#*I feel like I have to add it cause otherwise its confusing as heck with these posts and the main universe's posts đ
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Still in the alternate universe*:
Iseul and Megan had their neighbors Eleanor, Xochitl, and Janae come over to visit. Eleanor asked about their families and jobs and lives, and added that if they were going to have kids, she'd be more than happy to babysit. "Oh, we're not planning on having any." Iseul said as Megan took her hand, nodding too. "Oh, that's fine too." Eleanor said, a mildly surprised look on her face before her daughter-in-law nudged her. "Mom." Xochitl chided lightly and Eleanor gave Megan and Iseul an apologetic smile. "I know some young people have kids later on than my generation did. Plus, never say never." Megan raised her brows. "I respect anyone who has kids later or changes their minds, but we're a child free couple who's very happy with just the two of us, Mrs. Sullivan." Megan added firmly, and Eleanor nodded as Xochitl bit her lip.
Iseul bit her lip too. She and Megan had talked at length on the topic of kids before even dating seriously (Iseul didn't want them, Megan would be okay having or not having them). But when Iseul got those kinds of comments from neighbors like Eleanor, relatives like Meganâs nosy auntie, and even a random person at Meganâs work, a small part of her worried that maybe Megan secretly wanted kids and Iseul couldn't do that for her. Megan squeezed her hand reassuringly now and smiled at Iseul, as if knowing what she was thinking. Iseul squeezed Meganâs hand back and focused as Janae told them about her kids, who were around the same age as her niece Cam.
#ts4#mysims#Kang Family AU#Eleanor Sullivan#Janae Price#Iseul Kang-Liao#Megan Kang-Liao#Xochitl Luna#*I feel like I have to add it cause otherwise its confusing as heck with these posts and the main universe's posts đ
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WHELP.
No one hated this. so, it's continuing. I have no title as of yet. Still dedicated to @lallyloo
Part 1 here
Rhett used to live closer.
Now he doesnât.
Link knows there are a variety of factors that went into the move, and he respects them. Still, it was nice before - when he didnât have to travel so far. Now here he is, driving out into the middle of nowhere to see someone who used to be a short distance away.
Everything used to beâŚcloser.
Sometimes Link looks back, riffles through his memories and itâs almost painful. Itâs not that the memories are bad per say, itâs more how they feel. So close and so far â recent, yet ages ago. Itâs an uncomfortable dichotomy, so he does his best to just concentrate on the present.
And, presently, heâs pulling up to a tiny little cabin surrounded by towering California redwoods. His car crunches loudly over the gravel drive - loud enough to summon his friend, even if his hearingâs declining. Although - to be fair, Linkâs hearing is not the greatest either.
Hearing, sight, the combined ache of your muscles and bones - yeah, getting older is a real bitch. Not a word Link likes to say, much less think, but facts are facts. Age isnât pretty, albeit there are some advantages. One of which being that you can pretty much go and do whatever you please, whenever you please.
Especially if you made a rather lucrative creative endeavor at one point. Mythical Morning may be gone, but the capital earned is doing its job of keeping him cushy in his golden years. Rhett as well, who certainly couldnât have afforded this place otherwise and as he emerges from his home he offers a wave.
Link returns it, but finds he has to fight off a scowl. Really, itâs not fair. Link went silver early and he always thought he looked pretty damned handsome with it- a total silver fox.
But Rhett?
Well, Rhett always did have a history of beating him.
He might have gone silver later, but damned if he doesnât wear it better. His beard is neatly trimmed, long hair tied back and he looks like some kind of rugged highlander cowboy combo that could get away with being on the cover of one of those old romance novels Christy used to thumb through.
âŚterribleâŚ
A man his age shouldnât look so good.
Rhett shouldnât look so good.
And considering what Linkâs come here to talk about he really doesnât want to think about that right now.
Focus on the present, Neal, he reminds himself, shaking his head while he parks. When he gets out Rhett charges up, one hand out for a shake, which Link takes and then the two share a brief, back slapping hug.
âHow ya been, brother?â
âTold you last night - tired and tired of being tired. You?â
âSame,â Rhett chuckles, âbut figured if you were makinâ the drive up here, there might be more to say.â
There is, but Linkâs not ready for it, instead clearing his throat while moving towards the two rocking chairs near the porch, âMind if I-?â
âHelp yourself,â Rhett says with an expansive gesture and the two end up seated and looking out over the wilderness. Linkâs been here before. Theyâve done this before. Just sat in these chairs and shot the shit. But today, Link finds himself a little more riled than usual, a little stiffer, and Rhett must pick up on it, because he sighs, âYou might as well spit it out.â
âSpit what out?â
âWhatever it is youâre trying to avoid, bo,â Rhett says and heâs got a cooler of sprite nearby. He grabs a can and cracks it open, taking a swig before continuing, âWe can sit here and waste time until you work up the nerve or-â
âI have the nerve!â Link cries but Rhett just goes on as if he hasnât been interrupted, â-you can just spill. Probably feel better after.â
âDoubt that,â Link grouses and reaches into the cooler to get his own drink. Because Rhett managed to call him out so smoothly, so quickly, he decides to take his time on purpose. What was it Lily said? Be âdeliberately obtuseâ? Itâs not quite what heâs doing now, but close enough.
Rhett, unbothered by Linkâs act of defiance, merely sips his can and rests in his chair - annoyingly regal and relaxed. Sometimes Link really hates him. But itâs the kind of hate thatâs so tangled up with affection that itâs irritating beyond measure, so he just stews over his own soda and waits.
For the longest time, it feels like neither will break the silence, but - considering Link came here to see Rhett and not the other way around - he decides (very graciously, he might add) to bend first, âIs it ever hard on you?â
One of Rhettâs eyebrows wing upwards, âIs what ever hard on me?â
Link shifts about, suddenly wishing these wooden chairs had some cushion, âThe whole,â he waves a hand around them, âlonely woodsman thing?â
ââŚyou think Iâm lonely?â
âWell, I meanâŚâ Link feels very tongue tied and very stupid and he doesnât want to somehow inadvertently insult or hurt his friend, âDo you-? Do you ever think about how-how things changed?â
Rhett shrugs easily, âThings change, Link. Thatâs just life. Nature.â
âYeah, I know, I know,â Link grumbles, âBut I mean-? Iâm more like-?â he growls under his breath because heâs annoyed that he canât articulate his thoughts easily, âYou and JessieâŚâ
âWhat about me and Jessie?â
âI meanâŚyou were marriedâŚâ
âWe were?â Rhett asks the last as if itâs a hugely shocking revelation and Link hopes his expression manages to convey how he feels about that kind of response, âYes. You and Jessie were married and then, y'know, um, you-you werenât and I-I guess I just wondered if-if-?â
Rhett takes a deep pull on his sprite before sighing, âAre you asking if Iâm lonely without Jessie?â
âUhâŚsort of? Or, I mean, more-more directly - did you ever think thisâŚthis is how it would end up.â
âGosh, no,â Rhett laughs and the corners of his eyes crinkle in that way that always makes Linkâs heart twirl a little, âNo, I sure didnât. But; mean, âs like I said, things change. So do people. Jessie and I loved one another, but,â he shrugs again, âKids grew up, moved out, and when it was just me and her weâd found thingsâd changed.â
âButâŚâ Link sounds sort of lost, âHow?â
Rhettâs narrows his eyes at him, âMan, you know how. Weâve talked about this! She and I were justâŚdifferent people than we used to be. Different from who we were when we got married and all. It wasnât bad - we still loved one another. But there justâŚâ
He rolls his shoulders and sighs again, one big hand rubbing at the back of his neck, âWasnât that spark anymore. I love her. Still do. Heck, we still talk - just spoke to her last week! But being in love with her?â
The last is asked in a way that pretty much answers itself. Link gets it. He does understand it. And as Rhett said â theyâve talked about this before. Back when it first happened, even. Link knows the story. He knows it and he knows it and yetâŚ
âI guess, IâmâŚwell, Iâm-Iâm just asking because you-you live up here all by yourself and IâŚI live by myself andâŚâ
Rhettâs heavy lidded eyes take on this sad, soulful look, one that makes Linkâs throat close up around his words, âThat what this really about, brother? You thinkinâ about Christy again? You really the lonely one?â
âYes,â Link blurts and, sort of horrified that he did, rushes on, âAnd no. No, meanâŚthis-this isnât about ChristyâŚthis-this is about Lily.â
Rhettâs eyes widen and his head rears back, the confusion on his face paramount, âOkay, alright then - color me perplexed, 'cause I donât see how my being lonely and then your being lonely has anything to do with your daughter.â
âLily thinks we should go out!â Link squeaks loudly and hoo boy! Bad enough the words came out in that sharp of a tone, but he also Did. Not. Mean. To. Say. Them!
He was planning on working into it in a far more casual manner. Maybe even jokingly. Like, 'Hey, my daughter thinks we should go out! Isnât that a laugh riot?â Or 'So, my children are conspiring against us!â Or really anything - any way - different than how it came out just now.
Rhett, for his part, doesnât seem all that rocked by this announcement, âOh. Um. Alright. Sounds good.â
âSounds good?!â And wow. Just wow. Link thought he sounded squeaky and loud before. That came out even worse. Mickey-Mouse-sucked-on-helium-and-went-hysterical worse. Rhett must have misunderstood, right? Right?!
As if sensing the question, Rhett finishes off his sprite and tosses the can in a nearby trash can, âSure. We can go out. Where you wanna go? Wouldnât mind takinâ a trip. Been an age since we done it.â
His reply confirms Linkâs thinking and he deflates, but only a smidge, because he now knows he still has to explain, âNo, no, no. I-I mean she wants us to go out. As-as in out out.â
Watching the realization dawn on Rhettâs face should be funny. It really should. More so when he asks in a higher tenor, âOut out as in-?â
âAs in a date, man. My little girl thinks we should date,â Link wants to make this into a joke. He feels like he should be able to do that. He knows he should. Because thatâs what this is, isnât it? One big joke and he tries to laugh but the sound comes out so false and weird he stops it immediately, instead pressing on, âRest of my kids too. She was justâŚjust the one elected to bring it up or-or somethingâŚâ
Rhett sits up straighter and crosses his arms. His eyes dart from side to side and he looks like heâs thinking so danged hard about this. Way harder than Link thinks he should.
âLet me get this straight: your kids,â Rhett points to Link, âthink we,â he waves a finger between the two of them, âshould go out with one another?â
âYes.â
Rhett blinks several times as if heâs physically processing this. His mind a computer pushing through a big old file of data. Which is probably why he offers an indelicate, âHuh.â
âRight?!â Link cries, because he feels like Rhett understands. Rhett gets Link. Rhett knows exactly how Link thinks and feels and Rhett gets this situation, Linkâs situation, perfectly.
âMy kids pushed me back into datinâ long before yours did.â
âŚand this was��not the response Link expected. Heâd expected laughter. Heâd expected an eyeroll. Heâd expected anything but Rhett to say what he just said and thus his response is less than elegant, âEh?â
âLocke and Shepard got on me 'bout dating only a year or two after the deal with Jessie was finalized. Think they were worried Iâd become some olâ hermit in the woodsâŚâ the last comes out in a bit of a chuckle as Rhett looks around them, âCan you believe that?â
Link canât help but join him in chuckling on that front. Once the laughter dies down, Rhett sits up, threading his fingers together before letting his hands hang down between his knees, âTold âem I didnât need it. You reach a certain age and you donât date anymore.â
âThatâs what I told, Lily!â Link crows; overjoyed that his pal is in agreement.
One slender shoulder rises and falls in an easy motion as he confesses, âNot that I havenât been out though.â
This draws Link up short. It startles him. It makes him sit up as well, his own hands mirroring Rhettâs and one of his legs starts jiggling restlessly, âY-Y-youâve been-? Been seeing someone?â
âNah,â Rhett offers a lazy grin, âNot seriously. Seen a coupla different folks, but no one Iâd care to see again.â
So.
Rhett hadâŚor isâŚdating. Sure, he doesnât call it dating, but stillâŚthe omission trips Link up. For some reason, heâd just believed both he and Rhett were in the same boat. Sure, Rhett was divorced, not widowed, but Link had felt â in some way â that it held the same sort of principle.
You chose someone to spend the rest of your life with and when their life or your life ended, that was that. There was nothing else, no one, else. And heâs aware how immature that is, how backwards-thinking, but it justâŚitâs what he always thought. Until now. Until this very moment where Rhett revealed that itâs not that way at all.
At least not for him.
RhettâŚseeing peopleâŚwith-with potential romantic intentâŚ
For some reason it just doesnât compute and now Link knows heâs the one blinking madly as he tries to process this. One reason itâs hard to swallow comes to mind, so he asks, "You-you never mentionedâŚ?â
âGentlemen donât kiss and tell.â
âYouâre telling me right now!â And thereâs that hysteric tone again.
âNot givinâ you names, now am I?â
Link feels the sound of sheer disgruntled aggravation that leaves him right now really nails his feelings home. Rhett, however, is unmoved, âGotta say though, Lily is way off baseâŚâ
Linkâs hands unhook as he practically melts. A wave of relief washes over him, his whole body falling back to rest against the chair, âFinally!â
ââŚwe already know one another.â
Linkâs head snaps back up so quickly it defies his advanced age, âWhat?â
âWell, not only are we well past the age of dating, dating in and of itself is for people who donât know one another,â Rhett returns candidly, âWeâve known one another damn near all our lives. So, telling us we should date isnât quite right. If we went out, itâd probably be called something else.â
âWhat?!â
Rhett strokes at his beard thoughtfully, âWonder if thereâs a name for that? People whoâve known one another for a long time, but then decide to bump it up a notch. Mean, itâs probably still just called 'datingâ, but I really think they should come up with another word for it, because theyâre making up new words all the time for all kinds of things so, you think thereâd be one for that.â
âWHAT?!â
Rhett looks at Link and he edges closer to him, voice colored with concern, âYou alright there? Thought I was the one with the bad hearing. My hearing aids really help, so if you think your ears are starting to go you can ask your doc about-?â
âMy hearing is fine,â Link stresses, âBut Iâm not sure about everything else, because, apparently, Iâve woken up in some alternate universe!â
ââŚwell, we did used to say we traveled the multiverse.â
âCan it, McLachlin!â Link points at him, tone sharp, âYouâre the one who said it wasnât a question you needed to answer!â
ââŚa question-?â
âBack on the show!â Link cries, âOne time you said you didnât need to answer the question of what itâd be like if we kissed or made out or-!â
âWhoa, whoa, whoa,â Rhett laughs and waves both of his hands, âLookâŚfirst off - for the most part - youâve always had a better memoryân me. Even back before we were old coots. Second, pretty presumptions of you, ainât it?â
Link frowns, waits for Rhett to continue the thought and when he does, it takes all the strength Link has within in his body not to strangle the other man, âMean â you jumping right into kissing and making outâŚhavenât even taken me out proper yet. If you want to start courting meâŚâ
âI donât!â Link practically leaps to his feet at that. A rather impressive feat considering his body doesnât move with near the alacrity it used to, âI-I-I mean, Iâm-Iâm not-!â
âNo?â Rhett sniffs, âRude.â
âWhat?â And Link hates repeating himself, hates sounding so stupefied but honestly: what the heck? âDo you want me to be courting you? To take you out out? To date?â
Rhett looks far too damned tranquil for this conversation, âJust because a long time ago I said I didnât need to answer the question to that, donât mean Iâm not pondering it now.â
And with that, Link dies.
Or he feels like he dies.
Or something else.
Something transcendent. Something where he really has confirmed that, somehow, the planets have shifted, the stars have aligned, and heâs been transported to another universe, because he couldnât have possibly heard that right.
Yet he knows he did.
Link feels lightheaded. He feels like heâs outside of his body, his voice coming back to him in an echo, lips moving unbidden, âBut-? Youâre-youâre not-? Youâve-youâve never been interested in-?â
Another easy shrug, âNot sure if Iâm interested in men. But I sure as shit am interested in you. Always have been.â
Link really thinks he should sit back down. Sit back down or fall down. JustâŚdownâŚ
His hands feels shaky and wild as they find the arms of the chair, as he lowers himself back into, as he breathes, âYouâre interested in-in-in-?â
Linkâs head moves around as if looking for someone else, because saying âin meâ (and the âmeâ being Link himself) doesnât seem at all possible.
Rhett, seeming to finally take pity on him, sighs, âWhen I say âIâm interested in youâ, Iâm not declaring some secret, unrequited, suppressed feelings for you, man. Iâm saying youâre my friend, I find you interesting, and I ainât entirely opposed to seeing if there could be more to it,â he unlaces his fingers to wave between them, âTo us,â then he changes one of his hands into the two fingers to motion between their eyes, âTo this.â
ââŚthisâŚâ is all Link can manage. It comes out faint and whispery. Heâs still pretty convinced he died. Probably happened on the ride here. Damn twisty backroads.
ââŚâcourse if youâre not interested,â Rhett sucks his teeth, âOr chickenâŚâ
Link snaps back to life right quick. Heâs alive. Heâs alive and in his body and his ears are burning, his heart pounding, his cheeks bright red as his blood pressure rises, âIâm not chicken!â
Rhett just eyes him balefully and-and the utter gall of it! Of those eyes looking at him in this fashion and Link puffs up, âIâm not! IâM a modern man, dang it! I-Iâm not afraid to-to-!â
He runs a hand through his thick (now completely) silver hair and tugs it hard, âItâs just-? Itâs crazy! Itâs insane! Itâs-itâs-itâs-!â
Heâs stuttering all over himself, all the things he wants to say not coming out of his mouth quickly enough and he just points at Rhett accusingly, âItâll ruin our friendship and be all kindas awkward and-!â
Rhett leans back in his chair, crosses his arms again and stretches out his ridiculously long, giraffe-like legs, âYou knowâŚwe drank one anotherâs urine.â
Link stalls at that.
