#4. SPAWN CAMPED BY THE SLIME
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the ways i died one after the other in one lethal company session đŤ
#1. missed the beam cause it was dark#2. panicked while trying to jump the fence#AFTER MAKING THE JUMP#3. walked off the beam#4. SPAWN CAMPED BY THE SLIME#lethal company#lethal company fanart#doodles
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Soulfire Purgatory Day 4-5
Day 4:
-Tubbo and Peirre check out the new portals to center
-(im not sure what pac got up to in total today I think he gathered materials for the global tasks)
-Tubbo found how to make sugar for global quests and made a small âbee farmâ to get the honey for sugar
-they didnt turn in quests tactically coming off there losses they discovered that turning in quests at the last second of the day is best. So they gathered materials and kept it in there pockets
-all of blue died in a hunger event and kept repeatedly dying in their hell spawn, the admins took pity on Blue after this and moved there spawn to the beach where there base is. (Hooray)
-bad makes a bike and traps reds loop portal to center
-Bad needed to kill for the win today and Tubbo let him off the reigns they went to green and killed Bagi they tried looking for roier but couldnât find him they then went to red and spotted Jaiden,
-they followed her for a little while then Tubbo confronted her It was bads daily task to kill her but as he went in tubbo sniped the kill from him
-Bad to start felt bad and didnât want to kill her originally more then once but since the kill was already made he committed to spawn camping her to wrack up the score. he tried to escort Jaiden afterwards to her original stuff because he felt bad but of course she didnt trust him anymore and used her wits to get away from him
-tubbo logged off by the global task npc with 15 minutes left so he could turn it in in the last minutes of the day telling bad about the bees to get more sugar for candy
-pierre worked on an enchanting set up
-bad went back to blue base to work on tasks when jaiden lets quackity spawn kill her for points. Bad instructs pierre to run to red base to kill quackity, while bad races to green base so he can spawn kill quackity.
-quackity left the premise before Aypierre arrived so Pierre has to kill Jaiden a few times to get points he feels bad and negotiates to lead Jaiden to green base as bait he also leaves a chest at reds base with materials for the global quest for bad to retrieve.
-Bad waits at green and rummages around and is met by Jaiden and Pierre. Jaidens gets away collecting a goblin merchant while shes at it. Pierre is kicked for time
-bad waits at green base collecting honey from a near by bee hive. Quackity slips by and dies of natural causes and combat logs as Bad comes near
-Bad goes back to blue to collect more honey near blue base, delibrates with Tina as she collects more materials then sets of for red to the chest Pierre left behind
-Bad is crunched for time and needs to log off with 15 minutes to spare to relog for end turn in, Slime calls to him for a duel and Bad kills on sight. He then goes to red spawn to kill more but discovers that the admins had now placed a barrier. Bad discovered he could shoot arrows in and killed slime and jaiden as she had spawned there after death and they were spawned killed by bad till a black cat (admin) chased Bad off (breaking his helmet with a frying pan)
-Tina is lead by a cat to red base as everyone is hanging out there chilling, she has a cute moment with Bagi
-Bad and Tubbo log on in the last few minutes and secure the win.
-Tubbo his hunted down and killed by Cellbit, Roier, and Slime
Day 5:
-with the win from yesterday they wanted green to win today (to even the score in case of cursed team rules) so focused on gearing up for future days
-Tubbo mined a lot for exp to enchant
-Bad and Pac made a secure secret base
-Tina is killed by Fit at some point on this day
-Bad mined a lot for materials and exp. He made a decked out armor set and then went to see if he could discover where redâs secret base was, based off when Tubbo and Bad had followed her the day before
-mariana logged on Bad couldnât really help him out because he was far away on a time crunch but after finding nothing he returns and gives him full iron armor
-in the last few minutes bad had he talked with Bagi and built what he could for the egg event (a tiny pitiful tower platform of cobble) before kicked from server.
