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#*raz voice* hi bobby how are you holding up?
mirchloe · 13 days
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the next b-movie chapter is gonna go up tomorrow when i'm not nursing a bump on the head (THUMBS UP)
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bigasswritingmagnet · 3 years
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Uncle Bob
Fandom: Psychonauts Rating: G Summary: Bob Zanotto does have roots, if he'd like to reconnect to them. Lili has a plant question, and Bob's got an answer.
"Ok, see the bolt your hand is on?" Helmut asked.  
"Yes..."
"Not that one. Go left. Left. Left. More left. Less left--"
Bob looked away from the block of grease and rust that was the Feel Mobile's engine, and leveled a flat stare to the brain ball beside him.
"You mean right?" Bob said. It was hard to feel annoyed or upset with someone when you forgot how to breathe every time you remembered that they were alive, but he was  definitely  about to manage some exasperation.  
"This would be so much easier if I had hands. I could just point!"
"Helmut, if you had hands, you could do this yourself," Bob said. "Why don't you wait until we get back from Grulovia?"
"I can't wait that long! Look at the state it's in!" The ball rolled forward until it thunked gently against the side of the bus. "My baby."
"What if you got Otto to help you instead?"
"Oh no no no, not while I don't have the hands to stop him from making "improvements" while he's in there."
Bob had to give him that one.
"We can do this!" Helmut insisted, with such enthusiasm Bob couldn't help but smile. "We're a great team. Just put your hand back where it was and move it very slowly left until I say stop."  
"Hey guys!" Rescue came in the shape of Raz rounding the corner and waving. "Whatcha doin'?"
"We're fixing the Feel Mobile!"
"We are trying to fix the Feel Mobile," Bob corrected. "But I don't know anything about engines, and Helmut doesn't have hands. It's a process."
"Fortunately, I am excellent at instructions," Helmut said. "Just because I don't have eyes doesn't mean I can't see you rolling yours, Bobby."
"What brings you out to our neck of the woods?" Bob asked.
"We had a plant question," Raz said, triumphantly. There was a brief pause.   
"Is that the royal 'we', or...?" Helmut asked. 
Raz looked at the empty space at his left. He looked at the empty space at his right. He looked back up the way he came. He gave Bob a slightly embarrassed smile and held up a finger, backing away.
"Gimme one second."
Bob tossed the wrench into the tool kit and stood, a process that was a lot more involved than it used to be.
"Jeez, you sound so old," Helmut teased.
"I am old, you--" The words cut off short, caught in Bob's throat at the flash of dark pigtails zipping back behind a tree. Bob looked away, wiping his hands off on a rag, but he couldn't stop Raz's words from drifting into his ears. The kid had lowered his voice, but not low enough.
"You can't be shy, you're you. ...What? ...Why wouldn't he?"
"Bobby?" Helmut asked, softly.
"It's Truman's daughter," Bob said, gruffly, focusing very hard on getting the grease out from around his nailbeds.   
"Oh."
What must she think of him? The last time he'd seen her she wasn't even walking yet. She'd only know him as the crazy old hermit who lived on top of a thorn tower and hated everyone. Or worse, as the drunken mess who screwed up so many missions his own nephew had had to put him out to pasture before he got somebody killed--
Something bonked insistently against his ankle.
"Hey. Hey. Stop that," Helmut ordered. "You're great and she'll love you."
"But--"
Another bonk, this one so hard it actually hurt.
"You're. Great. And. She'll. Love. You."  
"Of course he'll like you! ...My psychic senses tell me so. ...It'll be fine, I promise."
Lili stepped out from behind the tree. She looked exactly like the pictures Truman had sent, minus the usual glazed look that came with a school photo. She was clutching a terracotta pot to her chest, one far too large for the sullen, drooping stalks that protruded from it.
"Hey there!" Bob said, trying to sound as cheerful and un-evil-hermit-that-lives-in-the-woods as possible. She approached slowly, but at least didn't look like she was on the verge of running away.
"Hi," she said, softly. "Um...Raz said you might be able to help me with my amaryllis. I've been trying to get it to bloom again. I let it go dormant twice, but it still won't put out any buds."
Bob reached out, and then hesitated. Lili released the pot, which floated over to Bob and hovered. Bob examined the plant, curious. He was impressed, to say the least. Second bloom or no, there weren't a lot of ten year olds who could successfully winter an amaryllis at all, let alone twice in a row.
