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#30fps meme
jaythelay · 3 months
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It isn't like anyone understood framerates enough to argue this point because the point was so blatant.
My absolute WIDEST SWING of a guess towards a non-conspiracy is that YouTube introduced 60fps shortly after that period, and at that point you could literally show people that it exists.
That's it. That doesn't explain the sheer girth of rage from people arguing that 30fps was the cap of the human eye.
Really consider people like your parents and ask if they'd be that upset for something they had no horse in the race for. Now remember we're talking gamers, who know what lag is... Well...They know what Lag for Latency and Lag for Framerate drops and performance issues are.
30fps simply is arbitrary. It HAD to be a marketing campaign, because nobody still believes it. Even at that time, there was nothing but evidence, the consoles having 60-120fps isn't enough either, they'd still argue to this day, it doesn't happen. That was a MASSIVE campaign.
I even saw some 24-12fps stuff because of animation, and like...I don't know how else to say it, but I just don't believe it.
It's arbitrary, there are No Horses in this race for people. Just companies.
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This took me
So much longer than it should have...
BUT! SL!SCAR MY GUY- I rotate him in my head frequently and at various speeds
Song is Eat You by Caravan of Thieves || Original meme is by Halup on YouTube || Drawn in Medibang pant pro || Edited/Animated with Alight Motion 30fps
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Buy me a Kofi!! It really helps me continue making fun stuff like this!
I also do commissions! Dm me if interested! They are always open!
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conarcoin · 4 months
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teeny wip of a project i'm working on with art by @kr33perklown and animation/editing by me! though forced into 30fps by tumblr restrictions :(
frames were drawn in krita, animation/editing/camera were all done in after effects.
i've always wanted to do an animation meme but i can't draw for shit LOL
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tau1tvec · 10 days
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The gaming and tech industries are literally in a race to the bottom, and it sucks so bad. Where's all the fun innovations?!
"Capitalism leads to new innovations," they said, but I don't remember anyone asking for computers to replace jobs and cost people their lives. All so the corporations don't have to pay for labor
Learned a long, long time ago that the backbone of capitalism is the invention of a problem, and the selling of the solution. Convenience is the biggest and most lucrative commodity anyone can sell in this world, bc the world is built to be inconvenient by the exact people selling the convinence.
The PS5 Pro ( and even the Xbox and Xbox GamePass in a way ), is actually a hilariously good example of this. They purposefully remove ports, accessories, disc drives, backwards compatibility, to inconvenience you, then go “oh but you can buy it on the side… or you can spend a little more for an even better one ✨”. They convince their consumers they need that extra 30fps ( even tho depending on the game they rlly don’t ), they create bloated, unoptimized games with high resolution assets that take up waaayyy too much space and then turn around and say “hey look, our shiny new plastic box has an extra Terabyte, that’ll be $700”.
It’s giving DLC burger meme, lol.
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Every industry does it now too, even health insurance in the US sells body, eye and teeth plans separately like they aren’t all attached, and affect one another. Which is why it feels so difficult to escape it, like implementing genai pulling the “can’t be bad if we’re all doing it”.
This is all by design.
Expecting innovation in Capitalism is bound to disappoint eventually, anything that focuses only on profit does. The innovativeness of the original iPhone blew us away, yes it was incredibly exciting at the time bc no one else had done it. However that innovativeness revolved around the convenience of having a phone, an MP3 player, and a computer in your pocket, and since no new piece of major tech has been invented since, is it rlly any surprise at all that every iPhone feels like the last, but just slightly bigger and more expensive?
No one was technically asking for ai, but I’m sad to say these ai companies are doing numbers rn, even if it isn’t innovative, bc ai has been around a while, corporations just took it and ran with it and made it worse and less cool, it scratches the one itch that inconvenienced consumers love, convenience!
Which is why I wasn’t at all surprised, disappointed, but not surprised to find out from a recent article that 40% of students and teachers utilize it in their coursework. 🥲
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anime-grimmy · 2 years
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My thoughts on Pokemon Scarlet and Violet
The game’s been out for almost a week now and Ive blasted through it in like 3 days because my sick ass couldn’t really do much but lay around and suffer anyways. Rn I’m trying to fill my Pokedex and I’ve started a second, way slower playthrough to really enjoy everything the game’s got to offer.
