#ALSO I needed to get this out TODAY or I would explode <3 teehee
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peapod20001 · 6 months ago
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OC asks, for Felix : 1, 9, 18 ?
1. Do they sleep with a stuffed animal? If they have multiple, who’s the favorite?
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18. Kissing: tongue or no tongue?
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whisperiin · 1 year ago
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chrome is my fav but I like seeing my favs suffer a bit so 🤭 can I request an angsty to fluff one-shot (or whichever format you prefer) with chrome and a childhood friend gn!reader? (friends with feeling for each other teehee!!!) smth like reader goes missing during a mission on earth and a year later reader is found as a construct and brought back to Babylonia? emotional reunion with chrome and everything 😭🫶🏻
chrome makes me explode!!!! he has no business being so romantic.
Thank you! I adore your blog and I hope to see it grow in the future!! <3
hi anon, thanks so much you're so sweet !! i totally get you tho ... i loooove making my favs suffer teehee it's so fun ... i also really like this prompt i love love love angst to fluff !! fun fact, i actually have a wanshi smooching oc with a similar backstory !! great minds think alike (〃´𓎟`〃)
i wrote mooostly from chrome's pov since the reader got yoinked so i hope it's alright that they don't have Too much involvement, but all that aside i hope you enjoy!!
here i am (following your steps).
content warnings: implications of/vague allusions to death (you get better though)
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When CHROME takes the mission report into his hands, he feels like the world has been pulled out from under his feet.
Your squadmates' faces were similarly grim — downcast eyes, lips pressed into thin lines — and no matter how hard he wanted to, he couldn't deny the truth of the matter, relayed to him in your captain's trembling apologies and Babylonia's standard typewritten font.
Your name, your rank, reported missing in action.
Chrome keeps his face carefully blank as he reads the rest of it over. Maybe he should have been there with you, he thinks. Maybe if you had one more person with you, then your squad wouldn't have had to split up, and you wouldn't have had to go alone, and —
"Thank you for letting me know," he says, a mask of fake reservation, and then he turns to leave.
There are pictures of you and him that you put up in his sleeping pod that he can't bring himself to take down, unopened gift boxes piled on top of the desk in the Strike Hawk lounge addressed to him. He thinks about how he wanted to straighten your jacket one more time before you swatted his hand away, and he wonders what you would say if he asked if you would still want to spend the rest of your life with him, like you believed you would growing up. You would always stay over for dinner, anyway, and his father already likes you — what's one more night, and one more, and one more?
It's a foolish, childish notion, but still the thought of it, the empty, gaping hole where you had once stood beside him, haunts him so.
Chrome sets the mission report face-down.
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Time without you passes slowly. After each mission Chrome spends another hour searching for you, and after each mission he returns to Babylonia without even finding the slighest trace of you. Not a torn piece of your coat, your pistol, your remains — nothing to officially pronounce you dead, and precious little else to remember you by.
Sometimes, he catches himself checking in on the private comms channel he set up for the two of you. Today, too, he finds himself listening to the silence that your voice used to fill, casting his gaze off to the horizon, past devastated streets and ruined buildings —
— And then he catches a flash of something in the distance that almost eerily reminds him of you.
He doesn't waste a single moment before he gives chase, your silhouette that he was so used to seeing growing clearer and clearer with each step. Even though he might just be deluding himself, he needs to see with his own eyes that it's not you to believe it.
The silhouette turns at the sound of his footsteps and at the sight of your face, the world is pulled out from under him again.
"...Chrome?"
(How long has it been since he last heard your voice?)
"It's you," he says softly, falling from his lips like the answer to a prayer that even he can't quite believe. "...You're here."
The words bring a smile to your face — soft and bright and oh-so-familiar — and he reaches out for your hand, sliding down to hold your wrist. His fingers press against where he might feel your pulse but it's still, silent, cold, with only the same subtle thrum of electricity that sits beneath his own synthetic skin.
"I'm here," you echo, and for just a moment he sets aside all the questions running through his head.
Chrome takes another look at you, at your new metal body, at the same face he had seen every day growing up and seen in his dreams every night since you disappeared. He straightens your jacket and lets his hand rest on your shoulder for one moment, then two, waiting for you to swat his hand away.
"Chrome," you say, placing your hand over his. "Can I stay over for dinner?"
The question draws a surprised noise out of his throat, and his expression slowly melts into a smile.
"Always," he replies. "...And for however long you want to stay afterwards."
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plumbobpost · 7 years ago
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Fanfic Friday: Spotlight on Skell’s Fortune & Romance
Sul sul!
