#ALSO BASSDRUM WAS EATING THAT UP LIKE
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shinysparklesapphires Ā· 11 months ago
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they were lowkey serving
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starlight-ascension Ā· 3 years ago
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My Friend Watches Suite: Part 3
this actually happened weeks ago but i keep forgetting i havenā€™t already posted these. will be somewhat half-assed since i scrolled for AGES to get the reactions and itā€™s rather laggy as a result.Ā 
she keeps calling BassdrumĀ ā€œButtbeardā€. Sounds like the worldā€™s worst pirate.Ā 
she sent XD emojis at the villains watching a recording of the girlsā€™ henshin sequence and the reason i am bringing this up is that this is more evidence that anyone who thinks magical girl transformations are actually instantaneous is an idiot and i am putting this out there.Ā 
ā€œOkay, HECK YOU Buttbeard, you actually made me smile when you blew a bubble 'cause I love bubbles but then it had to be to trap Hummy, you used BUBBLES for evil, if anything's unforgiveable it's THAT >:-( >:-( >:-(ā€Ā 
'You TRAP Hummy? You trap her body like the bug? Oh! Oh! Jail for Bassdrum! Jail for Bassdrum for One Thousand Years!'
She FREAKED OUT and capslocked when Siren disguised as Hummy, with things like ā€œPLEASE RECOGNIZE THE SILVER CHARM AROUND HER NECK, I THINK HIBIKI CAUGHT ONTO THAT LAST TIMEā€ and ā€œTHAT EXPRESSION DOES N O T LOOK RIGHT ON HUMMY'S FACEā€
ā€œYo imagine if somecreature walked into the gym right now and saw these three Gandalfs with colored hair harmonizing and this weird skeleton-closet thing and this cat speaking and monologuing at another cat trapped in a floating bubble XD XD XD XD XDā€
Every time Muse does the rainbow keyboard she keysmashes. I get it.Ā 
"You're awesome, Mephisto!" ā€œGreater lies have never been spoken.ā€
and iā€™ve got 66 unreads and no patience so iā€™m just going to skip to the episode with Beatā€™s first transformation andĀ 
[initiate direct copy-paste]
And it looks like we're getting right to it, no replaying the final scenes from last episode or anything
So they're getting a stage ready for her instead of doing this right now. Cool. That buys some time for the good guys
HE CAN JUST?????? MAKE MINIONS????? FROM THE HAIRS OF HIS BEARD???????? KLFDHSGKJSHAGKJSHFGKJLFHLXDXDXDXDXDXD JKWEOSOHHHHHHHHHHHHHH DAAAAAAAAAAAAAAANNNNGGGGG
GIANT DEMONIC MUSHROOMS
A) Yeah, the old dude I keep forgetting the name of is definitely from the world Hummy's from B) What the heck is Mephisto doing with his hand sjdglksfg
I'm skipping the intro.
"I believe in Siren, so everything will be fine!" ...Hummy, even I think that's going a bit too far
"I understand. Please tell Siren your feelings." ...wELP, okay then klsdjglkds
Do I see Hibiki and Kanade both blushing a little there? Oh yeah, these girls definitely gay kdlsjgslkg
"She did something that horrible, and yet we still must believe in her?" Yes.
"If one of you turn to evil, will you stop believing in each other?" *CLAPS*
<3 <3 <3 <3 <3
"I wonder what Hummy's doing right now." Eating cupcakes and thinking of happy times with you to keep her hopes up?
"She's probably so depressed!" ......She's actually not.
<3 <3 <3 <3 <3 <3 <3
"You actually love her, Siren!" "Nope. No use in trying to convince me. Sorry to disappoint all of you, but I hate Hummy. I don't have any feelings for her." *sings* Who'd you think you're kidding? She's the earth and heaven to ya! Try to keep it hidden - Hoooney we can see right through ya!
hmm. Buttbeard and Mephisto still up on some junk. Also, those hate-brainwashy things, I'm seeing some in Mephisto's ears too? djkfowmoh dang
The old dude just said "It's off" and had no other reaction to this??????HUMMY?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?! D~= D~= D~= D~= D~= D~= D~=
JFDBNDFSLIGUNFGIUFASNGIULAFSNGLFASUILGBFUISLGABRLOGARINLGBSDGOISDABGLNGBAFILGNEAHTEA
FRIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIICK
*sings, looking shell-shocked* dO-do-do-do-do... CommerciAL breAk...
*SCREAMS*
HERGJHSFGSFJDKL HUMMY WAS TOTALLY UNAFFECTED BY THOSE THINGS KLSDHFSDKLADKL?????!!!!!!!!!!!!!!!!
FJSKGLSDHGIUASR XD XD XD XD XD I THOUGHT FOR A SECOND THAT SHE WAS JUST THAT STRONG BUT TURNS OUT SHE WAS JUST ASLEEP WHILE THE SOUND OF THOSE THINGS WAS PLAYING IN HER EARS XD XD XD XD XD
"I'm not stopping you." ?????
