch or get sick to my stomach when Mom reaches over and gives Spencer a kiss.
âââ
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i've never understood what people meant about tattoos looking awful, what's wrong with jk's? is it the design or like the, execution I guess? all I know about 'good' tattoos is from that one post from years ago that explained good tattoos shouldn't look say unsaturated or have colors spilling out of the lines of whatever, and I figured jk's tattoos don't seem to do any of that so they they must not be bad...?
I don't have much of an opinion on jk's sleeve, from the little i've seen i just think it's cool he has it I guess? but tons of people seem to hate it and idgi? and I want to get it less for jk and more bc I want to get tattoos one day too lol
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There are several ways to evaluate tattoos.
Technical skill at the physical act of tattooing: Are the lines that are supposed to be straight actually straight? Are colors where they should be? Do solid areas look solid? Many bad tattoos fail here, but I don't think that's why people hate JK's.
Long-term feasibility: Was this tattoo designed by someone who understands what will look like absolute shit in 2 years. JK's are fine here, but all those ultra thin loopy line tattoos BTS fans get of album covers are going to look like garbage as the ink spreads. Things with straight lines are even worse. Some body parts are more likely to sag and deform a very precise tattoo too.
Fine arts design skill: Is the overall composition pleasing and balanced? If lines nearly intersect in one place but not another, is that intended to draw the eye or create tension, or is it an error? Do the elements come together to create one coherent artwork consisting of body and tattoos, or is the body a storage space for random shit that does not go together? This is similar to how we tell if a composition of a photo or painting is good.
Frankly, JK's sleeve looks like a hodgepodge shoved together without good layout skills. I'd need clearer photos of it to really nitpick, but even if there are thematic connections, it doesn't seem well designed visually.
And finally, BAD TASTE: Some tattoos are executed fine, but the choice of subject matter is offensive, stupid, or just plain ugly.
JK's hand tattoos look like he drew on his hand with a sharpie. What the fuck kind of junior high bullshit is that? Ugggggggly!
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For myself, I chose to get a tattoo of a wayang kulit puppet I got as a child. I found a tattoo artist who's also a fine artist and had him do a creative interpretation of the shadow because I wanted a tattoo in black ink only, and I wanted any age-related fuzziness to work with the design instead of against it. I chose a Mexican guy who does a lot of Aztec and Mayan-inspired art because while the specific art traditions are different, there are some commonalities.
Like with commissioning fan art or any other art, pick someone who already works in a style close to what you want.
I chose a size and position I thought made an overall nice composition on my body, wrapping around my left shoulder, and when I get a second one, it will be on my right hip to make my overall body look like one artwork.
There are styles of tattoo I find very beautiful and ones I don't like, just on an aesthetic, artistic level, same as I don't like every painter or cartoonist. Some things I find pretty I still wouldn't get though.
I've been fascinated with irezumi since I was a teen, but the level of color would clash with too many of my outfits, so I would probably not get a tattoo like this myself.
But overall, I do love how beautiful these are as artworks (even aside from being tattoos) and how they turn the entire body into one canvas.
I only like fairly large tattoos, say covering the entire upper arm with one design, and I hate small flash (prefab) designs. I would never get something on me that came out of an artist's back catalogue, and since I'm making a body-level artwork, I want it to be something of a size that shows in the context of looking at my whole body. If it's going on my body permanently, then it will be designed by some combination of me and my artist to my unique specifications.
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once again i am answering asks in a big compilation post. included is... gotham, patrick stump, tips about drawing backgrounds, tips about drawing in general, links to my faq, and infinity train
like.... the tv series? No... Iâve drawn dc comics fanart before, though. But itâs been years since Iâve been really into it. I like jumped ship like 10 years ago when the New 52 happened LOL.
AFJHDSLKGH Iâm sorry I (probably) wonât do it again??
Actually full disclosure I have a truly cringe amount of p stump drawings/photo studies in my sketchbook right now LOL. Heâs just fun to draw... hats, glasses, guitar, a good shape... but I donât think Iâll rly post those until I can hide them in another big sketchbook pdf.. probably Jan 2022. Stay tuned........ (ominous)Â
(ominous preview)
These are all sort of related to backgrounds/painting so I grouped them together even though theyâre pretty much entirely separate questions.... ANYWAYS
a) How is it working as a BG artist? Is it hard? What show are you drawing for?
I think youâre the first person to ever ask me about my job! Being a background artist is great. Itâs definitely labor intensive but I think that could describe pretty much any art job (If something were rote or easy to automate, you wouldnât hire an artist to do it) and I hesitate to say whether its harder or easier than any other role in the animation pipeline. Plus, so much of what truly makes a job difficult varies from one production to the next, schedule, working environment, co-workers etc. But I will say that I think while BGs are generally a lot of work on the upfront, I think theyâre subject to less scrutiny/revisions than something like character/props/effects design and you donât have to pitch them to a room like boards. So I guess itâs good if you donât like to talk to people? LOL
A lot of my previous projects + the show Iâve worked on the longest arenât public yet so I canât talk about em (but I assure you if/when the news does break I wonât shut up about it). But Iâm currently working on Archer Season 12 LOL. Iâm like 90% sure Iâm allowed to say that.
b) ~~~THANK YOU!! ~~~
c) What exactly do you like to draw most [in a background]?
@kaitomiuryâ Lots of stuff! I really like to draw clutter! Because itâs a great opportunity for environmental storytelling and also you can be kind of messy with it because the sheer mass will supersede any details LOL.Â
I like to draw clouds... I like to draw grass but not trees lol,,, I like to draw anything that sells perspective really easily like tiled floors and ceilings, shelves, lamp posts on a street etc.
d) Do you have any tips on how to paint (observational)?
god thereâs so much to say. painting is really a whole ass discipline like someone can paint their whole life and still discover new things about it. I guess if youâre really just starting out my best advice is that habit is more important than product. especially with traditional plein air painting, I find that the procedure of going outside and setting up your paints is almost harder than the actual painting. Thereâs a lot of artists who say âI want to do plein air sometime!!â and then never actually get around to doing it. A lot of people just end up working from google streetview or photos on their computer.
But going outside to paint is a really good challenge because it forces you to make and commit to lighting and composition decisions really quickly. And to work through your mistakes instead of against them via undo button.
My last tip is to check out James Gurneyâs youtube channel because hes probably the best and most consistent resource on observational painting out there rn. Thereâs lots other artists doing the same thing (off the top of my head I know a lot of the Warrior Painters group has people regularly posting plein air stuff and lightbox expo had a Jesse Schmidt lecture abt it last year) but Gurneyâs probably the most prolific poster and one of the best at explaining the more technical stuff - his books are great too.
e) Do you have tips for drawing cleanly on heavypaint?
@marigoldfoolâ UMM LOL I LIKE ONLY USE THE FILL TOOL so maybe use the fill tool? Fill and rectangle are good for edge control as opposed to the rest of the heavy paint tools which can get sort of muddles. And also I use a stylus so maybe if youâre using your finger, find a stylus that works with your device instead. Thatâs all Iâve got, frankly I donât think my drawings are particularly clean lol.
f) Tips on improving backgrounds/scenes making them more dynamic practicing etc?
Ive given some tips about backgrounds/scenes before so Iâm not gonna re-tread those but hereâs another thing that might be helpful...
I think a good way to approach backgrounds is to think of the specific story or even mood you want to convey with the background first. Thinking âI just need to put something behind this characterâ is going to lead you to drawing like... a green screen tourist photo backdrop. But if you think âI need this bg to make the characters feel smallâ or âI need this bg to make the world feel colorfulâ then it gives you requirements and cues to work off of.
If I know a character needs to feel overwhelmed and small, then I know I need to create environment elements that will cage them in and corner them. If a character needs to feel triumphant/on top of the world then I know I need to let the environment open up around them. etc. If I know my focal point/ where I want to draw attention, I can build the background around that.
Also, backgrounds like figure compositions will have focal points of their own and you can draw attention to it/ the relationship the characters have with the bg element via scale or directionality or color, any number of cues. I think of it almost as a second/third character in a scene.
Not every composition is gonna have something so obvious like this but it helps me to think about these because then the characters feel connected and integrated with the environment.
Some more general art questions
a) Do you have any process/tips to start drawing character/bodies/heads?
I tried to kind of draw something to answer this but honestly this is difficult for me to answer because I donât think Iâm that great at drawing characters LOL. Ok, I think I have two tips.
1) flip your canvas often. A lot about what makes human bodies look correct and believable is symmetry and balance. Even if someone has asymmetrical features, the body will often pull and push in a way to counterbalance it. we often have inherent biases to one side or another like dominant hands dominant eyes etc. you know how right-handed artists will often favor drawing characters facing 45 degrees facing (the artistâs) left? thatâs part of it. so viewing your drawing flipped even just to evaluate it helps compensate for that bias and makes you more aware of balance.
2) draw the whole figure often. I feel like a lot of beginner artists (myself included for a long time) defer to just drawing headshots or busts because itâs easier, you dont have to think about posing limbs etc. But drawing a full body allows you to better gauge proportion, perspective, body language, everything that makes a character look believable and grounded.
Like if you (me) have that issue where you draw the head too big and then have to resize it to fit the proportions of the rest of the body, itâs probably because you (I) drew the head first and are treating the body as an afterthought/attachment. Sketching out the whole figure first or even just quick drawing guides for it will help you think of it more holistically. I learned this figure drawing in charcoal at art school LOL.
oh. third mini tip - try to draw people from life often! its the best study. if you can get into a figure drawing/nude drawing class EVEN BETTER and if you have a local college/art space/museum that hosts those for free TREASURE IT AND TAKE ADVANTAGE OF IT, thatâs a huge boon that a lot of artists (me again) wish they had. though if youre not so lucky and youre sitting in a park trying to creeper draw people and they keep moving.. donât let that stop you! thatâs good practice because itâs forcing you to work fast to get the important stuff down LOL. its a challenge!
b) Iâve been pretty out of energy and have had no inspiration to draw but I have the desire to. Any advice?
Dude, take a walk or something.... Or a nap? Low energy is going to effect everything else so you gotta hit that problem at its source.
If youâre looking for inspiration though, Iâd recommend stuff like watching a movie, reading a book, playing video games etc. Fill up your idea bank with content and then give yourself time/space to gestate it into new concepts. Sometimes looking at other art works but sometimes it can work against you because itâs too close.Â
Also something that helps me is remembering that art doesnât always have to be groundbreaking... like itâs okay to make something shitty and stupid that you donât post online and only show to your friend. Thatâs all part of the process imo. If you want to hit a home run you gotta warm up first, right? Sports.
