#5 Things tag
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synintheraven · 1 year ago
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5 things that make me happy :D Tagged by @lord-aldhelm <3
*don't say Arnas don't say Arnas* also me in no. 5:
My precious fluffy baby aka my cat <3
My boyfriend 🥰 (bless him for dealing with my bs)
Drawing? Lowkey been painting too lately but I'm forced to do it for university meaning I only enjoy it when the outcome is good :p
Candy and/or chocolate, love myself some sugar to cope with life 😅
Uh the pretty man on my profile picture but more specifically him as my beloved Sihtric (tho I must admit shirtless Masema lives rent free in my head 😏)
Aaaand that's it, I'll tag @sihtricfedaraaahvicius @gemini-mama & @mrsarnasdelicious @whitedarkmoonflower because they're the only people I've ever talked to in this site tbh tho if you've already been tagged or did this already feel free to ignore me :p
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autumnalwalker · 2 years ago
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5 Things Tag
Thank you for the tag, @cljordan-imperium.
Passing the tag on to @writingpotato07, @fearofahumanplanet, @sleepyowlwrites, @kahvilahuhut, and @chayscribbles. And, as always, an open tag for anyone else who may wish to participate.
Five things you will find in a story by me:
Streams of consciousness
Anxiety
Friendships
Panic attacks
The comfort, joy, and wonder of small things
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cljordan-imperium · 2 years ago
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5 Things
Tagged by @late-to-the-fandom
5 Things You Will Find in a Story By Me
How many commas and semi-colons I can throw in one sentence
Demons
Swearing
Relationships of all kind (and smutty smut smut)
Light and darkness (did I mention Demons?!)
Tagging 5 people - @saltysupercomputer @blind-the-winds @dogmomwrites @ceph-the-ghost-writer @autumnalwalker
What 5 things would I find in your stories?!
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writernopal · 2 years ago
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5 Things You Will Find In My WIPs
Thank you for the tag @mariahwritesstuff ! Find her post here.
Tagging: Leaving this as an open tag! Feel free to join if you'd like!
A polar opposite best friend character (sunshine/grumpy usually)
Pining/Yearning (sometimes LDR)
Complicated external circumstances
One or more morally gray characters
Opportunities for redemption/damnation
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porrigens · 9 months ago
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ryuji kisses for kiss ryuji day!
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buttercupshands · 1 month ago
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You love them!
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spacizia · 6 months ago
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he’s just a swinging space age bachelor man!!!!
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egophiliac · 8 months ago
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ENG PLAYERS I BESEECH YOU
I have been informed that you guys are getting part 4 of episode 7 tomorrow, which means we are FINALLY going to get the official romanization of Revaan's name, somebody please tell me because I need to know what it is.
like, yes, it's probably just Revan/Levan, but look, I'm sitting here with my finger over the button of all these Laverne and Shirley jokes and just waiting for the opportunity to deploy them --
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mohntilyet · 19 days ago
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still i think the one of the more fun differences drawn between illario and lucanis that was lost would be illario's ability to endear himself to others but serious lack of empathy, vs. lucanis' (self perceived) inability to be charming but how much he cares. it's interesting that the game has gone with the "lucanis' ability vs illario's lack thereof" because i think illario being the dellamorte 'best in show dog' vs. lucanis' attack dog would have made me so unwell.
lucanis is... awkward. he's not unlikable, because he is usually very polite, but he doesn't speak much and only seems to care about the other dellamortes. he once sent viago de riva a knife with no note (who knows what he could have meant by this). he does what caterina asks of him, and by his own admission, cannot say no to her. he is a dramatic and prolific killer, and that makes how untouchable he is even worse.
and the crows like illario, sure, AND he's a good assassin! he's even a good crow! he's so good that he can make lucanis smile, and so he is the charming, sociable one. he's the one that stays in treviso and can be relied upon to care, illario's even the one people prefer over caterina and lucanis!
but illario is decoration. he's the prize poodle, and even if poodles were bred to be working dogs, nobody will ever pick him to protect the house over the german shepherd that regularly mauls intruders. anyways the analogy is getting away from me. the point i'm trying to make is that i want illario to have a different kind of jealousy/hatred that's not just over 'being bad at killing' but also an arrogant loathing for everyone around him that is getting harder to hide, because they've forgotten he can bite and is just itching to rip someone's jugular out. illario is very good at hiding his family resemblance to caterina, while lucanis suffers under his grandmother's, and his own, reputation.
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paladinsbrainrot · 6 months ago
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kids
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full version + close ups !!