"I'm your friend, so I'm not going to get in your way." jfdiogjsfoiglJFKLOfjlksopqHSDJKGH????!!!!!! HUH?!?!?! WHAT WAS THAT--IS HUMMY BREAKING THROUGH TO HER??????
"I'm about to sing the Melody of Sorrow. The world will fall into sadness. Is that fine with you?" "Yes!" JKSDLKGJWljisow?????!!!!!!!!!!
"Even if this world falls into sadness, everything will be fine!"
JKFSGORSLHGUIOE ='~O ='~O ='~O ='~O ='~O ='~O !!!!!!!!!! <3 <3 <3 <3 <3 <3
"Because when that happens, you'll be crying with me."
JFIGHSFNLUGHSJGHSFLIGBFIGBSAUBIIHRAIUSHGDFSGBLIUSFAHGBIURSOTWYWONRIUBEFL
H-- HUMMY???
TOT TOT TOT TOT TOT <3 <3 <3 <3 <3 <3 <3 <3 <3 !!!!!!!!!!!!!!!!!!!!!!!!
HUMMY'S SINGING NOW OKAY FJKBNSFOR
(*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (TOT) (TOT) (TOT) (TOT)T (TOT) (TOT) <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3(TOT) (TOT) (TOT) (TOT) (TOT) (TOT) (TOT) (TOT) (TOT) (TOT) (TOT) (TOT) (TOT) (TOT) (TOT) (TOT) (TOT) (TOT) <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3
IT WORKED IT WORKED I THINK IT WORKED KLSDJGKSDHGLJKSDHGIURWHGUILSBHO
"Believe in them. A miracle will definitely occur."Ā  ldfjsighsauihuibsdufggbaiurshfuwi4agbJNKSDGNWIR
(;O;) (;O;) (;O;) (;O;) (;O;) (;O;) (;O;) (;O;) (;O;) (;O;) (;O;) (;O;) (;O;) (;O;) (;O;) (;O;) !!!!!!!!!!!!!!!!!!!!!!! (TOT) (TOT) (TOT) (TOT) (TOT) (TOT) (TOT) (TOT) <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 !!!!!!!!!!!!!!!!!!!!!
Oh frick
OH FRICK!!!!!!!!!!!!!!!!!!!!!!!!
NO!!!!!!!!!!!!!!!!!!!!!!!!!
HUMMY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
DHSGJSDHBGLJKFSBNGLUSFHGLESIURGSFGHRSDIUHGESROIHGERHSFIOHGSFAPIGHARSIPGHSRDFJPISFHGSAFIPHASFIPGJSFAIGARHASFIGHSFAPIGJRSAGJDFIKGSAFOIGSAIGJSARIGJRAJSFIKGHSFPIGJARSGPIWRASJGSFAGHSAFOIGBRSAPUGWNRAGUWRAHGPIWRSHFPUSDANGPISAGRASHFIPSADHGSDPIAHGSADFWHASDIOGHBSADPIGFSHDANHPIGSDAHGWASDFHSDAIGHSDAPUGIDSHFSDAHGSDIGHSPDUIAFHNESAGRHSAIGPSDHAFPISAJGWAHGSIRAHWHJDSKFHADJKFGSDHKJFGDSBAJIFGBSDUILBUDBSH
OH GOD OH GOD OH GOD OH GOD OH GOD
KDSLJGODSHG OH GOOD THE THINGS CAME OUT OF HER EARS LKSHGLDSKGIR
HUMMY'S OKAY BUT ALSO FRICK FRICK FRICK FRICK GIANT MONSTER MADE OF ALL THE NOTES OH GOD
DJSLKGSADHGLJKSDAHG
TRANSFORMATION TIME!!!!!!!!!!
(*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*)
YEAAAAAAAAAAAAAAAAAAHHHH KICK THOSE ARROWS YEAH!!! WOOOOOOOOOOOOOOOOOOO
FRICK
MUSE!!!!!!!!!!!!!!!!!!
OH NO OH NO OH NO IH NO OH NO
SAVE HUMMY SIREN
FRICK FRICK FRICK FRICK
FRICK FRICK FRICK FRICK
"Stop it!!!!!!!! Stop making Hummy sad!!!!!!"Ā  DFJGIULESRHBNHGLIUSDBGLJDSABGHGRISUAGJIOR!!!!!!!!!!!!!!!!
GASP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! =~O =~O =~O =~O =~O =~O =~O =~O =~O =~O =~O =~O =~O =~O =~O =~O =~O =~O !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
HSDJKFGSDALKJFHSDAIUFADSBGIUFBSDAIUFABDSIGUAESBFULAEISBFWIUAESLHGAWLIUEGWDHIUSGLSHDAIULGSBDALIUFBSDAUVIGASBIUFSAHBHFLUIWDSAHGILUSDABGSDIUABSDAIUBSADIUGHSDNAIUFSDAHIGUASBGIUARSBIUSABWASIUGHASGRHGIAS
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIIIIIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE SIREN'S A NEW CURE SIREN'S A NEW CURE SIREN'S A NEW CURE AAAAAAAAAAAAAAAAAAAAAAAAAAJFDSOKGLSHDLJKGFSHGJKLSDHGLASBGSAGOARULBGRALIBGARSIHGNARSIULGJWARSG I KNEW THIS WAS GONNA HAPPEN IT SOME POINT BUT STILL AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASDFGHJKLQWERTYUIOPZXCVBNMEFVBSIUBGURBGSRAIULGBSRLIUGBSDIUGSHNRDKGUBSDREIF!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
NJXNVCPFFFT she dropped Hummy sdjhvsdlkjikeXD
jklJFLKDSOH! CURE MUSE GONNA CONVINCE HER TO STAY AND FIGHT???