I should probably compile everytime i give tips on stuff like this but thatâs getting dangerously close to being a social media artist who makes stupid boiled down art tutorials for clout which is the last thing i want to be... the thing I want to stress is that art is a whole visual language and there are widely agreed upon rules and customs but they exist in large part to be broken. Like there's an infinite number of ways to reach an infinite number of solutions and thatâs actually what makes it really cool and personal for both the artist and the viewer. So when you make work you like or you find someone elseâs work you like, take a step back and ask yourself what about it speaks for you, what about it works for you, what makes it effective, how to recreate that effect and how to break that effect completely, etc. And have a good time with it or else whatâs the point.
for the first 2, I direct you to my FAQ
For the last one, I donât actually believe Iâve ever addressed artwork as insp for stories/rp but Iâll say here and now yeah go ahead! As long as youâre not making profit or taking credit for my work then Iâm normally ok with it. Especially anything thats private and purely recreational, thatâs generally 100% green light go. I only ask that if you post it anywhere public that you please credit me.
(and I reserve the right to ask you to take it down if I see it and donât approve of itâs use but I think that case is pretty rare.)
a) @lemuelzero101 Thank you!!! I havenât played Life is Strange but actually that seriesâ vis dev artist Edouard Caplain is one of my bigger art inspirations lately so thatâs a really high compliment lol. And yeah I hope we get 5-8 too...!
b) Thank you for sticking around! Iâve been thinking about Digimon and Infinity Train in tandem lately, actually. Theyâre a little similar? Enter a dangerous alternate world and have wacky adventures with monsters/inanimate objects that have weird powers... thereâs like weird engineers and mechanisms behind the scenes... also frontier literally starts with them getting on a train. Anyways if anyone else followed me for digimon... maybe youâd like Infinity Train? LOL
c) @king-wens-king IâM GLAD MY ART JUST HAS PINOY VIBES LOL I hope you are having a good day too :^)
a, b, c, d) yessss my Watch Infinity Train agenda is working....
e) aw thank you!! i think you should watch infinity train :)
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10 Lessons on Realistic Worldbuilding and Mapmaking I Learned Working With a Professional Cartographer and Geodesist
Hi, fellow writers and worldbuilders,
Itâs been over a year since my post on realistic swordfighting, and I figured itâs time for another one. Iâm guessing the topic is a little less âsexyâ, but Iâd find this useful as a writer, so here goes: 10 things I learned about realistic worldbuilding and mapmaking while writing my novel.
Iâve always been a sucker for pretty maps, so when I started on my novel, I hired an artist quite early to create a map for me. It was beautiful, but a few things always bothered me, even though I couldnât put a finger on it. A year later, I met an old friend of mine, who currently does his Ph.D. in cartography and geodesy, the science of measuring the earth. When the conversation shifted to the novel, I showed him the map and asked for his opinion, and he (respectfully) pointed out that it has an awful lot of issues from a realism perspective.
First off, Iâm aware that fiction is fiction, and itâs not always about realism; there are plenty of beautiful maps out there (and my old one was one of them) that are a bit fantastical and unrealistic, and thatâs all right. Still, considering the lengths I went to ensure realism for other aspects of my worldbuilding, it felt weird to me to simply ignore these discrepancies. With a heavy heart, I scrapped the old map and started over, this time working in tandem with a professional artist, my cartographer friend, and a linguist. Six months later, Iâm not only very happy with the new map, but I also learned a lot of things about geography and coherent worldbuilding, which made my universe a lot more realistic.
1)Â Realism Has an Effect: While thereâs absolutely nothing wrong with creating an unrealistic world, realism does affect the plausibility of a world. Even if the vast majority of us probably know little about geography, our brains subconsciously notice discrepancies; we simply get this sense that something isnât quite right, even if we donât notice or canât put our finger on it. In other words, if, for some miraculous reason, an evergreen forest borders on a desert in your novel, it will probably help immersion if you at least explain why this is, no matter how simple.
2)Â Climate Zones: According to my friend, a cardinal sin in fantasy maps are nonsensical climate zones. A single continent contains hot deserts, forests, and glaciers, and you can get through it all in a single day. This is particularly noticeable in video games, where this is often done to offer visual variety (Enderal, the game I wrote, is very guilty of this). If you aim for realism, run your worldbuilding by someone with a basic grasp of geography and geology, or at least try to match it to real-life examples.
3)Â Avoid Island Continent Worlds: Another issue that is quite common in fictional worlds is what I would call the âisland continentsâ: a world that is made up of island-like continents surrounded by vast bodies of water. As lovely and romantic as the idea of those distant and secluded worlds may be, itâs deeply unrealistic. Unless your world was shaped by geological forces that differ substantially from Earthâs, it was probably at one point a single landmass that split up into fragmented landmasses separated by waters. Take a look at a proper map of our world: the vast majority of continents could theoretically be reached by foot and relatively manageable sea passages. If it werenât so, countries such as Australia could have never been colonized â you canât cross an entire ocean on a raft.
4)Â Logical City Placement: My novel is set in a Polynesian-inspired tropical archipelago; in the early drafts of the book and on my first map, Uunili, the nationâs capital, stretched along the entire western coast of the main island. This is absurd. Not only because this city would have been laughably big, but also because building a settlement along an unprotected coastline is the dumbest thing you could do considering it directly exposes it to storms, floods, and, in my case, monsoons. Unless thereâs a logical reason to do otherwise, always place your coastal settlements in bays or fjords.
 Naturally, this extends to city placement in general. If you want realism and coherence, donât place a city in the middle of a godforsaken wasteland or a swamp just because itâs cool. There needs to be a reason. For example, the wasteland city could have started out as a mining town around a vast mineral deposit, and the swamp town might have a trading post along a vital trade route connecting two nations.
 5) Realistic Settlement Sizes: As Iâve mentioned before, my capital Uunili originally extended across the entire western coast. Considering Uunili is roughly two thirds the size of Hawaii  the old visuals would have made it twice the size of Mexico City. An easy way to avoid this is to draw the map using a scale and stick to it religiously. For my map, we decided to represent cities and townships with symbols alone.
 6) Realistic Megacities: Uunili has a population of about 450,000 people. For a city in a Middle Ages-inspired era, this is humongous. While this isnât an issue, per se (at its height, ancient Alexandria had a population of about 300,000), a city of that size creates its own set of challenges: youâll need a complex sewage system (to minimize disease spreading like wildfire) and strong agriculture in the surrounding areas to keep the population fed. Also, only a small part of such a megacity would be enclosed within fantasyâs ever-so-present colossal city walls; the majority of citizens would probably concentrate in an enormous urban sprawl in the surrounding areas. To give you a pointer, with a population of about 50,000, Cologne was Germanyâs biggest metropolis for most of the Middle Ages. Iâll say it again: itâs fine to disregard realism for coolness in this case, but at least taking these things into consideration will not only give your world more texture but might even provide you with some interesting plot points.
 7) World Origin: This point can be summed up in a single question: why is your world the way it is? If your novel is set in an archipelago like mine is, are the islands of volcanic origin? Did they use to be a single landmass that got flooded with the years? Do the inhabitants of your country know about this? Were there any natural disasters to speak of? Yes, not all of this may be relevant to the story, and the story should take priority over lore, but just like with my previous point, it will make your world more immersive.
 8) Maps: Think Purpose! Every map in history had a purpose. Before you start on your map, think about what yours might have been. Was it a map people actually used for navigation? If so, clarity should be paramount. This means little to no distracting ornamentation, a legible font, and a strict focus on relevant information. For example, a map used chiefly for military purposes would naturally highlight different information than a trade map. For my novel, we ultimately decided on a âshow-off mapâ drawn for the Blue Island Coalition, a powerful political entity in the archipelago (depending on your worldâs technology level, maps were actually scarce and valuable). Also, think about which technique your in-universe cartographer used to draw your in-universe map. Has copperplate engraving already been invented in your fictional universe? If not, your map shouldnât use that aesthetic.
9)Â Maps: Less Is More. If a spot or an area on a map contains no relevant information, it can (and should) stay blank so that the readerâs attention naturally shifts to the critical information. Think of it this way: if your nav system tells you to follow a highway for 500 miles, thatâs the information youâll get, and not âin 100 meters, youâll drive past a little petrol station on the left, and, oh, did I tell you about that accident that took place here ten years ago?â Traditional maps follow the same principle: if thereâs a road leading a two dayâs march through a desolate desert, a black line over a blank white ground is entirely sufficient to convey that information.
10) Settlement and Landmark Names: This point will be a bit of a tangent, but itâs still relevant. I worked with a linguist to create a fully functional language for my novel, and one of the things he criticized about my early drafts were the names of my cities. Itâs embarrassing when I think about it now, but I really didnât pay that much attention to how I named my cities; I wanted it to sound good, and that was it. Again: if realism is your goal, thatâs a big mistake. Like Point 5, we went back to the drawing board and dove into the archipelagoâs history and established naming conventions. In my novel, for example, the islands were inhabited by indigenes called the Makehu before the colonization four hundred years before the events of the story; as itâs usually the case, all settlements and islands had purely descriptive names back then. For example, the main island was called Uni e Li, which translates as âMighty Hill,â a reference to the vast mountain ranges in the south and north; townships followed the same example (e.g., Tamakaha meaning âCoarse Sandsâ). When the colonizers arrived, they adopted the Makehu names and adapted them into their own language, changing the accented, long vowels to double vowels: Uni e Li became âUunili,â LehĹ e Ähe became âLehowai.â Makehu townships kept their names; colonial cities got âEnglishâ monikers named after their geographical location, economic significance, or some other original story. Examples of this are Southport, aâyou guessed itâport on the southernmost tip of Uunili, or Caleâs Hope, a settlement named after a businessmanâs mining venture. Itâs all details, and chances are that most readers wonât even pay attention, but I personally found that this added a lot of plausibility and immersion.
I could cover a lot more, but this post is already way too long, so Iâll leave it at thatâif thereâs enough interest, Iâd be happy to make a part two. If not, well, maybe at least a couple of you got something useful out of this. If youâre looking for inspiration/references to show to your illustrator/cartographer, the David Rumsey archive is a treasure trove. Finally, for anyone who doesnât know and might be interested, my novel is called Dreams of the Dying, and is a blends fantasy, mystery, and psychological horror set in the universe of Enderal, an indie RPG for which I wrote the story. Itâs set in a Polynesian-inspired medieval world and has been described as Inception in a fantasy setting by reviewers.
Credit for the map belongs to Dominik Derow, who did the ornamentation, and my friend Fabian MĂźller, who created the map in QGIS and answered all my questions with divine patience. The linguistâs name is David MĂźller (no, theyâre not related, and, yes, we Germans all have the same last names.)
