#- still think it was stupid and a blatant cash grab to split it into two parts but whatever i will admit it was nice seeing elphaba growing
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Duchess of the Kooks- JJ Maybank
Okay, so if i’m really honest, I had tried doing this imagine different ways and i’m worried you guys wouldn't like it. It’s turning into maybe 2 or 3 parts, depends on if you guys enjoy it. I’m really hoping you do though.
This part is taking over episodes like 4 and 5 just for reference. Pls be nice, i’m taking a risk with this and again, super worried and nervous.
Warnings: Uh... some cursing, I think? 2.9k, she’s a long one.
~
“Listen, when I agreed to coming to this movie night, I didn’t agree to Little Topper joining us.” JJ said after you and Kiara walked out of her dad’s restaurant and saw the two boys hanging around the back.
Kiara groaned while you glared at JJ, “I have a name, jackass.”
JJ faked a sarcastic smile and tilted his head while his hands hung on his hips. “I think Little Topper fits you perfectly. You are the baby sister, after all.”
“JJ, seriously?” Kiara said. “Why can’t you be friendly for once?”
You watched JJ as he looked at Kiara. For a split second, you saw his shoulders waver in the tension but then he remembered that you were there and stared at you. Hatred was a bit strong for the emotion that filled his eyes, but it was close to it and sadly, you couldn’t really blame him. Your older brother had been nothing but an asshole to JJ and his friends and tensions were only getting worse since the Boneyards, except JJ had a problem with differentiating between you and Topper. To JJ, you were still Topper’s little sister. You were nothing like him but because you shared the same last name and dirty blonde hair, you were classified as shitty as him. And it angered you, to no end.
“Let’s just get through tonight without murdering one another,” Kiara said, waving her hands downwards, in attempt to motion keeping peace. She stared at JJ, “but if you’re gonna continue being rude, then see ya.”
Your eyebrows lifted, a small smirk touching your face and waiting for JJ to back down and walk away. Your dream for tonight was for him to get lost, but he’d never give you that satisfaction. It was a nasty game between the two of you, stare long enough to see who would back down first. This little competition always gave you butterflies, not the ones that gave you delicious swarms of nerves but butterflies that flew around with red hot wings. It was rare JJ ever backed down and neither did you. Keeping his light blue eyes on you, he held up his hands. “Whatever you say, Kie.”
“Can we go now?” Pope asked.
“Yes,” Kiara answered and moved around you. She shoved JJ’s shoulder and knocked his focus off of you, “get in the freaking jeep.”
JJ grumbled something, earning a smack from Kiara as you guys put the foldable chairs in the back of your jeep, along with the blankets you had put in there this morning. You got into the drivers seat with Kiara in the passenger seat and the boys in the back, you could feel JJ’s heated gaze drilling a hole into the back of your head but you ignored it and started driving to where the island was hosting their weekly movie night.
Kiara went on to talk to the boys, turning in her seat to look back at them. You didn’t blame JJ and the boys for being hesitant around you, you just wished that they gave you a chance to prove that you were nothing like Topper. You hated your last name, nothing good came out of being known as the duchess of the kooks because it put you up there with the kook king, Topper and kook princess, Sarah Cameron. It was solely because of your last name, not because you were friends with Sarah or hung out with her and Topper’s friends. You were actually a loner, not hanging around anyone because your haven’t found your place on the island. Kiara had tried getting you to hangout with her and her three guy friends, but it was hard. JJ with his stupid blue eyes, mop of blonde hair and snarky comments, Pope was just hesitant to say anything around you. John B was more neutral, didn’t dislike you but wasn’t the biggest fan and you chalked it up to him being friendly to everyone that smiled his way.
The only reason behind you going to the summer movie night with Kiara was because she begged, did the whole round eyes, jutted out bottom lip until you finally agreed. You needed to get out anyways, avoiding home by hanging out at the beach was getting a little boring. You knew that home was about to be less stressful because your Uncle Mac was flying in tonight and your uncle made it all better. He left the kook and pogue life when he was in his early twenties, he dropped the whole suit and tie and country club for his surf board and ripped up jean shorts. Your dad thought of your uncle as the black sheep of the family, whereas you thought he was the best person to walk the earth.
“Yo, what happened to your face?” Kiara asked Pope, pushing his hat up after you pulled into a parking spot and got out of your car, grabbing the blanket and beach chairs for you and Kiara, Pope and JJ grabbing theirs.
“Nothing,” Pope said, “knocked my head on dad’s boat.”
You looked up at Pope and felt guilt fill your stomach. That was a blatant lie. You didn’t officially know what happened between the boys, but this morning you watched someone pull Topper’s Malibu from the water. It had sunk over night and right before you left for work you heard Topper and Rafe talk about how it was all Pope’s fault.
“You beat his ass and he sunk my boat.” Topper hissed.
“You didn’t exactly sit there and twiddle your thumbs, now did you.”
Rafe and your brother jumped Pope and Pope fought back. If Topper hadn’t of nearly killed John B and Topper and Rafe hadn’t of jumped Pope, then Pope wouldn’t have taken matters into his own hands. You just prayed that the two boys and Kelce went to a party tonight instead of come here, looking for Pope.
“Clutz.” Kiara commented as we all headed to the lawn where people were getting ready for the movie. You caught the eyes of JJ and could see it in his eyes, your brother bashed my friends face in and your heart plummeted. This was exactly why you didn’t like being a Thornton.
“Aren’t you glad I made you guys come?” Kiara asked as she found the spot she wanted, right in the middle, not too close to the front but also not right in the back.
“Ecstatic,” Pope said sarcastically, making a small smile touch your face as you and Kiara laid the blanket and set up your chairs.
JJ cleared his throat, “my couch was pretty comfy, I’ll be honest.”
“Wanna grab sodas, Kie?” I asked her, nodding my head to the small concessions stand near the back entrance of the country club.
Kiara nodded, “We’ll be back.”
The boys were in their own world, talking to each other, that they didn’t bother answering her. Kiara turned to me and rolled her dark eyes, “morons,” she muttered as we headed to the concessions stand but then an older woman called out to her. She grumbled unhappily but smiled while saying through gritted teeth, “I’ll be back.”
