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terresdebrume · 3 months ago
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Villain of the week, trying to make Charles doubt himself: I suppose you're going to tell me that partner of yours is the softest heart you've ever met?
Charles: what? No he's a vindictive little shit ! that's, like, my favorite thing about him
*Crystal and Edwin nodding in the distance*
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allscripture · 2 years ago
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In my distress I cried unto the LORD, and he heard me.
Psalm 120:1 (KJV)
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monkeyssalad-blog · 10 days ago
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EAA2023Fri-0056 Curtiss P-40N Kittyhawk NL740PN
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EAA2023Fri-0056 Curtiss P-40N Kittyhawk NL740PN by kurtsj00
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T&S Brass 012443-40NS Eterna Cartridge New Style RTC | PartsFe
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Manufacturer Name: T&S Brass Product Number: 012443-40NS OEM Part Number: 012443-40NS Product Description: Eterna Cartridge - New Stlye, Rtc Order T&S Brass 012443-40NS Eterna Cartridge New Style RTC today! Shop Restaurant Equipment Parts & Accessories at PartsFe with same-day shipping, available at the best prices.
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takaaki-kobayashi · 10 months ago
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lsvbne · 1 year ago
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Receive 20% credit on new #Marantz products on our #LSVBNE website when you 🔄 trade in your existing amplifier (Any brand) *T&Cs. 👉 https://ow.ly/MyJt50PIB3c
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callmearcturus · 6 months ago
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hellsinker: hello! welcome to hellsinker. would you like to learn how to play?
me: sure!
hellsinker: alright, so first things first, this is a bullet hell shoot'em'up with three unique playable characters: DEADLIAR, FOSSIL MAIDEN, and MINOGAME, plus one unlockable character. hellsinker has a unique emphasis on strategy and problem solving with a special scoring system and different routes.
me: cool!
hellsinker: you have a weapon, which can charge, a subweapon, and a special move. there's also a slowdown button. you can combine and time these to do different special attacks. when youre holding down fire you'll also have a SUPPRESSION RADIUS around you where some enemy bullets slow down and you can even delete some! if you get close to an enemy, you can SEAL them, which stops them from firing.
me: got it!
hellsinker: on the left side of the screen, you're gonna see a bunch of HUD info. let's break it down. first, you can see how many lives you have left. you can also earn more lives. pretty self explanatory
me: right. so if i lose them all it's game over?
hellsinker: yeah. well no, you'll get a chance to continue. but it's not like a normal continue, you only get one and it changes the game significantly, and you can lock yourself out of a continue. anyway let's get back to the bars. next from the top is SOL. SOL determines the strength of your main shot but is also your DISCHARGE gauge, so you have to balance that. LUNA just below it determines how fast you fire.
me: alright
hellsinker: okay so next up is STELLA. the more STELLA you have, the more bullets enemies will fire. your score will also scale with STELLA. you can increase and decrease STELLA with item pickups, or by aggressive/defensive play respectively, that kind of stuff. you can acquire APPEASEMENT that will help you decrease your STELLA if you graze the requisite number thus spawning two OLD RELICS
me: hm
hellsinker: finally, TERRA starts at 240. you lose TERRA if you die, but also if you avoid LIFE CHIPS and stuff like that. oh, also, it goes down if you finish a level. if it hits zero, as the next segment, you'll be sent to the Shrine of Farewell
me: what
hellsinker: on the other side of the screen, we have at the top your autobomb status, which can be set to ASPIRANT, SOLIDSTATE, or ADEPT. as a reminder, your DISCHARGE and Subweapon will behave differently based on whether you're holding the fire button down, the state of your gauges, etc. after that, you have the Spirit score, one of the three separate scoring systems in hellsinker. it's represented by three bars which represent the base 10 decimal digit values of your Spirit score. you can get a BREAKTHROUGH at 5200 Spirit, unless youve triggered the other BREAKTHROUGH in Kills, in which case it takes 6200.
me: wait
hellsinker: there's also a Kill score, which can also trigger a BREAKTHROUGH at 2500 or 5000 kills. BREAKTHROUGH will reset the threshold of LIFE CHIPS necessary to earn an IMMORTALITY EXTEND (80+40n pts) and sets said bonus to 200. Below that is Token score, which is like the other two but has no BREAK, and is earned by collecting LUNA DROPLETS (which have inverted gravity mind you), which also slightly increases your LUNA, and DROPLETS increase in value arithmetically.
me: uh
hellsinker: okay, so remember TERRA? so the Shrine of Farewell is a bonus stage boss rush but you get infinite lives. STELLA is constantly rising. there are four bosses, and one extra. your Spirit score drops to zero though. oh, also, BOOTLEG GHOST doesnt work while you're here.
me: bootleg ghost????