#enderal#dreams of the dying#worldbuilding#resource#writeblr#writing tips#mapmaking#cartography#illustration#realism#writeblogging#novelwriting#writing research#research#writing
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The makings of greatness, or why, as a ride or die Treasure Planet stan, Iâm glad thereâs no Treasure Plant 2
You ever see somethings that makes you unreasonably angry? Yes I understand exactly what Iâm saying, and how that indicates that my emotions and opinions on this are exactly that. Opinions. Thereâs a good chance I have some objective truths mixed in, but that does not make my opinions based on those truths truth. If you disagree or have different tastes or opinions or interpretations, cool, let me know! maybe youâll change my mind. That being said.
The plot synopsis for the Treasure Planet sequel makes me angry. Not like, actively so, just annoyed enough to be in a bad mood. And now you guys all have to be in one as well. Why?
Reason 1, and probably least important: Disney sequel syndrome.
Ok so Disney sequels arenât inherently bad. Iâll stan the Aladdin sequels to my grave, who knew Cinderella could world build, obligatory Rescuers Down Under (the first one was better) blah blah blah.
But there is an inherit problem with sequels in general, and that usually has to do with cast and crew. An original piece of fiction has to grab the audience yes, but thereâs also freedom in that. Media touches people in different way. The worldbuilding can mean more to some than others. Some are in it for the animation, or the character developments, or relationships. What connects with one person wonât connect with another. The problem with sequels is that different people who worked out the original material might and usually do not work on the new. And those new people are already working on that new material with their own personal lenses and experiences and interpretations coloring the old. The reason sequels (and remakes, and big budget presentations of other materials like books into movies) tend to bomb hard is because you are essentially being forced to accept someoneâs fanfiction into the canon material. Usually, thereâs a pretty strong correlation between more successful franchises/extension material, works staying true to the core material, original crew working on the material, and the enjoyment of the audience.
And sources say very few of the original crew remained. Some yes, but mostly voice cast. Even worse, TP2 was a DisneyToon production, not even a mainline feature. Now Iâm not saying the new people werenât talented, or passionate about the project, or were lacking in experience. It doesnât really matter if any of those things are true or not. Itâs the warping of their personal lenses I donât trust. Fanfic I can disregard, meta I can disregard. This would have been canon.
And reading the Artbook makes is abundantly clear that the parts that touched me personally would have been missing. The very core of Treasure Planet for me was the relationship between Jim and Silver (and their exquisite animation budget). However you choose to interpret that relationship, you can not deny that Treasure Planet is a powerfully emotionally romantic movie. Itâs quiet moments and emotional resonance shaped my views of intimacy with a sharp and fine touch. Silver and Jimâs bond is as undeniable and powerful as it is compelling and awe inspiring to witness unfold.
And a lot of that is owed not only to  the voice acting of Joseph Gorden-Levitt (Jim) and Brian Murray (Silver), But to animators Glen Keane and John Ripa, who were the head animators of Silver and Jim respectively. Not only did Gorden-Levitt and Brian Murray deliver stunning performances, but made sure to work together and jointly play off each other in ways most voice actors donât have the opportunity to do. And the Masters Keane and Ripa took an already stellar and carefully crafted vocal rapport and took it one step further. I highly recommend the Artbook as a good read, both Keane and Ripa talk about the journey of discovering who Jim and Silver were with delight, acting out entire scenes together using their own body language to build the characters together, using the same animation reals to animate, tag teaming in and out of the program rather than do it separately, becoming so attuned with their characters attitudes and mannerisms that you can tell they poured entire pieces of themselves into Jim and Silver.
Iâm not saying the Sequel would have been inherently bad because itâs a sequel, or because a new crew worked on it, but I am saying I wouldnât trust it with a ten foot pole.
Reason 2: Thanks I hate it (Iâm saying itâs inherently bad because the plot is bad and I hate it)
Iâm sorry for the length, but for you to really understand just how bad this is, I actually have to pick through every single line and tell you why it fails critically at some junctures and where it would be so simple to fix. For those of you who were unaware that there was a sequel in the works at some point, Iâm pulling these quotes pretty much wholesale from the AnimateVeiws article Buried Treasure: The ill-fated voyage to Treasure Planet 2, specifically the interview with Jun Falkenstein who was set to direct the now canceled sequel. Spoiler warning, I guess?
So, from the begining
âThe sequel was to pick up where the first film left off, with Jim Hawkins going to the Royal Interstellar Academy. At the Academy, he is a hotshot ânatural,â but he doesnât follow the rules very well.â - Strong start but then dropped the finish. I think the interstellar academy would be a very compelling starting point. I see no fault in it at least, itâs a good opportunity to world build. Clemence and Musket like to make a point that Jim was crafted to connect with the emotionally wounded and distant youth in a age of divorce, so showing what happens when that youth hikes up their britches and gets to work can extend on that theme aaaaaaand you dropped it. Dropped that strong start. Yes, Jim was more than a bit of a bite back rebel in the film, but that was a reactionary response to the bad place he started in. Jim was abandoned, and tied his self worth into that abandonment. His kickback against society was a reaction stemming from an inability to see his personal worth and any sort of future he could craft from it. He outgrew this, his very character development was about this in the film. His character arc was about realizing his inherent worth, embracing a sense of confidence and learning what he could do. Even disregarding that, bonus material outside of the film shows that Jim has a very strong sense of respect for Captain Amelia, her military career, and the hard work she put into it, and heâs there on her recommendation. Why would he act out in this? He is a natural yes, but the film shows heâs incredibly sharp and intelligent, if unlearned, and more than ready to learn given opportunity.
âHence, he gets off to a shaky start â especially with his classmate Kate, who is very smart and has a type A personality. Kateâs father is Admiral Blake, the Commander of the Navy. Jim and Kate vie for top of the class but have very different skills.â - So building off this to fix the problem before. I guess the dynamic they are going for is something like âthe kind of a jerk hotshit hotshot whoâs got it all figured out and the straight laced rule fallowing stick in the ass rivalâ? Iâm not apposed to to a rivalry, but lets tweak this, given how âhot shot natural jerkâ isnât really where Jim settles at the end of the film. Jim is a natural talent, who excels under tutelage, but more importantly, he has practical experience. While the time period spent on the RLS Legacy is not defined, they do sail to a deep and unexplored part of the galaxy, probably well outside of regular settlements, so no small distance, though Jim is young enough that a very long period of time would be noted in physical growth. Given comparisons to classic nautical sailing of the source time, months, perhaps up to a year? Thatâs a long time to spend, learning the rough and tumble basics, tying knots, experiencing food and water rations, extreme temperatures, playing with the rigging and mechanical aspects of the boat. Jim knows what itâs like to actually sail. Meanwhile, this is the Royal Academy, who probably takes in upper class second born children and pumps out military accolades for well learned mathematicians and strategists. Jim doesnât fit in because he can visualize, he can think outside of the box, he can weld a damn engine to a hunk of shrapnel and ignite it freefalling against a metal hellscape and outrace a boat in a high adrenaline situation. He adapts where the otherâs frantically look through their notes for the answer. Worse yet, heâs poor and not classically educated. Make it a class issue. In this aspect I do like Kate. Being the Daughter of the Commander of the Navy, she probably has a very technical and far more expansive understanding of navel ships, particularly the running of them. In this way Jim and Kate are perfect foils. Jim representing the poor, instinctually and practically knowledgeable crew, and Kate the upper-class, technically knowledgeable command, a dichotomy representing the haves and have nots in their skills, experiences, an class.
I donât want to post a picture and break the post, but I do love Kateâs design. I do recommend looking up the article and checking it out. that being said, being a feline species, they messed up not spelling it Cate.
âCaptain Amelia is dean of the Academy, which has a brand-new vessel: the Centurion.â - I⌠why, why is Amelia the dean? Additional material shows that Amelia broke ties with the military because she didnât like their rule stickling ways and red tape. Why would she want a red tape position? She helped with a war and then bailed first opportunity to become a freelance captain so she could fallow her own rules. Even if you donât know any of that additional material, you do know that she is a freelance captain. Why is she dean? what happened to the old one? Are they dead? Did DisneyToon kill them? Did Disneytoon kill the old dean?
âDesigned by Doctor Doppler, the Centurion is the fastest ship in the galaxy.â - HEâS NOT THAT KIND OF DOCTOR!
âB.E.N. is its pilotâ. - NO
In all seriousness all three of those statements show a serious problem, in that none of those characters are in fact those things. Amelia Iâve already explained. But Doppler was a debatably youngish bachelor with too much money who was fascinated by astronomy specifically and who suffered from ennui. And BEN was a navigational unit, so maybe it makes sense for him to be a pilot, but why is a robot who was functioning under a galaxy feared pirate for who knows how long given any kind of agency over a brand new incredibly important ship? These decisions were probably made to incorporate as much of the old cast as possible, to not exclude fan faves. But any decision that makes BEN a prominent part of the plot and thus gets more screen time is a BAD one.
âThe pirate Ironbeard desires to commandeer the Centurion. This ruthless villain is relatively all iron â almost nothing of whom he originally was, inside and out, is left.â - On the one hand, I have a weird feeling that this would somehow violate the 30-70 rule. Buuuuut on the other hand, the Artbook does describe the decision making process of what and how was mechanical on Silver (my favorite tidbit was the wheel on his head representing his constant thinking and assessing) and states that that they in a way represent the pieces of humanity he gave up looking for Flintâs Trove. Extending that to a pirate who has given up everything could be a powerful thematic tool if used right (or intentionally)
âHe leads a group of pirates to hijack the Centurion while Jim and Kate are aboard.â - ok, yeah, Iâll buy that. If they are butting heads constantly, I could see them sneaking off to the new piece of hardware to one up each other on who knows their stuff, or maybe bond over wanting to learn about the said new tech and being frustrated with restrictions.
âThe Navy canât catch the Centurion, due to the vesselâs speed and armor.â- sure
âJim and Kate escape the Centurion. Jim decides he needs a pirate to help catch pirates. They find his old buddy Long John Silver in the Lagoon Nebula, where he is running a smuggling ring. â - So what Jim just goes âI know just the pirate to help usâ and then finds him? That journey of itself deserves itâs own movie, anything less is a disappointment. Alternative. Jim and Kate escape onto a particularly lawless planet. Jim has some tricks to keep them safe and fed, maybe he even excels in ways heâs been straight up stop gapped at the academy. Maybe his knowhow is appreciated by others who society also rejects. But Kate is a frustrating fish out of water, getting offended and worked up over things that are big deals to an average citizen but not criminals and pirates. But such reactions are putting them in danger and she needs to get perspective fast. Itâs plausible maybe that Silver tracks them down through interesting rumors, but more than that, let it be fate. Neither having any idea the other is there till the second they see each other. Bonus points if Jim and Kate get in a bind and Silver is the leader of the harassers. Better yet lets add some thematic mirroring not only to the scene where Silver saved Jim from Scroop, but directly contrast it to the scene where Silver doubled back and down against the notion of caring for Jim when called out before the mutiny. *kisses finger* Touching and hilarious.