I huffed with a laugh and walked up to the stand. The guy smiled at me so I returned it, “three Pepsi’s please.”
He dished out the amount and I fished through my back pocket for my cash. “Well, well, well, if it isn’t the kook duchess,” Rafe said, coming up to you. Your heart stilled in your chest as you realized that the only reason why Rafe would come here would be to cause trouble with Pope and JJ.
Disgust rolled through you as he smiled, but you couldn’t bring yourself to smile back. As soon as Topper started seeing Sarah, your mom got it in her head that you being with Rafe would be this amazing thing. You nearly vomited right then and there.
“Rafe,” you answered, accepting your change while the guy went to grab three sodas for you.
“How are you?” He asked, still smiling while ignoring the look on your face. “been a while.”
“Fine,” you said, happy to see the guy returning with your drinks. You grabbed them and gave one last look to Rafe, “bye.”
“Not so fast,” Rafe said, gripping your forearm and pulling you back to face him. He leaned down an inch or so and searched your eyes, “I see you came with the pogues, why don’t you come back and sit with me and your bro, where you belong?”
You didn’t belong anywhere. You didn’t think you belonged on this island, let alone with your brother and his friends. You tried to shake off his arm but he held on tighter, “what would your mom think? Hanging out with the bottom feeders?”
“The hell does it matter to you?” You asked.
“Hey, what’s going on, let her go, Rafe.” Kiara said, coming out of nowhere and grabbing a hold of Rafe’s arm that was still holding onto you.
Rafe slowly let go of me and smirked darkly at Kiara and I, “good, you’re here too.”
“Get lost, Rafe.” Kiara said, rolling her eyes and touching my elbow.
“Tell your boy that we know what he did,” Rafe said as you two took a step away. Your face paled but Kiara’s played neutral.
“Sorry, what boy are you talking about?”
“He’ll know.” He answered, his jaw clenching.
Kiara scoffed and turned us. We began walking away as Rafe called out behind us, “bye!”
“Douche,” Kiara called back where as I flipped him off. “What the fuck was that about?”
Kiara had no idea that Rafe and Topper jumped Pope, or about sinking Topper’s boat. I hadn’t said anything because it wasn’t my place and if I did tell her and she went to the boys, JJ would claim I was sticking my nose where it didn’t belong.
“I can’t believe your mom wants to marry you off to that douche.” Kiara grumbled unhappily as we walked quickly back to our seats. When we reached the boys, I sat down and handed Pope and JJ their drinks. “Just saw Rafe,” Kiara said and Pope’s eyes went wide. “he said, and I quote, tell your boy we know what he did. What is that?”
“Um,” JJ drawled out as Kiara sat between me and Pope. “Where is he?”
Kiara looked over her shoulder, “there.”
Pope whirled around and JJ casually followed. I looked over my shoulder to see Rafe standing with Topper and Kelce, drinking from plastic cups. “Great, the whole death squad.” Pope said, his voice going a bit higher than normal.
“Don’t stare,” JJ said.
Rafe blew a kiss my way. I gave a pretty fake smile and flipped him off while mouthing, fuck yourself. His eyes instantly hardened as I turned around but as I did, I noticed JJ watching me with narrowed eyes. I gave him a what the hell you looking at shake of my head and he looked down at Pope.
JJ started talking to Pope about if they corner him, he was coming out swinging. Pope agreed but JJ lifted his tan backpack, “if that doesn’t work, I got this right here.”
“Oh, my god,” Kiara whispered as Pope rambled on, something about staying in school? “Please, tell me you did not bring a gun here, JJ, there are kids here.”
“No, I didn’t bring the gun, everything’s fine, Kie.” JJ answered, playing cool.
“Wow, thank you. That’s really convincing. I love that, JJ.”
“Wait,” I held up my hand, shaking my head. “When did you buy a gun?”
“You’ve missed a lot,” Pope whispered.
“None of your business, Y/N.” JJ answered swiftly.
I scoffed, licking my bottom lip and facing forward. Kiara ignored him and leaned closer to her two friends, “Founding principle, you guys. No secrets amongst Pogues. What is Rafe talking about?”
“Kie,” Pope leaned in, “it might go down tonight.”
“might go down tonight? What did you all do?”
JJ whispered something, but I was too annoyed with him to listen. Kiara faced forward and I could feel the anger rolling off of her, still having no idea what the hell Rafe was really talking about. As the sun started to set and the night took over, the announcer said in ten minutes they’d start the film.
Kiara looked over at me, “Why do I have the feeling you know?”
My eyes ripped towards her as Pope and JJ looked at us as well, “I don’t.”
“You’ve been acting weird all day,” Kiara said, turning to shield the boys from me. “What do you know?”
“Nothing,” I exclaimed. I motioned to JJ, “he’s been a dick all night, sorry if I’m sick of his crap.”
I mean… it wasn’t a total lie but Kiara bought it and faced forward. When she did, I caught the eyes of Pope, who slowly faced the white screen as well, but then JJ’s eyes stayed on me. Yes my mind screamed I know what happened and I just lied for you.
For the first time, his eyes softened but your face stayed neutral and faced forward. You weren’t even really paying attention to the movie, too be honest you didn’t even know what movie was playing because all you could think about was how Topper would get his revenge on Pope and JJ. Maybe if they made a run for it now, they could run to her jeep and peel before Topper and Rafe realizes.
“Excuse me,” Kiara hissed and I looked at the two boys as they stood up. “where are you going?”
“To wring it out,” JJ answered.
“What’re you gonna do, hold it for each other?” Kiara asked, making me laugh softly, hiding it behind my hand when someone shushed me.
The boys walked away but I turned my head to see Topper, Rafe and Kelce watching JJ and Pope. I turned my eyes back to the boys as they disappeared behind a tree, away from the mass of people. My stomach clenched.
Did I tell Kiara? Topper and Rafe wouldn’t do anything now, it was still too populated. People would see. My breathing quickened as I looked back and saw the three talking amongst themselves.
Oh, no. I reached over Kiara’s lap and grabbed the backpack. “What are you doing?” she hissed.
