#*I feel like I have to add it cause otherwise its confusing as heck with these posts and the main universe's posts 😄
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purplesimmer455 ¡ 1 year ago
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Still in the alternate universe*:
Iseul and Megan had their neighbors Eleanor, Xochitl, and Janae come over to visit. Eleanor asked about their families and jobs and lives, and added that if they were going to have kids, she'd be more than happy to babysit. "Oh, we're not planning on having any." Iseul said as Megan took her hand, nodding too. "Oh, that's fine too." Eleanor said, a mildly surprised look on her face before her daughter-in-law nudged her. "Mom." Xochitl chided lightly and Eleanor gave Megan and Iseul an apologetic smile. "I know some young people have kids later on than my generation did. Plus, never say never." Megan raised her brows. "I respect anyone who has kids later or changes their minds, but we're a child free couple who's very happy with just the two of us, Mrs. Sullivan." Megan added firmly, and Eleanor nodded as Xochitl bit her lip.
Iseul bit her lip too. She and Megan had talked at length on the topic of kids before even dating seriously (Iseul didn't want them, Megan would be okay having or not having them). But when Iseul got those kinds of comments from neighbors like Eleanor, relatives like Megan’s nosy auntie, and even a random person at Megan’s work, a small part of her worried that maybe Megan secretly wanted kids and Iseul couldn't do that for her. Megan squeezed her hand reassuringly now and smiled at Iseul, as if knowing what she was thinking. Iseul squeezed Megan’s hand back and focused as Janae told them about her kids, who were around the same age as her niece Cam.
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cellard0ors ¡ 4 years ago
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WHELP.
No one hated this. so, it's continuing. I have no title as of yet. Still dedicated to @lallyloo
Part 1 here
Rhett used to live closer.
Now he doesn’t.
Link knows there are a variety of factors that went into the move, and he respects them. Still, it was nice before - when he didn’t have to travel so far. Now here he is, driving out into the middle of nowhere to see someone who used to be a short distance away.
Everything used to be…closer.
Sometimes Link looks back, riffles through his memories and it’s almost painful. It’s not that the memories are bad per say, it’s more how they feel. So close and so far – recent, yet ages ago. It’s an uncomfortable dichotomy, so he does his best to just concentrate on the present.
And, presently, he’s pulling up to a tiny little cabin surrounded by towering California redwoods. His car crunches loudly over the gravel drive - loud enough to summon his friend, even if his hearing’s declining. Although - to be fair, Link’s hearing is not the greatest either.
Hearing, sight, the combined ache of your muscles and bones - yeah, getting older is a real bitch. Not a word Link likes to say, much less think, but facts are facts. Age isn’t pretty, albeit there are some advantages. One of which being that you can pretty much go and do whatever you please, whenever you please.
Especially if you made a rather lucrative creative endeavor at one point. Mythical Morning may be gone, but the capital earned is doing its job of keeping him cushy in his golden years. Rhett as well, who certainly couldn’t have afforded this place otherwise and as he emerges from his home he offers a wave.
Link returns it, but finds he has to fight off a scowl. Really, it’s not fair. Link went silver early and he always thought he looked pretty damned handsome with it- a total silver fox.
But Rhett?
Well, Rhett always did have a history of beating him.
He might have gone silver later, but damned if he doesn’t wear it better. His beard is neatly trimmed, long hair tied back and he looks like some kind of rugged highlander cowboy combo that could get away with being on the cover of one of those old romance novels Christy used to thumb through.
…terrible…
A man his age shouldn’t look so good.
Rhett shouldn’t look so good.
And considering what Link’s come here to talk about he really doesn’t want to think about that right now.
Focus on the present, Neal, he reminds himself, shaking his head while he parks. When he gets out Rhett charges up, one hand out for a shake, which Link takes and then the two share a brief, back slapping hug.
“How ya been, brother?”
“Told you last night - tired and tired of being tired. You?”
“Same,” Rhett chuckles, “but figured if you were makin’ the drive up here, there might be more to say.”
There is, but Link’s not ready for it, instead clearing his throat while moving towards the two rocking chairs near the porch, “Mind if I-?”
“Help yourself,” Rhett says with an expansive gesture and the two end up seated and looking out over the wilderness. Link’s been here before. They’ve done this before. Just sat in these chairs and shot the shit. But today, Link finds himself a little more riled than usual, a little stiffer, and Rhett must pick up on it, because he sighs, “You might as well spit it out.”
“Spit what out?”
“Whatever it is you’re trying to avoid, bo,” Rhett says and he’s got a cooler of sprite nearby. He grabs a can and cracks it open, taking a swig before continuing, “We can sit here and waste time until you work up the nerve or-”
“I have the nerve!” Link cries but Rhett just goes on as if he hasn’t been interrupted, “-you can just spill. Probably feel better after.”
“Doubt that,” Link grouses and reaches into the cooler to get his own drink. Because Rhett managed to call him out so smoothly, so quickly, he decides to take his time on purpose. What was it Lily said? Be ‘deliberately obtuse’? It’s not quite what he’s doing now, but close enough.
Rhett, unbothered by Link’s act of defiance, merely sips his can and rests in his chair - annoyingly regal and relaxed. Sometimes Link really hates him. But it’s the kind of hate that’s so tangled up with affection that it’s irritating beyond measure, so he just stews over his own soda and waits.
For the longest time, it feels like neither will break the silence, but - considering Link came here to see Rhett and not the other way around - he decides (very graciously, he might add) to bend first, “Is it ever hard on you?”
One of Rhett’s eyebrows wing upwards, “Is what ever hard on me?”
Link shifts about, suddenly wishing these wooden chairs had some cushion, “The whole,” he waves a hand around them, “lonely woodsman thing?”
“…you think I’m lonely?”
“Well, I mean…” Link feels very tongue tied and very stupid and he doesn’t want to somehow inadvertently insult or hurt his friend, “Do you-? Do you ever think about how-how things changed?”
Rhett shrugs easily, “Things change, Link. That’s just life. Nature.”
“Yeah, I know, I know,” Link grumbles, “But I mean-? I’m more like-?” he growls under his breath because he’s annoyed that he can’t articulate his thoughts easily, “You and Jessie…”
“What about me and Jessie?”
“I mean…you were married…”
“We were?” Rhett asks the last as if it’s a hugely shocking revelation and Link hopes his expression manages to convey how he feels about that kind of response, “Yes. You and Jessie were married and then, y'know, um, you-you weren’t and I-I guess I just wondered if-if-?”
Rhett takes a deep pull on his sprite before sighing, “Are you asking if I’m lonely without Jessie?”
“Uh…sort of? Or, I mean, more-more directly - did you ever think this…this is how it would end up.”
“Gosh, no,” Rhett laughs and the corners of his eyes crinkle in that way that always makes Link’s heart twirl a little, “No, I sure didn’t. But; mean, ’s like I said, things change. So do people. Jessie and I loved one another, but,” he shrugs again, “Kids grew up, moved out, and when it was just me and her we’d found things’d changed.”
“But…” Link sounds sort of lost, “How?”
Rhett’s narrows his eyes at him, “Man, you know how. We’ve talked about this! She and I were just…different people than we used to be. Different from who we were when we got married and all. It wasn’t bad - we still loved one another. But there just…”
He rolls his shoulders and sighs again, one big hand rubbing at the back of his neck, “Wasn’t that spark anymore. I love her. Still do. Heck, we still talk - just spoke to her last week! But being in love with her?”
The last is asked in a way that pretty much answers itself. Link gets it. He does understand it. And as Rhett said – they’ve talked about this before. Back when it first happened, even. Link knows the story. He knows it and he knows it and yet…
“I guess, I’m…well, I’m-I’m just asking because you-you live up here all by yourself and I…I live by myself and…”
Rhett’s heavy lidded eyes take on this sad, soulful look, one that makes Link’s throat close up around his words, “That what this really about, brother? You thinkin’ about Christy again? You really the lonely one?”
“Yes,” Link blurts and, sort of horrified that he did, rushes on, “And no. No, mean…this-this isn’t about Christy…this-this is about Lily.”
Rhett’s eyes widen and his head rears back, the confusion on his face paramount, “Okay, alright then - color me perplexed, 'cause I don’t see how my being lonely and then your being lonely has anything to do with your daughter.”
“Lily thinks we should go out!” Link squeaks loudly and hoo boy! Bad enough the words came out in that sharp of a tone, but he also Did. Not. Mean. To. Say. Them!
He was planning on working into it in a far more casual manner. Maybe even jokingly. Like, 'Hey, my daughter thinks we should go out! Isn’t that a laugh riot?’ Or 'So, my children are conspiring against us!’ Or really anything - any way - different than how it came out just now.
Rhett, for his part, doesn’t seem all that rocked by this announcement, “Oh. Um. Alright. Sounds good.”
“Sounds good?!” And wow. Just wow. Link thought he sounded squeaky and loud before. That came out even worse. Mickey-Mouse-sucked-on-helium-and-went-hysterical worse. Rhett must have misunderstood, right? Right?!
As if sensing the question, Rhett finishes off his sprite and tosses the can in a nearby trash can, “Sure. We can go out. Where you wanna go? Wouldn’t mind takin’ a trip. Been an age since we done it.”
His reply confirms Link’s thinking and he deflates, but only a smidge, because he now knows he still has to explain, “No, no, no. I-I mean she wants us to go out. As-as in out out.”
Watching the realization dawn on Rhett’s face should be funny. It really should. More so when he asks in a higher tenor, “Out out as in-?”
“As in a date, man. My little girl thinks we should date,” Link wants to make this into a joke. He feels like he should be able to do that. He knows he should. Because that’s what this is, isn’t it? One big joke and he tries to laugh but the sound comes out so false and weird he stops it immediately, instead pressing on, “Rest of my kids too. She was just…just the one elected to bring it up or-or something…”
Rhett sits up straighter and crosses his arms. His eyes dart from side to side and he looks like he’s thinking so danged hard about this. Way harder than Link thinks he should.
“Let me get this straight: your kids,” Rhett points to Link, “think we,” he waves a finger between the two of them, “should go out with one another?”
“Yes.”
Rhett blinks several times as if he’s physically processing this. His mind a computer pushing through a big old file of data. Which is probably why he offers an indelicate, “Huh.”
“Right?!” Link cries, because he feels like Rhett understands. Rhett gets Link. Rhett knows exactly how Link thinks and feels and Rhett gets this situation, Link’s situation, perfectly.
“My kids pushed me back into datin’ long before yours did.”
…and this was��not the response Link expected. He’d expected laughter. He’d expected an eyeroll. He’d expected anything but Rhett to say what he just said and thus his response is less than elegant, “Eh?”
“Locke and Shepard got on me 'bout dating only a year or two after the deal with Jessie was finalized. Think they were worried I’d become some ol’ hermit in the woods…” the last comes out in a bit of a chuckle as Rhett looks around them, “Can you believe that?”
Link can’t help but join him in chuckling on that front. Once the laughter dies down, Rhett sits up, threading his fingers together before letting his hands hang down between his knees, “Told ‘em I didn’t need it. You reach a certain age and you don’t date anymore.”
“That’s what I told, Lily!” Link crows; overjoyed that his pal is in agreement.
One slender shoulder rises and falls in an easy motion as he confesses, “Not that I haven’t been out though.”
This draws Link up short. It startles him. It makes him sit up as well, his own hands mirroring Rhett’s and one of his legs starts jiggling restlessly, “Y-Y-you’ve been-? Been seeing someone?”
“Nah,” Rhett offers a lazy grin, “Not seriously. Seen a coupla different folks, but no one I’d care to see again.”
So.
Rhett had…or is…dating. Sure, he doesn’t call it dating, but still…the omission trips Link up. For some reason, he’d just believed both he and Rhett were in the same boat. Sure, Rhett was divorced, not widowed, but Link had felt – in some way – that it held the same sort of principle.
You chose someone to spend the rest of your life with and when their life or your life ended, that was that. There was nothing else, no one, else. And he’s aware how immature that is, how backwards-thinking, but it just…it’s what he always thought. Until now. Until this very moment where Rhett revealed that it’s not that way at all.
At least not for him.
Rhett…seeing people…with-with potential romantic intent…
For some reason it just doesn’t compute and now Link knows he’s the one blinking madly as he tries to process this. One reason it’s hard to swallow comes to mind, so he asks, "You-you never mentioned…?”
“Gentlemen don’t kiss and tell.”
“You’re telling me right now!” And there’s that hysteric tone again.
“Not givin’ you names, now am I?”
Link feels the sound of sheer disgruntled aggravation that leaves him right now really nails his feelings home. Rhett, however, is unmoved, “Gotta say though, Lily is way off base…”
Link’s hands unhook as he practically melts. A wave of relief washes over him, his whole body falling back to rest against the chair, “Finally!”
“…we already know one another.”
Link’s head snaps back up so quickly it defies his advanced age, “What?”
“Well, not only are we well past the age of dating, dating in and of itself is for people who don’t know one another,” Rhett returns candidly, “We’ve known one another damn near all our lives. So, telling us we should date isn’t quite right. If we went out, it’d probably be called something else.”
“What?!”
Rhett strokes at his beard thoughtfully, “Wonder if there’s a name for that? People who’ve known one another for a long time, but then decide to bump it up a notch. Mean, it’s probably still just called 'dating’, but I really think they should come up with another word for it, because they’re making up new words all the time for all kinds of things so, you think there’d be one for that.”
“WHAT?!”
Rhett looks at Link and he edges closer to him, voice colored with concern, “You alright there? Thought I was the one with the bad hearing. My hearing aids really help, so if you think your ears are starting to go you can ask your doc about-?”
“My hearing is fine,” Link stresses, “But I’m not sure about everything else, because, apparently, I’ve woken up in some alternate universe!”
“…well, we did used to say we traveled the multiverse.”
“Can it, McLachlin!” Link points at him, tone sharp, “You’re the one who said it wasn’t a question you needed to answer!”
“…a question-?”
“Back on the show!” Link cries, “One time you said you didn’t need to answer the question of what it’d be like if we kissed or made out or-!”
“Whoa, whoa, whoa,” Rhett laughs and waves both of his hands, “Look…first off - for the most part - you’ve always had a better memory’n me. Even back before we were old coots. Second, pretty presumptions of you, ain’t it?”
Link frowns, waits for Rhett to continue the thought and when he does, it takes all the strength Link has within in his body not to strangle the other man, “Mean – you jumping right into kissing and making out…haven’t even taken me out proper yet. If you want to start courting me…”
“I don’t!” Link practically leaps to his feet at that. A rather impressive feat considering his body doesn’t move with near the alacrity it used to, “I-I-I mean, I’m-I’m not-!”
“No?” Rhett sniffs, “Rude.”
“What?” And Link hates repeating himself, hates sounding so stupefied but honestly: what the heck? “Do you want me to be courting you? To take you out out? To date?”
Rhett looks far too damned tranquil for this conversation, “Just because a long time ago I said I didn’t need to answer the question to that, don’t mean I’m not pondering it now.”
And with that, Link dies.
Or he feels like he dies.
Or something else.
Something transcendent. Something where he really has confirmed that, somehow, the planets have shifted, the stars have aligned, and he’s been transported to another universe, because he couldn’t have possibly heard that right.
Yet he knows he did.
Link feels lightheaded. He feels like he’s outside of his body, his voice coming back to him in an echo, lips moving unbidden, “But-? You’re-you’re not-? You’ve-you’ve never been interested in-?”
Another easy shrug, “Not sure if I’m interested in men. But I sure as shit am interested in you. Always have been.”
Link really thinks he should sit back down. Sit back down or fall down. Just…down…
His hands feels shaky and wild as they find the arms of the chair, as he lowers himself back into, as he breathes, “You’re interested in-in-in-?”
Link’s head moves around as if looking for someone else, because saying ‘in me’ (and the ‘me’ being Link himself) doesn’t seem at all possible.
Rhett, seeming to finally take pity on him, sighs, “When I say ‘I’m interested in you’, I’m not declaring some secret, unrequited, suppressed feelings for you, man. I’m saying you’re my friend, I find you interesting, and I ain’t entirely opposed to seeing if there could be more to it,” he unlaces his fingers to wave between them, “To us,” then he changes one of his hands into the two fingers to motion between their eyes, “To this.”
“…this…” is all Link can manage. It comes out faint and whispery. He’s still pretty convinced he died. Probably happened on the ride here. Damn twisty backroads.
“…’course if you’re not interested,” Rhett sucks his teeth, “Or chicken…”
Link snaps back to life right quick. He’s alive. He’s alive and in his body and his ears are burning, his heart pounding, his cheeks bright red as his blood pressure rises, “I’m not chicken!”
Rhett just eyes him balefully and-and the utter gall of it! Of those eyes looking at him in this fashion and Link puffs up, “I’m not! I’M a modern man, dang it! I-I’m not afraid to-to-!”
He runs a hand through his thick (now completely) silver hair and tugs it hard, “It’s just-? It’s crazy! It’s insane! It’s-it’s-it’s-!”
He’s stuttering all over himself, all the things he wants to say not coming out of his mouth quickly enough and he just points at Rhett accusingly, “It’ll ruin our friendship and be all kindas awkward and-!”
Rhett leans back in his chair, crosses his arms again and stretches out his ridiculously long, giraffe-like legs, “You know…we drank one another’s urine.”
Link stalls at that.
“Once upon a time.”
Link is still stopped. Enough that Rhett just breathes in and looks off to one side, “Messed around with one another’s feet. Did Mama Bird/Baby Bird. Cuddled with cockroaches.”
“Thought you said I had the better memory.”
“’Bout some things,” Rhett offers with a small grin, “My point is – we’ve done much crazier things. Only difference this time would be that it’s personal and it’s not for an audience.”
Link digests that, chews on it. He rolls it over and over again in his mind. Rhett seems to be waiting for him to answer – one way or another and when it becomes obvious that no real answer is forth coming, he lets out another sigh and rises up, wincing some.
Link would bet it’s due to his lower back twinging, because sitting long periods of time now just does that to him. Link knows, because it does it to him too.
Rhett puts his hands in his pockets and offers another blithe shrug, “Look, don’t worry about it. I don’t blame you if you’re-”
“Okay.”
Link’s eyes are downcast. They went in that direction when he knew his final answer. He wants to raise his head. He wants to know who said it, that quiet word. So quiet as to almost be inaudible.
And shy.
Quiet, shy…unreal.
And he knows he said it. Knows it came from his mouth. And he feels it when Rhett gets closer to him, feels the heat of his friend and he can just make him out of his peripheral vision as he repeats just as quietly, just as shy, “Okay?”
Link licks his lips and looks up. He looks up into his friend’s kind eyes and feels his head wobbling on his neck as he nods, “Okay. Yeah. I…I guess it’s…it’s worth trying…”
“So,” Rhett’s lips tug up in one corner, a teasing sort of smirk, “You are courting me?”
Link shoves out at him and the two laugh. But the fact still remains. Link has just agreed to go out with Rhett. Out out. As in a date, as in…
…and Link knows, eventually, the panic will return. But for now? For now, it’s nice to just be with his friend and laugh.
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((Alright, so this is probably way overdo.
Why the heck Jade gets so weird about sex sometimes:
Alright, so this is going to be a little ridiculously long, but if you want to know? I’m putting it under the cut. Also, TW: there is a brief mention of abuse. Not of her, but its relevant. I’ll also put another warning when that part is about to come up. 
Okay so, I’m going to start of with some context. So for anyone who might not know, this Jade is pretty old. I started rping her as her back in… I think late December of 2015 or early January of 2016? Either way, it was a few months before Homestuck actually ended. At this point obviously we had no idea how it was going to end, or what was going to happen to the characters at that point. Heck, if I remember correctly GIGAPAUSE, or whatever it was called, was still going on.
Anyway, didn’t know they were going basically jump start civilization and jump into the future, that’s for sure. So, not knowing how things were going to turn out for Jadey girl here, I basically made some educated guesses based on what we knew at the time, and mixed in my own ideas and head-canons to create the timeline this Jade now exists in. This included the loss of the meteor lab, building a new civilization from the ground up (and actually sticking around to help build it), and having everyone live in a fairly small, tight knit community. Mind you, some minor things have changed to reflect the retcon John did, but mostly I’ve kept things fairly the same.
So what does this mean for Jade or have anything to do with her sexuality? We’ll get to that, but I’m going to prelude things by saying it isn’t just sex she gets worked up about. It’s relationships and intimacy in general, and there isn’t really one set reason why. There is a gosh darn list.
1) She doesn’t have the best social skills. Growing up on an island with the only human contact being through the internet isn’t exactly the best way to nurture healthy emotional development. To top it all off, she spent those 3 years on the ship basically alone thinking she killed John and Davesprite. She isn’t a complete social ignoramus obviously, but she has her awkward moments and she KNOWS it. Which, can give her some major social anxiety in general. And as far as relationships, even friendships go, she is constantly worried she is going to screw things up. She also just wasn’t used to people in general for a good while. 
Mind you, it’s almost been 10 years since the end of the game now from her perspective so she has improved drastically, but there are still some hangups that she has. For example, she doesn’t handle crowds well considering she was so used to being alone. Can Town is full mostly people she is familiar with and the population is only 1,000ish, so she is mostly in her comfort zone still even during busier occasions. However, notice Jake and her chose to move outside of town when they got the chance? There you go. 
2) She isn’t used to physical touch. Which… is really sad considering how much she actually loves it. Again, this is something that has improved over the years, but she still doesn’t like being messed with by people she doesn’t know.
3) She honestly thinks that in the end she will end up alone. Jade, hasn’t exactly had the best luck with romance. Remember, her timeline is fairly small, and pretty much everyone she might be compatible with already paired up with someone else. To top it off, she had (and still kind of has) a massive crush on her timeline’s Dave, and built up a lot of false hope that something might eventually happen between the two of them thanks to John telling her about Davesprite and Davepeta kissing her that one time. Yeah, that didn’t happen. He ended up getting with Karkat finally when they were around 22, and while she is happy for them and supports them in any way she can, it kind of broke her heart. 
She also hasn’t had the best luck with people she’s been interested in online/from other timelines either. Usually, by the time she realizes she might be interested in someone they end vanishing, dating someone else, or they actually… end up being kinda awful people she shouldn’t have liked in the first place. (*cough*Venom*cough*) Also, she has a habit of dwelling on the whole “space players are destined to be alone” thing from time to time. Over the years she has genuinely started to think that she just isn't cut out for being anyones partner romantic/sexual/otherwise, and that people aren’t ever going to be interested in her for whatever reason. She’s built up this shell around herself, this illusion that she has come to terms with things, so that when that eventuality happens, she’ll maybe not be hurt so badly. So when someone shatters that illusion? She panics and gets flustered, and remember… she is related to these guys:
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(Mind you Jake had plenty of reason to act like that, but it was the only one I could find with a quick google search.)
But yeah, I think big reactions kind of runs in her family.
4) She’s inexperienced. Three times as of this point. Yep. Thats it. That’s all she has done. Ever. Don’t get her wrong, she has really enjoyed it and really gets into things once she was able to get over the jitters. Plus, she was the one that asked for it each time. But she doesn’t like not knowing what she is doing, and it wigs her out because she doesn’t want to mess things up. Also fun fact, she’s never been on a non pale date before. Just throwing that in there.