-Tina and Mariana are spawn killed multiple times by a meature
-Mariana is followed by an eye guy admin, he has a good chat with slime at the center.
-Tubbo is killed offline by Etoiles not sure why he logged on wasnt for long not sure if âlegal with new rulesâ looks like he destroyed the farm on purpose?
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Mud and muck, some sublime swamps in video games.
The swamp levels are often atmospheric and can prove to be quite a challenge. These levels usually contain poisonous water, dangerous plants, and gross enemies. They tend to be dark and hard to navigate, much like the real life counterpart. So here are some sublime swamps you can find in various video games!
The Bog of the Forgotten â God of War II One of the many locations Kratos ventures through on his quest for revenge. The Bog of the Forgotten opens with a battle against one of the most important people of Kratosâ mortal life, the king of the barbarian and the reason why Kratos swore servitude to the original god of war. After a long brutal battle, he can explore the swamp properly. In order to get into Euryaleâs temple, which is located within the swamp, Kratos must navigate through the dense foliage, ruins and poisonous pools to find the key and return to the entrance. This isnât a long level, but its atmospheric for sure.
Southern Swamp â Majoraâs Mask This swamp is home to the Deku people, who are very seclusive and arenât fond of outsiders. The waters of the swamp have been poisoned by the corrupted woodfall temple. This swamp is home to giant lily pads, large plants, giant octoroks, and a boat ride that circumnavigates the swamp. This swamp can be troublesome to traverse, but can be rewarding, some mask await you here, and a handy potion shop! Now once Woodfall is cleared, the swamp will no longer be toxic, allowing for easier exploration, so thatâs good.
Mz. Rubyâs Swamp â Sly Cooper A delightfully evil swamp deep in Haiti, this place is a hive of voodoo and dark evil magic. Jump from island to island, avoid falling into the deadly bog. The clues are well hidden here so make sure to be a curious yet cautious explorer. Look out for traps and the undead hoards that guard the swamp. Of course, giant bugs make their home in these swamps so keep that cane handy. Also be ready for a harrowing chase against a giant snake that really wants you for lunch. Eventually, after conquering all the zones, you can go up against one of the people responsible for the main characterâs fatherâs death.
Boggy Swamp â Jak and Daxter This lovely level in Jak and Daxter is a dangerous one, deadly obstacles and enemies lurk in the murky waters and muddy caves. In this swamp, you got to use yellow eco, which is basically ki energy, to shoot through certain areas. Blue eco is also needed to jump from one segment to another. Its going to take time to complete this level 100%, because some of the collectibles can be a pain to get, all in all this is one of the harder levels in this game.
Deep Darkness â Earthbound A dark swamp maze that must be navigated. The murky depths are full of poisonous enemies, and being in the waters themselves are bad for your health. The deep darkness is impossible to cross without the hawk eye. Crossing the deep darkness will gain access to Tenda Village. Make sure to watch out for sentient piles of puke!
Great Marsh â Pokemon Diamond, Pearl and Platinum The great marsh is Sinnohâs safari zone, here you have to use bait and rocks to catch rare pokemon if you want to add them to your team. The great marsh is a swampy area with pools of mud and patches of tall thick grass. Being a swamp, it is home to many water and ground type pokemon, such as Wooper or Marill, and is a good place to look for fallen items, be careful though, your on a timer, so make sure you know which part of the zone you want to go to.
Point Lookout â Fallout 3 One of the most memorable dlc for the Fallout series, at least in my opinion, point lookout is a swamp on the coast of Maryland and is home to many oddities. Redneck mutants wander the swamp and are very hostile to outsiders, packs of ghouls wander about, thereâs a long forgotten military camp, and an inconspicuous house that is home to an eldritch horror that is beyond human comprehension. An age old rivalry keeps you from leaving just yet as well⌠Be ready for a lot of fighting, and exploring the swamp in this post nuclear wasteland, but remember, youâre an outsider, and they donât like outsiders.