“My brother and Rafe jumped Pope, so Pope sunk Topper’s boat.” I whispered, putting the backpack in my lap.
Kiara’s head shook, surprised. “Wait, what?”
I stared at Kiara and felt something heavy settled on my chest, “I think Topper and Rafe are going to hurt JJ and Pope.”
“Y/N,” Kiara started, still trying to comprehend it all. “How come you knew this?”
“I heard Rafe and Topper this morning,” I answered. “I would’ve said something but I didn’t want to hear JJ’s voice.”
I glanced back and didn’t see my brother and his friends. “Oh, fuck, come on.” I told Kiara and we headed for the side. We ran to the back of the movie screen and heard grunting and yelling.
Topper was beating the shit out of Pope while Kelce was holding JJ wide open for Rafe to keep beating. “Let go of him, Topper!” Kiara yelled, running for Topper while I ran for Rafe.
“Rafe, stop!” I yelled, grabbing his arm before he landed another punch on JJ.
Rafe didn’t listen, he twisted his arm out of my grasp and pushed me back, I went stumbling back and watched as he punched JJ in the stomach. Topper was yelling at Pope and Kiara was trying to stop Topper from hurting Pope. I was quick to jump onto Rafe’s back and wrap my arm around his neck, putting all my weight back.
“Get the fuck off,” Rafe grunted.
“Leave him alone!” I yelled, digging my nails into the skin of his neck.
Kelce dropped JJ to the floor and came for me. He threw me off of Rafe and I tumbled to the floor. I bashed my head against the soil and heard JJ call out, “Y/N!” but then Kelce came for him and landed a few punches. I turned my head to see Rafe grabbing Kiara off of Topper and tossing her to the ground.
“Stay out of this, Kiara!”
I got to my feet as Kiara scrambled to the bag. My heart was beating out of my chest as Rafe and Kelce continued to beat up JJ but Topper wrapped his arm around Pope’s neck and started choking him, telling him to just admit it. “Kie, do something!” I cried, rushing to Topper and pulling on him.
“Admit it, Pogue, just admit it.” Topper grunted as Pope struggled to breathe.
“Topper, let him go!” I begged and suddenly a warm flame ignited on the movie screen. As the fire filled the screen, Topper let go of Pope and he went to the floor coughing and trying to breathe.
“Kelce, let go of him!” Kiara called out and I turned to see Kelce shoving JJ away as Rafe ran up to Topper.
Topper grabbed my arm as flames floated up the movie screen. “You picked the wrong side, sis.”
I glared at him, “You nearly killed him, Topper. I didn’t pick a side.”
Topper shook his head slowly, the red flames lighting up his features. “You’ll regret hanging around them.”
I shoved his chest and ran up to JJ as he spit out blood. “Are you okay?”
JJ grabbed his hat and put it back on, he tilted his head to see and I could see the busted lip. “I’m fine.”
My chin wobbled at the sight, “come on, we need to leave.”
“Guys, let’s go!” Kiara called out. JJ walked slowly beside me as we made our way back to my jeep, walking the opposite way of my brother and his friends.
#jj maybank#jj mayback x reader#jj outer banks#obxstuff#obx netflix#obx jj#pope#pope obx#kie obx#john b#john b routledge
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Fallout 76 Review: Semi-Wasted, Semi-Wonderful
By now you’ve likely seen Fallout 76’s overwhelmingly bad reception. Mainstream sites have roasted it, the internet has mocked it, and retailers have slashed the price of it. The oft-heard critical terms are glitchy, soulless, broken, cash-grab, early-access, and junk. All these and more hang over Fallout 76 like a condemning toxic cloud.
So is this game simply trash? Is it unworthy of any attention? Well, it’s certainly true that Fallout 76 is broken, buggy, and sometimes unplayable. If we gave review scores here I’d probably give Fallout 76 a 4 or 5 out of 10. It has potential, but it’s simply a malfunctioning game rife with incompetent programming and faulty systems.
This leaves me in a strange position. After 65+ hours of play, I’m still eager to leisurely explore, build my character, and craft ever-more-powerful gear. I clearly see the numerous and unacceptable issues, and yet I find myself quite captivated by this mostly-dead Appalachia open-world.
In a world full of glitches and server instability, is inner-peace possible? Do we even dare to ask?
How can I enjoy Fallout 76? Am I insane? Just plain stupid? Bought-off by Bethesda? For those who dare to dive in, I humbly ask you to read this lengthy review in which I explain why Fallout 76 is both a technical disaster and a potentially powerful gameplay experience.
First, Let’s Roast: So Much Broken Stuff!
In case you haven’t read and/or watched how embarrassingly broken this game is, let me give you the highlights of the low points.
I’ve had about 14 game crashes, 20-plus server disconnects, 7 or 8 sudden maintenance shutdowns, and probably 30-plus lagging out episodes taking up to two minutes to resolve. The servers are less stable than the results of my last psychiatric evaluation (dual-burn!).
I was playing the game for five minutes to get final screenshots for this review…and then BAM.
In the worst case when the game does disconnect you, you might log back in and find you’ve lost the last five minutes or more of progress. Or maybe you won’t have. It seems to depend on the servers’ moods.
Particularly disturbing is how the quest log will sometimes fail to load. I’ll get in game and all my quests have simply vanished from the game world. Oh joy! Sometimes they’ll load in a few minutes. Other times I have to reconnect over and over and hope the game manages to scrounge up all that pesky quest data stuff.
This trash heap represents Fallout 76’s programming. A big mess of junk, basically.
One particular quest was deleted from my quest log and reinstated about eight times over the course of a week or so, but finally the servers dug deep and registered my completion. As such, finishing a quest is often a momentous occasion not because of stellar writing (it’s not) or amazing rewards (they’re not). Rather, it’s kind of a miracle the game could momentarily function well enough to allow proper quest completion.
To make matters worse, the quest system itself uses a checkpoint system that fails to save your progress for many quests given but not begun. For instance, let’s say a robot at point A gives you a quest to go to point B. Despite the game adding this quest to your journal, if you quit your game without going to point B, the quest will be deleted as if you never began it. Idiocy is what this is.