âOnce upon a time.â
Link is still stopped. Enough that Rhett just breathes in and looks off to one side, âMessed around with one anotherâs feet. Did Mama Bird/Baby Bird. Cuddled with cockroaches.â
âThought you said I had the better memory.â
ââBout some things,â Rhett offers with a small grin, âMy point is â weâve done much crazier things. Only difference this time would be that itâs personal and itâs not for an audience.â
Link digests that, chews on it. He rolls it over and over again in his mind. Rhett seems to be waiting for him to answer â one way or another and when it becomes obvious that no real answer is forth coming, he lets out another sigh and rises up, wincing some.
Link would bet itâs due to his lower back twinging, because sitting long periods of time now just does that to him. Link knows, because it does it to him too.
Rhett puts his hands in his pockets and offers another blithe shrug, âLook, donât worry about it. I donât blame you if youâre-â
âOkay.â
Linkâs eyes are downcast. They went in that direction when he knew his final answer. He wants to raise his head. He wants to know who said it, that quiet word. So quiet as to almost be inaudible.
And shy.
Quiet, shyâŚunreal.
And he knows he said it. Knows it came from his mouth. And he feels it when Rhett gets closer to him, feels the heat of his friend and he can just make him out of his peripheral vision as he repeats just as quietly, just as shy, âOkay?â
Link licks his lips and looks up. He looks up into his friendâs kind eyes and feels his head wobbling on his neck as he nods, âOkay. Yeah. IâŚI guess itâsâŚitâs worth tryingâŚâ
âSo,â Rhettâs lips tug up in one corner, a teasing sort of smirk, âYou are courting me?â
Link shoves out at him and the two laugh. But the fact still remains. Link has just agreed to go out with Rhett. Out out. As in a date, as inâŚ
âŚand Link knows, eventually, the panic will return. But for now? For now, itâs nice to just be with his friend and laugh.
#rhink#my writing#this is becoming a whole lot longer than i planned#hopefully still fun and good#that's what i aim for
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((Alright, so this is probably way overdo.
Why the heck Jade gets so weird about sex sometimes:
Alright, so this is going to be a little ridiculously long, but if you want to know? Iâm putting it under the cut. Also, TW: there is a brief mention of abuse. Not of her, but its relevant. Iâll also put another warning when that part is about to come up.Â
Okay so, Iâm going to start of with some context. So for anyone who might not know, this Jade is pretty old. I started rping her as her back in⌠I think late December of 2015 or early January of 2016? Either way, it was a few months before Homestuck actually ended. At this point obviously we had no idea how it was going to end, or what was going to happen to the characters at that point. Heck, if I remember correctly GIGAPAUSE, or whatever it was called, was still going on.
Anyway, didnât know they were going basically jump start civilization and jump into the future, thatâs for sure. So, not knowing how things were going to turn out for Jadey girl here, I basically made some educated guesses based on what we knew at the time, and mixed in my own ideas and head-canons to create the timeline this Jade now exists in. This included the loss of the meteor lab, building a new civilization from the ground up (and actually sticking around to help build it), and having everyone live in a fairly small, tight knit community. Mind you, some minor things have changed to reflect the retcon John did, but mostly Iâve kept things fairly the same.
So what does this mean for Jade or have anything to do with her sexuality? Weâll get to that, but Iâm going to prelude things by saying it isnât just sex she gets worked up about. Itâs relationships and intimacy in general, and there isnât really one set reason why. There is a gosh darn list.
1) She doesnât have the best social skills. Growing up on an island with the only human contact being through the internet isnât exactly the best way to nurture healthy emotional development. To top it all off, she spent those 3 years on the ship basically alone thinking she killed John and Davesprite. She isnât a complete social ignoramus obviously, but she has her awkward moments and she KNOWS it. Which, can give her some major social anxiety in general. And as far as relationships, even friendships go, she is constantly worried she is going to screw things up. She also just wasnât used to people in general for a good while.Â
Mind you, itâs almost been 10 years since the end of the game now from her perspective so she has improved drastically, but there are still some hangups that she has. For example, she doesnât handle crowds well considering she was so used to being alone. Can Town is full mostly people she is familiar with and the population is only 1,000ish, so she is mostly in her comfort zone still even during busier occasions. However, notice Jake and her chose to move outside of town when they got the chance? There you go.Â
2) She isnât used to physical touch. Which⌠is really sad considering how much she actually loves it. Again, this is something that has improved over the years, but she still doesnât like being messed with by people she doesnât know.
3) She honestly thinks that in the end she will end up alone. Jade, hasnât exactly had the best luck with romance. Remember, her timeline is fairly small, and pretty much everyone she might be compatible with already paired up with someone else. To top it off, she had (and still kind of has) a massive crush on her timelineâs Dave, and built up a lot of false hope that something might eventually happen between the two of them thanks to John telling her about Davesprite and Davepeta kissing her that one time. Yeah, that didnât happen. He ended up getting with Karkat finally when they were around 22, and while she is happy for them and supports them in any way she can, it kind of broke her heart.Â
She also hasnât had the best luck with people sheâs been interested in online/from other timelines either. Usually, by the time she realizes she might be interested in someone they end vanishing, dating someone else, or they actually⌠end up being kinda awful people she shouldnât have liked in the first place. (*cough*Venom*cough*) Also, she has a habit of dwelling on the whole âspace players are destined to be aloneâ thing from time to time. Over the years she has genuinely started to think that she just isn't cut out for being anyones partner romantic/sexual/otherwise, and that people arenât ever going to be interested in her for whatever reason. Sheâs built up this shell around herself, this illusion that she has come to terms with things, so that when that eventuality happens, sheâll maybe not be hurt so badly. So when someone shatters that illusion? She panics and gets flustered, and remember⌠she is related to these guys:
(Mind you Jake had plenty of reason to act like that, but it was the only one I could find with a quick google search.)
But yeah, I think big reactions kind of runs in her family.
4) Sheâs inexperienced. Three times as of this point. Yep. Thats it. Thatâs all she has done. Ever. Donât get her wrong, she has really enjoyed it and really gets into things once she was able to get over the jitters. Plus, she was the one that asked for it each time. But she doesnât like not knowing what she is doing, and it wigs her out because she doesnât want to mess things up. Also fun fact, sheâs never been on a non pale date before. Just throwing that in there.
5) The whole being part dog thing. As much as she loves being part canine, she actually can be real self conscious about it at times. Also, she *hates* how people will sometimes look at her as a fetish, and gets worried that if someone is interested in her its because she is a dog girl, and not because of who she is. She does enjoy indulging in her dog side (girl likes being pet), but she wants to make sure someone to see her as herself first and foremost. Being part dog should just be a bonus.
6) Sheâs a bit of a hopeless romantic. She wants to actually have a connection with people, and honestly is that so wrong? One night stands, flings, or casual whatevers arenât completely out of the question, but at least give her a chance to be friends with you first geez. 7) Sheâs scared of being hurt. This is kind of caused by a combination of things up top, but she genuinely is afraid of the idea of being fucked and dumped. Sheâs got enough emotional issues as is, and does not need that on her conscious as well. Getting intimate with her in any way can take a lot of trust depending on the person. AdditionallyâŚÂ
*Okay, so here is the part I warned about up top.* She has had far too many friends who have been taken advantage of and abused. There have been several people that she has been close to over the years that have been seriously messed up by their partners. Jadeâs smart and she knows it, but she also knows she can be really naive about certain things as well. Itâs kind of the cherry on top of all her paranoia.
Okay bad part over
So yeah! This is ridiculously long, but there you go. I feel like it is important to note that Jade does really enjoy being with someone intimately and/or sexually given the chance. It just can take some work getting her out of her shell. Itâs something she knows she needs to work on, and would like to. However, she hasnât really ever had many opportunities to.
Also, her behaviors really only apply to herself for the most part. She might get a little embarrassed by other people talking about their own stuff from time to time, but she actually can get a real kick out of it sometimes as well. Has been known to have lengthy conversations with people about their own preferences, sexual interests, habits, ect. She will even tease other people about it! Itâs when it gets flipped back on her somehow that she starts getting worked up. Heck, she is normally fine with people getting her flustered because she *knows* a lot of her own behavior is ridiculous, and that when people pick at her it is usually harmless friend banter. Â She also usually knows when people are being truly malicious towards her and WILL defend herself. Donât think she is a pushover just because she looks like she is an easy target. This girl has some bite alongside that bark.
Anyway, there is probably some more I could add to this but again it is stupid long at this point. I hope this isnât too confusing and explains a few things.
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ST: TNG S6 Watchthrough Episodes 6-9
True Q: After a complete absence last season, Q is back! So whyâs he there this time? A young woman named Amanda is on the ship... and it turns out that she has the same powers that the Q Continuum has. Q is there (no meniton of where Vash is thoughâŚ) to take her to the Continuum, but Amanda doesnât want to go. Sheâs happy with her life and she doesnât want it or her future plans to be taken away from her. It feels like they decided to do a remake of Hide and Q, the one where Q gave Riker Q-like powers. While it is one of S1âs better episodes, I donât particularly care for that one for a few reasons. This one I felt was an improvement. Amandaâs a really nice girl, I mean her intro has her summon up puppies! Sheâs struggling with her powers especially when Q makes her realize the extent of it and how she can do literally anything. Under Qâs guidance, she begins to actually enjoy it⌠but Q is really trying to push her away from being human. She comes close to crossing the line when she tries to make Riker fall in love with her, even using mind-control⌠but realizes how bad it feels and decides that she doesnât like being an all-powerful being who forces herself on others. I love how aghast Q is that a Q can have human feelings and want to use their powers to do actual good for others. Honestly Iâm confused on why they donât bring up Amanda using her power to just make herself. We know that the Qâs can do so form Deja Q, so how come that possibility enver comes up. I think Iâd have liked that better than Amanda finally agreeing to go at the end. Though to be fair she does so after realizing the greater good that she can do with her power after saving a dying planet and has clearly not at all lost her humanity/compassion. Sheâs gonna give the Continumm one Hell of a time, huh? But yeah, it was good. Itâs not Qâs best appearance, certainly one of his more serious protrayals and kind of reminds me why I hate him. But also why I love him cause heâs just so freakinâ fun, John de Lancie is utterly fantastic in the role, and his amorality really adds so much more depth to the show. When he shows up, you know that youâre gonna get something interesting. After not having him at all last season, this was very much welcomed~ 4/5.
Rascals: We have a de-aged episode folks! Picard, Ro, Guinan, and Keiko have all been turned into young children. Theyâre not happy about it. Picard cause it undermines his captaincy, Ro because her childhood was traumatic to put it lightly, Keiko because it major complicates things with her husband and child, and Guinan⌠no actually, Guinan just has fun with it XD Now de-aging episodes can either be really fun or really annoying depending on how itâs done. My favorite one is the one in Justice League Unlimited, which did a good balance between having fun with the concept and still telling a good coherent story with a major heartbreaking line at the end that shows that being a kid again wasnât fun for everyone. How did TNG do? Honestly IDK why they included Keiko in this. Donât get me wrong I like Keiko⌠but it feels like they only included her to do some really cringy humor on how a grown woman got de-aged and is now married to an adult man. Thankfully O'Brien is a good man whoâs as uncomfortable with it as I am and doesnât do anything that he shouldnât, but still, the show was it really necessary? Aside from that, it was fine. I feel like theyâre trying to tell a serious story as per usual⌠and I think that was the wrong approach. That JLU episode I mentioned did play parts of it seriously, but it also recognized how absurd the whole premise was and rolled with it. There are entertaining bits, like a kid!Picard acting like⌠well Picard is pretty dang funny, but I just donât feel like they struck a good balance between the seriousness and just having fun with it. It outright makes the adults all getting overtaken by the Ferengi outright embarrassing, not funny or scary. Like I said though it does have fun moments. I like how Guinan just wanted to have fun while a kid again and manage to get Ro to finally give in and have some form of a happy childhood that she didnât get to have before. A bunch of children, including the non-de-aged ones like Alexander, outwitting a bunch of Ferengi was also hilarious, especially Picard faking being Rikerâs son. Rikerâs face when Picard hugged him was amazing. The kid actors were also really good, especially Guinanâs actress. But otherwise, it just kinda feels like they couldnât decide on a tone and as such while it has its entertaining bits, it feels confused on what kind of episode it wants to be. Itâs harmless and another one of those episodes that Iâd say adult fans can watch with their kids, but itâs certainly not one of their best efforts. 2/5.
A Fistful of Datas: We got us a Western episode! Hooray~! The crew has some time off and Worf gets forced to agrees to undergo a Wild West Holodeck program with Alexander with Troi also joining in. Too bad that they chose that day to link Data to the shipâs computers and a power surge causes a malfunction n both Data and the computers! Oops. So yeah, the ship/Data is having issues while our trio is trapped in the Holodeck with Dataâs image replacing the characters. You know how I just complained that the last episode couldnât decide between seriousness or comedic and thus they clashed? Not an issue this time! This one was just complete and utter fun~! Even when it gets serious this was just great! The Western heme, Troi being a Western fangirl, them making Brent Spiner play a billion roles again, it is just a blast! Heck just having Worf in this role where heâs clearly dreading everything, then has fun with it (at least until Alexander gets kidnapped/the Data thing) I'm just so nice haha! I canât think of much else to say but another fun Holodeck episode! Now if only they could stop malfunctioning every time they use it⌠4/5.
The Quality of Life: So we have a scientist and these cute little robots called Exocoms. They are made to make repairs but one unexpectedly shuts down just before the terminal explodes. Upon investigating, Data begins to believe and later decides that the Exocoms have gained sentience, and are therefore living beings. This is the closest thing that weâve gotten since The Measure of a Man, and I really like it! I loved Data here... I mean I always love Data but he was so freakinâ good here. He chooses to advocate for the Exocoms, even when it reaches a point where Picard and Geordiâs lives are in danger, and sacrificing the Exocoms is the only available option. While he knows that heâs accepting of letting them die and very much doesnât want to, how can he sacrifice one species of life for another? Lifeforms who are very much like him, machines made by humans but unlike him who has people like Picard to advocate for his rights, they had no one. The episode doesnât ignore the moral questions here and really raises some good questions about life, what counts as being alive, and where we draw the line when deciding between lives. I also loved Data and Crusherâs interactions in this one and him going to her when questioning how to define life. While Indo believes that Pulaski wasnât as bad as others, her interactions with Data were just bad but Crusher comes off as so much more compassionate and understanding towards him. It just really shows why Crusher is the CMO that this show needed, sorry Pulaski. The Exocoms are really cute and while I wonât give away the ending, they truly are heroes. This was the kind of Data episode that the show needed, and they delivered pretty dang well Iâd say~! 4.5/5.
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I love watching Among Us Town of Us vids. For those who donât know, itâs a mod of Among Us that adds a bunch of roles.
Yesterday, after watching one, I came up with an idea for a role that I think would add some fun layers and extra chaos to the game, and I figured Iâd share it to see what others thought of the concept. For now, Iâm calling it the Bomber role.
The Bomber is an Imposter role. They carry a bomb which can be used in three ways, detailed below:
Firstly, the Bomber cannot get regular kills while holding the bomb. Instead, they can detonate the bomb while holding it, which kills everyone in a certain radius visible to them, including the Bomber themself and, potentially, an unlucky imposter buddy.
The Bomber gains the ability to get regular kills if they âdisposeâ of the bomb. The first of the two ways they can do this is by placing it anywhere on the map (except in vents, and maybe within a certain radius of the emergency button, for obvious reasons). Itâs invisible, can be picked up and moved, and is detonated remotely, which can be done from just out of its range (which, again, would be visible to the Bomber) or anywhere else on the map. The detonate button would only light up if at least one person is in the radius, but the Bomber can only know exactly how many people are there by looking at admin.
Once they detonate it, the players at the site of the explosion would only get a second or two of warning with some beeping sound - not enough for them to get away in most circumstances, but enough so that they know what killed them. The Bomber also has a short animation when they detonate the bomb, which gives the chance for a lucky witness to tell on them - if the Bomber doesnât kill them before the bodies are reported, of course. The Bomber gets a new bomb the round after it explodes.
Alternatively, the Bomber can plant their bomb on another person during a meeting. A timer to auto kill the victim starts after the meeting and can only be stopped if a new meeting is called - or if the person is otherwise killed, in which case the killer will also be killed by the resulting explosion. During this time, the Bomber will be unable to plant bombs, but can kill normally.
At a certain amount of time remaining, the victim is notified of their impending doom. This gives them the chance to try and find a body to report, press the emergency button, or at least get away from other crew so they arenât also killed by the explosion. Or, they could find/bait someone theyâre sus of to die with them.
If the victim survives the round, the bomb is disposed during the meeting, and the bomber cannot plant another bomb on any crewmate (or at least not the same one) for the rest of the game.
Part of me wants the Bomberâs explosion to have a unique animation, but part of the fun of the Among Us mod is that there can be confusion when a body drops over whether it was, say, a murder, a failed Sheriff shot, or a Shifter trying to become an Imposter. Either way, it should def leave default looking bodies behind.
In terms of interaction with other roles, and other balancing related stuff:
- If the Bomber is killed by a Sheriff or Glitch and theyâve planted a bomb on the map, the bomb will go off immediately. If no one was there, great! If there was someone⌠oops. On the other hand, if the Bomber has planted a bomb on a crewmate, I think the timer should continue as normal. On the other other hand, if the Bomber still has their bomb on them⌠should it also kill the person who attacked them? It follows from the logic set up so far, but is that too harsh?
