#All Starfield Weapon Types
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All Starfield Weapon Types

With an immersive open-world setting, Starfield aims to offer an unforgettable experience to the players. The wide variety of weapons available to get your hands on makes it a treat during the gameplay. A world with such a vast space to cover brings along tons of enemies ranging from aliens to pirates and more.
Therefore, all those different types of weapons help you in your fights against such enemies and make your way through the various cities, outposts, space stations, and even planets. But, to get your hands on all the weapon types, you need to complete several quests, defeat enemies, break security locks, and a lot more. However, let us show you all Starfield weapon types that you will get after completing all those tasks.
All Starfield weapon types
For the sake of making things easier, we have sorted the weapons under the following categories:
Ballistic Weapons
Laser Weapons
Particle Beam Weapons
Energy Weapons
Electromagnetic Weapons
Melee Weapons
Now that the categories are laid out, let us have a look at all Starfield weapon types that are available under each of the above categories.
All Ballistic Weapons
Ballistic Pistols
Kraken
Calibrated Kraken
Eon
Rattler
Sidestar
Calibrated Rattler
Calibrated Eon
Ecliptic Pistol
Regulator
Urban Eagle
Razorback
Magshot
Advanced Regulator

Ballistic Rifles
Grendel
Maelstrom
Calibrated Grendel
Drum Beat
Magshear
Kodama
Old Earth Assault Rifle
AA-99
Tombstone
Old Earth Hunting Rifle
Lawgiver
Beowulf
Magpulse
Hard Target
Magsniper
Ballistic Shotguns
Shotty
Coachman
Pacifier
Old Earth Shotgun
Breach
Ballistic Heavy Weapons
Magstorm
Microgun
Auto-Rivet
Bridger
Ballistic Explosives

All Laser Weapons
Laser Pistols
Solstice
Calibrated Solstice
Laser Rifles
Equinox
Orion
All Particle Beam Weapons
Particle Beam Pistols
Novalight
Va’Ruun Starshard
Particle Beam Rifles
Va’Ruun Inflictor
Particle Beam Shotguns

All Energy Weapons
Energy Heavy Weapons
Cutter
Arc Welder
Energy Explosives
Cryo Mine
Inferno Mine
Tesla Pylon
All Electromagnetic Weapons
Electromagnetic Rifles
Novablast Disruptor
All Melee Weapons
Ripshank
Combat Knife
Rescue Axe
UC Naval Cutlass
Barrow Knife
Osmium Dagger
Tanto
Wakizashi
Va’Ruun Painblade
That is all from our side on the guide for all Starfield weapon types. Now if you have got these many weapons, then you must check out our guide on how to store items and increase capacity.
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Starfield Gameplay Tips
AKA Stuff that the game doesn't do a great job at telling you about but it's good to know (no spoilers)
(I play with mouse and keyboard so I'm not sure about controller bindings for these)
Object manipulation and decoration
Grab objects without picking them up by holding E
When you picked up an object, use left and right click to rotate it
Tap shift to change the rotation axis (there's no visual indicator for this for some reason)
You can also throw a picked up object by pressing R
You can also move dropped objects around inside an outpost by entering edit mode in the build menu
When positioned in edit mode, placed objects are "stuck" down, they no longer seem to be affected by physics. This is a great way to decorate your outpost
Other cool stuff
In the inventory on the space suits screen, there's an option to automatically hide the suit in cities
Similarly, there's an option to automatically hide the helmet in breathable areas on the helmets screen
In space, hold E (with no target selected) to get up from your pilot seat and walk around your ship.
In the ship builder, double click any module to select all connected modules. This is great for moving around large chunks of the ship, but also extremely useful when you run into the problem where the game is telling you that *something* isn't connected but you have no idea what it is. Just double click the cockpit and any loose parts won't be selected.
Several cities have an "Enhance" store. This place lets you completely remake your character, including renaming, changing body type, face, etc. This only costs 500 credits so don't worry if you're not happy with how your character looks initially. You can't change your background or traits though.
Stuff the game tells you but some players missed
When in scanner mode (both on foot and in the ship) look at any objective or marker and you get the option to travel there without opening the map. This is especially nice in your ship, as you can easily fly between different planets and star systems without ever opening the star map.
In the ship, tap E to cycle your target and ESC to deselect your target. Especially useful in combat or when you wanna talk to a ship (you can hail and talk to any ship you see)
When modifying a ship, any loose items are placed in the ship's inventory so make sure to check that if you lost something (I wouldn't recommend decorating the ship's interior for this reason)
If you have multiple ships, they don't really have individual storage. All ship cargo is moved to your home ship whenever you switch ships. This can even result in ships carrying more than their max capacity when moving to a smaller ship.
There's a quick melee button
You can favorite weapons and items to assign them to your number keys
Opening your scanner shows a path to the objective on the floor
B-b-bonus tip
Your photo mode pics are in Documents/My Games/Starfield/Data/Textures/Photos
If you have other stuff that you didn't know for a while, let me know, and I might add it to the list. Hope this helps :^)
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You know what, I think I've just realized most gamers are kind of too normies to enjoy themes that aren't handed to them on a silver platter. I swear seeing someone say that they thought of Skyrim as "intellectually stimulating" when talking about their problems with Starfield, made me say "WHAT" out loud, I have many complaints with starfield honestly, but it's writing is better than almost all of Skyrim, I never felt engaged by Skyrim's combat, even with every mod ever it's just swing block and heavy swing, every bow in the game feels the same to use, and magic just does not feel like it can replace those two. Starfeild has good gunplay, and while the NPCs aren't brilliant by any means, they do have mechanics other than just "run at you" or "stand at 15 feet away and use ranged attacks" I felt actually rewarded for carrying multiple weapon types, specializing in a single weapon like Skyrim encourages means that combat later in the game becomes a chore.
I think starfeilds biggest strengths are; the combat, even ship combat, the significantly lower stakes in the "main quest" which helps you actually do other things without severe tonal whiplash, and the sheer vastness of the content, so much content is hand made, and a lot of the quests have compelling stories, there is so much to the game, I am honestly likely to get another 100 hours out of the game.
As I said starfeild is not a 5 star kind of game, maybe it's a 4 I think it's weaknesses tend to feel a bit... fallout 3 ish.
My biggest gripe is honestly that there is no pacifist route, this might seem silly because, yeah it's a Bethesda game, but they specifically added EM damage so you could use non lethal takedowns, which is useful for some quests, but not in big story beats, the end of the freestar rangers questline is the prime example. So many people you are forced to kill if persuasion fails, or if the game is making you pick between [attack] or something morally bankrupt, and you can't just stun everyone. There are some other minor gripes mainly with random bits of random content that's very out of place, and randomly generated bits sometimes will just not make sense (food and drink left out on a planet with no atmosphere, 99% of earth being sandy desert)
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related to previous reblog. the most important thing i have found about playing video games with too much free time is that they have to earn my time. i have a thousand games i can be playing, if yours happens to be the one i picked, then at least for a moment, if only for the novelty, I'm having fun with it. the moment the novelty wears off, or when i stop having fun, i stop playing and find something else. sometimes I'll keep playing for a bit every day and kinda wean off it, but when that happens it doesn't look good.
so, how do you retain my interest? there's a few ways.
first. novelty. i love new things. i love playing around with stuff i don't understand and figuring out how it works. that's important, however; i like figuring out how it works. once i understand it, it becomes a lot less interesting, and unfortunately my brain doesn't work in a way that lets me just allow things to go un-understood, i need to figure out why things work the way they do, unless the complexity is out of scope of my interest; eg i wouldn't bother trying to catalogue every planet in starfield, I'm not that interested in the game.
second. fun. if the game is fun i will play it. if the game is not fun i will not play it. obviously fun is subjective, and everyone has different amounts of fun with every activity. but fun is the reason i will play picross for hours, it's why I'll play tons of games that give me checklists to fill out (recent examples: pokemon legends arceus and power wash simulator) because i greatly enjoy filling out checklists. it's why i tend to lose interest in a lot of turn based games; the mechanics are simple enough that i grasp them quickly and the execution isn't very interesting once i know what's going on under the hood. little things that break up the mechanics and make them work a little differently, such as most of pokemon's gimmicks, are extremely interesting - for a time. once i find a meta, i stick with it. why would i do something worse for no benefit? the obvious exception to this would be challenge runs, which i tend to not be very interested in doing, because they're usually just "do the worse thing for the whole game". in the case of action and shooter games, i need to have weapon variety and enemy variety. there's a longer post i could make about the types of games, but out of scope for this one; in general, i need to have options and i need to have different potential challenges. if I'm just given a sword and basic attack, it doesn't matter how many enemies you put in front of me, they all die to my sword or are invulnerable. if I'm given a million different and unique guns, it doesn't matter when there's only three enemy types, my interest will only last as long as i keep trying new and mechanically unique weapons; that is to say, all full auto guns are functionally the same, they just differ in attack speed and damage output. give me a machine pistol at the start and an lmg at the end, they're used the same way. just changing the stats isn't mechanically unique.