Ah, the dreaded T-pose in the wild! Stop breaking my immersion! Go away; nobody likes you!
Then there’s the broken artificial intelligence. About half the time enemies will glitch out in numerous mystifying ways. You just never know if they’ll slide around in a “T-pose” or teleport back and forth or glitch out of world or die instantly or be naked or invisible. Who knows, maybe they’ll even behave properly!
And we mustn’t forget about the persistent and unacceptable lag. Remember the 1990s on dial-up internet with all its hitches and delays? Fallout 76 not only remembers but emulates this with very obnoxious momentary pauses between major actions like looting, shooting, and building. At best, it’s a split-second annoyance. At worst, it’s seconds on end of bandwidth befuddlement. Do you even network code, Bethesda bro!?
The servers couldn’t be bothered to load super-mutant clothing. Very embarrassing, really.
The framerate and performance is often quite fine…except when it’s totally dismal. In typical fashion, Fallout 76 can sometimes run very smoothly, but then the programming strangles itself with all those bits and pixels and things grind to a stuttering, halting mess. This is a seriously dysfunctional game engine.
On your end as a player, your attacks often won’t register and animations won’t play. When they do play, you’ll often shoot or swing right through enemies. If you thought previous Bethesda games had bad combat, wonky movement, and glitchy animations, Fallout 76 takes it to a new level. More like 76 times more glitches (ultra-burn!).
A more surface annoyance is how the game refuses to remember my username and password. And why can’t the keyboard/mouse and controller be swapped on the fly? This is 2018, isn’t it?
Oh, and the game can’t even exit properly. I usually get stuck at a frozen game screen when quitting, even when using Alt-F4. I then have to invisibly open the Task Manager, type “fa” to select the “Fallout 76” program and then use Ctrl-E to end the task. If you didn’t know how to do all that…then you’d probably have to restart your computer or something. Fun!
So are you excited to play Fallout 76 yet?! Did I mention not only is the game priced at $60 retail but there’s a micro-transaction shop full of outrageously over-priced stuff that should be in the game to begin with? Yoda voice: Greedy and incompetent, Bethesda is!
$4 for a map, $14 for a rocket decoration, $4 for a door texture. Such blatant greed.
There’s my Fallout 76 roast. Disdainful derision for a flamboyantly flawed Fallout. If you are dead-set on hating Fallout 76, stop reading now and go in peace. Or read on and hopefully see why there may still be something worth salvaging in this massive mess.
What Player Would Enjoy This?!
Ok. That was a lot of broken stuff, wasn’t it? This is why, as a reviewer, I cannot recommend or endorse Fallout 76 in its current state. It’s truly one of the most broken triple-A games ever released. And yet, there is much here to enjoy and for a certain type of player.
This is key: Fallout 76 will only appeal to a more-limited range of players because it’s absolutely not the typical Bethesda RPG experience. I believe there is unique captivating joy buried within Fallout 76, but it requires defiant digging and self-determination.
There’s a vast world out there, full of treasures…if you look closely and carefully.
Let me explain by starting with what types of players won’t enjoy Fallout 76. Firstly, story-driven players won’t be satisfied. There’s only a bare-bones narrative told with holotapes (audio logs). There are no cutscenes or reveals or payoffs. There’s no characters to truly care about.
Action-focused players won’t be pleased. There’s almost no well-designed combat encounters. Most combat is awkward and clunky. There’s no sense of progression like in mission-based shooters, and the combat “Events” are mostly terrible (often broken) wave-based affairs.
Role-players won’t find much of a role to play since there’s not a single character to have a back-and-forth dialogue with. Shakespeare said “all the world’s a stage”, but Fallout 76 is more like an abandoned stage days after the last debauched performance, everyone gone and everything in disarray.
MMO-fans won’t find much to celebrate because Fallout 76 is the anti-social multiplayer game. Instead of advertising how you can get a job and become a hero or villain like many MMO-style games, Fallout 76’s “selling point” is how all those interesting interactions are as dead and gone as all the human NPCs.
This is where all the NPCs went. Thrown in dumpsters, never to give out quests again.
Speaking of everyone being dead, we finally get to the target audience of Fallout 76. The archeologists. The anthropologists. The wanderers. The nomads. The explorers of the unknown. The ones who are energized by solitude and find rest in their own private world.
Fallout 76 calls out to those who dream of having Disneyland all to themselves without the masses getting in their way. Put me in my own world. Let me explore. Let me discover. Let me escape the shackles of someone else’s story. Set me free from the madness of human interaction. This is, ironically, the mantra of Fallout 76.
A whole world to explore at my own pace, in my own way. To me this sounds like heaven!
Now you probably think I’m nuttier than my last peanut butter and jelly sandwich…but stick with me here, I’m going somewhere delicious with all this.
Self-Amusement Park: My True Story
Let me tell you a true story. When I was about 12 I went to an amusement park near my home. The whole park was rented that day by my friend’s mom’s employer, so we had full access to the massive park with only a maybe 200 of us instead of the usual 2,000+.
Just out golfing, enjoying the crisp, newly irradiated greens. And looking snazzy!
It was glorious. There were no lines and no crowded streets. I’d run from ride to ride with my friend. We’d go together a few times, then we’d split up and do what we wanted. It felt like this was my park. This was my world, created just for me to explore and enjoy.
To this day I remember this event as my best theme park visit ever. This experience was much better than all the other fancy super-crowded parks I’d go to in the subsequent years. Those other mega-parks were always chock full of people, reminding me I am but one of thousands, at the mercy of the crowds.
Here is where Fallout 76 resonates with me so much. Contrary to what I’ve said above, I don’t hate all human interaction. However, I want that interaction to be limited and optional and realistic. I don’t want to feel like I’m 1 of the 10,000 “Heroes” going on some quest-checklist to save the day like many online games.
The world is full of little locations such as this, pieces of lore to fit together however you like.
As a result, Fallout 76’s system is actually very enjoyable for me: there’s up to 24 players scattered around the massive world, which means I’m usually on my own. However, I always know other players are out there, released from my same Vault, exploring just like me. This setup gives an added realism and human connection to my exploration in a mostly non-distracting and beneficial way.