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original version (since I updated this after i got a better look at their outfits)
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felassan · 1 month ago
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EuroGamer: 'BioWare knew the deepest secrets of Dragon Age lore 20 years ago, and locked it away in an uber-plot doc'
Original creator David Gaider on how "some of the big mysteries are being solved".
Rest of post under a cut due to length and possible spoilers.
"As I write about the secrets hidden in Dragon Age's mysterious Fade, and as I uncover some of them playing Dragon Age: The Veilguard, one question keeps rising up in my mind. How much did BioWare know about future events when first developing the series more than 20 years ago? That's a long time, and back then BioWare didn't know there would be a second game, which is why Dragon Age: Origins has an elaborate and far-reaching epilogue. Why lay so much lore-track ahead of yourself if you don't think you'll ever get there? But look more closely at Origins and there are big clues suggesting BioWare did know about future Dragon Age events. There are obvious signs in the original game, such as establishing recurring themes like Old Gods and the Blight and Archdemons. But there's also Flemeth, Morrigan's witchy mother, who's intimately linked to events in the series now - more specifically: intimately linked to Solas. Does her existence mean Solas was known about back then too? There's only one person I can think of to answer this and it's David Gaider, the original creator of Dragon Age's world and lore. We've talked before, once in a podcast and once for a piece on the magic of fantasy maps, where we discussed the creation of Dragon Age's world. And much to my surprise, when I ask him what he and the BioWare team knew back then, he says they knew it all. "By the time we released Dragon Age: Origins, we were basically sure that it was one and done, but there was, back when we made the world, an overarching plan," he says. "The way I created the world was to seed plots in various parts of the world that could be part of a game, a single game, and then there was the overall uber-plot, which I didn't know for certain that we would ever get to but I had an understanding of how it all worked together. "A lot of that was in my head until we were starting Inquisition and the writers got a little bit impatient with my memory or lack thereof, so they pinned me down and dragged the uber-plot out of me. I'd talked about it, I'd hinted at it, but never really spelled out how it all connected, so they dragged it out of me, we put it into a master lore doc, the secret lore, which we had to hide from most of the team.""
"This uber-plot document was only viewable on a need-to-know basis, he says, and only around 20 people on the team had access to it - other senior writers mostly. And even though Gaider left the Dragon Age team after Inquisition, and then eight years ago BioWare altogether, meaning he didn't work on The Veilguard at all, he believes - by looking at the events in the new game - his uber-plot lore "has more or less held up". That's impressive. What's even more impressive, or exciting, is that back then he also envisaged a potential end state for the entire Dragon Age series - a point at which it would make no sense for the series to carry on. "I always had this dream of where it would all end, the very last plot," he says, "which I won't say because who knows, we could still end up there. But the idea that this uber-plot was this sort of biggest, finite... That the final thing you could do in this world that would break it was there as a 'maybe we would get to do that one day'... There was just the idea of certain big, world-shaking things that were seeded in that arc, some of which have already come to pass, like the return of Fen'Harel." You've read that correctly: the idea to have Fen'Harel, also known as the Dread Wolf, reappear, was seeded all the way back then, way before Inquisition - the game in which he does actually reappear. But the concept for Solas, as a character who was Fen'Harel in disguise, was a newer idea. "That spawned from a conversation I had with Patrick [Weekes] and a number of other writers," Gaider says, "as an idea of 'what if you had a villain that spent an entire game where he's actually in the party and you get to know him?' Now, the god version and his larger role in the plot, yes that was known, but not that he would be presented as a character named Solas." Fen'Harel being known about means the other elven gods were known about, which means all of that stuff Solas reveals about his godly siblings - that they're not gods at all but evil elven mages he locked away behind the Veil - was known about back then too. "Oh yeah," Gaider says. "Everything that Solas tells you [at the end of Inquisition DLC, Trespasser]: it's all part of that original uber-lore - that was all in our mind." But why have so much lore if you're not certain you'll get to ever realise it? Well, to create a believable illusion. By creating an "excess" of lore, as Gaider describes it, Origins made Thedas feel like an old and believable place. A place with history, rather than a Western set that was all facade and no substance."
