#ALSO THANK YOU DEVS FOR ACTUALLY LISTENING TO THE PLAYERS AND NOT MAKING THIS SKIN A LINKED SET!!!
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new hux skin is delicious 👌👌👌
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techscorn · 7 years ago
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so many cool badges this year. #defcon via Hackaday
Hardware is the future. There is no better proof of this than the hardware clans that have grown up around DEF CON, which in recent years has become known as Badgelife. I was first drawn to the custom hardware badges of the Whiskey Pirates at DC22 back in 2014. Hardware badges were being made by several groups at that time but that was mainly happening in isolation while this year the badge makers are in constant contact with each other.
A slack channel just for those working on their own DEF CON badges sprung up. This served as tech support, social hour, and feature brainstorming for all on the channel. In the past badges were developed without much info getting out during the design process. This year, there was a huge leap forward thanks to a unified badgelife API: the badge makers colluded with each on a unified communcations protocol. In the multitude of images below you frequently see Rigado modules used. These, and some others using different hardware, adopted a unified API for command and control, both through makers’ “god mode” badges, and for wireless gaming between participant badges.
I was able to get into the badge makers meetup on Thursday of DEF CON. What follows is the result of a frantic few hours trying to get through the sheer volume of badges and people to share with you all the custom hardware on display. One thing is for sure — there were literally thousands of custom badges built and sold/distributed during DEF CON. I can’t wait to see what the artisanal hardware industry will look like in five years time.
The MrRobot Badge
I knew that Brian Benchoff was working on a badge in his spare time. I had no idea the production he had undertaken. Brian’s Mr Robot Badge was one of the most popular of DC25. He had been working on it for months, ordering several PCB test runs to get the look just right. That’s not a custom solder mask color for the skin tone. Brian used a clear solder mask and two layers of silkscreen when he had Seeed Studio produce the PCBs. It’s driven by an ESP8266 and includes a 144 LED matrix driven by an IS31FL3731. Check out @MrRobotBadge to see the drumbeat of social media he built leading up to the con, and hear the entire story in Brian’s words on his recent project page update.
[Benchoff holding Mr Robot Badge photo by @catmurd0k]
DC DarkNet Badge
DarkNet has got to be the most popular contest at DEF CON. It starts off with a pre-conference online challenge called a casefile. Anyone who solved the casefile was able to purchase one of these badges two hours before they went on sale to the general conference-goers. The badge is necessary to solve the rest of the contest challenges
Our friend [Krux] is the mastermind behind the badge design. As you can see, it is laid out to resemble a rotary phone. Each of the numbers on the dial is a capacitive touch sensor, and the numerals/letters are open spots in the copper. These let back-mounted LEDs shine through. The badge comes as a kit so to use it you first must solder on those surface-mount LED as well as a connector for the screen and the LiPo on the back.
Who Doesn’t Love Blinky?
[Brian Benchoff] actually built three badges for DEF CON. The second was terrible, but the third was a solder kit of Ohm, the Tindie dog. [Jasmine Brackett] and [Shulie Tornel] were on hand talking to people about Tindie (a great place to sell extra hardware badges) and handing out the solder kit that includes two self-blinking LEDs, coin cell and holder, and a custom PCB.
[Sean McCabe] had a 3D badge. It’s the DEF CON 25 logo (note the 2 and 5 make up a skull with keys as the crossbones). There’s an RGB LED controlled by an ATtiny85 and coin-cell on a custom PCB. Grab the design files on his repo.
There was also a ‘punt’ badge. The SecKC folks built a badge (shown later in this article) but couldn’t produce enough in time so they showed up with edge-lit acrylic badges.
DC Zia 505
The DC Zia crew had about 10 people working on the badge this year. It’s their third year building badges for DEF CON and this one features four Cherry MX mechanical keyboard switches… clicky! The badge is a shield for an Arduino 101 (RIP). Last year they built a badge that was a shield for a Raspberry Pi and had a full-color video screen which they were showing off at the meetup. They are also joining in another trend, several badge groups (including MrRobotBadge) were giving away custom fidget spinners as swag.
