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kanemfdm · 4 months ago
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transgenderboobs · 2 months ago
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if mangoes didnt have the pit inside of them they would have to invent a new 8th deadly sin to describe the way i act around them because greed gluttony and lust wouldn't even Begin to cover the heinous depraved things i would do if there wasn't a piece of wood lurking inside to humble me
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felassan · 5 months ago
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Dragon Age: The Veilguard - known Character Creation info Part 1
[LINK TO PART 2]
This post is just a dump collection of info and snippets that came out about CC (& some related topics). if you've been following the news or reading posts here, it's not new info or anything, I just put it together in one place here for convenience. ( ˶´ ᵕ `˶ )
if you notice anything missing, pls lmk. there's a bit of repetition of info in places as prev posts on the topic overlapped.
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CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric’s opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the “head” subcategory" in “Appearance” alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
“BioWare’s work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light” [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are “all the sliders [we] could possibly want”. The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles “come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render” [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is “fully-controlled by physics,” so it “looks even better in motion than it does here in a standstill” [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - “you can go into your past adventures” and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is “be who you want to be” [source]
There are presets for all 4 of the game’s races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
It is the best CC BioWare has ever made in a game [source]
The faction we choose will determine who we as protagonist Rook were before they were recruited to put a stop to Solas [source]
Certain conversation options are only available to Rooks of certain factions. For example, Grey Wardens get conversation options that are focused on the Blight, as they know more about it from other people. It also impacts how people talk to Rook (reactivity from characters and then faction reactivity from plots relating to that faction) [source]
Faction choice affects a lot of things [source]
There aren’t unique missions (I think this means like the playable Origins in DA:O), but faction choice does set the course for Rook for the rest of the game [source]
“body customization and morphing. From more muscular characters, to curvier builds, and just about any shape you want to give your character, there are all sorts of toggles to adjust so you can give them any figure you want”. “There’s even features that let you choose proportions, so you can alter their height, give them wider shoulders, and much more” [source]
There are makeup options [source]
There are tattoo options [source]
The hair uses a “Strand system” to “make them behave and move in a believable way for the different races” [source].
There are 4 voices to choose from for Rook: two feminine and tow masculine (one American, one British for each) [source]
In CC, 'Lineage’ is the game’s parlance for race i.e. human, elf, dwarf, qunari [source]
We can pick Rook’s name, but the dialogue calls them 'Rook’ [source]
In CC we can “make a few key decisions that will impact how The Veilguard begins” [source]
“I really do think its our most feature-ful character creator ever.” [source]
All armor and clothing options will scale and mesh to any body type [source]
The character creator has lots of sliders for body parts and overall shape, none of which are tied to the voice or pronouns (she/her, he/him, or they/them) that you choose [source]
“Epler took special care to show off the extensive curly and textured hair options in the game, including several versions of braids and locs, noting that increasing these options in particular was very important to the team” [source]
You can change your character’s physical appearance at any time during the game, but not their class or backstory [source]
“Each individual class has some variability, too; even the mage class has some up-close-and-personal attacks, since a mage player character could still conceivably have an assassin backstory and would therefore need to have some attacks to accommodate that sort of career path” [source]
“ "We’ve spent a lot of time thinking about skin tone,” Corinne said. The character we made, a Black elf, seemed to glow in the bluish light of a nighttime scene, and under bright sunlight, I could see the richness of his color. Corinne: "We want to make sure that skin tone is reflected authentically” “ [source]
” “We have dozens and dozens of hair types,” she said. “And they’re fully affected by physics.” The quality and variety of choices I saw delighted me. The rows of bouncy, luxurious-looking hair of all curl types and textures (and yes, the annoyingly ubiquitous “Killmonger cut” was among the options, what can you do?) brought the biggest smile to my face in the hour I spent with Busche and The Veilguard.“ [source]
BioWare confirmed that even if you make your Rook a short king, the team has done work to ensure animations fit any character build [source]
“Dragon Age’s character creator has seen a massive glow-up” [source]. “The volume of choices you get here are frankly insane. As Epler noted, “you could spend forever here,” and he’s not kidding.” [source] The art and graphics teams spent a lot of time trying to make hair look amazing [source: the Discord]
In CC we can customise our “bulge size” [source]
Some more detail on the new lighting options to see how Rook looks like in CC when you make them: you can view them in “blazing forest sunshine versus the glare of an underground temple” [source]
“newly mobile, extra-hairy hair” [source]
Faction choice has statistical boons. For example, Shadow Dragon Rook deals extra damage to Venatori blood cultists [source]
Faction choice basically determines why Rook has been called to help in the fight against Solas [source]
All pre-determined character models in CC can be adjusted [source]
You can make a really tall dwarf if you want [source]
“Setting your previous world state is fully integrated into the character creator for Veilguard” [source: the Discord]
Inquisitor appearance will be re-created, there is no way to carry their appearance from DA:I into the game [source: the Discord]
Classes for Rook are not restricted in the sense that you can play any almost class, lineage and faction combination that you want. For example, a mage Rook can be a Crow [source: the Discord] (Fel note: it sounded like Rook cannot be a magic-wielding dwarf, even though the exception of Harding now exists) (Fel note: there is a mage Crow in one of the books)
“The diverse body and gender options make it an industry leader by a signifcant margin” [source]
“BioWare was keen to highlight the hair strand technology that looked very similar to that seen in FIFA and EA FC, also made under EA’s roof” [source]
“Fine tuning sliders that allowed for microscopic adjustments of nose angles, it was clear that a lot of options exist to get the smallest possible body parts exactly right” [source]
“There’s no specific genital customisation to be oversold as CDPR did but, much like Saints Row, there is an option for bulge customisation” [source]
Pronoun choice, gender identity, body type, and voice choice are 4 separate options, not tied together [source]
Height is customised on a slider [source]
Size is customized on a triangle like in Saints Row: the 'points’ are fat, slim and muscular [source]
The different lighting options are 4 different settings: clean, bright, dim, sunset [source]
In CC you can also try out what Rook looks like in their starting rags, in typical mid-game armor, and some level 50 gear (class appropriate for each one) [source]
There’s a way for you to modify your character’s look once the game has started if you want to make some tweaks [source: the official Discord]
You can be any class and choose any backstory/faction, any race, any gender [source]
The opening cinematic Varric narrates at the start of the game plays before CC. “Following character creation, Varric’s narration continues, revealing that he’s put together a group to stop Solas, having recruited our character and a handful of others so far.” [source]
Faction choice affects in-game moments between other factions and locations, as well as characters [source]
Re: using body sliders in CC - “It looked incredibly easy to maneuver around and create a body that is either close to that player’s real personage or their ideal fantasy self” [source]
“Our presenter said that each specialization was pretty much as deep as a job” [source]
“Many fans were subject to the horror of DA Inquition’s special green light, so BioWare made it where players could shuffle through a handful of backgrounds to see how their character looks in different lights. Body sliders for fully customizable bodies, other appearance changes like tattoos, and everything fans would expect from a modern Dragon Age character creator seemed to be there.” [source]
Rook always shares a background with 1 of the companions. Makes sense, the backgrounds are Wardens, Crows, Shadow Dragons, Mourn Watch, Veil Jumpers, Lords of Fortune, and that’s Davrin, Lucanis, Neve, Emmrich, Bellara, Taash respectively [source]
The CC team and character art team spent a lot of time working on making sure that hairstyles behaved appropriately, in a realistic way, and on representing a lot of different hairstyles [source]
“We were told that one of the three key pillars of the game was ‘Be Who You Want To Be.’” [source]
“Numerous selections for a wide variety of body types & skin tones” [source]
There is faction-themed gear to wear, like if you chose Grey Warden as a background, there is GW gear. [source: The Discord]
“As a faction, the Inquisition doesn’t really feature prominently in the story - your appearance options are more reflective of the factions and styles you’ll encounter in The Veilguard.” [source: The Discord]
body sliders + “a triangle for gradients of body types” [source]
“The team heard us loud and clear on hair styles”. Frostbite engine updates served them well. Hair moves with your body and reacts to the wind [source]
For pronouns and gender selections, everything you select is used in the game and in cutscenes [source]
They were asked about the customizability of Rook’s backstory. Rook has 6 different backgrounds that you can choose from. Each of them is tied to one of the major factions in DA:TV. “Each one sets up who Rook was before they were recruited by Varric. Well that sets out the broad events. As you go through the game, as you have conversations, either with members of your faction, other characters, you can define not just what those events were but what they meant to you. What was your motivation, what was the kind of person you are as you build up Rook. Because again, we wanna make sure that roleplaying is at the heart of this experience, and taking Rook, giving them background to ground them in the world and then letting you decide what that means, what that says about you, is also a big part of it.” “A lot of opportunities to really define who your Rook was and who they are now, so.” [source: June 14th Discord Q&A with devs]
They have taken a different approach on how we import our decisions into the game this time around. This is now fully integrated into the character creator. The devs believe that this serves a dual purpose. Corinne said that she playfully thinks of it as ‘last time on Dragon Age’, though it isn’t actually called this in the game. She noted that it has been ten years since the last Dragon Age game was released, so this aspect serves as a refresher on critical events as well as allowing us to remake those decisions that are critical to us. The system for doing this is very highly visual and uses the familiar tarot card aesthetic. “It’s a very visual and playful experience as you go through it.” It was very important to them that this system was built into the client, so that you can play this game entirely offline. No online connection is required, no linking to EA accounts is required – this was a big fan request.
Corinne added, “I don’t want to spoil anything by revealing what decisions you can import, but I will say that this [thinking about the decision import system and what decisions to include] has been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure”. In this game we are in northern Thedas, in locations we have not been to before. This naturally affects “some of what will matter and what decisions they’re not using this time around, as far as decisions. But obviously there are some very, very clear connections to existing characters.” “It’s no secret that the Inquisitor is going to show up, so that’s a factor”. [source: June 14th Discord Q&A with devs]
In CC, Rook’s pronouns can be chosen. You can select both pronouns AND gender, as as Corinne noted, these are related concepts, but actually not exactly the same thing. Rook can be non-binary. The pronouns available are she/her, they/them, and he/him. [source: June 14th Discord Q&A with devs]
The Character Creator is very detailed and very deep. The team focused a lot on doing good hair and doing hair and skin tones respectfully. There is full body customization. They are going to show us a lot more on CC in the future, but at a time when they have the time and space to do so. [source: June 14th Discord Q&A with devs]
Q. How extensive are Rook’s decision trees for companions and NPCs throughout the game going to be?
A. “Huge. It’s a Dragon Age game. We wanna make sure you have choices, we wanna make sure you can choose your roleplaying but also choose outcomes of conversations, choose how events unfold. We wanna make sure that we also react to decisions you’ve made. So, for example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who is not an elf. Sometimes that means different conversation options. Sometimes that’s going to mean entirely deep dialogue trees. As well as based off decisions you’ve made throughout the game, so. Again, making sure that the game feels like the it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue trees in this game.” [source: June 14th Discord Q&A with devs]
 “There are quite a few, easily more than we’ve done before I think, tattoos from various cultures. We’re bringing the vallaslin back of course. There are a ton of different options, especially when we’re going into all of these new regions. Each region has its own kinda visual language for that. But yeah, we are bringing the vallaslin back, and then a couple of the characters have them, but we’ve kinda customized them a little bit, they’re a bit more specific to their personality.” [source: June 14th Discord Q&A with devs]
Corinne’s favorite thing other than the companions is the CC. “That CC, the makeup options, the range of sliders… I’m a qunari fan, so even just the way you customize the horns and combine that with the really great looking hair”. [source: June 14th Discord Q&A with devs]
The Inquisitor can be customized, “include some of our new customization options”. “Yeah, they’re gonna show up and they’re gonna be your Inquisitor.” [source: June 14th Discord Q&A with devs]
We will get to see the Character Creator before launch. “They are laying out a roadmap for what we are going to show and when we are gonna talk about it. So, yes, you will see it, as we get a little bit closer to launch.” [source: June 14th Discord Q&A with devs]
In CC, the body customization can be done for humans, elves, dwarves and qunari. Qunari hair options and horn options are rad. They acknowledged that it was hard to have nice-looking hair for qunari in DA:I. [source: June 14th Discord Q&A with devs]
“Related to this, your Lineage (human/elf/dwarf/qunari) gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.” “Each lineage, depending on the lineage you choose and the background you choose, there are some specific call outs to. For example, if it’s the Mourn Watch, them being a faction from Nevarra of mages, obviously your experience as a dwarf there is going to be different than say a human or an elf, so, there are also specific callouts tailored to those combinations with again, the intention of giving each lineage their own little flavor as to how they fit into that faction as a whole.” [source: June 14th Discord Q&A with devs]
“Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well.” But if you always struggle during CC and name all your characters like 'Bob’ or something, you’re gonna be okay thanks to the name generator. [source: June 14th Discord Q&A with devs]
"some of what I saw behind closed doors, as well as the way the devs spoke openly about the passion for diversity, gave me a lot of hope for this installment." [source]
"A New Peak For Progressive Character Creators. My first thought as I watched the dev take us through Dragon Age: The Veilguard's character creator at Summer Game Fest was 'okay, everyone can shut up about Cyberpunk 2077 now'." "Dragon Age, as I've written about in more depth in my full breakdown, cares. It takes elements of Cyberpunk 2077 and Saints Row, plus its own creator from 2014's Inquisition which was then best-in-show and remains a contender even today. It acknowledges the trans experience in a multitude of ways, likely owing heavily to game director Corinne Busche being a trans woman and therefore able to inject a personal perspective that most other games lack." "The dev also made a Black woman during our gameplay demo" [source]
The world reacts to Rook’s lineage and backstory. There are unique dialogues or conversation options based on backstory and lineage. [source: June 14th Discord Q&A with devs]
There are glorious, fantastic dwarf beards. "I don’t know what magic the character art team did with the beards”, but they feel/look like how beards should. [source: June 14th Discord Q&A with devs]
On the slider for body type selection: “It looked incredibly easy to maneuver around and create a body that is either close to that player’s real personage or their ideal fantasy self” [source]
“Our presenter said that each specialization was pretty much as deep as a job” ((job - class)) [source]
“sliding a cursor across a triangle that can make your character stocky and chubby or tall and muscular or anything in between” [source]
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wickedcriminal · 5 months ago
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I figured my designs were starting to go off model so I pulled up some references from the books 😂 I think the design I keep forgetting the most is Fishlegs's helmet!
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royalarchivist · 3 months ago
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[ Everyone says goodbye to Roier 👋 ]
Rae: He's so funny! Wtf.
Foolish: Yeah no, he's a funny-ass dude.
Ironmouse: Yeah, he's great.
Foolish: Yeah. Love that guy.
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uesp · 9 months ago
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While there is technical information in the dialogue exports, you can get a rough page count for each game from them. The results:
Morrowind = 5,071 pages
Oblivion = 7,258 pages
Skyrim = 11,346 pages
ESO = Mankind has yet to create a word counter capable of counting this high.
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gregdotorg · 7 months ago
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Kim Kardashian was really out there saying the knockoff Donald Judd tables she had made were the real thing, and the Judd Foundation was like, ma'am, no, and she was all, what if I post support for the Foundation on my insta? And the Judd Foundation was like, keep Judd's name out your mouth and chop up your busted fake furniture, and now they sued Kardashian and her carpenter for trademark infringement, and the New York Times is ON it.
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cerealmonster15 · 26 days ago
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caytober day 10: the hater train never stops
jamil's live facial reaction to cater saying the word octavinelle at the start of part 3 of his union jacket bday story is so fucking funny. he hates them when theyre not even there and then begrudgingly admits their uniform is like. Not The Worst Looking I Guess. i was laughing about that scene for MONTHS.
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sultry-redheads · 3 months ago
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WOW, 90,000 followers!!!!
Thanks to each and every one of you that like and reblogs my stuff.
You make me smile 😊
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toxxicognaths · 3 months ago
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Abaaaaaaaa
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daouoffroads · 2 years ago
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LIM JISUB as Seo Jaewon & OH JUNTAEK as Kim Jihyun in The Eighth Sense EP 3
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kanemfdm · 28 days ago
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every time i think of a new detail to add to my taker design i have to physically hold myself back because i’m gona end up going too far one day and she’s gonna end up becoming my oc. anyway Who Here fFucks With Glassy Milky Dead Glazed Eyes???!???whatever man
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dvdsharkk · 11 months ago
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MEPHONE LOOKED SO CUTE IN THE NEW EPISODE IM GOING CRAZY
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motley-cunt · 5 months ago
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h. hair.
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shiftythrifting · 9 months ago
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Two terrible book series right next to each other
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notannascribbles · 12 days ago
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s5+ adrien agreste is like. what if the fridged wife was actually a zany teenage boy who we held at gunpoint until he forfeited all agency and plot relevance. but he stayed silly.
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