#A Place Called Heartland
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the-real-tc · 2 years ago
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Fic Update! Bad Business: Ch. 12 A Place Called Heartland
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Chapter 12:
A Place Called Heartland
***
To the childless wife he gives a home, and gladdens her heart with children.
- Ps. 113
***
[draft]
Hudson Hawk: Your Eye on Hudson
A BLOG
Bad Business in Hudson
If you've been following the local news lately — and it's hard not to — you'll be very aware of all the sinister events that have unfolded in our fair town over the past few weeks. Thanks to the dogged efforts of the Hudson Police and that of the neighbouring Calgary Metro Police, however, it looks like justice will prevail in the sordid murder and murder-for-hire cases that have come to light.
To recap: Mrs. Valerie Stanton of Briar Ridge Stables was shot to death while horseback riding up at Lookout Point. Also targeted for death was one Lisa Stillman of Fairfield Stables. One detail that came to light was that the horse Stanton was riding at the time of her death belonged to Stillman. This raised a troubling question: was Stillman the intended target with Stanton being the unfortunate victim of mistaken identity, or was it all a terrible hunting accident?
Nothing could have been further from the truth, as the culprits turned out to be much closer to home; their reasons much more disturbing. Facing various and sundry criminal charges are: Tanner Gunn, Theresa Haywood, Stanley Belmont, Jesse Stanton, and William Ulrich.
I know what you're probably wondering: Is Jesse Stanton related to Valerie Stanton? The answer is a resounding "Yes". He's the son of the same late Valerie Stanton, and Briar Ridge heir. He's been charged with soliciting a killer-for-hire to murder his mother. His reasons for so doing will probably come to light in the upcoming trial, or not. Whatever his reasons, what makes things all the more troubling is he decided to try to kill Lisa Stillman when the insurance payout for his mother's policy was held up due to the police investigation into her death.
Adam paused as he tried to summarize the facts of the case as he knew them. He stared at his laptop screen, wondering now if he had the right to be typing this story in his blog at all. After all, he knew the people involved. By now Georgie must have told the family at Heartland Ranch the Hudson Hawk was his chosen sobriquet.
An unconscious frown tugged at Adam's mouth. His conscience was nagging him. It had been easier when he could hide behind the anonymity of a screen name; he could pretend there was some distance between himself and the subject of his blog posts. Now...
So while he had the blessing of his parents to continue this blogging endeavour, Adam closed the file without saving it. Instead, he decided to check with Alberta Fish and Wildlife to see if they had anything new to report about the elusive bear that had been implicated in the attack on Herring and the man whose body he and Georgie discovered at the Dude Ranch. Doubtless when it was eventually found, it would be destroyed. Such would be the fate of any wild animal that targeted humans instead of other wild animals.
***
Monday, May 13, 2019
Somewhere on Highway 2, Due North.
"I'm glad she's finally feeling up to having visitors," Rachel said as Lou navigated the SUV to the hospital.
Lou glanced at her, then chanced a peek back at Ben, who was staring out the window at the passing scenery, seemingly lost in his own thoughts.
"It was driving me crazy having to wait," Rachel continued. "I still can't wrap my mind around everything that's happened. It's like some bizarre dream I'm waking up from. Well, nightmare is more like it. Thank God it's over."
"I can't believe everything that's happened, either," Lou quipped, thinking back to the night Amy shot Jesse, and how Chief Parker had been able to tell the rest of the family Lisa was alive.
Rachel's joy at learning her only sister had indeed survived the attempts on her life was tempered by the fact she had been led to believe the opposite.
"I thought I was coming out here to say 'goodbye' to her," Rachel commented, her voice just above a whisper. "I thought I was never going to see her again. And I know I shouldn't be upset the police couldn't tell us the truth right away—to protect her and all that—but I wish..."
"But it's gonna be okay now," Lou said reassuringly, filling in the silence when Rachel did not verbalize the rest of her train of thought. "She'll be so happy to see you two."
The rest of the family had elected to stay back at Heartland for the time being so as not to overwhelm the recovering patient. It was expected Lisa would be discharged within the week, anyway, and Georgie and Katie were already excitedly making plans for a 'Welcome Home' party of sorts, and the imminent arrival of Aunt Evelyn.
From his position in the backseat, Ben quietly spoke up: "I keep going over in my mind the time I spent at Briar Ridge. I remember being jealous of Jesse Stanton at the time because of all the 'toys' he had. He seemed to have anything and everything he wanted. I remember thinking how much I'd love to have a Ducati like his, and how my parents' splitting up meant I might be able to guilt one or both of them into getting me one. Then I thought, hey, maybe my rich aunt could. What she did buy was jumps for Red so I could practice at Heartland. It took me days to finally thank her. Days. What a shallow, ungrateful idiot I was.
"To think... to think Jesse was riding that same damned bike when he shot my aunt..."
"For what it's worth, Ben," Rachel eventually uttered with a smirk, "There's no way I would have been giving you a Ducati back then, no matter how guilty I felt about the divorce, and neither would your Aunt Lisa."
***
South Calgary Health Campus
Lou tapped her knuckles lightly on the door to Lisa's room.
"Yeah, come on in," Jack called from within.
Upon hearing this response, Lou let Ben and Rachel go ahead of her. Despite expecting this visit from her family, Lisa felt a lump forming in her throat at the sight of her sister and nephew, and instant tears flooded her eyes. Rachel crossed the floor quickly to her sister. Lisa readily received the gentle but fervent hug that lasted several seconds.
"Hey, Rachel," Lisa uttered. "Thanks for coming. I'm so glad to see you."
"I thought I'd lost you," Rachel murmured, voice choked with emotion as her eyes brimmed.
"I know," Lisa responded as Rachel released her. "I'm sorry. You know I never wanted to put you—any of you—through that. But the decision to keep you in the dark wasn't mine. I never wanted to cause you any grief—"
"We're just glad you're going to be okay, Aunt Lisa," Ben put in hurriedly, also approaching Lisa for a hug of his own.
"Ben," Lisa said warmly while accepting his embrace, "it's so good to see you."
"Ben's right," Rachel said. "All that matters is you're going to be okay. The people who did this to you are in custody and you're still with us. That's what's important. Oh, my goodness, let me look at you..."
Rachel spent a few moments taking in the bandage that still graced the left side of Lisa's forehead, and then noticed the sling on her arm. What she could not see beneath the hospital gown were the sutures sealing the incision where the chest tube had been inserted, and the additional bandage covering the patched-up bullet wound.
Shaking her head, Rachel said, "I'm so glad you're alive, sis. You look like you've been through hell and back."
"I feel like it, too," Lisa uttered wryly.
Jack rubbed her forearm in a comforting manner at this comment. He could not abide thinking she was in any discomfort.
"Rachel, I'd like you to meet Jack," Lisa said, motioning towards her husband.
"Jack," Rachel said with a wide smile, moving to hug the man her sister married. "At long last, we meet in person. I'm sorry it took something like this to bring us out here."
"Good to finally see you in person, too, Rachel," Jack said heartily, holding her tightly for a few moments before releasing her.
"Hi, Jack," Ben said, reaching over to shake the older man's hand. "It's been a while."
"Yes it has!" Jack rejoined, grasping his step-nephew's hand. "It's good to see you again, man."
"Jack... I want to thank you for being there for my sister when that monster tried to... you know..." Rachel trailed off. "You saved her life."
"Yes, Jack," Lisa said, sending a broad smile in his direction. "My hero..."
Jack did not wish to think about or speak any more of the night he found hitman Earl McCann trying to suffocate Lisa, so he quickly shifted the conversation to a more mundane topic.
"Well, I guess Aunt Evelyn should be getting in soon?" he asked, doing his best to sound upbeat about it.
"Yes, Grandpa," answered Lou, also sensing his discomfort about the former subject. "Her flight gets in tomorrow night."
"Oh, Aunt Evelyn," Lisa groaned, closing her eyes. "She'll never forgive me for putting her through all this!"
"Of course she will," Rachel rebutted. "I talked to her yesterday. Lisa, all she cares about is that you're alive and safe. You said it yourself: the decision to keep what was going on confidential wasn't in your hands. You were at death's door at the time, for heaven's sake! Nobody's blaming you."
At this, Lisa nodded. "Thanks, Rach. I needed to hear that."
"Anytime," Rachel said. "Someone's got to knock some sense into you."
"Right," Lisa said. "And thank you for not making cracks about my 'hard head'."
"Oh, rats! That was going to be my next joke," said Rachel, feigning disappointment.
"Well, I, for one, am glad for your 'hard head', Lis," Jack said with a small smile. He traced a thumb near the bandage below her hairline, once again so grateful the weapon Jesse had used was not as deadly as he intended it to be.
***
A Couple Days Later
Heartland Ranch
"They're here!" Katie cried excitedly, rushing from the porch into the house upon seeing Jack and Lisa pulling up into the yard.
"We're home, Lis," Jack said, putting the truck in park.
"Hmm," Lisa murmured, slowly peeling open her eyes. She had not intended to fall asleep during the drive home, but too many nights of poor sleep in the hospital meant her body craved rest. Jack's steady driving and the purr of the truck's engine proved to be a fairly good natural sedative.
"Wow, how long was I out?" she asked.
"About half an hour," Jack chuckled. "I didn't realise my company was that boring."
"Oh, you," Lisa said, realising he was jesting. Now that she was coming to full awareness after her brief nap, she finally noticed the yard was not quite as empty as it normally was. "Um, Jack... What's with all the cars and trucks..?"
"You have a lot of people who wanted to welcome you home, Lis," Jack explained. "Come on. Let's get you inside."
Jack opened the door on Lisa's side and carefully eased her down. "Slow and steady, now," he advised, gingerly supporting her on the way to the house.
Though she was feeling miles better than when she first woke in the hospital, Lisa allowed Jack this expression of care for her well-being. After all, she knew first-hand how challenging it could be when the person you loved most was resistant to help of any sort.
Almost as soon as she entered the house, Lisa was met by Evelyn.
"Darling," the older woman uttered, taking her niece's face in her hands before hugging her tenderly. "I'm so relieved you weren't taken from us like that... When Jack called me... oh, I thought my heart wouldn't be able to endure it. But you're here. It's a miracle."
"I'm so sorry I had to put you through that, Auntie," Lisa said sincerely.
"Nonsense," Evelyn stated flatly. "Lou and Rachel explained everything. The police did what they had to do to keep you safe and to flush out the guilty parties."
"Then I'm so glad you understand," said Lisa with relief.
"Jack, don't be a stranger," Evelyn chided, at last noticing him. "Come here. I want to kiss the man who saved my niece's life."
"Hello, Evelyn," Jack said, allowing her to give him a peck on the cheek.
Evelyn leaned in to Lisa. "Doesn't he ever shave, darling?" she asked in a low voice, though Jack managed to hear, anyway.
"Only when the mood strikes him," Lisa answered with a chortle, patting Jack's face playfully. "But I love him, anyway."
"Yes," Evelyn said seriously. "And he loves you. And that's really all that matters, isn't it?"
Tim approached just then. "Everybody's waiting in the living room," he announced, somewhat impatiently, then amended his tone. "Is Lisa okay?"
"I'm fine, Tim," Lisa replied. "I just didn't expect something like this when I got home."
"Let's go," Evelyn said perkily. "Can't keep your well-wishers waiting."
Lisa sank into the middle of the couch, deeply touched by the gathering of dear family and friends that afternoon. She was further impressed by the efforts Katie and Georgie put in to decorating the space to enhance the celebratory mood of her return home.
"Do you like what we did, Lisa?" asked Katie with expectant enthusiasm, grinning widely. Georgie stood by, also waiting to hear what Lisa would say.
"It's beautiful, both of you," Lisa responded, taking in the large 'WELCOME HOME, LISA' banner, streamers, balloons, and cheery tea lights. "This was so very thoughtful of you. So special."
Heartened by this praise, Katie zipped over to where Peter stood with Lou and happily told them that Lisa loved her handiwork.
Everyone took time to express to Lisa their happiness that she was going to be okay after her brushes with death. But there were two people in particular Lisa knew she was more than obliged to see and to publicly commend.
"Ty; Scott," Lisa spoke up, grabbing the attention of everyone. The two veterinarians looked uncomfortable under the sudden scrutiny of the others.
"I wouldn't be here if it weren't for your quick actions that day out on the road," said Lisa. "I don't remember any of it, but I'm eternally grateful you stopped and helped."
"Of course, Lisa," Ty said.
"We would have stopped for anyone in distress, Lisa," Scott added. "It just so happened we knew you."
Neither man was able to say anything further, as memories of that incident were still difficult and disturbing.
"We're just glad you made it, Lisa," Ty said.
"Right," Scott said in agreement.
"Thank you, both of you," Lisa said, once again fighting back tears.
An hour or so slipped by. Lisa could feel her energy starting to wane; friends such as Caleb, Jen, Mitch, and Scott made their departure. At length, only the family remained in the living room.