Criticism
So, Pokemon’s first open world game. We’ve all seen the memes, the game has a lot of bugs and especially performance issues. While I have not run into a high amount of glitches, except for some visual stuttering and one shut down, the performance of this game is sometimes atrocious. And this coming from someone who plays Monster Hunter World on an old laptop at 30fps where more than half the textures don’t even load. Sometimes the game dances on the line of death when it loads in too many Pokemon, or god forbid you’re on water because your switch will sound like a chainsaw trying to cut through a stubborn trunk.
And it really IS a shame, because the concepts and ideas of this game are a lot of fun! Like, this game IS fun but it does get bogged down by its issues a lot. Also bcs it does not have dynamic level scaling. Don’t tell me I can go everywhere and do anything, but then throw me in a zone I can’t go through. Don’t get me wrong, the whole “I SHOULD NOT BE HERE YET” experience is very funny and makes you look forward to going back to places, but the layout is just confusing. At the start, Nemona tells you the West Gate is for the first Gym Challenge, Arven tells you the East Gate is for the first Titan. You’d assume either way you go, the challenges in that zone are at least around the same levels but NOPE. You can beat the Gym Leader on the side of the first Titan relatively easily, but try to take on the Team Star base in the same area and be sure to suffer. This weird layout design goes through most of the game. Like, why is the Gym Leader that’s FARTHER North than Grucia weaker than him??? Like, you kinda HAVE to go through his town to get to the other one. It just does NOT make any sense!
 I wanna say that Game Freak just needed more time but we know that even a year more wouldn’t have helped much, because Game Freak just isn’t a studio that’s equipped to do everything they set out to do. They’re short development time makes them build the games on an already wonky base, so even if they did suddenly extend the development by a year, I don’t think much would have changed since they had a faulty game design from the start. It pisses me off so much how Game Freak won’t or can’t reach out for help, they always try to keep everything in their small little team and not let outside hands touch their product (which ofc also is because of all the branding around it), but with their short 3 year development cycle, these guys just aren’t fit for the job to make the games they want to and the people demand. For fuck’s sake, they’re the biggest media franchise on earth, I do not understand what makes them think that one more year of development from the start or an extension of their team would do to fuck that over. So far the people stick with their games because they give us glimmers of hope and lure us in with great Pokemon and characters, but if this continues, they are slowly but surely going to lose their status as top franchise.
Because not making a game with this low res run well on the switch when the Xenoblade’s Chronicles games can be played on the system is unacceptable.
The Good stuff
Now that Ive got the negative stuff out of the way, I can go to stuff I really enjoyed. Because while I do have my fair share of criticism, this game also did a lot I liked.
For one, I am deeply saddened they removed the chugging balls mechanic from Arceus, this just makes catching Pokemon a hassle again. However, I do like the autobattle mechanic. It’s a bit rough because your Pokemon are so slow and once you run for 3 steps they’re back in their Pokeballs. But it’s a nice mechanic to get some off hands exp when traveling from place to place.
Speaking of traversal, I really love Kuraidon. The sound design of this Pokemon is immaculate, I love the scaly boy, he has so much personality and I love how you’re unlocking HMs for him through the Herba Mystica. It’s such a stupid pun but I love it.
As for the other new Pokemon, I’m hit and miss on them. A lot feel weirdly Fakemon. Like, the Flamingo and the Stork don’t feel like real Pokemon to me. Others, however, I really really liked. The Smoliv line is one of my new fav Gras types, Fuecoco has no braincells and I love him for that, and this game did give us some awesome new bug and fairy types. DUDE, A BREAD DOG?! HE’S SO CUTE!!(Spoiler for endgame)
And then the ancient Pokemon. I do prefer the ancient Mons to the futuristic ones tbh, and I like the concept also way more of trying to bring back old, extinct Pokemon to live alongside the present ones than bringing some from the future. Dude, like, the ancient Volcarona is so fucking cool, it’s my fav of the old mons.
