#... aaaaaaand the formatting did the thing where it unpairs the images i set to be next to each other. sorry if it looks weird
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even though i've never really been able to play them (whether due to not owning them or struggling with execution), fighting games have always been really close to my heart for their art and design. last week or so, i did some gesture drawings, realized it could be fun to draw some moves from memory, very quickly realized that i did not remember them very well, and ended up instead just experimenting with working in different ways and in different programs. anyways this is getting long so more thoughts and also brush details under the cut
for clarity, the gambit-esque gesture drawings were done in samsung notes and then arranged together in medibang bc samsung notes has no image editing and the alternative would have been the world's longest screenshot. the i-no and anji were both done in medibang, with the i-no being drawn using a modified version of the default pen brush, while the anji was drawn with the brush i made using the image below. the lone gesture drawing and the ky were in krita.
(left image is the original, right is the one i edited for use as a bitmap. use the bitmap option, enable pen pressure size but not opacity, and set brush spacing to something low, like 8. i have random rotate set to 100, and as of right now i have opacity set to 36% but i don't remember if it was there when i sketched that)
i actually started out using a stock image of a rock for a bitmap, but it was too fuzzy and irregular for my tastes, so i looked through some images i had on my phone for something rounder, since that's closer to my krita brush, and this is what i ended up trying next. i really wish i did it sooner bc this is exactly what i needed. it was the One thing making medibang just not feel that great to use. it's probably just because i remember how i felt making them but i really think you can See how i'm immediately more comfortable when i can sketch with something a little looser
meanwhile, the gesture sketch (it was very vaguely based on a move sol has but i don't remember if it actually looks like that) and the ky were done in krita, before the anji and i-no, but after the gambits. tried to do some lineart but it didn't land so then i tried just coloring right over it and i didn't really like that either so it didn't get finished but outside of realizing his face (especially his chin, damn how did this happen 😭) is long as fuck i think i liked the sketch 👍 but here are those two phases anyways
also i've been trying krita's timelapse so here's that canvas's history. bit fast tbh, might make later ones slower
#my art#guilty gear#not my best work but i do think i've learned by doing these and also it's the last stuff i did in may so i'd like to share#... aaaaaaand the formatting did the thing where it unpairs the images i set to be next to each other. sorry if it looks weird#the only way i know how to fix it is to recreate the entire post but tbh i am simply not feeling it#sketch#colored sketch#timelapse
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