#AND YOU WANT ME TO BELIEVE THEY DONT HAVE COMMUNAL BATHHOUSES???
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chialattea · 8 months ago
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What will win:
my desire to write DA fics
vs
my seething hatred for medieval stereotypes (“haha they thought bathing was bad!!” “haha their streets were filthy and they threw wastewater out of their windows”)
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Ultimate Ship Meme: Azulaang
Rate the Ship -  
Awful | Ew | No pics pls | I’m not comfortable | Alright | I like it! | Got Pics? | Let’s do it! | Why is this not getting more attention?! | The OTP to rule all other OTPs
How long will they last? - Until I say so. I can see them being together after death as spirits.
How quickly did/will they fall in love? - Ooooh boy. Azula struggles to understand friendship. I think she'd fall in love fast and hard but take the longest to realize. Aang wouldn't let himself get attached at first because Azula is unapologetic and one of the things I like about Azulaang is how it would push Aang to deals with the nitty gritty gray, not in a The Fire Nation was right all along way but in how even Kyoshi and Roku's conflict resolution let to disagreements. I think it would take Aang longer to fall in but once they reach a semblance of common ground he'd be well aware he's falling in love and would enjoy the ride.
How was their first kiss? - Let's see my fanfics. In Blue it was awkward. In Weightless it was sweet. In Smut it was horny and hate filled. In canon I think their first kiss would be very passionate and then they snap back to reality and Aang would evade while Azula denies so they wouldn't talk about it but they'd for sure be thinking about the kiss.
Wedding:
Who proposed? - Technically Azula. As soon as Aang hears about a Fire Nation wedding, either his friends or he learns about Ozai and Ursa's wedding, his mind would be set on a wedding. He wouldn't say anything but he'd squirrel away relevant wedding information like he'd hear a song and go "I want that instrument to play at my wedding." But Azula would have her life planned out by other people and there'd be a set date where Ozai now Zuko are supposed to comb through suitor requests (it was probably Ursa's role. If she's there she'd talk to Azula directly instead of Lo and Li. I don't think Lo and Li are high enough rank to determine the suitor but I think it would be customary/expected for their input to be asked). Azula would tell Aang something along the lines of "I should be wed." and he'd agree and then Azula will spend an abnormally long time wondering if he married her because he liked her or because it's his duty until she asks him while he's discussing potential baby room colors pre wedding.
Who is the best man/men? - Sokka and Toph. Azula was going to pick Momo but he made a better flower girl. Yes she did this to annoy Zuko (and because Toph didnt want to wear the bridesmaid outfit) it's okay though Fire Lord Zuko was the guest of honor.
Who is the braid’s maid(s)? - Katara, Suki, Mai, Ty Lee. Mai pretends she hates the outfit but she's secretly pleased.
Who did the most planning? - Aang did the most thinking but Azula did the most planning.
Who stressed the most? - Externally Aang. Internally Azula.
How fancy was the ceremony? -
Back of a pickup truck | 2 | 3 | 4 | Normal Church Wedding | 6 | 7 | 8 | 9 | Kate and William wish they were this big.
100% Azula's fault. Aang has no clue what Fire Nation weddings are supposed to be like.
Aang: Wow I can't believe all weddings in your Nation are this big.
Azula: They're not. It's because I'm Royalty and you're the Avatar.
Though I hc that Aang wants to get married in all the different Nations and Azula secretly wants to experience a small wedding so they get married 3 more times with one of them being a very small Air Nation wedding.
Who was specifically not invited to the wedding? - Hmmm I'm not sure. On one hand, Ozai redemption. On the other hand, Ozai death.
Sex:
Who is on top? - Aang. Azula thinks she wants to be on top but she'd rather be pampered and Aang is more comfortable communicating and attending to needs. Aang has no strong preference either way and they do switch but this is their usual dynamic.
Who is the one to instigate things? - Azula but she denies it.