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Today Week of Woohoo continues with a very special twist. I have had the opportunity to ask Skell a few questions as part of a new series of posts about storytelling in The Sims community.
Skell’s Fortune & Romance serves as a prequel to the Pleasantview and Strangetown storylines in The Sims 2 from the perspectives of the Caliente sisters, hence the title which references their aspirations. Her story takes place in the time period between the first and second games and fills in the gaps between the contradicting timelines of The Sims, The Sims 2, and The Sims 3. Although the story is largely from Dina’s perspective, it features most of the iconic The Sims 2 characters ranging from Olive Specter to the Tricous to Bella and Mortimer Goth, establishing its own vivid mythology in the process.
In addition to writing, Skell has also created beautiful Maxis-Match content for The Sims 2 and is a frequent contributor to the Totally Maxis Tumblr and the fansite Garden of Shadows.
Without further ado, I’ll let Skell speak for herself.
You’ve said in the past that Fortune & Romance started out as your attempt to make sense of Maxis canon for the premade characters of Neighborhood 1, Pleasantview, and Sunset Valley. How did this evolve from your personal headcanons into a full-fledged story?
“I had played TS2 off and on for years before I was part of the fandom, mostly just goofing around but I had a lot of fun taking pictures and experimenting with posing. One day I discovered Strangetomato’s “Strangetown Here We Come” on TVtropes and was amazed at the way she fleshed out the premade stories from the game. Through her comment section, I discovered the whole fandom and started paying better attention to the premades. Eventually I came up with a backstory for Dina that I really wanted to write and share.”
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Why did you choose Nina and Dina Caliente to be your protagonists? Did you ever consider different lead characters?
“It was always gonna be Dina because I was intrigued her backstory with the mysteriously inconsistent Michael Bachelor and the fact that she’s part alien. I wasn’t as interested in Nina until I noticed that she was shy (like me in RL) and also autonomously beating people up all the time. That’s when I realized she was gonna be a co-star and balance to Dina’s antics.”
Instead of ignoring Maxis’ characterization of Dina as a gold digger, you embraced it and made it a focal point of her character. Similarly, you fully acknowledge Nina’s romance aspiration while not making her a heartbreaker. How did you find a balance between their implied “villainy” in The Sims 2 and making them more sympathetic characters?
“I enjoy classic movies where Marilyn Monroe or Thoroughly Modern Millie is like “teehee I’m gonna marry a millionaire,” and it’s quirky rather than villainous. In those stories, she usually falls for a poor guy and chooses love over money (and often he turns out to be secretly rich.) Since Michael didn’t give her a “married a rich sim” memory, I wanted to write Dina the gold-digger as a modern version of that kind of story.”
“Maxis kind of setup Romance sims for “villainy” by not allowing for casual or open relationships, but of course that can be fixed with mods. With Nina, it’s interesting that she doesn’t really fit the “outgoing party girl” type. I think of her as a quiet person with a very intense energy. She needs lots of exercise and woohoo so that she doesn’t explode.”
There are a lot of unconventional relationships in your story. Nina and Servo. Olive and Ichabod. The Tricous. Even Dina and Michael. That being said, there is very definitely a theme of “love conquers all.” What motivated your approach to these relationships? How does that relate back to your attempts at reconciling Maxis canon throughout different games?
“I have a thing for mixed supernatural relationships. Dina and Mike bonding over their hidden supernatural heritages was always key once I figured Michael had a magic side. I knew I wanted to have Nina be intimate with a servo because that’s HAWT, but I didn’t foresee how intimate things would get until I figured out Servo’s character. The Tricous’ happy polyamory was my explanation for all the weirdness going on with their relationships and family tree. And I wanted Olive, Ichabod, and DJ make up this very loving and weirdly “normal” Unholy Family.”
Speaking of reconciling Maxis canon, you created your own version of Michael Bachelor in order to match his appearance in The Sims better and to create a resemblance between him and his famous sister, Bella Goth. Why do you think Michael was depicted so differently throughout the first three games? What did you draw inspiration from in creating “The Ultimate Michael Bachelor?”
“I think it mostly comes down to them wanting to use a familiar name for Bella’s brother/Dina’s husband in TS2, and carrying that forward. In TS3, I saw a boy who had his life all planned out for him by his father. In my headcanon, he screwed that all up and became the graduate of TS1 who had no idea what he wanted to do with his life. His relationship to Bella is the reason why he’s still single by the time he reconnects with Dina, who helps him find direction.”
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There is an abundance of strong female characters in F&R, some of which were not originally portrayed that way. Why did you feel that it was important to write them as such?
“Well, because I’m a proud “SJW,” of course! But seriously, it’s less about being strong and more about seeing them as people?”