third. story. obviously, a good story will hook me, as it would hook most people. and obviously, different people like different stories. once i get hooked on a story, i need to see it through, and that will keep me playing a game - it's why i finished starfield, it's why i finished horizon. at the same time, a mediocre story that doesn't hook me but gets in the way of me having more fun - such is the case with disgaea - tends to turn me off, because i don't particularly want to do the story i don't care about, especially - as is the case with disgaea - when I'm far more powerful than the story expects me to be.
fourth. replayability. this one is really complicated for me, as a lot of infinitely replayable games don't interest me, such as the entire roguelite genre, while a lot of infinitely replayable games do interest me, such as a large portion of the roguelike genre and most 4X games. i think, for me, the replayability comes from starting from nothing and building up to something great based on what's currently available on that run. this is the draw of the rogue derivatives, but roguelites tack on meta progression, so i can unlock items or characters or mechanics or whatever, but i really really really hate it when things are arbitrarily locked away from me. if I'm playing cataclysm and i see a gun store with a really cool rifle in the window, i know i probably can't get it just yet, until i find a hacksaw to break through the window, or a jackhammer or pickaxe to break through the wall, or a lockpick to get in through the back door, or some heavy bashing thing like a sledgehammer to break through the doors, and so on so forth. the important thing at that point i see it is that i know that i can get it, i just need to get some other key item first. with roguelites, i don't get that experience - unlockables are silhouetted behind arbitrary challenges, and then added to the random pool of items. that's not interesting. i don't want to kill fifty enemies with a certain damage type to unlock something i don't know the effect of. it's a checklist with no clear reward - it's a weapon, or an item, but what does it do? why would i want it over my current weapon which I've been using for the whole game so far? if i end up wasting my time doing the challenge to get something worse - which then reduces the odds I'll get a weapon i like more - that feels awful. it's a similar but different thing with 4X games; in those games, i have immediate access to a small pool of resources, and as i explore and expand, i gradually get more, and the resources i get in abundance inform how I'll grow my empire; this is especially noticeable in games such as the endless series, where unique resources tend to have two opposite paths, and you decide which path to follow depending on which resources you have greater access to. and, of course, it's different with every game, so i can't plan ahead knowing I'll have access to a particular material, or i need to specifically seek out that material if i really really want it and expand to them (or conquer over them) when they are revealed.
fifth. graphics. personally, i don't care about fancy graphics. i need to know what I'm looking at, i need to be able to reasonably interact with the world, and ideally i don't hate what I'm seeing. i tend to play roguelikes with tilesets so i can more easily understand what's what, and i don't much like the appearance of ascii, as pretty as it can be when done right. i like stylized graphics a lot - borderlands, team fortress 2, disgaea up to 5, pokemon up to gen 5 - they have particular styles that stand out and make me like them a lot. it's especially noticeable once those styles are uprooted - as in disgaea 6 and pokemon gen 6 - and the artists have to figure out how to emulate the old style with a new medium that just can't match the old style. i think so far pokemon still hasn't recovered from the switch to 3D models, but from what I've seen, they are actually starting to improve. a lot of gen 9 models look a lot better than the models in gen 6. one game series which i think has fully recovered - or, indeed, never failed - from the switch from 2D sprites to 3D models is dragon quest. dragon quest 11 looks fantastic, and the 3D models look incredible and just as stylised as the 2D sprites. even in dragon quest 9, on the DS, the models look incredible. according to a bit of research, the 2D->3D change happened in dragon quest 7, and even in that game the models looked great. the point I'm making here is, stylization and some intangible Thing makes graphics great, not realism; i refer to that intangible thing as soul, but it's what makes a particular game's appearance read as that game's. for example, you can look at the models of link in the 3D Zelda games, and as long as you have a bit of familiarity, you can instantly recognize which game he's from based solely on his model. the main exceptions are the sequel games which use a very similar model and the same stylization. when we get the next Zelda game, i bet it's going to be an entirely different style from all the prior 3D zeldas.
what's my point with all this? i dunno. there's a lot of potential in a lot of games, and there's always so much done so right, and most often the reason a game fails is because they did so many things so wrong. i predict the avatar game is going to flop because a lot of people are starting to get bored of the ubisoft formula, i expect it won't be mechanically interesting enough for me, and it's seventy fucking dollars. I'm probably gonna enjoy it once i get it on sale for like twenty bucks in a few months, because i still tend to like the ubisoft formula (checklist of towers to unlock and outposts to clear!) but it's gonna otherwise be pretty underwhelming. and I'll probably get bored before i finish it and play something more entertaining.
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Current Activities in Gaming #227
It may be because of my new computer upgrades but Starfield runs like a dream and loading screens are literal seconds, like 1-3 seconds and I'm there. So the common complaint isn't so much a problem for me, though it is tedious to have to go through three of them to do something I want.
I quite enjoy the ship combat and wish it was a little "meatier", like more than 1-3 enemies at a time but with a tougher ship to compensate. Dogfights tend to end too soon, and if they go on too long it probably means the enemies are out-DPSing me. Just another thing a future mod might fix.
On my NG+ I'm once again working my way up to affording that big expensive Narwhal, and I discovered I could actually add more guns that the default that ships usually come with. So I had 6 autocannons I was absolutely tearing through enemies with. The Starborn Guardian is a very nice starter ship and performs well beyond the Frontier by miles, but that's really all its for. To make the first half of the game more manageable. It's a lovely ship, sleek and clean but again there's nothing else to do with it. I'm certainly glad to have it, but most of my gameplay is working towards the other ships.
That aside, I've found an interesting gameplay loop that I quite enjoy. I like earning money so I pick up the generated missions that typically involve me invading an "abandoned" facility, which usually hosts a couple dozen bandit type enemies which drop semi-leveled loot, which eventually adds up to a ton more cash. I also like to spend my time in space so eventually I also pick up a lot of missions that get me into ship combat.
The NG+ is rough though, because I've lost all my materials so I can't upgrade my spacesuit(s) with stealth capabilities and such, nor can I yet add suppressors to my weapons. Still, I'm almost treating Starfield like my run with FO4, which was incredibly sandboxy. I'm just picking a direction of my whims and having fun that way, in my NG+ I've hardly done any quests at all in a few hours. Mostly because I'm still trying to gather enough materials to "handle" said quests.
My mod wishlist? I'd love to make Starfield more like my FO4 game. Extra enemy spawns, weapon expansions, enemy overhauls, and maybe do that aforementioned dogfight expansion. Through in a couple more leveled enemy ships on some (not all) encounters. Or all of them, spice things up a bit.
In addition to that, anything that overhauls or adds onto clothing options, not just for me but the populace. After 40 hours of gameplay I'm already tired of seeing the same three shirts on every planet.
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Starfield!
OK I've been playing the heck out of this and I have some thoughts. Under the cut.
TL:DR - I'm enjoying it a whole lot.
OK, this is a very Bethesda game. I mean you can see the Fallout 4 DNA, and it's distant ancestor, Skyrim.
And there's some classic bugs: Putting your super rare and cool looking space suit on the Armoury Mannekin is great. And if you change the least amount of your ship it will vanish forever.
Not all your very cool, upgraded weapons will stick around. They'll just show up missing. The tutorials on navigation or ship building appear to be 100% missing. The speech challenge is... hilariously crap and badly explained
But... but...
Out of days of play that's pretty much the only issues I've had, apart from 'Oh dear god I'm over encumbered AGAIN?!' Because for some reason, Bethesda thought that an upper limit of 150KG before buffs or perks or suit mods was acceptable. I mean... OK. It probably is, but given most of your income is hauling gently used equipment and other goodies back to your ship and flogging it off for space bottlecaps septims dollars, it can get really annoying that while carrying the equivalent of two adult humans, you can only sprint for a little bit.
Unless you get your robot butler to pick up the load, but say goodbye to stealth play because at the merest hint of Bad Guy activity, it'll sprint into the thick of things yelling about how it's not programmed for combat, DIE SQUISHY HUMAN RARG RARG PUNCH KICK TWIRL... yes dude, please back off so I can fire this proton canon into that bad person's kneecaps.