â Silver agrees to help when he hears about the Centurion. â - Â Silver agrees to help when he hears about the Centurion without Jim even having to ask. Storywise, lets make some kind of deal over how Jim, an upstanding enrollee of the academy, apparently is chummy with a pirate. Tension doesnât just have to be external, and Kate is the daughter of the Commander of the Army. Maybe sheâs recognized and this gets them in trouble. Maybe Kate has issues with her identity outside of her fatherâs career and need to learn a lesson about being outside of a rigid social structure?
âJim and Kate receive a tracking signal from B.E.N. â who is currently hostage aboard the Centurion â and follow via Silverâs creaky vessel. They discover the Centurion docked near the Botany Bay Prison Asteroid. â - While being the fastest ship yet is a good excuse for wanting it to get stolen, my suspension of disbelief breaks a little at any ship, let alone a creaky little pirate vessel, catching up to the fastest ship yet, or the tracking signal being the only way to track it to a guarded prison. Seeing as how Iâve written BEN out of this scenario lets fix it. After the events of the movie, the Royal Military swoops in after to confiscate the debris of Treasure Planet. For those in the know, canon lore states that the Planet was a giant computer, and it and the map were the byproducts of an ancient and advanced civilization. Studying the debris led to the Centurion, notable not for itâs speed, but for itâs stealth. It can cloak itself. Which is why no-one can find it. Meanwhile Silver lets it slip that he snagged the map from itâs pedestal as they escaped the planet as a souvenir. (handwave why the portal was still open with a âthe whole thing was exploding, the computer froze). The map is able to track the remnants of said planet, aka the Centurion, meaning Silver has the only means of tracking the cloaked ship
âIronbeard is using the Centurion to disable Botany Bayâs security systems. Jim, Kate and Silver sneak aboard the Centurion, where Silver reveals to Jim that he wants to take the Centurion for himself. He asks Jim to join him.â YES. YES YES YES YES YES YES! Understanding that  Jimâs decision to not go with Silver in the first movie is key here. He rejected Silverâs offer the first time because Silver had shown him he had intrinsic value, and Jim finally felt that the natural gifts he had were worth cultivating, that he did have the chance to explore who he could be on his own terms. Jim was comfortable being on his own, because he felt capable. Now, Jim and Silver bring out the best in each other, and the time apart has done them harm. Jimâs strings of social rejections are starting to fell like a glass ceiling he canât overcome, and is finding more and more comfort in being a big fish in a pirates small pond, and the emotions of of being wanted that come with Silver is a powerful drug. But itâs a one way ticket away from any opportunities he could work towards, not to mention his barely repaired relationship with his mother. Meanwhile Silver has been slowly slipping back into the colder, more selfish self he was, a necessity for his lifestyle, and doesnât want to loose his connection to Jim and what Jim brings out in him, but is still far enough gone to make the offer and try for the boat anyways, even if he knows itâs not whatâs best. Itâs an emotionally compelling decision. You want them to say yes, you know they shouldnât
âKate overhears this and is horrified, especially since the two have, of course, started falling for each other during the adventure.â - Hate. this I hate. Leaving shipping to they way side, whatâs that âof courseâ? why do they have to fall for each other? Why the Disneytoon sequel love interest? I have a feeling her characterization would come at the cost of it. Why canât they be rivals? why canât they develop a mutual respect outside of attraction? Why canât they both learn an individualized lesson about finding their own place in the world outside of social constraints as foils without macking? I hate this concept. Kate overhears, and is horrified, because Silver is a Pirate which is actually in universe get yourself hanged offense, and Jim is considering this, and they are going to steal a VERY IMPORTANT BOAT and and leave her stranded in a dagerous prison, and are making an objectively morally bad decision.
âIronbeard discovers the intruders, charging into a fight in which Silver is injured. Meanwhile, the other pirates throw down ladders to the prison below, allowing swarms of elated prisoners to climb up into the ship. Silver, Jim, and Kate exit the Centurion amidst all the confusion. However, Ironbeard shoots down Silverâs ship. They plummet to the prison asteroid below, crash-landingâ - cool. Drama. But for my purposes, lets tweak it so Silver isnât injured yet. But I really want to emphasize that this attack does not interrupt before Jim can react to Silverâs offer. Even something as tentative as âIâm not sureâ has consequences. None of this âmisunderstandingâ BS.
â Kate is angry at Jim and storms off. â- again, make it clear that Jim showed a real chance of agreeing to steal the ship. if sheâs angry before he had a chance to answer thatâs contrivance for dramaâs sake. Give her a reason to be mad
â Jim is about to blow her off as well when Silver tells him to give her a chance. He reveals a part of his past through a flashback, when a young (non-cyborg) Silver screwed up a relationship with the love of his life â a decision which directly led to his life of piracy. â - nope. nope nope nope . Iâm gonna put a big old * here because this is reason number 3 why I hate this potential movie, and I will get to that believe me, but hereâs me, putting a pin in it. That being said, have Silver selfishly try to double down on getting Jim to join him in a three way argument instead. This is the conflict of the film. Kate, who was learning to grow outside of the strict restrictions of her life and do her own work, make her own way, is being rejected. She is as morally repulsed as she is hurt that she wasnât included, and hates herself for that hurt as well. Jim is torn between the freedom of what he could be after the academy paired with the strict social constructs around it, and the freedom of a life âfull of himself and no ties to anyoneâ but running from the law and the two friends they represent. Silver is the aggressor here. He likes Kate, he does, but he loves Jim and only has one place in his heart, and has spent his life being selfish. Thereâs already a crew on board, and Iron beard is hooked into the Centurion. With having the only other means to navigate, they take down ironbeard, the rest will surely fall in line. This is paydirt. A fantastic ship, a bloodthirsty crew, and Jim.
âSilver has a very dangerous cargo with him that he had been trying to smuggle and sell for a fortune, which has the power of a neutron bomb. Jim, Kate and Silver reconcile and work together to fix Silverâs ship and prevent the Centurion, filled with the most evil pirates in the galaxy, from going on an insane robbing-and-killing spree. At the last second, Silver reluctantly gives up his âretirement fundâ in order to destroy the Centurion, with Ironbeard and all the pirates on board.â - this entire section needs rewritten. Thatâs a mcguffin Silver put it away. I have retconned the mcguffin to be the old map, so that is now moot. Now to not blow up the ship. Afterall, Silver and Jim have both already overcome what Treasure Planet represented with itâs destruction. Rather, B plot
If we are that desperate to have past characters in, letâs have Amelia and Delbert back home. When the Centurion is captured, Amelia immediately volunteers to fallow, feeling responsible for Jim and secretly pining for some adventure. Delbert feels the same, and he to a bit of an adrenaline junkie after the events of the first movie, but they have the children to think about and only one can leave. Delbert is the one chosen to help by the navy officials searching for the Centurion. While Amelia bickers with the Admiral Blake over his pragmatic but emotionally distant decisions over the situation of his missing daughter, Delbert is an astronomer, and is blah blah blah science meta, fallow the flashing  and bending lights around the cloaked ship to find it. As in Delbert is helpful. Amelia in a reflation to Admiral Blake, is torn between her family and commandeering her own ship to help. Blake is frustratingly headstrong in his decisions, and the script makes it seem like that emotional distance is disinterests, but reveals to the audience that it incorporates a great deal of suppression of his anxieties and worries over his daughter, and trust in her abilities, though he has issues expressing this pride to Kate herself. Amelia, Delbert and fam make what is probably a poor decision in commandeering a ship and leaving on their own to track the Centurion, the navy hot on their heels.
Back to A plot, the navy is approaching. Jim has to make a decision. He is the only one who knows how to unmask the ship using the old ones tech without training, as itâs based off the map. While Kate and Silver are distracting iron beard, he has to either steal the ship and sail off, or uncloak it for the navy. Iron beard is taken down, but not without Silver getting injured. Jim decides that Silverâs life is worth more than anything, and after agreeing with Kate that sheâll commandeer a doctor and wont let Silver die, uncloaks the ship. The Centurion is retaken in a blaze of naval glory that is the action climax. The pirates fight back up are over run. Maybe Kate gets taken hostage as the Admirals daughter, as an opportunity for a resolution with her arc as Blakeâs distant daughter, though obviously said resolution comes at her showing her abilities in taking care of herself and the practical skills she has learned.
âSilver again parts from Jim and Kate, telling them to take care of each other. A few years later, Jim and Kate graduate with honors, while a proud Silver secretly watches from the shadows, smilingâ - Boooooo. Kate and her dad make up, and she challenges him that sheâs going to one day Captain the Centurion, with him understanding that she needs less a mentor and more an emotional support while she works her way up the ranks. She invites Jim to be her first mate, to which Jim accepts as a navigator, (a thing Iâve pointed out to be his real strength in another post). But to Silver, who has been âpardonedâ for his part in retaking the Centurion, the movie hinting that he to would be on the eventual crew there I fixed it fic to come I s2g.
yeah thereâs a lot of good there, but itâs so easy to fix the bad itâs frustrating. which brings me to
Reason 3: that little pin
â Jim is about to blow her off as well when Silver tells him to give her a chance. He reveals a part of his past through a flashback, when a young (non-cyborg) Silver screwed up a relationship with the love of his life â a decision which directly led to his life of piracy. â
Nope nope nope Iâll tell you why.
First of all, sources like the artbook say that Jim is so Important to Silver because heâs the first person Silver has ever let become important. heâs specifically stated to have no family, never married, no children. And thatâs something he cultivated actively. His life of piracy, his metal limbs, his loneliness and moral failings were all gleefully accumulated for one reason and one reason only
Treasure Planet.
Treasure Planet was the great love of Silverâs life. It was a lifelong obsession. It destroyed his body, took his youth, his opportunities and nearly his life. He broke Jimâs heart over it.
And he let it go. For Jim.
And Jim understood this
This is the crux of treasure planetâs very themes. This is where Jim found self worth. Another person finally looked at him and said âyou matter, you matter more than anything. I like being around you and I choose you first.â and it made Jim realize heâs someone worth choosing.