Before it got to be too late, and before Lou lost her nerve, there was something she had to get off her chest. "I know we don't always see eye-to-eye, Lisa," Lou said tentatively, "but the truth is you're very special to me, and to all of us here. It felt like losing my Grandma Lyndy and my mother all over again when we thought the worst had happened to you..."
Lou suddenly could not continue.
"I felt the same way, Lisa," Amy put in. "After my miscarriage, and after everything you shared with me, I was devastated at the prospect I was facing another personal loss... but you're here, and I'm so glad."
"And I..." Georgie started, but was unsure if she could continue. She looked to her mother, who nodded some encouragement. "I didn't know what to think of you when I first met you, Lisa. I thought you were some rich snob who was going to take Jack's time and attention away from me—"
"Oh, Georgie, honey..." Lisa murmured.
"I never got to say I was sorry for that," Georgie went on in a rush. "And Lisa, I'm sorry for all the mean things I said about you. I'm so sorry. I-I never knew my grandparents or my great-grandparents, for that matter, but you've been everything I could have ever wanted in a great-grandmother, and more."
"Thank you for that," Lisa said, eyes misting, looking at the family that had been grafted onto her heart. "Thank you all. And I want you to know I feel the same way. You know, I had a full life before I met Jack. A life I thought I loved. I thought I was living my dream life. But I look back now and see I didn't realise how sad and empty my heart was. I love you all very much. My life and my heart are full now."
***
Later that Evening
Dinnertime was over. Jack helped settle an exhausted Lisa into bed where she dropped off to sleep in minutes. It was early still, and after all the social activity of the day, Jack decided he needed to clear his head for a bit, so he brewed a cup of tea and escaped to the porch.
He had been there only a few minutes when he heard the sure creak of the door. Someone was coming outside and he turned expectantly to see who it was.
"There you are," Rachel said to Jack, softly closing the screen door while exiting the house.
"Hi, there," Jack said amiably from his position on the porch bench. "Have a seat."
"Thank you," Rachel said, and joined him. A few seconds later, she added: "It's every bit as lovely here as Lisa and Ben described, Jack."
Jack merely nodded.
"We haven't had a chance to really talk yet," said Rachel.
"No, we haven't," Jack said in agreement, though he wondered what Rachel might want to talk about.
"It's years too late, but I want to thank you for offering to put Ben up when I was going through my divorce," Rachel said. "At first, I wasn't thrilled with the idea when Lisa told me that 'plans had changed'; that he wasn't going to be at Fairfield; that he was going to be boarding at some place called 'Heartland'. But after Ben got over his own issues, he admitted he actually didn't mind this place so much, and he was sorry he didn't appreciate it enough at the time."
Jack nodded again, thinking back to how sullen Ben had been in those days. "Divorce is never easy on anyone, especially when there's kids in the mix," he said, remembering some of the ways Lou and Amy struggled to cope in the wake of Tim and Marion's divorce.
"I love my sister to bits, Jack," Rachel said. "She's my big sister, you know? I idolized her growing up. I was relieved she would be the one to take over the family business because I sure didn't want to be responsible for it. She seemed to be happy when she married Dan and moved to the U.S., but we both know how that all turned out. That time in her life changed her, Jack, and not for the better. I wish only happiness and love for her, and I'm so glad you're in her life, because it's clear you're the one who can provide those things for her."
"Well, I'm glad she's in my life, too," Jack admitted, though that hardly covered the length and the breadth and the height of things when it came to expressing how he felt about his wife.
"I don't know what fair wind blew you two together," Rachel said, "but I pray you two stick together."
"That's the plan," Jack said, thinking back to that evening at the Open House when he first laid eyes on Lisa Stillman. Never in a million years would he have guessed what the future would bring him after that chance encounter.
"You wouldn't happen to have a brother who's just like you out there somewhere, eh, Jack?" Rachel said with a laugh.
"No, no. Just me," Jack responded with a smile and a quick laugh of his own. "I think they broke the mold when they made me."
Rachel looked over at him, seeing his features in the light streaming from the kitchen window. "I think you're right about that, Jack. My sister is a very lucky woman."
"I think I am the lucky one," Jack said with sincerity. How many people get a second chance at love in their lives?
"Yeah..." Rachel said. "Well, goodnight, Jack. Thanks for loving my sister the way you do. You've saved her life in more ways than you'll ever know."
The younger Stillman sister leaned over and gave Jack a kiss on the cheek.
"Goodnight, Rachel," Jack replied.
***
Epilogue
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rjzimmerman · 5 months ago
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Excerpt from this story from Grist:
Within weeks, the nation will deploy 9,000 people to begin restoring landscapes, erecting solar panels, and taking other steps to help guide the country toward a cleaner, greener future.
The first of those workers were inducted into the American Climate Corps on Tuesday during a virtual event from the White House. Their swearing-in marks another step forward for the Biden administration’s ambitious climate agenda. The program, which President Joe Biden announced within days of taking office in 2021, is a modern version of the Climate Conservation Corps, the New Deal-era project that put 3 million men to work planting trees and building national parks.
During the ceremony, the inaugural members of the corps promised to work “on behalf of our nation and planet, its people, and all its species, for the better future we hold within our sight.” 
The American Climate Corps was among the first things Biden announced as president, but it took a while to secure funding and get started. More than 20,000 young people are expected to join during the program’s first year, according to the White House, with new openings appearing on the American Climate Corps job site in the months ahead. The pay varies depending on the location and experience required, with open positions ranging from around $11 to $28 an hour.
The administration is promoting the corps as a way for young people to jump-start green careers. In April, the White House announced a partnership with TradesFutures, a nonprofit construction company, a sign that the program might help fill the country’s shortage of skilled workers who can help electrify everything. The White House will also place members in so-called “energy communities” like former coal-mining towns to help with environmental remediation and other projects.
“Whether it’s managing forests in the Pacific Northwest, deploying clean energy across the Southwest, or promoting sustainable farming practices throughout the heartland, the president’s American Climate Corps is providing thousands of young Americans with the skills and experience to advance a more sustainable, just tomorrow,” White House climate advisor Ali Zaidi said in a press release on Tuesday.
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reasonsforhope · 3 months ago
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"In China, a landscape architect is reimagining cities across the vast country by working with nature to combat flooding through the ‘sponge city’ concept.
Through his architecture firm Turenscape, Yu has created hundreds of projects in dozens of cities using native plants, dirt, and clever planning to absorb excess rainwater and channel it away from densely populated areas.
Flooding, especially in the two Chinese heartlands of the commercial south and the agricultural north, is becoming increasingly common, but Yu says that concrete and pipe solutions can only go so far. They’re inflexible, expensive, and require constant maintenance. According to a 2021 World Bank report, 641 of China’s 654 largest cities face regular flooding.
“There’s a misconception that if we can build a flood wall higher and higher, or if we build the dams higher and stronger, we can protect a city from flooding,” Yu told CNN in a video call. “(We think) we can control the water… that is a mistake.”
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Pictured: The Benjakitti Forest Park in Bangkok
Yu has been called the “Chinese Olmstead” referring to Frederick Law Olmstead, the designer of NYC’s Central Park. He grew up in a little farming village of 500 people in Zhejiang Province, where 36 weirs channel the waters of a creek across terraced rice paddies.
Once a year, carp would migrate upstream and Yu always looked forward to seeing them leap over the weirs.
This synthesis of man and nature is something that Turenscape projects encapsulate. These include The Nanchang Fish Tail Park, in China’s Jiangxi province, Red Ribbon Park in Qinghuandao, Hebei province, the Sanya Mangrove Park in China’s island province of Hainan, and almost a thousand others. In all cases, Yu utilizes native plants that don’t need any care to develop extremely spongey ground that absorbs excess rainfall.
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Pictured: The Dong’an Wetland Park, another Turescape project in Sanya.
He often builds sponge projects on top of polluted or abandoned areas, giving his work an aspect of reclamation. The Nanchang Fish Tail Park for example was built across a 124-acre polluted former fish farm and coal ash dump site. Small islands with dawn redwoods and two types of cypress attract local wildlife to the metropolis of 6 million people.
Sanya Mangrove Park was built over an old concrete sea wall, a barren fish farm, and a nearby brownfield site to create a ‘living’ sea wall.
One hectare (2.47 acres) of Turenscape sponge land can naturally clean 800 tons of polluted water to the point that it is safe enough to swim in, and as a result, many of the sponge projects have become extremely popular with locals.
One of the reasons Yu likes these ideas over grand infrastructure projects is that they are flexible and can be deployed as needed to specific areas, creating a web of rain sponges. If a large drainage, dam, seawall, or canal is built in the wrong place, it represents a huge waste of time and money.
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Pictured: A walkway leads visitors through the Nanchang Fish Tail Park.
The sponge city projects in Wuhan created by Turenscape and others cost in total around half a billion dollars less than proposed concrete ideas. Now there are over 300 sponge projects in Wuhan, including urban gardens, parks, and green spaces, all of which divert water into artificial lakes and ponds or capture it in soil which is then released more slowly into the sewer system.
Last year, The Cultural Landscape Foundation awarded Yu the $100,000 Oberlander Prize for elevating the role of design in the process of creating nature-based solutions for the public’s enjoyment and benefit."
-via Good News Network, August 15, 2024
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felassan · 6 days ago
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Dragon Age: The Veilguard Achievements (spoiler warning for link) -image files from Steam.
these are cool pieces of art, some with references to previous pieces of DA art. ^^ there are also black and white versions of these image files.
Post is under a cut due to length and spoilers.
This post is Part One of two.
[Part Two link]
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Part 1: The Minrathous Job Technically, the plan worked.
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Part 2: Ruin’s Reach Made unexpected acquaintances in the most unusual of places.
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Part 3: Awakening Discovered a singing blade, and the awakening of ancient magic.
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Part 4: Tevinter Nights Uncovered a darkness etched deep into the streets of Minrathous and beyond.
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Part 5: Anvallenim Peeled back the shroud concealing a cult’s dark movements and gained some valuable insight.
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Part 6: Old Blood, Older Oaths Faced a howling storm to discover a long-held secret, and found out what it means to be a leader.
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Part 7: Fire, Feather, and Fade Searched high and low to bring together a team unlike any other.
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Part 8: No Sacrifice Greater Practiced vigilance, found peace wanting, and witnessed the meaning of sacrifice.
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Part 9: Bonds and Blackened Wings Forged bonds with a family found amidst an unravelling world.
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Part 10: The Blood of Arlathan Followed a crimson trail weaving through the heartland of an ancient empire.
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Part 11: As Shadows Fall Tracked evil through the heart of Antiva, and found that light casts the longest shadows.
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Part 12: The Best Tales Ascended to the throne of would-be gods under the shadow of their legacy.
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Part 13: The Last Gambit The only thing left to lose is everything.
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Part 14: The Dread Wolf Rises Faced down demons, dragons, darkspawn, and even the Dread Wolf.
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The Ones That Last Beat the odds and walked into the sunset.
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The Storm Quelled The poisoned fruit ripens.
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In Peace Found hope in the aftermath.
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No Real Gods Drew out the latent magic in every Altar of the Evanuris.
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Reflections Helped an eluvian tinkerer find herself in a shattered world.
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A New Calling Helped a fearless Warden find his new calling.
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Death Becomes Him Helped an old necromancer define his legacy.
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A Song from the Stone Helped an expert scout forge a new path.
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Blood Ties Helped a master assassin slay his demons.
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City of Shadows Helped a seasoned detective uncover what lies in the shadows of her past.
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Little Dragon Helped a dragon hunter find the meaning of what burns inside them.
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A Memory of False Gods Witnessed the first memory of Fen'Harel.
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A Memory of Our Mistake Witnessed the second memory of Fen'Harel.
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A Memory of Blackened Hearts Witnessed the third memory of Fen'Harel.
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A Memory of Manifestation Witnessed the fourth memory of Fen'Harel
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A Memory of Tranquility Witnessed the fifth memory of Fen'Harel.