AND!XOR God Badge
I’m not going to go too far into the AND!XOR badge since I did a full hands-on with the badge before the con. Here we can see the “God” badge that only the core team had. The Bender on a Bender was top three most popular badges at the con if not the most popular. They had a hugely successful Kickstarter and everyone was trying to get one at the con.
They shipped with the multiplayer features disabled until a code was input. This was Tweeted out at the beginning of the con and once people unlocked theirs the botnet game began. I was able to terminal into it and escalate my privileges to get root ([@Hyr0n] did help me out by suggesting which of his hint Tweets to revisit). I came across [Samy Kamkar] with on in the Chill Room. The code running on the ARM processor was read protect and [Samy] was using a Chip Whisperer to try to side-channel attack the badge. That’s pretty awesome!
Note the brain-slug addon board. There were about 10 of these built to test out the breakout header for hardware hacking.
Car Hacking Village Badge
Badgelife is often pushing right up against deadlines to get everything finished — this is an extracurricular activity after all. This is the un-populated Car Hacking Village badge. The assembly took longer than expected and the finished boards hadn’t arrived as of Thursday evening but did make it for sales in the village on Friday. 900 of these were for sale at $50.
You can see the full glory in this animated Tweet. An OLED display makes up the grill of the truck (which is a PCB itself) with amber blinkies all around. This is car hacking after all so the footprint on the left is for an ODB-II connector.
The Tribble Badge
The Tribble badge was a total surprise for me. [@emilyincarnate] built 58 of them and they were all hand-sewn and hand-soldered. The little balls of fluff were built around Adafruit Trinket boards, with addressable LED discs for eyes. I’m a sucker for the PCB badges with challenge games built into them, but I fell in love with this and it was my favorite to wear around the con. Perhaps I’m anthropomorphizing? I checked out the associated website and it seems there are some crypto challenges waiting to be solved over there. Get to work.
DC801
Look on the back of the DC801 Sheep badge and you’ll spot the familiar Rigado module that drives it and links it to the unified botnet game spanning many of the badges and Bluetooth greetings that talk back and forth. In addition, the firmware broadcasts username and then play a game of contagion.
[@rushan_ee] has been developing the board. The prototype boards carried by the core developers have “God” mode that can make clients go in and out of party mode. In total, they built 290 boards plus the 10 prototypes. Presales were coordinated through 801labs hackerspace in Salt Lake City. This is the second year Rushan has led the design and 5 years total for the hackerspace.
Octopus Badge for Bsides Vancouver
The Octopus badge was built for Bsides Vancouver a few months back. [Jake King] made a total of 120 for Bsides Vancouver. It is driven by an ATtiny85 with blue LEDs on four of the eight tentacles. There are two WS2812 modules for the eyes but [Jake] usually leaves them off because they drain the coin cell battery really quickly. You can get your hands on the design files on his blog.
Ides of DEF CON
I think the Ides of DEF CON badge was one of the other top three most popular badges. It was inherently a multiplayer badge, letting you discover and battle other badge owners wirelessly in a video role-playing game. You could walk around the con and see people sitting around glued to these badges like a Game Boy.
Thursday night was the first night everyone was getting together and when we ran into [Zapp] from the AND!XOR crew he was already topped out in level, and XP. The firmware wasn’t read protected (like the AND!XOR firmware) and so [Zapp] dump and disassembled it to artificially boost his player ranking. It’s an instant classic.
You can read about the dev process on the Ides of DEF CON project page. They had a very successful Kickstarter earlier in the summer.
Team Bazooka Badge
This badge was introduced to me as the only badge with a Vacuum Fluorescent Display on it. The VFD is an HD44780 addressable character display. Powering it is a 18650 cell in a battery holder. This is becoming an incredibly popular setup for badges and other custom hardware. You can check out the design, which is based around an ATmega382, on the Team Bazooka repo. This is an ultra-rare badge — so far there’s only one.