The treasure was EVERYTHING to Silver, and Silver let it go, for Jim.
That one line there, attributing the start of Silverâs fall to a girl? that actively retcons the entire theme of the previous movie. IT rewrite the emotional linchpin of Silverâs sacrifice of the gold. And actually fuck that. right into the ground. I do not accept. I do not pass go. I refuse. Fuck you non existent movie. That makes me mad. every single time. Hate I shall never let go.
No
#Disney#Treasure Planet#Jim Hawkins#long john silver#john silver#long post#meta#god I hate this non existent movie#This outline is the closest I've ever come to writing spitefic and its still up in the air#Treasure Planet is such a romantic movie and you come into my house and try to shred the emotional core and themes by recontextualizing?#fuck off#Fuck I love Treasure Planet#sequel synopsis can die in a fire tho
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Games Finished in 2022
I'm going to put most of this under a read more, basically I'm going to write quick description of literally everything I played this year (including a bit from December 2021) all in one post. I'll make a separate one for demos I played as well as anticipated games coming in the next couple years. This is generally in order of completion, though a few entries may be slightly scrambled in the midpoint as I added some retroactively during periods where I forgot to update or played multiple games in the same time frame. Not everything I played was from 2021/2022, there's plenty of stuff I just finally got around to this year.
Daemon X Machina (2019): Weird Armored Core-ish mech game, I kind of hated the story and characters, totally lacked depth in ways that would have been far more interesting with more competent writers given the fairly simple premise. Solid, though mech on mech combat was a bit of a slog sometimes especially by the end game where it just felt tedious. The final boss is horrendous and soured my overall opinion of the game. I did not bother to 100% this game, far too tedious achievements.
Ender Lilies: Quietus of the Knight (2021): Fairly fun metroidvania, the bosses are great. It definitely draws a lot of inspiration from Momodora and such. Exploration is a little slow given the scale of the world, and it's far more combat oriented > puzzles. Still, the boss rush got a good amount of my time. I 100%ed this game.
Slay the Spire (2019): I've been playing this game since 2019 and 100%ed it last year, but I finally managed to beat an Ascension 20 run with every character this year, so I'm including it on this list. idk what to say about this game other than its probably one of my all time faves.
Inscryption: Kaycee's Mod (2022): The base game is fantastic, and honestly was my Game of the Year for 2021. This mod is more of the base game, though elaborating further would spoil the main; I 100%ed this mode, it's quite good, and compliments the base game nicely.
Death's Door (2021): A nice little game with less substance than I'd have liked, combat is fairly simple and puzzles also leave a bit to be desired. Its aesthetic design is very good though. I liked it enough to 100% it, though I had quite a few issues with it, definitely lacked a bit of substance. Minimal in some not-always-great ways.
Binary Domain (2012): What a ride. Janky arcade cover shooter action with a bizarre and charming cast of characters and story. I liked it a lot.
West of Dead (2019): A very mediocre game, honestly, but something about it was exceptionally gripping to me despite its jank. It has a really nice combat flow room-to-room that takes some getting used to, but has a lot of superfluous mechanics that lack a lot of depth and variety. I'm hoping they succeed with the Hellboy game they're working on.
Cave Crawler (2022): A fun little free to play platformer that takes about half an hour to finish at most. Not too special all things considered, but neat!
Gloom (2017): A weird indie side scrolling action roguelike clearly inspired by Bloodborne with a bit of visual inspiration from Limbo. Very RNG dependent for some of its tight time based achievements and such, overall quite janky, but it held my attention for a solid week or two.
Elden Ring (2022): What can I say, it's the Game of the Year, by many people's standards. It had me mesmerized by its world and scale so many times I could hardly believe it, it's sort a game you could only dream of, made real. I do have a few small complaints regarding its overuse of some assets in ways that its scale is a bit of a negative factor in retrospect (also just a handful of bosses have some design I dislike; it's a bit loose in ways something like Sekiro isn't, for example, which still remains my fave combat From has ever designed) but all considered, it's still exceptional. No game is perfect, but this was damn near close.
Neon White (2022): Honestly, this may be tied with Elden Ring for Game of the Year for me. I'm a defender of its cringe, which, all things considered, is a small portion of that game. The gameplay itself is something I never knew I wanted; single player arena shooter time trial speedrunning. It's like the Trackmania of FPS games, and good lord it is something special. I 100%ed this game and got every red ace medal.
Dicey Dungeons: Reunion DLC (free, 2022): An absolutely exceptional send off to an already exceptional game, the music for these episodes absolutely slapped, and the remixed mechanics for each character are maybe my favorite in the entire game, really the ultimate example of how to give a game a proper last hurrah.
Spelunky 2 (2020): I've been playing this game since 2020, but I just wanted to note here that I finally 100%ed this game, excluding having completed the Cosmic Ocean (of which there is no achievement for). Anyway, Derek Yu is a genius and that can never be stated enough, this game sincerely is a masterpiece.
Into the Breach: Advanced Edition DLC (free, 2022): A game I had already completed the year prior got an extremely good and well rounded patch with new enemies, mech squads, etc. I went in to 100% the new achievements as well as get a Hard Mode 4 Island clear with every squad for the hell of it. Also one of my favorite games of all time, I can't say much else about it.
Cult of the Lamb (2022): An incredibly addicting colony sim with roguelite-inspired elements, the rogue aspects left a lot to be desired to be quite honest, but the gameplay loop surrounding the cult carried it. If it weren't for that I'd have been disappointed honestly. The best analogy I can think of is ordering from a restaurant, getting a completely different order, but eating and enjoying it anyway. Not what I expected, but still enjoyable.
skorpulac (2017): a cool short retro inspired platformer by the guy who does Spelunky's music, a very interesting atmosphere with a fun little twist at the end, I loved it.
Super Hexagon (2012): A game I played back in 2012, but finally decided to get the 60 second achievement on the final mode. Peak "flow state" video game.
Carrion (2020): A neat and relatively short metroidvania-ish monster game. It's fairly linear despite its seemingly open ended nature of the hub, I enjoyed it but was never really totally enthralled. A very solid "good!" - the best compliment I can give it to its aesthetics and its very good design and guiding the player on where to go with environmental design while hiding its general linearity. Never in your face while guiding you on your way, devs could learn a thing or two from this game about how to lead players in the right direction without explicitly telling you in text.
Hand of Fate (2015): Truly the only game I hated this year, and I could tell it wasn't for me in just half an hour. I expected card game, I got mediocre action game hidden underneath a ""card game"" veneer. Simply not for me; it felt very dated, despite having a neat presentation.
Environmental Station Alhpa (2015): From the Baba is You and Noita developer, I basically took on this game as "homework" before diving into Noita, and I was not disappointed. Maybe one of the best Super Metroid inspired games that truly understood what made it good, and honestly, probably surpassed it, and that's not even a hot take. This game has absolutely absurd depth, underneath the skin of a fairly normal metroidvania is a monolithic highly esoteric cryptographic puzzle that can add on at least triple the time to complete, and the platforming/boss challenges do not mess around either. Comprehensive and deep, Arvi Teikari is, much like Derek Yu, basically a god damn genius of this craft.
Noita (2019): I'm not quite done with this game, but I'll add it here, since I've given it a long enough rest - I've only scratched the surface of what there is to do in this game, which might be saying too much. This game is loved by masochists and hated by people with little patience and/or imagination, I think your average person would consider it a wacky little game that is fascinating and frustrating in equal measure. For weirdos though, everything horrible about this game is good, actually, and everything good is sincerely genius. I fall in that camp.
Bananner Nababber (2022): Just an absolutely unhinged and beautifully ugly retro inspired platformer boss rush. It's free. If hitting your head against a wall to fight 6 3 phase bosses on par with some of the hardest NES/SNES hellspawns sounds fun, this is for you to waste an afternoon to.
Wow! This got so long I had to add a break!
Dead Cells (2018): This game just doesn't stop getting content, and I'm far from finished with it, but I have to add it to this list simply because I did much more this year after putting it down for a while. It's got ANOTHER expansion/crossover with Castlevania coming next year which is wild. Anyway, I like this game a lot even if it ends up being a bit of a visual clusterfuck at times and is a little oddly slippery with some progression systems I don't like as much as other games, but it's... cool. It's good. Not my favorite game or anything, but I like it enough to keep coming back a couple times a year for a few weeks at a time.
Spelunky HD (2008): Yep, I'm adding this one to the list, I decided to go back to this version to 100% it, though I still have a couple achievements to get, so expect this game to come up again in 2023 as I get around to that (or not, I dunno). Everything I said about Spelunky 2 applies here, except like, a decade earlier, slightly less refined but no less genius.
Tumbleseed (2017): Someone made Ice Cold Beer a video game except about a seed climbing a mountain, and it's good. It's frustrating, but it's good, and it feels good to get good. I still need to finish up a couple achievements that I got so close to finishing, but then life got in the way. I will return! Underrated as hell, though admittedly obviously niche and not very appealing to normal folks.
Gunfire Reborn (2020): I played a lot of this last year, but I also played more of it this year. It's fun, but more fun with others. That said, 80% of my time in it is solo to wrap up achievements, of which I'm fairly deep in on, but still have plenty to go. I have not paid for the DLC. Anyway, I like it, the guns feel good. It's like, if Borderlands were a short 1 hour run roguelike and instead of cringe dialogue it's just funny animal people who don't say anything except "hyaah" and such.
Rogue Legacy 2 (2022): It's more Rogue Legacy, but unlike Nioh being for better and worse, it's all for the better. Vastly improved visuals, movement mechanics, enemy variety, progression, etc. While I ultimately dislike the not-very-rogue persistent upgrades, it is what it is, and they make it work. The challenges are hellish, and I still have some to wrap up, I'd like to 100% this game next year.
Devil Daggers (2016): I have not done everything I wanted to do in this game quite yet, but I'll add it to this list regardless. I'll say it how I summarized it on a Tweet; this game feels like a creepypasta about a haunted arcade game that takes over your brain and forces you to keep playing as it gets weirder and more grotesque as it goes along, except it actually exists. Horrific Overstimulation. I still need to get around to Hyper Demon, I'll see that one in 2023, which just seems like this game on crack (I hate to have written that, but it's true).
Monolith (2017): What an absolutely underrated gem of a game, it's a more shmup-y Isaac. I love it. I wish I could say more, it's just cool as hell. Sometimes that's all that needs to be said.