5) The whole being part dog thing. As much as she loves being part canine, she actually can be real self conscious about it at times. Also, she *hates* how people will sometimes look at her as a fetish, and gets worried that if someone is interested in her its because she is a dog girl, and not because of who she is. She does enjoy indulging in her dog side (girl likes being pet), but she wants to make sure someone to see her as herself first and foremost. Being part dog should just be a bonus.
6) She’s a bit of a hopeless romantic. She wants to actually have a connection with people, and honestly is that so wrong? One night stands, flings, or casual whatevers aren’t completely out of the question, but at least give her a chance to be friends with you first geez. 7) She’s scared of being hurt. This is kind of caused by a combination of things up top, but she genuinely is afraid of the idea of being fucked and dumped. She’s got enough emotional issues as is, and does not need that on her conscious as well. Getting intimate with her in any way can take a lot of trust depending on the person. Additionally… 
*Okay, so here is the part I warned about up top.* She has had far too many friends who have been taken advantage of and abused. There have been several people that she has been close to over the years that have been seriously messed up by their partners. Jade’s smart and she knows it, but she also knows she can be really naive about certain things as well. It’s kind of the cherry on top of all her paranoia.
Okay bad part over
So yeah! This is ridiculously long, but there you go. I feel like it is important to note that Jade does really enjoy being with someone intimately and/or sexually given the chance. It just can take some work getting her out of her shell. It’s something she knows she needs to work on, and would like to. However, she hasn’t really ever had many opportunities to.
Also, her behaviors really only apply to herself for the most part. She might get a little embarrassed by other people talking about their own stuff from time to time, but she actually can get a real kick out of it sometimes as well. Has been known to have lengthy conversations with people about their own preferences, sexual interests, habits, ect. She will even tease other people about it! It’s when it gets flipped back on her somehow that she starts getting worked up. Heck, she is normally fine with people getting her flustered because she *knows* a lot of her own behavior is ridiculous, and that when people pick at her it is usually harmless friend banter.  She also usually knows when people are being truly malicious towards her and WILL defend herself. Don’t think she is a pushover just because she looks like she is an easy target. This girl has some bite alongside that bark.
Anyway, there is probably some more I could add to this but again it is stupid long at this point. I hope this isn’t too confusing and explains a few things.
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calliecat93 ¡ 3 years ago
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ST: TNG S6 Watchthrough Episodes 6-9
True Q: After a complete absence last season, Q is back! So why’s he there this time? A young woman named Amanda is on the ship... and it turns out that she has the same powers that the Q Continuum has. Q is there (no meniton of where Vash is though…) to take her to the Continuum, but Amanda doesn’t want to go. She’s happy with her life and she doesn’t want it or her future plans to be taken away from her. It feels like they decided to do a remake of Hide and Q, the one where Q gave Riker Q-like powers. While it is one of S1’s better episodes, I don’t particularly care for that one for a few reasons. This one I felt was an improvement. Amanda’s a really nice girl, I mean her intro has her summon up puppies! She’s struggling with her powers especially when Q makes her realize the extent of it and how she can do literally anything. Under Q’s guidance, she begins to actually enjoy it… but Q is really trying to push her away from being human. She comes close to crossing the line when she tries to make Riker fall in love with her, even using mind-control… but realizes how bad it feels and decides that she doesn’t like being an all-powerful being who forces herself on others. I love how aghast Q is that a Q can have human feelings and want to use their powers to do actual good for others. Honestly I’m confused on why they don’t bring up Amanda using her power to just make herself. We know that the Q’s can do so form Deja Q, so how come that possibility enver comes up. I think I’d have liked that better than Amanda finally agreeing to go at the end. Though to be fair she does so after realizing the greater good that she can do with her power after saving a dying planet and has clearly not at all lost her humanity/compassion. She’s gonna give the Continumm one Hell of a time, huh? But yeah, it was good. It’s not Q’s best appearance, certainly one of his more serious protrayals and kind of reminds me why I hate him. But also why I love him cause he’s just so freakin’ fun, John de Lancie is utterly fantastic in the role, and his amorality really adds so much more depth to the show. When he shows up, you know that you’re gonna get something interesting. After not having him at all last season, this was very much welcomed~ 4/5.
Rascals: We have a de-aged episode folks! Picard, Ro, Guinan, and Keiko have all been turned into young children. They’re not happy about it. Picard cause it undermines his captaincy, Ro because her childhood was traumatic to put it lightly, Keiko because it major complicates things with her husband and child, and Guinan… no actually, Guinan just has fun with it XD Now de-aging episodes can either be really fun or really annoying depending on how it’s done. My favorite one is the one in Justice League Unlimited, which did a good balance between having fun with the concept and still telling a good coherent story with a major heartbreaking line at the end that shows that being a kid again wasn’t fun for everyone. How did TNG do? Honestly IDK why they included Keiko in this. Don’t get me wrong I like Keiko… but it feels like they only included her to do some really cringy humor on how a grown woman got de-aged and is now married to an adult man. Thankfully O'Brien is a good man who’s as uncomfortable with it as I am and doesn’t do anything that he shouldn’t, but still, the show was it really necessary? Aside from that, it was fine. I feel like they’re trying to tell a serious story as per usual… and I think that was the wrong approach. That JLU episode I mentioned did play parts of it seriously, but it also recognized how absurd the whole premise was and rolled with it. There are entertaining bits, like a kid!Picard acting like… well Picard is pretty dang funny, but I just don’t feel like they struck a good balance between the seriousness and just having fun with it. It outright makes the adults all getting overtaken by the Ferengi outright embarrassing, not funny or scary. Like I said though it does have fun moments. I like how Guinan just wanted to have fun while a kid again and manage to get Ro to finally give in and have some form of a happy childhood that she didn’t get to have before. A bunch of children, including the non-de-aged ones like Alexander, outwitting a bunch of Ferengi was also hilarious, especially Picard faking being Riker’s son. Riker’s face when Picard hugged him was amazing. The kid actors were also really good, especially Guinan’s actress. But otherwise, it just kinda feels like they couldn’t decide on a tone and as such while it has its entertaining bits, it feels confused on what kind of episode it wants to be. It’s harmless and another one of those episodes that I’d say adult fans can watch with their kids, but it’s certainly not one of their best efforts. 2/5.
A Fistful of Datas: We got us a Western episode! Hooray~! The crew has some time off and Worf gets forced to agrees to undergo a Wild West Holodeck program with Alexander with Troi also joining in. Too bad that they chose that day to link Data to the ship’s computers and a power surge causes a malfunction n both Data and the computers! Oops. So yeah, the ship/Data is having issues while our trio is trapped in the Holodeck with Data’s image replacing the characters. You know how I just complained that the last episode couldn’t decide between seriousness or comedic and thus they clashed? Not an issue this time! This one was just complete and utter fun~! Even when it gets serious this was just great! The Western heme, Troi being a Western fangirl, them making Brent Spiner play a billion roles again, it is just a blast! Heck just having Worf in this role where he’s clearly dreading everything, then has fun with it (at least until Alexander gets kidnapped/the Data thing) I'm just so nice haha! I can’t think of much else to say but another fun Holodeck episode! Now if only they could stop malfunctioning every time they use it… 4/5.
The Quality of Life: So we have a scientist and these cute little robots called Exocoms. They are made to make repairs but one unexpectedly shuts down just before the terminal explodes. Upon investigating, Data begins to believe and later decides that the Exocoms have gained sentience, and are therefore living beings. This is the closest thing that we’ve gotten since The Measure of a Man, and I really like it! I loved Data here... I mean I always love Data but he was so freakin’ good here. He chooses to advocate for the Exocoms, even when it reaches a point where Picard and Geordi’s lives are in danger, and sacrificing the Exocoms is the only available option. While he knows that he’s accepting of letting them die and very much doesn’t want to, how can he sacrifice one species of life for another? Lifeforms who are very much like him, machines made by humans but unlike him who has people like Picard to advocate for his rights, they had no one. The episode doesn’t ignore the moral questions here and really raises some good questions about life, what counts as being alive, and where we draw the line when deciding between lives. I also loved Data and Crusher’s interactions in this one and him going to her when questioning how to define life. While Indo believes that Pulaski wasn’t as bad as others, her interactions with Data were just bad but Crusher comes off as so much more compassionate and understanding towards him. It just really shows why Crusher is the CMO that this show needed, sorry Pulaski. The Exocoms are really cute and while I won’t give away the ending, they truly are heroes. This was the kind of Data episode that the show needed, and they delivered pretty dang well I’d say~! 4.5/5.
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agentravensong ¡ 4 years ago
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I love watching Among Us Town of Us vids. For those who don’t know, it’s a mod of Among Us that adds a bunch of roles.
Yesterday, after watching one, I came up with an idea for a role that I think would add some fun layers and extra chaos to the game, and I figured I’d share it to see what others thought of the concept. For now, I’m calling it the Bomber role.
The Bomber is an Imposter role. They carry a bomb which can be used in three ways, detailed below:
Firstly, the Bomber cannot get regular kills while holding the bomb. Instead, they can detonate the bomb while holding it, which kills everyone in a certain radius visible to them, including the Bomber themself and, potentially, an unlucky imposter buddy.
The Bomber gains the ability to get regular kills if they “dispose” of the bomb. The first of the two ways they can do this is by placing it anywhere on the map (except in vents, and maybe within a certain radius of the emergency button, for obvious reasons). It’s invisible, can be picked up and moved, and is detonated remotely, which can be done from just out of its range (which, again, would be visible to the Bomber) or anywhere else on the map. The detonate button would only light up if at least one person is in the radius, but the Bomber can only know exactly how many people are there by looking at admin.
Once they detonate it, the players at the site of the explosion would only get a second or two of warning with some beeping sound - not enough for them to get away in most circumstances, but enough so that they know what killed them. The Bomber also has a short animation when they detonate the bomb, which gives the chance for a lucky witness to tell on them - if the Bomber doesn’t kill them before the bodies are reported, of course. The Bomber gets a new bomb the round after it explodes.
Alternatively, the Bomber can plant their bomb on another person during a meeting. A timer to auto kill the victim starts after the meeting and can only be stopped if a new meeting is called - or if the person is otherwise killed, in which case the killer will also be killed by the resulting explosion. During this time, the Bomber will be unable to plant bombs, but can kill normally.
At a certain amount of time remaining, the victim is notified of their impending doom. This gives them the chance to try and find a body to report, press the emergency button, or at least get away from other crew so they aren’t also killed by the explosion. Or, they could find/bait someone they’re sus of to die with them.
If the victim survives the round, the bomb is disposed during the meeting, and the bomber cannot plant another bomb on any crewmate (or at least not the same one) for the rest of the game.
Part of me wants the Bomber’s explosion to have a unique animation, but part of the fun of the Among Us mod is that there can be confusion when a body drops over whether it was, say, a murder, a failed Sheriff shot, or a Shifter trying to become an Imposter. Either way, it should def leave default looking bodies behind.
In terms of interaction with other roles, and other balancing related stuff:
- If the Bomber is killed by a Sheriff or Glitch and they’ve planted a bomb on the map, the bomb will go off immediately. If no one was there, great! If there was someone… oops. On the other hand, if the Bomber has planted a bomb on a crewmate, I think the timer should continue as normal. On the other other hand, if the Bomber still has their bomb on them… should it also kill the person who attacked them? It follows from the logic set up so far, but is that too harsh?
- If a person with a Shield is caught in explosion, they will live, unless the Medic is caught in the same explosion. Not sure how Shield should work with the planted bomb…
- A Spy can see the bomb after it’s been planted on the map, either on admin or at its physical location, and could maybe defuse it?
- I could also see letting the Engineer dispose of bombs if they find them, or even letting the Medic save a crewmate who has a bomb planted on them.
- Heck, if you really wanted to, then perhaps, if a crewmate who was killed by a bomb (planted or detonated remotely) is lucky enough to get revived by an Altruist, they could be made aware of who the Bomber is similar to how the Snitch becomes aware of Imps. Maybe? Maybe that’s too much.
- Because planting a bomb where people have to go to fix a sabotage is such an obvious strategy, perhaps the Bomber should be unable to cause sabotages, at least in games with multiple Imps. Though I’m not sure how tricky that, or anything else here, would be to code in without breaking things. Maybe it’d be better to just limit the area where they can put the bomb around each sabotage site.
- This role obviously has a lot more going on than the other Town of Us Imp roles, but I wouldn’t want it to be a neutral role because a) adding another neutral killing role could mean 4 (or 5 counting sheriff) killing roles in a ten person lobby, which feels like a bit much; and b) I like forcing the Bomber to have to work with another Imp and be careful about not killing them too.
That’s everything I came up with yesterday. I really enjoy the idea of a role that can cause this much chaos, with potentially killing multiple people without even being present at the scene of the crime - but I also think it’s not too OP as laid out here. The main thing I’m concerned about at this point is that, other than the animation I mentioned for detonating the bomb remotely, and sus from normal kills, there aren’t really any ways to sus out the Bomber.
I’d love to hear what other people thought of this concept, and any tweaks you think could make it more interesting, balanced, and/or fun!
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pi-cat000 ¡ 5 years ago
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MSA time travel idea (part 33)
1, 2, 3, 4, 5, 6, Vivi POV, 8, 9, 10, Lewis POV, 12, 13, 14, 15, 16, Lance POV 18, 19, Lewis POV 2, 21 , 22, Vivi POV 2, 24, 25  Lewis POV 3,  Mystery POV , Vivi POV 3, 29, Lewis POV 4, 31, ViVi POV 4 
Part 34: here
..
Arthur does his best to squirm and press up against his darkness which pins him in place, trying to reclaim some ounce of control.  Something. Anything!
He doesn’t know why he bothers when the result is always the same. Failure. Just like every other time he’s tried to stop the demon from doing something horrific. Like with his Uncle and Darrel, the demon will kill Lewis’s entire family and he'll be forced to watch. Lewis will come home and find them all dead, and it’ll be Arthur’s fault for thinking he could fix things. Arthur claws at the foreign entity, trying to find a crack, a weakness, anything to exploit. There’s nothing. 
He can’t just give up…not yet. 
‘NOT YET.’ He inadvertently shouts the last line.
“Oh, give it a rest already.” The rebuke is causal and relaxed. Arthur can feel the demon’s idle amusement as it watches him flail about.
‘STOP!’ 
 The internal yelling urns him an eye roll.
“What do you think you’re going to accomplish by repeating that? It didn’t work the first dozen or so times. You’re embarrassing yourself,” The demon laughs, leaning back so it is resting against the doors of the open van. Peeking over the horizon is the outline of Pepper Paradiso. With lit windows, the building is silhouetted against the darkened desert. Parked about twenty meters down and partly in a ditch, they are just far enough away that no one will notice the van unless specifically searching for it. The demon’s been staring at the building in guiltless anticipation, legs swinging back and forth, as it waits for sundown. To the left on the motorway, a motorcycle whizzes by, creating a spot of bright light which quickly disappears into the night. Simultaneously, lightning flashes somewhere out of view, briefly illuminating their surroundings.
‘STOP. Just stop!’
“Hey. Don’t make me come back there,” The demon threatens, attention moving to focus on Arthur’s pocket knife. An attempt at flipping it open fails when it jams, gummed shut with blood. Mentally, Arthur winces at the foreign sense of disappointment directed at the object responsible for killing his Uncle. A few seconds are spent struggling with the hinge.  
Finally, the demon gives up on opening it, tossing it aside and admitting, “I guess I am due for an upgrade.” It shuffles around, turning to rifle through the piles of road trip paraphernalia, targeting Lewis’s cooking supplies.
“Now where is it? I know Lew packed it. Well, you know he packed it.”
Arthur falls back for a moment, attempting to regain some strength. All this struggling and yelling is wearing him out, stretching him thin like an elastic band about to snap. Dread and profound defeat vie for dominance. If...no...When he fails to stop this, there is no going back. This is irredeemable.
 Who was he kidding, what he’s done already is irredeemable.
“HA! Got it,” The demon pulls out a box of cooking utensils, dumping them out onto the floor. They clatter around, muffled in the stale night air. Lightning flashes again, reminding Arthur of the storm rolling in from across the desert.
“Now this is a knife.” 
One of Lewis’s slicing knives is held up with no small amount of glee. Arthur watches their green eyes reflect in the polished and sharpened surface. Horror freezes him in place as his nightmare of a life grows steadily worse. 
'This is a nightmare.’ 
“I know. Great, isn't it?!” The demon responds, noting his fixation on the knife, “Once we really get out on the road there’ll be no end to potential misery. Heck, the time travel factor alone is bound to cause a whole load of interesting ripples.”
They twirl the knife between their fingers, gesturing happily at the landscape around them. The unapologetic joy is like a slap to the face, snapping his attention away from the knife.  Arthur resumes his mental clawing, twisting.
 ‘But what’s the point in that! WHAT’S THE POINT!’ 
 “HAHA. Surely you’ve figured it out by now…”  Laughter bubbles their chest. 
 “There is no point!”
 Manic chuckling catches in Arthur’s throat, shaking their entire body. It goes on for several long seconds before the demon takes a deep breath and Arthur smells the humid air, metallic with static. They hold for a count, breathing out in a long satisfied exhale, calming. It is a familiar breathing technique, though it’s not being used for much other than a display of body control. Along the motorway, a truck passes, flashing quickly by.
The demon continues talking, pushing itself upright and away from the van with renewed composure, “Millennia I've waited, wasting away, and now I have this fantastic opportunity to really screw things up. So sit back, relax, enjoy the show...”
Lightning zig-zags its way across the sky, outlining the Pepper diner, which almost seems to stretch into the distance. Arthur is getting really sick of this sensation of mental panic, which is now his go-to reaction to the demon's taunting. 
“...because I'm going to run this for all its worth. The first order of business? Killing our Lewis’s family.”
 All his thoughts are tying themselves in knots, folding in on themselves, becoming unreadable and messy. One part of him is watching and feeling his body move and the other is tangling itself up into a ball.
The doors to the van are closed with the demon’s usual flourish.
 They stroll across the dessert, circling to approach from the side opposite the diner’s car park, away from the wide front windows. In the car park is a foreign truck, with the Pepper family vehicles all parked around the opposite side. So the whole family is home and maybe one late-night customer, because why not add another person to the kill list.
 Silently, the demon ducks around the corner, attention focused on the external power-box, containing the building's circuit breakers. Arthur’s intimately familiar with it, having repaired and replaced several parts of it over the last few years.  With the lightning storm closing in, the first place Lewis’s parents would check in a power outage would be the circuit breakers. Between Arthur and the customer parking, is the employee entrance. The quickest way to the power-box is through the employee entrance. Arthur churns in distress. The demon is setting Lewis's parents up for an ambush.
Any renewed attempts at fighting remain unsuccessful. Casually, with an air of distinct confidence, the cover to the metal box is jimmied off with the knife. The demon flips the main breaker and it makes a loud thunk sound. All the surrounding light vanishes and darkness descends, made intense by the clouded sky.
However, as they turn to duck behind the building and await whoever is unfortunate enough to come through first, lightning bursts across the sky. For a split second, everything is awash with light, brightening, revealing the surrounding area. Arthur gets that phantom sensation of his stomach dropping right out from under him. There,  across from them, standing only a few meters away near the truck, is Vivi.
Unnervingly, Arthur feels is own surprise and shock echoed back at him as both his and the demon’s emotional responses sync up. What is Vivi doing here! She’s not supposed to be here! How! Had she seen them? She must have because she’d been looking right at them.  
A light blinks on, shining in their direction. Vivi is holding up her phone, attempting to see. The pinprick of light washes out her features so she is a blurry grey outline on an otherwise black background. She takes a hesitant step forward and Arthur hears a low rumble. He almost mistakes the sound as thunder due to how it vibrates the air molecules around them. A second later and he realises that the threatening noise is coming from Mystery. The dog is standing a foot ahead of Vivi, backlit by her phone. Glowing red eyes are fixed on Arthur, having no trouble seeing in the dark. It is refreshing to feel the demon’s apprehension roll through their shared mental space. Mystery will protect Vivi. His relief feels like taking a gulp fresh air after breathing in smoke.
 “Arthur?”   
Vivi is walking and the demon manoeuvres back an inch, into the lee of the building. Arthur feels the muscles in his legs tense, preparing to run. Yes. Run. They should definitely run! Runaway from Vivi and Lewis. Runaway and never return.  He hopes Mystery hunts them through the desert and rips them both to pieces. The grip on Lewis’s knife tightens, eyes tracking Vivi then darting to Mystery, calculating the distance between the two.
 They don’t run… 
“Hey!” The demon’s greeting is jarring, and Arthur wants to scream again.
 “Vivi you’re here? I…I…didn't think you’d be back till tomorrow?” Gone is the contempt and snark to be replaced with a nervous stutter. An almost perfect replica of his voice. Did he really sound that pathetic? 
“Of course I’m here,” Vivi pauses, sounding very confused, “…you left so suddenly? We were really worried.”
The demon plasters on an apologetic, slightly guilty, expression, “Yeah about that…I’m sorry. Like really sorry. I…I panicked. Between Lewis and my Uncle, I just really needed to be alone and deal with things privately.”
 A pause for dramatic effect. “You got my note right?”
 “Yeah. We were at the hospital looking for you,” Vivi says, hesitant, unsure like she’s trying to figure something out. Slowly, she inches forward, holding her phone and the light up a little higher. Mystery grows again, and Vivi stops.
 “Are you okay?” She asks, peering at him. “We’ve been trying to call you all day.”
Arthur feels himself wince in a display of guilt. Behind his back, the grip on the knife shifts and his muscles twitch. Impatient irritation resonances about their mind and Arthur does not doubt that, had Mystery not been there, they would have lunged at Vivi. 
“I didn’t know what else to do…”
They back up a bit more, further into the shadow, putting the employee entrance between Vivi and himself.
 “Hey, it's okay. We’ll work it out. We’re here for you, you know. And you can tell us anything. If you need to.” 
No. Arthur’s heart flutters. It’s far too late for that. None of this is okay. A profound sense of longing catches in his chest, drowning out the demon’s irritation.
 “Sure…” The demon mutters, distracted, glancing towards the corner of the building for potential escape routes. The van isn’t that far away, but it is still too long a stretch for the demon to run for with Mystery right there. The best chance it had would be to circle the building, break in and take a hostage. Whether or not that’s the plan, Arthur never finds out. The handle on the door jiggles, catching all of their attentions.
 Lewis steps out.
 He is holding a flashlight at the ready, turned towards the car park, probably looking for Vivi. Lewis doesn’t see Arthur lunge forward, or the knife flick out. There is a flash of silver reflected in the dim light of Vivi’s phone.
Vivi inhales sharply.
 The torch drops from Lewis’s hand, skittering across the concrete, landing so the beam faces towards them, spotlighting and casting two long shadows on the diner wall. Any sense of relief and hope shatter and Arthur finds himself cold again.
‘NO!’
“Heya Lewis. You always did have the worst luck.”
 “Arthur?” Lewis starts talking, then grunts in pain. The demon has the knife partially buried into Lewis’s side and is pushing forward in a deliberately threatening motion. 