(spoiler territory)
But on to the one thing I truly loved about Scarlet and Violet, the characters. Specifically the main three, Nemona, Arven and Penny (and Mr. Clavell/Clive). I never thought I’d like Penny and Arven at the start but holy shit they grew on me. Even Nemona, who I figured I’d like, took a turn in character I hadn’t expected.
Let’s start off with Penny since I have the least to say about her. It was pretty obvious she’s the leader of Team Star from the start, right? The predictability aside, while the Team Star story was nothing to write home about, by the end I did feel attached to this group of misfits, and Penny’s relationship with them is so sweet. Like, when after the game you can join her looking after the team Star bosses to see if they’re doing well in school, it’s so adorable. What I like about Penny though is how surprisingly sassy she is. Freaking hacker Otaku with no chill, I love it.
Then, Nemona. She’s like the epitome of a “nice” rival. I like that from the start it’s established that she is a great trainer, since she already has the Champion title, but the fact she chooses to start from scratch to grow alongside you just screams how much she loves battling and respects a good journey. She wants you to be the best because she sees your potential and she just knows she’ll have the best battle in her life if she helps you out. She’s a mix of a rival/mentor character, who at the same time kind of has a screw loose since battling is all she thinks about. But it all comes from an honest place and the fact she doesn’t act as a cheerleader and actually challenges you in battle when you’re not ready for it, makes her a great rival.
Lastly, Arven. (BIG spoilers) My sweet baby boy, I cannot believe Game Freak dumped so much trauma on you. It was obvious from the start that he had some parental issues, I did not expect it to be year long neglect. I mean, he hasn’t seen the prof in YEARS and has NO memories of playing together with his parent? And apparently his other parent walked out on them the MOMENT he was born??? Then he gets a dying dog, which thankfully got better (it did make me teary eyed by the end ngl) but then the one who’s actually dead is the PROFESSOR???? I hate how quickly he got over the fact, the dude just found out his parent who he hasn’t seen in years is fucking DEAD and has been for YEARS. I mean, I’m happy this makes him find new ambition and a new path in life but fuck me, let the boy process this for a bit.
But yeah, Arven’s story was my fav (im very weak for dogs ok.) Though, all coming together in the end and you running alongside your friends down the Great Crater was so damn cute istg. And the dialogue between them, getting to know each other, is so damn good. You see some different sides of them, showing interest in someone else but you, and it gives them some more dimension, I love it.
Now if Game Freak just FINALLY added voice acting, at least for the damn CUTSCENES, I’d be the happiest. Like dude, that last emotional cutscene really needed some raw emotional voice deliveries.
But yeah, all in all, Scarlet and Violet has a ton of fucking problems, but it also has a lot of good sides to it. Now if Game Freak just took it’s fucking time and accepted some help, they truly could make a great game from the get go.
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nzdepot · 4 months
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$409.00 $ Corsair iCUE H150i Elite LCD XT White Water Cooling CPU Cooler 360mm Radiator, For Intel 1700, 1200, 115X , 2011, 2066. AMD AM5, AM4 https://nzdepot.co.nz/product/corsair-icue-h150i-elite-lcd-xt-white-water-cooling-cpu-cooler-360mm-radiator-for-intel-1700-1200-115x-2011-2066-amd-am5-am4/?feed_id=155616&_unique_id=6652fa3950295 Features: PREMIUM ALL-IN-ONE LCD CPU COOLER Combines powerful, low-noise cooling with a personalized LCD display to accent your system’s aesthetics and track its real-time performance at a glance. YOUR OWN PERSONALIZED LCD DASHBOARD Upload your own animated GIFs and images or choose from numerous pre-installed screens and lighting profiles for groundbreaking system lighting and customization options. BRILLIANT IPS LCD DISPLAY Showcase your favorite animated GIF, funniest meme, your team’s logo, or anything you like on a custom 2.1″ IPS LCD screen with 480×480 resolution and ultra-bright 600cd/m² backlight. – 30FPS – IPS PANEL – 24 BIT HIGH-PERFORMANCE PUMP HEAD WITH […] #
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deltastorm101 · 2 years
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i am finally playing cyber game in the year of our lord 2022
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askagamedev · 4 years
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Lightning Mailbag: Mailing it in
Short questions with quick answers, let’s go.