[source: Steam]
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chasingfictions · 4 months ago
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the pink pony club -> naked in manhattan -> california -> guilty pleasure run is so fucking insane every time . like. story song about longing for the gay coast from the heartland and then you get there and you'll always miss where youre from and it will always be in you but you'll never go fully back either, the queer freedom you have in santa monica is too good and too much and everything you've ever wanted, it called you here from across thousands of miles. then meanwhile back in real life but also not real life chappell is on the other coast the other major city experiencing a different kind of first taste of queer living, only it's never happened yet, it's a dream song it lives in the almost, she had never kissed a girl yet when the song was written, she was still dating a man and dreaming about what she wanted her life to be, and even in the song, the queer desire is so close, it's in the air, but also you can't tell if it's really happening or if it's just another daydream. and then we're back in california and it's so real this time and it just hurts and the dream wasn't what you wanted it to be, and home is calling to you, home can give you things this place can't and never could and never will, and also you feel like you're letting everyone down by going back, this is supposed to go the other way, and part of that, from the context of the previous two songs is like, well were the desires not enough? is the big flashy life you were supposed to go live in a place that can give you these other things not enough? was this dream about your life being different actually just a dream did it just hurt?
and then ending on a treatise on desire itself, and like, why does the pleasure feel guilty, your home put that in you, your home made it feel like a bad thing to feel, bad thing to want, but you come back to it anyway. and this time the desire is physical in front of you. you're not telling a story about a girl from tennessee who runs away to be a drag queen at a mythical club, you're not telling a daydream about how in new york you're allowed to be gay and maybe some friendship with a girl could turn into more, you're not wistful about all the might-have-beens in california or the midwest you fled to get there. like you are still fantasizing but also you're watching someone try on jeans and their body is Right There. your body is in the room and you can't deny that you feel this. and also while all the three previous songs were so rooted in specific geography, this time you could be anywhere -- learned it on the internet. you could still be home in the midwest, you could be out at some coastline far away, you could be at a million other somewheres.
but no matter where you are, this desire will be there, you will always pursue this want, there's no version of you who wouldn't want this. you were always going to find a way here. and you want it forever. it may be bad for you and you may not be supposed to belong here but you're gonna make yourself belong because you want it forever. i want this like a cigarette can we drag it out and never quit. um!!!!
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bfpnola · 1 year ago
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updated! ID by @swosheep
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ID 1: all images are screenshots of an Instagram post by letstalkpalestine. The first is a title slide and reads "lets talk: Why does israel colonize Palestine? Explaining Zionism and Settler Colonialism".
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ID 2: the second image reads: "What is misleadingly termed by israel and its Western allies the "israeli-Palestinian conflict" is a single, long-running process of the Zionist colonization of Palestine. This understanding is not new, and was in fact first understood by early Zionist leaders themselves, but has only recently been accepted by Western historians. To understand why the Gaza Genocide and everything else is happening, we need to understand Zionism and why experts consider it a form of settler colonialism."
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ID 3: the third image is titled: "But what is settler colonialism?" The body text reads: "We can understand it by comparing it to classical colonialism: Classical colonialism is when a dominant power or empire establishes control over the people of an area for exploitation and expansion. Examples: British control of India and Egypt. Settler colonialism aims to eliminate indigenous populations and replace them with an invasive settler society that develops its own identity and sovereignty. Examples: the United States, Canada & New Zealand."
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ID 4: the fourth image is titled: "Settler colonialism is different from classical colonialism in 3 main ways:". There is a table comparing the ways. One column of the table is titled: "Settler colonialism" and the 3 points are: "1. Only temporarily & initially relies on the empire for support. 2. Motivated by desire to take over land. 3. Treats new land as a permanent national homeland for settlers." The second column of the table is titled: "Classical colonialism" and the 3 points are: "1. Always dependent on mother empire. 2. Motivated by exploiting natural resources. 3. Uses new land and its resources to serve the empire."
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ID 5: the fifth image is titled: "So What's Zionism?". The body text reads: "It's an ideological movement founded in the 1880s in response to European antisemitism. Theodor Herzl, the founder of Zionism, called for a national Jewish homeland in the form of an exclusive ethno-state. Needing European support, Herzl approached Britain because it was the "first to recognize the need for colonial expansion". In 1902, Herzl wrote a letter to Cecil Rhodes, the British leader who colonized modern-day Zimbabwe, saying: 'You are being invited to help make history. It doesn't involve Africa, but a piece of Asia Minor.. How then, do I happen to turn to you since this is an out of the way matter for you? How indeed? Because it is something colonial.' But Zionism had a problem: Palestine was already inhabited."
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ID 6: The sixth image is titled: "Zionism & Palestinians". The body text reads: "To establish a Jewish state (israel) in Palestine, Jewish people had to constitute the majority of the population. [quote] 'Only a state with at least 80% Jews is a viable and stable state.' [unquote] -[a quote from] Ben-Gurion, Israel's first Prime Minister. But Palestinians were the majority at the time. For Zionism to succeed, non-Jewish people had to be removed from Palestine and, in turn, Jewish settlers had to take their place. [quote] 'We must expel the Arabs and take their place' [unquote] -[a quote from] Ben-Gurion, Israel's first Prime Minister. This was implemented, and in 1947-1949, Zionist militias conducted a mass campaign of ethnic cleansing against Palestinians - the Nakba. 80% of Palestinians in the heartland were expelled to create Israel's Jewish majority."
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ID 7: The seventh image is titled: "1. Initial & temporary reliance on the empire". The body text reads: "To colonize Palestine, Zionist leaders knew they needed the support of an empire. Zionists secured British support with the 1917 Balfour Declaration. This alliance protected the project from Arab opponents, facilitated mass settlement, provided state lands & allowed the creation of Zionist militias. But during World War II, Zionist attempts to accelerate the process of statehood clashed with British interests. Zionist militias began carrying out attacks against the British and, in 1948, Britain withdrew from Palestine. Like European settlers who revolted against Britain in the American Revolution to establish their own independent settler colonial state, Zionists also revolted against Britain to establish their own settler colonial state."
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ID 8: The eighth image is titled: "2. Desire to take over land & eliminate the native population". The body text reads: "The Zionist movement aims for as much Palestinian land as possible with as few Palestinians as possible. Zionism inherently opposes Palestinian freedom, because its vision of 'Jewish self-determination' needs the exclusion of non-Jewish people. Since nobody would willingly accept exclusion from their own land, Zionism needs the violent persecution and elimination of the existing population in order to fully succeed. [quote] 'If I wish to substitute a new building for an old one, I must demolish before I construct.' [unquote] - [a quote from] Theodor Herzl, founder of Zionism".
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ID 9: The ninth image is titled: "3. Permanent homeland". The body text reads: "Zionism's goal wasn't to establish a temporary base for an empire but a permanent homeland for a new settler population. To create a new society in a populated country, Zionists claimed Palestine by moral & divine right, an example of the 'Logic of Elimination'. A pillar of settler colonialism, the 'Logic of Elimination' is when settlers develop moral justifications to eliminate the native population. Zionist talking points like - 'Palestine doesn't exist'; - 'israel made the desert bloom'; - 'israel is technologically advanced'; are used to justify the elimination of Palestinians. Such points were used in other cases of settler colonialism like South Africa, with the 'Empty Land' myth arguing that Black people arrived in South Africa at the same time as white settlers."
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ID 10: The tenth image is titled: "Zionism Today". The body text reads: "A Jewish state was created, but the Zionist project isn't fully realized - Palestinians remain & resist, asserting a threatening national identity. In response, israel has doubled down on its attempts to eliminate the Palestinian people while colonizing more land. Home demolitions, ethnic cleansing, segregated settlements, erasing culture, and apartheid are methods of the Logic of Elimination rooted in Zionism as a settler colonial movement. 'But Zionism is just Jewish self-determination.' All settler colonial movements aim to advance the settlers' 'self-determination' by eliminating the natives. It's never justified. Palestinians are resisting the most aggressive ongoing settler colonial project in the world. Freedom, justice & equality are impossible without dismantling Zionism, a form of: Settler Colonialism."
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jujumin-translates · 7 months ago
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★ Main Story | Act 13 - Budding Spring | Chapter 1 - New Prologue
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Towa: (So this is Veludo Station~. It’s smaller than I thought it’d be. The exit should be this way…)
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Towa: (Umm, the map app says…)
Towa: Yeah, over there.
· • —– ٠ ✤ ٠ —– • ·
Towa: So this is Veludo Way…
Towa: (This is the heartland of theater, the place with the highest concentration of theaters in all of Japan… all kinds of theater companies, both large and small, are based here.)
Towa: (I’ve only ever seen it in videos, but there really is theater no matter where you look.)
Towa: (It’s amazing that theater continues all the way down the street.)
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Towa: And just beyond that is where… the Holy Land…!
Towa: Calm down, calm down. Okay.
*Camera clicks*
Towa: (I’ll let the guys know…)
· • —– ٠ ✤ ٠ —– • ·
momo has entered the chat.
momo: At Veludo Way rn
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Iv: congratsss. haven’t seen where you are rn in a hot minute lol shiki: That’s Veludo Way? Kar: AI detected momo: But it’s legit! Kar: Kinda blurry tho shiki: Congrats on your long-awaited pilgrimage to the Holy Land! Happy for you! momo: Haven’t gotten to the Holy Land yet. Gotta calm down first Iv: lol you’ve gone all that way and still haven’t done that? momo: It’s called the Holy Land because it’s a sacred place that you can’t just wander into, so it’d be impolite to be too careless about it Kar: What’s with the sudden essay lmao Iv: bestie’s trying to hit the nerd count shiki: You’ve been working hard all this time to get to the Holy Land, so you should enjoy it to the fullest. momo: I’ll do that!
· • —– ٠ ✤ ٠ —– • ·
*Bump*
Towa: !?
???: “--Gh.”
Towa: Huh…
Towa: (He’s crouching down? I wonder if he’s okay… is it my fault for bumping into him…?)
???: “The hell are you doing?”
Towa: (Huh? That voice, I think I’ve heard it before…)
???: “C’mon, let me give you a hand.”
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Towa: …G-GOD-za’s Haruto Asuka and Shift Arakawa!?
Shift: “It’s no use~... I can’t walk~...”
Haruto: “You drank too much.”
Shift: “My life’s a mess… I can’t even take another step forward…”
Haruto: “Quit overreacting just because you two broke up!”
Towa: (Ah, could it be… this is Veludo Way’s specialty…)
Shift: “I’m not overreacting! I’m always stuck playing a supporting role. At best, I’m just here to be used. I’ll never have a starring role!”
Shift: “If I keep living like this, I’ll just be stuck as a supporting role in someone else’s life.”
Shift: “What’s even the point of living like this…?”
Haruto: “Then live your own life, not someone else’s. The reason you can’t do that is because you put others at the center as the starring role.”
Haruto: “You’re the leading role in your own life. You’re the one who gets to decide what kind of life you live.”
Shift: “I’m the starring role in my own life…”
Towa: (I can’t believe they can do theater like this without a script…)
Towa: (I’ve only ever seen videos of street acts, but they were doing it so naturally. Amazing…)
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Haruto: Thank you very much~!
Towa: --.
Shift: Past GOD-za performances are streaming until tomorrow! It’s only for a limited time, so don’t miss out!
*Applause*
· • —– ٠ ✤ ٠ —– • ·
Towa: (It was way too lucky of me to be able to see a street act done by GOD-za’s top two here…!)
Shift: Ah, sorry for bumpin’ into ya before.
Towa: !! No! Don’t worry about it!
Shift: See ya.
Haruto: Thanks for watching us~.
*Footsteps*
Towa: Haaah~... I should’ve taken a video…
Towa: (Veludo Way really is the place to see street acts done by a whole bunch of different theater companies.)
Towa: (Maybe I’ll see them too…)
Towa: (No way, it’d be impossible to have that kind of crazy luck two times in a row, but, but, what if I really did meet my oshi…)
Towa: --.
*Paper rustling*
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Towa: (It’s something that’s way too good to ever actually happen, but I’ve decided that in the unlikely event that I do meet him, I’m going to make sure I get him to autograph this.)
Towa: (My most treasured possession…)
Towa: Ah, wait, did I bring a pen to get his autograph…
Towa: (Huh, I don’t have it. Did I seriously forget it~?)
*Wind blows*
Towa: Ah--!
*Paper falls to the ground*
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???: …?
[ Next Part ⇢ ]
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y-rhywbeth2 · 7 months ago
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Lore: Baldur's Gate #3
The Law and Legal System
Link: Disclaimer regarding D&D "canon" & Index [tldr: D&D lore is a giant conflicting mess. Larian's lore is also a conflicting mess. There's a lot of lore; I don't know everything. You learn to take what you want and leave the rest]
The City #1 | Demographics | Law & Legal System | Administration & Government | ??? - WIP
There is a surprising amount of information on laws, and also on the legal system and law enforcement of Baldur's Gate. ...And it's fucking terrible! This is so long because there's so. Much. Terrible.
OK, let's see... corruption, corruption, corruption... • 9/10 crimes never go to trial: the police are your judge, jury and executioners. You do have rights; let's hope they care. • The four classifications of crimes. (Nobles get away with so much. Also, frankly, the clergy.) • The Flaming Fist - the police, the military and the secret police in one nifty corrupt package. • Courts of Law and Magistrates • Alternate courses of justice: The Crews. Also, have you considered praying for your tormentor's horrible death? No, seriously. • The Code Legal: the actual laws, the crimes and their punishments • How the temples might self-police and how a recap on how the law gets... flexible with evil-aligned faiths.
Arrests and Processing Crimes
Baldur's Gate, like most of the Western Heartlands (and frankly, a lot of Faerûn beyond that), follows the precedent set by the Warerdhavian Code Legal in setting its laws. Local variations may occur, but they're near enough the same.
