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#.50 Calibur Machine Gun
johnjhalseth · 1 year
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Shenandoah Valley Steam & Gas Engine Association Pageant of Steam Show 2023 Tractors and vendors.
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Shenandoah Valley Steam and Gas Engine Association (svsgea.org)
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The Real-type WarGear RWG-06 Zetabein was the second flagship mech of the XZY Project. The XZY Project spawned in an attempt to counter existing threats to the Earth required a set of robots to combine to form the mighty machine that would become A Super Robot known as Extra-terrestrial eXtermination and Counter-offensive Earth Extraordinary Defender- also known as the EXCEED Kaiser , to which the Zetabein would become the inner chest and head. This began the development of the R-Line mecha. ---------Stats (SRW-based) ------------ Zetabein Type: Ground (Zetabein)/ Air (Aerial Cruiser mode) HP: 3800 EN: 120 Mobility: 115 (Zetabein)/ 125 (AC mode) Armor: 1200 (Z)/ 1100 (AC) Movement: 6 (Z)/ 7 (AC) Size: M Terrain efficiency: A-A/G-A/W-B/S-A (Z) A-S/G-0/W-0/S-S (AC) Ability: +Psychowall: Nullifies all damages up to [PSY level *200] +Combine +Change (Zetabein-Aerial Cruiser) -------------------------------------------------------- Attacks: -------------------------------------------------------- Vulcan                                                      /(p)/Ranged/1000/-1-/AM:20/-/+30 hit/+20% critical/(A-A/G-A/W-A/S-A) >Two rapidly firing machine guns mounted on the Zetabein's head. They're not very effective on War Gears and similar sized enemies, but they're good for destroying small fighters and ground targets. Plasma Calibur (not build in)                      /(p)/Melee/2700/1~3/-/+35 hit/+35 %critical/(A-A/G-A/W-B/S-A) >A above-average plasma cutter mounted on the Zetabein in case of close combat. Boosted Rifle (not build in)                        /(-)/Ranged/3200/2~7/AM:07/-/+30 hit/+20% critical/(A-A/G-A/W-B/S-A) >A sniper rifle-like weapon that fires solid rounds at a high velocity. It's capable at being used at a long range, and can pierce right through targets. Lightning Saber                                       /(p)-(c)/Melee/3700/-1-/EN:10/-/+35 hit/+40% critical/(A-A/G-A/W-B/S-A)[PSY lv2] >The melee attack form of the Zetabein RH-07 "Raging Heart" multi-form staff weapon. A blade of superheated plasma around 18000 to 54000 degrees Fahrenheit (colored red even though there is no Argon or appropriate amount of Nitrogen) is formed (with the residual plasma forming lightning-like sparks around the weapon for no discernible reason) and is wielded by the machine. The blade is lethal upon contact, as proven by its victim's non-existent corpse. Divine Break                                           /(-)\ALLW/Ranged/4200/2~8/EN:25/Will:120/+20 hit/+10% critical/(A-A/G-A/W-B/S-A)[PSY lv3] >The ranged attack form of the Zetabein RH-07 "Raging Heart" multi-form staff weapon. The staff's nose conjures up an intense orb of energy crackling with miniature lightning arcs (dubbed "lite-ning"), which after a short delay, will be release in a form of a gigantic destructive plasma beam (again, colored red even though there is no Argon or appropriate amount of Nitrogen) that can strike multiple target, as tested on the Yokohama Base's illegal drive-through movie theater. -----Combination Attack----- Vanguard Formation                               /(p)\COM/Ranged/5000/1~4/EN:40/Will:130/+50 hit/+30% critical/(A-S/G-S/W-S/S-S) >[REDACTED] <Note: Combination Attacks ignores barrier> -------------------------------------------------------- Pilot stats (SRW based): -------------------------------------------------------- Natoko "Nana" [Nature: Strong] [Melee: 142] [Ranged: 142] [Defense: 110] [Skill: 168] [Evasion:174] [Accuracy:175] [SP:77] Skills: -Prevail: (Starts at Lv7 (lower than standard max of Lv 9))           >Hit/Evade/Critical rates and armor increase as HP decreases. Each level for this skill improves the effect. Level*10=minimum percentage of HP required for it to work. Level*5= percentage bonus to Hit and Evade rates, and Armor. Level*8=maximum bonus to critical rate. -Continuous Attack LV2 (lower than standard max of Lv4)           >Increases number of enemies targeted with a combo attack by 1 per level -Psychic: (Starts at Level 1/Lv2 at Level 6/Lv3 at Level 12/Lv4 at Level 18/Lv5 at Level 25/Lv 6 at Level 31/Lv 7 at 37/Lv 8 at 43/Lv9 at 49)           >Increased hit and dodge rates. Improves with each level up to level 9. Spirit Commands: Focus:15 (Default) - For 1 turn, hit & evade rates increase by 30%. Alert:10 (Default) - 100% chance to evade the next attack. Strike:10 (Default) - For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image. Does not override Alert. Valor: 40 (Lv24) - Increases damage dealt by 100% for one time. If Soul is used at the same time, Soul will be applied. Zeal:60 (Lv37) - Add an extra move. Does not stack Soul:60 (Lv42) - Deals 2.5x damage to enemies for one attack. Does not stack with Valor. Terrain: A-A/G-A/W-B/S-A -------------------------------------------------------------------------------------------------------------------- So, this is one of the mechs of my in-development game. I liked the special style of SD that the new SRW games uses, and think that this would be a nice change of pace for me, since I've never drawn chibi mechs before. Please comment...in general. Piss on it, praise it, be indifferent about it, using weaponized autism on it (hey, I have autism, I can say it), whatever. I just want to talk to people.
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