Blighttown â Dark Souls Often regarded as the most infamous location in Dark Souls, Blighttown is a poisonous swamp that many players dread visiting. For most players, they will have to descend a rickety series of towers suspended high above the swamp, a misstep can mean death. They will have to make a tricky descent, avoid crazed hollows, fire breathing dogs, club wielding ogres and other awful monsters. Then thereâs the base, the actual swamp. A wide-open expanse full of poisonous movement slowing mud, down here even more monsters await as you make your way to the area boss, or the secret area. Very little light enters this swamp, but luckily, a shortcut can be taken to leave. Be on the look out for some important treasures! Just beware, for they may be guardedâŚ
Swamp Fever â Left 4 Dead 2 One of the main campaingns of Left 4 Dead 2 takes place deep in a swamp. Expect hoardes of zombies coated in mud to attack you. Youll have to make your way across boardwalks suspended over the murky waters as you try to reach your destination, a plantation. Beware, for water will slow you down, but not the undead hoard. This is one of the quieter levels in the franchise, as there is a lack of artificial noise such as car alarms, keep your guard up!
Swamp Biome â Minecraft One of the more dangerous surface biomes, the swamps are home to lily pads, trees covered in vines, and the occasional witch hut. Beware of slimes, for they love to spawn here as well. This biome does not have the highest resource value, but holds plenty of mushrooms and clay, make yourself some stew or go look for a cauldron, just be careful out there, especially at nightâŚ
Doomâs Mire â Brutal Legend Doomâs mire is a stage and a important historical piece in the music themed world of Brutal Legend. This stage is set in a dreadful swampy area were many lost souls reside. Some time ago, humanity raised a revolution against the demonic beings, but were slaughtered on this very ground. The swamp is dark and murky, the ground almost black and all trees seem to be dead, a very dreary place. This bleak land serves as a multiplayer map as well.
Crocovile Swamp â Spyro: A heroâs Tail. A huge swamp full of deadly pitfalls and foes. Everything here can be dangerous, pools of toxic water, tentacles, and of course the friendly inhabitants. Watch out for the plant life, they love to eat dragons, and your looking mighty tasty. Youâll have to platform through caves, trees, and even a temple that should be explored. Overall, a good swamp level, its colorful and appealing to the theme of a swamp.
Kokari Wilds â Dragon Age Origins One of the first locations of the game and the place where the grey wardens conduct their ritual. These wilds are a swamp like land full of animals and dark spawn. The area isnât too difficult to navigate and the more swampy sections are mostly aesthetic as opposed to gameplay settings. There lives a powerful witch here as well.
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Woah, I could have never expected this many notes! Thank you! It really made me happy! If you have the time, check out my other list! Ive covered Fire, Water, Forest, Desert, Ice and Jungle levels as well!
#Video Games#levels#level types#swamp#god of war#legend of zelda#majora's mask#sly cooper#jak and daxter#earthbound#fallout#fallout 3#dark souls#left 4 dead#minecraft#brutal legend#spyro#dragon age#pokemon
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2 drg related dreams & 2 that are not
0. kittens!!! & then my teeth fall out 1. harbingers + deep rock galactic 2. my corpse & my ghost are 2 separate things 3. deep rock galactic & me & my sister are also there
0: I just remembered this one & it came before the other ones & I am too lazy to change the rest of the numbers. anyway me & my friends were camping at a cute little wooden cabin in the forest & there were e like FIVE OR SIX TINY TJNY KITTENS I was so fucking excited I have only seen a kitten twice in my life and one of them was in some lady's jacket & the other one was a stray cat we saw hanging around the school in Taiwan. anyway I kept trying to pick them up but eventually I got tired & took a nap on the couch & I felt all the kittens decide to come sit on me while I was sleeping. one sat on my head. this was a good dream. kitten kittens kittens cute cute and then I got up from my nap with all the kittens on me & they liked me now!! so they just stayed hanging out on me. then all my molars started falling out..I pulled them out & they were shattered into pieces & then they kept growing back broken immediately so I just kept pulling handfulls of broken teeth out of my mouth & putting them on the kitchen table. this part was not as good >:(
1: defending the drop pod in the hollow bough. for SIX MINUTES. it was genshin impact characters though specifically the harbingers but holding the guns of the dwarves. signora had the rival company cosmetic on the cryo cannon. i was playing as klee. i was also using the cryo cannon, but with my normal white cosmetics. scaramouche dottore and childe were also there but I wasn't paying attention. this was like haz 6 or something bc the spawns never decreased. I'd keep freezing like 30 at once & then hoping someone else would follow up & kill them bc I was out of c4.