 “I wouldn’t move if I were you. If you think this hurts, then you’ll want to avoid giving me a reason to push. One flick of the wrist and I can easily puncture a lung or sever your spinal cord.”
Lewis freezes, turning only his head and neck, attempting to see over his shoulder, “Wh..at?”
 A glare is cast toward Mystery, who is attempting to edge closer, “That includes you mutt, one more step and he’s dead.”
Mystery’s growl deepens and Arthur can feel it reverberating in his chest, through the ground, and in the air.  All around them a new pressure builds that has nothing to do with the storm closing in.  There is another flash of lightning.
 “Lewis!” Vivi tries to run forward but is suddenly blocked by Mystery who leaps between them. Arthur can see her mind whirring, processing the scene, scanning Mystery and looking to him.  Vivi’s eyes narrow, becoming determined. Lit by the stronger flashlight beam, Arthur knows both Vivi and Lewis can see how his unnaturally green eyes spark. 
 “You’re not Arthur,” Vivi accuses, pointing, “Body snatcher.”
 The surprise felt by the demon upon this sudden accusation is mirrored by Arthur. To guess possession right off the bat is a huge leap of logic. At least she doesn’t think Arthur is doing this of his own free will. He never wanted to hurt anyone.  He had just wanted things to be better than they had been.
 Vivi hisses, “Let Arthur go.”
 No longer concerned with keeping up a charade, the demon smirks, “Honestly, I prefer demon. ‘Snatcher’ is such a crude term. I don’t snatch, I appropriate. Congratulations on figuring it out, you're the first human to do so in a while.” 
“Get out of Arthur!”
 A scoff, “Oh, yes, of course, let me get right on that. What do I look like, an idiot?”
 Next to him,  Arthur can see Lewis's profile. His friend's eyes are wide with shock.
 ‘I’m sorry.’  His apology doesn’t make it very far, hitting the mental barrier separating himself from his body.
. 
Note: Yup...it’s a cliffhanger... people like those right?
Part 34: here
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okradreamworl ¡ 5 years ago
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i have too much sans rp experience you cant understand how this feels
i know every dialogue, every neutral ending,... ugh i just wanna spat out every evidence i have. i have a love/hate on sans. im NOT a fangirl, im more of an observer roleplayer. i do NOT support any sans x ships, but that doesnt mean i am against them. if you strongly hate that ship when im on the MIDDLE on that ship (meaning i dont mind the ship yet you’re still yelling at me to stick to one side), please know I SEE ALL OTPS AS FRIENDSHIPS. i do not like romanticized nor sexual types of ships. I do NOT RP SANS AS A PEDOPHILE OR OTHER NSFW LABELS. I like to make sans stick to the canon, but at the same time, add some headcanons that appear to be family friendly but NOT NSFW FANON. he can be childish at times and why? he doesn’t make jokes, stated on undertale’s tumblr. he only does harmless pranks and hilarious yet horrible puns. i hate puns, but i make him pun cause he likes it more than me.
his mood levels is very interesting. under the mask, he can feel many other emotions than what he expresses to us. im not saying he’s an empath (though that would be rlly cool yet stressful), but slacking off too much comes from too much bs happening around him, including the timelines. he fights back when necessary. he gets offended easily (unless he knows the memes).
too happy = hyper, OOC, many exclamation points, excited, kinda reaches the peak of underswap
happy = warm attitude, thankful, calm, peaceful,
neutral = in-game functions (papyrus did say “THATS JUST HOW HE FUNCTIONS” in a phone call at snowdin, he has lazy habits caused by the code of the game)
on negative emotions, he tries not to lose his cool:
nervous = sweat, silently surprised, somewhat a high level of anxiety, confused, curious
upset = disappointed, frustrated, agitated (mix of the two, nervous and upset), bored, sassy, sarcastic (when he ironically HATES sarcasm cause he thinks sarcasm is unfunny), mild words,
some deep ones, such as the MTT resort and judgment hall scenes
stoic = thoughtful, resilient, deep, calm, self-reflective, productive, creative
hands in pockets = confident, a little arrogant
left wink = bad time
right wink = friendly comedian
what i applied to him thus far:
out of character traits: playful, hyper, excited, childlike, forgetful type of innocent (“whats a [bad word]” “I tHoUghT yOu kNew?!!?!?!,” “no i forgot” “*alphys crying in the corner of confusion*”)
out of character acts: crying like a baby, screaming on wild rides, freaks out with a manly “HYaH!”, imitates animals, does his “ehhhhhhh” when gazing around, wanders around, waddles like a penguin, will hug you (like a kid that would hang on to their mother’s leg), doesnt wanna be left out, wants to try new things out of curiosity, complete mind of a child unless reminded of in-game events or other topics that could bring him back to normal, germophobic at times as woshua, meme surfing, gamer, good sport
in character, in-game traits: self-aware, relaxed. laid back, comedic, lazy, magical, goofy, silly, friendly deep, serious, scared, anxious, jealous, nilhilistic, hopeless. depressed, pressured, stressed.
in-character, in-game acts (and im not getting this from zarla’s old skeleton ACTs comic):
sneak
greet
trick
alert
annoy
pun
pun
assure
joke warn
listen
spin
advice (blue stop sign)
guess
assure
tell
place puzzle
trick
react
papyrus fact
stare
papyrus fact
ask
react
worry
work
ask (grillbys)
slack
lie
ask (dinner)
story
Think
continue
Death Glare
Explain
Judge
call
root
text
text
cry (“help i’m getting slandered”)
text
dismiss
glimpse
leave
ride
at least, thats only pacifist.
my username is not sans worthy but i can tell you im a good sans roleplayer. heck, i even have my own sans who self-disciplines me, or i roleplay him myself irl. its harmless, cause he isn’t real. i affect his character more than his influence and traits affect me. i completely ruined him into a better person, he’s very happy now and got along more with his friends. i even made papyrus not yell at him anymore. i made these monsters have... a happy life.
any questions or concerns, pm or ask. also, if you see any undertale or deltarune chats, invite me. i know a lot about it, and have headcanons to share too.
if this post makes you think i outsans’d you, please dont look at it that way, otherwise you’re just jealous the same way as feeling how artists are better than you. we all have our ways how we view, act, and use characters like sans, as we all have an art style that can be unique and improved overtime, BOTH by inspiration from other fandom and art content. some rp his genocide side, some like me rp his bright side. this isn’t a canon character roleplay competition.
people can be so sensitive and raging mad sometimes, i dont mean to be so braggy or too honest, this is all from what i know about sans and how i rp him
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backtoreal ¡ 5 years ago
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MY FAVORITE DRAMAS OF 2019 !
Hello everybody, I’m back for this annual drama pick !
Unlike last year, this year was good, not exquisite, but good. But, I’m still going to give you the best of the best, la crème de la crème ! Once again, this is only my humble opinion, and I might add, I can’t watch every kdrama of the year, so I guess this is quite a small list.
PS : I still can’t choose an order, so please, make your own ranking out of my choice ;)
The 2018 version of it !
Hotel del Luna (호텔 델루나)
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Jang Man-Wol is the CEO of Hotel del Luna. She made a big error many years ago and, because of this, she has been stuck at Hotel del Luna. Jang Man-Wol is fickle, suspicious and greedy. Koo Chan-Sung, a sincere perfectionist but actually has a soft disposition, begins to work as a manager at Hotel del Luna, due to an unexpected case. The hotel's clientele consists of ghosts.
> Where to begin... I guess IU got me again this year (My Mister in 2018), but in a totally different role and kind of acting. I was not disappointed. This drama has a really good storyline, using modern days and history, and reality and myths and legends. This kind of mix works really well for me. All the cast was perfect and the two leading actors had a great chemistry, and it made me love Yeo Jin-Goo a little more. Plus, the scenery and special effects were really great ! AND let’s not forget the looks of Man-Wol, and the charisma of IU > PERFECT ! I guess this drama is in my top 3 !
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Kingdom (킹덤)
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10 days have passed since the King collapsed from an illness. Queen Jo and her father Chief State Councilor Jo Hak-Joo have forbidden anyone else to see the King. Even his own son Crown Prince Lee Chang is forbidden to see his father. But rumors spread that the King is dead. Crown Prince Lee Chang senses something sinister and sneaks into the King's palace. He sees a shadowy monster through a door and smells its foul stench, but he is discovered and escorted out of the palace. To find out what happened to the King, Crown Prince Lee Chang and Moo-Young travel to the Jiyulheon clinic in faraway Dongnae to see a physician. When they arrive, they discover that the clinic is in ruins and dead bodies are found under a building. A medical staff member Seo-Bi tells them that the dead they saw at the clinic are not dead and they will rise up soon to kill.
> If anyone asks, zombies are my thing, it’s been years, I literally dream of a zombie apocalypse (no, not really). As I’m not over Train to Busan, I was very excited to see zombies in a kdrama. And I’m not gonna lie, it was damn good ! And I was not very glad at first that the storyline happened in old time, because like I already said, I don’t really like historical drama. But this one made it to the list. Great zombies, great actors , great all ... I guess it’s Netflix ! (Mr.Sunshine from 2018)
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My Strange Hero (복수가 돌아왔다)
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When Kang Bok-Su was a high school student, he was falsely accused of committing violence and kicked out of school. This was caused by his first love Son Soo-Jeong and a male student Oh Se-Ho. Kang Bok-Su is a now an adult, but his life has not gone smoothly. To get revenge on Son Soo-Jeong and Oh Se-Ho, he returns to the same high school as a student. The environment at the school has changed and Kang Bok-Su gets involved in unexpected cases.
> In a lighter tone, my strange hero is a great drama with a great story and great acting from Yoo Seung-Ho, it kind of made me want to follow his project in the future. The story is a classic revenge one, but it really made me want to have justice for Bok-su, it made me attach to this character. Great drama to relax and enjoy the love story.
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Touch your heart  (진심이 닿다)
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Oh Yoon-Seo is a popular actress. She is famous for her beautiful appearance, but her acting is bad. She gets involved in a scandal with the son from a chaebol family. Her acting career declines precipitously. Oh Yoon-Seo hears that a famous screenwriter wants her to play the lead female role for a drama series. The character works as a secretary for a lawyer. To gain experience for the role, Oh Yoon-Seo is required to work as a lawyer's secretary for a few months. Meanwhile, Kwon Jung-Rok is an attorney for a law firm. He is arrogant and cold-hearted. One day, his boss asks Kwon Jung-Rok to let actress Oh Yoon-Seo work as his secretary for 3 months. He is not happy about the situation, but he has to accept.
> Basic Kdrama trope, but this one worked on me. We can say that Goblin greatly influenced my choice, the chemistry between Lee Dong Wook and Yoo In Na is beyond everything. But my heart goes all the way for Lee Dong Wook ! Anyway this drama really shows some deep characters and I loved it ! Bonus : it’s funny as heck !
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Leverage (Korea)  (레버리지:사기조작단)
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Lee Tae-Joon is an excellent insurance fraud investigator. An unexpected case changes his life. He quits his job and recruits talented criminals, that he once caught, to form an elite fraud team. The team includes Hwang Soo-Kyung , Ko Na-Beyol , Roy Ryu  and Jung Ui-Sung . They scam wealthy criminals and return the money that they stole to the victims.
> As a huge fan of the original US version, I was forced to watch this one, and let me say that, for once, the Korean version did not disappoint ! It takes the best of the original series and adapt it to Korean standards, and it works very well ! We can feel a great union between the actors who plays the team ! 
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He is Psychometric (사이코메트리 그녀석)
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Lee An has a special psychometry ability. Whenever he touches someone, he can read that person's memory. Using his psychometry ability, Lee An wants to take out evil people in the world. Yoon Jae-In is a girl with a scar in her mind. She tries to hide that. Lee An and Yoon Jae-In happen to meet and they struggle to solve cases.
> I was never a fan of Park Jin Young, but damn this boy got me ! He really has a great future in acting in front of him ! But all the cast were amazing. The story for once was really outside the box, I think that’s why I liked it so much ! Kudos to Da-Som whom I hope to see in more dramas !
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The Light in Your Eyes (눈이 부시게)
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Kim Hye-Ja hopes to become an announcer. She is honest and has a positive personality, but she suddenly becomes a 70-year-old woman. 70-year-old Kim Hye-Ja gains the special ability to manipulate time. Lee Joon-Ha wants to become a reporter. He has worked hard to achieve his dream, but he now lives his life hopelessly. He gets involved with Kim Hye-Ja.
> You can never guess how much I cried at the end of this drama ! You should really watch this drama, for the great acting, but also the story, a brilliant and well made one, I think you never really expected the ending, it tells how much the directing of this drama was good. This drama is definitely a revelation for me !
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Extraordinary You (어쩌다 발견한 하루)
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Eun Dan-O is a student at a prestigious high school. Her family is wealthy, but Eun Dan-O has a heart disease. Her fiance Baek Kyung attends the same prestigious high school. She likes him a lot, but he does not like her at all. Suddenly, Eun Dan-O has short-term memory loss and she can see what will happen in the near future. She gets confused by her symptoms. Then, Jinmiche, from the school cafeteria, tells Eun Dan-O that she is a character in the comic "Secret" like everybody else there. Eun Dan-O learns that her character is not even a main character, but rather an extra and she doesn't have much time to live. Eun Dan-O is stunned, but she decides she wants to find her own true first love and not someone written by the comic writer. One day, she falls down the school stairs. She feels her back touch the back of another student, among a group of male students. Her heart suddenly starts to flutter. Eun Dan-O wants to find the male student who made her heart flutter. She eventually finds the student and he is her classmate. He is a character that doesn't have a name. They get close and Eun Dan-O names him "Ha-Roo."
> I really did not expect to like this, why ? Because the basic story of this drama has been already this a thousand times : high school crush, bullying, ... But the fact that it happens in a comic really changed it all, plus, the scenography is really pretty, and the acting is on point when you watch them shift of characters ! You should really watch this !
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Search : WWW (검색어를 입력하세요: WWW)
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The story of three women in their late thirties — Bae Ta-mi, Cha Hyeon and Song Ga-Gyeong — who work in the top two competitive web portal companies: Unicon and Barro. This drama is about the conflicts, the wins, and losses one experiences when working. It will follow the story of 21st century women, who chose to not be a wife or a mother and successfully work without discrimination or impediments.
Bae Ta-Mi works as a director for a big web portal company. She is in her late 30's and is quite competitive. With her competitiveness, Bae Ta-Mi enjoys success. The methods she uses to win has her wondering if she is doing the right thing with her life. 
Cha Hyeon also works as a director for a big web portal company, but as the direct competitor of Ta-mi, she’s also quite competitive, fierce, but also has a soft side, a side that she only shows to Ga-Gyeong her superior and friend.
Song Ga-Gyeong, is a rigid director of Ta-Mi in Unicon and the daughter in law of the CEO of KU Group, a big society who wants to influence the politics via Unicon. She is used by her mother in law but quickly became a fierce woman who stands for herself.
> First ... THREE STRONG WOMEN AS LEADS ! What can go wrong ? What can do better than this ! I don’t know my dear friends, I don’t know... If you ask, yes there is a love story (it won’t be a kdrama otherwise duh !), but the main couple isn’t really that great, and I really didn’t care about that. I loved the show for the power that these three women shows, and how it’s natural for women to rule the world ! (Yes I said it !) Bonus : openly showing that some characters could be bi (Cha Hyeon), and it show a very natural side of people that often people (especially in Korea) think it’s deviant (not shy about expressing their feelings, implying sex scene, etc ...). Great great drama !
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  Honourable mention (but did not make it to the list) : Romance is a Bonus book (My love for Lee Jong-Suk did not help unfortunately ! The female lead was hard to like), Her private life (great drama, great actors but the fangirl story is a little cringey), Melting me softly (Nice but weirdly made love story...)
That’s it for this year !
Please feel free to recommend me some 2019 kdrama ! ☺️
2018 ; 2019
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gamerszone2019-blog ¡ 5 years ago
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Erica Review - Grab The Popcorn
New Post has been published on https://gamerszone.tn/erica-review-grab-the-popcorn/
Erica Review - Grab The Popcorn
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Erica never lets you feel at ease for long. In one scene, a character teaches Erica how to play a song on the piano–you’re encouraged to memorize the cute little melody and try to perform the correct timing. But just when you start playing along, somebody suddenly starts coughing up blood everywhere, it’s messy and gross, everyone starts screaming, and the vibe is killed. In Erica you have to treasure those sweet breaks before they’re swiftly swiped from your hands and replaced with a solid helping of worry, stress, and a side of confusion.
A fully filmed playable thriller in which the titular character is on a mission to help solve a murder case that she has strange family ties to, Erica utilizes some subtle yet effective film-inspired techniques–like match on action and screen wipes triggered by touchpad interactions–to tell its enigmatic tale. To progress each scene, you choose dialogue options and make various adventure game-like actions. The game bounces back and forth in time between Erica’s childhood with her father to the mess that is modern-day life, in which she has to move to a strange hospital her late parents helped create for her own safety.
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Erica, played by real-life actor Holly Earl, is a relatable, if malleable, protagonist. Earl regularly looks like she’s bewildered or uncomfortable, exactly how you feel as a viewer in most of the situations. She seems thoughtful and patient, but other than that there isn’t too much of a set personality for her. You decide through your in-game choices if she’s more passive or aggressive or unhelpful during the case, and because of the high stakes murder circumstances, switching her attitude and approach never feels abrupt nor out of character. Even if you spend most of the game being rude, you can be friendly to someone and it doesn’t feel weird. Your reactions, and in turn Erica’s, are likely to change frequently during a playthrough every time new information pops up, objectives change, and new, incredibly peculiar characters enter the picture.
Somehow, every new character you meet is more suspicious than the last. Everyone talks to you like they just poisoned the food you’re eating. There’s a sequence in the courtyard where you can choose a girl to hang out with and get to know better, and right after you pick a possible pal to spend the afternoon with, the head of the hospital says, “Just remember that some of the girls here… Uh… They can be quite manipulative,” and just walks away. The guy is nowhere to be found after that, and you’re left sitting there wondering why would he say that–and before you know it, you’re overthinking every interaction because you don’t know which person he was insinuating was going to manipulate you. All of the secrets, ulterior motives, and Erica’s own faulty memory cause for some very intriguing “Trust nobody, not even yourself” gameplay.
Perpetual disorientation is the central feeling of Erica, and it’s what keeps you searching for the truth no matter how many crooked obstacles stand in your way. The plot is ever-changing and chaotic; you’re attempting to solve a crime by talking to a plethora of weirdos in an unfamiliar, creepy place while having stifling flashbacks of your messed-up childhood. There’s so many forces clashing and intense situations going on that you find yourself yearning to make sense of even the smallest mystery just to feel grounded. There was a time where Erica was being gaslit by a character and I ended up shaking my fist and yelling “She’s not crazy, you’re just lying!” at my TV–but even though that character annoyed me I kept listening to them in case they accidentally dropped a small hint to steer me in the right direction, and they did. Erica is a striking example of a whodunit that’s heightened by its enthralling characters, shady occult science, and recollections of previous trauma.
From the overall murder case to smaller questions like what kind of hospital you’re staying at, there are a number of mysteries weaving together concurrently throughout Erica. It’s easy to miss context that’s vital to understanding the full picture. You might get an answer to a question that’s been burning in your mind for the last half hour, but that answer could be a truth that presents new pathways to choose from or a lie that leads you astray. That mystery management is exciting and makes every experience with the game its own curious, isolated thriller molded by whatever answers and stories you care about at the time.
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You can use either a DualShock 4 controller or a companion phone app to play Erica; the latter is smooth and seamless for the most part, while the former is bogged down by a clunky implementation of touchpad controls and is the far less preferable option. As you move through the narrative, you alternate between selecting which areas to explore, choosing dialogue options like “contempt” or “desperation,” and performing no-stakes everyday actions like cleaning the fog from a mirror or turning on the sink. Potential actions are shown as silhouettes on-screen, and there’s also a mock trajectory of where to swipe your hand on your phone if you’re using the app. The inputs are all done by small, comfortable hand swipes, not extending to the full horizontal or vertical reach of the screen.
Most actions are intuitive, and you feel like you know where to swipe and what you can do before the game even tells you. There’s a moment where you and a detective walk up to an empty reception desk that has a bell sitting on it, for example. I lit up when I saw it and I started tapping on the screen a bunch–Erica didn’t hesitate to mimic my actions in her world and ding away, so much so that the detective swatted her hand off of it because he got annoyed. The straightforward motions make navigating trouble-free, and being able to quickly deduce what moves you can make adds a connection to the moment-to-moment gameplay. It keeps your focus on the important things, like figuring out what the heck is going on in the story.
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Choices and quick-time events happen every 30 seconds or so, which may sound overwhelming, but it isn’t so in practice. Most of the time, they aren’t high pressure actions; they’re a chain of a few choices, and those chunks are separated by longer cutscenes every so often. They do eventually get mundane and feel unnecessary, especially if you choose to use the DualShock 4, though. The game is controlled entirely with touch, and while the swipes are supposed to be a convenience for your hands, it’s difficult to perform them on the small DualShock touchpad without your fingers slipping off or hitting the joysticks. There were also a few occasions where the companion app was slightly unresponsive, which is something that can have game-changing consequences if it happens at a critical moment. It takes a second to get back into the game’s rhythm after there’s a blip in the controls. They’re small things, but those shortcomings pull you out of what is otherwise a really engrossing experience.
In general, the filmic elements are integrated so carefully that it’s a genuine and mostly calculated mix of two mediums. Erica is in the middle of game and movie, and a lot of small mechanics add up to show that. For example, the character Erica is an artist, and there’s a scene fairly early on where you can flip through the pages of her artbook. Looking through a character’s personal items is a common feature in interactive adventure games, but the detail that went into shooting the natural angles of each flip makes it an even more intimate way of gaining insight into who the character is. Outside of the footage itself, all of the trophy pop-ups are paused until you complete the game, which goes a long way to keep you from getting distracted. It’s a small, fitting touch for a game that values story so much.
Perpetual disorientation is the central feeling of Erica, and it’s what keeps you searching for the truth no matter how many crooked obstacles stand in your way.
There are also some sneaking situations that are made better by the film aspect. There are always conversations happening behind closed doors, and because you have so many questions that you need answered, sometimes you have to be a weirdo and eavesdrop on people. If you peek out for too long or open the door too fast, they’ll see you, stop their conversation, and share an awkward glance with you. Because it’s footage of actual peoples’ facial expressions, it makes you cringe a little more–and that is one of the most high-tension fail states I can imagine.
The whole time, the game marinates you in a constant anxious energy that fuels a curiosity for the dodgy, mysterious world that you’re influencing. Some scenes you’re just holding a book or a photo and staring at it for details, but since it’s paired with an insidious sting it transforms what would be a normal occasion into bitter dread. There are flashbacks, dreams, and abnormal things happening frequently; oftentimes you’re forced to decide on the one secret you want to uncover the most and drop the others. Should you pick up the phone that’s been ringing in the lobby or check out that weird ghost thing in the hallway? There are some decisions that are straight-up difficult–high-stakes ones where, in the bottom of your heart, you don’t know what the right thing to do is, but you know you have to do something. Those times will have you wishing that this game was just a movie, but Erica is more than that.
