#3. Breeze Harbor just has SOOOOOOOOO much going on in it to make audioscapes around
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โจ๏ธ Breeze Harbor Highwinds - Airship's Away! โต
Ah, feel that wind in your face, and the crackle of fires in your eardrum. This titan's ready for takeoff! Make sure all your things are in order and everyone's accounted for, because our next stop is the meadows of Zephyr!
photos by CatbatQuartet
#Spyro The Dragon#Ripto's Rage Soundscapes#sorry for the tone whiplash that's about to happen going from Breeze Harbor's flavour texts and Zephyr's next week#I actually did these two in reverse order from how the in-game Guidebook lists the levels#just b/c i tended to do Zephyr first when i played new files#so I did Zephyr with a heavy focus on the Active Battlefield status of the level#mostly b/c OG game's Zephyr is so. Kinda Bland And Barren Aside From That Context#that that's still what I mostly associated the level with even after finally finding out that Reignited's Zephyr has like#An Actual Tangible Theme And World Design#but then after doing all that and getting to Breeze Harbor#1. I had used pretty much all of the workable 'battlefield' sounds available on the site already#2. Breeze Harbor's enemies are just. Spraying Water as opposed to Shooting Missiles and Explosives#so there really isn't much I could do sound-wise to convey that#3. Breeze Harbor just has SOOOOOOOOO much going on in it to make audioscapes around#and not just in the context of the remakes! So I had ALL these ideas for Breeze Harbor#so much so that it literally only hit me now after Making All 5 Generators and writing the flavour text of this last one#. that i didn't make a single reference to the Land Blubber enemies' presence aside from the first generator's#flavour text + The Audience Participation Bit#Spyro Soundscapes#Spyro#Soundscapes
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