DKJGLKFSJGHOISF
"I don't care what happens to Hummy..." Uhhh, literally everything that just happened says otherwise.
Muse speaks the truth
HECK YEAAAHHHH GO MELODY AND RHYTHM JKSDHGJKDSHGADU
"The Precure don't run from their feelings, no matter how hard it gets." YEAH. SLKDHJGLKSDGOFDHGFJDSFGRDFJTSGFDHHFDJ
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOĀ YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Ā WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOĀ YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
HECK YEAAAAAHHHH WE GOT ALLLLLLLLLL OF THOS ENOTES NOW WOOHOOOOOOOOOOOOOOOOOOOOOOOOO
Awwww, is Mephisto gonna throw a tantrum? >:-)
"But I have the legendary score right here!" Oh, they'll get that back sooner or later.
"I'll defeat you later and take back those notes!" HA! Just you TRY
Where you gonna go now Siren?
*dances in my seat to the end theme*
NEXT EPISODE
Ha. Alexa play 22 by Taylor Swift. klsfjlgkfs
Okay, Hibiki's probably right in saying it won't be that easy, Siren still needs a bit of time to come to terms with this and all before she fully becomes their ally, but as to Kanade's "This may all be part of her plans again"....excuse me, I HIGHLY doubt turning into Precure is something that can be faked. Like, at all, remotely, EVER. And as good of an actress as Siren is, I don't think she could've faked that breakdown she had right before it either.
Wow, even Aphrodite doesn't know how that happened...
*doesn't skip the opening theme, but doesn't jump up and dance either*
*does tap my foot and hand though*
Oh hey, the kids found her
Oh dang, it's like Setsuna in that one episode, with that kid whose dog she turned into a monster I think--Oh friiiiiiiiiiiick
Wait, she's not an animagus anymore? =~O
And she can't shapeshift into other people anymore either klsdjglksdhgsljdghjriso =~O
Ohhhh is that necklace what let her do that????
Holy FRICK
I don't know what that title was, but I'm gonna call it Siren's Big Identity Crisis
"Appear before me, Siren!" Ha. You can't control her anymore, turdface.
I'm seeing those things in Mephisto's ears again... klsdhglksdg
Bassdrum: "We're letting Siren go, right?" Mephisto: "No! She's the only one who can sing the Melody of Sorrow!" Ohhhhhhh :-o :-o :-o :-o
"I have a good plan." I doubt it.
"My head doesn't hurt anymore..." hfisugfsdyygbafsyludhbaufukshdahnuisdhgai
;o;;o;;o;;o;;o;
"What a pretty sound. I thought I hated it, but why?" She was brainwashed into villainy from the start, wasn't she? And this was part of it...
"You don't need to have rights to enjoy music." Yeah! :-) :-) :-)
"No, I used music to do bad things!" ...And you feel bad about that now and aren't going to do it again, right? So it's fine.
;o; ;o; ;o; ;o; ToT ToT ToT ToT <3 <3 <3 <3 <3
....Cure name foreshadowing?
XD XD XD XD FACE TACKLE<3 <3 <3 <3 <3
ToT ToT ToT ToT ToT <3 <3 <3 <3 <3
TOT TOT TOT TOT <3 <3 <3 <3 <3
*sings like Gumball and Darwin through my tears* Do do do do do...! Commercial break...! *grabs a tissue and blows my nose*
Ayyyyy, Siren joining in the singing! šŸ˜„šŸ˜„šŸ˜„šŸ’—šŸ’—šŸ’—
oh? Note!
Does Hummy know how to be mad?
Doesn't seem so. XD
Oop, there they are
"Don't call me by that name anymore." Oh. I did wonder if she was gonna get a new name. I wonder what it'll be.
Oh! Ellen! She used that in one of her disguises, right?
Oh, get outta here Gandalfs. >:-(
Oh HECK, on top of everything else Bassdrum has to have complete disrespect for the environment too??? He can go step on a lego right now please.
TRANSFORMATION TIME!
Also it occurs to me now that they've said "Unforgiveable!" to all these villain attacks including all the ones Siren's been at the head of, and Ellen's like...seriously taken that to heart thinking she can never be forgiven for them........T-T ToT ToT ToT T^T <3 <3 </3 <3 </3 <3
(*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*)
FRICK
"If you want us to free her, then come with us to Minor Land and sing the Melody of Sorrow!" ...Or, she could just come over there and kick you in the groin and take Hummy back herself.
You didn't think thsi through at all, did you
Oh hey there Muse!