Erica has a strong, fleshed-out narrative full of twists and turns that each bring their own unique piece to the story. Its cryptic tone is carried through the audio, visuals, and writing; it never lets you relax. Sometimes weird controls jolt you out, but there is an abundance of enticing threads to follow, and it’s a treat to be able to mold your own adventure out of it. Using a combination of crisp cinematography and FMV-specific game mechanics, Erica never fails to hook you into its haunting, mysterious world.
Source : Gamesport
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tornrose24 ¡ 8 years ago
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Things about George and Harold in the Captain Underpants-Little Mermaid inspired AU
So I decided to add some facts for this AU since people are getting interested in it. Next up is George and Harold:
George and Harold
-Harold’s family lived in the castle under the ocean first and then George’s family moved in later. As mentioned before, their parents work for the king and Harold’s dad still left his family. The boys grew up together as if they were more like brothers, but they are still the best of friends.
-The first prank they ever committed at around age five involved a lot of sea urchins placed on the floor on one of the hallways. This lead to them properly meeting their king for the first time and the unsuspecting mershark had no idea that his warning would be seen as a challenge to both boys to keep doing pranks. Krupp regrets ever hiring their parents to this very day but he can’t flat out fire them for their sons’ behavior.
-George’s dad was one of the few people to ever visit the surface world and he recounted the tales to the boys, who had their creativity fueled by those tales. They both desired to visit the surface world at a young age.
-The boys still go to school, but not much has changed in regards to that.
-The grotto was discovered when they were seven and it is here where they are able to draw and write what they want to make to their heart’s content. Its also where they store objects from the surface world that they found, and most of the objects they like are ones others might not find interesting (like a toilet plunger or a toilet seat). They also found comic books that dropped into the grotto somehow and that was how their love of comic books was born. This also gave them some visual ideas of what the surface world was like, even though they knew that most of it was pure fiction.
-ALL THE TOLIET HUMOR RELATED TO THE OCEAN AND WATER THAT YOU CAN THINK OF!
-Harold loves to play with dolphins to the point that it can be a distraction.
-George’s necklace (which has an orca’s tooth) is a memento of the day he first met Harold. It has the same color scheme as his tie from the film.
-Harold’s necklace is the same colors of his shirt from the film.
-The boys are at the age where, if they want to help a human breathe underwater, the mermaid’s kiss they can provide can grant the receiver about an hour underwater. Both are grossed out by this and hope that they never have to do it.
-The boys have caused Krupp to get extremely angry to the point of him creating storms a couple of times. They don’t think much of it until they see how destructive this actually is to the surface world a little later on and this forces them to accept the responsibility. They also are responsible for creating one of the worst storms the surface kingdom has ever seen when Krupp finds out where they are and what they did.
-It is their personal goal to make a prank that will involve Krupp to chew his way out of a trap with his infamous shark teeth.
-Their secret code word for Krupp when they don’t want anyone to know what they are planning in public is ‘Bruce.’ 
-They heard the rumors about Krupp supposedly ‘cutting out his heart,’ but they find it amusing as well as disturbing and it doesn’t change their opinion about him.
-The boys found a certain red ring during an adventure involving exploring some gaps in rock formations that are small enough for merchildren to fit through, but it was still in a very dangerous area that was infested with large eels. They also were NOT supposed to be there, but someone tattled on them and they were grounded. This, combined with Krupp’s threat of separating the boys forever if they kept up their behavior, and all the rules he enforced, was what told the two that they need to break the rule to never go to the surface world.
-The plan involving the escape to the surface world involves looks of squid ink.
-George and Harold’s bracelets that turn them human are a matching pair, with George’s having a sun symbol and Harold’s having a moon symbol. It’s important to note that George was wearing the red ring when they made their escape.
-They made themselves human the moment they got to the shoreline. They were excited to the point they almost forgot that they needed to ‘borrow’ some clothes as soon as possible. They also adapted to having legs a lot faster than Krupp did.
-The first humans they met were Lisa and Billy, the adopted children of the king of the surface world. They all got along really fast, though Lisa was the more suspicious of the both of them at first.
-The boys find underwear to be the funniest article of clothing ever.
-It was later that first night, in the privacy of their guest bedroom that they shared, that they both snapped their fingers. This summoned CU out of the ring and the boys were terrified of him at first because they thought he was Krupp. It took awhile for them to warm up to CU and they were the ones who gave him the name ‘Captain Underpants’ when they saw what he wore in his human form. (They are also relieved when they learn that they can see him because they are genuinely good of heart). Still it confuses them as to why he looks and sounds like Krupp and it takes awhile before they recall the rumor about what Krupp did to himself.
-They are able to figure out that the power of the bracelets has a loophole–they can still work beyond three days if they don’t keep wearing it for that exact amount of time. So they revert back to their true forms at night when they need to sleep, and they accomplish this by sharing a very spacious tub that they dump a lot of water and salt into. They can just slap the bracelets back on the next day and not worry about reverting back when they aren’t ready for it.
-...Ok, maybe they might cuddle a little when that happens, but it’s only out of friendship.
-They meet Edith the next day. They are scared of her at first until they see how nice and friendly she is towards the prince and princess and she lets them eat some sweets she made. Its a few days later that they hear Edith’s story about someone who was like them and they discover the photo that reveals who her crush was about ten years ago. It takes them awhile to put together all the pieces and figure out the truth about Krupp.
-Their favorite ride on the boardwalk is the great big roller coaster, despite the fact that they puked after their first ride. Their goal at the boardwalk is to ride all the rides and to win every game, but the one they can’t is the high striker because they don’t have the strength to reach the topmost bell (ironically, Krupp was able to accomplish this when he was a human. Meaning he at least beat them in something).
-Harold takes a liking to Billy, though it takes awhile for George to like Lisa since she tries to act more mature than them (no romance between the kids at this point). The royal siblings and Edith are also the ones who show the boys around the kingdom and George and Harold regard them as their best human friends.
-The boys are very fast to protect the royal siblings from Krupp to the point that they will ago against him before he can learn the hard way why its a bad idea to threaten them of all the human children.
-Harold regrets leaving his family more than George does.
-The boys get homesick more often than they would have liked. While CU can’t physically comfort them in his current state, he is able to recall songs from their kingdom that helps to comfort them. They both regard him as a very out of control, yet very caring older brother figure who should have been the younger brother figure.
-Eventually they make it a goal to try to somehow make Krupp whole once more in order to make everything right again, but they have no idea how to do so. They also want both kingdoms to be on good terms with each other once again and to try to make their own kingdom a better place.
-Once they encounter Krupp on their last day on the surface world, both boys can now understand and see right through him. They are terrified as heck at first, but then they are able to openly stand up to him and speak their minds as much as they want because they no longer see him as a monster, but an individual whose had a miserable life.
-George and Harold force Krupp into an ultimatum that they know he’ll struggle with before the AU reaches its big climax: They will willingly go back to the underwater kingdom with him and be separated forever. The first catch is that he has to tell Edith the EXACT and honest reason why he left her ten years ago. Otherwise, the second is that he HAS to accept CU back and regain the feelings he removed from himself all those years ago (thus he can become whole once again). The boys know that one of the two needs to be done to try to make things right once more. If he doesn’t agree to it, then the boys will reveal their true forms to all the humans in the surface kingdom AND tell Edith the truth about Krupp and all that he’s done to the ocean kingdom and to himself.
And these are the facts I can give away without going into the ending. The next characters to get facts will be Edith, Lisa, and Billy.
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cryptoriawebb ¡ 8 years ago
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Baywatch Review:
So I caved and went to see Baywatch. There was one final showing and darn all, I have a horrible crush on Zac Efron. What can I say? He grew up unfairly fine. Wow.
Anyway…I heard this movie wasn’t good, didn’t expect much from it but a part of me hoped it would still be somewhat entertaining. In any case, I had hope for the Rock. He’s like a ray of sunshine on a cloudy day.
Coming out of the theatre I can honestly say I wasn’t sure what to think. I felt…confused, more than anything else, because the movie itself seemed confused. Was it an action piece? A comedy? A parody? I didn’t know. There were so many awkward tonal shifts throughout the entire thing, and yet…they weren’t as glaring or as clunky as other movies I’ve seen. You could recognize these moments for sure but instead of cringing, which I have been known to do, I’d sort of stare and wonder to myself: am I supposed to laugh? Is this character being serious? Are they reciting their lines satirically? What is happening?
It’s hard to react to a film that doesn’t know what it wants to be. I’ve never seen the original show—my only association with it is through Friends, but that was enough to kind of clue me into its content. 80s—90s camp and slow motion, with sex appeal to boot. You think there’d be a lot of great parody material there; as my one friend put it, this movie seemed like it was trying to be 21 Jumpstreet and just did not succeed. The opening credits were the cheesiest thing I’ve ever seen, but something in the direction didn’t give off an immediate “THIS IS WHERE YOU LAUGH” signal. I did anyway, of course; it was just…strange. My friend and I actually wondered aloud if we were supposed to take this scene seriously. That’s unusual for an opening sequence. It certainly felt like a comedy, the intensity, slow motion and outrageously poor CGI title seemed like glaring clues. However, those extremes lingered as the movie progressed.
There was a lot of fourth-wall-breaking too. Particularly, at least that I can recall, references to the slow-motion. Hypothetically, a humorous situation; I like content that pokes fun at its source material. However, these blips of humor arose in otherwise serious sequences—not dramatic or upsetting ones so much as character challenge and progression. The first instance, for example, is the recruitment tryouts. Ronnie and Summer discuss why CJ always looks like she’s running in slow-motion. Delivery of that line felt so isolated compared to the determination projected throughout the rest of the scene, it didn’t translate well at all. I don’t need to take my emotional cues from a movie but I feel a bit uncomfortable when I can’t determine something that should otherwise be obvious.
Another example that comes to mind is the constant headbutting between Mitch, the police officer whose name I’ve forgotten and their boss whose name I’ve also forgotten. They are lifeguards, both authority figures stress, they don’t investigate and they don’t solve crime. I really feel like this had potential to be funny, and because of the repeated reminders I get the feeling it was supposed to be. However, most, if not all of these instances played like a drama instead. Like I should stay quiet and empathize, rather than giggle…except the former didn’t feel right either. Don’t get me wrong, there were several genuinely humorous moments in the film, they just seemed few and far between, and not enough, at least I don’t think, to brand the overall product a comedy. Or anything comedy. More like a tempered action B-movie with humorous moments.
 If that’s the case, and I really think that’s kind of where the movie ended up…what the heck was up with David Hasselhoff appearing out of nowhere? Like…what place did that have? Even if this was a comedy there was no build-up to it at all and not enough fourth-wall-breaking to excuse how out of place it felt. I mean did I laugh? Of course, it’s a David Hasselhoff cameo. That does not, as I said, excuse clunky writing.
On the flip side, I actually liked all of the “good guys” if you will. The opening sequence, slow-motion diving and titles aside, set a pleasant feel-good tone that promised what it unfortunately couldn’t deliver. I loved Mitch, his stubborn determination and dedication, as well as the charming, super-hero persona he’s established around the Bay. His chemistry with Efron was also a highlight. Personally, I thought all of the lifeguards maintained a balanced and believable chemistry with one another—even Alexandra and Zac, which, while expected, doesn’t always translate well in these kind of movies. That is, I’m stubborn and get tired of subplots but I really liked the approach to their relationship. Ronnie and CJ’s relationship was a bit unusual for the type of movie I thought this was going to be but I liked it as well. I did feel the kiss was a little surprising but maybe the directors meant to play their relationship as mutual crushing without Ronnie being aware of it. Either way, I liked it. CJ was really attractive but maintained a down-to-earth personality I also feel like I don’t see enough of in these sorts of movies. Then again, I don’t watch a lot of this genre so that might be why. I also can’t remember the name of the Rock’s main female costar, the other female lifeguard (Victoria?) but I liked their chemistry as well. It was almost…not quite a romantic kinship, but maybe between that and friendship. An understanding comradery perhaps.
My favorite relationship, as I said before, was between Brody and Mitch. I love the pop-culture nicknames, it reminded me a little of the TV show Scrubs, and the relationship between Doctor Cox and JD. Mitch and Brody didn’t have the same underlying fondness (although I’m really not sure that’s the right word) but I actually liked watching what they did have develop. The blatant disrespect for one another that did kind of grow into a mentorship and honesty in Brody, it was strangely heartwarming for such a messy movie. Which is odd, considering how formulaic Efron’s character and character arc felt. As I said, I’ve never watched Baywatch; I don’t know how much this new film borrowed from the original Brody’s story, but I kind of felt like I was watching one of many Zac Efron films of late. Unfortunately, because he definitely has talent. I’ll also say I think the turnaround happened sooner than I expected, which was…slightly different, so points for that?
The last thing, although it really refers back to the tonal problems, is the overall villain. I can’t for the life of me tell if she was supposed to embody the typical ‘Bond’ caricature, despite denying so on-screen, or if the writing was really that bad. I can’t imagine it was, only because it seemed really—really—cliché. That, and the script was solid in a lot of other areas. I’d like to think she was a poorly articulated parody; she didn’t start out that way upon introduction but…it was almost like as the movie unwove it got sillier and sillier but wasn’t allowed to be at the same time. So the end result makes little sense, and you get a villain you’re not sure if you should take seriously until she’s literally blown to bits. (What kind of villain meets their end that way unless featured in a comedy/satire??)
Overall thoughts: …this movie is a mess, but it’s not a bad enough mess I wouldn’t watch it if it were on TV. It would not be my first choice at all, in any way shape or form, but I could sit through it without bemoaning my existence. I was pleased by the content, tone aside: I thought I’d be headed into two-and-a-half hours of gross sexual innuendos and content but there weren’t as many as I thought.  Speaking as an asexual, I appreciated that.
Two final thoughts I forgot to add elsewhere: 1) the CGI during the boat scene did not look real at all. Like, if computer graphics are going to cause that much trouble, just use real fire or write in some other tragedy. Don’t place B-movie graphics in a Hollywood film. It reflects poorly. Unless, again, that was intentional but I don’t think so.
2) The swimsuits. I definitely think they were designed based around the reputation following Baywatch, and was addressed briefly at one point in the film. Unfortunately, the humor fell flat because again, this movie did not know what it wanted to be. To sort of go along with that I also thought Efron was a little too muscular…
 Truthfully, I’d probably watch a sequel if one ever materialized. I know there was talk but given the ratings, it remains anyone’s guess if we’ll actually see it come to fruition. Which is too bad; a little more editing, perhaps better communication I think this movie might’ve been a lot of fun. Or more fun than it was.
Oh well. At least Zac Efron is pretty.    
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isakthedragon ¡ 8 years ago
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A Dragon Sized Adventure Chapter 40
(Oh, @kaotickanine, how can I thank you!)
Chapter 40: Mind Your Mind
*As our heroes were walking to the next terrarium…*
Sonic asked Aku-Aku. "So, you are a great and mighty witch doctor?“
Aku-Aku: "Yes, that is I, Aku-Aku (I would like to note that his and Uka-Uka name should not have a hyphen, it’s just so Tumblr stops marking it in red.). My duty is to protect anyone who needs my guidance.”
Crash smiles. “I missed you, Aku-Aku!” Crash hugs his spiritual protector.
Aku-Aku smiles. "I see you have been doing fine without me, Crash.“
Knuckles: "Well, we did help him by letting him use our rings and Chaos Emeralds as protection in lieu of you.”
Aku-Aku: “Well, thank you, my children.”
Cream: “Mr. Aku-Aku. Most of us are over 6, you know.”
Aku-Aku: “Of course, but I see myself as a father figure for everyone, no matter what world they are in.” He looks at Sonic, Spyro, and all of their friends in a pleasing manner.
Shadow: “So, you are going to protect us?”
Aku-Aku: “Indeed. I bet you already broke plenty of crates with my face on them, but finding nothing inside. But fear not, I shall come and protect you now. I can at least offer enough protection to keep you from losing your rings.”
Spyro was still a little confused. “Who was that black mask we met?”
Aku-Aku: “Ah, that was my brother, Uka-Uka. He chose the dark side of witch doctoring as I took the light side. I locked him away eons ago, but Cortex accidentally awoke him again and Cortex attempts to work with my brother for world domination. Thankfully, they haven’t succeeded yet.”
Sonic: “Well, don’t worry, we’ll end their plan right now for good.”
*The door to the next Terrarium opens with a flash of white and reveals…*
Silver: “White space?”
Tails: “That doesn’t make sense. We’re not in a place without time. My clocks are still working on my devices.”
*Our heroes walk a bit forward and another flash of light, much more darker, occurs.*
Sonic: “What the-”
N. Trance appears. “Well, well, well. If it isn’t those heroes that are giving Dr. Cortex and Dr. Eggman so much trouble.”
Once Sonic sees N. Trance, he laughs.
N. Trance: “What? What’s so funny?”
Sonic tries speaking between laughs: “… I’m sorry… I can’t take this… I thought ‘Eggman’ was too much… but this villain… he’s an ACTUAL EGG!!! I got so many egg puns!” *Sonic collapses on the floor laughing.*
Aku-Aku: “Uh-oh, I am worried he angered him…”
N. Trance, surprisingly, is unfazed. “Are you quite finished?”
Sonic is still laughing, but gets up. “Like, are you a well-rounded villain? *Sonic laughs* "Or are you too hard-boiled to handle my puns?!” *Sonic keeps laughing as the others groan in displeasure.*
N. Trance smiles: “Oh, I see. Well, I’ll tell you one thing, you aren’t cracking my shell, for sure.”
*Sonic stops laughing when he hears N. Trance make his pun.* “Huh?”
N. Trance: “That shut you up. Too bad your puns are useless to break me. I am Dr. N. Trance, master hypnotist from the 5th dimension.”
Spyro: “What the heck is a 5th Dimension?”
Tails: “Well, science suggests that-”
N. Trance: “Shut it, you two tailed fox!” *He uses his left mechanical arm, revealing a hypnotization device and uses it to hypnotise Tails, leaving him frozen for the moment.*
Sonic gets surprised and is angered to see his best friend hypnotized. “What the hell, you shelled freak?! Why did you hypnotize my friend?”
N. Trance: “Because no matter what you guys think you know, it is wrong! Besides, he was an easy target to start off on.”
Sonic: “What do you mean by that?”
*Sonic soon learned what he meant when N. Trance started hypnotizing anyone else he could. N. Trance had an easy time hypnotising Rouge, Espio, Charmy, Vector, Silver, Blaze, Spyro, Cynder, Sheila, Sgt. Byrd, Bentley, Agent 9, Coco, and Crunch as well.
Luckily, Sonic, Knuckles, Shadow, OMEGA, Amy, Cream, Big, Ember and Bandit, Hunter, Bianca, Crash, Aku-Aku, Pasadena and Von Clutch were able to avoid being hypnotized, but their minds were still probed for their memories.*
N. Trance: “Darn, I didn’t get all of you. No matter, I stole what I needed. Now SLEEP!” *He snaps his fingers, making everyone else fall asleep. He takes his hypnotized subjects and prepares his world…*
—–
Sonic is the one to wake up first. “Ugh… why do I feel like I have a hangover?”
*The others slowly wake up too.*
Stew: “I haven’t been this hungover since my bachelor party.”
Crash: “AH! Our friends! They’re gone!”
Aku-Aku: “Indeed. I think N. Trance took them.”
N. Trance’s voice is heard, but is nowhere to be seen. “Not exactly taken, more in a deep sleep. And if you want them back, you’re going to have to make it through my twisted world!”
Shadow: “Huh?”
*They look around, and the white area from before became a sort of dreamscape, the land separated into different sections for each individual and for any large amounts of memory N. Trance replicated. In the specific section for someone, their area had them floating in the center in a deep sleep. A button was in front of each of them. When it is pressed, the dreamer is sent deep into the dreamscape, having you search for the character.*
Sonic noticed the closest area was for Tails. “Ah! We got to help my little buddy!” *Sonic presses the button and entered the dream. Knuckles just so happened to be next and jumped in to help to as a friend...*
—–
Level 71: Tails’ Adventure
Crates: 133
Time Trial
Sapphire: 1:30.00
Gold: 1:25.00
Platinum: 1:20.00
Tappers to Save: 5
Friends: Sonic and Knuckles
Badniks: WWI and WWII Lab Assistant Pawns: They fly their planes and bombers around the level. They’re more aiming at each other and at random places, but you should still watch the skies. Cluckoids: They sure can blow up a storm!
Mutants: Thun-dars: Strange, black clouds that hover around, looking for targets to shock with a lightning bolt. Tapper: A Tapir + Ripper Roo hybrid with the power of hypnotism. I think N. Trance has been watching a bit too much anime since it has a lovely yellow sheen like a certain Pokemon. Instead of a pocket watch, it uses its swirling eyes similar to Ripper Roo to hypnotize it’s victims. It also looks like Ripper Roo, but only has a bit of his DNA, while also having some Tapir characteristics. Be careful not to let it hypnotize you, otherwise it will make you walk into the nearest trap to damage you. Although, I bet it might be useful to turn that power around on the enemies… NOTE: Watch out for their Tapir trunks! Should they connect onto anyone, it will instantly kill the victim since their mind is sucked away here in this dreamscape. But controlling the Tapper will let you do the same insta-kill to the enemies too.
Knuckles: “Where are we, Sonic?”
Sonic: “Looks like we are in Tails’ mind, considering the planes flying around.”
Knuckles: “So our friend is in here, somewhere.”
Sonic: “And we have to wake him up. I don’t trust whatever that N. Trance did.”
Knuckles: “Right.”
Kaotickanine says: A technological paradise taking place on tropical islands and in the sky. On the islands, technology works in harmony with nature (think Sonic CD’s Good Future) while the sky is filled with old-fashioned planes of all kinds soaring through the clouds. However, N. Trance’s influence is causing parts of Tails’ dream to resemble Eggman’s dreams, with harmful technology polluting the islands, war planes firing at others and dropping bombs, and a few storm clouds striking lightning.
The only thing I have to add is that Tails can be found asleep in a bed at the end of the island chain.
Sonic: “Tails!” *He hurries to him, with Knuckles in tow.*
Knuckles: “How do we wake him up?”
Sonic: “I’m not sure…” *The only thing Sonic had in mind was to touch Tails’ forehead. Luckily, it woke up the sleeping kitsune.*
Tails: “Huh? Oh, hey, Sonic, Knuckles. What happened? Last I remember is N. Trance knocking us out.”
Sonic: “He placed you in this dreamlike world that is most likely made from your mind.”
Tails: “Hmm, sounds right. Well, no time for resting, I got to help out!”
*Tails get out of bed and leaves the level with Sonic and Knuckles.*
Achievement Unlocked: Believe in Myself
—–
Level 72: Rouge’s Night Out
Crates: 147
Time Trial
Sapphire: 1:35.00
Gold: 1:30.00
Platinum: 1:25.00
Tappers to Save: 5
Friends: Shadow And Omega
Badniks: Spy Lab Assistant Pawns: They carry various gizmos and guns that they fire upon you with almost laser-like precision. Thief Lab Assistant Pawns: They carry around big bags of loot that they swing around like clubs.