- If a person with a Shield is caught in explosion, they will live, unless the Medic is caught in the same explosion. Not sure how Shield should work with the planted bombâŚ
- A Spy can see the bomb after itâs been planted on the map, either on admin or at its physical location, and could maybe defuse it?
- I could also see letting the Engineer dispose of bombs if they find them, or even letting the Medic save a crewmate who has a bomb planted on them.
- Heck, if you really wanted to, then perhaps, if a crewmate who was killed by a bomb (planted or detonated remotely) is lucky enough to get revived by an Altruist, they could be made aware of who the Bomber is similar to how the Snitch becomes aware of Imps. Maybe? Maybe thatâs too much.
- Because planting a bomb where people have to go to fix a sabotage is such an obvious strategy, perhaps the Bomber should be unable to cause sabotages, at least in games with multiple Imps. Though Iâm not sure how tricky that, or anything else here, would be to code in without breaking things. Maybe itâd be better to just limit the area where they can put the bomb around each sabotage site.
- This role obviously has a lot more going on than the other Town of Us Imp roles, but I wouldnât want it to be a neutral role because a) adding another neutral killing role could mean 4 (or 5 counting sheriff) killing roles in a ten person lobby, which feels like a bit much; and b) I like forcing the Bomber to have to work with another Imp and be careful about not killing them too.
Thatâs everything I came up with yesterday. I really enjoy the idea of a role that can cause this much chaos, with potentially killing multiple people without even being present at the scene of the crime - but I also think itâs not too OP as laid out here. The main thing Iâm concerned about at this point is that, other than the animation I mentioned for detonating the bomb remotely, and sus from normal kills, there arenât really any ways to sus out the Bomber.
Iâd love to hear what other people thought of this concept, and any tweaks you think could make it more interesting, balanced, and/or fun!
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MSA time travel idea (part 33)
1, 2, 3, 4, 5, 6, Vivi POV, 8, 9, 10, Lewis POV, 12, 13, 14, 15, 16, Lance POV 18, 19, Lewis POV 2, 21 , 22, Vivi POV 2, 24, 25 Â Lewis POV 3, Â Mystery POV , Vivi POV 3, 29, Lewis POV 4, 31, ViVi POV 4Â
Part 34: here
..
Arthur does his best to squirm and press up against his darkness which pins him in place, trying to reclaim some ounce of control.  Something. Anything!
He doesnât know why he bothers when the result is always the same. Failure. Just like every other time heâs tried to stop the demon from doing something horrific. Like with his Uncle and Darrel, the demon will kill Lewisâs entire family and he'll be forced to watch. Lewis will come home and find them all dead, and itâll be Arthurâs fault for thinking he could fix things. Arthur claws at the foreign entity, trying to find a crack, a weakness, anything to exploit. Thereâs nothing.Â
He canât just give upâŚnot yet.Â
âNOT YET.â He inadvertently shouts the last line.
âOh, give it a rest already.â The rebuke is causal and relaxed. Arthur can feel the demonâs idle amusement as it watches him flail about.
âSTOP!âÂ
 The internal yelling urns him an eye roll.
âWhat do you think youâre going to accomplish by repeating that? It didnât work the first dozen or so times. Youâre embarrassing yourself,â The demon laughs, leaning back so it is resting against the doors of the open van. Peeking over the horizon is the outline of Pepper Paradiso. With lit windows, the building is silhouetted against the darkened desert. Parked about twenty meters down and partly in a ditch, they are just far enough away that no one will notice the van unless specifically searching for it. The demonâs been staring at the building in guiltless anticipation, legs swinging back and forth, as it waits for sundown. To the left on the motorway, a motorcycle whizzes by, creating a spot of bright light which quickly disappears into the night. Simultaneously, lightning flashes somewhere out of view, briefly illuminating their surroundings.
âSTOP. Just stop!â
âHey. Donât make me come back there,â The demon threatens, attention moving to focus on Arthurâs pocket knife. An attempt at flipping it open fails when it jams, gummed shut with blood. Mentally, Arthur winces at the foreign sense of disappointment directed at the object responsible for killing his Uncle. A few seconds are spent struggling with the hinge. Â
Finally, the demon gives up on opening it, tossing it aside and admitting, âI guess I am due for an upgrade.â It shuffles around, turning to rifle through the piles of road trip paraphernalia, targeting Lewisâs cooking supplies.
âNow where is it? I know Lew packed it. Well, you know he packed it.â
Arthur falls back for a moment, attempting to regain some strength. All this struggling and yelling is wearing him out, stretching him thin like an elastic band about to snap. Dread and profound defeat vie for dominance. If...no...When he fails to stop this, there is no going back. This is irredeemable.
 Who was he kidding, what heâs done already is irredeemable.
âHA! Got it,â The demon pulls out a box of cooking utensils, dumping them out onto the floor. They clatter around, muffled in the stale night air. Lightning flashes again, reminding Arthur of the storm rolling in from across the desert.
âNow this is a knife.âÂ
One of Lewisâs slicing knives is held up with no small amount of glee. Arthur watches their green eyes reflect in the polished and sharpened surface. Horror freezes him in place as his nightmare of a life grows steadily worse.Â
'This is a nightmare.âÂ
âI know. Great, isn't it?!â The demon responds, noting his fixation on the knife, âOnce we really get out on the road thereâll be no end to potential misery. Heck, the time travel factor alone is bound to cause a whole load of interesting ripples.â
They twirl the knife between their fingers, gesturing happily at the landscape around them. The unapologetic joy is like a slap to the face, snapping his attention away from the knife. Â Arthur resumes his mental clawing, twisting.
 âBut whatâs the point in that! WHATâS THE POINT!âÂ
 âHAHA. Surely youâve figured it out by nowâŚâ Laughter bubbles their chest.Â
 âThere is no point!â
 Manic chuckling catches in Arthurâs throat, shaking their entire body. It goes on for several long seconds before the demon takes a deep breath and Arthur smells the humid air, metallic with static. They hold for a count, breathing out in a long satisfied exhale, calming. It is a familiar breathing technique, though itâs not being used for much other than a display of body control. Along the motorway, a truck passes, flashing quickly by.
The demon continues talking, pushing itself upright and away from the van with renewed composure, âMillennia I've waited, wasting away, and now I have this fantastic opportunity to really screw things up. So sit back, relax, enjoy the show...â
Lightning zig-zags its way across the sky, outlining the Pepper diner, which almost seems to stretch into the distance. Arthur is getting really sick of this sensation of mental panic, which is now his go-to reaction to the demon's taunting.Â
â...because I'm going to run this for all its worth. The first order of business? Killing our Lewisâs family.â
 All his thoughts are tying themselves in knots, folding in on themselves, becoming unreadable and messy. One part of him is watching and feeling his body move and the other is tangling itself up into a ball.
The doors to the van are closed with the demonâs usual flourish.
 They stroll across the dessert, circling to approach from the side opposite the dinerâs car park, away from the wide front windows. In the car park is a foreign truck, with the Pepper family vehicles all parked around the opposite side. So the whole family is home and maybe one late-night customer, because why not add another person to the kill list.
 Silently, the demon ducks around the corner, attention focused on the external power-box, containing the building's circuit breakers. Arthurâs intimately familiar with it, having repaired and replaced several parts of it over the last few years.  With the lightning storm closing in, the first place Lewisâs parents would check in a power outage would be the circuit breakers. Between Arthur and the customer parking, is the employee entrance. The quickest way to the power-box is through the employee entrance. Arthur churns in distress. The demon is setting Lewis's parents up for an ambush.
Any renewed attempts at fighting remain unsuccessful. Casually, with an air of distinct confidence, the cover to the metal box is jimmied off with the knife. The demon flips the main breaker and it makes a loud thunk sound. All the surrounding light vanishes and darkness descends, made intense by the clouded sky.
However, as they turn to duck behind the building and await whoever is unfortunate enough to come through first, lightning bursts across the sky. For a split second, everything is awash with light, brightening, revealing the surrounding area. Arthur gets that phantom sensation of his stomach dropping right out from under him. There, Â across from them, standing only a few meters away near the truck, is Vivi.
Unnervingly, Arthur feels is own surprise and shock echoed back at him as both his and the demonâs emotional responses sync up. What is Vivi doing here! Sheâs not supposed to be here! How! Had she seen them? She must have because sheâd been looking right at them. Â
A light blinks on, shining in their direction. Vivi is holding up her phone, attempting to see. The pinprick of light washes out her features so she is a blurry grey outline on an otherwise black background. She takes a hesitant step forward and Arthur hears a low rumble. He almost mistakes the sound as thunder due to how it vibrates the air molecules around them. A second later and he realises that the threatening noise is coming from Mystery. The dog is standing a foot ahead of Vivi, backlit by her phone. Glowing red eyes are fixed on Arthur, having no trouble seeing in the dark. It is refreshing to feel the demonâs apprehension roll through their shared mental space. Mystery will protect Vivi. His relief feels like taking a gulp fresh air after breathing in smoke.
 âArthur?â  Â
Vivi is walking and the demon manoeuvres back an inch, into the lee of the building. Arthur feels the muscles in his legs tense, preparing to run. Yes. Run. They should definitely run! Runaway from Vivi and Lewis. Runaway and never return.  He hopes Mystery hunts them through the desert and rips them both to pieces. The grip on Lewisâs knife tightens, eyes tracking Vivi then darting to Mystery, calculating the distance between the two.
 They donât runâŚÂ
âHey!â The demonâs greeting is jarring, and Arthur wants to scream again.
 âVivi youâre here? IâŚIâŚdidn't think youâd be back till tomorrow?â Gone is the contempt and snark to be replaced with a nervous stutter. An almost perfect replica of his voice. Did he really sound that pathetic?Â
âOf course Iâm here,â Vivi pauses, sounding very confused, ââŚyou left so suddenly? We were really worried.â
The demon plasters on an apologetic, slightly guilty, expression, âYeah about thatâŚIâm sorry. Like really sorry. IâŚI panicked. Between Lewis and my Uncle, I just really needed to be alone and deal with things privately.â
 A pause for dramatic effect. âYou got my note right?â
 âYeah. We were at the hospital looking for you,â Vivi says, hesitant, unsure like sheâs trying to figure something out. Slowly, she inches forward, holding her phone and the light up a little higher. Mystery grows again, and Vivi stops.
 âAre you okay?â She asks, peering at him. âWeâve been trying to call you all day.â
Arthur feels himself wince in a display of guilt. Behind his back, the grip on the knife shifts and his muscles twitch. Impatient irritation resonances about their mind and Arthur does not doubt that, had Mystery not been there, they would have lunged at Vivi.Â
âI didnât know what else to doâŚâ
They back up a bit more, further into the shadow, putting the employee entrance between Vivi and himself.
 âHey, it's okay. Weâll work it out. Weâre here for you, you know. And you can tell us anything. If you need to.âÂ
No. Arthurâs heart flutters. Itâs far too late for that. None of this is okay. A profound sense of longing catches in his chest, drowning out the demonâs irritation.
 âSureâŚâ The demon mutters, distracted, glancing towards the corner of the building for potential escape routes. The van isnât that far away, but it is still too long a stretch for the demon to run for with Mystery right there. The best chance it had would be to circle the building, break in and take a hostage. Whether or not thatâs the plan, Arthur never finds out. The handle on the door jiggles, catching all of their attentions.
 Lewis steps out.
 He is holding a flashlight at the ready, turned towards the car park, probably looking for Vivi. Lewis doesnât see Arthur lunge forward, or the knife flick out. There is a flash of silver reflected in the dim light of Viviâs phone.
Vivi inhales sharply.
 The torch drops from Lewisâs hand, skittering across the concrete, landing so the beam faces towards them, spotlighting and casting two long shadows on the diner wall. Any sense of relief and hope shatter and Arthur finds himself cold again.
âNO!â
âHeya Lewis. You always did have the worst luck.â
 âArthur?â Lewis starts talking, then grunts in pain. The demon has the knife partially buried into Lewisâs side and is pushing forward in a deliberately threatening motion.Â
 âI wouldnât move if I were you. If you think this hurts, then youâll want to avoid giving me a reason to push. One flick of the wrist and I can easily puncture a lung or sever your spinal cord.â
Lewis freezes, turning only his head and neck, attempting to see over his shoulder, âWh..at?â
 A glare is cast toward Mystery, who is attempting to edge closer, âThat includes you mutt, one more step and heâs dead.â
Mysteryâs growl deepens and Arthur can feel it reverberating in his chest, through the ground, and in the air. Â All around them a new pressure builds that has nothing to do with the storm closing in. Â There is another flash of lightning.
 âLewis!â Vivi tries to run forward but is suddenly blocked by Mystery who leaps between them. Arthur can see her mind whirring, processing the scene, scanning Mystery and looking to him.  Viviâs eyes narrow, becoming determined. Lit by the stronger flashlight beam, Arthur knows both Vivi and Lewis can see how his unnaturally green eyes spark.Â
 âYouâre not Arthur,â Vivi accuses, pointing, âBody snatcher.â
 The surprise felt by the demon upon this sudden accusation is mirrored by Arthur. To guess possession right off the bat is a huge leap of logic. At least she doesnât think Arthur is doing this of his own free will. He never wanted to hurt anyone.  He had just wanted things to be better than they had been.
 Vivi hisses, âLet Arthur go.â
 No longer concerned with keeping up a charade, the demon smirks, âHonestly, I prefer demon. âSnatcherâ is such a crude term. I donât snatch, I appropriate. Congratulations on figuring it out, you're the first human to do so in a while.âÂ
âGet out of Arthur!â
 A scoff, âOh, yes, of course, let me get right on that. What do I look like, an idiot?â
 Next to him,  Arthur can see Lewis's profile. His friend's eyes are wide with shock.
 âIâm sorry.â  His apology doesnât make it very far, hitting the mental barrier separating himself from his body.
.Â
Note: Yup...itâs a cliffhanger... people like those right?
Part 34: here
#MSA#mystery skulls animated#fanfiction#fanfic#arthur kingsmen#Lewis pepper#Vivi Yukino#???#angst#possession#mind control#violence#suicidal thoughts#shit hits the fan
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i have too much sans rp experience you cant understand how this feels
i know every dialogue, every neutral ending,... ugh i just wanna spat out every evidence i have. i have a love/hate on sans. im NOT a fangirl, im more of an observer roleplayer. i do NOT support any sans x ships, but that doesnt mean i am against them. if you strongly hate that ship when im on the MIDDLE on that ship (meaning i dont mind the ship yet youâre still yelling at me to stick to one side), please know I SEE ALL OTPS AS FRIENDSHIPS. i do not like romanticized nor sexual types of ships. I do NOT RP SANS AS A PEDOPHILE OR OTHER NSFW LABELS. I like to make sans stick to the canon, but at the same time, add some headcanons that appear to be family friendly but NOT NSFW FANON. he can be childish at times and why? he doesnât make jokes, stated on undertaleâs tumblr. he only does harmless pranks and hilarious yet horrible puns. i hate puns, but i make him pun cause he likes it more than me.
his mood levels is very interesting. under the mask, he can feel many other emotions than what he expresses to us. im not saying heâs an empath (though that would be rlly cool yet stressful), but slacking off too much comes from too much bs happening around him, including the timelines. he fights back when necessary. he gets offended easily (unless he knows the memes).
too happy = hyper, OOC, many exclamation points, excited, kinda reaches the peak of underswap
happy = warm attitude, thankful, calm, peaceful,
neutral = in-game functions (papyrus did say âTHATS JUST HOW HE FUNCTIONSâ in a phone call at snowdin, he has lazy habits caused by the code of the game)
on negative emotions, he tries not to lose his cool:
nervous = sweat, silently surprised, somewhat a high level of anxiety, confused, curious
upset = disappointed, frustrated, agitated (mix of the two, nervous and upset), bored, sassy, sarcastic (when he ironically HATES sarcasm cause he thinks sarcasm is unfunny), mild words,
some deep ones, such as the MTT resort and judgment hall scenes
stoic = thoughtful, resilient, deep, calm, self-reflective, productive, creative
hands in pockets = confident, a little arrogant
left wink = bad time
right wink = friendly comedian
what i applied to him thus far:
out of character traits: playful, hyper, excited, childlike, forgetful type of innocent (âwhats a [bad word]â âI tHoUghT yOu kNew?!!?!?!,â âno i forgotâ â*alphys crying in the corner of confusion*â)
out of character acts: crying like a baby, screaming on wild rides, freaks out with a manly âHYaH!â, imitates animals, does his âehhhhhhhâ when gazing around, wanders around, waddles like a penguin, will hug you (like a kid that would hang on to their motherâs leg), doesnt wanna be left out, wants to try new things out of curiosity, complete mind of a child unless reminded of in-game events or other topics that could bring him back to normal, germophobic at times as woshua, meme surfing, gamer, good sport
in character, in-game traits: self-aware, relaxed. laid back, comedic, lazy, magical, goofy, silly, friendly deep, serious, scared, anxious, jealous, nilhilistic, hopeless. depressed, pressured, stressed.
in-character, in-game acts (and im not getting this from zarlaâs old skeleton ACTs comic):
sneak
greet
trick
alert
annoy
pun
pun
assure
joke warn
listen
spin
advice (blue stop sign)
guess
assure
tell
place puzzle
trick
react
papyrus fact
stare
papyrus fact
ask
react
worry
work
ask (grillbys)
slack
lie
ask (dinner)
story
Think
continue
Death Glare
Explain
Judge
call
root
text
text
cry (âhelp iâm getting slanderedâ)
text
dismiss
glimpse
leave
ride
at least, thats only pacifist.
my username is not sans worthy but i can tell you im a good sans roleplayer. heck, i even have my own sans who self-disciplines me, or i roleplay him myself irl. its harmless, cause he isnât real. i affect his character more than his influence and traits affect me. i completely ruined him into a better person, heâs very happy now and got along more with his friends. i even made papyrus not yell at him anymore. i made these monsters have... a happy life.
any questions or concerns, pm or ask. also, if you see any undertale or deltarune chats, invite me. i know a lot about it, and have headcanons to share too.
if this post makes you think i outsansâd you, please dont look at it that way, otherwise youâre just jealous the same way as feeling how artists are better than you. we all have our ways how we view, act, and use characters like sans, as we all have an art style that can be unique and improved overtime, BOTH by inspiration from other fandom and art content. some rp his genocide side, some like me rp his bright side. this isnât a canon character roleplay competition.
people can be so sensitive and raging mad sometimes, i dont mean to be so braggy or too honest, this is all from what i know about sans and how i rp him
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MY FAVORITE DRAMAS OF 2019 !