I mean you can just park it and say 'wait here'. You even get a quest and marker to find it again if you forget.
But it's a very mellow game. Yes it is super easy to make the game spawn a couple of loot dungeons. But have you tried going to Mars where the horrible grimy mine is... staffed by fairly happy and content miners who are not being exploited, and where you can pick up a mission to put up posters so that people will feel happier? OR that fetch quest designed to get you visiting other locations on behalf of the comic book fan? What about the first faction you meet who won a war but who's citizens were so horrified by it that they formed a working peace with their erstwhile opponents, and admit, yeah, the enetire thing was their fault: Let's rebuild and be better people.
They have a museum where they have a display explaining 'We won but when we asked AITA, the answer was Yes.'
And then you can go sit in the park and eat meatloaf. Maybe build your own colony and put up Space Frog, the Frog from Space posters. Start a garden. Get eaten by a Terrormorph
But you want to be a pirate, a smuggler, a Space Cop, A Ranger, a spy, a bounty hunter, a collections agent or a freelance bad-guy murderer? Oh yeah that for SURE is a bunch of things that you are basically offered right away, and that's not even the main plot. These are fun sub plots. This is a way to rack up XP and bank the hilariously small amount of money it takes to re-build your ship into the space Winnebago of your dreams.
How's that work?
OK you have a space winnebago. Cockpit at the front, mobile home in the middle, then a bunch of engines and pew-pew sticks. Porch on the belly and buncha legs to stand on.
You can swap the middle part - Bed n' kitchen, science room, workshop, infirmary, armoury, captains quarters, living quarters, a couple of other options.
Want more? Well... click a second unit on. Or a long version. Or some passages. Hell, make a star destroyer with every type of room and cover it with engines and lasers and storage units.
You just need to be able to train up to get the reactor to power it all. The good news is that you can absolutely hire staff to run all your systems and have ship with a crew, and a companion who'll happily tag along and provide banter. Or solo it all.
And so far there's no Preston Garvey.
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Muse List
Here are the lardy ladies of the Starfield~
More will be added as I find them in game~
The Starstrider/ The Feeder: Slim weight (Player Character insert, a Starborn who travels through the multiverse providing food and affection to numerous ladies she encounters. Similar to an anon in many ways.)
Sarah Morgan: 230lbs (All over fat. Leader of Constellation, but starting to get plump due to stress eating to hide her worries. However her weight is also adding to that list of worries, causing something of a viscous cycle. Not helped by the Starborn constantly offering her snacks~ Can get quite blushy when flirted with~)
Andreja: 490lbs (Growing fatter thanks to anon intervention. Pear-shaped fatty, but still strong underneath it. Formerly a member of House Vaa'run, Andreja now assists Constellation with their search for the fabled Artifacts. She can find social interaction tricky, so be patient with her. Don't get on her bad side, she is much better with her fists and weapons than with her social skills. Quite blunt and to the point. Chocolate is her favourite snack~)
Noel: 225lbs (Soft, belly-heavy body. It's pronounced No-el. Spends most of her time in The Lodge, handling scientific conundrums and getting into debates with her peers. Snacks heavily during her working hours, it helps her to concentrate.)
Lin: 200lbs (Soft "Mom-bod". Lin is the tough-love type, who looks out for those close to her, including making sure they're eating enough and getting enough to drink. Acts like a stern mother, but would only ever admit it to those she is absolutely close to. Will likely nickname you "Dusty".)
Marika Boros: 240lbs (Pear-shaped body. A fairly cheery gal from Hopetown, hoping to get her parents out of there by earning credits while exploring the galaxy. Had history with both major Factions in the Settled Systems, she wants to set up her own settlement one day.)
Imogene Salzo: 330lbs (Belly-heavy. Middle-management for Ryujin Industries. Thanks to the help from Starstrider, her job became a lot easier, so she could afford to relax a little more. With plenty of snack deliveries and persuasion from the Starborn Feeder, she is putting on the pounds at her desk~)
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How Bethesda can get back on track and make The Elder Scrolls VI incredible
How Bethesda can get back on track and make The Elder Scrolls VI incredible It's been a rough... decade for Bethesda's reputation. After producing hit after hit in the 360-era and achieving industry-leader status with Skyrim in 2011, they've suffered from some colossal missteps.That said, even as someone who lost a ton of faith in them after Fallout 76 and Starfield, I have absolutely zero doubt that everything will be forgiven if The Elder Scrolls 6 turns out great. Not perfect. Not flawless. Just great.Disclaimer: I recognize that giving an industry titan advice like I'm some sort of expert sounds condescending but, given just how badly Bethesda has fumbled the ball with their past two releases, maybe taking a step back and listening to the most common advice from backseat game devs would be beneficial.With that out of the way, here are five steps Bethesda can take to make TESVI a hit with their fanbase, achieve another Skyrim moment, and get back on top:1. Old-School World Design: Exploration used to be Bethesda's greatest strength, and TESVI needs to feel like a return to the heights of Morrowind and Skyrim. Take no big risks here, and instead find little inspirations from games like Elden Ring (tons of secrets, terrifying encounters) and BOTW (meaningful weather, exciting traversal), while still maintaining the overall feel that players loved from the previous TES games. No procedural nonsense or cut corners, just make a great world by hand as if it was 2003 or 2011 again.2. Modern Combat: It's tough to make first-person melee combat feel good, so bring on experts from studios like Fatshark (Vermintide), Torn Banner (Chivalry) and Triternion (Mordhau) who have made significant strides in that area since Skyrim. Weapon types should feel meaningfully different, builds should be highly diverse, and enemy variety should be more extensive than ever before.3. Expert Writing: As far as quest writing goes: If From Software is humble enough to hire an expert like George R.R. Martin to lay the groundwork for Elden Ring, then Bethesda should do the same thing with a writer of a similar caliber. 2006 & 2008 Bethesda could get Patrick Stewart and Liam Neeson to play major characters in Oblivion and Fallout 3, respectfully, so what's stopping 2025 Bethesda from hiring a top-quality writer to guide their vision and plug holes in their storytelling? Hell, if they don't want to spend the money, just bring over some folks from fellow Microsoft studio Obsidian to act as editors.4. Cut the Bloat: Next, they cut out all of the superfluous nonsense. You aren't building houses or catching ponies to raise into warhorses (complete with fully customizable horse armor!). Time isn't wasted creating procedurally-generated quests or finding new ways for AI to make worse versions of what game devs and writers from the 2000s were doing much better. Features like settlements and ship building have their fans, but Starfield made it so clear that development resources are better spent honing the core of the game than loading it up with vestigial stuff.5. Stick to the Plan: Bad ideas always creep into lengthy dev cycles, and TESVI is bound to have plenty. "Wouldn't it be interesting to try adding multiplayer to The Elder Scrolls?" or "Maybe you could grind your skills of materials in a mobile app?" or "Why don't we have a battle pass?" Recognize these ideas for the traps that they are, swiftly kill them, and then get back to making a great game.Bethesda has so much potential to make something incredible and, being under Microsoft now, should have more resources than ever to make that happen. If they succeed, it will be because they use everything at their disposal, refuse to compromise on quality, and stick to a clear vision that made Morrowind, Oblivion and Skyrim massive hits. If they fail, it will be because of hubris, trend-chasing and the refusal to learn from their recent mistakes.Let's hope they succeed! Submitted October 14, 2024 at 09:34AM by GameShrink https://ift.tt/Y7XO1Hd via /r/gaming
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While I was initially very negative on Starfield, I find myself playing more and more of it recently. I'm still negative about it, but it did get me hooked (and I got better at aiming with a controller instead of keyboard and mouse). Some random notes.
First of, the Bethesda RPG has always been a game is broad but shallow. Lots of world, lots of different mechanics, lots of lore and story, but generally nothing of it is that in-depth. There's not much moral decision making; the only thing that goes into much depth is combat; you find a lot of places but you can quickly tell that they're made out of the same basic building blocks; stories are ultimately fairly straightforward and so on.
Between the past three games, each of them have found different balances between breadth and depth. I'm going to count Skyrim as the default because I didn't get far into Morrowind and never played Oblivion or Fallout 3 or New Vegas, and Skyrim has a balance that I personally like a lot.