To put it another way, I can be alone but not lonely. Fallout 76 isn’t forcing me to team up and be social, and it’s not relegating me to an offline-only world populated by shallow NPCs. Just like my day at the amusement park, I have a big world to explore, but there’s others out there to create a contrast to my isolation. For me, this is a wonderful feeling.
Fallout 76’s Star: The Appalachia World Itself
Let’s get back to some specifics and describe the game world. Fallout 76 features not only the largest but also the most meticulously crafted game-space Bethesda has ever created. The attention to detail, little touches, and overall sense of place makes exploring the huge West Virginia Appalachia landscape a delight to me.
What a breathtaking, compelling, and expansive world, and it’s all mine to discover!
Truly the natural environments are stunning and impressive. This is a huge step up from anything Fallout 4 offered. Sadly, the man-made locations and buildings are mostly recycled assets from Fallout 4, and it’s almost all inferior to the creatively crafted natural artwork.
I cannot overstate how impressed I am with Fallout 76’s natural world full of truly unique biomes and locales. The lush green and bright red forests. The haunting mucky mires. The rocky moon-like crags and mining outposts. The otherworldly irradiated flora. It’s mesmerizing and graphically impressive!
There are some fantastically dangerous locales to explore…better bring a gas mask!
Most importantly, the world’s full of typical Fallout story tidbits. Husband and wife farmers about to lose everything suddenly hit it big only to have the world get nuked the next week. A bank robbery gone wrong made irrelevant by Armageddon. These stories get pieced together as you carefully find corpses and notes and so forth.
Thanks to the superb quality of the world itself, I find myself logging in and relaxing as I settle in to another session of wanderlust, being transported to what feels like a real place I can live and breathe in.
Such a quaint and calming scene. There’s beauty in simplicity. And those rocks are looking nice!
Sometimes I’ll just meander to a few locations and admire the views, takes some photos, and maybe find a note from a dead inhabitant. This leads us to what I’m calling my three pillars of Fallout 76.
My Three Pillars of Fallout 76: Wander, Discover, Examine
So we’ve already made it clear that this isn’t a game about story or characters. So what is it about? I personally view Fallout 76 as my solitary world to get lost in, and I find something very peaceful about walking through this vibrant world full of dead people and abandoned civilizations.
This simple process of journeying has kept me energized for a good 65+ hours, and I believe this is the fundamental gameplay loop of Fallout 76: wander, discover, examine. Let me explain each one.
I really love this photo. The ambience and mood is so gloomy yet soothing in a way.
First, I wander. I argue this game is for the wanderers, the nomads, those who see an inherent value in simply going forward to find what’s there. This feeling of wanderlust has never been truer than in Fallout 76. The game’s very premise is thus: the world is destroyed…go out and study what has happened…there’s nobody to help you…so forge your own path or die trying.
This mostly open-ended story structure is a tough pill to swallow for many fans because we’re used to Bethesda giving us all the major quest paths. This idea that we must blaze our own trail is what sets Fallout 76 apart, in an often misunderstood way.
Going out and seeing the sights for yourself is such a huge part of Fallout 76’s draw.
Moreover, many players will be sorely disappointed at how many “empty” locations there are. Many will ask, “What’s the point of yet another destroyed building to walk away from with only a backpack full of junk?” And yet, for us wanderers and explorers, the process of finding new places is, in itself, a worthwhile endeavor.
Now the second pillar: to discover. To discover is to live. This is the compelling truth that drives many of the world’s researchers, archeologists, and anthropologists. These are the ones that must discover, no matter what it may or may not lead to.
Some will ask what nonsense I’m talking about. It’s a big mental-shift to go from the quest-based discovery of prior games to this more free-form discovery of Fallout 76. Many players will hate it, but that indicates they perhaps haven’t discovered the joy of discovery!
One of countless little scenes set up to make you wonder and laugh and get immersed!
There’s so much to find and learn about in Fallout 76! The world is full of visually interesting locales and buildings and towns and bunkers! Uncovering a cabin hidden in the woods, now silent and empty; this is a joy to us archeologists! Let’s excavate the truth as best we can. We may never know exactly what happened, but we’ll try!
Coming across a scene of decaying bandit corpses, all at each other’s throats. Listening to a holotape stashed nearby that explains the philosophical disagreement that led to these deaths. Fallout 76 is so wonderfully full of this environmental storytelling, with dead bodies in curious positions and hints at how life failed to survive. The anthropologist in my eats all this up!
This is Greg. He fell off a ladder and died. A note warned him to be careful. He paid it no mind.
This brings us to the third pillar: examine. Let me tell you another story. I was in a summer program when I was a youth, going into the hills and digging up dirt to attempt to find old Native American arrowheads and other relics. We’d go there and dig and dig. Often we’d find nothing. Sometimes we’d find a few items that might be part of past civilizations. There was an urge to connect with the past and to find something hidden, which pushed us forward.
As many of us grow up, we lose this sense of wonder. We don’t have the patience for it perhaps. Fallout 76 is a rare game that asks us to slow down and study its world, much like how many of us remember playing and loving the game Myst back in the 1990s (another game that was criticized for being sort of empty, without much plot).
Here’s a mundane computer workstation. I thought this was a really nice setup for a photo. I like the cardboard box, unsure if it should fall or hold strong. That’s how our life can be at times.
This is where many label Fallout 76 as wasted or worthless. The gamer who wants to blow through five quests in 30 minutes and unlock that special weapon and become the hero…they probably won’t understand why people would bother with Fallout 76. And that’s fair for them: this isn’t their type of game.
And yet for me, some of my best times in Fallout 76 has been my own personal journey that started with wanderlust, blossomed into discovery, and finished with contemplative examination of the past. This seemingly basic process has compelled me to continue playing Fallout 76, pushing through all the horrible bugs and issues, akin to pioneers trying to avoid freezing to death or being glitched out of existence by diseased programming.
Helvetia: A Case Study
Still unsure if Fallout 76 is for you? Consider this case study that encapsulates this wander, discover, and examine philosophy that I claim makes Fallout 76 so captivating to a select group of players.