Hello everybody, Iâm back for this annual drama pick !
Unlike last year, this year was good, not exquisite, but good. But, Iâm still going to give you the best of the best, la crème de la crème ! Once again, this is only my humble opinion, and I might add, I canât watch every kdrama of the year, so I guess this is quite a small list.
PS : I still canât choose an order, so please, make your own ranking out of my choice ;)
The 2018 version of it !
Hotel del Luna (í¸í
ë¸ëŁ¨ë)
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Jang Man-Wol is the CEO of Hotel del Luna. She made a big error many years ago and, because of this, she has been stuck at Hotel del Luna. Jang Man-Wol is fickle, suspicious and greedy. Koo Chan-Sung, a sincere perfectionist but actually has a soft disposition, begins to work as a manager at Hotel del Luna, due to an unexpected case. The hotel's clientele consists of ghosts.
> Where to begin... I guess IU got me again this year (My Mister in 2018), but in a totally different role and kind of acting. I was not disappointed. This drama has a really good storyline, using modern days and history, and reality and myths and legends. This kind of mix works really well for me. All the cast was perfect and the two leading actors had a great chemistry, and it made me love Yeo Jin-Goo a little more. Plus, the scenery and special effects were really great ! AND letâs not forget the looks of Man-Wol, and the charisma of IU > PERFECT ! I guess this drama is in my top 3 !
Kingdom (íšë¤)
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10 days have passed since the King collapsed from an illness. Queen Jo and her father Chief State Councilor Jo Hak-Joo have forbidden anyone else to see the King. Even his own son Crown Prince Lee Chang is forbidden to see his father. But rumors spread that the King is dead. Crown Prince Lee Chang senses something sinister and sneaks into the King's palace. He sees a shadowy monster through a door and smells its foul stench, but he is discovered and escorted out of the palace. To find out what happened to the King, Crown Prince Lee Chang and Moo-Young travel to the Jiyulheon clinic in faraway Dongnae to see a physician. When they arrive, they discover that the clinic is in ruins and dead bodies are found under a building. A medical staff member Seo-Bi tells them that the dead they saw at the clinic are not dead and they will rise up soon to kill.
> If anyone asks, zombies are my thing, itâs been years, I literally dream of a zombie apocalypse (no, not really). As Iâm not over Train to Busan, I was very excited to see zombies in a kdrama. And Iâm not gonna lie, it was damn good ! And I was not very glad at first that the storyline happened in old time, because like I already said, I donât really like historical drama. But this one made it to the list. Great zombies, great actors , great all ... I guess itâs Netflix ! (Mr.Sunshine from 2018)
My Strange Hero (ëłľěę° ëěěë¤)
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When Kang Bok-Su was a high school student, he was falsely accused of committing violence and kicked out of school. This was caused by his first love Son Soo-Jeong and a male student Oh Se-Ho. Kang Bok-Su is a now an adult, but his life has not gone smoothly. To get revenge on Son Soo-Jeong and Oh Se-Ho, he returns to the same high school as a student. The environment at the school has changed and Kang Bok-Su gets involved in unexpected cases.
> In a lighter tone, my strange hero is a great drama with a great story and great acting from Yoo Seung-Ho, it kind of made me want to follow his project in the future. The story is a classic revenge one, but it really made me want to have justice for Bok-su, it made me attach to this character. Great drama to relax and enjoy the love story.
Touch your heart  (ě§ěŹě´ ëżë¤)
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Oh Yoon-Seo is a popular actress. She is famous for her beautiful appearance, but her acting is bad. She gets involved in a scandal with the son from a chaebol family. Her acting career declines precipitously. Oh Yoon-Seo hears that a famous screenwriter wants her to play the lead female role for a drama series. The character works as a secretary for a lawyer. To gain experience for the role, Oh Yoon-Seo is required to work as a lawyer's secretary for a few months. Meanwhile, Kwon Jung-Rok is an attorney for a law firm. He is arrogant and cold-hearted. One day, his boss asks Kwon Jung-Rok to let actress Oh Yoon-Seo work as his secretary for 3 months. He is not happy about the situation, but he has to accept.
> Basic Kdrama trope, but this one worked on me. We can say that Goblin greatly influenced my choice, the chemistry between Lee Dong Wook and Yoo In Na is beyond everything. But my heart goes all the way for Lee Dong Wook ! Anyway this drama really shows some deep characters and I loved it ! Bonus : itâs funny as heck !
Leverage (Korea)  (ë ë˛ëŚŹě§:ěŹę¸°ěĄ°ěë¨)
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Lee Tae-Joon is an excellent insurance fraud investigator. An unexpected case changes his life. He quits his job and recruits talented criminals, that he once caught, to form an elite fraud team. The team includes Hwang Soo-Kyung , Ko Na-Beyol , Roy Ryu  and Jung Ui-Sung . They scam wealthy criminals and return the money that they stole to the victims.
> As a huge fan of the original US version, I was forced to watch this one, and let me say that, for once, the Korean version did not disappoint ! It takes the best of the original series and adapt it to Korean standards, and it works very well ! We can feel a great union between the actors who plays the team !Â
He is Psychometric (ěŹě´ě˝ëŠí¸ëŚŹ ꡸ë
ě)
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Lee An has a special psychometry ability. Whenever he touches someone, he can read that person's memory. Using his psychometry ability, Lee An wants to take out evil people in the world. Yoon Jae-In is a girl with a scar in her mind. She tries to hide that. Lee An and Yoon Jae-In happen to meet and they struggle to solve cases.
> I was never a fan of Park Jin Young, but damn this boy got me ! He really has a great future in acting in front of him ! But all the cast were amazing. The story for once was really outside the box, I think thatâs why I liked it so much ! Kudos to Da-Som whom I hope to see in more dramas !
The Light in Your Eyes (ëě´ ëśěę˛)
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Kim Hye-Ja hopes to become an announcer. She is honest and has a positive personality, but she suddenly becomes a 70-year-old woman. 70-year-old Kim Hye-Ja gains the special ability to manipulate time. Lee Joon-Ha wants to become a reporter. He has worked hard to achieve his dream, but he now lives his life hopelessly. He gets involved with Kim Hye-Ja.
> You can never guess how much I cried at the end of this drama ! You should really watch this drama, for the great acting, but also the story, a brilliant and well made one, I think you never really expected the ending, it tells how much the directing of this drama was good. This drama is definitely a revelation for me !
Extraordinary You (ě´ěŠë¤ ë°ę˛Źí í루)
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Eun Dan-O is a student at a prestigious high school. Her family is wealthy, but Eun Dan-O has a heart disease. Her fiance Baek Kyung attends the same prestigious high school. She likes him a lot, but he does not like her at all. Suddenly, Eun Dan-O has short-term memory loss and she can see what will happen in the near future. She gets confused by her symptoms. Then, Jinmiche, from the school cafeteria, tells Eun Dan-O that she is a character in the comic "Secret" like everybody else there. Eun Dan-O learns that her character is not even a main character, but rather an extra and she doesn't have much time to live. Eun Dan-O is stunned, but she decides she wants to find her own true first love and not someone written by the comic writer. One day, she falls down the school stairs. She feels her back touch the back of another student, among a group of male students. Her heart suddenly starts to flutter. Eun Dan-O wants to find the male student who made her heart flutter. She eventually finds the student and he is her classmate. He is a character that doesn't have a name. They get close and Eun Dan-O names him "Ha-Roo."
> I really did not expect to like this, why ? Because the basic story of this drama has been already this a thousand times : high school crush, bullying, ... But the fact that it happens in a comic really changed it all, plus, the scenography is really pretty, and the acting is on point when you watch them shift of characters ! You should really watch this !
Search : WWW (ę˛ěě´ëĽź ě
ë Ľíě¸ě: WWW)
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The story of three women in their late thirties â Bae Ta-mi, Cha Hyeon and Song Ga-Gyeong â who work in the top two competitive web portal companies: Unicon and Barro. This drama is about the conflicts, the wins, and losses one experiences when working. It will follow the story of 21st century women, who chose to not be a wife or a mother and successfully work without discrimination or impediments.
Bae Ta-Mi works as a director for a big web portal company. She is in her late 30's and is quite competitive. With her competitiveness, Bae Ta-Mi enjoys success. The methods she uses to win has her wondering if she is doing the right thing with her life.Â
Cha Hyeon also works as a director for a big web portal company, but as the direct competitor of Ta-mi, sheâs also quite competitive, fierce, but also has a soft side, a side that she only shows to Ga-Gyeong her superior and friend.
Song Ga-Gyeong, is a rigid director of Ta-Mi in Unicon and the daughter in law of the CEO of KU Group, a big society who wants to influence the politics via Unicon. She is used by her mother in law but quickly became a fierce woman who stands for herself.
> First ... THREE STRONG WOMEN AS LEADS ! What can go wrong ? What can do better than this ! I donât know my dear friends, I donât know... If you ask, yes there is a love story (it wonât be a kdrama otherwise duh !), but the main couple isnât really that great, and I really didnât care about that. I loved the show for the power that these three women shows, and how itâs natural for women to rule the world ! (Yes I said it !) Bonus : openly showing that some characters could be bi (Cha Hyeon), and it show a very natural side of people that often people (especially in Korea) think itâs deviant (not shy about expressing their feelings, implying sex scene, etc ...). Great great drama !
 Honourable mention (but did not make it to the list) : Romance is a Bonus book (My love for Lee Jong-Suk did not help unfortunately ! The female lead was hard to like), Her private life (great drama, great actors but the fangirl story is a little cringey), Melting me softly (Nice but weirdly made love story...)
Thatâs it for this year !
Please feel free to recommend me some 2019 kdrama ! âşď¸
2018 ; 2019
#hotel del luna#í¸í
ë¸ëŁ¨ë#iu#íšë¤#kingdom#my strange hero#ëłľěę° ëěěë¤#ě§ěŹě´ ëżë¤#touch your heart#lee dong wook#yoo in na#ë ë˛ëŚŹě§:ěŹę¸°ěĄ°ěë¨#leverage#leverage korea#he is psychometric#ěŹě´ě˝ëŠí¸ëŚŹ ꡸ë
ě#park jin young#the light in your eyes#ëě´ ëśěę˛#extraordinary you#ě´ěŠë¤ ë°ę˛Źí í루#search : www#ę˛ěě´ëĽź ě
ë Ľíě¸ě: WWW#kdrama#korean drama#my watchlist#2019#2020
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Erica Review - Grab The Popcorn
New Post has been published on https://gamerszone.tn/erica-review-grab-the-popcorn/
Erica Review - Grab The Popcorn
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Erica never lets you feel at ease for long. In one scene, a character teaches Erica how to play a song on the pianoâyouâre encouraged to memorize the cute little melody and try to perform the correct timing. But just when you start playing along, somebody suddenly starts coughing up blood everywhere, itâs messy and gross, everyone starts screaming, and the vibe is killed. In Erica you have to treasure those sweet breaks before theyâre swiftly swiped from your hands and replaced with a solid helping of worry, stress, and a side of confusion.
A fully filmed playable thriller in which the titular character is on a mission to help solve a murder case that she has strange family ties to, Erica utilizes some subtle yet effective film-inspired techniquesâlike match on action and screen wipes triggered by touchpad interactionsâto tell its enigmatic tale. To progress each scene, you choose dialogue options and make various adventure game-like actions. The game bounces back and forth in time between Ericaâs childhood with her father to the mess that is modern-day life, in which she has to move to a strange hospital her late parents helped create for her own safety.
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Erica, played by real-life actor Holly Earl, is a relatable, if malleable, protagonist. Earl regularly looks like sheâs bewildered or uncomfortable, exactly how you feel as a viewer in most of the situations. She seems thoughtful and patient, but other than that there isnât too much of a set personality for her. You decide through your in-game choices if sheâs more passive or aggressive or unhelpful during the case, and because of the high stakes murder circumstances, switching her attitude and approach never feels abrupt nor out of character. Even if you spend most of the game being rude, you can be friendly to someone and it doesnât feel weird. Your reactions, and in turn Ericaâs, are likely to change frequently during a playthrough every time new information pops up, objectives change, and new, incredibly peculiar characters enter the picture.
Somehow, every new character you meet is more suspicious than the last. Everyone talks to you like they just poisoned the food youâre eating. Thereâs a sequence in the courtyard where you can choose a girl to hang out with and get to know better, and right after you pick a possible pal to spend the afternoon with, the head of the hospital says, âJust remember that some of the girls here⌠Uh⌠They can be quite manipulative,â and just walks away. The guy is nowhere to be found after that, and youâre left sitting there wondering why would he say thatâand before you know it, youâre overthinking every interaction because you donât know which person he was insinuating was going to manipulate you. All of the secrets, ulterior motives, and Ericaâs own faulty memory cause for some very intriguing âTrust nobody, not even yourselfâ gameplay.
Perpetual disorientation is the central feeling of Erica, and itâs what keeps you searching for the truth no matter how many crooked obstacles stand in your way. The plot is ever-changing and chaotic; youâre attempting to solve a crime by talking to a plethora of weirdos in an unfamiliar, creepy place while having stifling flashbacks of your messed-up childhood. Thereâs so many forces clashing and intense situations going on that you find yourself yearning to make sense of even the smallest mystery just to feel grounded. There was a time where Erica was being gaslit by a character and I ended up shaking my fist and yelling âSheâs not crazy, youâre just lying!â at my TVâbut even though that character annoyed me I kept listening to them in case they accidentally dropped a small hint to steer me in the right direction, and they did. Erica is a striking example of a whodunit thatâs heightened by its enthralling characters, shady occult science, and recollections of previous trauma.
From the overall murder case to smaller questions like what kind of hospital youâre staying at, there are a number of mysteries weaving together concurrently throughout Erica. Itâs easy to miss context thatâs vital to understanding the full picture. You might get an answer to a question thatâs been burning in your mind for the last half hour, but that answer could be a truth that presents new pathways to choose from or a lie that leads you astray. That mystery management is exciting and makes every experience with the game its own curious, isolated thriller molded by whatever answers and stories you care about at the time.
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You can use either a DualShock 4 controller or a companion phone app to play Erica; the latter is smooth and seamless for the most part, while the former is bogged down by a clunky implementation of touchpad controls and is the far less preferable option. As you move through the narrative, you alternate between selecting which areas to explore, choosing dialogue options like âcontemptâ or âdesperation,â and performing no-stakes everyday actions like cleaning the fog from a mirror or turning on the sink. Potential actions are shown as silhouettes on-screen, and thereâs also a mock trajectory of where to swipe your hand on your phone if youâre using the app. The inputs are all done by small, comfortable hand swipes, not extending to the full horizontal or vertical reach of the screen.
Most actions are intuitive, and you feel like you know where to swipe and what you can do before the game even tells you. Thereâs a moment where you and a detective walk up to an empty reception desk that has a bell sitting on it, for example. I lit up when I saw it and I started tapping on the screen a bunchâErica didnât hesitate to mimic my actions in her world and ding away, so much so that the detective swatted her hand off of it because he got annoyed. The straightforward motions make navigating trouble-free, and being able to quickly deduce what moves you can make adds a connection to the moment-to-moment gameplay. It keeps your focus on the important things, like figuring out what the heck is going on in the story.
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Choices and quick-time events happen every 30 seconds or so, which may sound overwhelming, but it isnât so in practice. Most of the time, they arenât high pressure actions; theyâre a chain of a few choices, and those chunks are separated by longer cutscenes every so often. They do eventually get mundane and feel unnecessary, especially if you choose to use the DualShock 4, though. The game is controlled entirely with touch, and while the swipes are supposed to be a convenience for your hands, itâs difficult to perform them on the small DualShock touchpad without your fingers slipping off or hitting the joysticks. There were also a few occasions where the companion app was slightly unresponsive, which is something that can have game-changing consequences if it happens at a critical moment. It takes a second to get back into the gameâs rhythm after thereâs a blip in the controls. Theyâre small things, but those shortcomings pull you out of what is otherwise a really engrossing experience.
In general, the filmic elements are integrated so carefully that itâs a genuine and mostly calculated mix of two mediums. Erica is in the middle of game and movie, and a lot of small mechanics add up to show that. For example, the character Erica is an artist, and thereâs a scene fairly early on where you can flip through the pages of her artbook. Looking through a characterâs personal items is a common feature in interactive adventure games, but the detail that went into shooting the natural angles of each flip makes it an even more intimate way of gaining insight into who the character is. Outside of the footage itself, all of the trophy pop-ups are paused until you complete the game, which goes a long way to keep you from getting distracted. Itâs a small, fitting touch for a game that values story so much.
Perpetual disorientation is the central feeling of Erica, and itâs what keeps you searching for the truth no matter how many crooked obstacles stand in your way.