Fallout 4 goes for less breadth, more depth. Compared to Skyrim's four major and four minor cities, F4 essentially has just two cities on a level even vaguely approaching, say, Whiterun. There are far fewer companions, but they are better written, better fleshed out and just way more fun to hang out with. Back in Skyrim the closest we had to a good companion was Serena, and looking back, that's not that much. Where Fallout 4 added a lot of stuff was base building, and I spent way too many hours there.
Starfield is mechanically way closer to "Fallout 4" in space than to "Skyrim in space", from the weapons with the millions of different types of ammunitions through the levelling system and so on. But on the shallow/deep scale, it is incredibly broad and very shallow, and it shows.
Three cities sounds better than Fallout 4, but among all the many planets, it's hardly a lot. And while these cities are bigger than what you see elsewhere, they're also still not that big, featuring sci-fi city, sci-fi Wild West city, and the least impressive cyberpunk dystopian city ever.
But my main issue is with all the other places in the world. No matter where you are on a planet, you're typically between 500 and 1000 m from something, and that something is typically a human-built thing. And 99.9% of the time, that human-built thing is boring. Some abandoned facility overrun with gangsters. Some outpost full of people all named "Colonist" or "Scientist" with exactly one auto-generated quest. You can visit these places, but there is generally no reason to.
Sometimes you think, "oh, I found a place with the trademark Bethesda environmental storytelling", but then it doesn't actually tell a story. I found a mine where some disaster happened. All the miners were dead, but apparently from different reasons. There was no audio log or similar explaining what happened, no story here. I never found what the deal with that mine was…
…until a few hours later, when I found that very same mine again. Different planet, this time the rocks were orange instead of grey, but it was the same mine, the same layout, the same NASA lab coat under the bed, and the same dead miners in the same poses died by the same fallen barrels. In retrospect that makes sense, there are way too many locations on the planets, of course they're gonna repeat (I also saw the same Helium generating station twice). But it once more tells me, "oh, right, exploring here was actually pointless".
Exception exist, but even the bespoke unique places don't tell that much of a story. The scrap operation set up around a former battle site full of destroyed giant mechs? Yeah, the story there is you talk to a guy, and that guy will sell you a map, and that's it. Some great visuals, though. Another example: I've found two abandoned luxury destinations, a zero-G casino and an island resort. Both overrun with pirates. What's the story between them? What's their secret? Well, there doesn't seem to be any, it's just a nice-looking place. We can guess at some secrets to pass the time, but that's it.
For example, the island resort is clearly meant to be a sleazy thing with lots of stripper poles throughout and discarded clothes and money around them. But the only non-pirate person was the corpse of the owner, and there don't seem to be any sleep rooms for anyone who isn't a visitor. Clear implication: Clearly the owner was doing all the stripping. The bigger mystery there is that the place has an outdoor lounge and pool area, on a planet with zero oxygen in the atmosphere. How did that work? Or will I eventually find the same exact establishment, with a different name, on a different planet?
So why am I playing anyway? Well, because of base building and Factorio. The base building here is very limited, sometimes for plausible reasons (I guess it makes sense that you can't freely build houses, only stick predefined modules together; makes it easy for the game to track what is safe indoors and what is potentially lethal outdoors) and sometimes for no good reason (give me ladders and walkways! Why can I stack storage thingies six layers high if I can't access them afterwards!?). The Factorio elements, where I find resources, then build transport links, then build constructors that automatically assemble things, that's just fun, at least for me personally (note: I am weird). It is arguably pointless, at least as far as I can tell right now, because you don't actually need the built stuff for anything. I assume "automatic manufacturing of all that goddamn ammunition" will be in an expansion pretty soon.
In conclusion: I dunno. Skyrim's way better but I am enjoying my time with this game still. All this is just thoughts that have been running through my head for the past week or so playing that game.
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You can play Starfield with just a paper and pencil right now
The new Bethesda RPG game Starfield is almost here, and it's going to take us on a cosmic adventure with ship-building, quests, planetary exploration, and so much more. But what if I told you that all you needed was some paper, some coloured pencils, and a single D10 to accomplish all of that? This is the ideal method for you and some friends to see a portion of one of Starfield's enormous galaxy as the movie's release date draws near. Called ‘Planetfield’ and released by Reddit user ‘bridneus,’ this is a short and simple adventure that channels the spirit of the classic Cyberpunk tabletop and experiences like Dungeons and Dragons, as you’re relying on chance dice rolls and your imagination to make the universe come alive. “You are a member of a space exploration group called ‘The Zodiac,’” the Starfield TTRPG reads. “Your quest is to find four fragments of an alien artifact called an ‘Eldritch Apparatus.’ But also have fun exploring space.” While you won’t have access to all those Starfield missions with this game, it’s still a great project and just makes me wish that Bethesda would turn the space game into a physical experience, as it has for Fallout already. Here’s how the Starfield TTRPG works though: you roll your D10 to name your star, then roll to determine what types of planets are in the system, you then explore them and even more dice rolls determine if its a challenge, alien, puzzle, or even a moral dilemma. It’s all fairly simple, with the rules stipulating that you succeed or fail depending on the value of your roll, but it presents a really cool opportunity for something like this to be expanded upon. You can download the one-page PDF over on itch. With Starfield right around the corner, you’ll want to be kept up to date with all the Starfield Game Pass news, as you’ll be able to play the game on multiple platforms for a fraction of the asking price. While we all wait for Bethesda’s next great adventure, we’ve got everything you need to know about all of the Starfield companions, alongside a comprehensive breakdown of all our Starfield walkthroughs of weapons, planets, quests, and more. While a good Starfield wiki can be a handy source of information, our new Starfield Database goes further, offering you daily news, searchable databanks, and even interactive tools. Read the full article
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The Legend of Zelda: Tears of the Kingdom
10/10
There’s a million things I can say about this game, and they’re all good.
But if you need a single reason why this game rocks, it’s because it lets the player have as much fun as they can.
TotK, like BotW before it, gives the player a massive array of tools and ways to interact with the game. You have weapons and armor, sure, but you also have an array of powers that let you move and change the game world in different cool ways. But the obvious stand out here is the Zonai Devices, a ton of physics devices that the game lets you craft into weapons, vehicles, utility devices, and much more. If you’ve seen anything about the game, you’ve definitely seen some of the War Crime Machines people have made, and those are great, but you can also make efficient hovercraft, boxes that let you jump higher, and much more. Plus, one of your powers lets you replicate devices you’ve made in the past, so you can always have your favorites close at hand. And if you don’t have the exact parts, the power replicates them using a rather common resource.
The world you interact with remains absolutely fantastic. A massive open world featuring all sorts of enemies, locations, treasures, and everything else you’d want to find in a RPG. Like its predecessor, like Skyrim, like Elden Ring, you always want to be exploring so you can find that next new thing. Whether it’s a new armor piece, a stronger weapon, or just more crafting materials, there’s always something to find and always something worth discovering.
There’s also a story here, far more visible and present in the game than that of BotW. No spoilers here, but there’s a lot of excellent setups and payoffs, and everything that happens in the game is contextualized through various cutscenes and dialogue options. While some of it might get repetitive, it’s still solid, and the characters don’t overstay their welcomes.
Two minor nitpicks have to be brought up. The weapon durability and rain from BotW reappear, both doing their best to annoy the hell out of you. While rain remains the most antagonistic feature to your exploration, TotK does a lot to make weapon durability mean something by including a very cool crafting system, where you combine materials you’ve found with your weapons to make them stronger. It encourages seeking out different types of enemies to obtain different classes of weapon, and while there are a few clear superior options, there’s no real mistakes in how you can fuse your weapons either. Was it worth having degrading weapons? Probably not, but it’s defensible in ways that the system in BotW wasn’t.
One last major gripe is that Nintendo is a garbage company when it comes to everything surrounding copyright, IP law, treatment of workers, basically everything that plagues capitalism, so I can’t recommend buying the game without caveats. That said, if you’re a fan of a certain Japanese lemon (wink wink) the game runs perfectly well and costs much, much less.
I put a ridiculous amount of time into this game, and found that none of it was wasted. I would highly recommend it to pretty much anyone.
Now to be disappointed by Starfield.
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Theme Thursday - Cinderella-esque
Cinder | Marissa Meyer | @fiercereadsya Type: Series: The Lunar Chronicles (1) Where to Buy: Amazon | Barnes & Noble | BookDepository | IndieBound
A forbidden romance. A deadly plague. Earth's fate hinges on one girl . . . CINDER, a gifted mechanic in New Beijing, is also a cyborg. She's reviled by her stepmother and blamed for her stepsister's sudden illness. But when her life becomes entwined with the handsome Prince Kai's, she finds herself at the centre of a violent struggle between the desires of an evil queen - and a dangerous temptation. Cinder is caught between duty and freedom, loyalty and betrayal. Now she must uncover secrets about her mysterious past in order to protect Earth's future. This is not the fairytale you remember. But it's one you won't forget.