"BioWare also did something canny with the lore it did relay then, too: it shared it through the voices of characters living in the world, making it inherently fallible. In doing this, Dragon Age veiled its truths behind biases. The church-like organisation of the Chantry proclaims one truth, while the elves and dwarves proclaim another. Sidenote: you can experience this yourself through different racial origin stories in Dragon Age: Origins. This way, there's no one, objective, irrefutable, truth. "To get the truth, you kind of have to pick between the lines," Gaider says. So even though elven legends are coming true through the existence of Solas and The Veilguard's antagonist gods, it doesn't mean that's the one and only truth. There's truth in what the Chantry teaches and what the dwarves say, he tells me, which ignites my curiosity intensely. BioWare has also been tricksy in how it's rubbed out the lore the further back in time you go. "In general, the further the history goes back, we always would purposefully obfuscate it more and more," Gaider says - "make it more biased and more untrue no matter who was talking, just so that the absolute truth was rarely knowable. I like that idea from a world standpoint, that the player always has to wonder and bring their own beliefs to it." It leads into a founding principle of Dragon Age, which is doubt - because without it, you can't have faith, a particularly important concept in the series. It's where the whole idea of the Chantry's Maker comes from and with it, the legend about the fabled Golden City - now the Black City - at the heart of the Fade. This is the very centre of the lore web, and, I imagine, it's close to the series endpoint Gaider imagined long ago. All secrets end there. Did Gaider know what was in the Black City when he laid down Origins' lore? That's the question - and it startles me how casually he answers this. "Oh, yeah," he says. "What was in the Black City: that's the uber-plot. I knew exactly. "Was it as detailed in the first draft of the world?" he goes on. "No. I had an idea of the early history because that's where I started making the world. So the things that were true early-early: I knew exactly what the Black City was and the idea of what the elves believed, and what humans believed vis-a-vis the Chantry - that was all settled on really early. Then I expanded the world and the uber-plot bubbled out of that.""
"Gaider shows me the original cosmology design document for Dragon Age: Origins as if to prove this - or rather for the game that would become DAO. The world was known as Peldea back then. I can't share this with you because I see it via a shared screen on a video call, and because Gaider doesn't want me to, mostly because the ideas are so old they're almost unrecognisable from what's in the series now. But I can tell you it's a document that's just over a page in length, and that there's a circular diagram at the top showing the world in the middle and the spirit realm ringed around it. And on that document is reference to the Chantry's beliefs about a God located in a citadel that can be found there. Gaider says BioWare knew about Fen'Harel (the Dread Wolf) 20 years ago when it was developing Dragon Age: Origins, and that he'd one day reappear. The Fade wasn't known as the Fade back then, either, but as the Dreaming, because it's the place people go when they dream - an idea that lives on still. And if that sounds familiar to any fans of The Sandman among you, it should. "I'd say The Sandman series was probably fairly prominently in my head," says Gaider. "I liked that amorphous geography that was born from the psyche of collective humanity. I'd say yes, if I was to point at something specifically, that's probably where the very first inspiration of it took root." It's a lot to take in, but it reinforces the admiration I have for Dragon Age. Just as I have when hearing about the creation of my other favourite fantasy worlds, such as A Song of Ice and Fire, I begin to understand the magnitude - and the deliberateness - of the plotting that went on. I wonder if one day the Dragon Age series will end in the way Gaider first imagined, albeit slightly altered by the many other pairs of hands shepherding it along now. What a curious feeling it must be to know, so many years in advance, where things might go. Where that end is, I don't know, but I do know we'll take a significant step towards it in The Veilguard. After all, we're coming into contact with gods who were there at the recorded beginning of it all. "Yeah - we have access to people who can tell us the truth from first-hand experience," Gaider says, "although again, it depends on what the writers did with it. But if they continued the tradition of Dragon Age, you never know for sure if Solas is telling you everything, or what you're learning is the entire truth. "But yes, some of the big mysteries are being solved. I mean, will they one day definitively tell you about the Maker? Will we crack the big mysteries of the world and just make them answered finally? And does that ruin one of the central precepts that Dragon Age is founded upon? Maybe," he says. "Ultimately, that lore, when you make it big and you hint at it and hint at it and hint at it, it becomes a Chekhov's Gun of sorts. Eventually you got to pony up.""
[source]
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draw-the-squad-like-this · 6 months ago
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Draw your OTP like this
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decarabias · 2 months ago
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forever thinking about royal’s bad ending. my thing with it is that maruki doesn’t necessarily give anyone what they want most, he gives them what’s most appropriate for them to want within a maruki-approved framework. iirc there’s a really interesting text sequence in the game where he just straight up changes someone’s career because they’re not “good” at it, regardless of whether that’s what they actually want. why struggle at all? ever? right?
and so ultimately i don’t think goro akechi’s greatest wish is necessarily ren. i think it’s a wish for sure, but his greatest wish is his own agency. despite any regrets he has and the fact that shido and yaldabaoth treated him like a pawn, he's generally pretty adamant about owning his choices and their consequences. he doesn't want that erased. and instead, you end up with pleasant boy™ if you take maruki’s deal. maybe maruki (incorrectly) thinks sanding off all of akechi’s rough edges will make him easier for ren to love. but the crux of it is really that maruki has to essentially lobotomize him to preserve the illusion of his perfect reality, because their ideologies are so diametrically opposed that akechi would spend every waking moment fighting back.