There are also some sneaking situations that are made better by the film aspect. There are always conversations happening behind closed doors, and because you have so many questions that you need answered, sometimes you have to be a weirdo and eavesdrop on people. If you peek out for too long or open the door too fast, theyâll see you, stop their conversation, and share an awkward glance with you. Because itâs footage of actual peoplesâ facial expressions, it makes you cringe a little moreâand that is one of the most high-tension fail states I can imagine.
The whole time, the game marinates you in a constant anxious energy that fuels a curiosity for the dodgy, mysterious world that youâre influencing. Some scenes youâre just holding a book or a photo and staring at it for details, but since itâs paired with an insidious sting it transforms what would be a normal occasion into bitter dread. There are flashbacks, dreams, and abnormal things happening frequently; oftentimes youâre forced to decide on the one secret you want to uncover the most and drop the others. Should you pick up the phone thatâs been ringing in the lobby or check out that weird ghost thing in the hallway? There are some decisions that are straight-up difficultâhigh-stakes ones where, in the bottom of your heart, you donât know what the right thing to do is, but you know you have to do something. Those times will have you wishing that this game was just a movie, but Erica is more than that.
Erica has a strong, fleshed-out narrative full of twists and turns that each bring their own unique piece to the story. Its cryptic tone is carried through the audio, visuals, and writing; it never lets you relax. Sometimes weird controls jolt you out, but there is an abundance of enticing threads to follow, and itâs a treat to be able to mold your own adventure out of it. Using a combination of crisp cinematography and FMV-specific game mechanics, Erica never fails to hook you into its haunting, mysterious world.
Source : Gamesport
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Things about George and Harold in the Captain Underpants-Little Mermaid inspired AU
So I decided to add some facts for this AU since people are getting interested in it. Next up is George and Harold:
George and Harold
-Haroldâs family lived in the castle under the ocean first and then Georgeâs family moved in later. As mentioned before, their parents work for the king and Haroldâs dad still left his family. The boys grew up together as if they were more like brothers, but they are still the best of friends.
-The first prank they ever committed at around age five involved a lot of sea urchins placed on the floor on one of the hallways. This lead to them properly meeting their king for the first time and the unsuspecting mershark had no idea that his warning would be seen as a challenge to both boys to keep doing pranks. Krupp regrets ever hiring their parents to this very day but he canât flat out fire them for their sonsâ behavior.
-Georgeâs dad was one of the few people to ever visit the surface world and he recounted the tales to the boys, who had their creativity fueled by those tales. They both desired to visit the surface world at a young age.
-The boys still go to school, but not much has changed in regards to that.
-The grotto was discovered when they were seven and it is here where they are able to draw and write what they want to make to their heartâs content. Its also where they store objects from the surface world that they found, and most of the objects they like are ones others might not find interesting (like a toilet plunger or a toilet seat). They also found comic books that dropped into the grotto somehow and that was how their love of comic books was born. This also gave them some visual ideas of what the surface world was like, even though they knew that most of it was pure fiction.
-ALL THE TOLIET HUMOR RELATED TO THE OCEAN AND WATER THAT YOU CAN THINK OF!
-Harold loves to play with dolphins to the point that it can be a distraction.
-Georgeâs necklace (which has an orcaâs tooth) is a memento of the day he first met Harold. It has the same color scheme as his tie from the film.
-Haroldâs necklace is the same colors of his shirt from the film.
-The boys are at the age where, if they want to help a human breathe underwater, the mermaidâs kiss they can provide can grant the receiver about an hour underwater. Both are grossed out by this and hope that they never have to do it.
-The boys have caused Krupp to get extremely angry to the point of him creating storms a couple of times. They donât think much of it until they see how destructive this actually is to the surface world a little later on and this forces them to accept the responsibility. They also are responsible for creating one of the worst storms the surface kingdom has ever seen when Krupp finds out where they are and what they did.
-It is their personal goal to make a prank that will involve Krupp to chew his way out of a trap with his infamous shark teeth.
-Their secret code word for Krupp when they donât want anyone to know what they are planning in public is âBruce.âÂ
-They heard the rumors about Krupp supposedly âcutting out his heart,â but they find it amusing as well as disturbing and it doesnât change their opinion about him.
-The boys found a certain red ring during an adventure involving exploring some gaps in rock formations that are small enough for merchildren to fit through, but it was still in a very dangerous area that was infested with large eels. They also were NOT supposed to be there, but someone tattled on them and they were grounded. This, combined with Kruppâs threat of separating the boys forever if they kept up their behavior, and all the rules he enforced, was what told the two that they need to break the rule to never go to the surface world.
-The plan involving the escape to the surface world involves looks of squid ink.
-George and Haroldâs bracelets that turn them human are a matching pair, with Georgeâs having a sun symbol and Haroldâs having a moon symbol. Itâs important to note that George was wearing the red ring when they made their escape.
-They made themselves human the moment they got to the shoreline. They were excited to the point they almost forgot that they needed to âborrowâ some clothes as soon as possible. They also adapted to having legs a lot faster than Krupp did.
-The first humans they met were Lisa and Billy, the adopted children of the king of the surface world. They all got along really fast, though Lisa was the more suspicious of the both of them at first.
-The boys find underwear to be the funniest article of clothing ever.
-It was later that first night, in the privacy of their guest bedroom that they shared, that they both snapped their fingers. This summoned CU out of the ring and the boys were terrified of him at first because they thought he was Krupp. It took awhile for them to warm up to CU and they were the ones who gave him the name âCaptain Underpantsâ when they saw what he wore in his human form. (They are also relieved when they learn that they can see him because they are genuinely good of heart). Still it confuses them as to why he looks and sounds like Krupp and it takes awhile before they recall the rumor about what Krupp did to himself.
-They are able to figure out that the power of the bracelets has a loopholeâthey can still work beyond three days if they donât keep wearing it for that exact amount of time. So they revert back to their true forms at night when they need to sleep, and they accomplish this by sharing a very spacious tub that they dump a lot of water and salt into. They can just slap the bracelets back on the next day and not worry about reverting back when they arenât ready for it.
-...Ok, maybe they might cuddle a little when that happens, but itâs only out of friendship.
-They meet Edith the next day. They are scared of her at first until they see how nice and friendly she is towards the prince and princess and she lets them eat some sweets she made. Its a few days later that they hear Edithâs story about someone who was like them and they discover the photo that reveals who her crush was about ten years ago. It takes them awhile to put together all the pieces and figure out the truth about Krupp.
-Their favorite ride on the boardwalk is the great big roller coaster, despite the fact that they puked after their first ride. Their goal at the boardwalk is to ride all the rides and to win every game, but the one they canât is the high striker because they donât have the strength to reach the topmost bell (ironically, Krupp was able to accomplish this when he was a human. Meaning he at least beat them in something).
-Harold takes a liking to Billy, though it takes awhile for George to like Lisa since she tries to act more mature than them (no romance between the kids at this point). The royal siblings and Edith are also the ones who show the boys around the kingdom and George and Harold regard them as their best human friends.
-The boys are very fast to protect the royal siblings from Krupp to the point that they will ago against him before he can learn the hard way why its a bad idea to threaten them of all the human children.
-Harold regrets leaving his family more than George does.
-The boys get homesick more often than they would have liked. While CU canât physically comfort them in his current state, he is able to recall songs from their kingdom that helps to comfort them. They both regard him as a very out of control, yet very caring older brother figure who should have been the younger brother figure.
-Eventually they make it a goal to try to somehow make Krupp whole once more in order to make everything right again, but they have no idea how to do so. They also want both kingdoms to be on good terms with each other once again and to try to make their own kingdom a better place.
-Once they encounter Krupp on their last day on the surface world, both boys can now understand and see right through him. They are terrified as heck at first, but then they are able to openly stand up to him and speak their minds as much as they want because they no longer see him as a monster, but an individual whose had a miserable life.
-George and Harold force Krupp into an ultimatum that they know heâll struggle with before the AU reaches its big climax: They will willingly go back to the underwater kingdom with him and be separated forever. The first catch is that he has to tell Edith the EXACT and honest reason why he left her ten years ago. Otherwise, the second is that he HAS to accept CU back and regain the feelings he removed from himself all those years ago (thus he can become whole once again). The boys know that one of the two needs to be done to try to make things right once more. If he doesnât agree to it, then the boys will reveal their true forms to all the humans in the surface kingdom AND tell Edith the truth about Krupp and all that heâs done to the ocean kingdom and to himself.
And these are the facts I can give away without going into the ending. The next characters to get facts will be Edith, Lisa, and Billy.
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Baywatch Review:
So I caved and went to see Baywatch. There was one final showing and darn all, I have a horrible crush on Zac Efron. What can I say? He grew up unfairly fine. Wow.
AnywayâŚI heard this movie wasnât good, didnât expect much from it but a part of me hoped it would still be somewhat entertaining. In any case, I had hope for the Rock. Heâs like a ray of sunshine on a cloudy day.
Coming out of the theatre I can honestly say I wasnât sure what to think. I feltâŚconfused, more than anything else, because the movie itself seemed confused. Was it an action piece? A comedy? A parody? I didnât know. There were so many awkward tonal shifts throughout the entire thing, and yetâŚthey werenât as glaring or as clunky as other movies Iâve seen. You could recognize these moments for sure but instead of cringing, which I have been known to do, Iâd sort of stare and wonder to myself: am I supposed to laugh? Is this character being serious? Are they reciting their lines satirically? What is happening?
Itâs hard to react to a film that doesnât know what it wants to be. Iâve never seen the original showâmy only association with it is through Friends, but that was enough to kind of clue me into its content. 80sâ90s camp and slow motion, with sex appeal to boot. You think thereâd be a lot of great parody material there; as my one friend put it, this movie seemed like it was trying to be 21 Jumpstreet and just did not succeed. The opening credits were the cheesiest thing Iâve ever seen, but something in the direction didnât give off an immediate âTHIS IS WHERE YOU LAUGHâ signal. I did anyway, of course; it was justâŚstrange. My friend and I actually wondered aloud if we were supposed to take this scene seriously. Thatâs unusual for an opening sequence. It certainly felt like a comedy, the intensity, slow motion and outrageously poor CGI title seemed like glaring clues. However, those extremes lingered as the movie progressed.
There was a lot of fourth-wall-breaking too. Particularly, at least that I can recall, references to the slow-motion. Hypothetically, a humorous situation; I like content that pokes fun at its source material. However, these blips of humor arose in otherwise serious sequencesânot dramatic or upsetting ones so much as character challenge and progression. The first instance, for example, is the recruitment tryouts. Ronnie and Summer discuss why CJ always looks like sheâs running in slow-motion. Delivery of that line felt so isolated compared to the determination projected throughout the rest of the scene, it didnât translate well at all. I donât need to take my emotional cues from a movie but I feel a bit uncomfortable when I canât determine something that should otherwise be obvious.
Another example that comes to mind is the constant headbutting between Mitch, the police officer whose name Iâve forgotten and their boss whose name Iâve also forgotten. They are lifeguards, both authority figures stress, they donât investigate and they donât solve crime. I really feel like this had potential to be funny, and because of the repeated reminders I get the feeling it was supposed to be. However, most, if not all of these instances played like a drama instead. Like I should stay quiet and empathize, rather than giggleâŚexcept the former didnât feel right either. Donât get me wrong, there were several genuinely humorous moments in the film, they just seemed few and far between, and not enough, at least I donât think, to brand the overall product a comedy. Or anything comedy. More like a tempered action B-movie with humorous moments.
 If thatâs the case, and I really think thatâs kind of where the movie ended upâŚwhat the heck was up with David Hasselhoff appearing out of nowhere? LikeâŚwhat place did that have? Even if this was a comedy there was no build-up to it at all and not enough fourth-wall-breaking to excuse how out of place it felt. I mean did I laugh? Of course, itâs a David Hasselhoff cameo. That does not, as I said, excuse clunky writing.
On the flip side, I actually liked all of the âgood guysâ if you will. The opening sequence, slow-motion diving and titles aside, set a pleasant feel-good tone that promised what it unfortunately couldnât deliver. I loved Mitch, his stubborn determination and dedication, as well as the charming, super-hero persona heâs established around the Bay. His chemistry with Efron was also a highlight. Personally, I thought all of the lifeguards maintained a balanced and believable chemistry with one anotherâeven Alexandra and Zac, which, while expected, doesnât always translate well in these kind of movies. That is, Iâm stubborn and get tired of subplots but I really liked the approach to their relationship. Ronnie and CJâs relationship was a bit unusual for the type of movie I thought this was going to be but I liked it as well. I did feel the kiss was a little surprising but maybe the directors meant to play their relationship as mutual crushing without Ronnie being aware of it. Either way, I liked it. CJ was really attractive but maintained a down-to-earth personality I also feel like I donât see enough of in these sorts of movies. Then again, I donât watch a lot of this genre so that might be why. I also canât remember the name of the Rockâs main female costar, the other female lifeguard (Victoria?) but I liked their chemistry as well. It was almostâŚnot quite a romantic kinship, but maybe between that and friendship. An understanding comradery perhaps.
My favorite relationship, as I said before, was between Brody and Mitch. I love the pop-culture nicknames, it reminded me a little of the TV show Scrubs, and the relationship between Doctor Cox and JD. Mitch and Brody didnât have the same underlying fondness (although Iâm really not sure thatâs the right word) but I actually liked watching what they did have develop. The blatant disrespect for one another that did kind of grow into a mentorship and honesty in Brody, it was strangely heartwarming for such a messy movie. Which is odd, considering how formulaic Efronâs character and character arc felt. As I said, Iâve never watched Baywatch; I donât know how much this new film borrowed from the original Brodyâs story, but I kind of felt like I was watching one of many Zac Efron films of late. Unfortunately, because he definitely has talent. Iâll also say I think the turnaround happened sooner than I expected, which wasâŚslightly different, so points for that?
The last thing, although it really refers back to the tonal problems, is the overall villain. I canât for the life of me tell if she was supposed to embody the typical âBondâ caricature, despite denying so on-screen, or if the writing was really that bad. I canât imagine it was, only because it seemed reallyâreallyâclichĂŠ. That, and the script was solid in a lot of other areas. Iâd like to think she was a poorly articulated parody; she didnât start out that way upon introduction butâŚit was almost like as the movie unwove it got sillier and sillier but wasnât allowed to be at the same time. So the end result makes little sense, and you get a villain youâre not sure if you should take seriously until sheâs literally blown to bits. (What kind of villain meets their end that way unless featured in a comedy/satire??)
Overall thoughts: âŚthis movie is a mess, but itâs not a bad enough mess I wouldnât watch it if it were on TV. It would not be my first choice at all, in any way shape or form, but I could sit through it without bemoaning my existence. I was pleased by the content, tone aside: I thought Iâd be headed into two-and-a-half hours of gross sexual innuendos and content but there werenât as many as I thought. Speaking as an asexual, I appreciated that.
Two final thoughts I forgot to add elsewhere: 1) the CGI during the boat scene did not look real at all. Like, if computer graphics are going to cause that much trouble, just use real fire or write in some other tragedy. Donât place B-movie graphics in a Hollywood film. It reflects poorly. Unless, again, that was intentional but I donât think so.
2) The swimsuits. I definitely think they were designed based around the reputation following Baywatch, and was addressed briefly at one point in the film. Unfortunately, the humor fell flat because again, this movie did not know what it wanted to be. To sort of go along with that I also thought Efron was a little too muscularâŚ
 Truthfully, Iâd probably watch a sequel if one ever materialized. I know there was talk but given the ratings, it remains anyoneâs guess if weâll actually see it come to fruition. Which is too bad; a little more editing, perhaps better communication I think this movie mightâve been a lot of fun. Or more fun than it was.
Oh well. At least Zac Efron is pretty. Â Â
#baywatch#zac efron#dwayne johnson#the rock#priyanka chopra#alexandra daddario#kelly rohrbach#jon bass#david hasselhoff#mitch buchannon#matt brody#returnedtothecrypt
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A Dragon Sized Adventure Chapter 40
(Oh, @kaotickanine, how can I thank you!)
Chapter 40: Mind Your Mind
*As our heroes were walking to the next terrariumâŚ*
Sonic asked Aku-Aku. "So, you are a great and mighty witch doctor?â
Aku-Aku: "Yes, that is I, Aku-Aku (I would like to note that his and Uka-Uka name should not have a hyphen, itâs just so Tumblr stops marking it in red.). My duty is to protect anyone who needs my guidance.â
Crash smiles. âI missed you, Aku-Aku!â Crash hugs his spiritual protector.
Aku-Aku smiles. "I see you have been doing fine without me, Crash.â
Knuckles: "Well, we did help him by letting him use our rings and Chaos Emeralds as protection in lieu of you.â
Aku-Aku: âWell, thank you, my children.â
Cream: âMr. Aku-Aku. Most of us are over 6, you know.â
Aku-Aku: âOf course, but I see myself as a father figure for everyone, no matter what world they are in.â He looks at Sonic, Spyro, and all of their friends in a pleasing manner.
Shadow: âSo, you are going to protect us?â
Aku-Aku: âIndeed. I bet you already broke plenty of crates with my face on them, but finding nothing inside. But fear not, I shall come and protect you now. I can at least offer enough protection to keep you from losing your rings.â
Spyro was still a little confused. âWho was that black mask we met?â
Aku-Aku: âAh, that was my brother, Uka-Uka. He chose the dark side of witch doctoring as I took the light side. I locked him away eons ago, but Cortex accidentally awoke him again and Cortex attempts to work with my brother for world domination. Thankfully, they havenât succeeded yet.â
Sonic: âWell, donât worry, weâll end their plan right now for good.â
*The door to the next Terrarium opens with a flash of white and revealsâŚ*
Silver: âWhite space?â
Tails: âThat doesnât make sense. Weâre not in a place without time. My clocks are still working on my devices.â
*Our heroes walk a bit forward and another flash of light, much more darker, occurs.*
Sonic: âWhat the-â
N. Trance appears. âWell, well, well. If it isnât those heroes that are giving Dr. Cortex and Dr. Eggman so much trouble.â
Once Sonic sees N. Trance, he laughs.