Hardware Warehouse
We also took a close look at the Hacker Warehouse badge before the con. It has an ESP8266 laid out right on the board rather than opting to solder on a castellated module. The badge is a built as a WiFi testing unit, leveraging the ESP chip’s flexibility in that realm to scan for AP, listen to packets, and even spew deauth packets. I don’t think there was too much mayhem cause on that front this year.
One of the really cool things that went along with the Hacker Warehouse badge is that they shared their space in the vendor area with other Badgelife folks. This provided an area for people who had acquired any of the badges shown off in this article a place and time to meet up with the badge creators themselves. Neat!
It’s worth noting that this was the first hardware endeavor for Hacker Warehouse which has focused on offensive security up to this point.
DC503
The DC503 throws503.party. Thank you to [Joe Fitz] for letting us crash it. The party is privately financed and supporting these badges is one way to get yourself into the party. [Joe] is behind this badge, as well as the bicycle design we saw at DC23.
One hundred of these badges were made through the effort of four team members and with the labor-saver of professional assembly. You can see the Rigado familiar rigado module on the back, and the coin cell that powers the badge. I really enjoyed seeing the lanyard, which is a USB-to-Serial cable. You are literally wear what you need to hack it around your neck. The badge hacking contest was judged in the suite at Caesar’s during the 503 party.
SecKC Badge
SecKC is the Kansas City infosec meetup. They wanted the badge to be a devboard and based it around an NRF module from Sparkfun. So far they’ve seen numerous hacks on the design, the best of which turned it into a cellphone with a rotary dial.
The crew had a preorder of 50 boards and ended up building 60. There was demand for more but they couldn’t get the boards fast enough so they made the acrylic badges we mentioned earlier in this article.
Puffy Badge
The puffy badge is another that we had an in-depth look at before the con. Shaped like a puffer fish, the badge is based on a router chipset module that was sourced from “some dude in China”. Searching for router chips that could run linux, 40 of the modules were ordered for the project. More details about the development process are available on the website.
Megabling and Derbycon Black Badge
Some people feel like they need to answer the question “How bright can a conference badge really be?”. [Blenster] answered this with a huge triangle badge powered by six 18650 Lithium cells. Look at the power regulation on the back of that thing!
Not to be outdone (by himself), [Blenster] was also sporting a DerbyCon 2016 Black badge which he designed and built himself. Those LEDs have a tiny pitch and he hand-placed and hand soldered with an iron — incredible.
Dragonfly Badge
The Dragonfly Badge was featured on Hackaday before the con. It’s primarily a blinky badge, but put more than one of them within sight of each other and they’ll sync up their flashing. One of the really nice touches is the aesthetic of the IR receiver on the tail.
106 of these were built but only 85 were fully functional on Thursday night. In true hacker fashion, the rest were being reworked in the hotel room. I saw a ton of these around the con so I suspect the rework effort was worth it!
Crypto and Privacy Village Badge
The Crypto and Privacy Village badge was one of the most gorgeous pieces of hardware on hand. The team went all out, even delivering the badge in beautiful matte black boxes with guilded lettering and a magnetic closure. The lanyardware have a cypher on them, the back of the badge has a cypher on it. There were PCB keys, ornately cut in interesting shapes. The badge is based on the WROOM32 (ESP32) moduel. It drives a backlit display with a rotary encoder on the front and a few capacitive touch sensors. The package included earbuds; the badge has a headphone jack and was set up to stream DEF CON radio all weekend. That’s a feature of a different color and quite fun!
Plugging into the badge you were greeted with MicroPython for you own badge hacking. On the wireless side, it finds other badges. I couldn’t get confirmation for sure but I heard that these were putting backdoors into the Bender on a Bender badge. Yes, it’s wireless badge warfare out there, friends. These boards were selling for $120 in the Crypto Village. When they sold out the team was trying to get the nonfunctional badges working but would sell to enterprising hardware hackers for $50 upon request.