KICK HIMĀ JUST KICK HIM
"No, I won't sing it." HECK YES
"It's because I don't want to make her sad! If I sing the Melody, then Hummy will drown in sorrow. I want her to sing happily, always." LET'S GOOOOO *APPLAUDS*
HECK YEAH!!!!!!!!!!
TRANSFORMATION TIME!!!!!!!!!!!!!!
And her henshin item was inside her alll along :-) :-) :-)
HECK YEAH, TRANSFORMATION TIME!!!!!!!!!!!!!!!!!!!!!!
(*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) !!!!!!!!!!!!!!!!!!!!!!
HECK YEAH, EAT THAT, MEPHISTO
HECK YEAH, SHE HIT HIM AND GOT HUMMY
HECK YEAAAAAAAH GO BEAT GO
WOOOOOOOOOOOOO!!!1 YEAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
OHHHHHH YEEEEEEEEEESSSS PURIFICATION ATTACK TIME AIEEEEEEEEEEEEE!!!!!!!!!
HECK YEAH ROCKIN' GUITAR!!!!!!!!!!!!
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
*grooves in my seat to the end theme somewhat*
So it looks like this is continuing still into the next episode. Which I will be watching now too. hjdsfgjsfkhsd
*dances in my seat to the opening theme*
New base?
Why are they hiding from this kid's dad...Ā this looks like the start of something cute and wholesome dksjhg
"Ellen is confused right now. It's hard turning into a Precure all of a sudden." Yeah. Especially right after having been on the villain's side for some time.
<3 <3 <3 <3
Well, they showed up with cupcakes at just the right time
Yeah, why take the dad's work stuff
Okay then
Sooooo did he take his dad's work and run away because the dad was busy with work not paying attention to his kid or something?
OH..... ;O;Ā well dang... ;o; ;o; ;o; <3 <3 <3
"When I was little, I got separated from my other too." Oh yeah! Hibiki really is the best person to talk to him about this then, she's had to deal with the same thing--Ellen????Ā 
Not the time, Ellen, not the time--D-:<
Freakin' heck, Ellen needs the same talk from these two that this kid does...
"The connection we have may disappear in an instant. So it's better not to have bonded in the first place." WRONG. If you just avoid any experiences that'll make you happy just so you won't have to deal with any pain that can also come of them, where does that leave you? Just not feeling anything for all your life? That would SUCK, dude.
ToT ToT ToT
oh hey Hummy
the faceless background characters be a little creepy if you focus on them too much
Oh? Stuffed cat?
"Why does Papa have this?" Maybe he was planning to give it to you.
OHHHH DID HE HANDMAKE IT TOOĀ <3 <3 <3 <3 <3 <3 <3 <3 <3 !!!!!!!!!!!!!!Ā 
Heck yeah, you tell her!
<3 <3 <3 <3 <3 <3 <3 !!!!!!!!!!!'
*sings like Gumball and Darwin* Do do do do do! Commercial break!
TvT TvT TvT TvT TvT <3 <3 <3 <3 <3 <3 !!!!!!!!
uh oh
DON'T YOU DARE NEGATONE THAT SWEET LITTLE STUFFED CAT
OH HECK YOU
TOT TOT TOT <3 <3 <3
TRANSFORMATION TIME
(*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*)
WOOP WOOOOOP!!!!!!!!!!!!
YEAH GO RHYTHM
GO MELODY
POOP
WOOOOOOOOO<3 <3 <3 <3 <3
She didn't realize exactly the harm she was doing until now huh.... ;-;
"I don't have the right to be a Precure." Yes you do! For heck's sake, just 'cause you did things that were wrong doesn't mean you can't recognize that and make up for them now, dummy! skfjdgls
"Siren. Forget about the Precure or what you have done. Siren. What do you want to do now?" *CLAPS*
"You gotta let go of that stuff from the past 'cause it just doesn't matter. The only thing that matters... is what you choose to be now." - Po, Kung Fu Panda 2
HECK YES!!!!!!!!!!!!!!!!!!!!!!!!!
LET'S FREAKING GOOOOOOOOOOO
TRANSFORMATION TIME!!!!!!!!!!!!!!!
(*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*) (*O*)
HA HAAAA I REMEMBER THAT MOMENT OF HER MAKING A GUITAR CHORD WITH HER HAIR HA HA HAAAA XD XD XD !!!!!!!!!
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!
YEAH!!!!!!!!!!!!!!
HOLY POOP I DIDN'T KNOW THOSE THREE COULD DO THAT KLSDGLKS
HECK YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHH!!!!
WHOOOOOOOOOOOOOOOOOOOOOAAAAAAAAAAAAAAAAAAAAAA
YEAH!!!!!!!!!!!!!!!!! PURIFYING TIME
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!
YEAAAAAAAAAAAAHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Bye bye Mamoru's dad! <3
Oh hey Otokichi. Which is your name they're saying now which I'm trying to get properly stuck in my memory.
<3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3
Wise words from this guy. One of the best arguments I've seen against that stupid "Every one of us is all alone" sentiment.