"No fungus, no pests," he muttered. "Soil seems fine. Is it getting the right kind of light?"
"In the window, sunny and south facing," Lili said, with more confidence. "I checked the soil acidity, I used filtered water, I tried different kinds of plant foods, I tried playing music, I tried talking to it--"
"Yelling at it," Raz corrected.
"I was only yelling because talking wasn't working," Lili said, narrowing her eyes at him. Bob cleared his throat to hide his chuckle.
"Welp," Bob said. "I figured out your problem."
"You did?" Lili's eyes lit up. "What is it? What should I do?"
"You got a dud bulb," Bob said. He prodded the limp leaves, which looked like tangled green shoelaces. "You should just toss it."
"...what?"
Bob gave her a large wink, then continued loudly.
"Yep. That's amaryllis for you. They're weak, give up easy."
The leaves twitched.
"I never bothered with them, honestly. They need so much hand holding, and as for looks, well..."
"You're right," Lili said, nodding sagely. "They're just not pretty enough to justify all the work I've been putting into them. Maybe I should just dump them and grow tulips instead."
"Honestly, you're better off with roses--"
The stalks shot up, straight as arrows and quivering with indignation. Lili laughed in delight as first one, then two, then three pink bulbs swelled and unfurled into three perfect flowers.
"I can't believe that worked!" she cried.
"...did you just use reverse psychology on a plant?" Raz asked, nonplussed.
"Yep. Nothing like spite to put a little color in a flower. Amaryllises are divas," he told Lili. "You need to treat them carefully, but don't coddle them. Make 'em work for your attention." He took the pot in his hands and held it away, leaning down to mutter "And they hate roses."  
"It's a plant," Raz said, in the same tone.
"You get used to it," Helmut said.
"But it's--"
"Let it go, kid. Trust me."
Bob handed the pot to Lili and opened his mouth to ask Helmut to explain just what that was supposed to mean...
But the girl took the pot in both hands and beamed up at him with a smile like the sun, and said "Thanks Uncle Bob."
It made it very hard to think of anything to say other than 'sure thing, kiddo.'
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coeursetcolores · 3 years
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What I Would Add To/Change About: Psychonauts
Howdy! Today is April 19th, and if you don’t know what game came out today, then why don’t you try and read my mind to find out? Go ahead!
So what’s your answer? 
...
Why yes, it was Psychonauts! Way to go, you just earned a merit badge, cadet!
...What do you mean you just read the title?!
Anyway, for those of you who know, Psychonauts is a beloved cult classic that unfortunately received not that much mainstream attention, which is such a shame because I loved playing this game! I’ll admit there’s some problems, but I had such a psi-blast playing it, I didn’t really mind! That being said...
I’m still gonna talk about the problems.
This is all just my own personal opinion and if you disagree with me, that’s perfectly okay! If you’d like to talk about a point I made, please let me know, but please try to respect my opinion as I respect yours.
Well, without further ado, let’s open that Psycho-portal!
SPOILERS AHEAD!
As usual, first let’s get out all the things I absolutely ADORED about this game!
The. Voice. Acting. I cannot say enough how much detail went into dialogue and performances, you just have to listen to it. I was talking to/inspecting as many people/things as I could and seeing what dialogues were available when I switched things out. I probably spent more time doing that than actually playing the game! Definitely Richard Horvitz’s best work in my opinion!
The environments. This game is a mixed-up feast for the eyes and the level design is the main course. Things can go from the nice and simple Whispering Pines to the breathtaking and colorful Black Velvetopia to the utter lunacy and ominousness of the Milkman Conspiracy. It’s a masterpiece in artistic expression.
The Milkman Conspiracy. My gosh, this level deserves all the hype it gets. I really wish it hadn’t been spoiled for me, but even then it’s just such a trip that I can’t mind it that much. Also, Steve Blum!
The character design may not be the most aesthetically pleasing, but it fits the messed up and wacky world of the game to a T.
JUMPING!!!!!!
The puzzles can get frustrating (especially at a certain final level whose name shall not be said in respect of those still recovering from it) but they’re really fun to experiment with and find ways to move ahead in.
I really enjoyed Raz as a protagonist. He wasn’t too moody or obnoxious and he was necessarily sassy when he needed to be. He was also really relatable, being a kid who felt ostracized at home and didn’t understand why his father wouldn’t let him do what he wanted. And he was just so nice in spite of how upset he was at his family situation while still being determined to accomplish his dreams and help people. And even when he reached the asylum, it never felt like he was going into anyone’s mind as a means to an end, he genuinely wanted to help these people along with the campers. Also, he’s a total fanboy geek and that’s awesome!