2: my mom's house was also crossed with some kind of magical universe. there was a big ??? flat cage, or mounted giant bowl with bones around the rim, or something. in the back yard. like 10 feet in diameter or so. our backyard sloped down into a forest rather than being that rickety old swing set that we don't use anymore & my mom's garden. it was all the green plant I brought home in kindergarten that had taken over the entire yard before my mom pulled it up bc slugs lived in it & they ate the roots of her other plants. anyway. there was a dude that looked like victor arcane except that I haven't even watched arcane or even particularly like him. anyway he was sitting in a chair in front of the big circular area thing. idk he had brown hair & the poor little meow meow vibe. there was a small girl who was like, very magically powerful but also like 4 who was singing a little song & poking her fingers into holes in my chair's decorations to knock the water out & he was smiling at her. he was sitting out here grieving btw bc I died & this was all being narrated from my ghost's pov & he had a crush on me. anyway he zones out or gets a book out or something but the kid's little game summoned some kind of undead decomposing slime creature in the circle area. it just kind of squirmed above ground - it looked like the slimes you encounter in the weald in darkest dungeon, kind of beige colored cytoplasm with a decomposing skull with long hairs except this was like a sludge rather than a standing slime. it also emitted some kind of gas it was constantly setting on fire that lit up with blue flames. the kid like teleported away or something but he wasn't paying attention & as it got closer to him I realized hey wait a second that's MY fucking body!!! dude pay attention! you got to put that thing away!! so I tried shaking him around knowing that it wouldn't work (bc I am a ghost), but it actually worked. & he saw me. & then he saw the thing & put 2 & 2 together like "I can see the ghost of my crush which means that's her body." but instead of burning my body to a crisp or whatever he decided to seal it up in ??? so he could still interact with my ghost.
3: the dwarves from drg actually had a backstory. they were all together in a space ship trying to get to a place called the west way road (it was on the east side of the map). the scout had no beard. wack. anyway I kept accidentally skipping the part of the cutscenes that had how the ended up not getting to the west way road & were actually starting to crash into a place called...idk. it started with an M & had something to do with space. they ended up veering off course from that too & ended up at deep rock. me & my sister were walking on the map waiting for them to fall at M location but then we had to go east to find out where depnrock was. my sister looked kind of greenish & really dusty & I said "you look greenish and dusty" & she threw mud at me
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Breath of the Wild - Session #2
The Stable of the Twin Mountains
After resting at the empty outpost (and looting it. This is very important!), i continued my journey to Kakariko. The path went east, so i followed it, riding on my trusted (and still nameless) horse. Like i wrote last time, i thought there was a shrine nearby, and, well... i was right. I was also right with it being on the other side of the river. Again. So, once the two Lizalfos, who took a nice bath in the river, where gone, i crossed the river once more, to reach the next Shrine.
It was the Ri-Dahi-Shrine, my 6th shrine on this adventure. There were a few balls which i needed to place in holes. The balls were lieing on plattforms, which i could tilt by stepping on a switch. The hard part was to leave the switch at the right point, so the ball could jump over the abyss. Wasnât to hard, though, and i think i messed up like... one or two times, at most. The important part of the shrine was chest in it: i got the Climber's Bandanna! You might think âYay, a bit of armor!â, but no, there is more to it! This is a special item, which you only get once, only in this shrine. It also give a buff for better climbing speed, which i glady take, considering how much you have to climb in this game. Also, this is the only way in the game to get that buff - there is no food or any other piece of armor with this buff avaible (except the other parts of the set, yes). So now i got 7 Armor and i can climb a bit faster! Neat!