Vampire Survivors (2022): I don't know how to describe how I feel about this game. It's amazing, but it sucks. I don't even feel bad being low key a hater; it lacks a lot of sincere depth, it's repetitive and the challenge absolutely melts away once you're given access to meta tools, but I can't deny that it's addicting as all hell and charming in almost every other regard. It does a handful of cool things here and there, and is almost taking over the world. I refuse to call things "overrated" on principle, but this is damn near close. The devs are good people and they deserve every bit of praise they get, but man did this game start to wear down on me in my attempt to 100% it.
Floppy Knights (2022): As of writing this, there's still one more piece of promised final DLC, so expect to see this on my 2023 list as well once I complete that. This game is good! As with quite a few others on this list, I wrote a lengthy Steam review about it. It's a really good puzzle tactics game! Emphasis on puzzle - this will leave a lot to be desired for RPG tactics fans, which initially disappointed me, but grew on me as I started to understand it as an open-ended puzzle game. The challenge modes (with set decks you're forced to play with) really nailed this aspect and were honestly more fun and rewarding to complete than the base game which ultimately ended up a bit cheesable by the end (albeit the way its progression works, was always balanced, so I have to give it credit for that) Anyway, soft recommend for PUZZLE fans who happen to also like turn based tactics. I would tell RPG tactics fans to give it a look too, but to expect a generally slower paced and more methodical game style.
Nioh 2 (2020): It's more Nioh! For better and worse. What an absolute nightmare of a grind with totally superfluous loot treadmill mechanics that it absolutely does not need, needlessly complicated marginal stat gains across weapon and character skill trees, armor, weapons, and trinkets, etc. etc. But at the end of the day, the core mechanics surrounding its combat are absolutely exceptional, the boss fights are some of the most fun in any action game of this style I've fought, and that's even in competition with the Souls games that inspired it. It's SO fun, here's hoping Wo Long is at least a little less grind-y than this.
Umarangi Generation (2020): Retroactively one of my top 5 2020 games probably, it's got a sincere understanding of what makes the PS1 era visuals and level design that inspired it good. Mildly janky in a few areas that don't affect the overall experience, this is one of those games I'd recommend to any visual artist honestly. The photo editing is really well implemented. If I ever get around to the DLC, I'll include it in my 2023 list.
Higurashi When They Cry Chapter 1 (2006/2015): Felt the need to get around to some Ryukishi07 work in light of the announcement of Silent Hill f. Gripping and chilling, honestly, immaculate pacing and sense of tension. Admittedly required putting on some blinders to its grosser elements (mostly in the, y'know, teenage boy protag surrounded by girls premise and the weird writing that often leaves me wishing to NOT be in the protag's head) but aside from that it's still really good. You just have to be an anime trope immune person to enjoy this sort of stuff. I'll give a full opinion on the entire story as I complete it in 2023.
Mortal Shell (2020): A very souls inspired short game that was thoroughly enjoyable, save a few oddities with its character progression and are designs. There were a few stand out positives, and just a couple glaring negatives, but overall I like it a lot. I still have the expanded roguelike "Virtuous Cycle" mode to sink my teeth into, so I'll update my thoughts in 2023 on that.
Good lord, I wish there was more I could say about each game (in some cases there was, in which case I put up a likely private Steam review for, sorry)
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just curious, whatâs your favorite and least favorite character design? my least fav for sure has got to be female byleth for reasons i donât want to get in to yep ok have a good day đ
IOops this accidentally became a rant, sorry
Okay so, to preface this all, Iâm not a character designer and Iâm actually pretty bad at it, but my rule of thumb with really unappealing or fan-service outfits is whether or not it makes sense character-wise and how much it tells the player about the character. For example, I think we can all agree that thereâs quite a bit of fan-service elements in Hildaâs design. Boob window. However, itâs not unrealistic to imagine Hilda picking out those clothes for herself. Her costume tells you almost everything you need to know about her character on a visual level. Sheâs confident, pretty, attention-grabbing, and high maintenance while the gloves and laced girdle give a nod to her Viking-maiden roots.
Taking it to female Byleth, I donât think that her outfit works on either front. Her design is definitely my least favorite and itâs not helped by the fact that you have to look at her at all times. Whatever. The huge, solid mass of boobs, the buttoned bib, the big eyes, the feather hair, the bellybutton, the ripped tights, the booty shorts. Sheâs a merc out in life and death situations with an accessible, pale, tacky 2000â˛s âstab meâ stomach cut out and a wedgie. Which could be excusable if, like Hilda, there was reason to believe that that her costume was character choice. But she doesnât really have much character, and what there is gives the impression of a very stoic, dry, blunt person. I have no idea why theyâd have gone that route when the sexual appeal of more âutilitarianâ costuming (aka, form fitting armor that at least pretends to be functional) for characters like her is scientifically proven AND would say more about the singular personality trait she possesses. Okay, well, I know why they didnât do that and I think itâs lame. This dysfunction of âcharacter designer wanted a sexy girl but itâs kinda random and just shoved in the game without any thoughtâ actually reminds me a lot of Xenoblade 2â˛s leading ladies, Hikari and Pyra. Although considering that their bad designs led to a lot of people hating the game for superficial reasons while accepting female Bylethâs design, I guess Iâm just bitter. Jumping to a different comparison, then, look at 2B from Nier Automata. Her design is fine as hell which is kinda hypocritical of me considering that it's explicitly fan-service, but I think it also shows the most damning thing for female Byleth. Her whole look, despite having a dozen different element thrown in, is boring. Maybe itâs the colors (dressing her in all black and white would have been really interesting considering the colors of the three lords are so heavily emphasized as a part of their characters) or maybe itâs just the way the desperate elements come together. But, like I said, I'm not even slightly knowledgeable about character design and I know that despite Three Houses being mostly separate, they had to appeal to a larger aesthetic brand to which I have little experience with. And, ultimately, a lot of people find her cute or sexy which...To each their own, I suppose. I donât pretend that fan-service doesnât work on me (2B... Cloudâs arms in the remake... Seph's shirtless Smash skin...) but when itâs this obviously inserted in by the character designers rather than feeling organic in any way AND looks bad I'm just not super interested.
The other worst designs for me would be all four of the Ashen Wolves post timeskip. I don't think it's controversial to say that they didn't try with the clothes, even if I love their designs from the neck up (Yes, even Balthus. He looks like the type of guy that would let you sit on his shoulders at a rock concert so you could see the stage). While there are other designs I think are unappealing, those are for purely aesthetic reasons and so I can't maintain the opinion that they're actively bad or that I even truly dislike them.
As for favorite looks... I actually have a few so sorry you're getting all of them because despite the shit I'm talking, I actually really really love the character designs in Three Houses.Â
Ferdinand's post timeskip is one of my favorite designs, if not my favorite. The hair, the coat, the armor, the spurs, the colors. You know exactly who Ferdinand von Aegir is just by looking at him. Heâs wealthy, handsome, confident in his appearance, a hero, a princely type character, his battle form is mounted combat which is traditionally aesthetically reserved for nobility and leaders... I love it. The only reason I cannot say he IS my favorite is because of the three Lords. But before them, my honorable mentions include post timeskip Hilda, Dorothea, Lorenz, Felix, and Hubert. Granted, I could make a case for why I like almost all of the studentâs post timeskip looks.
For the Lords, I obviously have to start with colors because, weirdly enough, Persona didnât invent primary colors but are actually used as shorthand. Blue is the color of honor, loyalty, sincerity, sadness, and depression. Something Iâve always found very interesting is that blue is very rarely found in nature. To me, thatâs always made it seem more lonely which, at least in this case, is thematically relevant. People call Dimitri boring pre timeskip and while I wonât defend his hairstyle (okay, actually, I probably would because he tucks it behind his ears and idk why but thatâs one of the cutest things ever) I really like how unassuming he is. Bland. Heâs supposed to be the plain shortbread cookie to caramel deLite Claude and strawberry meringue Edelgard. It is not in his character to draw attention to himself or stand out. To me, he kinda looks like an old Barbie prince, like he should have been named Dominic. Also I love the blue eyes/blonde hair thing and his more angular features. It really helps to sell him as the fakeout chivalrous prince type. Post timeskip, Dimitri's black armor is amazing. I love the fact that itâs a lot more intricate up-close with the different little shell-like pieces and the fact that his boots are furry. I love the big cape and the black and white fur around his shoulders. Itâs really cool how they used his costume to change the shape of his in-game model to match the bodily proportions of the character art. Itâs easier to see when you change his costume into the DLC ones, but the fur and cape build up his shoulders and chest look more broad while keeping that tiny little waist. The choice to give Dimitri an eyepatch is probably my favorite thing about this design. Itâs genuinely inspired. Such a simple detail yet it tells the player everything they need to know about adult Dimitri when they see him post timeskip, in one frame the player can begin to understand the extent of his loss over the past five years. The subtle shadow under his eye in the first few Azure Moon chapters and the messy long-ish hair really help to sell the feral prince aesthetic as well, as itâs from those small cues the player gets that heâs exhausted (in more ways than one) and doesnât maintain himself. None of these things are intentional choices by Dimtiri, theyâre the result of what his character has been through.