Bsides San Francisco Badge / Life’s A Breach
[bon] and [redacted], the team behind the Bsides SF badge, came out with two badges this year. Their ‘official’ badge is being pitched as a ‘body camera badge’ for their conference in February. Their second badge is quite literally the best 3D printing work we’ve ever seen.
The Life’s A Breach / Tiki badge is more or less what you would expect from a conference badge — there are blinky bits, batteries, and some nice silkscreen art on a PCB. This gets dialed up to twelve when the 3D printed parts are added. The plastic parts on the Tiki badge are snap fit, with plastic bosses for holes on the badge, tiny ledges to clasp the PCB firmly, and a bit of vellum used as a diffusor for the eyes. We’ve been around the block with 3D printing, and we’ve never seen anything that marries milled PCBs and printed parts this well. We’re literally begging the Tiki crew for a write-up on how they managed to do their plastic parts.
1Bitsy 1UP
  The 1Bitsy 1UP badge should be an incredibly familiar form factor. It’s shaped just like a Game Boy, but with an extra set of right-hand buttons like on the old SNES controllers. With a beautiful color display and audio, this is the portable gaming experience you remember, but hanging around your neck as a conference badge.
The dev board on the front is the 1Bitsy. This was given out to all attendees at the Open Hardware Summit last October. Mine is still on my desk waiting for some love and this is the type of demo I needed to get really excited about it. At the con, [Piotr Esden-Tempski] was running a custom game he wrote for it and the thing is super fast. The pattern demonstration shown here is running at 80 FPS and this is without a framebuffer. It’s the STM32F4 banging 8 bits into the ILI9325 display using DMA that makes this possible. On the back you’ll find an 18650 for power, along with a battery minding circuit and an SD cards slot. We can’t wait to bump into [Piotr] at he next live event to see what’s been a added to the part of the board marked:
Here be dragons. Well, not at the very moment, but soon, I promise! Just wait for it. :D
Red’s LoRa Badge
I missed syncing up with him at the meetup but later ran into [Red] in the Chill Room. He has been doing the hardware badges for SkyDogCon and built a special badge just for DC25. It is sniffing LoRa packets and displaying them on two screens. He wrote the firmware on the plane. The platform is meant for development so plenty of room to grow here. It has a multitude of switches, both momentary press and DIP, which are controlled by the Propeller chip that runs the board. For connectivity there is the LoRa module and an ESP8266.
There’s actually a really cool concept at work here. He sets up a server in his room in a different hotel as the Internet gateway. The badge phones home on LoRa, which has great range, eliminating the need to navigate the shady WiFi options during the con.
Quadcopter Badge
This badge is a lot of things in one. Primarily it’s a quadcopter complete with a badge-based remote control. [Brian] covered it in depth before the con and we were so excited to receive this badge kit at our Breakfast at DEF CON meetup.
Weight was carefully considered during the development process. But for some reason the thing just wouldn’t get off the ground after everything was assembled. For this reason, there are two versions of the skull badge, one that flies and one that bling. You can see the add-on board for prototyping which is mean to look like a pirate’s bandanna, and in the upper left you can see the dual-stick controller complete with a buzzer and screen.
The greatest year of electronic conference badges yet
Badgelife is truly amazing. Should you give it a try? Yes, but not for the money. This is an art and not a business endeavor. There is no badge competition between makers, there is only a willingness to celebrate the effort and ingenuity to that go into every badge, whether it be a blinking LED or a networked multiplayer game. This is what drives the developers and what makes the badges themselves such a hot commodity at the conference.
This was the greatest year of badgelife yet, and we can’t wait to see what everyone will come up with by next year.
[Featured image source of all badges taken by Cat Murdock. You should follow her on Twitter.]
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theonyxpath · 8 years ago
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Samedi for V20 Lore of the Bloodlines by Mark Kelly
  Something about the Samedi illo by Marvelous Mark Kelly just works to encompass the overall feeling coming out of today’s meetings. Lots and lots of stuff was discussed, all being pushed, prodded, and pulled forward with a ton of energy.