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Now that the PS5/Xbox Series X are now out, what are your thoughts, as a developer and a player, on the consoles?
As with any new generation of hardware, I can’t wait to see what developers will do with them once they don’t have to support the previous generation.
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Do game jams actually teach anything for veterans of the industry? I know it is great for beginners.
We’re all beginners at something. Game Jams are great for veterans in one field to try their hand at something new - designers coding, artists designing, etc. It’s an excellent opportunity to try something either a little or a lot outside of your wheelhouse and still leverage your experience in other fields.
Hi Gamedev! I have a question about Itch assets: Do you think they are a good idea for small devs that are just starting to work in new projects? Do you have any recommendations when buying assets? Thanks!
I think buying (or using free) premade assets is great way to get something started and a not-so-good way to get something shipped. Video games are highly visual in nature; having a specific art style is critical to building a game’s identity with its audience. However, it’s super important early on in the project to “find the fun” by establishing core gameplay. That can be done with placeholder assets while the team is still figuring out the art style. I think of premade assets (especially visuals) like a temporary stopgap to get things functioning, but not as useful long term to ship a product with.
Is it true that you are more likely to get hired if you have lots of followers on twitter or instagram?
Only if you’re applying to be an influencer or community manager.
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Did something change with texture/audio quality or compression in the last few years that caused the size of games to balloon so massively? The Avengers game takes over 90GB. Call of Duty has memes for wanting 250GBs. Forza 7 is nearly a 100GB download. Borderlands 3 weighs in at nearly 120GB. It's becoming painful for laptop gamers with SSD size limitations.
The tradeoff is typically size on disk in exchange for performance. Instead of having to spend time reading file data from multiple parts on disk (which is slow), we can have redundant/duplicate assets that are closer together for load times. For some background reading, [click here for a post I wrote on redundant files in Spider-Man PS4] and [click here for an old post I wrote about game file sizes].
Some games which are ported to PC or get a higher frame-rate option for enhanced consoles will still have cinematics that run at 30fps even while the game can run at 60. Why is that?
The cinematics were probably originally animated at 30 fps and the art team didn’t want them to play at double speed.
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I know game piracy is a popular thing and has been for decades in a vast swath of the non western world. Do you think that if the financial situations of these countries improves that piracy would drop or that resistance to change will keep it alive to the extent it is right now in places like India and Brazil?
The popularity of piracy does have a major effect on the kind of games available in those regions. Most games in those regions now require an account and an authenticated back end. You can’t pirate a game that requires a login and a server connection because it’s way harder to pirate and operate a game server.
[Join us on Discord] and/or [Support us on Patreon]
The FANTa Project is being rebooted. [What is the FANTa project?]
Got a burning question you want answered?
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Frequent Questions: The FAQ
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brynfelan · 4 years
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update on learning how to animate exclusively to make 1 gundham tanaka meme: i have done a ball test, no frame by frame animation should ever be done at 30fps, squash and stretch is very fun to play with. the idea of animating anything more complicated than this strikes fear into my soul.
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jaythelay · 3 months
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I'm willing to bet blood that the entire "the human eye can only see 30fps" was guerilla marketing from either Microsoft/Sony or random game companies to try and make people both accept lowered standards, AND to get people to stop complaining about the pissy poor performance of at the time, the next gen PS4/Xbone.
Why do I think this?
For 3 primary reasons.
Nobody arbitrarily decides to believe this. Nobody was flaunting this either, maybe some talking heads for a company, but no gaming outlet, no gaming journalists, no gaming gamers, no let's players, no tech channels, nada none nope 0, parroted this. It's simply infeasible for it to have spread solely by word of mouth.