^Best answer that I could have asked for.
A large portion of Fortune & Romance is dedicated to the mythology of The Sims universe(s) and to supernatural sims. How did you go about the process of world building? Did you draw inspiration from different games in the series and/or from outside sources?
“My biggest worldbuilding is the explanation of where the supernaturals came from. The fairies are sort of fallen angel types who each have an animal form, and their magic rubbed off on human sims to create the supernatural life states.”
“I try to base the worldbuilding off things in game or aspects of game play. The fairy backstory was heavily inspired by fairy tales, in the way they morally test humans for punishment or guidance.”
Aside from premade supernatural sims such as the Smiths, Calientes, and Summerdreams, how did you go about deciding which premade sims were supernatural and which weren’t? How did you decide what life state they were?
“Bella has that awesome bio about being descended from “occultists, decadents, and mystics,” but then in TS3 the Bachelor family is uber-normal, so it eventually became that Jocasta is a squirellier version of Samantha from Betwitched.”
How has Fortune & Romance evolved since you started? Are there things you would do differently if you were to restart it?
“I was such a younger, different person when I started it, and yes there are many things I would do differently. (Michael’s skintone, for example. I tried to split difference between games with a custom skintone in between S2 and S3, but everyone assumes he was whitewashed to S2.)”
“When recreating families for TS4 I came up with a backstory for Dulcinea and Nestor’s relationship as well as a backstory for Don that explains how he got to be the way he is. I still can incorporate these things, but it would have been nice to bring them in earlier.”
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With your story having reached a climax, many readers are wondering whether or not F&R will come to an end sooner rather than later. Not to spoil anything, but will the story continue after the party and if so, do you intend for it to last until the events of The Sims 2?
“I never intended for it to last until the events of TS2 because then it would be really depressing. There is more stuff planned for after the party though!”
Aside from writing Fortune & Romance, you have also created a variety of Maxis-match custom content. Why do you prefer working in this aesthetic? How do you feel it complements your writing?
“The game is cartoony, and I like to use that style to tell the story. I prefer to keep things heightened and silly rather than realistic, which very much fits into The Sims aesthetic.”
Speaking of Maxis-match, you have been working on a project for The Sims 2 that involves adapting Maxis-based custom content to blend in better with the game files. Would you mind elaborating a bit on The Maxis Match Repository Project?
“The TS2 repository project is made up of conversions/separates/or otherwise adapted Maxis which pull their textures from the ones that are already in your game, rather than creating new ones. This makes the files much much tinier. I also wanted to create a catalog where you can easily find it all in one place rather than hunt all over the internet. Check it out and don’t miss out on the gems in the back of your catalog!”
You’ve played every main game in The Sims franchise, and you’ve even made some very popular 2t4 recreations of the Calientes and Michael Bachelor. Do you have a favorite game for playing? Creating sims? Making Content? Building?
“I enjoy a lot of things about TS4. The game looks great and CAS and Build Mode are the best of any game. My favorite aspect is making sims, especially that you can share sims with traits/careers/skills so they have their own little story packaged with them. However, it is much more difficult for storytelling since there’s not even a way to pick up sims and move them around.”
“TS2 is still the best as far as premade sims go, and it’s the only one I make content for. I’m a bit of a control freak with my sims, and TS2 has been mastered by fans at this point where you can have ultimate control.”
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Why do you continue to play The Sims? Do you feel that the games provide a creative outlet?
“I always loved playing with Barbies as a kid and The Sims really is the ultimate dollhouse. The first time I ever heard about TS1 I knew I HAD to have it. My aunt bought it for me while I was on vacation, but I couldn’t play it until we got home! During the car ride back home and I read that manual from cover to cover multiple times, so many ideas buzzing in my head.”
Any parting comments, teasers, spoilers, public service announcements, etc.?
“I’ve been on hiatus a long while and am just now getting back into the swing of things. I’m currently working on finishing up the chapter I started posting on Tumblr but never finished. It was FreddyAirmail who got me back in the TS2 spirit by asking me to help out with the Crystal Springs neighborhood project. It’s a community hood with houses based on each of the Stuff Packs, and I made the families for Teen Style and Family Fun!”
Thanks again to Skell for answering my questions. To those of you out there who aren’t familiar with her work, go check out her Tumblr and make sure to catch up on Fortune & Romance.
If you have any questions, comments, or suggestions, feel free to visit my ask box. If you are interested, give Plumbob Post a follow, and reblog for anyone else who you think would enjoy this blog. Stay tuned for upcoming posts!
Dag dag!
 *Photo Credits go to Skell*
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