The Code lays down the crimes, which are matched to whatever punishment the law of the land has deemed appropriate.
For the most part, where the Gate is concerned, this usually leads to "cut and dry" cases. The crime and accused will be assessed by a member of the Flaming Fist (or the Watch, if it's in the upper city) who will make their own judgement as to guilt and follow out the punishment as laid down in the Code.
Crimes only go to court in one of two conditions, firstly that the officer assessing the crime doesn't feel that the situation is clear enough for them to make a judgement - and secondly, when high ranking members of society (Patriars, clergy, etc) for whatever reason want to step in and have it taken to court.
The majority of crimes will never see court. "Flaming Fist patrols react to threats with indiscriminate violence," and even those that don't often turn a blind eye.
Once upon a time, like a century ago, Baldur's Gate was known for being a well policed place with a low crime rate and very little corruption. That's... very much not the case any longer. An influx of refugees from the Spellplage and rapid population growth in the back half of the 14th century saw the end of that as the Upper City started closing in on itself and the Outer City was formed, creating a large population outside of jurisdiction. The murder rates are so bad out there that there are whole alleys where people dump bodies called 'snuff streets.'
The extremes seen in the 15th century are a reaction to the increase in the intrigues of the Upper City and the crime rate of the more recent Outer City both spreading into the Lower City. Now the average citizen contends with both of those and police brutality every day. Even prior to the foundation of the Outer City, policing was heavy due to the strength and spread of the Thieves Guid.
There is something of a 75% chance that arrests will not follow protocol: those members of the Fist not inclined to police brutality and starting "bidding wars" (whoever can offer the highest bribe is let go: everyone else gets arrested) are often too overwhelmed with a myriad of other crimes they're trying to handle. The Watch is less inclined to violence and corruption (at least, in comparison), but they're also the Upper City's personal guard and prone to discriminate heavily against the poor (or those who look it) in their arrests.
Due to the upper classes being notoriously self-interested and corrupt, and judges often being in the pocket of the Thieves Guild, there is also little trust in any justice coming from there. Ulder Ravengard certainly doesn't have any. Ulder has been commander since 1482 DR, and held high rank and influence before that. He is "the incarnation of militarism", and his stance when directing the Fist has been of the "the ends justify the means" variety. There is a chance that in 1482, due to Bhaal - at the time too weak to directly influence people - subconsciously urging him to give into his dictatorship leanings and "murderous intentions", that Ulder also led the Fist into an even darker place involving military law and a lot of mutilation and murder, but I'm uncertain how much of that is part of mainstream canon.
Often, if the accused is a noble or a high ranking member of the clergy and the crime is not "serious", they will be let go - perhaps with a slap on the wrist. These groups also tend to police their own behind closed doors to avoid public backlash and scandals.
"Nobles enjoy many protections under the law and in some cases can escape punishment for assault, provocation, or the outright murder of a commoner."
Generally though, they'll avoid such obvious and crude crimes. A lot of noble crimes and schemes involve hiring adventurers - outsiders with no connection to the city or protection under the law - to do their dirty work. More serious crimes will either never see the light of day, or if it can't be hidden, scapegoating and appeasement will follow.
Crimes are only crimes within the confines of the land in question. A crime in Baldur's Gate is not a crime outside its walls, and if a crime without those walls is committed then the legal system of the Gate has no jurisdiction with which to arrest of punish the offender. As such clergy and nobles who must be punished may well receive temporary exile, where they will be appointed to a different temple/sent to live with relatives somewhere else in the realms.
Crimes are also not necessarily crimes if the victim in question is not a citizen (generally classified as never having had their name on official city documentation or owned property within the city).
Technically visitors and foreign agents to the city should have licenses marking them as such and stating that their presence in the city is legal. Without these permits their lives are forfeit to the whims of the "important people". Technically new arrivals should be told by officials stationed at the city gates to report to the High Hall to be interviewed (in case the individual means harm to the city) and then handed their license, but your average visitor is never even told of this law.
"Outer City residents are classified as "visiting economic interests," which affords them some rights. However, with a word from a duke of a peer, that classification could change to "visiting diplomat," which offers numerous perks, or "invader," which is essentially a death sentence." - Murder in Baldur's Gate
Baldur's Gate will nevertheless strive not to be an obviously oppressive hellhole however, as trade cities wish to show a welcoming and tolerant face to the world: merchants will not come if they feel they will be risking their safety. In fact visiting merchants, particularly wealthy ones, are liable to receive somewhat better treatment than the average permanent citizen of the Gate.
Covert corruption is favoured:
"Any rigging of results must be done behind the scenes rather than in public. For instance, you could avoid someone’s being brought to trial, or arrange a prisoner escape."
Offenses are split into four categories:
1) Crimes Against the Lords The name may be subject to change, depending on region and governance; it's likely slightly different in Baldur's Gate. This is essentially crimes against the state officials and nobility.
2) Crimes Against the City Arson, littering, public brawling, carrying weapons in public, etc.
3) Crimes Against the Gods Blasphemy against the gods and their servants (who are their own, outside the box tier of nobles, in a way)
4) Crimes Against Citizens "Low level" offenses that don't threaten to upset anybody important or disrupt the city functioning.
Different realms and city states will also have their own unique laws, for example it's illegal in Baldur's Gate to disobey an order from an officer of the Fist if they're in uniform under threat of martial discipline (loss of an ear, a hand, their tongue, or even their life). While theoretically, this law exists for emergencies, it is very much abused for personal gain.
As said, generally the handling of crimes won't progress past the jurisdiction of the Flaming Fist - who hold many roles: mercenary company, city military, city police, "secret police" (spymaster is a position within the organisation and plainclothes officers are everywhere)... and generally, studying the pattern, it seems that one of the Grand Dukes on the Council of Four is going to be their commander.
Generally, candidates seeking to join the Fist are screened for "strong loyalty and stronger morals." Not sure that's working.
There are usually a few rules regarding investigations amongst Faerûnian law enforcement which should be followed (and watched closely public scrutiny to ensure it is):
• Confiscated items may not be kept. When searching a location, nothing except evidence is to be confiscated. • Items must be returned to their owners, if identified. • Citizens must be kept informed of the whys and hows of an investigation: when you disrupt daily life, somebody must be on hand to answer their questions and explain - leaving out no detail - what is happening and why. "Authorities have very few justifiable grounds for not telling citizens anything they ask about (though “the king’s will” [government business, for which Baldurians would use a different term] is a justifiable ground)." • Magic and magical items involved in the crime must be examined, and typically dispelled, and citizens must be told "the whole truth about what magic was found, where it came from, and what it was intended for" • Disputes over property must be handled in public.
By the 15th century, the organisation has been noted to have become insanely corrupt. Should the Flaming Fist lapse into illegal behaviours like vigilantism, kangaroo courts and police brutality (including cutting out people's tongues and hanging them in their own doorways), the government will generally do nothing to intervene, as long as it doesn't start to affect the patriars (who make up said government). If the commander - or acting commander - happens to be corrupt then the whole organisation generally goes downhill.
If Orin and the Dark Urge have been doing their jobs right, then the ranks of the Fist will have been infiltrated by Bhaalists to serve the interests of the church within the city and its laws.
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Legal Courts
Should a case proceed to the courts it will be taken before one of the dukes, presided over in the courts at the High Hall. There was an attempted (and failed) coup by Grand Duke Valarken a few decades back to seize control of the city saw the patriars succeed in a naked power grab and the establishment of the Parliament of Peers, a governing body composed of mostly patriars and a smattering of Guildmasters and the other wealthy, who can buy and network/kiss enough patriar asses to elbow their way into power.
The dukes have since been able to delegate cases to one of the peers, who will serve as magistrate in their place. This worked out pretty well at first, and then went downhill:
"Proxy judges are not paid a salary, yet a temporary assignment to the High Hall's bench is a plum duty for any patriar, because hefty gifts and bribes flow to the judges from the [Thieves] Guid, from those grateful to be exonerated, and from those hoping to be exonerated."
For patriars who were called upon to handle a case the High Hall has several small libraries containing legal books, civic documentation (tax, property, censuses, etc etc), past court records and other relevant information to aid them with their duty. The libraries are also a disorganised mess, and volunteers from the local Oghmanyte clergy (followers of the god of knowledge, which technically includes legal lore) have their hands full trying to organise it and seem to be the only people who know how to find anything in there.
I have no information on how the court worked prior to the formation of the Peers in the 15th century, but if the Council of Four delegated back then then they most likely still picked from amongst the same people - the wealthy, mostly patriar, citizens of the Upper City who would be in their social and business circles enough for them to know each other.
If the accused desires legal defence, they have a few options.
In order for a legal representative to be considered valid, the court must be informed of your choice ahead of the court date. Sometimes it's only permitted to people who would struggle to represent themselves due to disability or language barriers (Common is not useful for daily conversation, let alone complex legal proceedings).
Baldur's Gate, unusually, has a few rare official barristers one may hire to represent one in court. These are generally far out of the pay range of the average citizen.
"The Realms does not have lawyers, robed and wigged or otherwise. There are some “advocates,” paid orators who will speak in court (always in the presence of an accused, not appearing in their stead) and who might know something of the law and can give advice to an accused. Some advocates are real performers who mimic the voices of people, act out scenes, tell jokes, and engage in furious debate in court—which, being great entertainment, is seldom cut short even by angry judges or rulers, because the commoners like it." - Elminster's Forgotten Realms
Tyrran clergy are also willing to defend the innocent and ensure that trials are fair and free of corruption, and the two groups are likely to overlap:
"In civilised areas (settlements), Tyrrans (inevitably called "tyrants" behind their back by nonbelievers) become legal experts and serve as the lawyers of Faerûn by dispensing advice and "speaking for" accused persons in trials." - Faiths and Avatars
(They still tend to charge for the service, although some will likely go pro bono as Tyrrans are also meant to be devoted to righting wrongs and ensuring the law serves the good of the people) Tyrrans are not a major faith in Baldur's Gate and don't wield a lot of influence, however - and to make matters worse, Tyr has been dead for a generation, and while the god returned in the Second Sundering, his clergy are still in recovery.
Magistrates may have the right to call upon divination spells - cast by mages or clergy - to root out the truth, although the wealthy and the nobility often have privileges and rights regarding this that are unavailable to the common class.
- Alternative Justice
As the citizens do not trust their legal system an inch, the common people band together in informal groups called "crews" for mutual protection. How they function depends on the crew (guarding each other's property, self-policing a shared street or neighbourhood, pooling funds, simply backing you up if you get mugged, etc)
The Gate has an unofficial system called burl, if you're fleeing persecution, be it from criminals or the Fist, and knock on a door three times the people inside owe you shelter and safety, no questions asked.
Another alternate route of justice exists - turning to the gods.
Tyrrans seek out criminals who escaped their sentence and slipped through the cracks - if you can't be brought to justice, they will bring it to you. They also work to change or protect laws for the betterment of people. Prior to the Spellplague Tyr's portfolio concerned the letter of the law, however during his death that passed to Torm (god of loyalty, and thus now loyalty to whatever my liege says is the law) and Tyr's focus is on benevolent readings of the spirit of the law. As said, they have been out of commission for around a generation, so Tyrran activity in the city will only have resumed with legal and divine backing for about a decade or two.
Ilmatari are permitted a tenday's worth of respite, where Ilmater temporarily releases from their vows - technically this is time meant for self-care and mental health, but Ilmatari have been known to use this freedom from their oath of non-violence to shank abusers and tyrants. They also engage in non-violent forms of protest and disruption against corruption and cruelty while under their oaths, and it's generally not a good idea to harm them because Ilmatari are very popular amongst the common people of Faerûn for their charity work.
There is a Helmite faction within the Gate - the Order of the Gauntlet - that covertly sponsors vigilantes. Their calling card is Helm's symbol, branded onto the flesh of either dead criminals or live ones left anonymously on the doorstep of the Flaming Fist.
And then there's Hoar; God of Vengeance; the Doombringer:
"Hoar charges his clergy to uphold true and fitting justice and to maintain the spirit of the law, not the letter of the law. Fitting recompense will always accrue for one's actions. Violence will meet violence and evil pay back evil, but good will also come to those who do good."
In Western Faerûn Hoar's clergy are not many and they do not build temples, but they wander the realms seeking victims of injustice. They listen to their stories, investigate to establish the veracity of their accounts, and if they're satisfied the person is being honest they will track down the perpetrator and deliver ironic punishments upon them. While they're considered criminals in the eyes of the law, to the common people of Faerûn hail them as champions of the underdog. On the darker side, Hoar and Bhaal are allies, and their followers share similar habits and a tendency to be retributive justice for hire. (Though Hoar is in it for vengeance, and Bhaal for the killings and bloodlust.)