Welcome to Helvetia! It’s a nice place…or was…at some point…probably!
As I attentively stroll through the beautiful Appalachia countryside, I stumble upon a quaint little German/Swiss town, once a tourist destination but now lifeless apart from the roving ghouls. I’m filled with excitement because I know I’m going to discover and learn more about this world I love.
Questions fill my mind. Who lived here? What happened to this place? We’re they happy? What will I find as I go from house to house searching for answers? On the video-game side, I wonder if I’ll find a decent weapon blueprint or some higher level power armor.
As I explore the boundaries of the town and make a first sweep, I find no quest or higher purpose. Instead I find an art exhibit, a voting location gone haywire, and an old plundered inn. I spend maybe 20 minutes carefully sifting through the broken furniture and junk.
A swing-set for children. What manner of fun did kids have here? Where did it all go wrong?
There’s some notes here and there, and I do find a holotape. I hunker down in a safe corner and listen. It gives me a rare glimpse into the actual lives of the now-very-dead townsfolk. I also find a big score of tasty honey from the derelict-but-quaint local honey shop. Great!
All this exploration is done mostly quietly and peacefully with just a little combat to clear out the ghouls. After about an hour I’ve “finished” this location. I leave with the satisfaction of knowing I’ve explored another piece of post-war West Virginia history. Thus ends my time with Helvetia.
Helvetia if this Was Fallout 5: A Thought Experiment
Does my story bore you to death? Does my experience sound dreadfully dull? To some it will. These are the players who will likely curse Fallout 76 for, quite simply, not being Fallout 5. Part of the issue is it’s so easy to reimagine this town the way a fifth Fallout would have done it. For the sake of curiosity, let’s be creative and come up with our own Fallout 5 Helvetia.
This man was a writer…perhaps one of Bethesda’s, which explains the lack of storytelling…
If this were Fallout 5, this location would have been a vibrant town full of NPCs. You’d probably meet the town leader who gives you a grand quest to reinstate the annual town celebration day, requiring you to decorate the town or sabotage the whole event.
There would have been a deranged-ghoul who gives you a quest to kill the local honey shop owner because he believes the honey is a mind-control agent. You’d be able to side with him or turn him in. You’d later run into his family on the other side of the map, telling you of the time he ate some irradiated honey and nearly went feral.
Perhaps there’d be an upbeat German/Swiss companion you could recruit, dressed in a colorful blend of that culture’s traditional clothing and scavenged parts. She’d talk in an accent of course and have a quest to find her lost loved ones.
This photo is meant to calm our hearts and open our minds to the creative space…or whatever.
Did I mention you’d be able to buy a player-home? You’d then decorate it with a bunch of fun German/Swiss trinkets as you complete quests for the townsfolk. By the end, they’d adopt you as their local town hero, possibly building a statue to you unless you choose to role-play a humble character.
The above structure is the well-established (some would say tired) Bethesda role-playing design, and this is what many wanted Fallout 76 to be. They didn’t want a Helvetia that’s empty and dead, and I can’t argue with their feelings. All this stuff would have been pretty fun no doubt, and there’s clearly a huge appetite for standard Bethesda/Fallout quests and role-playing.
The flames are the hopes of Fallout fans as Bethesda burns down our dreams of Fallout 5.
But here’s the bottom-line: Bethesda chose to not make a typical experience, so it’s not reasonable for me, as a reviewer, to expect it of Fallout 76. They made it clear from day one what this game would be. Maybe that was a poor choice, but as a reviewer, I cannot judge the game based on a different game I wish they would have made.
And let me go a step farther, at the risk of upsetting some people. In a way, exploring Helvetia was a fresher experience for me than if it was the usual Bethesda Fallout stuff. Going the dead and desolate route let me express my own inquisitiveness in a bolder way than if all the stories were right there in front of me in living NPC form.
Engaging with and helping NPCs has its joys of course, but in Fallout 76 the joy is in helping yourself to discover and learn about this world. I strongly believe piecing the fragments of this broken world together is enriching in its own way. That drive to know what used to be and how it all was lost is what makes Fallout 76 worthy to me.
A Tangent: We’ve Done this Before: Fallout Tactics
Speaking of people’s desire for Fallout 5, this isn’t the first time us Fallout fans have gotten something radically different than what we wanted. And ironically, this isn’t the first time us old-timers have played Fallout with friends.
Look! It’s Fallout with friends! Well, actually they’re total strangers…but I can pretend!
Way back in 2001, it had been 3 years since Fallout 2 took the CRPG world by storm, and we had all been waiting year after year for Fallout 3. And yet we didn’t get it. What we got was a weird multiplayer Fallout forgoing story and traditional RPG elements. Sound familiar? It would take a full 10 years to give us a proper Fallout 3 (although it was reimagined/mainstreamed by Bethesda).
For many, this Fallout Tactics was written off as a fake Fallout, and it certainly wasn’t what most fans wanted. Still, many of us accepted it for what it was and made the best out of it. I have fond memories of building my Tactics team and facing off against friends on our LAN.
Fast forward to today. We all want a proper Fallout 5, one that returns to form with the intelligence and wit and depth of Fallout 1, Fallout 2, and New Vegas. And yet here we are with a multiplayer Fallout forgoing story and traditional RPG elements. Sigh…
Fallout 76 questing: you sit by skeletons and act like there’s choices and consequences.
To add insult to injury, I fear it will take us another 10 years to once again get a proper Fallout. Bethesda is busy with their new game Starfield. And then there’s Elder Scrolls VI. That probably puts us out roughly 10 years…a distant dream at best.
Therefore, it’s no wonder why Fallout fans are upset. Fallout Tactics was the last PC release for a decade, and it’s possible Fallout 76 will also stand alone for countless years. At least Fallout Tactics was competently made…Fallout 76 is not.
Anyway, I think this comparison is fascinating, and it helps explain how crestfallen so many Fallout fans are. Even if Fallout 76 released perfectly stable and bug-free, nothing can replace a real Fallout 5 in the hearts of many. And that’s understandable.