That generation was getting absolutely shit on for being lackluster in performance. Basically being double the power of the previous generation when there'd been hardware hundreds of times faster for like half a decade before them. Every game was coming out with a 30fps lock and people were getting pissy about the resolution sizes. Again. Not one soul is going to start believing the human eye can do something as vague as understand framerate to a cap. I cannot stress, everyone, was mad about these specific things, infeasible there could realistically be a counter culture towards it.
NOBODY SAYS IT ANYMORE! NOBODY BELIEVES IT! Where are they at!? Where!? I see NONE. No one admits it, no one unironically believes it. It's GONE. This doesn't happen. The internet is not known for accepting facts. It is known for weird cults forming around this shit, FLAT EARTHERS, EXIST, You're telling me there ISN'T a cult around framerates and the human eye??
I have more than that, but seriously, it just stopped one day.
Some people may have been mislead for a while, but I doubt they were FEVERISHLY arguing in the comments and elsewhere for it.
I guarantee you this, if you search all of social media you will find Almost No posts or comments from someone believing the 30fps eye thing, that are still active.
Was it a troll? Just a massive campaign? But seriously, why? It's so specific? All it did was benefit companies? It wasn't...funny or something most people could even understand?
Sorry but it was a marketing campaign. That's the only conclusion.
Nobody believed it. Nobody believes it. Nobody Spread it.
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kinsie · 6 years
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Overly Belated Game Impressions from PAX Aus 2018
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Every year I go to PAX Aus with some close friends to check out the Incredible Future of Games that everyone else already checked out six months ago. This is usually coupled with checking out some wonderfully well-preserved old games and hardware, along with some typically wonderfully weird indie stuff I've never heard about before. Every year, I've written up a little review of things I've played (or watched get played) on an old private forum some friends maintain, but this year, I've figured, fuck it, I might as well post it publicly, right?
Not Indie Games
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Super Smash Bros Ultimate sure is a Smash game. That's not a bad thing, but since this was the same demo build from E3 (so before the Castlevania reveals) there wasn't a huge amount of surprises - just a damn good fightfest. Amusingly, the demo booths were split into two groups - For Fun (items on, Switch Pro Controller) and For Glory (items off, the new Gamecube controllers). New Super Mario Bros. U Deluxe has a nonsensical name and spawned an even more nonsensical meme. The demo had six levels to play - three from the base game, three from the Luigi expansion - with both the new and old characters to play. It doesn't look like anyone other than Toadette can get the meme crown, meaning players using that character won't have to jostle for powerups in multiplayer. I didn't play Pokemon Let's Go Eevee because the queue was like 90 minutes long, but my friend braved it and gave it a resounding "ehhhh" with a hand gesture resembling a teetering see-saw. Apparently the co-op stuff wasn’t available in the demo, either, which concerned my friend since that was specifically what he was interested in.
V-Rally 4 looks nice aesthetically, but the gameplay seems pretty "eh". The name seems to be about the most interesting part. Dragonball FighterZ for Switch seems like a pretty decent port. I don’t know much about the source material or original game, but it ran fast and I didn't notice any obvious hitching or whatever.
Luigi's Mansion for Nintendo 3DS is... a 3DS port of the Gamecube launch title. It ran at a solid 30fps... a whole lot better than I recall Luigi's Mansion 2/Dark Moon running, but I was also using a vanilla 3DS for that game while the demo units at PAX were New models.
Indie Stuff
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The Xbox Adaptive Controller was present as part of a demo setup for a version of One More Line. I wasn't expecting to have to push the Big Novelty Button as hard as I did, I thought it'd be a lighter touch for some reason. Although I know the button kinda isn't the point of the thing...
Supertrucks Offroad is a PC adaption of a mobile take on old top-down racing games. There's promise here, but the current handling and physics leave a lot to be desired. Hopefully it continues to develop and evolve.
Infinity Heroes is a card game with some simplified mechanics and animated versions of all the card graphics. Has potential, but still plenty of rough edges and pre-alpha grit to sand out.
Metal Wolf Chaos XD sure is a port of an Xbox game. It feels pretty well done, all things considered - the framerate is great, the controls are responsive, and the English subtitles are sometimes even connected to what's being said by the characters!
