#Aether/Dewdrop/Rain
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nastylittleghouls · 4 months ago
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When two become.....three.
Aether and Dewdrop did not only play with Rain's bass that night
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bonesy-doodles · 5 months ago
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And the Ghouls are done! They are all soooo,,, twirls hair,,,, Tell me who's your favorite!!! And don't be afraid to ask for my ghouls head canons!!! I'd love to share <33333
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frontalgarf · 5 months ago
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Rushed ghost fanart because I NEEDED to get something out to celebrate rite here rite now (btw saw the movie it was incredible I loved it it was soooooo so sososososo silly)
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robboyblunder · 3 months ago
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Remember how I said I couldn't stop thinking about Ghouls? yeah LOL. Anyways, I finally finished my "Ghoul Guide" which is a comic featuring made up lore about summoning nameless ghouls as well as things about them and their roles!
this by no means is comprehensive of everything I've made up for them, but I'm testing the waters with this comic! if it gets enough love I'll make an additional comic about ghoul origins, element types, and maybe even design non-assigned ghoul outfits for each era costume hehe.
ID in ALT text! transcript for comic text under the cut!
Transcript is numbered for each page the text is for!
A rite of passage for becoming “Papa”, It starts with a will and your judgement
A specialized chamber is necessary, 1) to avoid interference 2) to prevent escape.
After all; feral ghouls are raw elements, And to survive, one must tame them.
Each element has a diversity of strengths and rarity / and the first ghoul summoned sets precedent for how a leader is perceived.
Additionally, the first is the personal servant and an important assistant for life; Often times assistance is needed for future summoning, but a limit of 2 maintains respect to show you’re still capable.
However, they must accept you- you must earn their respect, and they only choose if willing. And they are not always willing.
One must be prepared to face Hell itself. To prove one is worthy to take the stage, controlling the devil’s magic is key.
It’s important to roll the dice and summon a variety, but one may only tame as many as the power of their sin allows, which, naturally, varies.
And while they’re loyal as determined by one’s rank… / Remember: The ministry comes first.
Ghoul records broken by copia.
Record: Most ghouls summoned at one time: 8 (10 including past members), Record: Most obedient first summon (for an amateur).
Record: Most powerful summons (2 S-Class ghouls); All consuming Hell Fire (AKA: “Sodo” or “Dew”); Hurricane From Hades (AKA: “Cumulus”); Record: Most elemental offshoots summoned (3). Offshoots of (then lists the symbols for quintessence and fire).
ghoul roles.
Assistance, Fighting.
Personal Guard, And of course: Performing.
end transcript.
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bonncy · 5 months ago
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little demons
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anabsolutebuffo0n · 5 months ago
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ghoul posters <3 (repost)
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xruiiii-blog · 4 months ago
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Just another day in the den.
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namelessdumbass · 6 months ago
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🏳️‍🌈Happy Pride Month🏳️‍🌈
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jackassnews · 6 months ago
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WIP: GHOULS
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mebbrrr · 5 months ago
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wanted to get this out before i saw the ghovie and i SUCCEEDED!!!!
GHARTISTS FOR PALESTINE
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piepie-li · 1 year ago
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did some fanart for the boys.....
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ashthewaterghoul · 2 months ago
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Kidnapper: I have your Ghoul.
Copia: Which one? I have 10.
Kidnapper: The annoying one that keeps cussing me out and trying to bite me.
Copia:
Copia: Which one? I have 10.
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bonesy-doodles · 5 months ago
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Twirls hair,,, WIP of the first four ghouls out of the ten IMPERA ghouls!
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kroas-adtam · 3 months ago
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Kinktober 2024
Here it is my ghoulfriends! Now remember, you can chose one, both or none! Do one every day, one a week or just one! They’re great writing warmups in my experience, and don’t stress yourself out too much with them. Kinktober is supposed to be fun, so have the wildest, wettest fun this month, and tag me in it all!
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if you have any questions, dont hesitate to ask!
List compiled with help by @forlorn-crows, @coffeeghoulie, @jimothybarnes, and others whom I can’t find buried in my inboxes!
Be sure to share over and over again so we can get all our depraved ghoulfriends to see this!
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robboyblunder · 1 month ago
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As promised I went ahead and continued my "ghoul guide" with a part 2 (part one linked in replies)! This one covers stuff specifically with a made up lore guide of in-world ghoul stuff as if they were a sort of unique magic entity.
This one wound up way longer and had to be split so expect a third final one eventually lmao. for now though... I'm gonna take a break and yell. Bonus extra info plus the transcript under the cut!
ID in ALT text!
Bonus note: While not portrayed in the guide, it’s important to know a detail about ghouls’ origin called “memory echoes”. While ghouls are formed from humans past who lose all memory of their previous self while maintaining an assumed personality from before, at times certain instances of events, actions, items, and otherwise can trigger these “echoes”. Echoes are very rare, but a valued treasure to ghouls; they make them feel more connected to their past and more “human”. Upon triggering an echo, a ghoul will become completely listless, unable to respond or react until the echo has completed, usually within seconds.