Back to the Review: World Size and Nuke Farming
Let’s get back to some actual review stuff. First off, how much content is here? To give perspective, I reached level 40 after 45 hours of playtime, and at this point I’d explored most of the left side of the map with maybe 55% of locations remaining. The Challenge tracker put my quest and event completion around 33%. So this is a big game world.
In regard to nukes, the first one I saw was at 25 hours, but it was way far away from me. At 50 hours I was at a location that got nuked, and I engaged in cooperative high-level play with a bunch of level 100+ characters. I got annihilated by the end-game enemies, but it was fun to get a glimpse of what high-level players do in the end-game.
This is the landscape after a nuke. Bask in the beautiful orange haze! So lovely! Warning: real nukes aren’t lovely; they’re terrible and should never be set off, even if you’re very, very angry.
I’m now level 60 or so at 65 hours of playtime, and I’ve engaged in quite a few end-game nuke farming affairs. Too bad the framerate and game performance tanks when you’ve got a nuke going off and 10+ players all crammed in a small zone. Maybe after another 20 patches…
One of the big draws is late-game legendary item farming (and high-end crafting), and I do think it’s pretty fun to try to farm a great new weapon to rework your character build around.
Character Builds and Perk Cards
Speaking of character builds, one of the few design decisions that has been mostly praised is the perk card system. Gone is the static character builds of the past that lock you into one path. Now you slowly collect new perk cards you can freely equip and unequip at your leisure.
The perk card system really is a fun and interesting way to build your character! Strength FTW!
Every player level lets you pick a S.P.E.C.I.A.L. attribute (up to level 50), which allows for more (or upgraded) perk cards to be equipped to the attribute you select. It’s good fun deciding if you want a super-Strong or super-Lucky or very Agile or Perceptive character.
It’s also a real pleasure to slowly open new packs of cards and decide how to build your character. Do you focus on shotguns, survival, or something supremely wacky? There’s some really fun cards and returning favorite features like the Mysterious Stranger.
Even though at first there’s some essential cards (carry weight!), once you reach level 30 or so you have quite a large variety of build options open up to you. And once you reach level 50 and beyond, the depth of the character system fully reveals itself.
Crafting and Base Building
Fallout 76’s crafting is basically the same as Fallout 4. You can disassemble weapons and armor to learn how to craft various parts. It’s fun to slowly accumulate crafting knowledge, letting you make some incredibly powerful guns after dozens of hours of hard work.
The base building system is very limited, only allowing one mobile C.A.M.P. location. When you first start, you’re unable to build any of the cool stuff, and it can take 50+ hours or more to unlock even a fraction of the best building parts.
Here’s the first home I built! Very cozy. Very usable. I’ll upgrade someday, but for now it’s home!
There’s certainly a joy to occasionally taking time to build up your mobile base, saving chunks as Blueprints for easy reassembly as you move throughout the wasteland. Many players will likely miss the permanent Settlements and player houses of past Fallout games, but this mobile, more-limited base building fits well with Fallout 76 lore.
Workshops: A Great Idea Poorly Implemented
One of Fallout 76’s new ideas is the workshop system. All over the map you’ll find sites you can “claim” to make your own, such as junkyards and farms. Then you can build extractor units to harvest various resources over time. Other players can attempt to steal your workshop from you, making them “wanted” (Fallout 76’s penalty system), and you’ll fight it out.
Here I am “claiming” a workshop…I could be attacked by another player…but why bother?
The system is great in theory. The idea of claiming land as your own, harvesting certain resources like crystal or gold or aluminum, and defending it from attackers is fantastic.
The problem is in how unstable and fleeting Fallout 76’s world is. If you get disconnected or quit, all your workshop progress is erased since it’s only stored for that specific game session. So it’s not like you can slowly build up workshops over time. Overall, workshops are a wasted opportunity that end up being an occasional diversion instead of a robust, meaningful game system.
Terrible Non-Collectibles
Let me briefly note that Fallout 76 changes all the permanent-buff collectibles of past Fallout games into short-period buffs usually lasting an hour. This is a huge letdown since it renders Bobbleheads and Magazines mostly inconsequential. Nobody is going to alter their gameplay because they get 30% easier locking for an hour after using a certain Bobblehead.
Normally this would be an awesome find! But Bobbleheads are boring in Fallout 76…sad face!
This change also means none of these are true collectibles anymore. They respawn over and over and you can’t collect or display them like so many fans (myself included) have loved doing in prior Fallout games. Now I find myself vendoring Bobbleheads or using them instantly because who cares…
It’s an unfortunate change that takes something so fun and rewarding and makes it mundane and lame. It would have been great fun tracking these down with friends, sharing where we found them, and showing them off at our bases. Fail. Maybe they’ll patch it.
Holotapes, Notes, and Story Quests
I previously mentioned how Fallout 76 is full of various lore tidbits, fed mostly through holotapes and notes. For the record, I’ve found over 100 holotapes, roughly 150 notes, and about 20 treasure maps.
On the quest side, I’ve completed over 10 main quests, about 12 side quests, and a slew of unsorted quests. So there is questing to be had…it’s just limited…and without much cohesion.
Enemy Diversity and Challenge
It’s unfortunate that Fallout 76 reuses so much of Fallout 4’s enemies and assets. Still, it’s nice to see a wide variety of new and interesting creatures included. There’s some really creative and funny takes on irradiated wildlife in Fallout 76. However, the majority of the time is spent fighting the four or five main enemy types, which gets repetitive very quickly.
Look at that cutesy-wootsy fox! I bet he’s got a nice pelt for crafting! C’mere Mr. Fox!
The game challenge overall is as one would expect from a Bethesda title: easy. Tough enemies do spawn, but I mostly died because of the terrible or broken AI, glitches, or other technical issues. But nobody really plays Fallout for the combat challenge I would imagine.
Sound Design, Music, and Radio Stations
Fallout 76’s sounds are mostly rehashes from Fallout 4. There’s a few nice additions with fantastic environmental sound effects in places. Bubbling, steaming, grinding, and chirping world sounds create a nice ambient backdrop for exploration.
I’m sneaking into this Super Mutant camp! Must be very quiet! Nobody set off a nuke!