Some highlights (basically the ones I can talk about):
1- Our Extended Media team “Amazon Explorers”, Bill Bridges and Valerie Tate, has completed the first wave of six fiction books into ebooks for sale on Amazon! That’s V20 Endless Ages, W20 Rites of Renown, M20 Truth Beyond Paradox, Curse of the Blue Nile (Mummy), The Primordial Feast (Beast), and the God-Machine Anthology (CofD).
We don’t know when Amazon will put the books live, but we’re hoping to give out links on Wednesday with our weekly sales posts. This is our first foray into that jungle, so it’ll be really interesting to see what happens!
Congrats to both Bill and Val for pulling the project forward and if it works, expect Wave 2 in about a month or so!
This is not the only Extended Media project that Val is shepherding, and we’re hoping to have some exciting app news for you in a few months. On the electronic gaming accessory front, though, we’ve kind of ground to a halt after losing our graphics person. If you or someone you know is familiar with creating graphics for Roll20 or Fantasy Grounds, and would like to be considered for a freelance gig creating those gaming accessories for us, please contact me at [email protected].
      Changeling: the Dreaming 20th art by Jeff Laubenstein
    2- Our Prince’s Gambit Kickstarter finished stronger than expected with 1520 backers and $46,774 in pledges. We’ll be doing more of a postmortem next week, as we just plain ran out of time this week, that I hope to share, but overall it’s great to be able to say that Justin’s little card game idea got that big a response!
      Beckett’s Jyhad Diary illustration by Ken Meyer Jr.
    3- Speaking of Kickstarts, Fast Eddy Webb and I had two meetings today going over Pugmire and then the upcoming Monarchies of Mau Kickstarter. Monarchies of Mau is the companion game to Pugmire that allows players to play as uplifted cats in the same world. Of course, they have their own society whose rigid code of honor is quite different than that of the dogs of Pugmire, and which often causes misunderstanding and conflicts when the cats deign to engage with the dogs.
We’re looking at starting the Kickstarter in May, so keep your eyes peeled and listen for the padding of stealthy feet.
    Mage20 Book of Secrets art by Jeff Holt
    4- We’ve been so busy with all these projects and the ones we haven’t announced, not to mention Gen Con 50 prep (yes, it’s that time of the year again), that we almost missed gaining over 10,000 Likes on our Facebook page! Huge thanks to all of you who have given us the thumb’s-up on FB!
And with that, I am out of here!
    BLURBS!
  KICKSTARTER!
Right now, Fast Eddy Webb and I have been putting together the way we want to set up the Kickstarter for Monarchies of Mau, the companion game to Pugmire and set in the same world. If you have things you’d like to see us include in the Monarchies of Mau KS, like certain Rewards or Stretch Goals, please let us know!
  ON SALE!
    Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://ift.tt/1ZlTT6z
You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages!
      V20 Lore of the Bloodlines will be awaiting you this Wednesday in PDF and physical book PoD versions on DriveThruRPG.com!
Lore of the Bloodlines is a single volume (created via Kickstarter) that revisits some of the bloodlines in Vampire: The Masquerade 20th Anniversary Edition, providing story hooks, character concepts, history, and bloodline-specific rules. The secrets of the Baali, Daughters of Cacophony, Gargoyles, Harbingers of Skulls, Kiasyd, Salubri, Samedi, and True Brujah are now yours.
Lore of the Bloodlines includes:
• The history, lore, and nightly practices of nine bloodlines, told from the perspective of the Kindred themselves.
• New combo Disciplines, powers, Merits, Flaws, and other rules specific to each bloodline.
• Revisions and updates of more classic Vampire: The Masquerade material to V20.