“Memory echoes” are described as blurry faded memories that often show featureless shapes and colors, but a very strong “feeling” of a Deja-vu of the moment. They feel viscerally real and can have a mix of the senses i.e. touch and smell, but produce no recognizable faces or imagery of the self. No ghoul has ever reported fully remembering one, nor any semblance of their true past beyond the haunting leftovers.
Begin Transcript:
A Compendium of Hell’s Derivates
While there are many theories on the demonic nature of ghouls,
The true source is surprisingly Human.
Souls cannot be recreated; rather, they’re Recycled and Reborn
The cycle of ghoul creation started for unknown reasons…
But one thing is Certain:
Natural forces do not change easily.
Raw elements collide with the fuel of life itself until one connects
by His command
A violent injection of pure elemental magic
Rewrites and erases all memory and one’s past, drastically altering the soul…
These new powers lend to the powerful allies of the ministry,
However….
… new powers are a dangerous toy.
While coined as “Feral”, new ghouls would better be designated “Raw”, “Unbound”, and “Lawlessly Dangerous”
First formed, they are still elements;
Torrential, Aimless,
Incapable of coherent thought or rules
-but with time, coherence returns to the individual
Who grows much like a life cycle’s stages without necessarily aging.
The overall cycle is the same per ghoul, yet varied enough each rises differently…
First form: “Raw” – Second form (1): “Feral” – Second form (2) – Third form: “Stabilized”
Catalyst, violent, poor formation – Unaware, wild, chaotic – Conscious; can act like oneself; less raw – fully formed and recognizable
The first form, “Raw”, is notably so violent the devil himself does not release them until stage two.
The second form in stage one of a “Feral” ghoul is much like the forces of nature; free willed and wild, understanding minimal speech.
Take caution: they can be mischievous and cause decent damage.
In the second stage of a “Feral” ghoul, they behave like typical people; however, they’re still very free and may choose to never fully stabilize.
Note: you can tell they’ve reached this stage by presence of a tail and civil habits.
If desired, a ghoul reaches the final form: “Stabilized”. They’re transformed into a stable humanoid body, a form less powerful but safer.
Note: Talented ghouls can change form at will in this stage between secondary Feral and Stable.
When it comes to location, each form is most likely to be found:
Raw: Hell, contained
Feral (Stage 1): wilds/natural areas
Feral (Stage 2): wilds and civil areas
Stabilized: anywhere people go
Seeing feral ghouls is not uncommon, and can even be considered lucky!
They tend to provide free protection to keep their home
Ghouls can only stabilize via ministry ritual;
One can assume they’re ministry members if stable, even off duty.
Ghouls are uncommon, but found most places if looked for;
This seems especially true near ministry placements.
Ghouls only form from adults and don’t “age” traditionally, yet they’re still mortal
Deceased ghouls do not seem to return or recycle.
Summoning intentionally pulls only second stage feral ghouls or stable ghouls from anywhere,
They don’t always like this however (see other guide).
The cycle of ghouls serves a main purpose – as forces for the Dark One, in return for rebirth
However, there are two channels through which they serve.
1) Natural defense against corrupted holy magic
Non-stable ghouls defend at will naturally where they live
2) training to fight, protect, and uphold the ministry’s efforts in the name of the Devil.
Contrary to belief, summonings cannot grab from “nothing”;
Like the creation of a ghoul,
Their element, once developed, is what becomes pulled by nature
The force of such pull is incredible,
A disorientating test of will so great…
…it can render even the most sound minds rather violent.
This is why while some choose to stabilize, others may not;
But should a mind change, they can be freed or re-summoned.
Alternative to wild summoning, one can summon from trained ghouls over feral;
Many ghouls are trained for ministry positions all over, but any can be summoned if unassigned.
Though stabilized, unassigned ghouls are not contractually bound to anyone until assigned.
They’re great for extra work hands and being able to know what kind of team mates you’ll get without leaving it to chance.
Summoning any ghoul however reverts them to feral form, and the challenge to tame them remains the same.
Just because you know a ghoul does not mean an easy summon.
Finally, be warned: forcing unwanted breaking or upholding of a summoning contract
Will have dire consequences.
Aside from rarity of an element, there are “power classes” within each element.
Tiers:
Rarity of an element does not equal strength.
The break down is as follows:
Rare – extreme and dangerous power. These ghouls earn a specialized title.
Quite strong, stand out in their class and very sought after.
Most common tier; average and decent powers that are expectable.
Weak powers, but some uses are applicable.
Uncommon – ghouls who possess little to no powers. Ghouls in this tier may at times suddenly change power tier without warning to any other category.
S-Tier ghouls are quite rare and a sight to behold- truly, they embody nature’s power.
End transcript.
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bonncy · 8 months ago
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photocards of the demon cats
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