How healthy is their sex life? -
Barely touch themselves let alone each other | 2 | 3 | 4 | Once a couple weeks, nothing overboard | 6 | 7 | 8 | 9 | They are humping each other on the couch right now
I think it's up to the reader's preference but I can see them being very private (Azula) and naturally talented (Aang) to the point where they assume every couple has sex daily. Hc that Aang and Suki talk about sex freely (ex: When I do __ should I __ or do girls prefer ___? I can never tell with Azula. Why do guys do ___ after ____ ? I've tried asking Sokka but he doesn't give me a straight answer.) Much to the fear of Sokka and Azula.
How kinky are they? -
Straight missionary with the lights off | 2 | 3 | 4 | Might try some butt stuff and toys | 6 | 7 | 8 | 9 | Don’t go into the sex dungeon without a horse’s head
Again up to the reader. They both like learning new things and are prodigies so I think they'd end up reading about things to try in bed (Azula) and would try things out to see what they like (Aang) until they learn what they and each other generally like/dislike.
How long do they normally last? - 
Does the Avatar State remove your refractory period? >;3c
Do they make sure each person gets an equal amount of orgasms? - No. Aang likes overstimulating.
How rough are they in bed? -
Softer than a butterfly on the back of a bunny | 2 | 3 | 4 | The bed’s shaking and squeaking every time | 6 | 7 | 8 | 9 | Their dirty talk is so vulgar it’d make Dwayne Johnson blush. Also, the wall’s so weak it could collapse the next time they do it.
Neither can dirty talk. Azula is rougher. Aang likes to take it slow. She sets the pace in the beginning but he decides when it ends.
How much cuddling/snuggling do they do? -
No touching after sex | 2 | 3 | 4 | A little spooning at night, or on the couch, but not in public | 6 | 7 | 8 | 9 | They snuggle and kiss more often than a teen couple on their fifth date to a pillow factory.
Azula refuses to cuddle in public but in return they cuddle all night.
Children:
How many children will they have naturally? - hc them having twin boys at first with one firebender and one airbender because poetry. But Azula really wants a girl so they have a third child she is an airbender with Aang's charm and knack for getting in trouble and Azula's ruthlessness. Amon kidnaps her and instead of easily escaping (Aang's genes) she instead viciously mocks him the way only a preteen can (Azula's genes.) It's traumatic enough for Amon even before the parents show up. Then Aang wants another one and Azula wants another firebender so they do the do and surprise triplets! (maybe it has to do with ejaculatimg in the Avatar State lol) So 6 in total and lets say its 3 boys 3 girls with 3 airbenders 3 firebenders.
How many children will they adopt? - None. Azula is wary of motherhood and I know people like to hc Aang as adopting and while I can see him acting as a father figure to several kids I think he'd greatly prefer biological kids especially airbenders. It's a flaw that was barely touched upon and def not handled well in Legend of Korra.
Who gets stuck with the most diapers? - Servants or Aang. After a kid or two Azula would be comfortable enough to change the diapers but it would still be mostly Aang.
Who is the stricter parent? - Depends on the kid. Aang is more lenient with airbenders and Azula with firebenders or girls. I can see Azula being strict with training & studies but not with sharing whereas Aang would have less rules but they'd be more heavily enforced (ex: no airgliding without supervision until you've mastered the safety course)
Who stops the kid(s) from doing dangerous stunts after school? - Azula. She's pretty lenient with the term dangerous esp. when it comes to firebending as long as basic safety measures are applied (ex: you can pracrice lightning as long as it's not pointed towards yourself aka dont be Zuzu) but Aang is of the mindset "How are you gonna learn airbending without dangerous stunts?" And after the first few incidents she started stepping in.
Who remembers to pack the lunch(es)? - Azula but Aang cooks them.
Who is the more loved parent? - Appa
Who is more likely to attend the PTA meetings? Azula. When Aang attends the teachers shower him and his kids with compliments ("You're doing so well teaching your kids the values of the Air Nomads. It must be so hard being The Last Airbender"). They do the same with Azula but unlike Aang she sees through it and manages to get an accurate assessment of how their kids are doing.
Who cried the most at graduation? - Aang was more happy than sad. Azula cried before and after.