      Night Horrors: Conquering Heroes for Beast: the Primordial, PoD and PDF versions is now on sale on DTRPG.com!
http://ift.tt/2j7p7lO
This book includes: 
An in-depth look at how Heroes hunt and what makes a Hero, with eleven new Heroes to drop into any chronicle.
A brief look at why Beasts may antagonize one another, with seven new Beasts to drop into any chronicle.
Rules for Insatiables, ancient creatures born of the Primordial Dream intent on hunting down Beasts to fill a hunger without end, featuring six examples ready to use in any chronicle.
    From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Beneath the Skin (Demon and Skinchangers 1486-1502 Aztec Empire). Ahuitzotl sits on the throne at the height of the Aztec Empire, overseeing his sorcerer-priests’ sacrifices and the endless flower wars his jaguar and eagle warriors carry out in his name to keep the altars well-supplied with victims. The gears of the Aztec Empire turn smoothly and inexorably, but not everything is what it pretends to be. Skinchangers take the shapes of animals to run the wilds or bring down human prey, the Unchained cobble together identities from stolen lives, and stranger things still lurk in the deserts and jungles beyond the walls of Tenochtitlan.
On sale in PDF and physical copy PoD versions on DTRPG! http://ift.tt/2p79i1O
  From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Into the Cold (Demon: the Descent 1961 Berlin). East Germany erects a wall against its Western counterpart, turning West Berlin into an island within its own country. As the Cold War heats up, demons find themselves the targets of increasing human scrutiny, and begin to realize that the God-Machine’s plans didn’t end with the War.
On sale now in PDF and physical copy PoD versions on DTRPG! http://ift.tt/2p70sBl
      The splendor and horror of Rio is unwrapped! Cursed Necropolis: Rio for Mummy: the Curse is on sale in PDF and PoD versions: http://ift.tt/2oJqhnU
Beneath the splendor of Rio de Janeiro seethes a hotbed of occult activity. Over a score of mummies keep their tombs in Rio, their presence seeping into the soil and stones and souls of the city. Over all this reigns the infamous Teshra-Gemet, the pretender Pharaoh.
The city of Rio births marvels both bright and dark… and you never know which kind you have until it’s too late.
Cursed Necropolis: Rio contains:
The secrets and schemes of Rio’s Arisen.
New Utterances, from the perception usurping Horse and Rider to the cleansing fire of Baal’s Due.
“The Serpent’s Tooth,” an all-new adventure to introduce players to the conflicts and power plays of Rio de Janeiro.
      Beasts are added to Hunter: the Vigil with Hunter: Tooth and Nail, coming atcha in PDF and physical book Pod versions on DriveThruRPG.com! http://ift.tt/2nwetoP
Tooth and Nail is a bonus chapter/companion book to the previous released Hunter: Mortal Remains that explores antagonists inspired by the Beast: the Primordial RPG.
Hunter: Tooth and Nail includes:
Fiction and story hooks to bring these beasts of legend to your Hunter: The Vigil chronicle.
New bestial Dread Powers.
New Compacts and Conspiracies which hunt the monsters, but also sometimes hunt the zealous heroes that hunt as well.
      The Secrets of the Covenants for Vampire: the Requiem 2nd REVEALED this Wednesday on DTRPG! Physical copy PoD version coming to DTRPG: http://ift.tt/2gbQjus
Vampires gather under many banners. But five have endured the tumult of Western history better than any other. The Carthian Movement. The Circle of the Crone. The Invictus. The Lancea et Sanctum. The Ordo Dracul. Each has its fierce devotees, its jealous rivals, and its relentless enemies. Now,for the first time, the covenants speak for themselves.
This book includes:
A variety of stories from each of the covenants, all told in their own words.
Never-before revealed secrets, like the fate of the Prince of New Orleans.
New blood sorcery, oaths, and other hidden powers of the covenants.
      CONVENTIONS!
Discussing GenCon plans. August 17th – 20th, Indianapolis. Every chance the booth will actually be 20? x 30? this year that we’ll be sharing with friends. We’re looking at new displays this year, like a back drop and magazine racks for the brochure(s).