Oooooooh backstory reveal??????
hjklshdgdslkjfhdgslaru ;o; ;o; ;o; ;o; ToT ToT ToT ToT ToT ToT ToT <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 !!!!!!!!!!!!!!!!!!!
TOT TOT TOT TOT TOT TOT TOT TOT TOT <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
*dances in my seat to the end theme while crying rainbows*
I think that's a good place to end for the day
*collapses backward across the couch* Woooooooooo!!!!!!! ļæ½ļæ½ļæ½ļ潚Ÿ˜‚šŸ˜‚šŸ˜‚šŸ’—šŸ’—šŸ’—šŸ’—šŸ’—šŸ’—šŸ’–šŸ’–šŸ’–šŸ’–šŸ’•šŸ’•šŸ’•šŸ’•šŸ’•šŸ’•šŸ˜‚šŸ˜‚šŸ˜‚šŸ˜‚šŸ˜‚šŸ˜‚šŸ˜‚šŸ˜‚šŸ˜‚šŸ˜‚šŸ’–šŸ’–šŸ’•šŸ’•šŸ’—šŸ’—šŸ’—šŸ˜ŠšŸ˜ŠšŸ˜ŠšŸ˜ŠšŸ˜ŠšŸ’•šŸ’—šŸ’–šŸ’–šŸ’–
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thearkhound Ā· 5 years ago
Text
Shigeru Miyamoto interview from Micom BASIC (February 1989)
The following is translation of a review of Super Mario Bros. 3 written by Akira Yamashita for the February 1989 issue of Micom BASIC Magazine as the 7th entry in his ā€œSerious Play, Sincere Reviewā€ (ćƒ›ćƒ³ć‚­ć§Play, ćƒ›ćƒ³ćƒć§Review) series of articles. It contains commentary by none other than Shigeru Miyamoto himself on the development of the game and its design choices. The review was written a few months after the release of Mario 3 and provide a few insights of not only of how game was received in Japan, but also how it compares to other games available in the market at the time thanks to Mr. Yamashitaā€™s tremendous insights.
Thereā€™s also a list of recommended 2-players games for the Famicom that I decided to leave out, but I might translate it too and edited into the article at a later date if thereā€™s demand for it.
Profile of Shigeru Miyamoto
Tumblr media
Name: Shigeru Miyamoto
D.O.B: November 16, 1952 (Sonobe, Kyoto)
Employed by Nintendo Co., Ltd after graduating from the Kanazawa University of Arts on April 1977. He became involved in game development in 1979, working as a character designer in titles such as Space Fever and Space Firebird. Currently works as manager of Nintendoā€™s R&D department 2.
Work History
Arcade: Donkey Kong, Donkey Kong Jr., Mario Bros.
Famicom (as director & game designer): Hoganā€™s Alley, Excitebike, Super Mario Bros., The Legend of Zelda, Wild Gunman, Duck Hunt, Devil World, Spartan X [aka Kung-Fu]
Famicom (as producer): The Adventure of Link, Doki Doki Panic, Super Mario Bros. 3, Shin Onigashima, Famicom Grand Prix: F1 Race, Volley Ball, 3D Hot Rally
The Culmination of The Athletic Game Genre
Athletic Game - This is the term that Mr. Shigeru Miyamoto and Nintendo uses to collectively refer to Super Mario-like games. Specifically it refers to games where slightly large characters move around the screen and jumps serve as the basic action.
Indeed. Mr. Miyamotoā€™s career has been in a cycle. Ever since Donkey Kong, the first time he ever worked as a game designer, it appears he has an inseparable bond with the athletic game genre.
First of all, any game in which almost all the characters are pushed out to the front (including ā€œathletic gamesā€) can be divided in the following sub-categories depending on the objective the player needs to fulfill in order clear a single stage.
A so-called ā€œchase gameā€ where the purpose is to avoid obstacles and enemies while doing a certain task (such as eating all the dots or reaching the exit). Examples include Pac-Man, Mappy and Chuckā€™n Pop.
A game where the objective is to defeat a set amount of enemies such as Dig Dug or Bubble Bobble.
Donkey Kong, Mr. Miyamotoā€™s maiden title, clearly belonged to the first category (although it might be a bit misleading to call it a ā€œchase gameā€, since the enemies and obstacles only move at a regular pace). I remember it felt pretty fresh at the time to play a game made basically about ā€œjumpingā€.
The objective of the game was changed for the original Mario Bros., which now felt into the second category. In addition to the Jump from Donkey Kong, Mario Bros. introduced ā€œheadbuttingā€ as a new method for defeating enemies - This was very groundbreaking. Usually in a second category game, it was expected for the player to shoot bullets or some kind of equivalent. Substituting that with such an unusual method as ā€œheadbuttingā€ was the nature, and significance, of the original Mario Bros. When it comes to games that feature unique methods of defeating enemies, it is surprising rare for titles released prior to Mario Bros. The games that suddenly comes to mind are titles such as Heiankyō Alien, where you dig and fill-in holes, and Libble Rabble, which employs a unique method called ā€œbashishiā€. [Translatorā€™s note: The ā€œbashishiā€ refers to the ability to destroy enemies by using a strand tied to two arrows to enclose them.]