this isn’t to undermine ren’s importance to akechi btw — he explicitly acknowledges that he wishes they had met earlier, and there are countless moments throughout their confidant that underscore how much it means to him that they mirror each other so well. he absolutely does want more time with ren, just not under these circumstances.
and that’s also what makes ren’s choice on 2/2 doubly devastating. he knows that either way he loses akechi. and if he takes maruki’s deal, he loses him knowing that his last moments with the real akechi involved the two of them being unforgivably out of sync.
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tapakah0 · 8 months ago
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song
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poorly-drawn-mdzs · 6 months ago
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Thank you all for an incredible 500 days of love and support. I offer you: answers to questions that no one has asked.
(As always, more can be found in the tags <3)
#poorly drawn mdzs#mdzs#wei wuxian#a-qing#jin ling#wen ning#jiang cheng#“Hey wait this feels like there should have been way more content for questions” Yes. There was.#I was not strong enough to redraw *all* of what was lost. Rest in piece the original (lost to tea related accident)#But I'll tell you all the fun other things that would have been drawn out right here in the tags!#Did you know my longest posting streak was 61 days? And my longest hiatus was 6 days?#Did you know I missed posting on 92 days of those 500 days - meaning I posted 82% of the time on a daily basis?#I'm normal about collecting data. I have so much data on this blog for normal reasons. I'm also so normal about art. The normalest.#Honorable mention for the character rankings: Lan Wangji! for “Most improved in rank”.#Sorry Lan Wangji fans but until the audio drama I honestly was...pretty indifferent towards him.#I think a huge part of that was due to the fact he's constantly paired up with WWX; who has *so* much charisma and steals the scene#But I've really come to like him a lot more since starting this project. He rose from mid-tier to being in the top ten!#Dishonorable mention: Nie Huaisang. Who fell out of number 1 spot and out of the top 5.#He just hasn't shown up a lot! And my rankings are fickle! They will probably change once I finish the third season!#My favourite comics are: A lot of them! And the ones I have yet to make!#I'm very sleepy at the moment while writing this but I do want to give a huge shout out to YOU.#Yeah! you reading this! Thank you! If you've been here since the first week or just started reading: THANK YOU!#If you've only ever lurked and never even liked a single post but still read my comics: THANK YOU!!#In creating this blog - I have found 500 days of more happiness that I could have ever imagined.#Thank you for joining me on this journey. Thank you for giving me your time and your support.#It means more than any 'thank you' could say B'*)
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lucabyte · 3 months ago
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Different standards
#didnt mean to do this one in quote unquote colour but it wasnt legible without it so. heres a treat i suppose#isat#isat spoilers#in stars and time#in stars and time fanart#isat fanart#isat loop#isat bonnie#lucabyteart#coughs up a lung. anyway. ramble time as per usual. this is what i was warming up for btw in case it wasnt obvious#besides being another entry in the 'letting bonnie read loop for filth on accident' series. this is mostly self indulgent musings on#headcanons (and i will just use that word here.) ive previously rambled about in other tags and posts#namely: in the scenario that loop integrates into the party as a New Person for quite a while before The Truth Come Out. i feel they have#a decent chance at really scoring a slam dunk in becoming a guardian figure for bonnie? loop's demeanor is already colder and a tiny#bit more level-headed than siffrin's in the way they seem to discuss bonnie with them. namely pointing out that bonnie#never really hated them. it seems to be one thing they're genuinely at peace with? they've seen by now the truth that bonnie#was just scared and upset. and likely now knows that what bonnie wants is to be treated with grown-up respect within reason. plus loop#already scores bonus points with bonnie since they didnt 1. fuck up bad like sif did in act 5 and 2. saved sif in the party's eyes#... but then when it turns out that this clean-slate relationship with a stranger was siffrin being deceitful? must have been odd.#bonnie seems to really dislike being lied to. the question is whether they'd see it that way? would they feel betrayed there?#anyway. this is set after all those emotions are at least settled some. loop able to be more physically affectionate... and yet#still not letting themselves be quite as close as they'd like perhaps. perhaps...#anyway translucent pyjamas because i dont care if you're comforting a crying child you've GOT to SERVE!!!#and also i feel like the party probably wouldn't let loop stay completely naked for that long. especially not post-reveal anyway
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