Who is more likely to bail the child(ren) out of trouble with the law? - Aang. He is a notorious lawbreaker. Azula would bail the kids and she could do so quicker than Aang in a few cases because of her connections but she'd be mad so their kids would rather call Aang or break themselves out.
Cooking: 
Who does the most cooking? - Tied. Aang at first but then Azula wants to learn and after Aang teaches her since she has less experience she finds more enjoyment in cooking.
Who is the most picky in their food choice? - 
Technically Aang since he's a vegetarian. Azula hasn't tried as many foods and she's used to not making a fuss at the family dinner table to the point of which Aang notices.
Who does the grocery shopping? - Both. Aang has a better eye for vegetables/fruits and Azula is better with prices (it's not about the cost it's about the value).
How often do they bake desserts? - Aang bakes them when he can/weekly. They're fruit based so if Azula doesn't want dessert he gives it to Momo or flings it at a target.
Are they more of a meat lover or a salad eater? - Gee I wonder. Aang eats salad Azula eats meat.
Who is more likely to surprise the other(s) with an anniversary dinner? - Aang but Azula tends to figures it out. Azula is more likely to plan a dinner but she wouldn't make it a surprise.
Who is more likely to suggest going out? - Aang but Azula is a close second. It would be a tie if it wasn't for the bathhouse.
Who is more likely to burn the house down accidently while cooking? - Accidentally? Aang. On purpose? Azula.
Who cleans the room? - Servants or Aang.
Chores: 
Who is really against chores? - Azula hates cleaning up but she's neater.
Who cleans up after the pets? - Aang.
Who is more likely to sweep everything under the rug? - Aang.
Who stresses the most when guests are coming over? - Azula.
Who found a dollar between the couch cushions while cleaning? - Aang.
Who takes the longer showers/baths? - Azula. In the Fire Nation Palace Aang has taken to chatting with Azula in the Royal Spa while he feeds her (and mostly himself) cherries.
Misc:
Who takes the dog Appa out for a walk? - Aang
How often do they decorate the room/house for the holidays? - Never. Once they like the room they like the room. If its an event they'll go to a different location for it or leave the Air Temple as is.
What are their goals for the relationship? -
To stay together.
Who is most likely to sleep till noon? -
Aang slept for a hundred years so I'll give it to him.
Who plays the most pranks? - Tie. They've both pulled elaborate pranks as kids.
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nachiroux · 8 years ago
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so i wrote up a review/rambling about persona 5
you can either read it [here on twitlonger] or you can read it placed underneath the read more cause its super long and i dont want to make your dashboards gigantic
Persona 5: My Thoughts since it has been consuming my soul for the past few weeks, I thought it was about time I wrote up my thoughts proper on Persona 5 and not just some weird half sentence that I garbled at the bottom of the ocean. i'm not really formatting this much it's gonna be a lot of rambling and a bit scattershot but please bear with me. lets do this in categories and then an overall, shall we GAMEPLAY, THE BATTLE PART: How You Gonna Shoot With A Toy Gun the gameplay of Persona 5 is, well, incredible. it takes the one more system used since Persona 3 and refines it to an absurd degree. while the weaknesses of shadows still kind of don't make sense at all and the guessing game aspect of battles remains, everything else has been improved. battles are really, really fast and super satisfying. attacks look good and snappy, and nothing feels like it's dragging too long. but what Persona 5 adds to this mix that really puts it over the edge is demon negotiation. not only does it bring some of the most interesting aspects from Shin Megami Tensei proper into Persona (using your enemies as your new strength), it also gives a lot more value and strategy to knocking dudes down. in P3 and P4 your party members would ask "hey we gonna all out attack fam" and there was never really a time you would say no because, why? but in P5, a full knockdown results in a holdup, where you can extract money, items, or the demon itself as a persona out of the mix, as well as being able to just do an all out attack. this is F A N T A S T I C. it enhances a lot of aspects of the battle system, and really makes hitting weaknesses and figuring out what to do more satisfying. and as the icing on the cake, P5 added the baton pass system to battles, making them even more fluid and satisfying. in short, it lets one character, after hitting a weakness, pass their extra turn to another character, while boosting their stats for that attack. it allows for a lot more strategy and