Ghoul Britannia: Land of Hope and Gorey is a point-and-click adventure game that, unexpectedly, uses a Fallout-esque isometric perspective instead of the usual side-on.
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Table of Tales is a VR tabletop RPG where you control an entire party of Scoundrels by moving pieces around a constantly-changing board and playing ability cards. Since it was a VR game, there was a long sign-up queue to play, so the developers set up a little booth where Arbitrix, the game's DM (and, incidentally, a mechanical talking bird), would cheerfully explain the game for you. He said my goatee was perfect for a pirate adventure. It was probably intended as a compliment.
Supermarket Shriek is very similar to a game I prototyped years ago, except it's got a Supermarket Sweep theme and shrieking goats. Also, it's actually getting finished and has more than one level, which is another differentiator. Use the shoulder triggers to make the characters inside a shopping trolley scream their lungs out, propelling the trolley and allowing you to steer it through silly retail-themed obstacle courses.
You probably think, based on the squat protagonist and camera angle, that Tunic is a riff on Zelda: A Link to the Past. Surprise! It's actually a riff on Zelda: Ocarina of Time! The combat is very similar, with a dodge/roll button and Z-targeting (although I guess it's more RT-targeting now) that jumps to the next enemy upon beating your current one. I can't say enough nice things about the graphics... One thing that's interesting is that the entire game is in a fictional language. This includes stuff like the pause menu!
Dash Blitz is a pretty amateurish attempt at a Smash-esque platform fighter. The "feel" just isn't there, sadly.
Nom Nom Apocalypse is a top-down dual-stick roguelite about fighting off food monsters. It looks pretty interesting, but sadly I didn’t get to go back and give it a hands-on look.
Henry Mosse and the Wormhole Conspiracy is a good old-fashioned point and click adventure. The graphics are wonderfully drawn in a cartoon style, but they suffer from really puppet-y animation like an old Flash cartoon, and it breaks my heart.
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No Moss Studios bought along Beam Team, a couch co-op game about fighting a giant donut that I didn’t get to try, as well as a collection of weird little Patreon-funded oddities like Sprout Up, a simple little mobile game about weaving through vines, and My Magpie, a bird-aiding simulator of sorts. 
Little Reaper is a platformer with a fun movement twist in that you can throw your scythe - which travels in an arc like a hammer in Mario - and teleport to where it lands. I'll have to give this a closer look.
Mars Underground is an Earthbound-esque RPG-style adventure game with a Groundhog Day-style conceit of being stuck in a time-loop. I can't really say it struck me, to be honest.
Scout's Honor is a co-op party game where four players team up to set-up a camp-site in a limited amount of time while dealing with hazards and such. It looks kinda cute, reminds me of Overcooked a bit.
Ice Caves of Europa is a rather odd-controlling game where you pilot a hover-drone controlled by an artificial intelligence. This one probably takes a bit more time to wrap your head around than a convention center allows.
Introspect looks really cool - a Shadow of the Colossus-style boss rush with an emphasis on movement tricks and agility. I didn't get to play it while I was there, but the developers were handing out download codes for the show floor build. It seems pretty fun, although it still needs a good deal of polish.
Soundfall is a dual-stick rhythm-shooter where you have to get to the end of a course before the song ends, with rewards for shooting and slashing to the beat ala Crypt of the NecroDancer. One to watch. 
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Ticket to Earth is a tactical strategy RPG ala Fire Emblem with a tile-matching mechanic that makes how you move to your enemies even more important by limiting your movement and charging your special abilities. The comic artwork is nice, although the talking heads only seem to have one or two facial expressions.
Nova Flow is a first-person speedrunner that reminds me of a blend of Mirror's Edge's DLC maps and that one paint game that got incorporated into Portal 2. One of the demo levels was apparently one of the hardest levels in the game, and the developer was quite impressed at my getting within inches of completing it before the demo timer ran out...