Mutants: Jewel-anhas: Various colored and types of gems that have gained a sentience and a thirst for blood. Best to attack these things from a distance.
*Shadow and Omega enter the dream world.*
OMEGA: “ACCESSING LOCATION FILES… … … LOCATION UNKNOWN! CLOSEST MATCH IS CLUB ROUGE”
Shadow: “I think that is right, Omega, but i think this her imagined version of it. I don’t trust this place since it looks so similar. We better find Rouge.”
Kaotickanine notes: We’re inside the mental version of Rouge’s own casino, Club Rouge! Rouge’s dream is almost identical to the actual place, but instead of money or even gold everyone is gambling for jewels and there are a few “twists” as to be expected in a dream. Rouge’s other lifestyles seem to also be seeping in, with spies and thieves comprising all the people, and they’re none too friendly of each other or you. N. Trance’s influence, however, is causing a lot of the gems to actually be hostile monsters that attack like hungry piranhas. Be careful when jumping over a pit filled with jewels, for they will jump up and try to drag you down with them…
Rouge can be found at the back of the safe area, hanging from a bar, asleep.
OMEGA sees Rouge with his targeting system. “TARGET LOCATED! ROUGE HAS BEEN FOUND!”
Shadow: “Hmm, but she is sleeping…”
OMEGA: “PERHAPS A LOUD NOISE WILL WAKE HER UP?”
Shadow: “No, I remember she said she hates loud noises. Hmmm…” *The only thing to come to Shadow’s mind was to pet her head. She wakes up quick.*
Rouge: “Mmm… hey boys. Feels like it’s been a while.”
Shadow: “We better get you out of here, Rouge. N. Trance has made-”
Rouge cuts him off. “Why leave? I’m surrounded by jewels! Who cares about N. Trance?”
OMEGA: “THE JEWELS HERE HAVE BEEN TRYING TO KILL US!”
Rouge gets angry. “WHAT!!!!!! NO ONE MESSES WITH JEWELRY!!! I’m going to personally kick that shell’s ass!”
*She leaves her perch and the trio leaves.*
Achievement Unlocked: Fly in the Freedom
—–
Level 73: Espio’s Ninja Training
Crates: 151
Time Trial
Sapphire: 1:40.00
Gold: 1:35.00
Platinum: 1:30.00
Tappers to Save: 5
Friends: Sonic and Cream
Badniks: Yakuza Lab Assistant Pawns: They fire their tommy guns in a sweeping motion across the ground and air, so watch how they are firing their gun. Ninja Lab Assistant Pawns: They appear out of nowhere, throw a ninja star or 3, then disappear after a few seconds and appear elsewhere.
Mutants: Oni: Various Yōkai creatures that seem hungry… for you.
*Sonic and Cream enter the world…*
Sonic gets a teardrop on his face from confusion. “Huh? What’s this place? Feels like old-timey Japan.”
Cream has the happy anime face. “Sound right, Sonic. I heard that Espio really loves anime a whole bunch!”
Sonic: “I see… that’s why I feel like paper and ink. Heh.”
Cream: “Espio ought to be around here somewhere for meditation. Let’s search the city and forest.”
Kaotickanine mentions: Espio’s dream resembles a combination of an anime taking place in the woods and a city noir film, with Japanese style dojos scattered around. Gun toting mafia goons serve as the more outward enemies while ninjas serve as the hidden type, hiding in the shadows waiting for the kill. N. Trance’s influence has also caused sinister Oni to appear and wreck things. Think you can restore harmony to Espio’s turmoiled mind?
Espio can be found on a tree stump in the forest, meditating…
Sonic dons the classic anime pointing look. “Hey! There’s Espio!”
*They walk towards him, but he is meditating on the stump. It may not look like it, but he is doing it against his will.*
Cream notices something. “Hey, Sonic! I think he is chained by literal chains around him, *The chains become visible.* and they are keeping him in the meditative state!”
Sonic: “Hmmm, how do we wake him?”
Cream giggles. “How about a Super Sonic Spin-Dash Overdrive?!” *A japanese translation appears.*
Sonic smiles. “Smart kid. Well, here goes: ‘SUPER SONIC SPIN-DASH OVERDRIVE!!!!’ ” *Sonic revs up his aerial spin-dash and tears through all the chains. They break and fall to the ground and Espio wakes up.*
Espio has the surprised anime face. “Huh? What happened?”
Cream: “You were chained up here in your dreams.”
Espio: “Oh. I see my ninja training has failed me.”
Sonic: “Meh. I think N. Trance cheated really. I don’t think they teach ninjas about hypnotism.”
Espio: “True… Thanks for saving me Sonic and Cream.”
Sonic: “Of course.” *They leave the world.*
Achievement Unlocked: Annie, Are Yōkai?
—–
Level 74: Charmy’s Hive
Crates: 157
Time Trial
Sapphire: 1:40.00
Gold: 1:35.00
Platinum: 1:30.00
Tappers to Save: 5
Friends: Sonic and Espio
Badniks: Buzz-Bombers: Simple badnik, simple destruction Buzzer: How appropriate.
Beasts: Wasps: Angry little buzzers, aren’t they?
Sonic: “Hmm, so this is Charmy’s mind?” *The world definitely looks abstract and crazy.*
Espio: “Oh, my… I never realized this is what goes on in Charmy’s head. I thought it was because he was a kid…”
Sonic: “Well, let’s do right, and find Charmy.”
Kaotickanine says: A massive beehive oozing with honey and has flowers and all sorts of fun stuff scattered all over, such as roller coasters. What do you expect from someone as fun-loving and scatterbrained as Charmy? This place is normally harmless, but N. Trance has caused huge wasps to invade this hive, stealing the honey and the flowers, wrecking the fun stuff, and aiming their very pointy stingers at you!
Charmy can be found at the end of the last roller coaster, on top of a flower.
Sonic spots the bee first. “There’s Charmy!” *They hurry to him.*
Espio: “Oh, Charmy…” *He hugs the bee and this wakes up Charmy.*
Charmy: ♪ “Oh… oh! Hi, guys!” ♫
Espio: “Charmy! You’re okay!” *He hugs him more.*
Charmy: ♪ “Aw, thanks, Espio.” ♫
Sonic: “Come on, let’s leave before the wasps come back.” *They leave the honeycomb.*
Achievement Unlocked: You Better Bee-have
—–
Level 75: Vector’s Swamp
Crates: 147
Time Trial
Sapphire: 1:35.00
Gold: 1:30.00
Platinum: 1:25.00
Tappers to Save: 5
Friends: Espio and Charmy
Badniks: Mafia Lab Assistant Pawns: They Mafia here seems to love firing rifles at you, so keep moving to avoid those bullets. Bard Lab Assistant Pawns: They play music so terribly that they can make physical sharp notes appear and send them flying your way. There are a few others though that may try to hit you with their instruments instead.
Beasts: Crocodiles: They may be Vector’s friends and family, but they don’t know it and are always hungry for an easy meal.
Mutants: Fi-ras: Strange beings that are made of pure fire that walk around trying to burn someone. Too bad that they are idiotic enough to put themselves out if they run into the water.
*Espio and Charmy land in the dark part of the swamp.*
Espio: “Hmmm, Vector’s home, I assume?”
Charmy: ♪ “I think so! Let’s go find our croc! Whee!” ♫
Kaotickanine says: It seems Vector is dreaming of his original home; a bubbly, disgusting swamp. However, for very odd reasons, a huge band concert is occurring and tons of music lovers have gathered, oblivious to the many dangers present in this swamp. And not only that, but Mafia goons have also arrived for some agenda only Vector knows about. And just to make things even more complicated, N. Trance has caused a few fires and horrible musicians to pop up, causing even more danger and threatening to ruin the party!
Vector can be found a part of the big band in the big gazebo.
*Vector is singing about something…*
Espio: “Sounds like he’s been singing for a while.”
*Charmy quickly grabs the snare drums and does a drumroll to awaken Vector.*
Vector: “Huh? What? Why am I here?”
Charmy: ♪ ”We’re in your home, Vector! In your dreams! We came to save you!” ♫
Vector: “Oh! Right, that N. Trance. Thanks for saving me.”
Espio: “Come on, let’s get out of here.”
Achievement Unlocked: Team Chaotix!
—–
Level 76: Silver’s Future Imperfect
Crates: 163
Time Trial
Sapphire: 1:45.00
Gold: 1:40.00
Platinum: 1:35.00
Tappers to Save: 5
Friends: Shadow and Big
Badniks: Police Lab Assistant Pawns: Sporting a more futuristic look, they still will either fire their pistol lasers at you or swinging their lightsaber clubs at you.
Machines: Security Cameras: They observe area with visible line of sight, that, if entered, will shock you.
Mutants: Iblis: It’s more aiming to tear down the city, but you should still watch out for its fists punching about. Iblis Monsters: The various Biters, Golems, Takers and Worms return, but they aren’t hard to defeat still.
Shadow: “Hmm, I know this is Silver’s dreams...”
Big: “But it feels too good to be true?”
Shadow: “Yep. So you had the same idea, Big.”
Big: “Yeah, we better watch out.”
Kaotickanine says: Ah, the future! An idealistic utopia of all sorts of convenient high-tech, like hovercars, and everything shines like silver (pun intended). Although, this future seems a little too perfect, even for a dream, and it seems Silver’s mind is aware of that as there are security cameras all over and robotic police that are very brutal with upholding the law… And now N. Trance is resurfacing Silver’s memories of the horrible futures he once came from, where Iblis and the Ifrit turned everything into a flaming wasteland, what with lava sprouting from underneath and spawning fire demons!
Silver can be found near the outskirts of the city, being held in a similar way that Shadow was once in (In ‘06).
Big: “Hmm, there’s Silver, but how do we save him?”
Shadow: “Hmm… break those things holding his body?”
*Big uses Shadow as a baseball and swings him into the devices. They break and release and awaken Silver.*
Silver: “Huh? Where am I?”
Shadow: “We assumed your dreams, as it has been so far.”
SIlver looks around. “I… don’t know, this place feels a little exaggerated. I’m not this paranoid.”
Big: “I doubt N. Trances worlds are accurately telling the truth... or at least, the right truth. EIther way, let’s get out of here. We need to save your friend.”
Silver: “Blaze! I got to save her!” *They leave the world.*
Achievement Unlocked: Welcome to the Future!
—–
Level 77: Blaze’s Sol
Crates: 172
Time Trial
Sapphire: 1:50.00
Gold: 1:45.00
Platinum: 1:40.00
Tappers to Save: 5
Friends: Crash and Silver
Badniks: Pirate Lab Assistant Pawns: They carry about muskets and sabers to attempt to harm you,
Mutants: Iblis: He’s still attacking you, but all his fiery attacks are making at least rocky pathways to the next islands. Iblis Monsters
Silver: “Mm, it’s Blaze’s world. It may be new to me, but I will still find her!”
Crash: “That’s the spirit!”
Kaotickanine notes: At last, we move on to Blaze’s mind, which manifests as the endless ocean that is the Sol Dimension. However, due to her duty as Guardian of the Sol Emeralds, numerous small islands of stone pillars and jewels are all over the place, and the sun appears much closer than it should be. As you might expect, you’ll be running into pirates (ROBOT pirates) and, just like with Silver, N. Trance is resurfacing memories of Iblis, causing small volcanoes to sprout all over the place and summon fire demons…
Blaze is laying on an island far in, covered in flames, save for a path to her.
Silver: “Blaze!” *He hurries to her.*
Crash: “How do we wake her up… and avoid being burned?”
*Silver can only think of one thing… and kisses Blaze on the cheek. The flames disappear into her, and she wakes up.*
Blaze: “Huh? Silver?”
Silver was blushing a bit. “Good… you’re awake.”
Blaze teases. “Was I the princess you expected?”
*Silver blushes red, clearly suggesting his feelings.*
Crash: “Not to break up any love or anything, but we need to save more people. Can we move out now?”
Blaze smiles “Well, I’m ready to go. But I am a little worried about loverhog here.” *Silver blushes even redder as they leave.*
Achievement Unlocked: Robot Pirate Island
—–
Level 78: Spyro’s Accidental Darkness
Crates: 157
Time Trial
Sapphire: 1:40.00
Gold: 1:35.00
Platinum: 1:30.00
Tappers to Save: 5
Friends: Shadow and Amy
Badniks: Ape Soldiers, Leaders and Commanders: The memories of Malefor’s Ape army were retooled by N. Trance to a more badnik appearance. But don’t let the badnik look fool you; they still have their dangerous claws and explosives to hurt you hard! Hell-Hounds: Those strange dogs from Spyro’s memories may have been turned into badniks, but they still have a dangerous and harmful bite.
*Shadow and Amy land outside the front door into the Well of Souls’ halls.*
Amy: “Oh, my! What is this place? This is not the kind of images i would expect to see in his mind. He looked so cheerful…”
Shadow: “Hmm, if I had to guess, N. Trance has grabbed some of the Dragon’s darker memories and made this dark and desolate place.”
Amy: “Oh, my! We should hurry and find him then!”
Spyro’s mind world is quite a drop in cheerfulness from the others, almost like it was filled with darkness. And that’s the best way to describe the place since it seems to be N. Trance’s version of the Well of Souls. Roboticized apes and bandik hell-hounds patrol the dark and dangerous halls that would house Malefor underneath. Can you fight your way through and rescue Spyro, who is close to the well, before the darkness consumes him?
Amy: “Look! There’s Spyro! Near that hole!” *Amy starts walking forward, but Shadow grabs her arm and holds her back.*
Shadow: “No! Don’t get close to him, Amy!”
Amy: “Huh, why not?”
Shadow: “Don’t you feel it, a dark presence…”
Amy focuses a bit. “Oh, yeah. And I can see that Spyro seems to be sucking the darkness from the well. But how do we save him then?”
Shadow: “Let me grab him. I think we need to get him out of here.”
Amy: “Alright, but be careful.”
Shadow: “Hmph, don’t worry, I should be fine.” *Shadow goes and grabs Spyro and gets him away from the well.*
Amy: “He still hasn’t woken up. Did he take too much darkness?”
Shadow: “I think i have an idea, but we need to go save that darker dragon.” *Shadow and Amy carry Spyro out of the world and set him down outside as they go for Cynder next… *
Achievement Unlocked: Our Hero Takes A Rest.
—–
Level 79: Cynder’s Lonely Heart
Crates: 189
Time Trial
Sapphire: 2:05.00
Gold: 2:00.00
Platinum: 1:55.00
Tappers to Save: 5
Friends: Shadow and Amy
*When Shadow and Amy enter, they find a magical chain has bound them together, preventing them from separating too far away.*
Amy “We’ve been chained together, Shadow.”
Shadow: “I bet it’s from her dark memories too. N. Trance thought it would hinder us.”
Amy: “Well, let’s show him how wrong he was and find Cynder.”
Cynder’s memories do not seem much better than Spyro’s. Her’s are dark and quiet, nary an enemy to be found. Her dreamscapes seems to be made of parts of her domain, Convexity, the Fellmuth Arena ship and the deeper areas of the Well of Souls. This place is more of a platforming challenge, but you must succeed if you want to save Cynder, who is also near to the Well of Souls. Hurry and save her before it is too late!
Amy gasps “It’s Cynder! And it looks as though she is too near to the hole too! We better get her away quick!!”
*Shadow goes and grabs Cynder and they escape the dream world. He goes and places Cynder next to Spyro. It seems to have worked because placing them together awakens both of them.*
Amy: “Yay! They’re waking up!”
Spyro: “Huh? W-what happened?”
Shadow: “N. Trance left you guys in your darkest memories.”
Cynder: “H-he did?” *She clearly didn’t look happy at all.*
Spyro: “It’s alright, Cynder. Our friends saved us.” *He gives her a kiss on the snout which eliminates her anger.*
Cynder: “Thanks.” *She gets up.* “Alright, no more lazing about. Let’s help out.”
Spyro gets up too. “Right.”
Achievement Unlocked: Dragon Love
—–
Level 80: Sheila’s Alps
Crates: 136
Time Trial
Sapphire: 1:40.00
Gold: 1:35.00
Platinum: 1:30.00
Tappers to Save: 5
Friends: Spyro and Cynder
Badniks: Pickaxe Rhybots: If they spot you, they will attempt to attack you with their pickaxe. Moose-bot: They try to charge and run over you.
Spyro: “I see we are in Sheila's mind and it looks like her home.”
Cynder: “I hope we can find her.”
Thankfully, Spyro’s friends have dreamscapes that a ton less on the dark side. We visit the mind of Sheila, which appears to be her home in the alps with those prankster billy goats. I bet if you help them out by breaking the rocks and defeating the ‘rhynocs’ and ‘moose’, they will lead you to the kangaroo.
Spyro: “Sheila!” *They find her sleeping near the mountain top.*
Cynder: “How do we wake her?”
*Spyro immediately sends one of the billy goats flying of the mountain with a headbutt. It woke Sheila.*
Sheila: “Wha- what happened?”
Cynder: “You were asleep because of N. Trance.”
Sheila: “Mm, that little egg-shaped freak, huh? Well, thanks for waking me. Come on, let’s go!” *The 3 leave.*
Achievement Unlocked: Up on the Mountaintop
—–
Level 81: Sgt. Byrd’s Base
Crates: 129
Time Trial
Sapphire: 1:40.00
Gold: 1:35.00
Platinum: 1:30.00
Tappers to Save: 5
Friends: Sheila and Cynder
Badniks: Flowerpot-throwing Rhybots: Gardening has never been so dangerous. Net-Swinging Rhybots: Be vewy quiet, we’re hunting dragons. Tranquilizer-Shooting Rhybots: Nighty night.
Sheila: “I see we are in the base of Sgt Byrd. He’s nice.”
Cynder: “Indeed. Let’s go find him!”
N. Trance has worked his magic to create his version of Sgt Byrd’s Base. He’s made it more like army barracks, with close walls and ceilings, making the rhybots more dangerous than usual. You have to fight your way through to reach Sgt. Byrd.
Sheila: “Look! There’s Sgt. Byrd!” *They go down to him.*
Cynder: “He’s in a cage. How do we get him out?”
*Sheila uses her powerful kick to break down the door, which wakes up Sgt. Byrd*
Sgt. Byrd: “Huh?! Oh! Hello, Spyro’s friends Cynder and Sheila. Golly, what am I doing here?”
Cynder: “N. Trance left you in your dreamscape. We came and rescued you.”
Sgt. Byrd: “Well, thanks for the rescue. No time to dawdle, misses, we got more POWs to save!” *The 3 of them leave.*
Achievement Unlocked: Forward! March!
—–
Level 82: Bentley’s Outpost
Crates: 141
Time Trial
Sapphire: 1:40.00
Gold: 1:35.00
Platinum: 1:30.00
Tappers to Save: 5
Friends: Spyro and Sgt. Byrd
Badniks: Torch-Carrying Rhybots: hey really have a wanting to burn your ass, huh? I wonder if they are hungry… Seal-bots: These seals are much too dangerous for a circus act. Mind their fastballs!
*Spyro and Sgt. Byrd find themselves at the base of a mountain when a familiar face comes running up.*
Bartholomew pants heavily. “I... I… I…”
Spyro: “Calm down, Bartholomew, and tell us what’s up?”
Bartholomew: “I… I found Bentley at the top of the mountain sleeping but was chased off by the rhynocs… Can you help me save him?”
Sgt. Byrd: “Of course we will, little yeti. My rockets should easily take those rhynocs, and anything else we find, out.”
Since when did mountain climbing get so dangerous? N. Trance has not made it easy to ascend the mountain, what with all the bouncing giant snowballs about. He’s even made the seals and the rhynocs more deranged! Can you make it to the top with Bartholomew in tow without getting squished?
*Once the 3 reach the top.*
Bartholomew: “Thanks lads for getting us to the mountaintop! Let’s go wake Bentley.”
Spyro: “Right!”
*They walk up to the sleeping Bentley. It appears helping out Bartholomew wakes Bentley from his slumber as he wakes up as soon as they get close.*
Bentley yawns. “Ah! Mmm, such an exquisite slumber! I feel well rested.”
Spyro: “Good! Cause we need to hurry on and help out the others.”
Bentley: “Indeed we do, young dragon Spyro. Let’s leave!”
*The trio leaves, as the memory of Bartholomew goes into slumber.*
Achievement Unlocked: Deadly Seals
—–
Level 83: Agent 9’s Lab
Crates: 132
Time Trial
Sapphire: 1:40.00
Gold: 1:35.00
Platinum: 1:30.00
Tappers to Save: 5
Friends: Bentley and Tails
Badniks: Laser-Shooting Rhybots: They’ll fire a shot off and on to try and zap you. There are also armor wearing ones that need to be crushed by Bentley’s club to defeat them. Bird-bots: They hang around in their nests until you get close, which evokes a dive-bomb attack from them. It’s better keep moving to avoid it and attack them as they return.
*Bentley and Tails enter the dream world.*
Tails: “So this is Agent 9’s mind, huh? Feels quite happy what with the beachy theme.”
Bentley: “All the more reason to be cautious where we step.”
Don’t let the happy beach theme fool you, this is still a dangerous area made by N. Trance! The lab is overrun with those rhynocs and there is a whole lot of fighting to do if you want to go save Agent 9.
*Tails and Bentley approach Agent 9, who is sleeping on the beach.*
Tails: “How do we wake him up?”
Bentley: “I’m unsure. Spyro told me to pronounce: ‘There’s a rhynoc in the bushes!’ “
*Hearing this makes Agent 9’s eyelids fly open.* “Did somebody mention a rhynoc?! I heard about some rhynocs!-” *Sees Bentley and Tails and calms down.* “Oh, hey, Tails, Bentley.”
Tails: “Phew! He’s awake.”
Agent 9: “Why so worried? I feel fine! Oh! That’s right! That N. Trance freak! Let’s go and fry him!” *He bounces away and Bentley and Tails follow him out of the dream.*
Achievement Unlocked: Crazy Monkey Action Figure
—–
Level 84: Gone a Bit Coco
Crates: 119
Time Trial
Sapphire: 1:20.00
Gold: 1:15.00
Platinum: 1:10.00
Tappers to Save: 5
Friends: Crash and Amy
Badniks: Teddy-bots: Teddy bear toys that look cute but will immediately try to bite and claw you when you get close. Candy: This Candy sure isn't sweet at all, since it wants to eat you!
*Crash and Amy find themselves in Coco’s mental laboratory.*
Amy: “Your sister’s lab sure looks sweet, Crash! And that’s including the pancakes!”
Crash: “PANCAKES!!!” *He goes to lick one of the stacks and touches the butter, which makes him wince in pain.* “Yow! Acidic butter! That’s not tasty at all!”
Amy: “I bet N. Trance had something to do with it, and I don’t trust those dancing bears and candy too. Darn you, N. Trance! You don’t mess with good stuff!”
Crash: “Yeah! We better go find Coco!”