The biggest standout is the absolutely phenomenal instrumental soundtrack by Inon Zur. He’s been doing the Fallout music ever since Fallout Tactics interestingly enough, and I think Fallout 76 is his best work yet. It’s truly brilliant, creating such a warm yet despairing mood. So good!
There are only two actual radio stations in Fallout 76: classical and the standard early to mid 1900s tunes. It’s all fine, even if we’ve been hearing some of these songs for years now in prior games.
In case you were wondering, Atom Bomb Baby is just as glorious in the Appalachia as it was in Fallout 4. Truly an epic song!
Online Events: They’re Bad
Fallout 76 includes a couple types of “online” quests, and both are pretty bad. There’s “Events” and “Daily Quests” that repeat on timers. Sadly each of these quest types tend to be very generic, very tedious, and very fetch-questy.
The “Powering Up” Events are quite tedious…running around repairing stuff for a minor reward.
Most players will probably attempt these quests once and realize how unfulfilling they are. Overall Bethesda did a terrible job creating fun and engaging repeatable quests…not surprisingly really.
Photo Mode and Photos as Loading Screens!
Fallout 76 has a fantastic photo mode that’s super-fun to use as a sort of selfie-documentary, visually recounting your personal game journey. There’s so many wonderful and wild places for photo opportunities! And remember how I said this game is for anthropologists and explorers and archeologists and stuff? They love to take photos, trust me on this one!
Photo mode brings much happiness and joy! Here’s me chilling with my raider buddies!
I’ve personally taken over 80 photos during my 65+ hours exploring West Virginia, and it’s a trip down memory lane to go into the Photo Gallery and see the way my character has visually and geographically progressed throughout the game. Good times.
Not only is there a photo mode, but Fallout 76 uses your photos as loading screen artwork. This may sound minor, but it’s pretty much the best feature ever invented. Too much? Ok, but using your own photos as loading screens is the best feature you never knew you needed.
Even if Fallout 76 goes down is history as utterly hated, the one thing it’ll always have is your photos as loading screens! They’ll never be able to take that away from you, Fallout 76! Never!
Couldn’t We Have Had a Few NPCs?
I want to say I agree with all the criticism that says Fallout 76 did NOT need to have every single human/ghoul NPC be dead. Bethesda could definitely have included a handful of NPCs here and there and still delivered the core Fallout 76 experience.
This is as close to a NPC dialogue as you’re going to get: some text on a computer screen.
Some traditional Fallout quests and NPCs and dialogue wouldn’t have ruined the game. Therefore, it’s easy to look at the game and feel like Bethesda was just lazy and didn’t want to do all the hard work of writing dialogue and quests and choices and consequences. That’s logical criticism.
But Bethesda claims this is how they wanted to make the game. No dialogue. No proper NPCs. Fair enough I guess…but there’s still plenty of other ways they could have added more quality quests.
Fake Conclusion: The Fallout Future
The future for Fallout 76 is as bright or dark as Bethesda wants it to be. There’s great potential to fix all the bugs and lag and issues and to deliver quality (free) content for months to come. There’s also the unfortunate possibility Bethesda won’t ever stabilize the game, will add even more egregious cash-grabs (loot boxes), and charge big money for lame expansions in the future.
My faith in Bethesda is in as good of condition as this decimated cathedral.
I honestly have very little faith in Bethesda. I don’t trust them at all. Fallout 76 could get turned around like Final Fantasy XIV or The Division, but will that happen? Final Fantasy XIV took three years with a full relaunch, and The Division took a year and a half of extreme patching to make it into a truly solid, deep, and expansive game.
Does Bethesda have the will, the competency, and the moral compass to do what’s right and needed? Only time will tell.
Proper Conclusion: Semi-Wasted, Semi-Wonderful
As stated at the very start, Fallout 76 often is broken, usually buggy, and sometimes unplayable. And yet it’s also one of the most beautiful and detailed post-apocalyptic open-game-worlds ever created. Appalachia is the star: so exquisitely detailed and captivating. And when the game functions there’s dozens upon dozens of hours of brilliant exploration to be had.
Despite the enthralling exploration, the game definitely lacks quests, a sense of permanence, and a traditional video game plot. The cooperative play can be lots of fun, whether it’s low-level basic exploration or end-game nuke runs with a crew of 10+ other highly-geared Power Armor players. And yet stability issues are the greatest threat to your fun.
What else will emerge from Bethesda’s vaults? Can they unleash Fallout 76’s potential? Maybe.
Ultimately, there’s no way a serious review can overlook all the faults, but sometimes there’s joy to be had even in the most busted of video games. Just be aware that only a certain type of player will enjoy Fallout 76’s bleak, mostly-dead world of self-guided gameplay.
If my review piques your interest, then the safe bet is to buy Fallout 76 for cheap…in a year…if they’ve fixed everything…and over time you may come to appreciate the joy of wandering, discovering, and examining Fallout 76’s strange and creative Appalachia open-world.
At the very least, let’s agree using your photos on loading screens is genius. So Fallout 76 isn’t all bad, right?
Vibrant, huge open-world
Beautiful scenic views
Captivating exploration
Piecing together the lore
Character build diversity
Perk card flexibility
Coop when you want to
Base building and expansion
Crafting and upgrading gear
Atmospheric soundtrack
Fallout vibe when working
Server instability
Serious latency issues
So many bugs and glitches
Quest tracker issues
Lack of NPCs, dialogue
Clunky, awkward combat
Lame events and daily quests
Cumbersome menus
Recycled Fallout 4 assets
Ugly up-close details
Insulting micro-transactions
Playtime: 65 hours total. Nick’s explored about 75% of the map, having almost completed the final quests. He’s engaged in end-game content, built many homes, and crafted hundreds of weapons and armor. He’s eager to finish this review and get back to living the life Appalachia!
Computer Specs: Windows 10 64-bit computer using an Intel i7-3930k CPU, 32GB of memory, and a nVidia GTX 980 Ti graphics card.
Also read the Fallout 76 PC Performance Analysis.
Fallout 76 Review: Semi-Wasted, Semi-Wonderful published first on https://touchgen.tumblr.com/
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