Dawnblade seems to be an attempt at doing the whole Diablo thing on a phone, with the player hacking their way through short, pre-made maps. Visually, it looks like any of a million other games riffing off of Warcraft 3, and it seems to have some weird mobile game trappings like a stamina system to limit the amount of time you can play in a period of time.
Little Bit Lost is a survival game where you've been shrunk down to the point where ants tower over you and are powerful monsters. This one felt real early. It has promise, but needs a lot of polish to truly deliver on it.
Rogue Singularity is a 3D platformer with procgen levels. The feel didn't gel with me, and I can't really say I liked it all that much. It didn't help that the Switch port I played seemed to lack anti-aliasing entirely, giving the entire scene an unpleasant jagged look.
Ashen looks utterly fascinating - an open-world Souls-esque action RPG with Journey-style "passive" co-op where you can occasionally meet other, anonymous players out in the world and either help them or leave them to their fate. It looks really pretty.
Speaking Simulator is a hilarious puzzler where you have to manually operate a human mouth in order to say Entirely Normal Phrases in order to convince people that you are absolutely a human and not a murder robot in disguise.
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Untitled Goose Game had a massive queue that I was absolutely not going to fuck with. :(
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yeop
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aranbanjox · 4 years
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Ci sono parecchi titoli PlayStation 4 che godono di cambiamenti trasformativi girando in modalità retrocompatibile su PS5, ma The Last Guardian si differenzia da tutti gli altri per il semplice fatto che farlo girare fluidamente era un'impresa su entrambe le console last-gen PS4 e PS4 Pro, visto che il frame-rate si allontanava spesso dal target di 30fps. Ed il perché girasse così male era pure motivo di dibattito. Su PS4 Pro, sia che si scegliesse la risoluzione nativa 1080p o la modalità di output 4K, si incontravano dei colli di bottiglia per le prestazioni, anche se ovviamente si otteneva un'esperienza più fluida impostando l'output 1080p sulla console. Ma il frame-rate rimaneva parecchio inconsistente, suggerendo che il fattore limitante fosse la CPU, spesso gravata di compiti che andavano ben oltre le proprie capacità. Installare il gioco su PS5 con tutte le ultime patch risolve tutti i rallentamenti, fornendo l'esperienza costante a 30fps che ci si aspetterebbe, ma a noi interessa il master 1.0 del gioco contenuto nel disco originale poiché quella versione girava con frame-rate sbloccato e la potenza GPU di 10,28TF della PS5 è in grado di fare girare il gioco fino al limite di 60fps imposto dal v-sync. Ma è interessante notare che questa versione del gioco può raggiungere i 60fps anche su PS4 Pro, anche se i limiti di quest'ultima vengono fuori vistosamente come, evidenziato dal video sotto; le performance calano addirittura nella sfera dei 20fps su PS4 Pro, mentre PS5 fa girare le stesse scene a 60fps bloccati senza alcuna incertezza. Partner: @guidastrategica @nerdream.it @locandagamer #videogiochi #videogames #ps #playstation #italia #meme #videogame #gaming #games #gamer #videogiochiitalia #memeita #memes #xbox #pc #videogioco #risate #memeitaliani #console #memeitalia #nerd #divertimento #nintendo #ita #game #ignoranza #italy #ridere #youtube #thelastguardian https://www.instagram.com/p/CKTiBkMH0Th/?igshid=1j4mgu9z8luln
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megalavenderemi · 7 years
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ive seen so many dark souls remastered memes that i didnt even realise that the remaster was a real thing. SO EXCITED to play the original DS on the go. i really hope it keeps a solid 30fps even in blight town
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pcgeekinfo · 5 years
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-30fps #drdisrespect #rgblights #pcgaming #pcmasterrace #pcsetup #pc #gamer #gaming #amd #ryzen #nvidia #titanrtx #meme #memes #pcgamer #gpu #radeon7 #radeonvii #csgo #fortnite #fortnitememes #apex #cs #rtx #rtx2080ti #rtx2080 #2080ti #csgomemes https://www.instagram.com/p/BxsCgVeltnV/?igshid=wxsh6yccl4ag
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thesffcorner · 6 years
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Ralph Breaks the Internet
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Wreck-it-Ralph 2: Ralph Breaks the Internet is directed by Phil Johnston, Rich Moore, Nathan Greno, and Meg LeFauve. It takes place 6 years after the original film; Ralph (J C Riley)  and Vanellope (Sarah Silverman) are best friends, and they have a routine: they go to work, they hang out at all the same places, play the same games and then watch the sunrise. While Ralph is more than happy to keep going like that, Vanellope wants something more, and in an attempt to help her Ralph ends up contributing to her game getting scrapped for parts. Luckily for them, the arcade gets connected to the internet, and the duo sets of on an adventure to find a piece that will help save Vanellope’s game.