After leaving the shrine, i looked around a bit (Loot? Maybe? I always look for loot!), and after seeing a camp of 6 Bulblins, i... decided, i should leave them alone. For now. I tried to whistle for my horse (after crossing the river once more...), but it only attracted those nasty Lizalfos. Never whistle near enemies which you donât want to fight! On the way to the Stable of the Twin Mountains i met a traveling merchant, and i also looted another Octoplatform. I got a fancy lance from it, but considering i rarely use lances... well, maybe iâll get an opportunity to use one soon. You never know, right?
I think it was the start of day 3, when i reached the stable. First things first, i registered my horse on the name âSuselâ, and found out her stats were, eh... rather mediocre. 2 Stars on anything, from up to 5. It was okay, but there sure are better horses around. But Susel brought me here, so i will keep her.
It was really nice to finally reach a place with so many people. I talked with many of them - most of them were adventurers like Link, but there were some merchants too. Especially Terri, the well known Merchant in the Zelda-games. I bought some arrows from him, because you can never have enough arrows!
Two adventurers talked about the treasure of Ramda, a... thief? Or something like that? I donât know, but it seemed like he had hidden his treasure nearby. They wanted to have 100 Rupees for more information, and... well, iâm stingy, so i didnât pay. For now.
Around the stable, i was able to do various things. First, i knew there was a Korok living on top of the stable, so i tried to climb there. It... might have taken a bit longer than expected, and certainly not because i was to stupid to get on top of that stupid stable, no no. Instead, i will blame the rain which came up after a while, so i was forced to visit the nearby shrine first.
The Hayu-Dama-Shrine was about water and placing ice pillars so ball could roll into the destined hole. Nothing hard, so i beat that shrine in a few minutes. I also found 50 Rupees in there, so that was nice to have, too. And after finishing the shrine, the rain was gone, so Korok #11 was mine now, too.
One of the horse experts at the stable gave me a quest, too. He told me âYouâll never catch a horse in under 2 minutesâ. It took me 1:12. I would have been faster without those nasty slimes which thought it was a good idea to spawn in between those horses. Hmpf. :< Sadly, that horse was good as Susel, so i didnât register it. But i got 50 Rupees for that quest!
I strolled through the plain after that a bit - on the one hand, so i could gather some ressources, on the other hand to catch another horse. At the end, i had found 3 fairys in the gras, another Korok (#12) under a stone on a tree (whatever, mate), and a black horse with 1 strength, 3 speed and 4 stamina. I not sure anymore, what they do, but stamina is how often the horse can sprint, speed affects the overall speed of the horse, and strength affects how long the horse sprints. I called it Fiona!
I could have left the stable, now, but there was still Ramdaâs treasure around, so i finally paid those two guys and got the info i needed. I had to follow a smaller river until its source. On the way i finished of another Octoplatform, jumped into the water for the loot without having stamina (donât do that, kids!), and drowned miserably. Good job, me! I got a Soldiers Claymore with Durability++, so... that was nice, though.
At the end of the path, there was a small forest. With bears. Also, a small hill with a stone without a Korok! But a stone on a river bank had one, so... Korok #13! But you know whatâs nice? Having to wait in the middle of the night because it rains, just because you have to climb that wall to reach the cave with Ramdaâs treasure... *sighs* It was worth it, though! Many gems, lots of mushrooms, a fire sword...
I told you about the bears in the forest, right? I had remembered them from my first playthrough, but i might have forgotten a tiny little detail of this forest: The Stalnox, an undead Hinox-version completely made of bones. I... might have fought it a bit, before realising it had waaay too much HP, so i might have taken a quick leave the next second. Maybe. Will come back later, though.