Kaotickanine says: It appears N. Trance has messed with the good mind that is Coco. Much like Tails’ dream, it’s a technological paradise, though this one manifests as a giant laboratory underground, giant computer screens featuring cute things bouncing and dancing. However, this techno-paradise is also interspersed with all sorts of things Coco enjoys, such as teddy bears, candy, and PANCAKES!!! However, the candy and teddy bears are out for blood and want to eat you! Also the syrup and butter on the pancakes are acidic (the pancakes themselves are fine, thankfully)
*Crash and Amy find Coco deep in her laboratory, running around between computers and typing stuff.*
Amy looks at what she’s typing. “Is it just me, or is what she coding ruining her dreamscape? I swear I keep seeing her typing things that are causing damage to them.”
Crash: “You’re right, Amy! Coco, stop!”
*He goes and stands in front of her, which doesn’t stop her. But when he grabs her arm, she breaks out of her trance.*
Coco: “Huh? Oh! Hey, Crash! And Amy. What are you guys doing here?”
Amy: “We came into your dreams to find you, and we find you here destroying your mindscape!”
Crash: “And you were making pancakes terrible!!!” *Crash sobs.*
Coco: “What?! No one can make pancakes terrible! Let’s move it, guys, cause N. Trance is about to not become a side of this breakfast!” *The trio leave.*  
Achievement Unlocked: A Pastel-Colored Horrorland
—–
Level 85: Crunch’s Gym
Crates: 195
Time Trial
Sapphire: 2:20.00
Gold: 2:15.00
Platinum: 2:10.00
Tappers to Save: 5
Friends: Crash and Silver
Mutants: Tiger Bodybuilders: They’re usually lifting weights of massive sizes. If you get close, they won’t hesitate to swing them around like a ballet dancer pole. Bear Boxers: They’re punching those punching bags hard enough to swing them back and forth widely, so you want to watch where you walk. Lion, Wolf and Dragon Fighters: They are a flurry of attacks all around at each other, and are certainly very dangerous if they spot you. I would suggest running away unless you can find some way to defeat them.
*Crash and Silver enter the gym and find the unconscious Crunch in the middle of the floor.*
Crash: “CRUNCH!!!” *He tries to run to him, but shields form around Crunch’s sleeping body.*
Silver: “It’s no use. He seems to be protected by those shields. We need to find some way to disarm them.”
Crash looks and sees the Elemental Masks at the end of the 4 halls. “I think I know who’s making those shields.”
Kaotickanine says: We all knew Crunch likes to work out, so it’s no surprise that his dream is a giant gym, filled with all sorts of muscle builders! Unfortunately, unlike Crunch himself, these muscle builders aren’t the welcoming type and they are all too willing to use the gym equipment to take you out. And if that wasn’t enough, N. Trance is causing the Elementals to manifest in Crunch’s mind, turning parts of the gym into hazards befitting their respective elements and empowering the muscle builders!
Indeed N. Trance did, he split the gym into 4 sections: One for Rocko, one for Wa-Wa, one for Pyro, and one for Lo-Lo. Other than giving protective barriers to the fighters, they have also the transformed the gym in their areas. Rocko has plenty of rolling rocks and boulders lying about, Wa-Wa’s is filled with water so that means it’s time for swimming, Lo-Lo’s has tornados and wind blowing about, and Pyro has fire burning everywhere. You need to make it to the end of the section and beat the masks until they disappear, taking away their elemental shield that is around Crunch.
*Once the 4th one is broken and Crash and Silver return, Crunch wakes up.*
Crash: “Crunch! You’re awake now!” *He goes and hugs Crunch.*
Crunch: “Aw, hey, Crash.” *Yawn* “I feel well rested.”
Silver: “Good, that means we can go and deal with whatever else N. Trance has for us.”
Crunch: “Yeah. Let’s go smash that egg.” *The trio leave*
Achievement Unlocked: Train Your Brain
—–
*N Trance appears as a hologram in the main area.*
N. Trance: “Well, well, so you saved all your friends, eh? Well, you still got a long way to go to fight me! See if you can handle levels made by me mangling your memories!” *He laughs and disappears and unlocks a new path.*
-----
Level 86: N. Trance’s MotorWorld
Crates: 104
Time Trial
Sapphire: 3:30.00
Gold: 3:25.00
Platinum: 3:20.00
Tappers to Save: 5
Friends: Pasadena and Von Clutch and Crash
Kaotickanine notes: N. Trance has combined the memories of Pasadena and Von Clutch with Crash’s, creating a mindscape that mostly resembles Von Clutch’s park but with desert roads and large pools of water from Crash’s moments where he had to race Cortex’s goons in vehicles or water ski while chased by a shark. Goes without saying that you’re going to be doing a LOT of driving and riding, all while contending with the combined obstacles of Von Clutch’s park and the hazards from Crash’s experience.
Achievement Unlocked: Sister C’rashin’
—–
Level 87: Darkness Strikes Innocence
Crates: 184
Time Trial
Sapphire: 2:05.00
Gold: 2:00.00
Platinum: 1:55.00
Tappers to Save: 5
Friends: Shadow and Cream
Badniks: GUN Troop Lab Assistant Pawns: They may be acting ‘good’ by attacking the Artificial Chaos and Black Arms, but they are still on a mission to destroy Shadow too.
Mutants: Artificial Chaos: Watch out for the water tendrils, ouch! Black Arms: Various sized aliens that are out to kill Shadow, mostly because of betrayal.
*Shadow and Cream find themselves outside of Cream’s home. Vanilla, Chocola, quite a few Chao, and even Maria sit in front of the house.*
Cream: “Heh he, it’s home, sweet, home! There’s Mama, Chocola, and our other Chao friends!”
*Vanilla, Chocola and the Chao, and Maria wave at Cream and Shadow, who then wave back*
Shadow smiles. “Indeed, quite a happy place. It sure is- Wait, Maria!? But how is she-” *He remembers where they are.* “Oh, no.”
Cream: “What is it? Is something the matter?” *She remembers too.* “Oh… N. Trance is going to do something terrible to our memories, isn’t he?”
*On cue, a dark portal opens up in the far distance and out comes the army of Black Doom, the Black Arms. Also dispersed in their ranks is Artificial Chaos. From down the nearby road in the other direction, the distinct coloring of GUN trucks come rolling past.*
Vanilla: “Oh my! What’s going on here!?”
Maria: “Shadow, I don’t like the look of this… You’ll help us, right?”
*Suddenly, a huge beam of energy shoots down from the sky and blasts Cream’s house, destroying it and causing Vanilla, the Chao, and Maria to be knocked forward from the shockwave. Cream gasps and tears form in her eyes*
Cream and Shadow: “NO!!!”
*The three loved ones, dazed by the explosion, try to get up from the ground, but they are lifted into the air. Then a familiar enemy of Shadow’s materializes behind them: Black Doom.*
Black Doom: “Hello, Shadow!”
Shadow: “DOOM!!! How dare you show you haunt my mind again!”
Cream: “PUT DOWN MOMMY, THE CHAO, AND MARIA RIGHT NOW!!!”
Black Doom: “Hahahaha! You should thank that egg-shaped entity for restoring me, even if only in your memory! I may not be able to destroy your world, but I WILL shatter your mind and drag this innocent child with you! You want your family back so much, you pathetic bunny and hedgehog?! GO FIND THEM!!” *He raises a hand and sends Vanilla, the Chao, and Maria in different directions. Once he was done, he disappeared. Cream then breaks down, sobbing.*
Cream: “My home… *Sniff* My family… *Sob* And Maria… This can’t be happening…”
Shadow places a sympathetic hand on Cream’s head. “Calm down , Cream. Remember, these are just our memories. Your home and family are perfectly alright. And Maria… Point is, there’s nothing to be tearful about.”
Cream calms down. “O-oh yeah… It felt so real...”
Shadow: “Hm, well now that I think about it, all this is taking place in our minds. And an attack on our memories… Even if they’re memories, we best hurry and save our loved ones before they are killed! I’m not going to allow my memories of Maria to die nor will I let yours perish as well!”
Cream: “Right! I’ll help you the best I can, Mr. Shadow!”
Kaotickanine says: N. Trance has revived Black Doom from Shadow’s memories and now that demon of an alien is savaging both his and Cream’s minds by attacking Cream’s home, flower field, and Chao Garden with Artificial Chaos, GUN Troops, and Black Arms, and hiding with Vanilla, Chocola and the Chao, and Maria around the area with the hostiles! You must quickly find these three and rescue them before they meet their doom! Even if they are merely memories, Shadow and especially Cream’s minds will be shattered should their loved ones die…
*Once they find them all and return back to the destroyed home, Black Doom appears.*
Black Doom: “So, the pathetic life forms found their friends, hmmm? Well, too bad you are stuck here unless you can defeat me!” *He laughs evilly.*
Shadow gets an idea and whispers it to Cream, who smiles in agreement.
Black Doom: “Prepare to die, you pathetic-”
Cream interject, saying: “CHEESE, GET HIM!!”
*Cream’s chao Cheese flies about Black Doom, and then runs into him. Either because he is a memory, or because Cheese is a ball of pure kindness, Black Doom shatters into tiny pieces like glass, only getting to say: “NNNNNNNNNOOOOOOOOO!!!!!!!!!!!!!!!!!!!!” as he breaks apart.*
Cream: “Yay! We did it!”
Shadow sees the warp orb. “And we can get out of here too.” *The 2 waste no time jumping in and escaping the memory world.*
Achievement Unlocked: I Am All of Me
—–
Level 88: Experimental Horror Film
Crates:148
Time Trial
Sapphire: 1:35.00
Gold: 1:30.00
Platinum: 1:25.00
Tappers to Save: 5
Friends: Crash, Coco, and Crunch
*Crash, Coco, and Crunch enter the next dream world and find themselves in cages.*
Coco: “What? Hey! What’s going on?”
N. Trance appears. “Oh, just my next trap for you.”
Crunch: “Once we break out of here, we will kick your butt!”
N. Trance: “I know that, that’s why the cages aren’t very strong. No, the trap is what you will see ahead!” *He laughs and disappears.*
Just as he said, the cages were easy to break apart and escape from. But when they did that, an alarm sounded.
Alarm: “WARNING! Bandicoot experiments have escaped! WARNING! Bandicoot experiments have escaped!”
A memory Cortex can be heard shouting from far away. “Stop sitting about, you imbeciles! Go round them up!”
Memory N. Brio: “Y-y-yes! S-s-s-so we c-c-can perform more experiments on t-t-them!!”
Crash: “Uh-oh! We better get out of here!”
Coco and Crunch: “Right!”
Badniks: Lab Assistants: Nothing really special about them. One throws beakers around and another tries to shock you.
Kaotickanine notes: N. Trance is forcing the Bandicoot trio to relive their days as Cortex’s mutated experiments; being forcibly evolved into members of his army. In order to get out of this nightmare, the Bandicoots must escape from their prisons and free the other animals being subjected to this torture, all while evading the memory of Cortex, N. Brio, and his goons.
The exit here is jumping out of the window Crash originally jumped out of in his debut game.
Achievement Unlocked: Mutations
—–
Level 89: DOOMed Once Again...
Crates: 173
Time Trial
Sapphire: 1:50.00
Gold: 1:45.00
Platinum: 1:40.00
Tappers to Save: 5
Friends: Hunter and Bianca
*Bianca and Hunter enter the next memory world and find someplace familiar…*
Bianca: “Oh! Look at this! It’s our old honeymoon spot in Fireworks Factory!”
Hunter: “Yeah, it was pretty beautiful, especially with you there.”
*Bianca blushes.*
*Unfortunately, the scene changed to the deep insides of the base of Fireworks Factory.*
Bianca: “Huh?”
N. Trance appears on one of the monitors. “Sorry to interrupt some fond memories, you lovebirds.” *He smirked.*
Hunter: “Where the hell did you send us?”
N. Trance keeps smirking. “HELL is a pretty accurate term for where you are, for sure. I hope you guys aren’t DOOMed” *He laughs and cuts the monitor as the door in front of them opens, revealing an army of ninjas, but looking a little different…*
Badniks: Trident-Swinging Demon/Ninja Rhybots: You better be quick to attack them, or they will give you a swift smack with their tridents. Gun-Firing Demon/Ninja Rhybots: They pop off 5 fireballs in a row from their ‘guns’, so you might want to keep moving or defeat them from a distance. Bomb-Throwing Demon Rhybots: They bounce fiery bombs around until they blow up. They are too strong to hit anywhere, save for their backside. But, you better run, cause they will charge after you as a suicide attempt. Fireworks Demon Rhybots: They fire off homing rockets at you, so you’ll want to keep on your toes. In a fair return, if you can set them on fire, they will shoot off like a firework and hit the nearest enemy, killing them.
Well, isn’t this honeymoon revisit turning into a disaster! N. Trance has sent a whole demon/ninja army after the happy couple to try and kill them! Can you fight your way through this personal HELL in a dangerous facility full of explosive material without becoming singed?
*Hunter and Bianca escape out the last door and into the warp orb as the place blows up to pieces.*
Achievement Unlocked: Big Rhybots Have Big Robot Guts
—–
Level 90: Panic Aboveground
Crates: 109
Time Trial
Sapphire: 1:15.00
Gold: 1:10.00
Platinum: 1:05.00
Tappers to Save: 5
Friends: Blink and Spyro
*Blink and Spyro enter the next dream world which looks a little out of sight.*
Blink: “I think it’s my mind. I even like my memories dark. Heh.”
Spyro: “That’s all good for you, but I wouldn’t mind a little light.” *He uses his flame breath to create a little light around them.* “Now, where are we…”
N. Trance’s voice can be heard. “Here, let me help you!” *He deletes the darkness from Blink’s mind.*
Blink: “Hey! Don’t do… that…” *He sees the location they are in and is immediately scared.*
N. Trance: “Heh he. I knew you would be immediately scared of the sky, especially of a place like Cloudy Domain! Hope you can find the way out!” *He laughs and leaves.*
Spyro: “Come on, Blink. I’ll carry you out of here. Get on my back.”
Blink does so. “Thanks… I don’t like the sky, you know my fresh-air-a-phobia.”
Spyro: “I know. Come on, let’s find the elevator down…”
Kaotickanine says: We now enter Blink’s mind. Although something’s not quite right… Our underground loving friend is WAY above ground in the Cloudy Domain! Even though Blink has never set foot in the floating city, for good reason, N. Trance has forced the entire location into his mind and now the mole’s “fresh-air-phobia” threatens to make him experience a panic attack, which will shatter his mind. Only way to escape this is to get Blink to the elevator of the city.
Achievement Unlocked: Clouded Minds
—–
Level 91: Sour Passion
Crates: 197
Time Trial
Sapphire: 2:10.00
Gold: 2:05.00
Platinum: 2:00.00
Tappers to Save: 5
Friends: Amy, Cream, and Big
Badniks: Horrific Egg Pawns: Various Egg Pawns that have taken some ‘scary’ shots from the badnik maker. One appears to look like Black Doom’s Eye, but with more tentacles that will try to grab you and throw you into its eye, which is also its mouth. Another appears to be the Egg Magician, but more taller and slender and grey (Perhaps the SlenderEgg?). And it looks like it forgot to get the Egg face, which has made it creepier. It warps around to try to spook you and take some rings. A third, which could only be called the Egg Minotaur, appears to have a bull for its head piece and is more built (taller and more muscular) than the standard Egg Pawn. Other than looking big and mean, it will charge around until it crashes into something. A 4th, called the Egg Imp, is probably Eggman’s craziest Pawn yet. It flies around like a maniac, shooting fireballs from its trident. But it also has some making from the Egg Bishop, as it can heal and call badniks as well. That’s very crazy.
*Amy, Cream, and Big enter the next dream world*
Amy: “Are you sure you want to come with us, Cream? I love having you tag along with me, but I can sense you're still recovering from that trip with Shadow… “
Cream: “Don’t worry Amy, I’m fine. I don’t want to be doing nothing while you and everyone else work to save the world!”
Amy: “Alright then! So long you’re feeling up to to! Anyway, where are we?”
*Team Rose finds themselves atop a high hill, overlooking three “zones” of differing appearances*
Big. “Hm… That place looks familiar!”
*Big points to the “zone” on the far right, which contains various biomes with rivers and ponds within*
Cream: “Really, Big?”
Big: “Yeah! Although I don’t think I’ve ever actually been to that place but I think about something like that all the time. It’s the perfect fishing spot for me and Froggy to catch all sorts of fish!”
Amy: “Interesting… And actually, that area over there looks like all the things I think about a lot transformed into a location! I can see parts of Twinkle Park, soft served ice cream, a wizards tower surrounded by a magical garden, and there’s me and Sonic dating!” *Amy looks even closer at that area* “Oh my God! And there’s me and Sonic’s children! “
Cream: “Really!?”
Amy: “Yeah! Um, but let’s not dwell on that…” *Blushes with a “sweat drop”* “Unless people dream about their future children often.”
Cream: “Heh, I’m not sure…” *Cream looks at the middle area* “OH MY GOSH!!! I imagine that place all the time! It’s the perfect Chao Garden with all sorts of fun rides, games, and sweets!” *Cream and Cheese grab each others hands and jump up and down* “Cheese! It’s our dream come true!”
*N. Trance’s voice echoes around the three* “HA!!! Sure, it looks like a dream now, but soon it will be a permanent nightmare!”
*Amy, Cream, and Big all huddle together in a defensive stance while looking around for the fifth dimensional madman. Suddenly N. Trance appears in front of them, floating in the air overlooking the three areas*
N. Trance: “In case you haven’t figured it out, which I’m sure you haven’t given how dim-witted all three of you are…”
Amy: “Says the guy who failed to mind-control all three of us.”
*Cream and Big openly laugh while Amy smiles with a proud look*
N. Trance: “SHUT UP!!! These three areas are your respective imaginations! The things that define your whole beings! I was not amused at all by you three resisting my mind-control despite your poor brains, so now I’m going to make you suffer in the worst ways! You, pink hedgehog, consider yourself an unrelentless optimist? Let’s see how optimistic you’ll be once my ‘Seeds of Doubt’ are finished!”
*N. Trance materializes evil looking seeds, which he then tosses onto various areas in Amy’s imagination*
N. Trance: “It will take time, but soon enough those seeds will overwhelm you with doubt! And with doubt comes despondence, and with despondence comes depression. It won’t be long until you become a hopeless pessimist and the only thing you look forward to is death rather than love!“
*One of Amy’s “dream children”, a pink baby hedgehog, touches the “Seed of Doubt” and disappears*
Amy: *In tears* “NO!!! DIAMOND DESTINY!!!” *Breaks down sobbing*
Cream: “You monster!”
N. Trance: “Thank you for the compliment! As for you, sickening little girl, I’m once again going to send some minions of mine to attack your peaceful paradise! And this time…”
*N. Trance fires off his “clock hand” at Cheese and grabs the Chao*
Cream: *Gasp* “CHEESE!!!”
N. Trance: “This pixie won’t interfere by giving you lingering hope and fighting my creations! And also for you, dumb cat!”
*N. Trance grabs Froggy, who was perched on top of Big’s head*
Big: “FROGGY!!!”
*N. Trance tosses Cheese and Froggy somewhere into Cream and Big’s respective imagination, which are then overrun by scary and violent robots*
N. Trance: “I sure hope my forces find them before you do! Toodles!”
*N. Trance disappears, leaving behind a saddened, openly crying Team Rose. Amy, however, soon stops bawling over Diamond Destiny and her eyes blaze with fury*
Amy: “THAT SLIMEBALL IS GOING TO PAY FOR THIS!!! Come on guys! Let’s rescue Cheese and Froggy and destroy those Seeds of Doubt!”
Cream: “Don’t need to tell me! Me and Cheese are inseparable!”
Big: “And I won’t allow any harm to come to Froggy!”
Kaotickanie says: Team Rose have been reunited at last! Too bad it isn’t a happy occasion... N. Trance is now attacking their imagination: using “Seeds of Doubt” to corrupt Amy from a cheerful optimist and into a depressed pessimist, stealing away Cheese and Froggy from Cream and Big and hiding them somewhere in their respective imaginations, and has overrun all three locations with violent robots! To keep Team Rose from wilting, you must venture into “Amy-tropolis” and destroy the Seeds of Doubt, Cream’s “Chao Funland” and find Cheese, and Big’s “Fishing Paradise” and rescue Froggy!
*After Team Rose solve their respective problems, Cream and Cheese are deeply hugging each other, as are Big and Froggy, and Amy looks at the four with a heartfelt smile.*
Cream: “Oh Cheese! I’m never letting anything separate us again!”
Cheese: “Chao!”
Big: “Me neither! I’ll protect you forever Froggy!”
Amy: “Aww, I’m so happy for you guys!”
*Amy’s face grows saddened and she sighs, which Cream takes note of and reacts accordingly*
Cream: “Something wrong, Amy? You don’t sound very happy…”
Amy: “Well… I’m genuinely happy for you two! I-I just wish I was able to protect something of my- Huh?”
*Amy looks down and Diamond Destiny on top of her feet, looking up at Amy*
Amy: *Overjoyed gasp* “DIAMOND DESTINY!!! YOU’RE ALIVE!!!“
*With tears of joy, Amy scoops up her imaginary infant and repeatedly kisses her, much to the infant, and Cream and Big’s amusement*
Cream: “I’m so glad she’s okay now! I was honestly worried…”
Big: “But she’s not-”
Cream: “Shh! Don’t ruin the moment, Big.”
Big: “Oh! Sorry.”
Amy: “I know what you were going to say Big, Diamond Destiny isn’t real. But I love her like she is! And she WILL become real soon enough, heehee!”
Big: “Sure, Amy, and we will be enjoying the fanfictions that come out of it.”
*Team Rose laughs as they take the warp orb out*
Achievement Unlocked: Follow Me
—–
Level 92: A Forgotten Robot’s Vengeance
Crates: 164
Time Trial
Sapphire: 1:45.00
Gold: 1:40.00
Platinum: 1:35.00
Tappers to Save: 5
Friends: Omega, Shadow and Rouge
Badniks: E-100 Alpha ‘ZERO’ : Eggman’s starting failure of the E-100 series. Even though he is not considered part of the series, he is still quite dangerous with his electric extendable arms and rocketry. To defeat this robot, you’re going to have to shock him so you can destroy his insides. E-101 β: Eggman’s first successful entry in the series, this robot is outfitted with tons of missiles and energy spheres. It even comes with a frontal shield to block attacks! To defeat Beta, you need to find some way to attack his backside... E-102 γ: Eggman’s second successful entry into the series, this one has homing rockets firing off of its arms. Gamma is pretty durable so it might take a few hits to defeat him. E-103 δ: Eggman’s 3rd robot in the series. It’s not as interesting, as all it does is fly around and shooting missiles off and on. Defeat by homing attacks is probably the easiest to do. E-104 ε: Eggman’s 4th robot in the series. Like Delta, Epsilon is not very interesting either, just flying around and firing missiles off and on. It should be no match for the Dark gang. E-105 ζ: Eggman’s 5th robot in the series. Zeta looks like the construction he had when fought in the Hot Shelter, with the rotating ring and 8 missile-launching tubes. Still, it shouldn’t pose too much of a challenge. E-1000: Fake Gammas, just to add in some extra rocketry support for the robots.