N. Trance: âWhat? Whatâs so funny?â
Sonic tries speaking between laughs: â⌠Iâm sorry⌠I canât take this⌠I thought âEggmanâ was too much⌠but this villain⌠heâs an ACTUAL EGG!!! I got so many egg puns!â *Sonic collapses on the floor laughing.*
Aku-Aku: âUh-oh, I am worried he angered himâŚâ
N. Trance, surprisingly, is unfazed. âAre you quite finished?â
Sonic is still laughing, but gets up. âLike, are you a well-rounded villain? *Sonic laughs* "Or are you too hard-boiled to handle my puns?!â *Sonic keeps laughing as the others groan in displeasure.*
N. Trance smiles: âOh, I see. Well, Iâll tell you one thing, you arenât cracking my shell, for sure.â
*Sonic stops laughing when he hears N. Trance make his pun.* âHuh?â
N. Trance: âThat shut you up. Too bad your puns are useless to break me. I am Dr. N. Trance, master hypnotist from the 5th dimension.â
Spyro: âWhat the heck is a 5th Dimension?â
Tails: âWell, science suggests that-â
N. Trance: âShut it, you two tailed fox!â *He uses his left mechanical arm, revealing a hypnotization device and uses it to hypnotise Tails, leaving him frozen for the moment.*
Sonic gets surprised and is angered to see his best friend hypnotized. âWhat the hell, you shelled freak?! Why did you hypnotize my friend?â
N. Trance: âBecause no matter what you guys think you know, it is wrong! Besides, he was an easy target to start off on.â
Sonic: âWhat do you mean by that?â
*Sonic soon learned what he meant when N. Trance started hypnotizing anyone else he could. N. Trance had an easy time hypnotising Rouge, Espio, Charmy, Vector, Silver, Blaze, Spyro, Cynder, Sheila, Sgt. Byrd, Bentley, Agent 9, Coco, and Crunch as well.
Luckily, Sonic, Knuckles, Shadow, OMEGA, Amy, Cream, Big, Ember and Bandit, Hunter, Bianca, Crash, Aku-Aku, Pasadena and Von Clutch were able to avoid being hypnotized, but their minds were still probed for their memories.*
N. Trance: âDarn, I didnât get all of you. No matter, I stole what I needed. Now SLEEP!â *He snaps his fingers, making everyone else fall asleep. He takes his hypnotized subjects and prepares his worldâŚ*
ââ
Sonic is the one to wake up first. âUgh⌠why do I feel like I have a hangover?â
*The others slowly wake up too.*
Stew: âI havenât been this hungover since my bachelor party.â
Crash: âAH! Our friends! Theyâre gone!â
Aku-Aku: âIndeed. I think N. Trance took them.â
N. Tranceâs voice is heard, but is nowhere to be seen. âNot exactly taken, more in a deep sleep. And if you want them back, youâre going to have to make it through my twisted world!â
Shadow: âHuh?â
*They look around, and the white area from before became a sort of dreamscape, the land separated into different sections for each individual and for any large amounts of memory N. Trance replicated. In the specific section for someone, their area had them floating in the center in a deep sleep. A button was in front of each of them. When it is pressed, the dreamer is sent deep into the dreamscape, having you search for the character.*
Sonic noticed the closest area was for Tails. âAh! We got to help my little buddy!â *Sonic presses the button and entered the dream. Knuckles just so happened to be next and jumped in to help to as a friend...*
ââ
Level 71: Tailsâ Adventure
Crates: 133
Time Trial
Sapphire: 1:30.00
Gold: 1:25.00
Platinum: 1:20.00
Tappers to Save: 5
Friends: Sonic and Knuckles
Badniks: WWI and WWII Lab Assistant Pawns: They fly their planes and bombers around the level. Theyâre more aiming at each other and at random places, but you should still watch the skies. Cluckoids: They sure can blow up a storm!
Mutants: Thun-dars: Strange, black clouds that hover around, looking for targets to shock with a lightning bolt. Tapper: A Tapir + Ripper Roo hybrid with the power of hypnotism. I think N. Trance has been watching a bit too much anime since it has a lovely yellow sheen like a certain Pokemon. Instead of a pocket watch, it uses its swirling eyes similar to Ripper Roo to hypnotize itâs victims. It also looks like Ripper Roo, but only has a bit of his DNA, while also having some Tapir characteristics. Be careful not to let it hypnotize you, otherwise it will make you walk into the nearest trap to damage you. Although, I bet it might be useful to turn that power around on the enemies⌠NOTE: Watch out for their Tapir trunks! Should they connect onto anyone, it will instantly kill the victim since their mind is sucked away here in this dreamscape. But controlling the Tapper will let you do the same insta-kill to the enemies too.
Knuckles: âWhere are we, Sonic?â
Sonic: âLooks like we are in Tailsâ mind, considering the planes flying around.â
Knuckles: âSo our friend is in here, somewhere.â
Sonic: âAnd we have to wake him up. I donât trust whatever that N. Trance did.â
Knuckles: âRight.â
Kaotickanine says: A technological paradise taking place on tropical islands and in the sky. On the islands, technology works in harmony with nature (think Sonic CDâs Good Future) while the sky is filled with old-fashioned planes of all kinds soaring through the clouds. However, N. Tranceâs influence is causing parts of Tailsâ dream to resemble Eggmanâs dreams, with harmful technology polluting the islands, war planes firing at others and dropping bombs, and a few storm clouds striking lightning.
The only thing I have to add is that Tails can be found asleep in a bed at the end of the island chain.
Sonic: âTails!â *He hurries to him, with Knuckles in tow.*
Knuckles: âHow do we wake him up?â
Sonic: âIâm not sureâŚâ *The only thing Sonic had in mind was to touch Tailsâ forehead. Luckily, it woke up the sleeping kitsune.*
Tails: âHuh? Oh, hey, Sonic, Knuckles. What happened? Last I remember is N. Trance knocking us out.â
Sonic: âHe placed you in this dreamlike world that is most likely made from your mind.â
Tails: âHmm, sounds right. Well, no time for resting, I got to help out!â
*Tails get out of bed and leaves the level with Sonic and Knuckles.*
Achievement Unlocked: Believe in Myself
ââ
Level 72: Rougeâs Night Out
Crates: 147
Time Trial
Sapphire: 1:35.00
Gold: 1:30.00
Platinum: 1:25.00
Tappers to Save: 5
Friends: Shadow And Omega
Badniks: Spy Lab Assistant Pawns: They carry various gizmos and guns that they fire upon you with almost laser-like precision. Thief Lab Assistant Pawns: They carry around big bags of loot that they swing around like clubs.
Mutants: Jewel-anhas: Various colored and types of gems that have gained a sentience and a thirst for blood. Best to attack these things from a distance.
*Shadow and Omega enter the dream world.*
OMEGA: âACCESSING LOCATION FILES⌠⌠⌠LOCATION UNKNOWN! CLOSEST MATCH IS CLUB ROUGEâ
Shadow: âI think that is right, Omega, but i think this her imagined version of it. I donât trust this place since it looks so similar. We better find Rouge.â
Kaotickanine notes: Weâre inside the mental version of Rougeâs own casino, Club Rouge! Rougeâs dream is almost identical to the actual place, but instead of money or even gold everyone is gambling for jewels and there are a few âtwistsâ as to be expected in a dream. Rougeâs other lifestyles seem to also be seeping in, with spies and thieves comprising all the people, and theyâre none too friendly of each other or you. N. Tranceâs influence, however, is causing a lot of the gems to actually be hostile monsters that attack like hungry piranhas. Be careful when jumping over a pit filled with jewels, for they will jump up and try to drag you down with themâŚ
Rouge can be found at the back of the safe area, hanging from a bar, asleep.
OMEGA sees Rouge with his targeting system. âTARGET LOCATED! ROUGE HAS BEEN FOUND!â
Shadow: âHmm, but she is sleepingâŚâ
OMEGA: âPERHAPS A LOUD NOISE WILL WAKE HER UP?â
Shadow: âNo, I remember she said she hates loud noises. HmmmâŚâ *The only thing to come to Shadowâs mind was to pet her head. She wakes up quick.*
Rouge: âMmm⌠hey boys. Feels like itâs been a while.â
Shadow: âWe better get you out of here, Rouge. N. Trance has made-â
Rouge cuts him off. âWhy leave? Iâm surrounded by jewels! Who cares about N. Trance?â
OMEGA: âTHE JEWELS HERE HAVE BEEN TRYING TO KILL US!â
Rouge gets angry. âWHAT!!!!!! NO ONE MESSES WITH JEWELRY!!! Iâm going to personally kick that shellâs ass!â
*She leaves her perch and the trio leaves.*
Achievement Unlocked: Fly in the Freedom
ââ
Level 73: Espioâs Ninja Training
Crates: 151
Time Trial
Sapphire: 1:40.00
Gold: 1:35.00
Platinum: 1:30.00
Tappers to Save: 5
Friends: Sonic and Cream
Badniks: Yakuza Lab Assistant Pawns: They fire their tommy guns in a sweeping motion across the ground and air, so watch how they are firing their gun. Ninja Lab Assistant Pawns: They appear out of nowhere, throw a ninja star or 3, then disappear after a few seconds and appear elsewhere.
Mutants: Oni: Various YĹkai creatures that seem hungry⌠for you.
*Sonic and Cream enter the worldâŚ*
Sonic gets a teardrop on his face from confusion. âHuh? Whatâs this place? Feels like old-timey Japan.â
Cream has the happy anime face. âSound right, Sonic. I heard that Espio really loves anime a whole bunch!â
Sonic: âI see⌠thatâs why I feel like paper and ink. Heh.â
Cream: âEspio ought to be around here somewhere for meditation. Letâs search the city and forest.â
Kaotickanine mentions: Espioâs dream resembles a combination of an anime taking place in the woods and a city noir film, with Japanese style dojos scattered around. Gun toting mafia goons serve as the more outward enemies while ninjas serve as the hidden type, hiding in the shadows waiting for the kill. N. Tranceâs influence has also caused sinister Oni to appear and wreck things. Think you can restore harmony to Espioâs turmoiled mind?
Espio can be found on a tree stump in the forest, meditatingâŚ
Sonic dons the classic anime pointing look. âHey! Thereâs Espio!â
*They walk towards him, but he is meditating on the stump. It may not look like it, but he is doing it against his will.*
Cream notices something. âHey, Sonic! I think he is chained by literal chains around him, *The chains become visible.* and they are keeping him in the meditative state!â
Sonic: âHmmm, how do we wake him?â
Cream giggles. âHow about a Super Sonic Spin-Dash Overdrive?!â *A japanese translation appears.*
Sonic smiles. âSmart kid. Well, here goes: âSUPER SONIC SPIN-DASH OVERDRIVE!!!!â â *Sonic revs up his aerial spin-dash and tears through all the chains. They break and fall to the ground and Espio wakes up.*
Espio has the surprised anime face. âHuh? What happened?â
Cream: âYou were chained up here in your dreams.â
Espio: âOh. I see my ninja training has failed me.â
Sonic: âMeh. I think N. Trance cheated really. I donât think they teach ninjas about hypnotism.â
Espio: âTrue⌠Thanks for saving me Sonic and Cream.â
Sonic: âOf course.â *They leave the world.*
Achievement Unlocked: Annie, Are YĹkai?
ââ
Level 74: Charmyâs Hive
Crates: 157
Time Trial
Sapphire: 1:40.00
Gold: 1:35.00
Platinum: 1:30.00
Tappers to Save: 5
Friends: Sonic and Espio
Badniks: Buzz-Bombers: Simple badnik, simple destruction Buzzer: How appropriate.
Beasts: Wasps: Angry little buzzers, arenât they?
Sonic: âHmm, so this is Charmyâs mind?â *The world definitely looks abstract and crazy.*
Espio: âOh, my⌠I never realized this is what goes on in Charmyâs head. I thought it was because he was a kidâŚâ
Sonic: âWell, letâs do right, and find Charmy.â
Kaotickanine says: A massive beehive oozing with honey and has flowers and all sorts of fun stuff scattered all over, such as roller coasters. What do you expect from someone as fun-loving and scatterbrained as Charmy? This place is normally harmless, but N. Trance has caused huge wasps to invade this hive, stealing the honey and the flowers, wrecking the fun stuff, and aiming their very pointy stingers at you!
Charmy can be found at the end of the last roller coaster, on top of a flower.
Sonic spots the bee first. âThereâs Charmy!â *They hurry to him.*
Espio: âOh, CharmyâŚâ *He hugs the bee and this wakes up Charmy.*
Charmy: ⪠âOh⌠oh! Hi, guys!â âŤ
Espio: âCharmy! Youâre okay!â *He hugs him more.*
Charmy: ⪠âAw, thanks, Espio.â âŤ
Sonic: âCome on, letâs leave before the wasps come back.â *They leave the honeycomb.*
Achievement Unlocked: You Better Bee-have
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Level 75: Vectorâs Swamp
Crates: 147
Time Trial
Sapphire: 1:35.00
Gold: 1:30.00
Platinum: 1:25.00
Tappers to Save: 5
Friends: Espio and Charmy
Badniks: Mafia Lab Assistant Pawns: They Mafia here seems to love firing rifles at you, so keep moving to avoid those bullets. Bard Lab Assistant Pawns: They play music so terribly that they can make physical sharp notes appear and send them flying your way. There are a few others though that may try to hit you with their instruments instead.
Beasts: Crocodiles: They may be Vectorâs friends and family, but they donât know it and are always hungry for an easy meal.
Mutants: Fi-ras: Strange beings that are made of pure fire that walk around trying to burn someone. Too bad that they are idiotic enough to put themselves out if they run into the water.
*Espio and Charmy land in the dark part of the swamp.*
Espio: âHmmm, Vectorâs home, I assume?â
Charmy: ⪠âI think so! Letâs go find our croc! Whee!â âŤ
Kaotickanine says: It seems Vector is dreaming of his original home; a bubbly, disgusting swamp. However, for very odd reasons, a huge band concert is occurring and tons of music lovers have gathered, oblivious to the many dangers present in this swamp. And not only that, but Mafia goons have also arrived for some agenda only Vector knows about. And just to make things even more complicated, N. Trance has caused a few fires and horrible musicians to pop up, causing even more danger and threatening to ruin the party!
Vector can be found a part of the big band in the big gazebo.
*Vector is singing about somethingâŚ*
Espio: âSounds like heâs been singing for a while.â
*Charmy quickly grabs the snare drums and does a drumroll to awaken Vector.*
Vector: âHuh? What? Why am I here?â
Charmy: ⪠âWeâre in your home, Vector! In your dreams! We came to save you!â âŤ
Vector: âOh! Right, that N. Trance. Thanks for saving me.â
Espio: âCome on, letâs get out of here.â
Achievement Unlocked: Team Chaotix!
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Level 76: Silverâs Future Imperfect
Crates: 163
Time Trial
Sapphire: 1:45.00
Gold: 1:40.00
Platinum: 1:35.00
Tappers to Save: 5
Friends: Shadow and Big
Badniks: Police Lab Assistant Pawns: Sporting a more futuristic look, they still will either fire their pistol lasers at you or swinging their lightsaber clubs at you.
Machines: Security Cameras: They observe area with visible line of sight, that, if entered, will shock you.
Mutants: Iblis: Itâs more aiming to tear down the city, but you should still watch out for its fists punching about. Iblis Monsters: The various Biters, Golems, Takers and Worms return, but they arenât hard to defeat still.
Shadow: âHmm, I know this is Silverâs dreams...â
Big: âBut it feels too good to be true?â
Shadow: âYep. So you had the same idea, Big.â
Big: âYeah, we better watch out.â
Kaotickanine says: Ah, the future! An idealistic utopia of all sorts of convenient high-tech, like hovercars, and everything shines like silver (pun intended). Although, this future seems a little too perfect, even for a dream, and it seems Silverâs mind is aware of that as there are security cameras all over and robotic police that are very brutal with upholding the law⌠And now N. Trance is resurfacing Silverâs memories of the horrible futures he once came from, where Iblis and the Ifrit turned everything into a flaming wasteland, what with lava sprouting from underneath and spawning fire demons!
Silver can be found near the outskirts of the city, being held in a similar way that Shadow was once in (In â06).
Big: âHmm, thereâs Silver, but how do we save him?â
Shadow: âHmm⌠break those things holding his body?â
*Big uses Shadow as a baseball and swings him into the devices. They break and release and awaken Silver.*
Silver: âHuh? Where am I?â
Shadow: âWe assumed your dreams, as it has been so far.â
SIlver looks around. âI⌠donât know, this place feels a little exaggerated. Iâm not this paranoid.â
Big: âI doubt N. Trances worlds are accurately telling the truth... or at least, the right truth. EIther way, letâs get out of here. We need to save your friend.â
Silver: âBlaze! I got to save her!â *They leave the world.*
Achievement Unlocked: Welcome to the Future!
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Level 77: Blazeâs Sol
Crates: 172
Time Trial
Sapphire: 1:50.00
Gold: 1:45.00
Platinum: 1:40.00
Tappers to Save: 5
Friends: Crash and Silver
Badniks: Pirate Lab Assistant Pawns: They carry about muskets and sabers to attempt to harm you,
Mutants: Iblis: Heâs still attacking you, but all his fiery attacks are making at least rocky pathways to the next islands. Iblis Monsters
Silver: âMm, itâs Blazeâs world. It may be new to me, but I will still find her!â
Crash: âThatâs the spirit!â
Kaotickanine notes: At last, we move on to Blazeâs mind, which manifests as the endless ocean that is the Sol Dimension. However, due to her duty as Guardian of the Sol Emeralds, numerous small islands of stone pillars and jewels are all over the place, and the sun appears much closer than it should be. As you might expect, youâll be running into pirates (ROBOT pirates) and, just like with Silver, N. Trance is resurfacing memories of Iblis, causing small volcanoes to sprout all over the place and summon fire demonsâŚ
Blaze is laying on an island far in, covered in flames, save for a path to her.