creativity, where your whole team can contribute. some of the most fun I've had with turn based battles. GAMEPLAY, THE RUNNING PART: I Gotta Have Me A Good Steal one of the more lackluster portions of Persona games was wandering around in dungeons, whether it be a giant tower to the moon or some bathhouse. outside of visual elements, they all bled together. floors were randomly generated to some extent, and you just wandered around, grabbing some items and fighting shadows that randomly spawn. it was serviceable, but nothing spectacular. P5 takes this and cranks everything up to 11 million. proper dungeons are now actually designed experiences, with shadows and layouts specifically made for each dungeon. every dungeon has its own mechanics and style that plays up the unique aspects of the person whose heart you're traipsing around on. but the biggest change is the way your character moves. with a full stealth system that's a blast to use, jumping from hiding spot to hiding spot, a lot of P5's dungeons are somewhat stealth oriented. being seen by shadows raises security and makes things harder, and if you're seen too much you gotta bail. but through ambushing enemies, you can undo the security raises of your mistakes, while also getting the huge advantages of an ambush. as well, being able to climb around the environment, jumping up walls and flipping around just feels and looks great. god damn. and just in case you really miss those randomized dungeons, don't worry! there's a fun and not too long randomized dungeon a la tartarus/midnight channel in the game too! GAMEPLAY, EVERYWHERE ELSE: I Can't Believe This Is Three Parts. Jeez here's where persona 5 doesn't make astronomical leaps and bounds forwards, but just some nice improvements. outside of dungeons/battle P5 follows the Persona formula. everything's on a timetable, and you can do one (1) thing in the day and one (1) thing in the evening, except if you A: are in a story event where for some reason your free time goes missing B: go to a dungeon and can't hire your teacher to give you a massage C: your cat says you're sleepy the overworld of P5 and the various locales in it are pretty interesting and fun to walk around in, but there's a lot of areas that exist solely for hanging out with confidants. if you just play properly though you really don't get much to any use out of them, and that's kind of disappointing for me. I wanted to visit more zones but what we have is very memorable. what P5 adds to the formula is the various boons granted by confidants, most notably Temperance (which you should really max ASAP that's a pro-tip) that will change certain things in daily life and in dungeons, but we'll get to that part later. from giving you access to more jobs, to allowing you more free time in class, to unlocking more fortune telling options, there's a lot of stuff to do. P5 also has a small selection of minigames to pass the time, from B A S E B A L L to F I S H I N G to C R O S S W O R D S and more. what's nifty is each minigame also can serve a practical purpose and raise social stats but we'll get there. the map showing you if confidants will rank up or not is nice, and fast travel is very generous in this game. not much else to say here. I don't get lost so that's nice SOCIALIZING: Who Taught You ___, Nasty Crime Boy ah.... confidants. aka social links, they're the meat of the non-dungeon crawling experience of P5. like in previous games, most major story characters that aren't complete scum or trying to kill you will have confidants, with ranks 1-10. this is where the visual novel/dating sim components show up, and there's not a ton to say here so i'll keep my rambling down to a minimum. each confidant has their own little side story that you partake in when they're free, where you read and then give answers when prompted. it can go as menial as "hey wanna go eat ramen" to "please come with me to help me save a little girl's life." based on your answers, you get points towards the next link. this game does something nifty where when you get points (1-3 notes) there will be a little additional uh, graphic and sound that plays that's kinda subtle but tells you that you have enough points to immediately rank them up again. that's a really good addition. you can romance people too, and you can romance EVERY girl in the game. who cares how much older than you they are just do it loser (don't actually) but here's where confidants change a lot in p5 from past things. in P3 they kinda were just to fuse hot personas, while in P4 they were mainly for that but also unlocked some abilities, but not a ton. mainly party members. in P5, every confidant gives several abilities that will greatly enhance your experience with the game and make your character grow a lot stronger. from giving party members the ability to endure blows and baton pass, as well as recover from