hellsinker: because your Spirit score is reset (m=0) you're probably worried about your score, but don't worry, you get the chance to earn your Spirit back in the Shrine of Farewell by collecting Crystals. after this, TERRA is disabled for the rest of the run, so make sure to maximize your spirit-to-crystal ratio if you're chasing a Spirit based high-score route, but its also useful if you're going for survival. hard limit of segment 7
me: wait but
hellsinker: as i’m sure you inferred by now, along with executive fire, the primary engagement of HELLSINKER regardless of which GRAVEYARD EXECUTOR you’ve selected (and agnostic of MISTELTOE configuration) is one of: α) management of SOL (DISCHARGE when necessary), LUNA, and SUBWEAPON gauges by destruction, collection, and timing β) safely managing proximity between mutable projectiles while evading needletype and other immutables γ) proximity protocol beta applied to adversaries to reduce production of danger δ) judiciously balancing STELLA with RELICS and transubstantiation of mutables into STELLA, in order to synthesize needs for evasion and for Spirit/Kills ε) maximizing destruction (Kills), Spirit, and Token ζ) achieving IMMORTALITY EXTENDS through BREAKTHROUGH (5.2k(+1k)m || 2.5k(⋅2)d) and LIFE CHIP acquisition η) again, doing all this while evading and using the proper attack protocols contingent on your EXECUTOR and/or MISTELTOE θ) managing TERRA reducing actions in order to deploy the visit to the Shrine of Farewell strategically, such as to maximize Spirit (m) prior: 1 Crystal (i) = 0.5% m1, upper bound of n = 424i (disambiguation: non-summated) ergo maximal execution miΣ(n424) = 2.12 * pre-Shrine.
me:
hellsinker: alright! that just about covers the basics. ready to start playing?
me: i'm still working on the left side of the screen
user vehemently's review of HellSinker on Backloggd
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nocternalrandomness · 10 months ago
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1944 P-40N in Flying Tigers paint at the Cavanaugh Flight Museum, Addison, TX
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melbourneaviationspotter · 6 months ago
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VH-PFO P-40N
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terresdebrume · 1 month ago
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Concept: an au where Paul Rowland's abuse causes Charles to go deaf/severely hard of hearing as a young kid, old enough that he doesn't have trouble speaking aside from words he didn't have an occasion to hear
When he dies, he doesn't tell Edwin right away and attempts to go by on lip reading like he's been doing most of his life because he was never taught BSL anyway. One day this lands him and Edwin in trouble and Charles is forced to confess when Edwin scolds him for not listening.
Edwin is absolutely horrified by the state of things and immediately insists he and Charles learn BSL together, which takes them some time but hey, they're ghosts, if there's anything they have plenty of it's time
It's touch and go for a long while. Charles grows more comfortable with his deafness, and he enjoys having this semi secret language with his best mate, but clients have a bad tendency to hear him speak and behave as if he were a regular hearing person
This happens often enough that by the time Crystal comes along, Charles has developed the habit of pretending he can't talk around strangers. True, it forces Edwin to be the interpreter all the time, and there's always the occasional client who tries to be downright rude, but the fact that people tend to underestimate Charles' intelligence when they realize he doesn't speak came in handy more than once: they stick with it
Crystal does her best to communicate directly with Charles, aided by no small amount of writing (she can recognize Charles' hand by week 3) and slow progress in BSL thanks to the books Edwin lends her. She doesn't always find it convenient but it's not like there's anyone to blame for it so she adapts and learns
Then one day she and Charles end up kidnapped in a basement together with their hands tied, which makes communication impossible, as Crystal for some reason really struggles with lip reading. She's getting close to despair and wondering how the fuck they're going to plan for anything now, when Edwin manages to sneak into the room (by way of he's needed for the plot) and asks for a sitrep
Crystal looks so offended when Charles starts speaking it makes the boys pause to laugh at her a bit. They explain afterwards and it takes her a bit but she gets it, and eventually even admits it was helpful that one time
And of course, eventually she learns enough BSL to communicate with Charles more easily, and they may or may not use it to trash talk her parents when she takes a breather in the bathroom during one of their social events
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allscripture · 2 years ago
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Be still, and know that I am God.
Psalm 46:10 (KJV)
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usaac-official · 2 months ago
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A TP-40N tied down at Punta Gorda Field, Florida, 1945
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usafphantom2 · 9 days ago
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P-40N warhawk
@Sylvia70485099🇫🇷🇺🇦via X
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captain-price-unofficially · 2 months ago
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USAAF Curtiss P-40N from the 80th Fighter Group "Burma Banshees" in Burma, 1943
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dark0ta · 1 month ago
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Curtiss TP-40N Warhawk "American Dream" Taken: 11/10/24
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bigglesworld · 11 months ago
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Curtiss P-40N Warhawk. Production 1938 through 1944. At Mesa, AZ
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