Geekerella | Ashley Poston | @quirkbooks Type: Series: Once Upon a Con (1) Where to Buy: Amazon | Barnes & Noble | BookDepository | IndieBound
Cinderella goes to the con in this fandom-fueled twist on the classic fairy tale. Part romance, part love letter to nerd culture, and all totally adorbs, Geekerella is a fairy tale for anyone who believes in the magic of fandom. Geek girl Elle Wittimer lives and breathes Starfield, the classic sci-fi series she grew up watching with her late father. So when she sees a cosplay contest for a new Starfieldmovie, she has to enter. The prize? An invitation to the ExcelsiCon Cosplay Ball, and a meet-and-greet with the actor slated to play Federation Prince Carmindor in the reboot. With savings from her gig at the Magic Pumpkin food truck (and her dad’s old costume), Elle’s determined to win…unless her stepsisters get there first. Teen actor Darien Freeman used to live for cons—before he was famous. Now they’re nothing but autographs and awkward meet-and-greets. Playing Carmindor is all he’s ever wanted, but the Starfield fandom has written him off as just another dumb heartthrob. As ExcelsiCon draws near, Darien feels more and more like a fake—until he meets a girl who shows him otherwise.
Stepsister | Jennifer Donnelly | @ireadyabooks Type: Standalone Where to Buy: Amazon | Barnes & Noble | BookDepository | IndieBound
Isabelle should be blissfully happy – she’s about to win the handsome prince. Except Isabelle isn’t the beautiful girl who lost the glass slipper and captured the prince’s heart. She’s the ugly stepsister who’s cut off her toes to fit into Cinderella’s shoe ... which is now filling with blood. When the prince discovers Isabelle’s deception, she is turned away in shame. It’s no more than she deserves: she is a plain girl in a world that values beauty; a feisty girl in a world that wants her to be pliant. Isabelle has tried to fit in. To live up to her mother’s expectations. To be like her stepsister. To be sweet. To be pretty. One by one, she has cut away pieces of herself in order to survive a world that doesn’t appreciate a girl like her. And that has made her mean, jealous, and hollow. Until she gets a chance to alter her destiny and prove what ugly stepsisters have always known: it takes more than heartache to break a girl.
The Prince & the Dressmaker | Jen Wang | @firstsecondbooks Type: Standalone Where to Buy: Amazon | Barnes & Noble | BookDepository | IndieBound
Paris, at the dawn of the modern age: Prince Sebastian is looking for a bride―or rather, his parents are looking for one for him. Sebastian is too busy hiding his secret life from everyone. At night he puts on daring dresses and takes Paris by storm as the fabulous Lady Crystallia―the hottest fashion icon in the world capital of fashion! Sebastian’s secret weapon (and best friend) is the brilliant dressmaker Frances―one of only two people who know the truth: sometimes this boy wears dresses. But Frances dreams of greatness, and being someone’s secret weapon means being a secret. Forever. How long can Frances defer her dreams to protect a friend? Jen Wang weaves an exuberantly romantic tale of identity, young love, art, and family. A fairy tale for any age, The Prince and the Dressmaker will steal your heart.
Ash | Malinda Lo | @thenovl Type: Standalone Where to Buy: Amazon | Barnes & Noble | BookDepository | IndieBound
In the wake of her father's death, Ash is left at the mercy of her cruel stepmother. Consumed with grief, her only joy comes by the light of the dying hearth fire, rereading the fairy tales her mother once told her. In her dreams, someday the fairies will steal her away, as they are said to do. When she meets the dark and dangerous fairy Sidhean, she believes that her wish may be granted. The day that Ash meets Kaisa, the King's Huntress, her heart begins to change. Instead of chasing fairies, Ash learns to hunt with Kaisa. Though their friendship is as delicate as a new bloom, it reawakens Ash's capacity for love-and her desire to live. But Sidhean has already claimed Ash for his own, and she must make a choice between fairy tale dreams and true love. Entrancing, empowering, and romantic, Ash is about the connection between life and love, and solitude and death, where transformation can come from even the deepest grief.
Ella Enchanted | Gail Carson Levine | @ireadyabooks Type: Series: Ella Enchanted (1) Where to Buy: Amazon | Barnes & Noble | BookDepository | IndieBound
At birth, Ella is inadvertently cursed by an imprudent young fairy named Lucinda, who bestows on her the "gift" of obedience. Anything anyone tells her to do, Ella must obey. Another girl might have been cowed by this affliction, but not feisty Ella: "Instead of making me docile, Lucinda's curse made a rebel of me. Or perhaps I was that way naturally." When her beloved mother dies, leaving her in the care of a mostly absent and avaricious father, and later, a loathsome stepmother and two treacherous stepsisters, Ella's life and well-being seem to be in grave peril. But her intelligence and saucy nature keep her in good stead as she sets out on a quest for freedom and self-discovery as she tries to track down Lucinda to undo the curse, fending off ogres, befriending elves, and falling in love with a prince along the way. Yes, there is a pumpkin coach, a glass slipper, and a happily ever after, but this is the most remarkable, delightful, and profound version of Cinderella you'll ever read.
#theme thursday#books#book recommendation#book recs#Book Recommendations#ash#ella enchanted#cinder#stepsister#geekerella#the prince and the dressmaker#malinda lo#marissa meyer#jennifer donnelly#ashley poston#jen wang#gail carson levine#TT
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I have this exact issue in 76, except no attacks work regardless of combat type. Other initialization bugs include incorrectly calculating all bonuses from perks and equipment, and not letting me use the run button. I've always thought the run button issue was because the game miscalculated my carry weight limitations, and this explanation is a little on the nose.
Apparently this is just how Bethesda does things. I'll have to try this fix in 76. It'll be too much of a nuisance to do every single time, though, because unlike OP in Starfield, in 76 I get this bug not just when I first load into the game--I often get it every time I load into a world, and sometimes even when I fast travel, and it makes server hopping a migraine.
Edit: Forgot that it sometimes happens in the middle of combat, too, no matter the weapon type. I pretty consistently die before the game will let me use the attack button again, but at least dying usually restores my ability to attack.
A new standard pc repair step has been discovered: trans your gender and try again
#magazine and bobblehead challenges are starting to become something i want to just reroll#what a highly functioning game
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Tibalt’s Fanwalkers: Listed
In preparation for upcoming and eventual Fanwalker Fridays (or general asks and buffoonery), I am making this list of my Fanwalkers in order of creation. Short Descriptions will be followed by a longer Bio under a cut. Short and Sweet: 1. Ceral Redd (RBU) He/Him, Storm Mage Human from Kaldheim, has a pet kaladeshi dragon whelp named Raz 2.Laan Dovar (GR) He/Him, Geomancer/Size Manipulator Half-Kor/Half-Elf from Zendikar 3. Except (WGU) She/Her/They/Them, Healer Elf Simic Mimic from Ravnica with no memories of being from Ravnica, Old Walker 4. Y’lona (WB) She/Her, Cursed/Blessed Leonin from Theros 5. Zoya (R) She/Her, Blacksmith Vulshok from Mirrodin New Phyrexia 6. Atlan (WRU) He/Him, Jeskai Monk Djinn from Khans Tarkir 7. Sturn Dregg (BU) He/Him, ‘Skeleton’ Pirate ‘Pseudo Lich’ Death Mage Human from Ixalan 8. Samuel Dusken (WBU) He/Him, Elf Vampire Spirit Summoner from Innistrad, feeds on spirits not blood, Old Walker 9. Kitai Skalto (W) She/Her, Benalish Knight/Glass Mage Human from Dominaria 10. Aseri Kalot (WGR) She/Her, Saytr Beast Summoner from Theros, uses blood-ink tattoos to summon monsters whose blood is in the tattoos 11. Cas Anova (WR) He/Him, Reinforcement Magic/Pyromancer Cowboy Human from Unnamed Plane (wherever Angrath is from)
Bio’s under the cut (sorry mobile users)
Here’s the collection of bio’s for my fanwalkers. This will contain an overall what’s up and some base physical traits. I’ll try to keep it reasonable in length so that I don't clog up your dashes for too long!