As fast as it happened, the romance between Raz and Lili was really sweet and cute and I’m glad it didn’t lessen their characters or take away too much from the story. It was definitely two kids going through their first puppy love.
I also really liked Raz being nice to Dogen. Their scenes together were just sweet!
All the different abilities were so cool to use and the different types of enemies encourages you to switch things up on the fly which keeps gameplay from getting stale as you progress.
Underneath all of the trippy sequences in the levels there’s a solid moral that not everyone can deal with their mental issues by themselves and sometimes you need someone else to step in and help, and I appreciate that kind of message. Even with all of their eccentricities, the mentally ill are people too and even if you can’t fix their problems like Raz can they still deserve basic compassion and understanding.
With all that being said, I feel like the game could have used a few more things.
ADD:
I really wish Raz got a new look for every mental world like he did in Black Velvetopia.
The game should have been stretched out over more than just one day. It would have given more time to expand upon certain plot elements and develop the characters more, as well as make Raz’s psychic growth a little more believable. I know that the plot kind of relied on Raz only having a day to do everything, but it just made him seem like of a Mary Sue learning all that in one day.
I feel like the game should have explained some things more. I get that video games shouldn’t hold your hand too much and they should be a challenge, but some things took FOREVER to learn the right button for.
A tracker for emotional baggage? I couldn’t find it all.
Maybe make the other counselors seem suspicious so it’s not so easy to single out Coach Oleander as the villain? 
Add some side quests around camp to help the other campers: Stand up to Bobby, talk Crystal and Clem out of suicide, show Mikhail he’s being used and knock some sense into Maloof, get a show for Phoebe and Quentin’s band going, and help Dogen control his powers, etc. I feel like they really could have expanded Part 1 at camp more.
Maybe add some flashbacks of Raz’s family life before he ran away to help the audience see through his eyes and understand his thought process better.
More fights with the Nightmares would have been cool. The scrapped plot about them escaping from Milla’s mind and abducting kids while they didn’t have their brains would have been a cool subplot. Or they could have come from the kids themselves or Oleander. I just think they had more potential.
Dr. Loboto boss fight (I did not play Rhombus of Ruin, I don’t do VR!)!
I’d kind of want to see Raz’s dad arrive at camp and how he got to where all the action was. Maybe some scenes of him getting there too to really make the player feel just how little time they have.
A scene of Ford Cruller getting up to go help out and save everyone?
Alright, now it’s time to get to the ugly!
CHANGE:
Oh my gosh, ARREST COACH OLEANDER! I know he was genuinely remorseful and the Psitanium might have had a hand in it and he was unfairly rejected from every branch of the United States army for his height, but that doesn’t change the fact that he lobotomized an entire camp full of children, attempted to murder one, built psychic death tanks, mutated and brainwashed a peaceful fish, brainwashed an asylum patient into covering his tracks through arson without regards to the residents of the asylum, kidnapped and lobotomized two colleagues whom he then tried to kill, hired DR. LOBOTO and tried to take over the world. At least have the guy monitored and put under probation, geez!
Change the rules of the race in Milla’s Dance Party so you DON’T have to win! I don’t care if I lose, I just want to move on already! This is not a racing game!
LESS. FIGMENTS.
I honestly don’t know what to say about the **** ****** except HAVE OLLIE STAY PUT AT THE TOP SO YOU DON’T HAVE TO WORRY ABOUT KEEPING HIS BUNNY-LOVING HIDE ALIVE!!!!!
Maybe the Two-Headed Dad Monster could have been more challenging at the end? As I’ve said, I am not a gameplay expert, but that final boss fight was really easy, and not in a satisfying way. Then again, you did just have to play through the **** ******...
And, that’s about it, I really don’t have much to complain about. Psychonauts is a super fun game and I highly recommend it. It’s colorful and explores heavy themes with respect and humor while going hand in hand with interesting gameplay and plenty of likable characters. There are no dull moments, I genuinely enjoyed this game greatly. I wish more people had given it a chance when it first came out and we could have gotten the sequel sooner, because I am honestly super nervous about it living up to the first. This is nothing on Tim Schafer and Double Fine, I just don’t have high expectations for a sequel made and released after ten years of radio silence as a rule. But, who knows? 
Maybe they’ll go in and change my mind.
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