Sharrans also present themselves as avengers in a world full of corrupt governments who don't care about you, and go out of their way to try and steal "jobs" from the Hoarites.
The temple of Bhaal will be sending priests up to the marketplaces and other gathering places - likely mostly in the Outer City, where it's impossible to break the city's laws - to listen to people's grievances and offer their services as killers. Bhaalists are also employable as freelance bounty hunters, and are obligated by their faith to train anybody who asks to fight and use weapons and are technically available as self-defence trainers (with an aim of "your opponent should not get back up"). They also usually select criminals for their sacrificial targets, and in private setting will turn these into public displays for the pleasure of the mob.
---
The Code Legal
There is no such thing as copyright law or libel and slander laws- unless they're offensive to clergy, rulers, nobility or whathaveyou. Authors on Toril are having great fun with the copyright thing, and often get ripped off by their publishers stealing their work. Also child labour is involved with the printing, but that's not the topic on hand.
When the punishment for a crime is arrest then the highborn, wealthy and influential will be placed under house arrest instead of spending their time in a jail cell.
-
Crimes Against the Lords A category that includes government officials, rulers, nobility, the extremely wealthy and influential, and generally high priests/temple leaders (are you going to blaspheme argue with somebody who speaks directly to a god? On Faerûn the answer is "no".)
Assaulting a Lord: death
Impersonating a Lord: death
Assaulting or impersonating an official or noble: flogging, imprisonment for up to a tenday, and a fine up to a max of 500gp depending on severity
Blackmailing an official: flogging and exile up to 10 years
Bribery or attempted bribery of an official: exile up to 20 years and a fine up to double the bribe amount.
Murder of a Lord, official or noble: death
Using magic to influence a Lord without consent: imprisonment up to a year, and fine or damages up to 1,000gp
While killing a commoner may be split into murder and justified self-defence, no such clause exists for killing a noble, which is always met with the death penalty.
"In many lands, common-born people are bound by law to defer to their betters, the lords and ladies of the nobility. Even if the law does not require deference, it’s usually a good idea." - Forgotten Realms Campaign Setting
For the Gate, the nobility are the patriars.
Merchants and powerful Guildmasters (the trade guild, not the Thieves Guid) may have the money and connections to worm their way into this special treatment.
"The wealthiest merchants are virtually indistinguishable from mighty lords, Even if born from peasant stock, a merchant whose enterprises span-a kingdom might style himself "lord" and get away with it." - Forgotten Realms Campaign Setting
While you might get away with styling yourself a lord, as Gortash does, the patriars nevertheless insist on maintaining boundaries between themselves and the new money. I believe they've also occasionally introduced fun additional little laws like who is not allowed to wear what (colours, fabrics) so as not to be confused with the wealthy merchants and lowborn of the city with their inferior breeding. True nobility is a matter of birthright, after all.
Still money opens a lot of doors, especially in a major trade hub like Baldur's Gate.
-
Crimes against the City
Arson: death or hard labour up to 1 year, with fines -and/or- damages covering the cost of repairs plus 2,000gp
Brandishing weapons without due cause: imprisonment up to a tenday -and/or- fine up to 10gp
Espionage: death -or- permanent exile
Fencing stolen goods: fine equal to the value of the stolen goods and edict
Forgery of an official document: flogging and exile for 10 summers (years)
Hampering justice: fine up to 200gp and hard labour up to a tenday
Littering: fine up to 2gp and an edict
Poisoning a city well: death
Theft: flogging, followed by imprisonment up to a tenday -or- hard labour up to a year -or- a fine equivalent to the value of the stolen good/s. Maiming, either through flogging or loss of limb. Baldur's Gate decided to edit this one for the extreme.
Treason: death
Vandalism: imprisonment up to a tenday plus fine - and/or - damages covering the cost of repairs plus up to 100gp
Using magic to influence an official without consent: fine -or -damages up to 1,000gp and edict
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Crimes against Citizens
Assaulting a citizen: imprisonment up to a tenday, flogging and damages up to 1,000gp depending on severity
Blackmailing or intimidating a citizen: fine or damages up to 500gp and an edict (presumably in the form of a restraining order)
Burglary: imprisonment up to 3 months and damages equal to the value of the stolen goods plus 500gp
Damaging property or livestock: damages covering the cost of repairs or replacement plus up to 500gp
Disturbing the peace: fine up to 25gp and edict
Murdering a citizen without justification: death - or - hard labour up to 10 years, and damages up to 1,000gp paid to the victim's kin
Murdering a citizen with justification: exile up to 5 years -or- hard labour up to 3 years -or- damages up to 1,000gp paid to the victim's kin
Robbery: hard labour up to 1 month and damages equal to the value of the stolen goods plus 500gp
Slavery: flogging and hard labour up to 10 years
Using magic to influence a citizen without consent: fine -or- damages up to 1,000gp and an edict
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Crimes Against the Gods
Assaulting a priest or lay worshipper: imprisonment up to a tenday and damages up to 500gp
Disorderly conduct within a temple: fine up to 5gp and edict
Public blasphemy against a god or church: edict
Theft of temple goods or offerings: imprisonment up to a tenday and damages up to double the cost of the stolen items
Tomb-robbing: imprisonment up to a tenday and damages covering the cost of repairs plus 500gp
"In a polytheistic setting such as this one, it’s important to stand back from any real-life religious views of “absolute good"". - Elminster's Forgotten Realms
"Baldur's Gate has widely adopted a "do no harm" policy when it comes to faiths and organizations operating in the city. Any group is welcome to operate openly so long as the city's important citizens aren't harmed [and as long as they don't disrupt trade]." - Descent into Avernus
"Important citizens" is an interesting distinction. Usually the rule is "so long as citizens - in general - aren't harmed".
A familiar refrain on this blog, which I have already talked about at length, but from a Torilian perspective: just because the god is evil and howling for the blood of the innocent doesn't make their priests criminals for providing it unless they get caught in the act or breach their "understanding" with the government. Evil or Good (or neither), the gods are holy, and to offend any is blasphemy. There are no gods whose worship is illegal in Baldur's Gate, so long as their clergy aren't stupid about it. (Sharrans usually prefer to go underground anyway, because they'd rather preach sedition and do crime than play nice, which will get them outlawed.)
Crimes against the clergy make people nervous, as it is attacking a god, in a way. Still, most crimes against priests fall under either crimes against citizens or crimes against the lords. Generally, high ranking priests are closer to the latter, and lower ranking to the former, though it does depend on the strength and influence of the temple and larger church in the city/region:
"The powerful temples of Faerûn's deities parallel the king's authority. The lowest-ranking acolytes and mendicants are rarely reckoned beneath the station of a well-off merchant, and any cleric or priest in charge of a temple holds power comparable to that of a baronet or lord. The high priests of a faith favoured in a particular land are equal to the highest nobility." - Forgotten Realms Campaign Setting
That said, the clergy are wise not to push their luck too far, as people will risk the wrath of a god if they feel the need to defend themselves, and the law will turn on the temple for disturbing the peace and disrupting trade.
The Gate has four active temples: Tymora, goddess of luck; Umberlee, goddess of the sea; Gond, god of artificers; and - of course - Bhaal, god of murder. The leading priests of each of these - the High; the Wavelord/Wavemistress; the Artificer or High Artificer; and the High Primate/Primistress and the Primate/Primistress - will generally be afforded the kind of treatment and leniency by the law that nobility may expect so as not to offend any gods (though this will not extend so much to the lower ranks of the faith), and of these, Gond's church wields the most power.
As the most recent addition to the four, still in recovery due to their deity being out of commission for a century, the Bhaalists wield the least political power and the existence of their temple is a rumour, however "[the faiths of the Dead Three] still command respect and fear throughout Baldur's Gate." and Bhaal's worship is 'darkly popular.' Also there's a rumour that some important political figure or other is a Bhaalspawn, and it might be the High Primate, but these have always been proven to be smear campaigns.
Beneath these are the other well established faiths, who have shrines (though no temple heads): Ilmater, Lathander, Oghma and Helm.
And then a smattering of every other god on Toril, presumably represented by anything from a handful of priests to one. Also the Banites, who have been doing a fantastic job of climbing the ranks. Couldn't be anything to do with the systemic corruption and tolerance of evil, nah.
Still, clergy will not necessarily bother to take offenders to task and often take offenses against their deity into their own hands. Churches and secular powers tend to have some friction between them, as the government feels that its rules should hold sway while priests consider themselves (and the government) to be beholden to the wills of a higher power that takes precedence over those mere mortals in the High Hall.
Punishments vary according to faith and offense, and may range from placing a quest (gaes) upon the offender, enslaving them to the church, to simply murdering them and discretely disposing of the body. That last one may involve ritual sacrifice unto the deity of the temple, if appropriate. When the offender escapes the temple, the priests may call for the aid of their rural siblings in faith to hunt them down - wandering paladins, the Deathstalkers, etc. Many clergy have some amount of priests that don't stay still.
Churches have their own law enforcement systems. Temple guards are commonly seen, and in larger temples will answer to a paladin. Temples are often home to animals - selected from the deity's holy animals - who serve as security and defence. Certain deities will also have undead bound to the temple's service.
When one of their own ranks is caught breaking a law (say, murder) the priests usually prefer to deal with it themselves. The most common result of getting caught rocking the boat is either for the church to excommunicate the priest, or else for that priest to suddenly, silently be removed from their post and reassigned by the church somewhere else outside of the jurisdiction of the realm with the promise to secular authorities that they will be disciplined, which is accepted. The latter happens "more often than the general public would be pleased to know".
Evil-aligned religions are also held to another set of rules, whose terms are negotiated between the rulers and the church, but generally go thusly:
1) The church owes fealty and service to the government when demanded (assassins, spymasters, mercenaries, whatever) 2) Activities like human sacrifice are to be kept to agreed upon limits: no more than necessary, and the targets must not be "innocents, citizens, or government representatives." - random vagrants and criminals are fine. 3) Clergy must not attempt to overthrow the ruling class, 4) Nor cause too much distress in the general public (people are resigned to the existence of evil and accept and worship the evil deities, but they should not be pushed to the point where daily life is disrupted.) 5) Shrines and temples must be kept out of public view. 6) Keep your identity as a priest and your identity as a citizen separate: the public must not be able to identify you - the Gate has slightly looser restrictions on this, it seems 7) No forced conversions.
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curiositydooropened · 8 months ago
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Ranged • 00: Prologue
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After Hell brought Horror to the Heartland, America’s dirt roads and open woods began to fall to rot and ruin. To prevent further inter dimensional slips, the government dispatched several workers, such as yourselves, to travel the country saving small communities. 
Pairing: special agent!Steve Harrington x special agent!Reader
Wordcount: 922 - This fic is episodic.
Warnings: very slowburn, coworkers to lovers, angst, hurt/comfort, canon-typical violence, canon-typical gore, weapons, fighting, murder, viruses, decay, monsters *This chapter contains mentions of animal harm, blood, and vomit/nausea.
This blog is 18+ only. I do not give permission for any of my fics to be duplicated, reposted, or put into AI. Thank you!
Navigation • Masterlist
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Moodboard • Episode 01: Firetower
Blood shone in thick, dark splatters across a freckled cheekbone. It stuck his hair to his ear and his collar to his throat. It stained a shoulder. You watched it glimmer under street lamps, watched the clench of his knuckles around the steering wheel, watched the bob of his Adam’s apple as he avoided your gaze.
There was no point saying it anymore, the words exhausted their meaning a year ago, but it was true nonetheless. You can’t save everyone. You both knew it. It didn’t hurt less.
You mopped at the blood splatter on your own cheeks with a spare t-shirt to flirt a discount out of the motel attendant. He slid you a key on a novelty ring while Steve parked on the far side of the lot.
You’d set the phone on its receiver by the time he exited the shower. You rinsed bloody clothes in the sink and brushed your teeth and slipped into an oversized t-shirt. You couldn’t remember who it belonged to. Maybe you’d picked it up at a thrift store along the way. 
“Owens?” He asked, voice gruff, eyes red. A claw mark dug into the flesh of his cheek, to the bone.
You reached into your duffle for the first aid kit to procure ointment and a butterfly bandage. “Sit.” 
He sighed, but did as instructed, towel falling to his shoulder. He winced as you patted ointment into his wound. “Did he say where to go next?” 
You nodded, pressing his flesh together until it wrinkled near his eye. “Small town in Western Montana. Locals think it’s the water supply. Park ranger called it in.” 
“How far?”
“Eight hours.” You zipped the kit closed and wedged it back into your bag.
“Okay,” he muttered, tossing his towel into a corner near the sink. He stretched sore muscles with a groan, and you watched the bruise on his ribs bloom in greens and browns. The swelling was down significantly from two days earlier. “We’ll leave first thing.” 
He meant first light. You glanced out a fogged window at the glow of street lamps. The vacancy sign buzzed bright red. The sky remained dark just beyond.