*Team Dark decide to enter the next dream world.*
Rouge looks around at the cyberspace. “Well, this looks new. Where are we?”
Shadow: “If I had to guess, some kind of digital space. Reminds me of GUNs and Eggman’s cyberspace.” (It does take some cues off of them.)
Omega: “IT IS MY CYBERSPACE. LOCATION CONFIRMS IT.”
Shadow: “Hmm, so it is your memories, it seems…”
*Explosions from missiles can be heard.*
Omega: “DAMAGE IS OCCURRING TO MY CYBERSPACE. DETERMINING PROBLEM.”
N. Trance appears holographically: “Let me save you some trouble. I brought the memories of the original E-series. I know how you regard them, Omega, but let’s see if you are the superior robot.”
Omega: “I AM THE SUPERIOR ROBOT!”
N. Trance: “Then prove it! Destroy them before they destroy you!” *He disappears.*
Kaotickanine says: Apparently, even the mind of a computer is not safe from N. Trance as we now delve into Omega’s “psyche”. Of course Omega’s mind is a lot different from everyone else’s, being a cyberspace filled with info and all sorts of digital stuff. All the same though, Omega’s memories make up this world and this time N. Trance is feeding on the robots superiority complex, reviving the first E-100 series, including the famous Gamma, and having them wreak havoc. To keep Omega from suffering a blue screen of death, the E-100 Series robots must be destroyed.
Achievement Unlocked: This Machine
—–
Level 93: Dark Hedgehog Minds
Crates: 142
Time Trial
Sapphire: 1:40.00
Gold: 1:35.00
Platinum: 1:30.00
Tappers to Save: 5
Friends: Shadow, Rouge, and Omega
Badniks: Shadow Androids: Robotic copies of Shadow that have the new memories of Shadow’s more revenge-set mind. If they spot you, they will fire homing rockets after you.
Mutants: Mephileses: The shadowy replicas made from Shadow’s, er, shadow. They know karate, just like the real one, but they aren’t very good at it. It should be pretty easy to dispatch.
*Shadow, Rouge and Omega are immediately sent to the next dreamworld after the last one.*
Rouge: “What- Hey! Why did we jump into another memory world?”
N. Trance appears as a hologram again. “Cause I am not done with you! I bet this place looks familiar to you, Shadow.”
Shadow looks around and sees the ARK. “It’s the ARK, so what?”
N. Trance: “Don’t act so naive, I know how much you care about this place. I bet it would anger you if it was getting destroyed...” *He messes with Shadow’s shadow and makes what could only be called Mephiles.*
Mephiles the Dark: ��Yes, Master N. Trance?”
N. Trance: “Go, memory Mephiles, destroy the ARK!”
Mephiles: “Yes, Master.” *He makes an army of copies of himself. N. Trance helps and makes an army of Shadow Androids for them to go into.*
Mephile Clones as Shadow Androids: “We will destroy everything, including the Earth, for killing Maria.” *They chant as they leave the area.*
N. Trance looks at Shadow, who is clearly annoyed. “Go ahead, destroy them. They are obviously not you. Get revenge!” *He laughs and leaves.*
Rouge grabs Shadow’s hand. “I think I see what he is trying to do, Shadow. Can we destroy them for you?”
Shadow reassures her. “He thinks he can mess with my mind, but he’s wrong. I’m not getting revenge; I’m just destroying a terrible villain.”
Omega: “THEY SURE ARE ANNOYING. STARTING DESTRUCTION SPREE!”
Kaotickanine: We once again visit Shadow’s mind, manifesting as the Space Colony ARK in its prime, but this time he’s not sharing it with Cream nor is he dealing with the Black Arms or GUN. Now N. Trance has managed to revive the erased memories of Mephiles the Dark, who is now doing his best to corrupt Shadow’s mind into his servitude, and N. Trance also brought back a forgotten memory of Shadow’s: his revenge seeking self after being awakened by Eggman, who is now using the Shadow Androids to make Shadow seeks Earth’s destruction again.
Achievement Unlocked: Who I Am
—–
Level 94: The Floating Isle
Crates: 197
Time Trial
Sapphire: 2:20.00
Gold: 2:15.00
Platinum: 2:10.00
Tappers to Save: 5
Friends: Knuckles, Tails, and Sonic
*Knuckles, Tails, and Sonic end up on a flying island, but it looks different.*
Sonic: “Hey, it’s Angel Island! But something looks different.”
Tails shivers. “Say… I don’t remember Angel Island being so cold.”
Knuckles: “It shouldn’t be! I think someone is messing with the memories of my island!”
N. Trance appears on one of the ring monitors nearby. “You got that right! I screwed with the environments on your island! Think you know your island so well? See if you can make it through this!”
Sonic smashes the monitor: “Ugh, I hate that channel. Come on, let’s go!”
Given that he’s lived on the place for his entire life, it’s no surprise that Knuckles’ mind takes on the form of Angel Island. However N. Trance is turning this floating paradise into a disaster by mismatching the many areas of the island; Hydrocity is all dried up and filled with sand, Sandopolis is flooded with water, Ice Caps has melted, and Mushroom Hill frozen over. Time for the Rad Red to protect his home once again, even if it’s only in his mind.
Achievement Unlocked: A Dragon Sized Adventure & Knuckles
—–
Level 95: Sonic’s Nightmare
Crates: 121
Time Trial
Sapphire: 1:25.00
Gold: 1:20.00
Platinum: 1:15.00
Tappers to Save: 5
Helping Partner: Shadow
*Sonic and Shadow find themselves in the familiar down-sloped streets of City Escape.*
Shadow: “I suppose this last memory world is for you, Sonic?”
Sonic: “I think so, although I don’t see the reason why we are here. I don’t remember anything particularly dreadful in this place.”
N. Trance’s voice can be heard. “Oh, no? You don’t remember anything particularly dangerous here? Cause I looked and found the perfect nightmare here…”
Shadow: “What is he referring to, Sonic?”
Sonic starts panicking a bit. “I… I don’t know! What did I see here that was just so nightmarish?”
*Unbenounced to Shadow and Sonic, N. Trance appears behind the hedgehogs who are not looking behind. He appears in the Nightmare GUN Truck, packed with plenty of saws, rockets, spikes, and other dangerous objects.*
N. Trance: “Maybe a little BUZZ CUT may jog your memory!” *He swings one of the saws near the hedgehogs and bangs and spins it against the ground.*
Sonic is clearly scared when he hears the noise. “O-o-oh, no… I-i-i don’t want to look… I… must RUN!!!!” *Sonic starts running away really fast, leaving Shadow behind.*
Shadow: “Huh? Sonic! Wait up!” *He hurries after Sonic and N. Trance drives along behind them.*
N. Trance has prepared one last diabolical trap, and it is all for Sonic. He’s chasing the 2 hedgehogs in what can only be called the GUN Truck from Hell! It even supports a hellish paint job! N. Trance isn’t going to let anything stop him, as he will destroy anything you pass. He even warps you out of City Escape and into other worlds as well. You’re only escape is just rushing to the warp orb at the end.
Achievement Unlocked: Rolling on the Edge
-----
*As the 2 hedgehogs left, N. Trance had been thrown out of the GUN Truck’s windshield and came out with them. He flew for a bit until he crashed into the ground, cracking his shell a bit. He got up in anger.*
N. Trance: “Okay, that’s it! No more ‘yolking’ around. I’m going to finish this! Is there any of you that thinks they can crack this egg?”
*Rouge and Coco step up for fighting.*
Coco: “We don’t like what you did to our minds.”
Rouge: “So we’re going to be the ones to ‘hard-boil’ you!”
N. Trance: “I’d love to see you try…”
Boss: N. Trance
Kaotickanine: The fight against N. Trance is a tough battle that comes in two phases. The first phase is fought entirely by Coco on the ground, wherein N. Trance starts off by summoning a powerful enemy from any of the character’s minds (Beta, Black Doom, etc.), which Coco needs to defeat with the assistance of the other characters aiding from the background. Thankfully, these summons are quick to defeat, and once they’re taken down N. Trance will re-enter the battle arena and shoot his clock hand at Coco like a grappling hook. Should he hit Coco, N. Trance will shoot at her again, but should you make him miss his hand will get stuck and he’ll struggle to get it loose, which is the perfect opportunity to jump onto his head. After that, N. Trance hops out of the arena and shoots at Coco with a “PSI ray” and the process repeats. Hit N. Trance four times and phase 2 with Rouge will begin, in which N. Trance’s flies his head off his body and into the air. N. Trance’s head is invulnerable to any of Rouge’s attacks, even her kicks. However, you can use your attacks to guide N. Trance’s head underneath these three containers in the arena: liquid nitrogen, acid, and lava. Should N. Trance’s head get underneath, one of the allies will pull on a lever, making the harmful substances descend right onto N. Trance’s head. After that, N. Trance will destroy the containers and fire off “PSI bullets” at Rouge, at which point the process repeats. Dropping everything on him will finally make him vulnerable enough for one last kick from Rouge, which will defeat him.
Achievement Unlocked: Humpty Dumpty Had a Big Fall
*N. Trance breaks apart, but before it gets too gruesome, he gets warped away. Rouge returns with the rest of the gang and they leave the Terrarium.*
Death Head’s Bridge
Uka Uka appears and finds the hypnotized Cortex and Eggman. He breaks it and berates Cortex. “CORTEX!!! Those stupid animals have defeated N. Trance!! You better have a plan to defeat them!”
Cortex appears unfazed by Uka-Uka’s anger. “Oh, what’s the point? They’re going to just defeat us again. I’ll go, but it just seems like we are heading for the same outcome. That’s the definition of insanity!”
Uka-Uka simmers in anger. “And what are you going to do, Eggman?!”
Eggman finally tires of Cortex and his minions. “Nothing really. As he said, there is no point!”
Uka-Uka rages: “WHAT??!!! Why not?!!”
Eggman is unconcerned with Uka-Uka and is clearly even more angrier. “Because you fools are the most pathetic bunch of villains that I have ever seen! Even my robots do a better job that what I have seen from his ‘experiments’ and from you and your friends! All I have seen is you guys offer little challenge to Sonic and his friends, and you know what? I rarely call them that way! I am DONE with you fools! Begone!” *He uses the transport beam to send Cortex and Uka-Uka to the next terrarium.*
Eggman: “Cut the power to the transporter, Metal Sonic!”
Metal Sonic: “YES, SIR.” *He cuts the power to them entirely.*
Eggman: “Follow me, my henchmen. We’re heading down to finish this.”
Cubot asks Orbot: “What does he mean by that?”
Orbot: “Best not to question the boss. We should follow him.”
*Eggman, Orbot, Cubot, and Metal Sonic leave the bridge.*
Next Time: WARNING! WARNING! Entering the Space Terrarium!
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sallsmum ¡ 8 years ago
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Too much information
A/N - Not sure about this one. (insert cringey face here) but a follower said it sounded interesting so here goes nothing. One last thing, i just want it to be known i don’t want anyone to think I’m encouraging heavy drinking with this. It just seemed the way it came out. All things in moderation, except anything Shadowhunters related, that just a given.
 All Everybody was at Magnus’s loft. The boys had invited them around for dinner and a few drinks. They had all enjoyed a massive Italian feast, apart from Simon, of course, that Magnus had told everyone he had catered but Alec had a feeling that he had ‘acquired’ it from an upmarket restaurant somewhere in Rome or Milan. When they were all full to bursting from the delicious food, Magnus, with a snap of his fingers, cleared the table and tidied the kitchen. They moved into the living room, flopping down around the room on the sofas and on the floor. Alec put some music on and then went back to sit on the sofa next to Magnus. They were all enjoying some easy conservation while nursing various drinks. Even Simon had a glass of red wine in his hand. He had taught himself to stomach various drinks but food was still off the menu. None of them, with the exception of Magnus, were drinkers. Shadowhunters had to keep their wits sharp and heads clear. Always being on call meant rare opportunities to indulge so when they got a chance to let their hair down, it was seldom wasted. Tonight had been one of those times. Aldertree had given Clary, Jace, Alec and Isabelle the weekend off since none of them had had a moment’s break in the weeks after the Institute attack. Magnus had gotten up to refresh drinks when he spied an ornate bottle at the back of his drinks cabinet. He reached in and took it out, running a hand over its textured surface. The bottle was a deep green with a pattern in the glass like climbing vines. Each leaf was gold and shiny. There was no label on it to tell him what it contained and he frowned down at it, racking his brain to remember where he had acquired it. As he stood there, he became aware of Alec standing behind him, his chin resting on his shoulder.“That looks interesting, what is it?” He asked.“I actually have no idea. I’ve been standing here trying to remember where it came from” Alec reached out and ran a finger over one of the gold leaves. It seemed to shimmer from his touch. Alec made a surprised noise.“That’s wild, never seen a bottle do that before. Hey, let’s open it and see what it is” He suggested.“I don’t know Alexander, everyone’s had quite a few rounds already and I can’t for the life of me think where this came from. I’m fairly sure it may have some magical element though”Alec, who hardly ever drank, had been drinking some of Magnus’s famous cocktails. The first one had tasted like rocket fuel to him but after the third they seemed to be going down a lot easier. Magnus looked back at his boyfriend. He seemed to be handling the Alcohol well, apart from his eyes looking a little brighter than usual. but he was still worried about him over doing it when he wasn’t used to it. “Come on Mags, we’re supposed to be relaxing tonight, kicking back. It’s got to some kind of wine. It must be drinkable otherwise why would it be in your liquor cabinet.” Alec reasoned.Magnus gave a sigh. He supposed maybe one glass wouldn’t hurt. He went back to the sofa while Alec grabbed some other glasses. Everyone else seemed intrigued by the bottle as well and quite happy to give it a try. Magnus uncorked it and poured some of the contents into a glass. The liquid that came out was a pale green and seemed to swirl around in the glass with a shimmer. Magnus took a tentative sip. He was surprised to find it had a distinct fruity, somewhat minty taste and the second it hit his tongue his nose was full of a rich floral perfume which was very heady. All eyes were on him, waiting for his opinion.“Very nice, but very potent, Small amounts only I think” Magnus still wasn’t sure about this. Alec poured the others a glass each, everyone taking hesitant sips. A few minutes later they were all making positive sounding noises and magnus relaxed a little. The room seemed to descend in a companionable silence after a few minutes, like a gap in a conversation. Jace and Clary were sitting together in a chair, Clary on Jace’s lap. Izzy and Simon had thrown large cushions of the floor and lay together, Izzy’s head resting on Simon’s stomach. Magnus was reclining on the sofa, his feet resting on the glass coffee table in front of him; Alec was leaning back against him, his head on his chest. Magnus was absently running his fingers through his hair. “I don’t think I’ve been this chilled out since that night we spent together in Idris” Clary said, snuggling closer to Jace, her voice a lazy drawl. Jace frowned.“what night was that?”“You know, that night when you sneaked into my room through the window and wanted to spend the night with me, even though you thought I was your sister?” Small noises of shock went round the room and all eyes went to Clary. She was looking back at then, frowning.“what? It’s true, but nothing happened”“that was a tad personal, wasn’t it?” Jace looked at her. Clary blinked a few times and then her face coloured.“God, yes it was, why did I say that?” “I supposed you could of said something worse like the time we slept together just after I found out about the heavenly fire and I nearly cooked you from the inside out” Jace gave a short laugh. Izzy was the only one to give a chuckle, everyone else had astonished looks on their faces. Jace suddenly stilled.“Crap, I can’t believe I just said that” Now it was his turn to blush. The words just fell from his mouth without thought.“Ha, you think that’s weird, try sleeping with a Seelie. I think I levitated three feet off the bed. Surprised the heck outta me” Izzy said, taking another sip from her glass. Simon gave her a disbelieving look but she didn’t see it. “How the heck did this get started? I really have no wish to know about where everyone’s done it or with who, too much information” Simon said, shifting uncomfortably.“This morning, in the shower, with Mags” Alec, suddenly called out raising his glass in the air. Clary choked and started to cough, Jace patting her on the back. Magnus stared back at him, absolutely scandalised. He was beginning to think something was going on here.“argh! No, no more!” Simon said, putting his hands over his ears. “Come on Simon, your no saint, who was it who told me about how you felt bad because the first time you and Izzy slept together you sank your fangs into her neck at the crucial moment” Clary said.“And you have no idea how good that felt either”“You let him bite you?” Alec said, frowning at his sister.“Oh my God, enough! Change the subject. I’m scared of ducks” Jace burst out. The room erupted in laughter. He looked sheepishly at them.“Well, I am”“I was scared when Raphael threatened to burn my junk of once. I’m not keen on clowns either” Simon added.“Spiders” Alec said.“falling in love” Izzy said quietly.“losing my love” Magnus said, grabbing Alec and kissing his forehead. It seemed he wasn’t immune to whatever was affecting them either.“Never going to happen, Mags” he reassured him.“Being alone” Clary said with a sigh.“Hey, I’m right here” Jace said, holding her close. They all got quiet once again, lost in their own thoughts. “Ok, enough with the deep stuff. This was supposed to be a fun night.” Izzy said, sitting up from the cushions.“Alec slept with a teddy bear till he was 15 and he called it Jace” Her brother flew up from where he was leaning against Magnus. His face so red Magnus was worried he was going to walk over and strangle Izzy. He put a calming hand on his shoulder, coaxing him back down. This was starting to get out of control.“Oh yeah, and who has a tattoo on her back that she secretly got when she was 14? Bet you didn’t know I knew about that did you?”“You really have a tattoo Izzy? What is it of?” Clary asked.Izzy blushed. “a butterfly” “Does Simon still wear Star Wars underwear?” Clary asked her.“Hey!” Simon looked indignant.“Yeah, and I think they’re cute.” Izzy giggled.“Well, do you still wear those panties with the unicorns on the front?” Simon fired back at Clary. Jace looked around Clary and gave him a goofy grin and nodded but Clary saw him.“Better then not wearing any at all” Clary said to him, thumping his arm.“Ah, A fellow commando” Magnus said, raising his glass towards Jace. Oh no, not again. Alec shot him a look.“I did have a favourite pair, they were designer black lace but they got ripped. You still owe me them, by the way” Izzy said, offhandedly looking at Simon.  Magnus frowned and cleared his throat. This evening had taken a major curve. They might all of been close but this close, was something else entirely. He looked towards the bottle on the table and frowned. Something was nagging at the back of his foggy mind.“You know who wears absolutely no underwear? The Seelie Queen. I heard she parades around the Court with just some flimsy see through gown.” Jace said.“I can attest to that one. We spent some time together years ago, very briefly. She had too many strange ideas about tying me up with vines……” Magnus replied. Everyone was looking at him in shock and he turned to Alec who had a look on his face that was a mixture of hurt and anger. Suddenly Magnus gave a yell.“That’s where that bottle came from. She gave it to me. No wonder everyone’s behaving like this, it’s faerie wine. They add their own blood to it and it causes you to reveal your deepest truths.” He flew up from the sofa and waved his hand  bringing up his blue flame. He brought his hands together and made it expand and then with a flourish, he spread it around the room. It came back to him and he snatched it out of air before it vanished. He would get rid of the secrets including his own later. Everyone was looking around at each other, confusion on their faces.“Wait, what just happened?” Izzy asked. “I feel like something just went down and I missed it”“yeah, me too.” Clary said. The others had similar looks on their faces.Magnus looked over to Alec who was sitting back in the sofa shaking his head. He took in a deep sigh. Thankful that his memory wipe seemed to of worked. Especially on Alec. The horrible hurt look on his face was something he never wanted to see again. He went back over to sit next to him, grabbing his hand,“Are you feeling ok, my love? I think you had one too many cocktails”“Yeah, I think your right. Wow, I feel wiped out” Alec said, his eyes getting heavy.From the look of the others the feeling was mutual.“Time for bed, for everyone, I think. It’s been quite an evening” Magnus said. The others decided to stay the night in the two guest bedrooms. Later that night as they lay in bed side by side, Magnus was watching Alec sleep. He would be glad to be able to get rid of all memory of their night . Including his own. As he watched Alec’s sleeping face, he made a mental note to never drink anything that he couldn’t remember where it had come from ever again. Especially anything that looked vaguely faerie related. There were certain things about their friends that he didn’t need to know. Simon in Star Wars underwear was at the top of  that list.       
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jarredreviews-blog2 ¡ 8 years ago
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Be Sure You Are Reaching Higher Beings Or you shall never FIND The Ascension Path
How To Be SURE You Are Reaching A Higher Level Being
￟￟
This is so simple. PROCEED WITH THE COLOR CHART OF THE PRISM, the 6 colors that are primary a blue-green, makes 7. But, other than that, The rainbow. Red, orange, yellow, green, bluegreen, violet and indigo.
God is simple, it's not complex like people try to make things, to fool others. There are therefore numerous false teachings out there, I'd never have been able to sort through all of that and never would have discovered I could achieve into the Divine Plane and bring God into my being that is own the sake of bringing Them here, to fix the right here and now, the damage that is been done from all the false teachings, the false stories handed down, the negativity that is run rampant because man confuses the heck out of each other in spiritual matters, where things are SO EASY it is unthinkable!!!
If you could see from my perspective, you would be just as amazed as I am at some of these people in the Spiritual Industry.
It is broken, we need to fix it, we need change. Because of this, noone speaks for God, God speaks to man, directly, on a large scale, so it can't be twisted and turned and things get broken all over again or even even worse.
Here's the fact... people say that we have 7 major or primary chakras. We do. You can pile on others, you can upgrade, but those 7 + 6 upper or higher level chakras are STILL always going to BE one of the keys to reaching the 7 Planes of Existence, no matter exactly what else you have done and they serve as a wonderful little means of knowing where you really are, what level you are actually reaching when you reach up.
I don't care what other people inform you, there are 13, there are 22, there will be 28 chakras, the major 7 would be the ones that govern your body and how it feels, and overall wellness and wellbeing, while one other 6 serve as our means of connecting to and reaching into those Higher Planes of Existence, for accessing higher teachings through higher beings who hold within their beings alignment with a plane that is specific.
God is in the 7th plane, the Divine Plane, and there are 7 Planes of Existence, not 13, not 22, not 28 and those exact same 7 planes exist on every dimension, on every universe, so you may have that many chakras but those 7 main chakras when developed as well as in proper alignment and good health will eventually lead one to open into those higher and additional 6 and that leads everyone to own doorways or gateways or entry into those HIGHER planes of existence, and thus begin your specific Ascension journeys, and in NOT reaching them, let you know you are in the plane of lower beings, the Astral plane, itself, and let you know you should avoid reaching into that plane!
It's easy.... red is the physical plane, where we are--Earth; orange is the astral plane, where lower than evolved beings are pondering their past and dealing with emotions; yellow is the mental plane, the first of the higher or more reliable planes, Archangel Michael, guardian of light and protector of God’s own level of consciousness and truth and accurate information and teachings lives there; green is the causal plane, that is where my guide Jai comes from; bluegreen is the atmic or buddhic plane, I met Buddha one time, too, he taught me something in a matter of seconds; dark blue indicates the angelic plane, and violet indicates you have reached up into the Divine plane, where God resides and where only higher beings are allowed entry. (I'm not bragging, it's just true and when I work with a different being, a new one, I test them for being higher by having them meet me in the Divine Plane, if they can enter, they ARE indeed, higher.) I've literally brought each of my team members into the Divine plane, before God, to validate they are all in ALIGNMENT WITH GOD.