In November, we’ll be at Game Hole Con in Madison, WI. More news as we have it, and here’s their website: http://ift.tt/RIm6qP
        And now, the new project status updates!
    DEVELOPMENT STATUS FROM ROLLICKING ROSE (projects in bold have changed status since last week):
First Draft (The first phase of a project that is about the work being done by writers, not dev prep)
Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
Pugmire Fiction Anthology (Pugmire)
Monarchies of Mau Early Access (Pugmire)
Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
DtD Night Horrors: Enemy Action (Demon: the Descent)
The Realm (Exalted 3rd Edition)
Dragon-Blooded (Exalted 3rd Edition)
  Redlines
Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)
  Second Draft
V20 Dark Ages Jumpstart (Vampire: the Masquerade 20th Anniversary Edition)
GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
Trinity Continuum Core Rulebook (The Trinity Continuum)
Scion: Origins (Scion 2nd Edition)
Scion: Hero (Scion 2nd Edition)
WoD Ghost Hunters (World of Darkness)
Arms of the Chosen (Exalted 3rd Edition)
  Development
W20 Changing Ways (Werewolf: the Apocalypse 20th Anniversary Edition)
Signs of Sorcery (Mage: the Awakening Second Edition)
SL Ring of Spiragos (Pathfinder – Scarred Lands 2nd Edition)
Ring of Spiragos (5e – Scarred Lands 2nd Edition)
SL Dagger of Spiragos (Pathfinder – Scarred Lands 2nd Edition)
Dagger of Spiragos (5e– Scarred Lands 2nd Edition)
Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
Book of Freeholds (Changeling: the Dreaming 20th Anniversary Edition)
BtP Beast Player’s Guide (Beast: the Primordial)
M20 Cookbook (Mage: the Ascension 20th Anniversary Edition)
CtD C20 Jumpstart (Changeling: the Dreaming 20th Anniversary Edition)
VtR Half-Damned (Vampire: the Requiem 2nd Edition)
Pugmire Pan’s Guide for New Pioneers (Pugmire)
  Editing:
Wraith: the Oblivion 20th Anniversary Edition
  Post-Editing Development:
  Indexing:
      ART DIRECTION FROM MIRTHFUL MIKE:
In Art Direction
Beckett’s Jyhad Diary – Waiting on the last of Mark’s halfs.
W20 Pentex Employee Indoctrination Handbook – AD’d
Dagger of Spiragos  
VTR: Thousand Years of Night –Sketches incoming.
Cavaliers of Mars – AD’d(ish)
Monarchies of Mau Early Access – Got a couple of finals in along with some sketch revisions.
BtP Building a Legend – Sketches and some finals coming in.
Wraith 20 – AD’d
W20 Changing Ways
Ex3 Monthly Stuff – AD’d
  Marketing Stuff
  In Layout
Prince’s Gambit 
Pugmire – Just waiting on the update cover specs.
M20 Art Book – In progress…
C20 – Making small WWP changes.
  Proofing
V20 Dark Ages Companion – At WW for approval.
CtL Huntsmen Chronicle Anthology – At WW for approval.
M20 Book of Secrets
  At Press
Ex 3 Screen – Shipping completed.
Ex 3 core book – Shipping completed along with map and bookmarks.
W20 Shattered Dreams – Shipping completed.
Shattered Dreams Screen – Shipping completed.
Beckett Screen – Shipped to shipper.
Dark Eras: To the Strongest – PoD proof on the way.
V20 Lore of the Bloodlines – PoD and PDF versions going on sales Weds on DTRPG.
Dark Eras Companion – Proof ordered.
W20 Song of Unmaking – Proof ordered.
EX3 Tomb of Dreams Jumpstart – Errata to devs, PoD prepping next.
C20 Anthology – Out to backers, gathering errata.
      TODAY’S REASON TO CELEBRATE: It’s International Sculpture Day! The art form furthest from what we do here (at least until we start making minis games).
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