Once i had returned to the stable, day 4 dawned, and it was time for breakfast! I cooked some meals, a bit medicine, and wanted to ride to Kakariko, but Fiona was... not there. I had left her on the way to the forest, i guess, but thankfully she reacts to whistling.
You remember Terry, right? The merchant? Eh... it was a rough start into the day for him, considering Fiona ran head first into him when she heard me whistling. Iâm sorry for the poor guy. I might have to train Fiona a bit more, so he wonât do that again. Was fun to look at, though :âD
Now, iâm ready to continue the trip to Kakariko. But this is the story of the next session. I think iâll meet Impa the next time. And a great fairy. Maybe buy some armor... iâm curious if iâll leave Kakariko the next session, cause there is much to do xD Anyway, thank you for reading, and i hope youâll look forward to my next report~
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So I asked them. They told me they were a small poison slime that grew into a chromatic slime over their lifetime.
They had a partner who was a druid.
They spawned 5 slimes of their own.
They sadly lost 4 of their spawn to adventurers and started a refugee camp that blossomed into a town for magical creatures.
When their partner sickened and passed they consumed them and used the skull to form a core for one last spawn, their only living descendant.
They chose to be euthanized when they started to lose their mind from the power they had accumulated.
I set them up with a psychopomp to help them get set up in Hel, and when I inquired about the use of their body they agreed without hesitation.
So what are the requirements for joining the slutty wizard council? I don't know exactly what we have to do to prove sluttiness, but, well, I don't wear clothes, so I feel like that's at least worth a few sluttiness points.
(To tell the truth, that wasn't entirely my original idea; I think the guy my host body belonged to already went around naked all the time anyway before I possessed him, and this body was already naked when I infested it and took it over. But hey, I figured I may as well go with the flow, right? Like, I feel like I should at least be somewhat respectful of my host's lifestyle preferences, even if he isn't in control of this body anymore.)
In full disclosure I'm not a full-fledged wizard yet, but I am a wizard apprentice, and I feel like I'm a quick learner.
We're... kinda big on consent.
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Campe
âEchidnaâ Š Charidimos Bitsakakis. Accessed at his ArtStation page here
[Iâm not 100% on board with this picture, but apparently it serves an important archival purpose, as this artist has deleted their ArtStation.]
Campe A colossal monstrosity emerges, its body resembling a human woman from the waist up and a mighty serpentine dragon below. Her eyes flare with evil intensity and her fingers are tipped with scythe-like claws. Great scales cover her entire body, and an array of long spines grows from her thick tail.
Campes are among the most implacable enemies of all that is good and pure in existence. Born of rage against the gods, campes work to hasten the end of civilization and organized religions of all faiths. As such, even evil gods find campes appalling, and crusades against the actions of a campe may involve very strange bedfellows indeed.
Campes are always female, and fewer than a dozen may exist in all of creation. Their incredible power makes them relentless adversaries of entire nations, and few are the heroes who can withstand a campeâs onslaught. Campes are creatures of hideous fertility, and legend links them to the creation of a variety of hideous monsters, such as lamias, hydrae, chimeras and even evil dragonkind. Most of their spawn do not live long, decomposing into primeval ooze rapidly. Only those spawn fathered by other beings of great evil, such as wicked titans or archfiends, gain true life, emerging to blight the planes.
Despite their hatred for the worship of gods, campes are happy to have worship directed at them. Those rare campe cults are typically made up of nihilists, madmen and those wholly given into despair. Their activities are often facilitated by demodands, which delight in the mayhem campes cause and are often the closest these abominations have to allies. Clerics of a campe cult have access to only the two domains of primal magic belonging to the campe they serve.