Silver: âBlaze!â *He hurries to her.*
Crash: âHow do we wake her up⌠and avoid being burned?â
*Silver can only think of one thing⌠and kisses Blaze on the cheek. The flames disappear into her, and she wakes up.*
Blaze: âHuh? Silver?â
Silver was blushing a bit. âGood⌠youâre awake.â
Blaze teases. âWas I the princess you expected?â
*Silver blushes red, clearly suggesting his feelings.*
Crash: âNot to break up any love or anything, but we need to save more people. Can we move out now?â
Blaze smiles âWell, Iâm ready to go. But I am a little worried about loverhog here.â *Silver blushes even redder as they leave.*
Achievement Unlocked: Robot Pirate Island
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Level 78: Spyroâs Accidental Darkness
Crates: 157
Time Trial
Sapphire: 1:40.00
Gold: 1:35.00
Platinum: 1:30.00
Tappers to Save: 5
Friends: Shadow and Amy
Badniks: Ape Soldiers, Leaders and Commanders: The memories of Maleforâs Ape army were retooled by N. Trance to a more badnik appearance. But donât let the badnik look fool you; they still have their dangerous claws and explosives to hurt you hard! Hell-Hounds: Those strange dogs from Spyroâs memories may have been turned into badniks, but they still have a dangerous and harmful bite.
*Shadow and Amy land outside the front door into the Well of Soulsâ halls.*
Amy: âOh, my! What is this place? This is not the kind of images i would expect to see in his mind. He looked so cheerfulâŚâ
Shadow: âHmm, if I had to guess, N. Trance has grabbed some of the Dragonâs darker memories and made this dark and desolate place.â
Amy: âOh, my! We should hurry and find him then!â
Spyroâs mind world is quite a drop in cheerfulness from the others, almost like it was filled with darkness. And thatâs the best way to describe the place since it seems to be N. Tranceâs version of the Well of Souls. Roboticized apes and bandik hell-hounds patrol the dark and dangerous halls that would house Malefor underneath. Can you fight your way through and rescue Spyro, who is close to the well, before the darkness consumes him?
Amy: âLook! Thereâs Spyro! Near that hole!â *Amy starts walking forward, but Shadow grabs her arm and holds her back.*
Shadow: âNo! Donât get close to him, Amy!â
Amy: âHuh, why not?â
Shadow: âDonât you feel it, a dark presenceâŚâ
Amy focuses a bit. âOh, yeah. And I can see that Spyro seems to be sucking the darkness from the well. But how do we save him then?â
Shadow: âLet me grab him. I think we need to get him out of here.â
Amy: âAlright, but be careful.â
Shadow: âHmph, donât worry, I should be fine.â *Shadow goes and grabs Spyro and gets him away from the well.*
Amy: âHe still hasnât woken up. Did he take too much darkness?â
Shadow: âI think i have an idea, but we need to go save that darker dragon.â *Shadow and Amy carry Spyro out of the world and set him down outside as they go for Cynder next⌠*
Achievement Unlocked: Our Hero Takes A Rest.
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Level 79: Cynderâs Lonely Heart
Crates: 189
Time Trial
Sapphire: 2:05.00
Gold: 2:00.00
Platinum: 1:55.00
Tappers to Save: 5
Friends: Shadow and Amy
*When Shadow and Amy enter, they find a magical chain has bound them together, preventing them from separating too far away.*
Amy âWeâve been chained together, Shadow.â
Shadow: âI bet itâs from her dark memories too. N. Trance thought it would hinder us.â
Amy: âWell, letâs show him how wrong he was and find Cynder.â
Cynderâs memories do not seem much better than Spyroâs. Herâs are dark and quiet, nary an enemy to be found. Her dreamscapes seems to be made of parts of her domain, Convexity, the Fellmuth Arena ship and the deeper areas of the Well of Souls. This place is more of a platforming challenge, but you must succeed if you want to save Cynder, who is also near to the Well of Souls. Hurry and save her before it is too late!
Amy gasps âItâs Cynder! And it looks as though she is too near to the hole too! We better get her away quick!!â
*Shadow goes and grabs Cynder and they escape the dream world. He goes and places Cynder next to Spyro. It seems to have worked because placing them together awakens both of them.*
Amy: âYay! Theyâre waking up!â
Spyro: âHuh? W-what happened?â
Shadow: âN. Trance left you guys in your darkest memories.â
Cynder: âH-he did?â *She clearly didnât look happy at all.*
Spyro: âItâs alright, Cynder. Our friends saved us.â *He gives her a kiss on the snout which eliminates her anger.*
Cynder: âThanks.â *She gets up.* âAlright, no more lazing about. Letâs help out.â
Spyro gets up too. âRight.â
Achievement Unlocked: Dragon Love
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Level 80: Sheilaâs Alps
Crates: 136
Time Trial
Sapphire: 1:40.00
Gold: 1:35.00
Platinum: 1:30.00
Tappers to Save: 5
Friends: Spyro and Cynder
Badniks: Pickaxe Rhybots: If they spot you, they will attempt to attack you with their pickaxe. Moose-bot: They try to charge and run over you.
Spyro: âI see we are in Sheila's mind and it looks like her home.â
Cynder: âI hope we can find her.â
Thankfully, Spyroâs friends have dreamscapes that a ton less on the dark side. We visit the mind of Sheila, which appears to be her home in the alps with those prankster billy goats. I bet if you help them out by breaking the rocks and defeating the ârhynocsâ and âmooseâ, they will lead you to the kangaroo.
Spyro: âSheila!â *They find her sleeping near the mountain top.*
Cynder: âHow do we wake her?â
*Spyro immediately sends one of the billy goats flying of the mountain with a headbutt. It woke Sheila.*
Sheila: âWha- what happened?â
Cynder: âYou were asleep because of N. Trance.â
Sheila: âMm, that little egg-shaped freak, huh? Well, thanks for waking me. Come on, letâs go!â *The 3 leave.*
Achievement Unlocked: Up on the Mountaintop
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Level 81: Sgt. Byrdâs Base
Crates: 129
Time Trial
Sapphire: 1:40.00
Gold: 1:35.00
Platinum: 1:30.00
Tappers to Save: 5
Friends: Sheila and Cynder
Badniks: Flowerpot-throwing Rhybots: Gardening has never been so dangerous. Net-Swinging Rhybots: Be vewy quiet, weâre hunting dragons. Tranquilizer-Shooting Rhybots: Nighty night.
Sheila: âI see we are in the base of Sgt Byrd. Heâs nice.â
Cynder: âIndeed. Letâs go find him!â
N. Trance has worked his magic to create his version of Sgt Byrdâs Base. Heâs made it more like army barracks, with close walls and ceilings, making the rhybots more dangerous than usual. You have to fight your way through to reach Sgt. Byrd.
Sheila: âLook! Thereâs Sgt. Byrd!â *They go down to him.*
Cynder: âHeâs in a cage. How do we get him out?â
*Sheila uses her powerful kick to break down the door, which wakes up Sgt. Byrd*
Sgt. Byrd: âHuh?! Oh! Hello, Spyroâs friends Cynder and Sheila. Golly, what am I doing here?â
Cynder: âN. Trance left you in your dreamscape. We came and rescued you.â
Sgt. Byrd: âWell, thanks for the rescue. No time to dawdle, misses, we got more POWs to save!â *The 3 of them leave.*
Achievement Unlocked: Forward! March!
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Level 82: Bentleyâs Outpost
Crates: 141
Time Trial
Sapphire: 1:40.00
Gold: 1:35.00
Platinum: 1:30.00
Tappers to Save: 5
Friends: Spyro and Sgt. Byrd
Badniks: Torch-Carrying Rhybots: hey really have a wanting to burn your ass, huh? I wonder if they are hungry⌠Seal-bots: These seals are much too dangerous for a circus act. Mind their fastballs!
*Spyro and Sgt. Byrd find themselves at the base of a mountain when a familiar face comes running up.*
Bartholomew pants heavily. âI... I⌠IâŚâ
Spyro: âCalm down, Bartholomew, and tell us whatâs up?â
Bartholomew: âI⌠I found Bentley at the top of the mountain sleeping but was chased off by the rhynocs⌠Can you help me save him?â
Sgt. Byrd: âOf course we will, little yeti. My rockets should easily take those rhynocs, and anything else we find, out.â
Since when did mountain climbing get so dangerous? N. Trance has not made it easy to ascend the mountain, what with all the bouncing giant snowballs about. Heâs even made the seals and the rhynocs more deranged! Can you make it to the top with Bartholomew in tow without getting squished?
*Once the 3 reach the top.*
Bartholomew: âThanks lads for getting us to the mountaintop! Letâs go wake Bentley.â
Spyro: âRight!â
*They walk up to the sleeping Bentley. It appears helping out Bartholomew wakes Bentley from his slumber as he wakes up as soon as they get close.*
Bentley yawns. âAh! Mmm, such an exquisite slumber! I feel well rested.â
Spyro: âGood! Cause we need to hurry on and help out the others.â
Bentley: âIndeed we do, young dragon Spyro. Letâs leave!â
*The trio leaves, as the memory of Bartholomew goes into slumber.*
Achievement Unlocked: Deadly Seals
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Level 83: Agent 9âs Lab
Crates: 132
Time Trial
Sapphire: 1:40.00
Gold: 1:35.00
Platinum: 1:30.00
Tappers to Save: 5
Friends: Bentley and Tails
Badniks: Laser-Shooting Rhybots: Theyâll fire a shot off and on to try and zap you. There are also armor wearing ones that need to be crushed by Bentleyâs club to defeat them. Bird-bots: They hang around in their nests until you get close, which evokes a dive-bomb attack from them. Itâs better keep moving to avoid it and attack them as they return.
*Bentley and Tails enter the dream world.*
Tails: âSo this is Agent 9âs mind, huh? Feels quite happy what with the beachy theme.â
Bentley: âAll the more reason to be cautious where we step.â
Donât let the happy beach theme fool you, this is still a dangerous area made by N. Trance! The lab is overrun with those rhynocs and there is a whole lot of fighting to do if you want to go save Agent 9.
*Tails and Bentley approach Agent 9, who is sleeping on the beach.*
Tails: âHow do we wake him up?â
Bentley: âIâm unsure. Spyro told me to pronounce: âThereâs a rhynoc in the bushes!â â
*Hearing this makes Agent 9âs eyelids fly open.* âDid somebody mention a rhynoc?! I heard about some rhynocs!-â *Sees Bentley and Tails and calms down.* âOh, hey, Tails, Bentley.â
Tails: âPhew! Heâs awake.â
Agent 9: âWhy so worried? I feel fine! Oh! Thatâs right! That N. Trance freak! Letâs go and fry him!â *He bounces away and Bentley and Tails follow him out of the dream.*
Achievement Unlocked: Crazy Monkey Action Figure
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Level 84: Gone a Bit Coco
Crates: 119
Time Trial
Sapphire: 1:20.00
Gold: 1:15.00
Platinum: 1:10.00
Tappers to Save: 5
Friends: Crash and Amy
Badniks: Teddy-bots: Teddy bear toys that look cute but will immediately try to bite and claw you when you get close. Candy: This Candy sure isn't sweet at all, since it wants to eat you!
*Crash and Amy find themselves in Cocoâs mental laboratory.*
Amy: âYour sisterâs lab sure looks sweet, Crash! And thatâs including the pancakes!â
Crash: âPANCAKES!!!â *He goes to lick one of the stacks and touches the butter, which makes him wince in pain.* âYow! Acidic butter! Thatâs not tasty at all!â
Amy: âI bet N. Trance had something to do with it, and I donât trust those dancing bears and candy too. Darn you, N. Trance! You donât mess with good stuff!â
Crash: âYeah! We better go find Coco!â
Kaotickanine says: It appears N. Trance has messed with the good mind that is Coco. Much like Tailsâ dream, itâs a technological paradise, though this one manifests as a giant laboratory underground, giant computer screens featuring cute things bouncing and dancing. However, this techno-paradise is also interspersed with all sorts of things Coco enjoys, such as teddy bears, candy, and PANCAKES!!! However, the candy and teddy bears are out for blood and want to eat you! Also the syrup and butter on the pancakes are acidic (the pancakes themselves are fine, thankfully)
*Crash and Amy find Coco deep in her laboratory, running around between computers and typing stuff.*
Amy looks at what sheâs typing. âIs it just me, or is what she coding ruining her dreamscape? I swear I keep seeing her typing things that are causing damage to them.â
Crash: âYouâre right, Amy! Coco, stop!â
*He goes and stands in front of her, which doesnât stop her. But when he grabs her arm, she breaks out of her trance.*
Coco: âHuh? Oh! Hey, Crash! And Amy. What are you guys doing here?â
Amy: âWe came into your dreams to find you, and we find you here destroying your mindscape!â
Crash: âAnd you were making pancakes terrible!!!â *Crash sobs.*
Coco: âWhat?! No one can make pancakes terrible! Letâs move it, guys, cause N. Trance is about to not become a side of this breakfast!â *The trio leave.* Â
Achievement Unlocked: A Pastel-Colored Horrorland
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Level 85: Crunchâs Gym
Crates: 195
Time Trial
Sapphire: 2:20.00
Gold: 2:15.00
Platinum: 2:10.00
Tappers to Save: 5
Friends: Crash and Silver
Mutants: Tiger Bodybuilders: Theyâre usually lifting weights of massive sizes. If you get close, they wonât hesitate to swing them around like a ballet dancer pole. Bear Boxers: Theyâre punching those punching bags hard enough to swing them back and forth widely, so you want to watch where you walk. Lion, Wolf and Dragon Fighters: They are a flurry of attacks all around at each other, and are certainly very dangerous if they spot you. I would suggest running away unless you can find some way to defeat them.
*Crash and Silver enter the gym and find the unconscious Crunch in the middle of the floor.*
Crash: âCRUNCH!!!â *He tries to run to him, but shields form around Crunchâs sleeping body.*
Silver: âItâs no use. He seems to be protected by those shields. We need to find some way to disarm them.â
Crash looks and sees the Elemental Masks at the end of the 4 halls. âI think I know whoâs making those shields.â
Kaotickanine says: We all knew Crunch likes to work out, so itâs no surprise that his dream is a giant gym, filled with all sorts of muscle builders! Unfortunately, unlike Crunch himself, these muscle builders arenât the welcoming type and they are all too willing to use the gym equipment to take you out. And if that wasnât enough, N. Trance is causing the Elementals to manifest in Crunchâs mind, turning parts of the gym into hazards befitting their respective elements and empowering the muscle builders!
Indeed N. Trance did, he split the gym into 4 sections: One for Rocko, one for Wa-Wa, one for Pyro, and one for Lo-Lo. Other than giving protective barriers to the fighters, they have also the transformed the gym in their areas. Rocko has plenty of rolling rocks and boulders lying about, Wa-Waâs is filled with water so that means itâs time for swimming, Lo-Loâs has tornados and wind blowing about, and Pyro has fire burning everywhere. You need to make it to the end of the section and beat the masks until they disappear, taking away their elemental shield that is around Crunch.
*Once the 4th one is broken and Crash and Silver return, Crunch wakes up.*
Crash: âCrunch! Youâre awake now!â *He goes and hugs Crunch.*
Crunch: âAw, hey, Crash.â *Yawn* âI feel well rested.â
Silver: âGood, that means we can go and deal with whatever else N. Trance has for us.â
Crunch: âYeah. Letâs go smash that egg.â *The trio leave*
Achievement Unlocked: Train Your Brain
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*N Trance appears as a hologram in the main area.*
N. Trance: âWell, well, so you saved all your friends, eh? Well, you still got a long way to go to fight me! See if you can handle levels made by me mangling your memories!â *He laughs and disappears and unlocks a new path.*
-----
Level 86: N. Tranceâs MotorWorld
Crates: 104
Time Trial
Sapphire: 3:30.00
Gold: 3:25.00
Platinum: 3:20.00
Tappers to Save: 5
Friends: Pasadena and Von Clutch and Crash
Kaotickanine notes: N. Trance has combined the memories of Pasadena and Von Clutch with Crashâs, creating a mindscape that mostly resembles Von Clutchâs park but with desert roads and large pools of water from Crashâs moments where he had to race Cortexâs goons in vehicles or water ski while chased by a shark. Goes without saying that youâre going to be doing a LOT of driving and riding, all while contending with the combined obstacles of Von Clutchâs park and the hazards from Crashâs experience.
Achievement Unlocked: Sister Cârashinâ
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Level 87: Darkness Strikes Innocence
Crates: 184
Time Trial
Sapphire: 2:05.00
Gold: 2:00.00
Platinum: 1:55.00
Tappers to Save: 5
Friends: Shadow and Cream
Badniks: GUN Troop Lab Assistant Pawns: They may be acting âgoodâ by attacking the Artificial Chaos and Black Arms, but they are still on a mission to destroy Shadow too.
Mutants: Artificial Chaos: Watch out for the water tendrils, ouch! Black Arms: Various sized aliens that are out to kill Shadow, mostly because of betrayal.