1. Ceral Redd, 5′10, glowing purple eyes
Currently a resident of Kaladesh, Ceral has shifted from his previously violent ways to a more focused lifestyle. He spends much of his time traveling from plane to plane chasing legends and rumors, and studying weather patterns in hopes of getting strong enough to tame the storm that ravages his home. He wields the magics of what he hopes to calm, lightning and fire to ice and wind. Having spent several years on Kaladesh, and having worked within the Izzet League, Ceral picked up on how to work with artifice and uses his skills to improve the two red mana batteries he keeps on his person. Ceral has spent much of his time in recent months raising his dragon whelp Raz.
2. Laan Dovar, 6′2, light green eyes
Hoping to set an example, Laan helps those he comes across in his travels. He spends mush of his time traveling the more dangerous areas he finds, fond of high cliffs and deep valleys. While he's born of two cultures, he takes pride in both. His magic is just as mixed; with a skill in geomancy that allows him to control not only rock and earth, but also sand and even lava. His size manipulaton only allows him to change his own body in a range of passing for a giant to his own height, he can not shrink any smaller than that. While his Kor father has been dead for several years, Laan still returns to visit his Elf mother on Zendikar and catch her up on his travels.
3. Except, 5′4, brown eyes
A simple healer on the outskirts of a Leonin village, Except is anything but. Having spent over one hundred years on Theros as a six armed human with a Leonin tail, Satyr horns and the crest of a Merfolk, she is a respected member of their community. The villagers come to her for injures and illnesses that they cannot treat and the young enjoy playing with someone who can take any form they ask. She was once from Ravnica but lost any memories of that time when she first sparked, believing she is from Theros. Her shapeshifting abilites stem from her being a Simic Combine expirement to create a mimic from a non-mimic being. Except now uses her abilities to take on the hurts of her patients to learn how best to treat them. She only recently started planeswalking again when her adopted Leonin daughter Y'lona sparked.
4. Y’lona, 5′6, dark brown eyes
Only recently a planeswalker, Y'lona is still adjusting to all that there is to learn about it. She is also adjusting to the oddities that are her new planeswalking mentors; the long time patients of Except, her adoptive mother, Ceral Redd and Laan Dovar. The main task the three older walkers have agreed upon is that Y'lona needs to bring her newfound powers under some semblance of control. She had managed, in a state of terrror and confusion, to agree to the biddings of both an Innistradi Demon and Angel. One a curse to harm, the other a blessing to heal; Y'lona can't do one without doing the other. Neither contract was completed, which prevents her from choosing one and she will be stuck with both.
5. Zoya, 6′4, gold eyes
Having accepted her home of Mirrodin as a lost cause, Zoya has found some peace in focusing in her craft. A blacksmith by nature, she joined the Boros Legion after landing on Ravnica and is very happy to take any style of order. Due to this, she is very aware that others like her come from all over to get custom pieces and parts of weapons and armor made. Zoya has long since been able to tell who can and can't travel off of the plane, aware that even other members of the Legion aren't what they seem. She doesn't mind and has no plans to out any one of a shared secret. When she isnt doing work for orders, Zoya falls into old practices as a way of mourning for friends and family lost on her old home.
6. Atlan, 8′2, pale blue eyes
A follower of the Way and trapped in a time he never could have dreamed of, Atlan has to hold this secret close to protect himself. When he stepped into a different timeline, Atlan lost everyone he had ever known and his sorrow and confusion threw him even further to land on Kamigawa. Making his way back to Tarkir, he found that he was supposed to be missing and has been leading a double life ever since. His goal is to master ghostfire, but he knows he must first master the types of fire he's already learned. Atlan is also working on improving more than his physical and magical abilites, having taken up various games of wordplay, strategy and puzzles.
7. Sturn Dregg, 5′8, deep blue eyes
Stowaway turned sailor turned captain, Sturn has spent most of his life sailing the seas of Ixalan. His ship, the Hangman’s Orchard, and crew currently reside at the bottom of those seas while Sturn works on repaying the survivors of the Hours on Amonkhet. After sparking, he landed on the desert plane grievously injured and was saved from death. Once this debt is repaid, he planes on returning to Ixalan to raise the Orchard once more. Sturn is unsure of whether he wishes to travel the multitude of worlds available to him or if he will remain with his skeleton crew, haunting the seas of his home.
8. Samuel Dusken, 5′9, silver eyes
One of the last scions of the House Dusken on Innistrad, Samuel is also one of the planes last elves. After the ritual which turned the houses into vampires, Samuel took to researching a way to give his family an edge over all the others. Freedom from the need for blood while retaining the powers already gained. He took a self imposed exile until he successfully removed the thirst for blood, changed instead to a thirst for the essence of the lingering souls that haunted every corner of the multiverse. However, during his absence, Samuel's house had fallen from power in a war with House Maurer and scattered across the plane. He spends his time searching for a way to recreate his success with his now limited power and tracking down his scattered family.
9. Kitai Skalto, 5′10, green eyes
As both a Benalish Knight and a Glass Mage, Kitai has very little free time to pursue her interests across the multiverse. What time she does have is spent learning various fighting styles from friends she's made on previous trips from her home. Her magic allows her to create various things out of glas, from swords and shields to wings she can fly with. Kitai longs for adventure but is faithful to her duties, knowing that the only way to pursue her desires would be to embark upon a pilgrimage by herself. She wishes to prove herself before hand and thus returns to Benalia for her duties without fail.
10. Aseri Kalot, 4′11, brown eyes
Never in one place for too long, Aseri can always find somewhere to keep her entertained. She is spending her time traveling the multiverse to share the beauty of Nyx with any and all. Her unique style of summoning allows her to bring forth beasts that she has tattooed onto her own skin, with ink mixed with the beasts' blood. When summoned, these beasts take on the aspect of the Theros sky and resemble the Nyxborn of Aseri's home. Her favorite places to visit are Ixalan and Naya, and she has several tattoos from both. Despite her love of the starfield, Aseri doesn't visit her home very often.
11. Cas Anova, 6′, light brown eyes
A lone ranger kind of guy, Cas does what he can to try and make things better. He refuses to leave any place he's visited without solving a problem or two, even if it's only helping to repair a stable or going out to help deal with a few bandits. His pyromancy isnt the strongest but it allows him to fire small flames from his finger tips that explode on contact. Cas balances out his less than powerful offensive magic with reinforcement magics that can protect him from harm or make him slightly stronger. Having left behind his parents and younger siblings to help make the multiverse a slightly better place, Cas visits whenever he feels homesick.
Thank you for reading to the end! I’m hoping that my crew will entertain you in the future. My current goal is to get art for everyone and, hopefully, keep the list at 11. My asks are also open for more than Fanwalker Fridays and I’m always willing to answer questions!
#Fanwalkers#Ceral Redd#Laan Dovar#Except#Y'lona#Zoya#Atlan#Sturn Dregg#Samuel Dusken#Kitai Skalto#Aseri Kalot#Cas Anova#This is the second posting because this awful website ate the first version#tibalt the fire
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What I'm HYPED for
Already, it's somehow February 1st. The older I get the more I believe time is a construct with how quickly months, weeks and days go by. 2023 is full of things I'm looking forward too (and many things I'm not yet aware of) so I thought, why not give you guys a little look at the games, movies and tv shows I can't wait for in 2023.
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Diablo IV
Probably my favorite series in gaming, is back once again and with being in the midst of reading 'The Sin War' seeing both Lilith and Inarius being the titular villains in this sequel has me extremely hyped. I have high hopes for the story, but seeing the return to the dark and macabre style, some fantastic visuals, the additions of verticality and a refined skill system lines up Diablo IV as potentially the best in the series.
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Stalker 2
I still remember making a PC just to be able to run Stalker, back in like 2004; being in awe of the atmosphere the game could muster. Now with Stalker 2 finally on the horizon I really hope the team manage to capture that dread and fear of walking through the ZONE and throw some awesome creature design at us.
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Starfield
Sometime 2 years ago I stumbled upon No Man Sky using gamepass and actually found it so much more fun than I expected. Seeing Bethesda basically put their own RPG-heavy spin on that idea has me excited. Although I was never a fan of Skyrim its now 10+ years since that game and if they can blend a great story with some fantastic survival / world building mechanics they've got me.
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Nightingale
Any game that gives me an excuse to be able to play with my best friend is a great game in my eyes and Nightingale looks like a fantastic spin on survival games. The crutch of this one is being able to realm walk between worlds, which hopefully gives us a ton of diversity; from building your base to the weapons and monsters that are their to ruin our day.
I think it's meant to be out in the first-half of 2023, in Early Access anyway so this is one i'll be keeping my fingers crossed for.