And with Super Mario Bros. released for the Famicom [NES], the ingenuity was further expanded. ā€œStompingā€ on enemies has been added as a gameplay element in addition to jumping and headbutting, as well as the option for ā€œFire Marioā€ in order to satisfy the desires of players who wanted to shoot bullets. When you consider the type, itā€™s basically a Category 1 game, but it brings up the image of a Category 2 game to the player, creating a brilliant fusion of both types.
ā€œItā€™s a type of game that is easily approachable for younger inexperienced players, but can also be played by experienced hardcores without getting tired of it. Itā€™s a fun game, even when youā€™re just watching other people play from the sidelines. Thatā€™s the sort of game that I wanted to create.ā€
Miyamoto explained why he stepped into the so-called ā€œathletic gameā€ genre (which is a label that I donā€™t mind using). Super Mario Bros. 3, a game which satisfies such conditions, can be said to be the culmination of the genre.
Some of the Virtues of Super Mario 3
Super Mario Bros. 3 was a huge hit that by the end of 1988 there was even a shortage of supply. I think the following aspects should be noted.
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Caption: A card-flipping minigame similar to concentration. There are many hidden items such as 1UPs, Starmen, coins. Since there are only eight patterns to the distribution of the cards, itā€™s not impossible to memorize them and get a perfect.
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Caption:
At a first glance it seems like a picture-matching game. You can stop the wheel (?) with the push of a button. If you can memorize the pattern, you can combine the picture into a starman and earn a shocking amount of five extra lives. Itā€™s a perfect aid.
The Spirit of Aiding - Because 1UP mushrooms are plentiful compared to the previous two Mario games, and itā€™s also easy to get extra lives through minigames such as the picture roulette and concentration, itā€™s almost hard to get to the Game Over screen. Moreover, Iā€™m glade there are aids that have been employed, such as the technique of picking up consecutive starmen, that take into consideration how well you can play the game comfortably.
The Presentation - Despite being an action game, considerable effort has been put into the gameā€™s presentation in otherwise mundane places. For example, the kings that appear at the end of each world has been transformed into a different animal, in World 4 there levels where you can switch between normal-sized version and a version where all the enemies and environments are larger than usual, and in World 5 thereā€™s a tower that you can climb which takes you to the heavens, where you will find the castle at the end. Thereā€™s no limit to the examples I can give. This is a significant improvement over the first two Super Mario games thanks to the increasement of the gameā€™s ROM size. If there is one aspect I think couldā€™ve been improved, was the presentation of the ending couldā€™ve been better.
Scrolling Ideas - Itā€™s rare for a single game to employ various methods of scrolling. Thereā€™s free-scrolling with your character, forced-scrolling to the right (and ocassionally diagonally), hi-speed scrolling, ect. The highlights are the flying airships that you enter at the end of each World. Like in Stage 3 of the arcade game R-Type (which also involved moving around a giant airship), you must carefully navigate your character while the stage scrolls through various directions in order to avoid being crush by a wall. While these ideas have been employed by other games in the past, they still deserve merit for the way theyā€™re employed here.
The Music -Ā  I believe the soundtrack to Super Mario Bros. 3 will go down as one of the best in Famicom musicā€™s history. In addition to the sense and atmosphere that makes you feel the uniqueness of each world, what is truly amazing is that they managed to devise a program that makes sound sampling on the Famicom possible. Thatā€™s real. Those are the sounds of a real kettledrum and a bassdrum that were recorded through sampling. Following the release of the game, rumors spread that the Super Mario Bros. 3 cartridge employed an integrated chip specifically for the sampled sounds, but Mr. Miyamoto clearly denied such a thing.
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Caption: The king who appears in the castle at the end of Worlds 1 through 7 are each transformed into a different animal. You might find yourself laughing at the unexpected transformations. By the way, do you know what happens if you clear a World as Frog Mario?
The Peculiar Details and the Difficulty Setting
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Caption: The airship from World 8 is said to be one of the most difficult levels in Super Mario 3. Because of its uneven footholds, along with its high-speed scrolling, the results are quite bad. Perhaps you might even need the P-Wings if you canā€™t clear it normally.
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Caption: Among the enemies with individual patterns in the game, Boo has the most unique concept out of all of them. She only approaches gradually while Mario has his back turned on her. Each of these character establishes have good sense in them.
As mentioned above, Super Mario Bros. 3 has several aspects that are a rank higher than other games. However, when you take into account the game as a whole, it could be said that the secret to its popularity lies in how the details were set. The experts at Nintendo have crafted detailed maps, along with enemy characters that exists mainly to raise the quality of the game, that help motivate players.
Of course, you canā€™t ignore the perfectly exquisite difficulty setting. When I was playing for the first time, there were many stages where I thought ā€œgah, I hope I donā€™t have to repeat this again!ā€ Yet, strangely enough, most of the levels can actually be cleared without much of an effort. Although, you could say it depends on how you memorize the level designs, it is at that moment that you truly believe that youā€™re skilled. It is evident that you gain experience from playing Super Mario Bros. 3 and level-up at a very fast-rate.