“Okay.” You sighed and toed under linens that had yellowed years ago. 
Steve triple checked the lock and toted his bat from the nook near the front door to his bedside. Then, he pulled his lighter from his pants pocket and shook it to his ear. By the look on his face, it needed a refill. He placed it to the bedside table between you, just beside the Bible.
“Are you okay?” He’d asked it four times already, a compulsion you’d learned to ignore.
“Yes.” You knew better than to reciprocate, knew he wouldn’t answer you anyway. You had minimal sleep hours left. It wasn’t worth the fight. You can’t save everyone.
“I’m going to turn the light out.” He warned, sliding himself into his own double bed. A large hand reached beneath an orange lampshade and the room went dark.
The darkness was spotted orange and blue, and you fought back the images of Steve’s fists meeting and elderly man’s face. You fought back the screams that rang in your ears, the copper taste on your tongue, and that pang that lay permanent in your nostrils.
Steve shifted in his bed, springs groaning beneath his weight, and you honed in on him instead. Every night, you fell asleep to the steady in and out of his breath, the comfort of him an arm’s length away.
The ranger’s uniform matched the coffee and cream in your styrofoam cup. The confusion knit between his brows matched those of dozens of local law enforcement across this country over the last year. You flashed you badges and asked him to take a seat, and hours later you were holding your hand over your nose to mask the smell of decay.
The corners of Steve’s mouth pulled upwards in a grim apology, sipping his own coffee.
A room full of National Guardsmen looked aghast. There was no guarantee a burn of that size could stay contained. Half of the state could be up in flames by the end of the week.
“Better than the alternative.” You promised.
The Spread started on a cattle ranch north of town, the herd dwindling as calves and heifers slipped into cracks and broke legs and necks. A large crevasse rotted through a patch in the back forty, splitting the land down the middle from government land near to the rancher’s estate.
On the back side, it seeped into the river. Trees were downed and turned to mush and rot. Where once sat a hunting perch, now folded into a vat in the ground.
The Ranger had taken you up by four-wheeler, an excursion neither of you had been prepared for in slacks and blazers. You supposed those were hazards of the job though, wading through the remnants of a hillside in nylon stockings.
Steve rolled the cuffs of his sleeves up past his elbows to dive into the meat of a fallen tree. It came back green and gooey, but nothing had nest inside. Not yet, at least.
“You called just in time,” he wiped his hand on his pant leg and you dry heaved a little.
“So this… virus,” the Ranger gestured to the pocket of melted flesh, root to branch, “it can infect humans too?”
“If it festers too long,” you nodded.
“And what might that look like?” He asked like he already knew the answer.
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[A/N: Here she is. These two have been my new best friends lately, the one thing I've written that actually stuck because it felt good. Let's hope it stays that way so I can keep riding this train. I don't know how often I'll update this, but it'll be on-going. I'd love to write blurbs, and I have a few episode locations/monsters in mind.
I'd really appreciate it if you reblogged and/or left me a comment. Or if you're more inclined, head to my Ao3 and leave me a comment there. It'd really mean the whole world. xoxoxo]
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lyon-77 · 1 month ago
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Unpacking the Complex Layers of Erlang Pt. 2: Multiethnic Origin on the Borderland
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It is generally agreed that Erlang has two primary origins: one from the Di people (氐人) in northwest Sichuan sometime between 770 - 221 BCE, and the other from the Qin official and hydraulic engineer Li Bing, who constructed the Dujiangyan irrigation system in Guankou (灌口), Sichuan between 276 - 251 BCE.
The Di people, although primarily agricultural, were closely related to the nomadic Qiang people (羌人), known for their sheepherding. Due to regional instability caused by war, the Di migrated from northwest China and settled in the Sichuan Basin, where they adopted the local agricultural practices and some cultural norms. It is believed that the Di were either Qiang people who had assimilated with the agricultural Chinese (who would later formed the Han identity as the ethnic majority of China) or an independent ethnic group heavily influenced by both.
These two origins define Erlang's dual divine roles: a powerful (possibly ruthless) hunting mountain god and a god who tames floods and promotes agriculture. At first glance, these roles may seem unrelated, but they make a lot of sense when you look at a map of the Sichuan Basin (the bottom left of the 5th century BCE map below). This is a fertile river basin surrounded by mountains and traversed by a rich network of rivers that facilitated transportation and communication both within the region and with the outside world. And what a complex outside world! To the northwest lay the nomadic grasslands, to the west the Tibetan Plateau, and to the northeast the heartland of the powerful Qin kingdom, which in 221 BCE became China's first unified empire, famous for the Terracotta Army. In this unique landscape, a god with multiethnic roots and a complex interplay between the borderland and the central heartland rose to prominence.
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For the first few centuries of his emergence, this god was not yet called "Erlang." Due to the geographic proximity and cross-cultural interactions, the god of Mount Yulei (玉垒山神) and Guankou Shen (灌口神) were often worshipped together in shared temples and gradually merged into a single deity. Estimated to be before or during early Tang dynasty (618-907 C.E.), Guankou Erlang Shen (灌口二郎神) came into form as the chief god of the region, also called 川主 ("the Chief of [Si]Chuan"). His power was closely tied to his role as the protector of the region and its agricultural prosperity, making him a deity to whom people prayed for all aspects of life, both great and small.
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Note. Erlang Temple in Jiajiang (夹江), Sichuan.
This is also why it can be misleading to interpret Erlang's character primarily through his later association as the Jade Emperor's nephew. Erlang had existed for over a thousand year before that connection was ever made, and his power and legitimacy did not come from the celestial palace. Instead, this later connection reflects the necessity on the part of the celestial court and the cultural trend as Erlang was already an established figure in China's pantheon.
Similar to how a secular emperor might grant a powerful feudal lord the title of king and seek to marry him into the royal family, Erlang was officially given the title of king by the secular emperor in 1103 C.E. as part of his political canonization during the Song dynasty. Such recognitions (as a king specifically) occurred eight more times until 1879 C.E., with one additional instance by a regional regime in the 10th century. Since Erlang clearly came from a different lineage and established popular deities don’t suddenly become married, Erlang wouldn't fit as the Jade Emperor's son or son-in-law. Perhaps to resolve the cognitive dissonance surrounding such a powerful and beloved deity's place in the pantheon, his literary version (under the surname Yang) was eventually made the nephew of the Jade Emperor around the time of JTTW. Even the author of JTTW had to admit:
With lofty heart, he claims no kin to the emperor above, In his pride, he returns to live as the god by Guankou.  心高不认天家眷, 性傲归神住灌江。
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Note. Erlang and Li Bing's shared temple in Guankou (Dujiangyan), Sichuan.
The first line is directly referenced in Black Myth: Wukong. It is super cool that, despite Sichuan being well integrated into Greater China through history and Erlang long recognized as a quintessential Chinese folk god, his strong regional identity continues to shine in his cultural representation. In storytelling, depending on the context, Erlang Shen can be interpreted as rebellious, autonomous, or as someone who never forgets their root regardless of their achievements on a bigger stage. This characteristic versatility makes Erlang a compelling figure for modern retellings while staying grounded in his origins.
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fatehbaz · 1 year ago
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[In] the making and unmaking of amphibious urban modernity in Recife in the Northeast of Brazil [...] the transformation of the city was predicated on [...] [a] notion of whiteness that required the enclosure of wet, amphibious space to make dry land. [...] Racialised groups - of black, indigenous, and mixed heritages - and the houses, marshlands, and mangroves where they lived, were subject to eradication [...]. [F]rom the 1920s to 1950s, during the rise to hegemony in Brazil of [a particular form of nationalism,] [...] [the] idea's heartland [was] the Northeast. This period gave birth to Brazilian urban modernity [...]. [F]orests, wetness, and the spectre of commonly held land were understood as threats to whiteness and its self-association with order, purity [...]. To answer the question of why the racial division of nature was so important, [...] turn to the hygienic, boundary-making practices of the Brazilian Estado Novo [...] [and its] eugenic visions [...].
Nature is deeply imbricated in the processes of white supremacy [...]. Recife is one of the largest cities in Brazil, and one of the oldest. [...] Recife is also a centre of Brazilian black culture [...]. One of the key sites in Brazil's slave and sugar trades [...], the city was [...] [a] hub. Many of these people lived in what came to be called mocambos, a word that designated an informal dwelling, but came to mean much more. The population of the mocambos included not only black Brazilians, but sertanejos from the backlands, black and indigenous caboclos, and others [...]. Enclosure was the crucial mechanism of this division.
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The Recifense geographer Josué de Castro contended that the mangroves were a kind of commons [...]. Zélia de Oliveira Gominho (2012) characterises the city's transformation [from 1920 to 1950] through the oscillation between its twin faces of “mucambópolis” and Veneza Americana (the Venice of the Americas). [...]
Mocambos were seen as [...] the place where exploited labour was kept out of sight. [...] They were also [...] the inheritance [...] of the quilombo - the community of escaped slaves. [...] Gilberto Freyre was perhaps the single most influential figure in producing this defining national myth in Brazil. In 1936, he wrote a book on the Mucambos do Nordeste [...]. Josué de Castro wrote very differently about the mangroves and mocambos. [...] He analysed Recife as “amphibious”: built half in and half out of the water [...]. When Josué de Castro [...] [wrote] in the early 1930s, the city was in the midst of political turbulence. As land values increased, the city expanded, and [...] [oppressive] politics intensified [...].
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With the installment of the [...] [oppressive] Estado Novo regime in 1937, and its project of creating a “new man,” hygienist modernisation gathered speed. In July 1939, the proto-fascist administration [...] of Agamenon Magalhães, put in place by Getúlio Vargas' repressive Estado Novo, launched the Liga Social Contra o Mocambo (Social League Against the Mocambo, LSCM).
The League emerged out of a tellingly named “Crusade” against the mocambos. [...] Mocambos were characterised as repellent, unhygienic, and dangerous: “the mocambo which repels. The mocambo which is the tomb of a race … a sombre landscape of human misery … which mutilates human energy and annuls work [...].
The LSCM couched its civilisational, modernising mission in the conjuncture of techno-scientific discourses of medicine and planning with clear eugenic tones [...]. [T]he LSCM commissioned a fresh census of the 45,000 mocambos in the city. They brought the mocambos/mangroves into being as objects of knowledge on behalf of the economic elite and local, national, and international capital. In the 1923 census in Recife, “of 39,026 dwellings surveyed, 51.1% were considered ‘deficient’ mocambos.” [...]
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These were the decades of the embranquecimento of the Brazilian population through public policies of immigration, miscegenation, and sterilisation [...]. This white supremacist ideology was inseparably a politics of nature. Magalhães wrote:
The idle life, the life that the income of the mocambos provides, is a life without restlessness and without greatness. It is a life of stagnant water. … [that] generates in its breast the venom of larvae, which are the enemies of life. Enemies of life, as are the mocambos and the sub-soil of cities, where the polluted waters contaminate pure waters, which come from the deepest layers of the earth. (Magalhães, 1939c, n.p.)
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Attempts to “cleanse” the city functioned through a distinct process: aterramento, the making of land. [...]
Or as 1990s mangue beat [mangrove beat] musicians [...] put it, “the fastest way also to obstruct and evacuate the soul of a city like Recife is to kill its rivers and fill up its estuaries” [...]. This racial division of nature - in alliance with, bound up with, a racial division of space - facilitated the production of spacialised white supremacy.
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All text above by: Archie Davies. "The racial division of nature: Making land in Recife". Transactions of the Institute of British Geographers, Volume 46, Issue 2, pages 270-283. First published 29 November 2020. At: doi dot org slash 10.1111/tran.12426 [Bold emphasis and paragraph breaks/contractions added by me. Presented here for teaching, commentary, criticism purposes.]
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afoppicturesbyalira · 4 months ago
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The highlands or also called the heartland is for me a truly beautiful place all the many bright colors….the vastness and freedom that you can enjoy on the back of a Pa'li or even on his Ikran as if there is no beginning and no end, up to the steep cliffs by the sea who knows if we can fly over it someday
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starryeyed-seer · 4 months ago
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A couple jabs at Sixth Coil theorizing
Three guesses based on clues/hints at what's inside the coil.
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....I ain't got a clue!!
Okay, I do, but it's always hard to feel confident and I know I'm thinking too much about my own bias. But hear me out!
Establishing details
The games are sacred to the tigers, but are not games the tigers intend to win. It's important the games go well and are visible to all, and there's an obvious nervousness to the organizers
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The 6th coil and it's opening, however sacred, is not a dignified thing- it's more a grim duty.
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We get here also the title 'Ambassador to the Heartlands of the Messenger' (That's the Bazaar!!) (Ambassador to the Messenger's HEARTlands huh?) and 'Gaoler of Sins' (Shames are sins, and Stone herself is (prob counts) a Shame. So the title is 'Ambassador to the Bazaar, and jailer of sins'.