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The Invincible
I don't know much about this one, but The Invincible looks to be in the same vain as the fantastic Firewatch. It's an alternative-scifi with you playing a Russian astrobiologist thats stuck on a planet and has to get out. Story heavy games never had me very interested as a teen, but these last few years I've found some fantastic tales spun by the likes of Prey, Dishonored, God of War etc. and I have a feeling The Invincible is going to be another one of those games.
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Nine Sols
This is actually the only game I have ever backed and I don't regret a penny. Imagine Sekiro, but 2D, hand drawn and a rogue like - that's exactly what Nine Sols is. You play Yi, who has to take down the Nine Sols in a asian influences cyberpunk world.
Having played the demo (and some beta) Nine Sols is shaping up incredibly; the combat is looking to be outstanding for a game of this type and I hope the guys deliver on everything I've seen so far.
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The Ranchers
This is one of those unicorn games that apparently and hopefully will be able to do it all. Much like Raft, Grounded or Len's Island this is sort of a farming-simulator / survival game... but multiplayer. From what we've seen from the dev's in early trailers this could potentially be fantastic, with so much detail being on show. I would normally be hesitant with a game that trying to do so much, but having found a love in these more relaxed games of late I really am rooting for The Ranchers.
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The Finals
The only straight up FPS on my list is The Finals by the dev's behind the Battlefield series. This looks nuts. A modern, highly-destructive team FPS where you can literally mash up everything, with some incredible physics defying fights. I've missed a great shooter in the vain of something like a Quake / COD mash up and I think this might be it.
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Banishers: Ghost of New Eden
Ghosts. Ghost hunters. Co-op. That's all you need to know. Or just read my other write up on this here.
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The Killer
The undisputed KING of macabre, serial killers stories David Finicher is back and this time he's bringing Michael Fassbender for the ride. Based on an obscure French comic book, we see Fassbender play the titular Killer, whose conscience comes into play the longer he is away from his last kill. Yup, that's enough for me. I'm in.
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The Flash
This movie is finally coming... who'd believe it after it initially meaning to be realesed in 2018. With Miller spending a good part of 2022 doing his best portrayal of Eobard Thawne; the rumours surrounding Flash are that it's the best DC movie since The Dark Knight. I'm not one for that kind of hype, but the ground work is there. Miller (although a mad man) is clearly a fantastic actor, Keaton is back as Batman and we have Supergirl entering the fray. This could be the best CBM of the year if it lands right, and I think it will.
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Mission Impossible: Dead Reckoning
It's another MI film... whats not to look forward too? Cruise has been trying to kill himself for entertainment for a good 20 years and I don't think Dead Reckoning is going to buck the trend. Fully expect this to be awesome.
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Ferrari
After Bale and Damon put on such a masterclass with Ford v Ferrari, there's a lot to live up to for any car-related movie. Yet Ferrari directed by the great Michael Mann, led by Adam Driver has every chance of shaping up deliciously. I love Driver's ability to channel this suave-rage with his characters, something I think will tie nicely into his portrayal of Enzo.
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Killers of the Flower Moon
It's been a while since a film starring DiCaprio had me excited - so a movie about the Osage Murders led by the afromentioned DiCaprio directed by Martin Scorcese could not have come at a better time. Im a sucker for anything with the words serial-killr so I'll be there day one hoping for another masterclass by this duo.
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Air Jordan
Affleck is finally back. It's been years since this man has directed a movie but now he's back with his buddy Matt Damon, telling the story of a Nike salesman trying to capture Michael Jordan for the sports juggernaut.
Say less.
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Argylle
Directed by Mathew Vaughn (of X-Men First Class and Kingsman fame) is a spy movie, sporting Henry Cavill with quite literally the most millitant hair cut known to man. Steve Zahn would be proud.
P.S. theres nothing else out about this movie but thats more than enough for me to be excited.
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True Detective: Night Country
This show is a bit of an oddball. The first season is seen as a classic, the second a huge step back and the third a slow return to form; so can this new season starring Jodie Foster finally rekindle the magic that was season one? It has just about everything going for it, especially the setting; Alaska, during the Winter - a perfect brew for death and mystery. This is one I'll be crossing my fingers for.
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Shogun
A series set in 17th Century Japan, based on the legendary book, led by Hiroyuki Sanada? Oooh you crazy bastard I'M IN. I'm a sucker for stories like this and knowing the ever awesome KANEDA is leading this story of samurai, deception and survival it feels like it was handmade for me - and you can bet I'll be there day one.
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Three Body Problem
The Three Body Problem, might just be the sleeper hit of 2023 if the men behind GoT get this story right. Having read (2 of 3 books) in the series, this is quite possibly the most wild sci-fi story I have ever red. Set in China, during the 1970s (and onwards) the way this story takes such a simply concept about alien contact and flips it on a dime is incredible. Really hope this does well.
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GIF by loveyazy
Secret Invasion
I can't believe I'm actually excited for something Marvel, but this espionage thriller led by Samuel L Jackson is it. I have loved the more serious takes Marvel have attempted (The Winter Soldier) and this looks like a straight continuation in vibe and style. Adding Ben Mendehlson, Olvia Colman and more to the cast (with it being a mini-series as well) I fully believe this will be the best thing Marvel does the whole of 2023.
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The French Mistake
Part 1/? - A Visitor Part 2/? - The Kulturhistorisk Museum Heist Part 3/? - Cutscene Part 4/? - The Marvel Cinematic Universe Part 5/? - Breathless Part 6/? - Escape at Last Part 7/? - Fox in Socks Part 8/? - Things Go Wrong Part 9/? - Downey and Out Part 10/? - Road Trip Part 11/? - Temptation Part 12/? - An Awful Reunion Part 13/? - Unreality Intrudes Part 14/? - A Call for Help Part 15/? - Loki’s Guests Part 16/? - Stan Lee Cameo Part 17/? - Reassessment Part 18/? - Midnight Invasion Part 19/? - Elevator Fight Part 20/? - Courage Part 21/? - Unwelcome Back Part 22/? - Darkest Hour Part 23/? - They Are Here Part 24/? - The Jet Propulsion Laboratory Part 25/? - Word of God Part 26/? - Avengers Assembled Part 27/? - The Houston Underground Part 28/? - Houston has a Problem Part 29/? - Onward and Upward Part 30/? - The Chi’Tauri Queen Part 31/? - Through the Wormhole
I’d hate to disappoint kiralamouse.
The first plan that occurred to Steve was the self-sacrificing wanker one – he could crash the Leviathan. That would probably kill them all, but it would take the queen with them…
That wasn’t what they were trying to accomplish here, though. Their whole purpose was to get back home alive. There was self-sacrificing, and then there was self-defeating.
Suddenly something moved on the console. The screen Steve had been using to navigate shrank into a corner, and another open popped up. This was the point of view of one of the remaining soldiers, and it was looking at a tablet, being held up by a terrified NASA employee.
The image was of Ochoa, standing in front of a metal door that Steve recognized as the same type in the tunnels of the Houston underground. She was still filthy and sweaty, but she had washed her face and was standing up tall, with Colleen and Kevin on each side of her.
“This is Ellen Ochoa, director of the Johnson Space Center,” she said, “and I have a message for you, visitors from space. You said we have no heroes, but you made two big mistakes. The first was assuming we can’t make our own wormholes. It just so happens that Dr. Kevin Farinas here is one of the world’s experts.” Next to her, Kevin held up her drawing of the inner workings of her wormhole machine. They did look very technical and impressive. “You may have some of the Avengers,” Ochoa went on, “but we have the rest!”
The metal door behind her rolled up, and a group of figures stepped out. They were brilliantly backlit and at first it wasn’t possible to see anything but their silhouettes, but those were in themselves familiar. The stuntmen representing Steve, Thor, and Natasha were not there, but Elizabeth Olsen was, and Jeremy Renner, and Colonel Rhodes, whose actor’s name Steve hadn’t caught. Spiderman was there – that must be Donny – and Sebastian Stan, dressed as Bucky complete with a special sleeve to represent his mechanical arm, and Pietro, who must have arrived late but there he was, alive and whole. And finally, Bob Downey, dressed in a tailored suit and red sunglasses that were perfectly Tony Stark. He stepped up beside Ochoa and took the glasses off.
“That second mistake she mentioned?” he said. “That was assuming we wouldn’t come for our team-mates. Avengers,” he turned and pointed at the others. “Assemble!”
With that, the video was over.
It would never work, Steve thought. Even with the re-write, the Chi’Tauri would know now that it was a bluff, a distraction. Just for a split second, however, the queen stopped, staring at the screen and trying to figure out what importance to attach to it.