Once youā€™ve become truly skilled, thatā€™s when you start pursuing artistry in your play style. On a certain rough spot, could it be possible to clear it elegantly on the quickest time possible? With that in mind, perhaps the best strategy for certain stages is to aim for a non-stop completion. In fact, if you jump while doing the B-dash, it is possible to stomp on a Goomba and such with dead-on timing.
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Caption: For example, when youā€™re on top of the T-shaped pies in World 1-2 if youā€™re run off with the B-dash and do a large jump with a clack, you can step on a Para-Goomba like this. If youā€™re confident in your skills, you might want to try challenging your friends over who has the faster completion time in certain stages (although, it might be foolish to try this on a forced-scrolling level). You may also want to record your own nonstop gameplays on video to make your own ā€œSuper Mario Bros.3 Perfect Strategy Videoā€.
Mr. Miyamoto comments on the excess that led to such a strange setting being accepted by players
ā€œI believe the reason why our players have support our games to such an extent is because we do our work with the utmost sincerity. ā€˜Donā€™t make the consumers feel like theyā€™re lost - Thatā€™s our policy. Also we never try to deviate from our original intent, our original concept, even if a similar game is released before finish ours. If you do that, then it will be inevitable are that your gameā€™s settings and balance will be ruined.ā€
It was through this interview that Iā€™ve come to the realization that Mr. Miyamoto is truly one of Japanā€™s leading video game designers with his firm grasp on video game development.
The Greatest Theme: 2-Player Simultaneous Play
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Caption: In 2-players mode, if Mario and Luigi enter the same area, the original Mario Bros. will somehow begin play (this is no hoax). You can understand the importance that Mr. Miyamoto is placed on 2-players gameplay.
ā€œThe biggest theme of Super Mario Bros. 3 was making a game that was fun for 2 people to playā€
I was a bit surprised by Mr. Miyamotoā€™s statement. I was aware that Super Mario Bros. 3 has a mode where two players take turns between Mario and Luigi. For example, if Mario completes World 1-1, then itā€™s Luigiā€™s turn to play World 1-2, which feels a bit odd at first. Iā€™ve never paid much attention to this mode until Mr. Miyamoto mentioned it. What was his purpose for adding such a mode? The following is his answer.
ā€œIn Super Mario Bros. 3, I wanted to give players a ā€˜field where two people can play togetherā€™. For example, you can have a skilled play help out his unskilled sister proceed through the game through cooperation, or have a pair of friends compete to see who gets the highest score. Therefore, when playing in 2-players mode, I would be glad if they approach it like a board game and use the whistles to instantly access any of the 8 worlds they like.ā€
This could indeed be said to be a challenge to create a new 2-players game for Miyamoto, who made one of the biggest 2-players game ever, the original Mario Bros. However, Miyamoto himself was not satisfied with the 2-players play of Super Mario Bros. 3.
Perhaps there are readers who are thinking ā€œWhy donā€™t they just put Mario and Luigi on-screen in Super Mario Bros. at the same time? Thatā€™s such a brilliant idea! Maybe I should become a game designerā€, but such an idea is short-sighted. Just having Mario and Luigi on-screen at the same time wouldnā€™t be viable. To be precise, itā€™s not impossible, but the quality of the game would suffer.
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Figure 1: A situation in 2-players co-op
Let met get into the specifics. Letā€™s supposed thereā€™s a version of Super Mario Bros. where two players can play simultaneously. Now, consider the situation shown in Figure 1. Mario will naturally try to avoid the Venus Fire Trap by moving towards the right (the direction of the scrolling), but he canā€™t because Luigi is on the other end of the screen. As a result, a tragedy will occur and Mario will be struck by fire. Thereā€™s also the problem that Mario cannot see the enemies that will appear ahead of him since heā€™s too close to the edge of the screen. In terms of the situation described above, itā€™s almost impossible to play Super Mario Bros. with two players at the same time, unless forced-scrolling is employed.
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Caption: This is Alien Syndrome, an arcade game by Sega. The gruesomeness of the monsters was nice, but during 2-players mode, I was also concerned on where to scroll as well.
With that said, there has been plenty of free-scrolling multiplayer games in the past ,especially arcade games. Titles such as Alien Syndrome, Ikari Warriors and its sequels, Rock ā€˜n Rage, Dark Adventure, Quartet, and many more. Anyone who has played this game with partner has likely experienced the frustration of screaming while seeing their character died on-screen because the screen wasnā€™t scrolling like it should. It can be asserted that these types of multiplayer games are absolutely unreasonable systematically. Multiplayer games are only possible either, with a fixed screen or with auto-scrolling - thatā€™s my theory.
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Caption: Although it was an early Famicom games, Devil World must be seen for its scrolling ideas. When I was told this was a Shigeru Miyamoto game, I was pretty convinced.
On a side-note, one 2-players game that impressed me with its scrolling was Devil World, a previous game by none other than Mr. Miyamoto himself. This was a game where the direction of the auto-scrolling changes as indicated by the devil at the top of the screen. Although one of the gameā€™s flaws is that the logic behind the scrolling couldnā€™t be understood during a 2-players game, the concept of an auto-scrolling game that changes direction is still impressive even in this age.