Campe  CR 22 XP 614,400 NE Colossal outsider (evil, extraplanar) Init +4; Senses blindsense 60 ft., darkvision 60 ft., low-light vision, Perception +32 Aura venom (Fort DC 34, 15 ft.) Defense AC 37, touch 2, flat-footed 37 (-8 size, +35 natural) hp 425 (23d10+299), fast healing 15 Fort +26, Ref +9, Will +19 DR 15/epic and good; Immune elemental affinity; SR 33 Weakness dragon blood Offense Speed 40 ft., swim 60 ft., burrow 40 ft., fly 240 ft (clumsy) Melee bite +30 (4d6+15), 2 claws +30 (2d8+15/19-20), 2 wings +28 (2d6+7), tail slap +28 (2d8+7 plus pernicious wound) Space 30 ft.; Reach 20 ft. (30 ft. with tail slap) Special Attacks breath weapon (140 ft. line, 30d6 elemental damage, Reflex DC 34 half, once every 1d4 rounds), crush (Large creatures, Reflex DC 34 negates, 4d8+22), pernicious wound, primal magic, tail sweep (40 ft. radius, Reflex DC 34, 2d8+22 plus pernicious wound), vile progeny Spell-like Abilities CL 23rd, concentration +31 (+35 casting defensively) At willâalign weapon (evil), magic circle against good, protection from good, rage (DC 21), shatter (DC 20), true strike 3/dayâcreate undead, dispel good (DC 23), quickened harm (DC 24), inflict critical wounds (DC 22), unholy blight (DC 22) 1/dayâblasphemy (DC 25), empowered disintegrate (DC 25), earthquake, implosion (DC 27), summon monster IX (evil only), unholy aura (DC 26) Statistics Str 40, Dex 10, Con 37, Int 23, Wis 22, Cha 26 Base Atk +23; CMB +46; CMD 56 (cannot be tripped) Feats Cleave, Combat Casting, Empower Spell-like Ability (disintegrate), Flyby Attack, Great Cleave, Hover, Improved Critical (claw), Improved Initiative, Lightning Reflexes, Multiattack, Power Attack, Quicken Spell-like Ability (harm) Skills Bluff +34, Climb +38, Fly +10, Intimidate +34, Knowledge (arcana) +32, Knowledge (planes) +32, Knowledge (religion) +32, Perception +32, Sense Motive +32, Spellcraft +32, Swim +38, Use Magic Device +31 Languages Abyssal, Aklo, Common, Draconic, Infernal Ecology Environment Abaddon Organization solitary or onslaught (1 plus vile progeny and 1-6 demodands) Treasure triple standard Special Abilities Aura of Venom (Su) All creatures within 15 feet of a campe must succeed a DC 34 Fortitude save every round or take 1d4 points of Constitution damage. This is a poison effect. This save DC is Constitution based. Dragon Blood (Ex) A campe is treated as a dragon for the purpose of any abilities, spells or magic items that affect dragons specifically. Elemental Affinity (Ex) All campes are affiliated with a particular element, either acid, cold, electricity or fire. Each campe is immune to the element it is affiliated with, and its breath weapon is composed of this element. Pernicious Wound (Su) The damage a campe deals with its tail slap causes persistent wounds that deal 4d6 points of bleed damage. Bleeding caused in this way is difficult to staunchâa DC 32 Heal check stops the damage, and any attempt to heal a creature suffering from a pernicious wound must succeed on a DC 32 caster level check or the spell does not function. Success indicates the healing works normally and stops all bleed effects. Primal Magic (Su) Each campe has access to the bonus spells granted by two clerical domains as spell-like abilities. All 1st through 3rd level spells are usable at will, all 4th-6th level spells are usable 3/day, and all 7th-9th level spells are usable 1/day. The sample campe has access to spells from the Destruction and Evil domains. Vile Progeny (Su) As an action that takes 1 full round, a campe can give birth to any magical beast with a CR of 18 or less. This spawn possesses the fiendish and half-dragon templates and appears in a square adjacent to the campe. The spawn obeys the campeâs orders without question and survives for 1 hour before dissolving into a pile of slime. A campe can use this ability up to three times per day, but only one vile progeny may exist at a time.
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