A split second was all Natasha needed. She kicked out and hit the pink gem on the queen’s belt. The force field protecting her flickered and died. Loki grabbed the end of the staff weapon the queen had taken from him, its shaft still in her hand, and set it off. The bolt went right through her arm, severing it at the shoulder. She shrieked and dropped Thor and Natasha, and Loki jammed the muzzle end of the weapon into the bloody stump and fired again, directly into the queen’s flesh. This shot went right through her and out the other side, spattering Thor with blue-black gore, and the queen collapsed. Steve had to dive out of the way to avoid her massive body coming down on top of him. Natasha rolled under the console and curled up, preparing to be crushed.
The corpse hit the console, slid a bit, and pushed against the control stick. The Leviathan rolled over and went into a dive.
Steve dragged himself upright again and tried to push her off. Thor, on the other side, attempted to pull. Natasha, trapped under the edge of the console, joined Steve in pushing, and after a moment Loki dropped the staff weapon and did as well.
“You cannot blame me for breaking this!” Thor said.
“Don’t you two dare start!” Natasha ordered.
Warnings blared all around them as they dropped, but the queen’s body was literally dead weight, and it refused to move. Steve could barely believe this was happening. He felt as if he were outside himself, watching this all go on in slow motion from a million miles away. They couldn’t have survived everything so far, from the movie set to ruining their alternates’ lives and careers to fighting the Chi’Tauri, only to die in a stupid, stupid accident only moments after they’d won.
Out of the corner of his eye, he saw the screen with the starfield on it. There was an icon in the corner like a pulsating circle, spinning end over end. They had nothing to lose now – no harm in experimenting. He reached up and touched the icon.
It shrank to a point and vanished, and there was a flash of light. A blue sizzle passed through the cockpit of the Leviathan, bringing with it a prickling sensation and a metallic taste in the mouth, and then suddenly they were weightless.
Zero gravity was not a sensation Steve had felt before, and it was a deeply disorienting one. His gut told him he was falling, but the air around him was perfectly still. Loki, who’d still been pushing on the queen, was thrust backwards by his own efforts and set spinning in the air. Thor, pulling from the other side, could no longer keep his feet on the ground, and grabbed the queen’s arm to keep from floating away. Natasha squirmed out from under the console and hung there in midair, waving away globs of dark blue blood that were now floating freely.
“I think I just activated the wormhole,” Steve told her.
“Oh, really?” she asked, her face perfectly, sarcastically neutral.
“Yes,” Steve said. “As a matter of fact.”
The star map screen had now grown larger, to take the place of the front view. Steve couldn’t identify any of the stars they were seeing, but he wondered…
“Do you think we’re back in our own universe?” he asked.
“We’re certainly not back in our own bodies,” Loki observed.
Like the rest of them, the body of the queen was now floating gently, leaving the controls once again accessible. Steve took the column and flew the Leviathan in a wide arc, hoping for a look at what was behind them. He was out of the habit of formal prayer, but in the back of his mind he was murmuring please, God, please… please let him find himself looking down at Earth. His own Earth, where he was, or had once been, Captain America.
Stars rolled by.
Steve’s hopes sank slowly. It looked like there was nothing out here… just the black void in all directions. Then he realized that stars were winking out in one part of the view, and back in a moment later… there was an object there. Multiple objects. Multiple big, dark, symmetrical objects, floating out there in space.
The Leviathan’s computer recognized them. Outlines appeared on the screen of giant ships with smaller companions, and Steve realized they were looking at an entire armada. There were at least six of the big vessels and too many of the small ones to properly count… and here were Steve and the others with their one relatively tiny ship, in bodies that had barely survived four Chi’Tauri. Who knew how many thousands more were waiting for them out here.
Stark had said that he’d seen what was coming on the other side of the wormhole over New York. Was this it? No wonder the man was scared to death. Scared enough to do anything, even try to use the Mind Stone, if he thought it might save the world from this.
“Steve,” said Natasha, her voice calm but wavering very slightly, “whatever you just did, I think it would be a good idea if you did it again backwards.”
“What if we crash into the ground?” asked Steve.
“Then I guess we crash into the ground,” said Nat.
He reached for the circle icon, which had reappeared in the corner of the screen, but then suddenly the starfield flicked back to being a side image rather than a focus, and a different screen took its place. This one was for communication, and it showed another Chi’Tauri queen even more ornately armored than the last one, draped with metallic cloth and, Steve realized a moment later, much, much bigger. The tips of staves were visible on either side of her, and the tops of guards’ heads that barely came up to her waist. She was nearly twenty feet tall.
Steve and Natasha, Loki and Thor all pulled themselves off to the sides or ducked under the edge of the console, hoping they would not be seen. Perhaps they were not, but there was nowhere to hide the dead body of the smaller queen. It was plainly visible, floating inertly along with its own severed arm.
Other screens lit up, and Steve heard noises as machinery came to life. The bigger queen vanished again and the star map returned, but this time it had a blinking crosshair on an outer corner of the nearest mother ship. For a moment they seemed to be standing still, and then Steve saw a few more stars vanish behind the outlines. They were moving towards the armada.
The group exchanged some glances. They were all injured to various degrees, beaten and bruised and exhausted. Nobody felt capable of another fight.
Loki reached out and retrieved the staff weapon, which was floating nearby. He checked it, and then nodded. “Still has a charge,” he said.
“Thor,” said Natasha. “Let’s get some more weapons.”
“I’ll see if I can disengage the autopilot again,” said Steve.
He’d done that before just by pushing hard enough on the steering column, so he tried it again. It was much more difficult now. In the lack of gravity he couldn’t push against the floor, so when he tried to rotate the controls he ended up rotating himself. He had to tuck his knees under the edge of the console for leverage, and then pushed as hard as he could, but it did nothing. The mother ship had control and was not going to relinquish it.
Thor and Natasha returned, and Nat handed Steve a plasma rifle. It was, as Loki had discovered on the ground, surprisingly heavy. If Steve had been fighting humans, he would have wanted to use it as a club rather than a gun. His arm was just barely long enough to reach the firing mechanism inside, and he understood why Loki had found it so awkward to aim.
“Where’s that force field switch?” asked Nat.
“Here.” Loki showed it to her, on the bottom of the device. “Just remember that it will not fire with the field activated.”
“Got it,” said Nat.
The mother ship was looming very large in the viewscreen now, like the Death Star dwarfing the Millennium Falcon. Steve wondered how big it was. It had to be at least the size of Manhattan. If one of these had come through to Earth, SHIELD’s helicarriers would have looked like mosquitos buzzing around it.
“My friends,” said Thor, “it will be an honour to die by your sides.”
“I would have counted it a greater honour not to have died at all,” Loki observed.
“Same,” said Nat.
Distant sounds echoed through the structure of the Leviathan as it docked. Steve heard metal scrape on metal, clicks and thumps of things sliding into place, and then with a final dull, reverberating clang, the gravity came back on. The queen’s body hit the cockpit floor with a sound like dropping an enormous leather coat, and Steve squeaked as he came down on his bad ankle, but quickly silenced himself again. Everybody double-checked their weapons, and Steve observed that he was proud of them – all of them, including Loki. They had no fight left in them, but they were going to keep fighting anyway.
Something below them rumbled. It must have been a door open. Perhaps it was the Leviathan’s mouth.
Heavy, leathery footsteps were heard, very loud now that the motion of the Leviathan had ceased. The ladders creaked.
The first soldier poked its head through the entrance on Steve’s left. Natasha took aim and shot it in the face. It dropped out of sight again, with a series of cries and thumps that suggested it had fallen on top of several of its fellows. A second soldier popped up on the right. Loki blasted it with the staff weapon.
The Chi’Tauri were not stupid, though – the next ones that appeared had their force fields on. That meant they couldn’t shoot, but they also couldn’t be shot, and Steve and the others would have to take them on hand-to-hand. Thor tried Steve’s move from the foyer at the Johnson Space Center, throwing himself at a Chi’Tauri’s legs to knock it down. This worked, but the next alien behind it grabbed him and held him off the floor by one leg. Loki slashed with the staff weapon’s bladed end and stabbed one Chi’Tauri in the belly, but another one wrested it from his hands with ease.
It didn’t take long, just a few desperate, panicky, painful seconds. None of them were capable of putting up a decent fight in their current state. Steve, too, was lifted off the ground. His captor snarled at him, and Steve could only hope that wherever he was now, Chris Evans would forgive him.
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