Whatā€™s Next For Nintendoā€™s Top Designer?
Usually this would be part where I would mention the aspects of the game in which I was unsatisfied with and come up with suggestions on how to improve them, but unfortunately (or not).
If I may mention a few things, perhaps the game might be too difficult to players who have never played the previous Mario games or the game might take too many hours to complete if you intend on completing it without using warp zones. With that said, itā€™s a pretty good game when you consider that those are the only flaws I could think of.Ā 
Is Mr. Miyamoto, who served as producer of this super game, going to continue making games like this? This is a question that is of the interest of many videogame fans. At the end of this interview, while the answer was a bit abstract, I was still able to get it from him .
ā€œI have been in charge of game direction until now. Of course, I will continue doing so in the future, but when the time is right, I would also like to work on planning out a gameplay system too.ā€
System planning - While Mr. Miyamoto said this quite bluntly, he seems to have considerable preparedness for it. The fact that most recent games donā€™t have their gameplay systems designed for them, but rather they simply rearrange existing systems, is a situation that Mr. Miyamoto himself is coming to grasp, even though most players canā€™t imagined it from their standpoint.
What kind of gameplay system is Mr. Miyamoto thinking of? Iā€™ve asked him for the specifics.
ā€œThere are many talented creators involved in other industries such as novel authors and filmmakers. Now if only someone would create a system, or perhaps a field, in which such people could get involved in game development with ease... My dream is to create a point of contact for creators active in fields other than video game development.ā€
In our current situation, itā€™s pretty difficult to create an interesting game if you donā€™t already know anything about videogames to some extent. But perhaps, with some kind of tool or aid, we will see infinite possibilities in the game industry that weā€™ve ever seen before.
Mr. Miyamoto brought up an RPG that is being developed by Nintendo with the cooperation of writer Mr. Shigesato Itoi, best known for his coverage of Namcoā€™s Family Stadium baseball video game ā€œPlease look forward to itā€ remarks Mr. Miyamoto. [TLā€™s note: Of course, that RPG would be none other than the original MOTHER, which Mr. Yamashita himself would review in a later issue.]
1989 will be an intense year, not just for the Super Famicom, but Nintendoā€™s software development department in general. [TLā€™s note: At the time, the Super Famicom was expected to be released in 1989 in Japan, but it was ultimately delayed to 1990.]
Miyamotoā€™s History of Athletic Games
Donkey Kong (June 1981, Arcade) - The originator of the athletic game genre, as well as the first game Miyamoto was involved as a game designer. Despite the fixed screen format and simple controls that consists of a joystick for moving and a jump button, the game was rich in its variety that it showed. Perhaps it might had been the first game to ever have a jump button, but I canā€™t say for sure.
Donkey Kong Jr. (July 1982, Arcade) - The sequel to Donkey Kong featured a bold setting in which the roles of the protagonist and antagonist from the previous game were switched. While the gameplay system remained largely unchanged, the switch to a larger protagonist brought on many new ideas. This has been the only game to ever feature Mario as antagonist.
Mario Bros. (April 1983, Arcade) - A game that brought-in 2-players co-op to the gameplay cultivated by Donkey Kong. Both players can proceed throughout the stages in various ways, whether it is by cooperating with each other or by pulling each othersā€™ legs trying to kill each other. It is considered to be one of the greatest 2-players simultaneous game in history.
Super Mario Bros. (September 1985, Famicom) - The game that served as the turning point for the athletic game genre, expanding from a fixed screen to side-scrolling. It would go on to become the biggest hit game for the Famicom, becoming a huge influence to the industry along with Dragon Quest.
Super Mario Bros. 2 [Japanese version] (June 1986, Famicom Disk) -Ā  A sequel known for its hellish difficulty, it was aimed specifically at players who mastered the first game. The game is filled with many situations in which the levels can only be cleared using advanced techniques. With that said, the gameplay system was almost unchanged from the original. There were many people who bought the Disk System add-on just for this game.
Yume Kojō: Doki Doki Panic (July 1987, Famicom Disk) - A game produced in cooperation with the Fuji TVā€™s event Yume Kōjō. While the game wasnā€™t much of a success, many of its ideas would go on to inspire Super Mario Bros. 3. In fact, a graphically modified version was released for the NES in North America as its version of Super Mario Bros. 2.
Super Mario Bros. 3 (October 1988, Famicom) - The third installment of the Super Mario series was developed with the idea of rearranging the original with a much larger ROM size. In addition to the high degree of completeness, we cannot overlook the amount of new ideas that were enthusiastically inserted into the game. The hard work that has put into the game can be felt by its presentation.
Super Mario Bros. 4 (working title) - Scheduled to be released this October as one of the launch titles for the Super Famicom. [TLā€™s note: The Super Famicom wouldnā€™t be released in Japan until 1990] Our curiousity over the kind of Super Mario game that this new machine will be capable of is endless. One can only expect as much from Mr. Miyamotoā€™s skills as a producer.
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