Wreck it Ralph was a sleeper surprise; I saw it much later after it came out, and I wasn’t prepared to like it as much as I did. The video game aspect felt a little lacking, but the story and friendship between Ralph and Vanellope more than made up for it, and it had a very genuine and heartfelt message.
I’m happy to report that in many ways, this sequel lives up to the first one’s potential. The animation here is superb; everything is meticulous and perfectly designed, and I had so much fun just taking in all the scenery and beautiful visuals. One thing that I absolutely loved about the first here that’s also present here is the movement of the characters; each one moves like they would in a video game, like a 8bit or 16bit or 30fps characters. Even the cars in Slaughter Race control the way cars in video games do and that attention to detail really makes the animation stand out.
The internet itself is designed very cleverly and I enjoyed it immensely. There is tons of referential humor and product placement, and if you are the type of person that takes issue with that, you will not like this film. I admit, the referential humor, and Disney’s insistence of commenting on or lampshading its own properties really grated on me too, especially in the scenes with the princesses. I very much enjoyed the design of the internet, and spotting all the brands like Google, Snapchat, Pinterest, etc, but this came with its own set of problems. The main issue was the whole concept of Buzztube. It’s this universe’s version of Youtube, but its rating system was stolen from Musically and Tik Tok. I don’t know if it was a rights issue, since Youtube is present and even name dropped in the film, but I don’t understand why they couldn’t just have it be Youtube; they make sure every other app and website they go to is actual and pay such attention to making the internet feel real that this really stood out as odd.
The other thing which somewhat worked against this film, was the fact that it relied so heavily on internet humor and memes. There are references to Fortnite, Rallph does the floss, there are cat memes and screaming goats, and half of the video gags are already old. It’s doubly funny because there’s a joke in the film about how you can be trending one moment and 15 seconds later you are a relic, and unfortunately the reliance on this type of humor does the same to this film. The obsession with Bee Movie was from late 2017/early 2018 and it dated the film so hard, I almost cringed.
The self-referential jokes don’t stop, and there is a whole section in Oh My Disney which was both hilarious as a former Cast Member and incredibly cringey. The insistence to shoehorn lines from the original princesses in their dialogue was borderline, and the whole extended bit with Vanellope’s song was absolutely unnecessary. The scene was funny, don’t get me wrong, but I feel like the story and her characterization suffered as a result of the jokes. The first film had a lot of jokes, but it also had time to develop its characters; here we are from one to the next, and many of the jokes in the trailer, like the velvet cat staring into Ralph’s soul, or the milkshake/pancake game weren’t even in the film.
The story really is where this film falters. The voice acting is stellar; Riley and Silverman are excellent in the roles, the Disney Princesses  have their original voice actresses, Jane Lynch and McBrayer shine in extremely small parts, and newcomer Gal Gadot is excellent as the character Shank. But the meat of the story felt lacking and poorly paced. I definitely understood Ralph’s side of things, how he was more than a little clingy and overbearing. But I didn’t so much get the impression that Vanellope minded, as much as she was bored, and their big argument needed a bit more on Ralph’s side. I did like the ending; it was bittersweet and I think it’s a good message to kids who may struggle with attachment and letting go.
Overall, though I did like this film, I don’t think it was as good as the original. I still recommend you see it and make up your own mind about it; there were plenty of laughs and gorgeous animation, even if the story failed to meet the standards of the first.
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nerdeas · 7 years
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30fps
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