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Hearts are such a broad big theme it's really hard to know whose hearts we're talking about. I'm not certain what we know about Stone's heart. My instinct is that it is the Garden, or lies within the Garden. Stone and hearts are usually mentioned as 'the heart of the Elder Continent'. There's also The Sunken River (ES) which has a lot of heart mentions: below the zee, Stone's wounds have create a cave of blood and a living mirror-heart-entity. But that Heart is called 'a mountain-child', not Stone's heart.
The end of Heart's Desire takes place within the heart of the Bazaar. The Bazaar also had a body part called 'The Cladery Heart', which was surgically removed (to remove the urge/need to travel) and is not likely to be a literal heart.
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Another place we hear about Hearts is here, at the shrine to the Mountain's Mother in SSeas. THE BIRTH! THE HEART! THE CHAIN! We don't know what the Birth of Stone was like. What does the Heart mean here? But we all know the Chain.
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It's not known if the 'To Assemble a Heart from Dust' was specific to the tomb colonies winning or if dust was always going to be the word used. frustrating.
WHAT IS IN THERE/WHAT IS GOING ON:
1. A sealed away love
The doors to the 6th coil are sealed. Not shut, but sealed. There's no blueprints of what is beyond, because it probably doesn't exist in that kind of way. Each time we clear an event, a new sigil appears on the door, and it will open with all four. This is a correspondance gate.
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The reoccurring dream for the event is a good hint. We run through a battlefield, not caring about the conflict but instead our love (who looks just like us). There's a place where the war doesn't dare tread. And an invocation of royalty.
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Our love is locked away and feared. Their dread heart is locked away, and they're restrained by chains. Glass invokes Parabola and mirrors, but glass-forged could also refer to The Chain more broadly. We love this monster who is not meant to be seen, and we're trying to open the gate. In the waking world, we're doing games on the Tiger's behest to open a mysterious door.
I think Stone could have a forbidden love of her own with something from Parabola. This feels almost too up my alley, but I don't think it's out of the question. The 6th coil could be a prison, and the Games are the rare time they are allowed to reconnect: The tigers hate the is-not, but must allow their god this. It's sacred but grim. FL loves narrative parallels. It's funny to complicate the cosmic family tree even more. what if the sun had a fingerking for an in-law. Stone dreams of flight, maybe Stone met another monster to fly with.
2. More Tigers
I haven't mentioned people who go to the 6th coil don't seem to return.
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The cats suggest it's always humans who go in too. It's odd to think something like this would happen and it wouldn't be better recorded in history: the last Coilheart games were during the fourth city, not insanely long ago. If the Tigers shoved some people in a death pit, end of games, you'd think that'd be remembered with resentment. (The Neath is full of ways to alter and forget memory though). People go in, they don't seem to return. But that doesn't mean they die.
My first thought on this line was that the winners become the prizes, somehow: transformed into entities like living statues crying gold tears or w/e. Suitable freaky neathy fate.
But... This is a theory someone suggested on the discord. Tigers.
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........................look. What are tigers, anyway? Raised to serve a divine purpose by Stone.
The tigers at the Wakeful Eye imply the tournament is competing for something they already own (but also reference 'that shadow', again some shame to this coil). I don't know what they own beyond a great blessing from Stone. Maybe you go into the coil and you turn into a tiger, is what I'm saying. Have we ever seen a tiger cub?
(I don't know why this fills them with such disdain though- dislike sharing?)
Maybe other Coilheart games no one pressed charges because the people who went in didn't die- they just didn't come out quite the same.
3. More tigers (jailed)
Maybe in the sixth coil you can finally go see some tigers at the zoo behind bars, because it's where fingerking possessed tigers are stored. They gotta open the door sometimes for humane reasons. I don't know what the treasure is here. Secrets?
4. literally anything else
¯\_(ツ)_/¯
I'm loooooving this estival though such a blast!
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eriong · 9 months ago
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i absolutely LOVED listening to this when it aired live!! if you missed it, you can check out the entire show here.
This mix showcases the music from a small tribe living in the foothills of the Himalayas. Their genesis begins from a great boulder called Sinlung, possibly in the present Tailing or Silung of Yunan Province of today’s China. Starting off as a semi nomadic group of hunter/cultivators moving through Myanmar, and various pockets of the northeast India and a majority of the settlers in Tuithaphai, Manipur- The Hmar tribe is a group whose entire history has been a constant state of diaspora. Their music is heavily dictated by the lack of a script- passing down their stories through oral sounds. Almost every circumstance within the community has a story in songs to back it up. The mix starts off with the hunters call- a special song given to each Hunter, a victory hymn (Sikpui Hla) and some snippets of the melodious intonations of our spoken language. Throughout the mix- we see the contrasts between pre and post colonial Hmar Tribe, and how the eventual conversion into Christianity brings change in their sounds with nods to hymnody, protest folk, gospel, rockabilly, new wave, and 90's pop. Songs from the Hmar/Mizo heartlands that people from almost every generation can recall, despite its diminished stature in context of mainland India the musical prowess stands ingenously tall. Presently with the civil war that has been brewing in Manipur since May 2023 which almost all media outlets have refused to cover or amplify. I hope this mix serves as a vessel to remind us of a more peaceful time for the tribals before the threat of uprootment and forced displacement from the one place we thought we could call our home. Mixed by: Ruhail Qaisar @iakksakkath Mastered by: Julien Racine @racine.corporation
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felassan · 15 days ago
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Dragon Age: The Veilguard Achievements list and current global gameplay stats towards them on Steam, under cut due to spoilers. [source link]
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Text version and description of each:
"Part 1: The Minrathous Job Technically, the plan worked. Part 2: Ruin's Reach Made unexpected acquaintances in the most unusual of places. Part 3: Awakening Discovered a singing blade, and the awakening of ancient magic. Part 4: Tevinter Nights Uncovered a darkness etched deep into the streets of Minrathous and beyond. Part 5: Anvallenim Peeled back the shroud concealing a cult's dark movements and gained some valuable insight. Part 6: Old Blood, Older Oaths Faced a howling storm to discover a long-held secret, and found out what it means to be a leader. Part 7: Fire, Feather, and Fade Searched high and low to bring together a team unlike any other. Part 8: No Sacrifice Greater Practiced vigilance, found peace wanting, and witnessed the meaning of sacrifice. Part 9: Bonds and Blackened Wings Forged bonds with a family found amidst an unravelling world. Part 10: The Blood of Arlathan Followed a crimson trail weaving through the heartland of an ancient empire. Part 11: As Shadows Fall Tracked evil through the heart of Antiva, and found that light casts the longest shadows. Part 12: The Best Tales Ascended to the throne of would-be gods under the shadow of their legacy. Part 13: The Last Gambit The only thing left to lose is everything. Part 14: The Dread Wolf Rises Faced down demons, dragons, darkspawn, and even the Dread Wolf. The Ones That Last Beat the odds and walked into the sunset. The Storm Quelled The poisoned fruit ripens. In Peace Found hope in the aftermath. No Real Gods Drew out the latent magic in every Altar of the Evanuris. Reflections Helped an eluvian tinkerer find herself in a shattered world. A New Calling Helped a fearless Warden find his new calling. Death Becomes Him Helped an old necromancer define his legacy. A Song from the Stone Helped an expert scout forge a new path. Blood Ties Helped a master assassin slay his demons. City of Shadows Helped a seasoned detective uncover what lies in the shadows of her past. Little Dragon Helped a dragon hunter find the meaning of what burns inside them. A Memory of False Gods Witnessed the first memory of Fen'Harel. A Memory of Our Mistake Witnessed the second memory of Fen'Harel. A Memory of Blackened Hearts Witnessed the third memory of Fen'Harel. A Memory of Manifestation Witnessed the fourth memory of Fen'Harel. A Memory of Tranquility Witnessed the fifth memory of Fen'Harel. A Memory of an Old Friend Witnessed the sixth memory of Fen'Harel."
"A Rook Likes Shiny Things Found at least 20 Mementos and returned them to the Caretaker. A Rook Really Likes Shiny Things Found at least 80 Mementos and returned them to the Caretaker. Across the Imperial Highway Visited every district possible throughout Northern Thedas. The Talons of Vengeance Aided the Crows in sending a message to any who claim Antiva from its people. The Light in the Dark Aided the Grey Wardens in finding what remains after hearts turn to ash. The Soul of a City Aided the Shadow Dragons in their fight to reveal the corrupted soul of Minrathous. Annihilation in Arlathan Aided the Veil Jumpers to avert disaster in Arlathan once again. Call for Coin and Company Aided the Lords of Fortune in seeking valor, glory, and companionship. The Supernatural and the Strange Aided the Mourn Watch in tracking down anomalies demonic, undead, and dangerous. A Most Esteemed Purveyor Few people are worthy of an invitation, you know. A New Look Changed the look of an item for the first time. Between a Rook and a Hard Place Performed five takedowns. A Faction's Favor Upgraded a faction merchant for the first time. Rune For Improvement Socketed a rune for the first time. Falling For You Defeated an enemy by knocking them off a ledge during combat. Nostalgia Trip Tested for fall damage and survived in the Lighthouse. Clear Minds and Open Hearts Let fly your voice to Mythal. Enhancements! Fully upgraded a weapon, armor, and accessory to their highest level and rarity. Stacking the Deck Spent at least 52 points in Rook's skill trees. Bringing Down the Sky Defeated all high dragons across northern Thedas. The Unbound Broke the seals containing an ancient threat and faced down what lied inside."
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safe-from-sharp-teeth · 1 year ago
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Trying my hand at some writing! This is a very new world I have, called the Heartlands, featuring a human kingdom of the same name in a world of monsters. (In Hiding actually takes place nowhere near the kingdom, but far up north.) This is a character prologue for someone you'll see more of later! Details and designs might change down the line. Enjoy :)
CHARACTER PROLOGUE: ASYR // IN HIDING
Asyr wishes on a comet to meet a human.
3k words, unwilling pred and unwilling prey, dragon vore, a lot of anxiety, angst, some good times that are quickly ruined, soft, safe, nonfatal vore only, blood mention
I wish to be a human.
Atop the cliffside overlooking the endless crater below lies a man. More accurately, a creature that looks like a man rests with fingers dug into the grass and soil below. A curious object stays cupped within his other hand, a light glow emanating from within his fingers. Stars glitter overhead, and what looks like a passing meteor shoots across the moonlit sky before burning, invariably, to dust.
No, no, that’s asking too much…I, uh…wish just to talk to a human. Face-to-face. Before mom gets them, at least. 
That happened all too often. A passing soul would venture into the cave systems below in search of glittering gems or relics of ancient civilizations, and they would never come out. If the traps didn’t get them, the dragons would.
My kin.
Asyr’s legs - currently dangling over the edge of the cliff - started swinging in place. It was the best way he could get that “tail waggle” energy out in this form without a tail. Pretending to be a human was just so fun! And dangerous. If Mom were to see-
His train of thought was interrupted as something felt very, very wrong. Anxious energy shot through his veins. What is it? Is something there? My hand- He opened his palm, perplexed, revealing the rock shard he had been holding. The glow had faded completely, leaving the stone with a dull blue hue. Wha…?
"Kid! Psst! Get away from the edge!"
Asyr scrambled. He nearly flung himself off the cliff, finding that these human fingernails were not nearly as good at hoisting himself up as his claws. But he managed to get himself away from the edge in a panic, his breathing erratic. A pale, human face watched him from behind a tree a good few yards away.
The human scrunched up his nose. “What are ya doing out here? If one of those creatures sees ya, you’ll…uh-” he stopped. He stepped out from the tree, revealing his full form: tall, medium build, with tangled brown hair and an unshaven face. He had a small pack on his back and a knife sheathed on his belt. In a swift motion, the man produced a crossbow from his pack and aimed it at Asyr.
“What…are ya?”
At this moment, Asyr was on his back, recovering from the scare. The human looked upside-down to him. He turned to be on his stomach, dirt mixing with his otherwise well-kept golden hair.
“Ah….Aghah…I’m…” The fledgling weighed his options. Dragons are methodical, nigh immortal creatures who can spend weeks, if not years pondering the best course of action for a certain event. Asyr didn’t have that kind of time, so he chose the option that he thought was less likely to get him killed. 
This choice would eventually be proven wrong.
“I’m…I’m a human,” he wheezed. “Same as you!”
“Mmm, ya don’t look like any human I’ve ever seen. Black eyes ‘n all. And are those horns?” The crossbow was still trained on his face.
“Native! I’m….native. One of the, er, descendants… of the humans who lived here. Doubt you’ve ever seen one of us; we live…underground…?” 
The human pondered. “So,” a gleam entered his eye, “yer saying ya know the area?” 
Asyr shuddered. He knew where this was going. He could say no. But this was a real human! When would he have this chance again? “Like the back of my talo…-hands.”
“Cool.” The human lowered the crossbow and retrieved a small object from his pocket. He walked over to Asyr, who was still lying in the dirt. The man grabbed him by the collar and yanked him to a standing position.
“I’m Jay,” he beamed. “And,” he placed a coin of solid gold into Asyr’s trembling hand, “how about ya lead me down there?”
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His chest felt like bursting as they descended into the pit. Typically, Asyr would just fly down, but for obvious reasons, he had to take the perilous, spiraling ramp that ran around the edge of the hole. At many points, the pair came across entrances to tunnels unknown to the fledgling, which he would simply shoo off, saying their prize was further below. The journey was awkwardly silent - Asyr had spent years daydreaming about talking to a human, and now that the chance had come, no words came out. His throat felt remarkably dry.
Instead of talking, he looked at the items that had creased his hands from holding onto them so tightly: the gold coin from Jay, and the dull, sharp rock from earlier.
“Whas’ that.”
Once again, he almost jumped in his skin. “AAh, ah, it’s…a lucky charm, I guess? It’s a piece of a comet from long ago.” Maybe I can get some information from him. “What do you know about this area, Jay?”
“Mm. Full o’ treasure, it is. Now crawling with dragons. What happened before doesn’t interest me,” he chuckled.
A sad look overtook the fledgling’s face. “W-well, you might be interested in this: it’s said that a comet struck this land a long time ago, imbuing the area with magic. Even the humans who moved in here could wield it using tools and tomes.” His eyes sparkled. “They’re long gone now, but it’s said that if you can find one of the pieces of the comet and make a wish on it, it’ll come true.” He was too embarrassed to admit how many times he had sat atop that cliff, doing this very thing.
Jay looked at the shard in the boy’s hand. “So thas’ one of the magic comet pieces, is it?”
“Well…It’s useless to me now. I think the magic’s gone if there was any-”
“Yoink.” Jay snatched the piece too quickly for Asyr to react. “Magic rocks, eh? Thanks for the tip. Could make a fortune on suckers,” he snickered.
A sparkle grew in Asyr’s eyes, his imaginary tail threatening to wag. Maybe humans have hoards, just like me.
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Finally, the pair reached a familiar tunnel to Asyr. Home. Charred remains of some former creature lie at the entrance. Mom’s warning to intruders. Oh Gods, MOM. The weight of exactly what he was doing hit him like a boulder, and Asyr struggled to breathe, his body rebelling against him.
“Are -  Are you quite sure this is a good idea?” Asyr wheezed. “I know the dragon who lives here. She - it’s dangerous. Like, really dangerous. ‘No-one-has-made-it-out-alive’ dangerous.”
Jay stiffened. “Kid, ya gotta learn a bit about treasure hunting. Dangerous izza whole point. ‘Nothing in the world is worth doing ‘less it means effort and pain and difficulty’, ‘kay? S’what we chase to feel alive.”
He steadied himself on Jay’s words. Humans believe they can do anything. He thought about the night after night that he trembled at the idea of hunting, hiding from his mother. If only I had that confidence.
“C’mon kid, let’s get a move on - while the beastie still sleeps.” Jay pat Asyr on the back, and they headed in, the dark finally swallowing them whole.
These tunnels may have originally been built by humans, but the dragons expanded when they moved in. Now they were massive, easily 30 feet tall by 30 feet wide. The ambiance felt…lonely.
This should be easy. I know the way…don’t I? As the pair ventured further in, the fledgling couldn’t help but feel a rising panic setting in. These human eyes couldn’t see in the dark like he normally could, and Jake’s paltry torch only disoriented him further. The smells were all weird, and he felt so small. A few steps as a dragon could be a few dozen for a human. Rounding a corner, the two came across a corridor lined with stone tiles. Strange holes lie between many of the tiles. 
Panic set in for Asyr. “I…I have no idea where we are. I’ve n-never seen this before.”
Jay once again patted the boy on the back. “Not to worry; ya’ve done well to lead us down here. This is a basic spike trap!” he grinned. “See the tiles that look more worn than the others? That's the path we should follow. I’ll show you.” 
“Wha-wait!” Asyr whisper-yelled as the man skipped across the stones with ease. To his surprise, Jay wasn’t skewered.
“Yer turn, kid.”
I could turn into a dragon right now and fly across. Or I could leave and never look back. But…Asyr looked at Jay’s face, a smirk lining it. He believes in me. Just pretend I’m human. I’m human…And he leaped.
Asyr ran across the tiles with an unbalanced, awkward gait. Human bodies were quite hard to control, after all. Unfortunately, this started setting off spikes mere inches from his body, causing him to barely hold in a scream. In slow motion, Jay’s smile fully turned into a grimace, expecting his partner in crime to turn into a kebab. He was pleasantly surprised(and immediately annoyed) when Asyr bounded over the last tile and scampered straight into him, knocking the two of them over.
“GAH - KID,” the human exclaimed, ready to shove the anxious mess of a person off of him. He stopped when he felt tears plop onto his shirt. “...Ya okay, kid?”
“I-I’m alive,” the fledgling sniffled, a smile spread across his face. “Th-that was the scariest th-thing I’ve ever done. Second scariest,” he rasped. 
Jay patted his head. “Here, les’ get up.” Asyr removed himself from the human, and the both of them stood back up, dust clinging to their outfits. “Not bad for your…presumably…first trap ever. (How in the world are you still alive down here) Ya know, how about…when we get the treasure, I give ya a share…like 10% for your help. And ya know that gold coin I gave ya?” Asyr nodded.
“Les’ go out after this. Get a nice meal together. Ya can use that to pay.”
Tears welled in his eyes, and Asyr hugged the roguish human. It was the first hug that the fledgling had ever experienced. Warmth flooded through the cold-blooded creature, turning his cheeks a rosy pink. My first friend.
Jay groaned. “‘Kay, kid, c’mon. We got through one trap.”
Asyr tentatively let go, laughing. Joy couldn’t help but overflow from his face. “And we’ll get through a dozen more!” They started their path forward. Jay rolled his eyes as Asyr continued, “With you, I think we can beat any-”
The net underneath them, currently hidden between the tiles, sprung upwards. In a split second, Jay and Asyr were dangling 30 feet above the ground.
“-traps.”
Jay’s demeanor began to change. “Ha, ah, um, didn’t see that one coming. L-luckily, I have a knife just for moments like this.” he unsheathed the knife from his waist and began to cut at the large net holding them in place.
Asyr felt panic rise in him for what felt like the hundredth time on this mission. But look, Jay knows what he’s doing. He’s a seasoned adventurer. It can’t get any worse.
And then, an alarm started blaring. A bell, ringing and ringing and ringing. The fledgling’s eyes went wide. He had only heard this bell a few times before when some poor soul had come for Mom’s hoard. She would always come back with blood around her mouth.
“J-JAY, can you get us o-ouT OF HERE-” Asyr said, terrified.
“It’s a huge fall! I-I’m not sure we’d even make it!” Jay stammered in response.
“PLEASE,” Asyr sobbed, reaching to wrestle the knife from his hands.
But it was too late for them to escape, even if they could survive the fall. A low growwwwllll echoed through the corridor, a huff of smoke accompanying it. Asyr tried to back up as far as he could, but the net made the situation impossible to get away from. He couldn’t even transform back into a dragon without potentially strangling himself in the net, or crushing Jay. He could only watch in terror as Ervyr, the Firebreather - his mother - leisurely crept into view.
Ervyr had a terrifying air about her. She’s one of the only Lung Dragons to still exist, and even rarer, one of the few of her kind to have been consumed by greed. She’s jet-black in appearance, with fangs larger than a human head. Her hoard is legendary and encompasses much of the Northern Crater. To try to pillage even a speck of gold from it is a monumentally foolish decision.
“Two humans,” she rumbled, “after my hoard.” She stepped on the spike trap, the spikes piercing upwards into her skin. It didn’t make a dent. “How would you like to die? Boiled? Charred?” Continuous smoke exited her nostrils. She reached out towards the net, easily slicing the top of it with a single claw, a paw underneath to catch her prey. Now, Jay and Asyr were “free”...in the hands of a dragon that wanted to kill them, of course.
“M-Mama,” Asyr croaked. There is no way to get out of this. There is no way to get out of this. We’re going to die.
“Oh look,” she puffed out a breath of smoke. “This one’s calling for their mama. Does the other one have anything to say?”
Jay was petrified. He looked like the wind had been completely knocked out of him. Still, he tried to respond. “‘S the kid. H-he brought me here; he knows about the hoard - G-gods above, kill ‘im, not m-me. I’ll tell me friends n-not to ever come ‘ere, ma’am.”
Ervyr grinned, picking up Asyr by the shirt and holding him above her mouth. Asyr squirmed, barely even registering Jay’s betrayal. “I loooooove humans. So deceptive. And so tasty, too. Looks like your time is up, kid~” she opened her jaws, her massive forked tongue lolling out. 
“Mama!! Mama!! MAMA!!!” Asyr wailed, snapping out of the shock of the situation. In an instant, he was back in his dragon form, resembling a much smaller and less fearsome Ervyr. He squirmed out of his mother’s grasp, floating in place.
She blinked with all three of her inner eyelids, Jay still cupped in her hand. Silence filled the corridor. Asyr dared not move, speak, or touch her. She had never caught him in any other form before, and a pit of dread lay in his throat thinking about what she thought of him gallivanting around as a lowly human. She had taught him to believe dragons were superior to all others. 
“Asyr.” she breathed, smoke exiting her nostrils. “What a great teachable moment you have thrust yourself into.” She uncupped Jay, who was currently stabbing at her paw with his knife. It did absolutely nothing. She grasped the knife between two claws before throwing it to the side. “You see, I will forget your little…transgression just now, under one condition.” Her claws sliced off Jay’s pack, and it unceremoniously fell on the floor.
“You eat this one.”
Asyr tensed, a shaky breath escaping him. “Mama, please-”
“YOU EAT THIS ONE,” she ROARED, the cavern walls shaking from the tremor. Smoke billowed from her mouth. The only other noise was Jay babbling to himself, praying to any god that might hear him. 
“Yes, Mama.”
“First lesson: humans carry weapons. I took care of it for you. How loving am I,” she spat, flinging the human at Asyr. The fledgling wasn’t nearly as big as her, so the human smacked him in the maw, pain shooting through his face. He managed to catch the human by the shoulders, holding on as Jay squirmed. 
“E-eat me and I’ll punch and kick and end ya, beastie,” Jay jabbered. 
“Now,” she sat back, still floating in the air. “Go ahead. Your first human. How exciting.”
Asyr trembled. He couldn’t. He simply couldn’t. This was the first human he had ever talked to, his wish upon a comet shard. No matter how Jay acted, Asyr could not find it in himself to hate him more than he hated himself. I will not kill him. I REFUSE. And yet, that refusal would mean Jay would get eaten by his mom. There is no way to get out of this. There is no way to get out of this.
And yet…
He looked down at the sniveling human, just big enough to fully fit into his maw. I could eat him in one go, and then release him outside as soon as I could. Trepidation filled his body once more. He had never done anything like this before - would he choke? He didn’t exactly have a choice. I will keep you safe.
He tentatively opened his mouth, gingerly pushing the human inside. Jay squirmed further, kicking and screaming until his arm caught on one of Asyr’s fangs, slicing into him. Jay gasped and held his arm to his chest. The dragon winced. No! Don’t squirm! He wished he could tell him as blood slid down his gullet. He shivered, hating every gulp as he forced the human further and further within him.
“Euuuaugh.” Asyr exhaled, his last gllp audible as the human slipped into him. It was awful. Whatever enjoyment could be had in this process was overshadowed by the massive stress of this entire ordeal. 
“Whole and alive?~” his mother laughed. “Perhaps you’ll be able to leave the nest earlier than I thought.” She turned away, looking back at the young dragon. “I’m off to find my dinner. You’ve given me quite the appetite.” With that, she turned a corner and disappeared.
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Vomiting out Jay was as uncomfortable an experience as eating him in the first place, Asyr found. And yet, he persisted, spitting Jay out on the same hill in which they first met. Once he was fully out of him, Asyr transformed back into his human form, wiping the saliva and stomach juices from his lips. In the distance, the sun was beginning to rise.
“Jay!! JAY!! I didn’t hurt you, did I? Oh gods, please don’t tell me my stomach hurt you. I can’t,” he sniffed, “I can’t bear any more heartbreak.”
Jay scrambled backward, protecting his arm and rising groggily, falling back onto the ground. 
“Yer SICK. Yer a FREAK!” he yelled, furiously wiping slime off his face.
“I HAD to,” he quivered. “B..But look! We’re both safe now.” He reached into his pocket, producing the gold coin he was gifted before. “We can go…out…somewhere…” he trailed off as the human sprinted away from view. The fledgling’s lower lip quivered. Heat bloomed in his face.
No one likes a dragon.
No one likes….me.
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(Thanks for reading, errrrr it'll get better for Asyr soon enough...yeah...)
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