Yellow is an intense, energetic color. Mostly, people think of it as being warm and inviting, the color of the sun and positivity. That intensity can be overwhelming, though, too visually demanding when compared to its primary counterparts. Donât stare at the sun too long. Buuuut, itâs okay to stare at Claude. Claude not wanting to wear tight pants in either of his costumes is not only a mood, it is iconic. Pre timeskip, the softer lines of his silhouette makes him look kinda slouchy, kinda lazy. Like heâs not too concerned with appearances. But those adorably messy curls, the little braid, the clearly tended eyebrows, and earring make it clear that he DOES care about appearances and is very aware of his allure. And thatâs before he even starts winking. It is honestly so in character that as many people picked him first on the basis of being thirsty, that feels like an intentionally Claude thing even if it was inserted by the designers. The contrast of his complexion with his seagreen eyes is gorgeous and instantly adds a kind of mystery and intrigue to him considering the setting... but itâs sf funny that nobody looked at bronze god Claude among a sea of white faces and thought something was up. Post timeskip, they used the same trick like they did with Dimitri to change Claudeâs in-game model to match his canon appearance. The way they designed his uniform makes him not look as twink-ish, like heâs actually muscular and imposing and has the strength heâd need to shoot a war bow with a 120lbs draw weight. Also like Dimitri, you can instantly tell what Claudeâs been up to. Like, he was very pretty pre timeskip but when he shows up in the Goddess Tower after those five years in all that gold, he demands your attention. Like a gentleman general with the excessive aesthetic ideals of the Alliance and details to imply his heritage. The quilted pants are amazing from both an aesthetic and practical standpoint. Heâs a mounted unit riding a creature with scales, of course heâd want something on his legs for protection. And the chinstrap. I love that so much, it definitely makes him look more adult. Heâs got such a cute soft baby face, itâs fun imagining him experimenting with different styles during the five years to get the most desired physical reaction to him as a leader.Â
Frenchfries, meet forehead. No, actually, Edelgardâs design is really fantastic. Claude and Dimitri both have realistically colored eyes and hair and then thereâs Edelgard. Dimitri shrugs off attention physically and Claude shirks it with a wink but Edelgard commands the players attention from the very start. Although Iâm sure thereâs a lot of things to associate with white hair and purple eyes, my first thought was Daenerys from Game of Thrones. Otherworldly beautiful by with an edge. Red, of course, is The power color. Strong emotions, love and hate. Red is also associated strongly with blood, which is very important to Edelgardâs plot. Granted, I think the red and black association is even more powerful than JUST red and red is the cheapest play to make in regards to displaying villainy (I mean, there are some pretty universally recognized associations with red and black and it led to people making some unfair comparisons between Edelgard and a famous dictator) but I think it was effective and well used and I genuinely enjoy its use in her case. Anyway, if I had a major complaint about her design it would be the weird ashy color of her hair whereas Lysitheaâs hair is pure white. Which doesnât even matter with the AMAZING hair horns. Ram horns can actually symbolize quite a few things, but their association with power and strength is pretty universal I think. Theyâre also used in demonic imagery. I love that THIS was her alternative to a crown. Edelgard views herself as a force of war and power before she thinks of herself as royalty. She also mentions that she isnât super vain, but she loves to do her hair, so the hair being the most elaborate part of her look is entirely in-character. Edelgardâs ensemble is, like Claude, very militaristic. I love that they kept her in a dress that embraces femininity without showing skin as that wouldnât really suit her Also, again, Edelgard demands your attention. Sheâs dressed all in bright bright red waving around a giant axe. She is a symbol as much as she is a combatant, someone to follow. I didnât really mention their secondary lord costumes, but a girl in sexy armor is literally everything and I love that they had the balls to put their main sexy waifu girl in full body armor.
Okay Iâm sorry I realize this was excessive and probably didnât need explaining and Iâm not sure I even articulated my thoughts properly but anyway I love their designs so here is the positivity Iâll put into the world.
#fe3h#ferdinand von aegir#claude von riegan#edelgard von hresvelg#dimitri alexandre blaiddyd#haha i htae byleths design this was all just to justify my abject disgust for the way she looks#nobody sent me anything about dimitri's dick so this is what i've been reduced to
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SONGS OF RESISTANCE: The View Myla Grants Us Of Hallownestâs Moths
hello again hollow knight fandom, i am back with my picante takes and ready to discuss two things i love: myla hollowknight and the moth tribe! Let Us Be Sad About Them Together.
as with my previous essay iâm going to be putting this fellow up on dreamwidth later for accessibility purposes since my layout text may be too small for high-res pc users. this time iâll be attaching that in a reblog to avoid this post getting eaten by the dread tungle algorithms.
CONTENT WARNINGS FOR TONIGHTâS PROGRAM: This essay discusses colonialism and genocide both in real life and the fictional depictions in Hollow Knight, as well as racism in the zombie horror genre and in fandom.
ALSO: if youre from a christian cultural upbringing (whether currently practicing, agnostic/secular, or atheist now), understand that some of what iâm discussing here may challenge you. if thinking thru the implications of this particular part of hollow knight worldbuilding/lore is distressing for you, PLEASE only approach this essay when youre in a safe mindset & open to listening, and ask the help of a therapist or anti-racism teacher/mentor to help you process your thoughts & feelings. just like keep in mind that youre listening to an ethnoreligiously marginalized person and please be respectful here or wherever else youre discussing this dang essay
SONGS OF RESISTANCE: THE VIEW MYLA GRANTS US OF HALLOWNESTâS MOTHS
In this house we are all love Myla.
Well, in all fairness, there are probably plenty of Hollow Knight fans who arenât interested in her character, since which fictional characters one attaches to is always a matter of personal preference. But sheâs still well-loved for a minor NPC and inspires a high level of devotion in her fans. Thereâs nothing that whips folks into a frenzy like a cute character you canât do anything to help, and unlike some other characters in Hollow Knight Mylaâs fate leaves no room for ambiguity. Once you pick up the Crystal Heart youâre left with only two choices: Avoid her, or kill her.
A lot of Hollow Knightâs world is designed to make you care about it so that it will hurt more when Ghostâs violent skillset proves too limited to save something or someone. The consequences of Hallownestâs founding and policies have directly or indirectly caused a great deal of damage to everything, and chief among those consequences with massive damage and a wide splash range is the Infection. Much has been said elsewhere by other people about Hollow Knightâs predominating mood being a struggle against futility, with Ghost arriving at the eleventh hour and every new tragedy designed to make the player more desperate to find something actionable, only finding out by trial and error whatâs beyond your personal ability to save.
Myla, in that sense, is a typical example of that worldbuilding. Sheâs a particular kind of stock character in the zombie horror genre, the innocent who falls victim to the plague and cannot be saved, wrenching audience hearts and demonstrating the stakes.
But Hollow Knight plays with the trappings of zombie horror in a very unusual way, one I find thematically fascinating.
For a quick overview, the âzombieâ as we know it in popular culture is an appropriation of a voudou (the Black American spiritual practice) concept that deals with the fear of slavery killing oneâs spirit. (People more versed in/with roots in voudou culture can give a much more comprehensive overview than this simplistic one.)
The zombie horror genre, especially in Western media, is part of the great white fragility stock plot trifecta (the other two being alien invasions and robot uprisings). Zombie horror in particular expresses white fears that marginalized ethnic groups will rise up violently in revenge for their mistreatment and destroy white society. The fear of âthat which is human, which âhumanityâ is notâ (to borrow mecha visual novel Heaven Will Be Mineâs pithy term) and the extreme levels of violence towards human-but-not bodies typical of zombie horror are often an expression of such bigotries. This is, again, a subject thatâs been discussed in greater depth and with more nuance elsewhere.
But what Hollow Knight does is take the ugly metaphors and it makes them literal, makes it harder to ignore the toxic subtext of the genre. The Infection is literally a native godâs revenge on the settlers who committed genocide* against her people. How the Pale Kingâs colonization of the crater negatively affected the preexisting groups of bugs underpins every level of the worldbuilding, as does Hallownestâs cruelty towards its neighbors.
Hollow Knight is a game that is about the tragedy of Western imperialism. It is one of the workâs central themes. There are a lot of conversations that need to be had about the ways these themes manifest and, on a real-world level, about fandomâs predisposition to avoid the subject.
But, for now, letâs get back to Myla. If she fits such a stock zombie horror archetype, and Hollow Knight uses zombie horror tropes to underline the conversation it attempts to have about colonialism, then what has Myla got to teach us about the overall worldbuilding?
There's two topics Iâd like to broach here: First weâll get into how the circumstances of Mylaâs infection fit in to the implied role of Crystal Peak in pre-Hallownest society. Then letâs take a long look at the lyrics of Mylaâs song and what it implies.
MYLA, THE CRYSTALS, AND THE HOLY MOUNTAIN
If you think about it, Myla is an interesting outlier compared to the other NPCs we encounter on the verge of succumbing to the Infection. Both Bretta and Sly are unhappy: Bretta is a lonely, anxious bundle of abandonment issues yearning for someone to sweep her off her feet; Sly misses his pupils and loved ones whoâve left him in death (we never learn who Esmy is or what they were to Sly, but we sure can tell theyâre not around anymore). The temptation to dream away those sadnesses seems to play a part in their vulnerability to the Infection, and also why Ghostâs interruption brings them back to reality.
Not so Myla. She appears to be blissfully unaware of her fellow minersâ fate, and most of her dialogue prior to her infection (besides the song - weâll get to that later) is about how much fun sheâs having at her job and how much she enjoys Ghostâs occasional company.
Yet she still winds up infected when Ghostâs back is turned. Why?
Not to discard the possibility that Mylaâs got her own issues too, but in her case there seems to be another likely cause at hand: The crystals. If hit with the Dream Nail before infected, she mentions that she can hear them âsingingâ and âwhisperingâ.
Under the The Hunterâs Hot Takes section of the Hunterâs Journal entries on various Crystal Peak enemies, we can learn more about the crystals - particularly in the entries for the Husk Miner and Crystallized Husk.
Crystal Peakâs crystals were thought of as particularly precious in Hallownest and harvested en masse for use in luxury items and the like. To do so, the mining operation was set up throughout most of the mountain, though the area around its peak still remains largely untouched. However, thereâs more to the crystals than just that. Like Myla, the Hunter notes that the crystals can be heard to sing very very softly if one listens closely enough.
Perhaps of even more interest than that is this particular comment he gives us, from the Crystallized Husk journal entry: âThere is some strange power hidden in the crystals that grow up there in the peaks. They gleam and glow in the darkness, a bright point of searing heat in each one.â
I donât think itâs a particularly revolutionary idea to point out that thereâs some connection between the crystals and Radianceâs power; this is something many players have intuited just based on Mylaâs dialogue. But, in order to understand what Myla is demonstrating about the gameâs world I think itâs important to think about what that connection is.
Speaking of which, the local Whispering Root has two important clues for us: The phrases âlight refractedâ and âenergy containedâ.
The very top of Crystal Peak is one of the only places in the crater where the mothsâ architecture has escaped Hallownest destroying it, and is the only place in the entire game setting where their religious iconography remains fully intact. There are stone monuments covered in their language (which has been destroyed with the rest of their culture) and the statue of the Radiance - this is easier to see in the Wandererâs Journal tie-in book, but the huge stone arches upon the Crown represent Radiâs halo and its rays and encircle her when viewed head-on or from a distance instead of the side view we get in the game.
The crystals grown here were used by the moths to store and cultivate Radianceâs light. Itâs impossible to know what sort of architecture/infrastructure existed inside the mountain before Hallownest stole it from the moths. But between the massive scope of her statue and all the texts at the Crown, and the fact that the moths were working with their literal actual godâs freely given power here, it can be safely asserted that Crystal Peak was a holy ground to them.
Hallownest didnât care about the mind-boggling level of spiritual significance Crystal Peak must have had to the natives, though. To the Pale King and his people, the crystals are just a natural resource to be harvested for personal profit.
This is unfortunately a conflict that still plays out in colonized countries today. If youâre American, #NoDAPL probably comes to mind; Canada, Australia, and New Zealand are filled with these sorts of horror stories too. Settler disrespect for indigenous sacred grounds is a huge problem that needs addressing. If youâre looking at the story of Crystal Peak and thinking itâs very on-the-nose... maybe it needs to be.