ailments, to the even more absurd non party member abilities. some confidants let you swap party members in battle, allow you to breeze through negotiation, get double money, reduce security levels, buy and modify weapons, get free time in class, read fortunes and get bonuses based on that, and so on. this makes (nearly) every confidant not just useful on a "hey man i wanna fuse a good persona" level, it makes them invaluable to your characters growth. it makes the visual novel part much more important, and more enjoyable. plus they're (nearly) all fantastic little stories that flesh out each character and the world around you. lastly and real fast, most confidants will give you a mission to go complete in the other dungeon, mementos, in order to help them through their struggles and advance their story. these minibosses give out a lot of good money, items, and exp, as well as being a fun part of the story and something else to do in mementos. it's neat. oh yeah and confidants are now no longer on such a rigorous schedule like previous games, and a lot more accessible and free flowing. its nice SOCIAL STATS: Eating A Burger Made Me The Perfect Man i'm devoting a whole section to this. buckle up kids. P5 has 5 social stats, knowledge, guts, proficiency, kindness, and charm. each of them has 5 levels of progression. (you start at 1). some stats, like proficiency, give tangible boosts. however, almost all social stats are progressed solely for the sake of starting and advancing confidants. you need X level knowledge to start Y confidant, you need X level proficency to advance Y confidant at rank Z, and so on. raising social stats is accomplished through various overworld activities and whatever, and take up time. however, in order to max all confidants, and most of them honestly, you're going to need rank 5 in every social stat. sure, fine, its a conscious design decision. here are my complaints, notarized 1: first time through, it's not communicated well what activity boosts what, but more importantly how MUCH each activity boosts a stat. 2: while you can check what stage each social stat is at, there is no way to tell how much you've progressed to the next rank. just pour it in and pray. 3: some stats (KINDNESS) are very difficult to raise optimally as they may require rng events to give you the full 3 note boost as opposed to 2 notes. 4: some confidants give you social stats which WOULD be good but they only give you them on rank up. outta here w/that without prior knowledge, your first month or two of P5 is gonna be filled with poor scheduling decisions because how could you know that X activity is actually terrible for raising the stat you want? and since it takes up time (usually an evening slot), it really hurts your confidants overall. with good decisions and scheduling, you can actually max confidant (minus autos that will just progress through plot) with nearly a month to spare, but that waste and sufffering of the start may make you miss out on several confidants. it's a good idea, but still needs work and feels really cheap sometimes. (WHY DO I NEED 5 PROFICIENCY TO HELP A GIRL GARDEN WHAT THE FU) PLOT: Ya'll Wanna Read Some Anime this will be much lighter than the rest because I don't wanna spoil the plot so here's very broad strokes. the plot of Persona 5, overall, is very compelling and enjoyable. it's not perfect by any means, and has its dips in quality (anyone want a burger), but I enjoyed pretty much the whole thing. we'll get into characters separately BUT i found the narrative to be much more engaging than Persona 4 and as compelling as Persona 3. it's much darker than P4, but still maintains moments of levity and fun, even when dealing with serious issues. its take on rebellion, the subconscious, and shadows are all very enjoyable. it does suffer from a few frankly stupid conflicts between party members to build ~drama,~ but 99% of the time interactions between the characters and the world around them are wonderful. a real sense of camaraderie and friendship between the cast is evident and helps shape the narrative. it does suffer from a bit of "wow some of these kids are stupid/lack common sense" but its nowhere to the severity of Persona 4's "gee who is that on the tv gotta wait a week to find out" style stupidity to keep the plot rolling and not solve things instantly, but it will occasionally hit that type of thing. but that's a nitpick as it happens infrequently. to try and not spoil anything, the ending arc does suffer from a bit of P4 syndrome too wherein the last and true conflict kind of comes out of nowhere, but less so this time. it's still something I'll say is a minor problem, but the actual writing and gameplay/moments of the final arc ultimately redeem that. on replay you can see SOME hints but it's not built up enough In My Onion. hope i didnt spoil anything lets move on CHARACTERS: I Was Gonna Type Waifu Wars And Then Jesus Wept again, I will attempt to dance around spoilers here. I feel like the characters of P5, with how much emphasis is placed upon your bonds with them and the existence of the confidant system, deserve their own little writeup. with two exceptions I love every single major character/confidant in the game. one of them has their character arc go up in flames for a bit to stir up ~drama~ but ultimately regains its footing by the end, while the other just sucks. some confidants may be a bit slow to start (DEVIL) but by the end of each confidant i was very attached to each character, and was utterly charmed by them. the main cast are all extremely charming with full-ish character arcs approaching p3 level. in fact, one of my favorite smaller details in the game is the small conversations characters have while driving around in mementos. the writing and character banter is well written and charming, with characters all having their own distinct personality and vibe. this helps the school life portions of the game a LOT, as now school trips and various other events where in other games I cursed them for stealing my free time (mainly p4 but p3 has a few), they're snappy and fun. there's some anime thrown in there so if you can't stand a bit of melodrama and long winded rambling, then some things might not land as much for you as they did for me, but I feel that P5's characters have something for everyone. no matter who you are, you're going to love at least ONE of the many confidants available. ART/SOUND: I Have Listened To Whims Of Fate Over 100 Times And Don't Plan To Stop I'm no art critic and I'm not gonna pretend to be one so I'll keep this short. the art design in P5 is some of the best, if not the best I've ever seen, at least for my tastes. every little aspect of this game is incredibly stylized, from the more dramatic like all out attack finishers, to even the simple things like menus. everything is positively BURSTING with style and personality, all while functioning as a slick and fun interface. and I mean everything. even the text boxes. if you haven't played it, just look up the all out attack compilation. or look at screenshots of the menus. it's really hard to put into words just how happy it makes me. the color scheme of red, black, and white also reminds me a lot of persona 2 and i love you p2 please remake p2 as one complete game package atlus finally, the music. every single persona game (and nearly every megaten game) has a fantastic soundtrack, and this one is no exception. honestly? just go listen to it and see for yourself. the vibe/aesthetic they chose for P5 is one that I don't really have the ability to describe for I am an uncultured fool who plays games all the time, but it is SO good. while I still prefer the P3 soundtrack mainly due to bias, the p5 soundtrack is one of the most solid overall soundtracks in any game. to add to this, the sound DESIGN of p5 is also phenomenal. music changing with the weather, small details of adding instrumentation to a song over time and progression, and the use of leitmotif all really sell the game. the vocals still have a bit of "yeah thats a non native speaker singing english" but the songs are so good and the singing is so good anyways that it doesn't really matter. because its fun here's my p5 song ranking 1: whims of fate 2: with the stars and us 3: nothingness...? 4: days when my mother was there 5: life goes on/rivers in the desert 6: theyre all so good help OVERALL: I Am Erect in summation, this game is really, really, REALLY good. i'll wait for the dust to settle in my soul to rank it properly, but this is easily one of the most enjoyable experiences I've ever had in a video game. the best Persona game easily, and possibly the best SMT/Megaten game as well. this may sound like hyperbole but this game is genuinely everything I've wanted out of an RPG. atlus is really knocking it out of the park lately with SMT4: Apocalypse being one of the best RPGs ever made and now this. i cannot recommend it enough. even if you usually don't enjoy turn based RPGs I still recommend giving it a try. I usually hate visual novels, and I enjoyed every second of my tons of reading. just be warned, this is a longass game. my first playthrough took around 70 hours, and I generally get through games faster than most. ng+ is fun too to send this ridiculously long thing off, I will now proceed to list my top 10 characters of P5 because I love lists. 0-BIAS: Takemi 1: Futaba 2: Sae 3: Sojiro 4: Makoto 5: Yusuke 6: Iwai 7: Chihaya 8: Morgana 9: Hifumi 10: Kawakami GORO AKECHI: Goro Akechi THE WORST ONE: Shinya tl;dr: Persona 5 is one of the greatest games ever made and it made me feel alive thanks for reading everyone, and as a sinful man once said; "Please don't troll me online."
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