*Shadow and Cream find themselves outside of Creamâs home. Vanilla, Chocola, quite a few Chao, and even Maria sit in front of the house.*
Cream: âHeh he, itâs home, sweet, home! Thereâs Mama, Chocola, and our other Chao friends!â
*Vanilla, Chocola and the Chao, and Maria wave at Cream and Shadow, who then wave back*
Shadow smiles. âIndeed, quite a happy place. It sure is- Wait, Maria!? But how is she-â *He remembers where they are.* âOh, no.â
Cream: âWhat is it? Is something the matter?â *She remembers too.* âOh⌠N. Trance is going to do something terrible to our memories, isnât he?â
*On cue, a dark portal opens up in the far distance and out comes the army of Black Doom, the Black Arms. Also dispersed in their ranks is Artificial Chaos. From down the nearby road in the other direction, the distinct coloring of GUN trucks come rolling past.*
Vanilla: âOh my! Whatâs going on here!?â
Maria: âShadow, I donât like the look of this⌠Youâll help us, right?â
*Suddenly, a huge beam of energy shoots down from the sky and blasts Creamâs house, destroying it and causing Vanilla, the Chao, and Maria to be knocked forward from the shockwave. Cream gasps and tears form in her eyes*
Cream and Shadow: âNO!!!â
*The three loved ones, dazed by the explosion, try to get up from the ground, but they are lifted into the air. Then a familiar enemy of Shadowâs materializes behind them: Black Doom.*
Black Doom: âHello, Shadow!â
Shadow: âDOOM!!! How dare you show you haunt my mind again!â
Cream: âPUT DOWN MOMMY, THE CHAO, AND MARIA RIGHT NOW!!!â
Black Doom: âHahahaha! You should thank that egg-shaped entity for restoring me, even if only in your memory! I may not be able to destroy your world, but I WILL shatter your mind and drag this innocent child with you! You want your family back so much, you pathetic bunny and hedgehog?! GO FIND THEM!!â *He raises a hand and sends Vanilla, the Chao, and Maria in different directions. Once he was done, he disappeared. Cream then breaks down, sobbing.*
Cream: âMy home⌠*Sniff* My family⌠*Sob* And Maria⌠This canât be happeningâŚâ
Shadow places a sympathetic hand on Creamâs head. âCalm down , Cream. Remember, these are just our memories. Your home and family are perfectly alright. And Maria⌠Point is, thereâs nothing to be tearful about.â
Cream calms down. âO-oh yeah⌠It felt so real...â
Shadow: âHm, well now that I think about it, all this is taking place in our minds. And an attack on our memories⌠Even if theyâre memories, we best hurry and save our loved ones before they are killed! Iâm not going to allow my memories of Maria to die nor will I let yours perish as well!â
Cream: âRight! Iâll help you the best I can, Mr. Shadow!â
Kaotickanine says: N. Trance has revived Black Doom from Shadowâs memories and now that demon of an alien is savaging both his and Creamâs minds by attacking Creamâs home, flower field, and Chao Garden with Artificial Chaos, GUN Troops, and Black Arms, and hiding with Vanilla, Chocola and the Chao, and Maria around the area with the hostiles! You must quickly find these three and rescue them before they meet their doom! Even if they are merely memories, Shadow and especially Creamâs minds will be shattered should their loved ones dieâŚ
*Once they find them all and return back to the destroyed home, Black Doom appears.*
Black Doom: âSo, the pathetic life forms found their friends, hmmm? Well, too bad you are stuck here unless you can defeat me!â *He laughs evilly.*
Shadow gets an idea and whispers it to Cream, who smiles in agreement.
Black Doom: âPrepare to die, you pathetic-â
Cream interject, saying: âCHEESE, GET HIM!!â
*Creamâs chao Cheese flies about Black Doom, and then runs into him. Either because he is a memory, or because Cheese is a ball of pure kindness, Black Doom shatters into tiny pieces like glass, only getting to say: âNNNNNNNNNOOOOOOOOO!!!!!!!!!!!!!!!!!!!!â as he breaks apart.*
Cream: âYay! We did it!â
Shadow sees the warp orb. âAnd we can get out of here too.â *The 2 waste no time jumping in and escaping the memory world.*
Achievement Unlocked: I Am All of Me
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Level 88: Experimental Horror Film
Crates:148
Time Trial
Sapphire: 1:35.00
Gold: 1:30.00
Platinum: 1:25.00
Tappers to Save: 5
Friends: Crash, Coco, and Crunch
*Crash, Coco, and Crunch enter the next dream world and find themselves in cages.*
Coco: âWhat? Hey! Whatâs going on?â
N. Trance appears. âOh, just my next trap for you.â
Crunch: âOnce we break out of here, we will kick your butt!â
N. Trance: âI know that, thatâs why the cages arenât very strong. No, the trap is what you will see ahead!â *He laughs and disappears.*
Just as he said, the cages were easy to break apart and escape from. But when they did that, an alarm sounded.
Alarm: âWARNING! Bandicoot experiments have escaped! WARNING! Bandicoot experiments have escaped!â
A memory Cortex can be heard shouting from far away. âStop sitting about, you imbeciles! Go round them up!â
Memory N. Brio: âY-y-yes! S-s-s-so we c-c-can perform more experiments on t-t-them!!â
Crash: âUh-oh! We better get out of here!â
Coco and Crunch: âRight!â
Badniks: Lab Assistants: Nothing really special about them. One throws beakers around and another tries to shock you.
Kaotickanine notes: N. Trance is forcing the Bandicoot trio to relive their days as Cortexâs mutated experiments; being forcibly evolved into members of his army. In order to get out of this nightmare, the Bandicoots must escape from their prisons and free the other animals being subjected to this torture, all while evading the memory of Cortex, N. Brio, and his goons.
The exit here is jumping out of the window Crash originally jumped out of in his debut game.
Achievement Unlocked: Mutations
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Level 89: DOOMed Once Again...
Crates: 173
Time Trial
Sapphire: 1:50.00
Gold: 1:45.00
Platinum: 1:40.00
Tappers to Save: 5
Friends: Hunter and Bianca
*Bianca and Hunter enter the next memory world and find someplace familiarâŚ*
Bianca: âOh! Look at this! Itâs our old honeymoon spot in Fireworks Factory!â
Hunter: âYeah, it was pretty beautiful, especially with you there.â
*Bianca blushes.*
*Unfortunately, the scene changed to the deep insides of the base of Fireworks Factory.*
Bianca: âHuh?â
N. Trance appears on one of the monitors. âSorry to interrupt some fond memories, you lovebirds.â *He smirked.*
Hunter: âWhere the hell did you send us?â
N. Trance keeps smirking. âHELL is a pretty accurate term for where you are, for sure. I hope you guys arenât DOOMedâ *He laughs and cuts the monitor as the door in front of them opens, revealing an army of ninjas, but looking a little differentâŚ*
Badniks: Trident-Swinging Demon/Ninja Rhybots: You better be quick to attack them, or they will give you a swift smack with their tridents. Gun-Firing Demon/Ninja Rhybots: They pop off 5 fireballs in a row from their âgunsâ, so you might want to keep moving or defeat them from a distance. Bomb-Throwing Demon Rhybots: They bounce fiery bombs around until they blow up. They are too strong to hit anywhere, save for their backside. But, you better run, cause they will charge after you as a suicide attempt. Fireworks Demon Rhybots: They fire off homing rockets at you, so youâll want to keep on your toes. In a fair return, if you can set them on fire, they will shoot off like a firework and hit the nearest enemy, killing them.
Well, isnât this honeymoon revisit turning into a disaster! N. Trance has sent a whole demon/ninja army after the happy couple to try and kill them! Can you fight your way through this personal HELL in a dangerous facility full of explosive material without becoming singed?
*Hunter and Bianca escape out the last door and into the warp orb as the place blows up to pieces.*
Achievement Unlocked: Big Rhybots Have Big Robot Guts
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Level 90: Panic Aboveground
Crates: 109
Time Trial
Sapphire: 1:15.00
Gold: 1:10.00
Platinum: 1:05.00
Tappers to Save: 5
Friends: Blink and Spyro
*Blink and Spyro enter the next dream world which looks a little out of sight.*
Blink: âI think itâs my mind. I even like my memories dark. Heh.â
Spyro: âThatâs all good for you, but I wouldnât mind a little light.â *He uses his flame breath to create a little light around them.* âNow, where are weâŚâ
N. Tranceâs voice can be heard. âHere, let me help you!â *He deletes the darkness from Blinkâs mind.*
Blink: âHey! Donât do⌠thatâŚâ *He sees the location they are in and is immediately scared.*
N. Trance: âHeh he. I knew you would be immediately scared of the sky, especially of a place like Cloudy Domain! Hope you can find the way out!â *He laughs and leaves.*
Spyro: âCome on, Blink. Iâll carry you out of here. Get on my back.â
Blink does so. âThanks⌠I donât like the sky, you know my fresh-air-a-phobia.â
Spyro: âI know. Come on, letâs find the elevator downâŚâ
Kaotickanine says: We now enter Blinkâs mind. Although somethingâs not quite right⌠Our underground loving friend is WAY above ground in the Cloudy Domain! Even though Blink has never set foot in the floating city, for good reason, N. Trance has forced the entire location into his mind and now the moleâs âfresh-air-phobiaâ threatens to make him experience a panic attack, which will shatter his mind. Only way to escape this is to get Blink to the elevator of the city.
Achievement Unlocked: Clouded Minds
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Level 91: Sour Passion
Crates: 197
Time Trial
Sapphire: 2:10.00
Gold: 2:05.00
Platinum: 2:00.00
Tappers to Save: 5
Friends: Amy, Cream, and Big
Badniks: Horrific Egg Pawns: Various Egg Pawns that have taken some âscaryâ shots from the badnik maker. One appears to look like Black Doomâs Eye, but with more tentacles that will try to grab you and throw you into its eye, which is also its mouth. Another appears to be the Egg Magician, but more taller and slender and grey (Perhaps the SlenderEgg?). And it looks like it forgot to get the Egg face, which has made it creepier. It warps around to try to spook you and take some rings. A third, which could only be called the Egg Minotaur, appears to have a bull for its head piece and is more built (taller and more muscular) than the standard Egg Pawn. Other than looking big and mean, it will charge around until it crashes into something. A 4th, called the Egg Imp, is probably Eggmanâs craziest Pawn yet. It flies around like a maniac, shooting fireballs from its trident. But it also has some making from the Egg Bishop, as it can heal and call badniks as well. Thatâs very crazy.
*Amy, Cream, and Big enter the next dream world*
Amy: âAre you sure you want to come with us, Cream? I love having you tag along with me, but I can sense you're still recovering from that trip with Shadow⌠â
Cream: âDonât worry Amy, Iâm fine. I donât want to be doing nothing while you and everyone else work to save the world!â
Amy: âAlright then! So long youâre feeling up to to! Anyway, where are we?â
*Team Rose finds themselves atop a high hill, overlooking three âzonesâ of differing appearances*
Big. âHm⌠That place looks familiar!â
*Big points to the âzoneâ on the far right, which contains various biomes with rivers and ponds within*
Cream: âReally, Big?â
Big: âYeah! Although I donât think Iâve ever actually been to that place but I think about something like that all the time. Itâs the perfect fishing spot for me and Froggy to catch all sorts of fish!â
Amy: âInteresting⌠And actually, that area over there looks like all the things I think about a lot transformed into a location! I can see parts of Twinkle Park, soft served ice cream, a wizards tower surrounded by a magical garden, and thereâs me and Sonic dating!â *Amy looks even closer at that area* âOh my God! And thereâs me and Sonicâs children! â
Cream: âReally!?â
Amy: âYeah! Um, but letâs not dwell on thatâŚâ *Blushes with a âsweat dropâ* âUnless people dream about their future children often.â
Cream: âHeh, Iâm not sureâŚâ *Cream looks at the middle area* âOH MY GOSH!!! I imagine that place all the time! Itâs the perfect Chao Garden with all sorts of fun rides, games, and sweets!â *Cream and Cheese grab each others hands and jump up and down* âCheese! Itâs our dream come true!â
*N. Tranceâs voice echoes around the three* âHA!!! Sure, it looks like a dream now, but soon it will be a permanent nightmare!â
*Amy, Cream, and Big all huddle together in a defensive stance while looking around for the fifth dimensional madman. Suddenly N. Trance appears in front of them, floating in the air overlooking the three areas*
N. Trance: âIn case you havenât figured it out, which Iâm sure you havenât given how dim-witted all three of you areâŚâ
Amy: âSays the guy who failed to mind-control all three of us.â
*Cream and Big openly laugh while Amy smiles with a proud look*
N. Trance: âSHUT UP!!! These three areas are your respective imaginations! The things that define your whole beings! I was not amused at all by you three resisting my mind-control despite your poor brains, so now Iâm going to make you suffer in the worst ways! You, pink hedgehog, consider yourself an unrelentless optimist? Letâs see how optimistic youâll be once my âSeeds of Doubtâ are finished!â
*N. Trance materializes evil looking seeds, which he then tosses onto various areas in Amyâs imagination*
N. Trance: âIt will take time, but soon enough those seeds will overwhelm you with doubt! And with doubt comes despondence, and with despondence comes depression. It wonât be long until you become a hopeless pessimist and the only thing you look forward to is death rather than love!â
*One of Amyâs âdream childrenâ, a pink baby hedgehog, touches the âSeed of Doubtâ and disappears*
Amy: *In tears* âNO!!! DIAMOND DESTINY!!!â *Breaks down sobbing*
Cream: âYou monster!â
N. Trance: âThank you for the compliment! As for you, sickening little girl, Iâm once again going to send some minions of mine to attack your peaceful paradise! And this timeâŚâ
*N. Trance fires off his âclock handâ at Cheese and grabs the Chao*
Cream: *Gasp* âCHEESE!!!â
N. Trance: âThis pixie wonât interfere by giving you lingering hope and fighting my creations! And also for you, dumb cat!â
*N. Trance grabs Froggy, who was perched on top of Bigâs head*
Big: âFROGGY!!!â
*N. Trance tosses Cheese and Froggy somewhere into Cream and Bigâs respective imagination, which are then overrun by scary and violent robots*
N. Trance: âI sure hope my forces find them before you do! Toodles!â
*N. Trance disappears, leaving behind a saddened, openly crying Team Rose. Amy, however, soon stops bawling over Diamond Destiny and her eyes blaze with fury*
Amy: âTHAT SLIMEBALL IS GOING TO PAY FOR THIS!!! Come on guys! Letâs rescue Cheese and Froggy and destroy those Seeds of Doubt!â
Cream: âDonât need to tell me! Me and Cheese are inseparable!â
Big: âAnd I wonât allow any harm to come to Froggy!â
Kaotickanie says: Team Rose have been reunited at last! Too bad it isnât a happy occasion... N. Trance is now attacking their imagination: using âSeeds of Doubtâ to corrupt Amy from a cheerful optimist and into a depressed pessimist, stealing away Cheese and Froggy from Cream and Big and hiding them somewhere in their respective imaginations, and has overrun all three locations with violent robots! To keep Team Rose from wilting, you must venture into âAmy-tropolisâ and destroy the Seeds of Doubt, Creamâs âChao Funlandâ and find Cheese, and Bigâs âFishing Paradiseâ and rescue Froggy!
*After Team Rose solve their respective problems, Cream and Cheese are deeply hugging each other, as are Big and Froggy, and Amy looks at the four with a heartfelt smile.*
Cream: âOh Cheese! Iâm never letting anything separate us again!â
Cheese: âChao!â
Big: âMe neither! Iâll protect you forever Froggy!â
Amy: âAww, Iâm so happy for you guys!â
*Amyâs face grows saddened and she sighs, which Cream takes note of and reacts accordingly*
Cream: âSomething wrong, Amy? You donât sound very happyâŚâ
Amy: âWell⌠Iâm genuinely happy for you two! I-I just wish I was able to protect something of my- Huh?â
*Amy looks down and Diamond Destiny on top of her feet, looking up at Amy*
Amy: *Overjoyed gasp* âDIAMOND DESTINY!!! YOUâRE ALIVE!!!â
*With tears of joy, Amy scoops up her imaginary infant and repeatedly kisses her, much to the infant, and Cream and Bigâs amusement*
Cream: âIâm so glad sheâs okay now! I was honestly worriedâŚâ
Big: âBut sheâs not-â
Cream: âShh! Donât ruin the moment, Big.â
Big: âOh! Sorry.â
Amy: âI know what you were going to say Big, Diamond Destiny isnât real. But I love her like she is! And she WILL become real soon enough, heehee!â
Big: âSure, Amy, and we will be enjoying the fanfictions that come out of it.â
*Team Rose laughs as they take the warp orb out*
Achievement Unlocked: Follow Me
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Level 92: A Forgotten Robotâs Vengeance
Crates: 164
Time Trial
Sapphire: 1:45.00
Gold: 1:40.00
Platinum: 1:35.00
Tappers to Save: 5
Friends: Omega, Shadow and Rouge
Badniks: E-100 Alpha âZEROâ : Eggmanâs starting failure of the E-100 series. Even though he is not considered part of the series, he is still quite dangerous with his electric extendable arms and rocketry. To defeat this robot, youâre going to have to shock him so you can destroy his insides. E-101 β: Eggmanâs first successful entry in the series, this robot is outfitted with tons of missiles and energy spheres. It even comes with a frontal shield to block attacks! To defeat Beta, you need to find some way to attack his backside... E-102 Îł: Eggmanâs second successful entry into the series, this one has homing rockets firing off of its arms. Gamma is pretty durable so it might take a few hits to defeat him. E-103 δ: Eggmanâs 3rd robot in the series. Itâs not as interesting, as all it does is fly around and shooting missiles off and on. Defeat by homing attacks is probably the easiest to do. E-104 Îľ: Eggmanâs 4th robot in the series. Like Delta, