#7D2D
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Chapters: 17/? Fandom: Naruto (Anime & Manga) Rating: Mature Warnings: Graphic Depictions Of Violence, Major Character Death Relationships: Gaara/Haruno Sakura, Gaara & Haruno Sakura Characters: Gaara (Naruto), Haruno Sakura, Kankurou (Naruto), Temari (Naruto), OC Villians - Character, Chiyo of Sunagakure, Hatake Kakashi, Sasori (Naruto) Additional Tags: GaaSaku - Freeform, Ficlet Collection, Alternate Universe - Soulmates, Alternate Universe - Canon Divergence, Multiple Crossovers, Kankuro and Sakura can't be left alone together
Summary: Gaara, also known as Tanuki, has been sent to search for the White River Trader Scout, Healer, to bring them back to Suna to care for his sister. However, he isn't sure how he will convince Tsunade to come with him once he finds her and Sakura in Kohona or how he will get them past the zombies.
Naruto x 7 Days 2 Die: Darkness Falls Crossover
Permission kindly received from Khaine (seen above) to use his Darkness Falls world!
P.S. I can see a few one-shots spinning off from this one again! DF is my absolute favorite 7 Days 2 Die Mod.
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twitch_live
Streaming schedule for the week! Out a bit late, it does happen.
Wednesday, 7/17: Final Fantasy XIV! We take care of a few bits of fun, then we're off to deal with Magnai's BS.
Thursday, 7/18: Potentially Hades II, however other games are also on consideration (Crusader Kings 3, 7 Days to Die, Dyson Sphere Program, or something else). Feel free to comment or ask for suggestions!
Friday 7/19: Final Fantasy XIV! We should finish retaking Doma, then off to work on freeing Ala Mhigo!
#small streamer#twitch#twitch streamer#stream#ffxiv#ffxiv streamer#ffxiv stormblood#stormblood#streaming#streamer#final fantasy xiv#final fantasy 14#ff14#wol#warrior of light#ff14 ffxiv#hades 2 game#hades supergiant#hades game#hades 2#hades ii#hades 2 supergiant#hades 2 early access#crusader kings 3#crusader kings iii#7d2d#7 days to die#dsp#dyson sphere program
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Seven Days to... Uh... Not Live? [Commission]
7D2D-themed Commission for @tiamatgames
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🌊 Join Jay's Horror Gaming on an exciting adventure in Sunkenland as we take on the challenges of Day 6!
Join me as we embark on In Day 6 of The Voyager series, we return to the sunken mansion for some more looting, but little did we know that we were about to make a grave mistake. Our adventure takes us to another island where we encounter our first hostiles, and we quickly realize that we were not prepared for what was to come. Join us as we navigate through the treacherous waters of Sunkenland and uncover the secrets that lie beneath.
Don't miss out on the heart-pumping action and suspense that Jay's Horror Gaming has to offer! Join me for an action-packed episode filled with adventure, danger, and treasure! Don't miss out on the heart-pumping action and suspense that Jay's Horror Gaming has to offer!
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#sunkenland#7 days to die#7d2d#subnautica#loot#build#survive#survival#game#video games#gameplay#lets play#the raft#Youtube
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#7d2d horde base specifications
Main secure base should be no less than 36 meters (12 x3 meter blocks) above the ground and pillars should not attract zombies in rage mode.
The dimensions of the elevated base structure will be 45m x 45m x 27m (15x15x9). There will be 2 levels with a ladder access to the upper level.
A 6m x 45m landing for zombies after crossing the approaches.
The base will be surrounded by 6m wide “deck” with bars on floor and a railing. At least 9m will separate the “deck” from the approach landing to dissuade the zombies from jumping onto the deck from the landing.
Pillars should have footings through the dirt layer to stone layer below.
All blocks are at least cobble stone.
Blocks within zombies reach are at least concrete eventually steel and plated for redundancy.
Load bearing blocks providing span stability are at least concrete and eventually steel.
All blocks will have (yellow) stability ( no red zones).
Have at least 2 secure melee kill positions with hatches.
Have at least 4 secure ranged sniper kill positions in darkness to maximize stealth.
Allows the players ranged visibility but also does not allow for zombie ranged projectiles.
The zombies will traverse a series of stairs or ramps that will wind up to a level equal or higher than the base roof.
These ramps and pathways will offer redundancy in case a portion of the structure is impassable.
Pathways begin 57m(19x3) from the base.
The pathways will rise 12m from the ground then towards the players for 33m. Then provide another 24m stairway plus 21m path away from the players and finally an enclosed descent of 12m with a 33m pathway towards the player ending 6m from the landing to be spanned with a door laying down flat. ( linear distance of zombies travel is 4+11+8+7+4+11+2+2 = 49 blocks or 147 meters).
The pathway spans of 33m (11 blocks) will need pillars for support such that the spans have stability.
Provide a secure area for storage that will not be hit by zombies projectiles. This will require interior walls within the base to separate the combat area from the safe areas.
Provide for an area for a generator and battery box that will not be hit by zombie projectiles.
Zombies descend covered stairs before final approaches to base to give players leg shots before the zombies can see the player.
Final approach is protected by 10 rows of electric fence. Fence damage is done at the terminus of the fence which could facilitate repair in a common hallway (15m x 36m).
Electric fences are secured behind hatches
Electric fences are repaired via secure access hallway
Roof will allow for spike traps to resist vultures
(Optional) eventually have 4 smg automatic turrets that can be accessible from within the base
(Optional) 4 spotlights shining on kill corridors
(Optional) 2 shotgun automatic turrets on roof to kill vultures
Access to base via ladder 2 meters above the ground
Access is protected by iron doors and eventually vault doors
(Optional) iron doors in horizontal flat orientation on kill corridors to enable or disable paths (eventually powered vault doors)
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I've been playing 7 Days to Die a lot again ever since A21 became stable. And I'm really enjoying it even though it's not completely what I was waiting for
CW: implied suicide attempt
I attempted descriptions in the alts
#7 days to die#7d2d#I'm very happy my base town has Trader Bob#he's always been my fave because he's so nice in this cruel world#this isn't the pre-gen world of navesgane (I'm waiting for the big update for that one) so it was a gamble what Trader I would be based nea
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Modders that deserve some recognition. #Blaugust2024
Modders that deserve some recognition. #Blaugust2024 #7D2D #Creators #Gaming #Mods #Steam
Today’s post I am going to talk about a few modders that I use their mods for my 7 days to die games when I feel like playing. As some may know that I do from time to time play a zombie game 7 Days to Die. Reason I mod that game is well the backpack space sucks, and the toolbar is not that great. Plus let’s face it , there are a damn ton of mods out there for games that just make these games so…
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For today's Blaugust 2024, I talk about returning to 7D2D with the game's 1.0 release!
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Behold, my new kingdom.
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we are back to 7 days to die B-)
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youtube
I Woke Up Practically Naked, Lost, ALONE, and Apparently in the Zombie Apocalypse.
Is this where my story ends? With me naked and eaten alive....
How long will I survive in a world full of zombies?
SERIES: 7 Days To Die Presents: Dj JustB in ZOMBIELAND
MEME'D FOR YOUR PLEASURE: Get Ready to Laugh & Scream: Memes, Music, Visuals, and More are ADDED, for an Unforgettable Experience 🤣😱🔥
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NEW VIDEOS DROP EVERY: TUESDAY, THURSDAY, & SATURDAY @ MINIMUM
TAGS
#7 days to die#7d2d#7daystodie#zombies#surival#survival horror#horror#indie#indie Horror Gaming#horrorgaming#horror gaming#indiegame#indiehorror#dark#athmospheric#creepy#spooky#scary#shorthorror#psychological#adventure#gameplay#gameplaywalkthrough#supportsmallstreamers#horrorgame#game#itchio#gamejolt#steam#videogaming
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Ugghhhh the 7 Days to Die 1.0 experimental build is so lovely ♡
It runs smoother thankfully, since my laptop is like 4 years old. Still has some hiccups but I'll iron them out.
#Immediately puts it on low quality graphics this morning#I want to record and the game and obs running at the same time is very taxing#So I wanna see how smooth it is before moving from ''1000 ways to die'' series into ''to road to story mode'' or whatever I'm gonna call it#I want to punch Duke in his face (affectionate)#I also have theories built up around previous builds too#7d2d#7 days to die
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In case you missed it: A21 is on the way!
That’s right, the 7 Days To Die developers are once again showcasing the newest upcoming update. Some things I’ve noted are: trader locations looking different, older items (like the forge) have a new look, the skill tree is vastly different (focusing on your playing style), and no more empty jars. The update also gives you a reason to save up your dukes-- so maybe rethink before throwing those spare ducats in the forge.
There is no set release date, but rumor has it that it could be here in May... but no promises!
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Let's talk about 7 Days to Die today
Let's talk about 7 Days to Die today #7D2D #Gaming #Solo #Steam
No longer Alpha, but now versions. 1.0 Experimental We’re out of Alphas now So we have are now out of Alphas and into versions of the game for 7 days to die. What does that mean? Well it’s no longer called alphas from this time forward it will be listed as versions instead of Alphas. Do I feel good about this? I’m on the fence still. I did not watch any of the developer streams, and I did not…
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