Anyway, Myla is nowhere near as miserable as Bretta or Sly, but she still notices that somethingâs up with these crystals. She hears the voice coming from inside, and sheâs curious, and she tries very very hard to listen to it... so she DOES end up hearing Radianceâs voice. Radianceâs real voice, not the songs and whispers inside the crystals: The voice of a frightened, angry, grieving god who knows thereâs a new vessel running around in Hallownest, and doesnât want any part of that. A voice thatâs pleading for someone, anyone to kill this dangerous creature, and save her from the threat Ghost poses.
Between how freaked out Radi is to know Ghost is poking around, the tendency we see in her boss battles for her to panic and kneejerk blast things at full volume/vibrance when sheâs panicking, and the way her dream broadcast seems to be only a one-way communication line while sheâs in the Black Egg... naturally this spells disaster for poor Myla.
Similar to the Moss Prophet, this small tragedy is a demonstration of the eleventh-hour state the conflict is in: The Pale King has escalated this situation so far, and Radiance is so traumatized and isolated, that bystanders who might in a kinder timeline have become Radiâs allies instead get caught up in her AOE. Mylaâs definitely not as aware of the overall situation as the Moss Prophet, since sheâs a Hallownest bug and not an indigenous one the way they are. But she noticed things were not as they seemed, and she was curious. Who knows what new possibilities could have opened up, if Radiance was able to truly communicate with bugs in the outside world?
Small side note before we move on, but Iâve noticed a tendency among some folks who notice the missed connections to come down extra hard on Radiance and chalk Mylaâs infection/Moss Prophetâs death down to deliberate cruelty on her part. Iâd like to gently push back against this.
Living in a post-colonial world we all absorb some level of prejudice from our surroundings, and itâs important to take a look at our first assumptions about people (or, in this case, fictional characters lol) to examine whether these prejudices weâve inherited have influenced those assumptions.
So, if your first instinct is to look at this situation and say the problem is that Radiance is being too harsh and too angry where she should have stepped back and softened her emotions for othersâ benefit to gently persuade them to her side... Please think about how when people of color and non-Christians express anger or hurt at our treatment, or even so much as calmly assert our boundaries, white/Christian viewers often view us as much more aggressive and threatening than we actually are. The âangry black womanâ trope is a good example of this stereotype. You may want to look up the HuffPost article âWhy Itâs So Hard to Talk to White People About Racismâ and its discussion of white fragility to further understand this phenomenon.
It is absolutely essential to remember the complex power dynamics in play in Hollow Knight and that the Pale King deliberately imprisoned Radiance (who had at this point already gone through an extreme amount of trauma) in a way that would compromise her ability to communicate with others. If you can extend compassion to characters like Ghost or the Pale King and empathize with their motives/feelings when their actions cause harm, but you are not willing to do the same with Radiance... itâs important to sit down with yourself and examine why that is.
THE MEANING BEHIND MYLAâS SONG
Okay, letâs switch gears and take a look at the lyrics to the song Myla sings, since itâs got some interesting things to tell us too.
The first verse, which you can hear from Myla the first time you meet her/before you acquire Vengeful Spirit, goes:
Bury my mother, pale and slight Bury my father with his eyes shut tight Bury my sisters, two by two, And then when youâre done, let's bury me too
Thereâs not much particularly story-related going on here except foreshadowing that Myla may in fact wind up dying. Most of what we get here is that a) this is a song about burying the dead and b) itâs morbid as fuck.
Curious, a new player might think of the mention of burying the dead; there are a lot of corpses just lyinâ around all over the ground - something that might lead one to believe Hallownest didnât have such a custom. Later players will discover the Resting Grounds, confirming Hallownest did bury its dead... and that the gravekeepers are all dead too.
Letâs look at the second verse, which Myla remembers and will sing after you pick up Vengeful Spirit:
Bury the knight with her broken nail, Bury the lady, lovely and pale Bury the priest in his tattered gown, Then bury the beggar with his shining crown
This right here is where it gets interesting. The first verse describes the singerâs family as dead or dying, but the people weâre burying now sure do have some parallels to Hallownest's ruling body, donât they?
Among Hallownestâs Great Knights, three of them - Dryya, Isma, and Zeâmer - were women. They are also very dead or might as well be: Dryya was killed by Traitor Lordâs resistance, Isma is a tree spreading acid through the kingdomâs waters to cut off access to the City of Tears, and Zeâmer hung up her nail after her mantis girlfriendâs death and only lingers on as a revenant.
While there arenât any characters who are described in-text as âpriestsâ in Hallownest, the idea of a tattered gown might bring Lurien the Watcher to mind, or perhaps the Soul Sanctumâs magicians before they went rogue.
The lovely, pale lady in the song can only refer to the White Lady, Hallownestâs queen. And thereâs only one man in the game who has a shining crown: The Pale King. The lyrics are particularly derisive towards him in a way they arenât to any of the other figures listed, too.
So, it seems like whoever came up with this song didnât think much of Hallownest. With that in mind itâs hard to think that it originated from any sort of faction loyal to the king.
Weâre missing a line from the third verse, which Myla sings after youâve beaten Soul Master and sheâs beginning to become infected. But what we do see of it is Huge in terms of lore:
Bury my body and cover my shell, [...] What meaning in darkness? Yet here I remain Iâll wait here forever âtil light blooms again
So. The âprotagonistâ of this songâs family has died, and they expect to die as well, but even unto death they're waiting for Hallownest to fall and the light to return.
The moths became Hallownestâs gravekeepers after the Pale King forcibly assimilated them. Under the Pale Kingâs light, the moths forgot Radiance and most of their original culture, but Seer tells us in her final monologue that a few individuals remembered just enough to pass bits and pieces down through the generations. This secret resistance among the moths was what kept Radiance alive and prevented her from being sealed away entirely.
This song Myla sings comes from that moth resistance.
Code songs amongst oppressed ethnic groups are very much a real thing, especially when groups have to communicate or signal each other within hostile partiesâ hearing. Since Iâm American (and had a big ol crush on Harriet Tubman as a little kid lmao!) the first thing that came to mind for me when I made this connection was the working songs escaped Black slaves used in the Underground Railroad.
These have another point in common with the moth gravedigger song Myla sings, in that they enter the general cultural consciousness through out-group people who donât know the true context. If you ever pick up a book of American baby songs, youâll probably find some Underground Railroad code songs in there - often because generations ago white kids heard these songs from Black slaves or servants, and went on to sing the same songs to their children with zero awareness of what the songs were really for.
So some Hallownest bug somewhere probably heard the mothsâ song and liked it and sang it in a context totally divorced from its original one, and it got spread around and passed down to become one of Mylaâs old favorites, with her seemingly not realizing the meaning behind the lyrics. The mothsâ song of devotion to their lost god survived them as a people.
This is some VERY realistic and layered worldbuilding. There is so much to glean from just one NPCâs dialogue when put together with other clues. Of course all of it is SAD and DEPRESSING, but Hollow Knight is a tragedy with a super unsubtle point to make about the unsustainability of Western imperialism.
What happens to Myla is awful, and upsetting, and unfair. So was what happened to the moths and their sacred ground, and to Radiance too. Itâs important to understand the scope of the conflict that led to all this happening, trace it to its roots, and lay it at the feet of the ones responsible for engendering all this tragedy in the first place: Hallownest and the Pale King.
*A NOTE ABOUT MY USE OF THE TERM âGENOCIDEâ
This is a tangent, but since thereâs some debate about whether itâs appropriate to define the Pale Kingâs actions towards indigenous bug nations as genocide, allow me to cite the official definition of genocide here.
The Convention on the Prevention and Punishment of the Crime of Genocide (the Genocide Convention for short) defines genocide like this:
Genocide is any of the following acts committed with intent to destroy, in whole or in part, a national, ethnical, religious, or racial group, as such:
A) Killing members of the group
B) Causing serious bodily or mental harm to members of the group
C) Deliberately inflicting on the group conditions of life calculated to bring about its physical destruction in whole or in part
D) Imposing measures intended to prevent births within the group
E) Forcibly transferring children of the group to another group
Among the abovelisted, Hallownest is guilty of A (Deepnest and the moths), B (Deepnest physically/the moths vis a vis brainwashing), C (the mantis tribe and the hive), and E (the moths, which we know from Marmu, and possibly the mosskin also - Isma is mosskin).
Then there is cultural genocide, i.e. acts committed with intent to destroy, in whole or in part, a national, ethnical, religious, or racial group's way of life. Letâs look at the United Nations Declaration on the Rights of Indigenous Peoples (DRIP) and how it defines cultural genocide:
A) Any action which has the aim or effect of depriving them of their integrity as distinct peoples, or of their cultural values or ethnic identities
B) Any action which has the aim or effect of dispossessing them of their lands, territories or resources
C) Any form of population transfer which has the aim or effect of violating or undermining any of their rights
D) Any form of assimilation or integration by other cultures or ways of life imposed on them by legislative, administrative or other measures
E) Any form of propaganda directed against them
Hallownest is guilty of every item on this list. A: The moths, attempted with Deepnest. B: The moths, the mantises, the flukes, the mosskin; also attempted with Deepnest. C: The moths, the mantises, the flukes. D: The moths; attempted with the mantises and Deepnest. E: The mantises and Deepnest.
Any sort of discussion of the wide-reaching harm Radiance caused MUST include the context that the Infection is her response to multiple levels of genocide. Discussion that does not include this context loses nuance and simplifies the conflict and power dynamics portrayed in the game in ways that reflect real-life racism and Christian supersessionism.
Now, this is NOT some sort of holier than thou Fandom Purity dunk to say that itâs Bad or Wrong to care about Hallownestâs nobility. Like, one of my favorite characters in this dang game is the White Lady, who spent a long ass time enabling her husbandâs actions before she finally walked out on him over the mass infanticide thing. You can, and it is okay to, love TPK and want rehabilitation for him while acknowledging that the dude has done objectively bad things.
I just feel that itâs important to keep things in perspective so that we donât wind up stirring a bunch of real-world bigotry into our fandom funtimes. A lot of us donât have the luxury of turning our brains off and simply Not Seeing It, because these same sorts of dynamics are behind a lot of the hardships that threaten our everyday stability.
Itâs pretty hard to have conversations about those things in real life if one canât even recognize them in fiction. So, this might be a good opportunity to start practicing anti-racism so we can better utilize that ideology in real life, where the stakes are much higher.
#hollow knight#hollow knight spoilers#hollow knight meta#myla hollow knight#the radiance#hk myla#hk radiance#essay#long post under cut -
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