If you are going into meditation and drifting into a primarily orange surrounding, throw up some kind of protection around your being and think of reaching on into yellow because i don't go below yellow. The lowest realm of being we will work with, is telepathically communicating with Archangel Michael at the mental plane level and I go UP from there into the Divine plane, violet, and have him meet me in the Divine Plane to do any work.
I'm not exposing myself to any lower beings or risking getting attached to, I vibrate higher and don't carry around a lot of dark beliefs so I don't magnetize dark or lower beings to myself. I basically know who I am and have long since dealt with the shadow aspects of myself, I had to in order to even face having been Lilith, that's a kicker, but it helped me a lot. I've psychic security installed and I visit higher planes, so I avoid reduced beings as much as possible.
My friend who was allowing lower beings into her auric industry doesn’t follow the concept of the 7 primary chakras or that there are 7 planes of existence, she follows a more one that is complicated the prism chart and the notion that God resides at 7, instead of 13, throws her off but she doesn't realize that. She's also currently trying to further add to the tree of life, she feels it needs to own 13 branches on it.
History shows us some very important mistakes that we are currently, collectively, accepted as the status quo, accepting, though they are not positive or higher aligned methods of practice, and are offered most often, and most readily in this industry, for lack of anything different.
Someone long ago complicated things to cause disorder in this industry and they invented methods on the own, while out of alignment with Light, and those techniques got used by people until they became widespread and got spread and spread and spread until there is VERY truth that is LITTLE accuracy left in Spiritual teachings and methods, today.
The channeled information and teachings and truth that was otherwise once aligned with God’s own level of precision and awareness and truth that the Ancients of Earth knew connection that is regarding and relationship with God has been compromised, time and again, generation upon generation.
What’s improved, what’s changed from Jesus’ lifetime, when He made so much progress, while everyone else in the Spiritual industry used spells, chants, and gave readings to others? Jesus showed people what steps to take, as a human example. They gave readings, used spells, hexes, chants. How much progress did these things bring to people, to their souls, to the Ascension path? Any at all? No…these things are manmade and have lower frequency, hold a lower vibration than GOD and higher teachings or maybe more or more advanced levels of consciousness do. Channeling is a higher method of receiving or tapping into those higher planes, to even begin receiving those insight that is advanced teachings which are aligned with GOD. That is where the entire ASCENSION path is.
Spiritual evolution would entirely bring us something new and different from any such thing we’d ever done before, had ever been done before… where is it? This further demonstrates my previously mentioned point true.
The inventors of false methods and practices had been successful. If somebody is only reaching as high as the orange level or plane of existence, they haven’t reached beyond the area where Earth’s as of yet unevolved beings (currently deceased) reside, where lower beings, are located. These are the beings who lived a lifetime or more but still have not fully repeated the process often or long enough to have ever Mastered Ascension or learned or worked through the lessons in the 7 Planes of Existence, and are in Astral, as a holding facility or a retainer, until further progress is manufactured, individually.
They are, to date, Earth’s lower evolved beings and them mean harm, some of them just want to be listened to, but not all of them come off with factual information about life and living or have gotten beyond forming biased opinions due to life and its array of experiences and disappointments, etc. Opinions formed at this state can also be about God and the higher beings, so these are not exactly the beings we‘d need to reach to for higher insights, or for our own Spiritual guides and teachers if they have developed less than positive beliefs, within their own consciousness, can deceive and mislead others, not all of.
Getting beyond this known level is crucial. However, there have been fads designed around this known level since the 1950’s that have greatly popularized Astral travels and reaching within this level to communicate with Spirit beings for fun, as games and celebration favors. These things soar in popularity, then it all dies down again, then something happens and someone reintroduces them to the masses and popularity and the fads soar again, throughout the world. schmuck selber machen berlin friedrichshain That’s happened with the Ouija board, a Parker Brothers family game, with séances and with Astral travels, greatly applied in meditation. .
Most cleverly, you can also verify and validate anyone from this industry's work, by them solely or what-have-you by taking a journey and seeing what color you are able to raise your own consciousness up into, right now, before you ever dive into anything on this blog if you are following their teachings, being healed.
Everything you were subjected to in the past is exactly what you can expect to be currently vibrating, what color matches the plane you can currently reach in your astral journeys indicates the quality of teachings you were exposed to. What plane you are matching indicates the frequency that is vibratory of by mere exposure to see your face and their healing or their teachings and how high they are.
If somebody has followed my teachings, and also have let yourselves be exposed to exactly what I have told you, exactly what I have placed on my blog---they that is former most can reach violet, by now. It's just a matter of you being brave or unshakable enough to make the hinged door appear. The doorway to the Divine Plane. It won't be there.... face your fears if you have fear or doubt.
Most clients that I work with or that follow what I say, even remotely, will start opening up to Divine energies and start vibrating at that frequency by being near my life, near my teachings. That's not ego, it's just truth. If you still can't get past orange, do something different in order to get better results.
THE KEY TO THAT: Leaving a number of the limiting (or what is pulling you down) things from this industry is of course a major part and an indicator therein of what results you will be in a position to have, of what color you are able to currently reach.
As an extra precautionary measure, some channels and channeling instructors will ALSO tell you that lower beings can be in different levels or realms or planes, until you have the ability to tell a lower being from a higher one, until you have your team members that you will be working with, your own guides can also help you to know if any being is a lower one, as more start coming along to work with you so you can also use the testing spirit method. You can find smart ways to protect yourself as well as do NOT have to be complicated to be successful.
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dyernews ¡ 6 years ago
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Money at 30: Aspiration Online-Only Bank Review
There was once a time when I thought perhaps I had too many bank accounts. Yet, since then, I’ve only found more attractive accounts to open. One of the latest additions to my roster is Aspiration, where I opened up an account at the end of last year.
As luck would have it, before I had a chance to test all of the features of Aspiration, they made some sizeable changes. So were these changes for the better? And how do Aspiration’s other features stack up against various Internet banking offerings? Let’s take a closer look at what Aspiration has to offer customers and what makes them stand out in the increasingly crowded field of online-only banks.
What is Aspiration?
Aspiration is an online bank with some high, well, aspirations. With taglines such as “Do Well. Do Good.” and “Save Money, Save the Planet,” the company puts as much of an emphasis on charity and ecological impact as it does on personal finance health. In fact humanitarian and Oscar-winning actor Leonardo DeCaprio is among Aspiration’s investors.
There are many areas where Aspiration’s Earth-saving endeavors shine through, such as their Redwood Fund and Redwood IRA products that promote sustainable investing. Additionally the bank donates to various causes and makes it easy for its customers to do the same. However, for the rest of this review, we’ll be looking specifically at Aspiration’s banking features and how they compare to other offerings.
Recent changes
Earlier this year, Aspiration announced it was changing a few things about their accounts. For one, instead of a single account they dubbed “Aspiration Summit,” the bank created Aspiration Spend and Aspiration Save accounts. The biggest positive to this change was that the bank doubled its APY from 1% to 2%. However, to earn this interest, funds would first need to be placed into the Save account. Additionally customers must deposit at least $1 a month into any of their Aspiration accounts (or have a balance of at least $10,000 or higher for a minimum of one day per month) in order to earn to that 2% APY. Failing to do so will, sadly, result in a 0% interest rate for the month.
To their credit, Aspiration has been very accommodating with this change. For example current users like myself were able to keep their current debit cards. Also, realizing that some users may not have been aware that they needed to move funds to their Save account to earn interest, Aspiration actually gave users 1% on their Spend balance in addition to the 2% on Save funds. Presumably this was a one-time thing but it was certainly a nice gesture. I also appreciate that Aspiration has sent reminder e-mails nudging me to make my monthly transfer and score that 2% APY.
What’s Good About Aspiration
FDIC-insured
Before we go any further, rest assured that deposits to Aspiration are FDIC insured up to $250,000 per depositor just like any other bank. Enough said.
“Pay What is Fair”
Aspiration doesn’t charge many of the fees that traditional banks do. There’s no minimum balance fee, overdraft fees, maintenance fees, etc. Instead the bank asks its customers to sustain them by paying a monthly fee of their choosing — even if that amount is $0. Overall this is a good system that has the potential to save you money versus many brick-and-mortar banks.
Cash back on debit card purchases
Incidentally this is a feature of Aspiration I have yet to use but is definitely worth discussing. Along with the other recent changes to Aspiration accounts, debit card purchases now yield cardholders cash back. That’s already exciting but the way they determine your level of cash back is pretty fascinating.
The bank has developed its Aspiration Impact Measurement (AIM) that evaluates “how a business treats People (employees, customers and community) and the Planet (environment).” If you use your debit card to make a purchase at an establishment with a high AIM score, you’ll earn 1% cash back. In the event the business has a lower AIM score or has yet to be evaluated by Aspiration, you’ll earn 0.5% cash back on your purchase. From what I can find, it’s unclear what constitutes a high or a low score and, like I said, I have yet to experience this myself. Nevertheless cash back is always a good thing.
High APYs
As mentioned earlier, Aspiration recently doubled the amount of interest it pays and is now offering 2% APY on savings. That may not be the highest you can find but it’s still strong. Interest is paid on account balances monthly, allowing some of that sweet, sweet compounding to occur. Considering I joined Aspiration for the combination of 1% APY and the next feature we’re going to discuss, having that interest rate double to 2% makes this banking option even better.
ATM fee reimbursement — even international
Last but not least, Aspiration boasts that it allows its customers to use any ATM in the world for free. No, this isn’t the result of some massive partnerships that span the globe. Instead it just means that the company will reimburse any fees you may incur for using an ATM domestically or abroad.
On my recent trip to Hong Kong I got to try out Aspiration’s ATM fee refund first hand. I have to say I was a bit worried as I approached the Bank of China ATM at the Hong Kong Airport, Aspiration card in hand. Truth be told, I was depending on the card to work as I required cash to take a cab to my hotel. Thankfully, after entering my card, typing my pin, and opting into any fees I might incur (and that Aspiration would hopefully cover), I was able to walk away with $200HKD in hand.
Fairly soon after this transaction, I could see it pending on my account — except it was converted to the sum of $25.53. That’s actually what Google says the conversion should be, so it didn’t seem as though any fee had been applied. Nevertheless, a few days later, a $4.00 credit for “Int’l ATM Fee Rebate” appeared in my account. At first I thought this $4 credit was just a note reversing a separate fee I hadn’t seen but, running the math, it would seem that it actually added $4 to my account. I used ATMs twice more while in Hong Kong, netting similar results.
Looking into this further, I found that Aspiration’s help center notes “International ATM fees are reimbursed at a flat rate of $4.00 per transaction.” They add that, if you’re charged more than $4, you can submit a photo of your receipt to receive full reimbursement. However, in my case, evidence would suggest I was never actually charged an ATM fee and, instead, earned $4 just for taking out money. Now, I have to say that this was not my intention nor do I condone taking advantage of the apparent loophole… but there it is. In any case, my overseas ATM experience — one of the main reasons I was attracted to Aspiration — was quite a success.
The Downsides of Aspiration
About that monthly fee
In the “What’s Good About Aspiration” section, I explained the institution’s Pay What is Fair fee policy. While it’s true that you can elect to set this fee to $0, I couldn’t bring myself to do it. Heck, I felt bad enough reducing their initial $5 a month fee recommendation to the $1 I landed on. But here’s the thing: there are other online banks that offer near what Aspiration does that don’t charge any fees and don’t even ask for voluntary payment. I suspect I’m not the only one paying a higher fee to Aspiration than they otherwise would just because of guilt, making this a slight negative to the service. Then again, Aspiration does gives 10% of these fees to charity, so now I’m back to feeling bad that I even wrote this!
P.S. — whether you’re feeling more generous or decide it’s time to lower your fee, you can always do so by going into Settings > Fee Settings and adjusting from there.
Slow transfers
I’m not sure if I’m just impatient but it seems that external transfers to Aspiration take a bit longer than normal. Perhaps that’s because they don’t even display as pending in your account (you’ll have to hit the “transfers” tab to see it, assuming you initiated the transfer from Aspiration itself). This has led to a couple of times where I worried that something was wrong. Of course this fear was only compounded when I got an e-mail from the bank saying one of the transfers I launched had failed. It turns out that was just a glitch that affected a few customers around the time of the big Save and Spend split, but it only made this speed issue more evident.
Few balance details 
Earlier I noted that I wasn’t sure if the $4 ATM fee credits I was receiving were extra money or just leveling me out from a charge I didn’t see. Well part of the reason for the confusion is that Aspiration doesn’t display all of the balance data that other banks would. As far as I can tell, there’s no way to view a running total of how transactions affected your balance. Because of this, I simply had to go all the way back in my transactions, total them up one by one, and see if my math mirrored my current balance (it did, which is how I know those $4 credits were extra money). Eventually I did find where you can download a monthly account statement in Settings, although this wasn’t terribly helpful either.
Quite honestly, since I’m using Aspiration more as a place to stash extra cash and really only use the debit card for ATM access, these quirks aren’t a huge deal. However I could easily see this being a problem for those who intend on using their accounts full time.
No joint accounts
When I opened my Aspiration account, my intent was to make it a joint account by adding my wife. Unforunately it seems no such options exists. Lest you think that adding a  “Trusted Contact” will do the trick, the bank advises it is not a beneficiary but, instead, a “person we will contact in the event you are unreachable when action must be taken on your account.” What’s really odd is that, in account info, there’s a section that says “Account Owners” — yes, there’s a plural!
Poking around online, it seems that Aspiration is working to introduce joint accounts. That said it also appears that they’ve been declaring that for a while. Their latest timeline according to replies on Twitter in March 2019 is “Definitely not longer than a year!”
Final Thoughts on Aspiration
There’s clearly a good reason why Aspiration has been getting so much publicity as of late. In addition to their unique business model and humanitarian efforts, they also offer a number of banking features that can help customers save money. Personally the 2% APY on savings coupled with free ATM access anywhere in the world is enough for me to sing its praises.
At the same time I do wish a little more attentional to detail went into Aspiration’s interface. Their stripped down balance and transaction dashboard could be frustrating for those looking for a blow by blow recap, while slow transfers can cause anxiety when you’re chasing that 2% interest. I’m also still waiting for the day when I can finally add my wife to the account, making it easier for her to contribute as well.
Overall what Aspiration offers is more than enough for me to maintain my account alongside my Discover Bank account and others. Furthermore I suspect that those looking to really make an impact with their money will flock to the online alternative to the “too big to fail” banks. For all of those reasons, I’d say it’s definitely worth setting your sights on Aspiration.
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The post Money at 30: Aspiration Online-Only Bank Review appeared first on Dyer News.
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jessemcdonnellq86 ¡ 7 years ago
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REVIEW: 13 Fishing Concept Z Baitcasting Reel
REVIEW: 13 Fishing Concept Z Baitcasting Reel
I first saw the Concept Z in person at a local tackle shop, Tightlines PFT in Killeen, last week. Having a review for the 13 Fishing Inception in the works I picked it up, gave the spool a spin, scoffed, and put it back down. I think the words I used immediately were, “That sucks. How are they going to sell those if someone actually tries it?” It was different to put it nicely. The Concept Z didn’t free spool much at all. It’s how I’ve gotten an initial feel for reels on the rack for the better part of 20 years. The Z did not impress. I was confused, a bit perturbed I had eaten an ounce of marketing hype, and curious at the same time. I talked with the shop owner and ended up taking it home for further testing. I had to be missing something.  There had to be more. This entire review could fall under a file named, “Don’t Judge a Book” but I think this quote from Henry Ford sums it up better.
“Thinking is the hardest work there is, which is probably the reason why so few engage in it.”
The Concept Z was a puzzle I needed to crack. Were people just enamored with casting distance, Tequila Sunrise colored reels, or something I couldn’t see or feel yet? I found my answers for the most part. I’ll briefly talk about the Concept Zero Bearing (CZB) but I don’t want this to turn into a debate over the technology. Matt Baldwin, a Product Development Director for 13 Fishing has already addressed a lot of that. Here is a quote pulled from a Tackle Tour forum where it was being discussed. When confronted about the claims of zero bearings Matt had this to say:
zero BALL bearings guys….its the steel material, the balls, the races, and the shields that are causing so many issues within your reels. Noise, corrosion, and performance loss over time….these are a large majority of the reasons you need service. The CZB solves the issues while still delivering the performance characteristics you desire. It exceeds performance in many areas as well.
wikipedia A bearing is a machine element that constrains relative motion to only the desired motion, and reduces friction between moving parts. … The simplest form of bearing, the plain bearing, consists of a shaft rotating in a hole. Bearing (mechanical) – Wikipedia
Call it a bearing, call it a bushing….no matter. It works, try it…you might be very very surprised. It took years to get this right.
Matt 13 Fishing
youtube
About the 13 Fishing Concept Z
The Concept Z is a brightly colored (Tequila Sunrise officially) reel from 13 Fishing that weighs in at 6.4 ounces for the model we tested, a 6.6:1 ratioed, right-handed reel. It boasts saltwater protected components using a process called Ocean Armor 2, has a Beetle Wing side plate, 22 pounds of drag, EVA handle knobs, and of course the CZB technology.  I spooled it with 12 pound Seaguar Invisx fluorocarbon and tied on a 1/4 ounce bullet weight and swivel for cast testing.
The Good
The best news of all is that the spool test doesn’t work on this reel. Normally a free spinning spool means longer casting but it wasn’t the case. Maybe I had a weird experience, got a bad reel, something, but more research turned up a lot of other testers experiencing the exact same thing. In fact, Zander from Tackle Tour said something pretty profound about the whole free spool vs CZB performance conundrum. He states, “13 Fishing has the potential with this reel to lay waste to an ideology … that you can gauge how well a reel will cast by flicking the spool with your finger.”
I had a very similar experience. From a bad shop experience to an impressive casting distance it just didn’t line up.  More and more research the technology started to make more sense. I don’t have an engineer’s grasp of it but I do know it casts a long way. That was as advertised.
The Bulldog Drag with 22 pounds of “nope you’re not spooling me” force is no joke. You might ask why the Hades someone would need 22lbs on the drag. It’s important to note the Concept Z was originally designed for use on the Texas inshore fishing scene. Ever hooked into a 30 inch redfish on bass gear? That’s why you might want (or need) 22#. I used my patented oak tree fish drag test with the 1/4 ounce weight and swivel. The line snapped, no drag slippage, beast. I should also say, I don’t ever fish with my drag all the way down but if you needed to, you should beef up your tensile strength for the Concept Z.
The Beetle Wing is a much-needed addition to this reel. I wish the Inception had it. One other upgrade the Z has that some of the lesser models lack is the Dead Stop Anti-Reverse. The reel only rolls forward. It has no backward play at all, not even at an eighth of an inch turn. This helps to make sure the retrieve isn’t jerky, maintains pressure constantly on fish you fight, and keeps fatigue down on your wrist with a more fluid motion.
Room for Improvement
I thought for at least 12 hours that I had a bad reel. The Concept Z I had cast a mile but it seemed really loud on the cast. The retrieve was smooth and quiet but on the cast I heard a fairly loud whirring. I sent a video of it to a couple of people. They hadn’t noticed it in their own reels so I was an outlier. Then I started doing some YouTube research. I looked up videos that didn’t have a lot of music in the background to see if I heard the same noise. I did! The reels seem louder than my traditional ball bearing reels.
Here is my example:
http://ift.tt/2EjBjHk
You can hear it whirring and it was concerning at first. When I looked up these three videos from folks you know, you can also hear it. It may not be at the same volume but it is definitely there. I have the videos queued up at the casts.
Fluke Master Dave LeFebre KTBTV
Most of my reels, including my 13 Fishing Inception, don’t make that noise. I am guessing that is the CZB doing its thing but I don’t know. I just know if I have to listen to that 561 times a day, I’m not going to fish the reel for very long. Does it get better as the reel gets older? If it is indeed the CZB, my understanding is the special polymer will self-lubricate over time and performance will not worsen. Maybe the CZB needs a break in period. Maybe Matt Baldwin can shed some light on it for me.
The only other thing (once you get over the spool test in the shop) is actually cosmetic. I’m not a fan of the orange known as Tequila Sunrise. First, I know Tequila Sunrise to be a purple-hued worm from Berkley Power Bait circa 1992. Secondly, I can’t pull off the orange. It’s not a good look for me. Neither are the Texas Edition seafoam green 13 reels. I like the silver, black, and even white reels. I know they’ll have plenty of fans, I’m just not one of them.
Final Thoughts
I’m still on the fence on the Concept Z. If it weren’t for the noise on the cast, I’d be all about it but it bugs me. A lot. I’ve gotten over the spool test and can definitely say if you want a reel that can throw for distance, this is a good bet and it won’t break the bank. Heck, the Concept Z isn’t even the most expensive reel in the 13 Fishing lineup. If someone from 13 Fishing has some answers about the noise, I’m all ears. Email me at [email protected]
REVIEW UPDATE:
Per Gene Jensen (FlukeMaster linked above): The noise has happened to me a few times with different concept reels and other brands as well. What it is is the small brake pad inside the cast control knob being broke in. You can oil it to shut it up but it’s best to let it run its course. It doesn’t affect the cast at all.
I did hear back from Matt Baldwin via email. While I don’t 100% agree with everything he mentions (noisy casts from my current reels) I am willing to post what Matt suggests could be a potential fixes and some other things to consider. I appreciate his feedback and taking the time to add some more to the discussion. One additional comment, if the cast control cap’s brake pad is a known issue as Gene and Matt elude, I’d make a recommendation to refine that portion of the 13 reels or offer an aftermarket pad.
The CZBs are completely different, not something you are used to using, and not something you have ever experienced.  You will hear a little noise on the cast, this is normal.  Please compare this noise to your existing ball bearing reels.  I think you might be surprised on how loud your normal reels are when casted.   The major difference is with the retrieve, its dead silent on the Concept Z.  The only thing you will hear is the line coming through the guides.  Gone is the racket of the ball bearings.  The noise is more acute in your mind, because otherwise the reel is so silent.
I watched the attached video with the sound all the way up…and I don’t hear much.  I’m not disputing your hearing a “whirring noise”, just disputing how loud it is.  Its certainly possible that yours makes a “whirring noise” louder than normal, but I can’t tell that from the video and would be happy to take a look to confirm.  I want to be sure your reel performs like it should.  Additionally you adjust a Z a little different than most because of the consistency of the spin, you don’t need as much brake weight or cast-control cap.  So loosen up the cap and set your brakes to 1-2 and let her rip!!!
I think your missing the entire point of the Concept Z, as I don’t see much reference to it in the review.  The Concept Z will without a doubt give you long ultra consistent casting.  Test it against whatever you fish on 10 casts, if you can replicate the casting effort you will see the casts all fall in the exact same place.  This won’t happen with your ball bearing reels because you can’t consistently get all the balls to start up movement consistently.(a little more lubricant on one ball, or a piece of debris as small as sand can keep that from being consistent)
http://ift.tt/2Fd9AJO
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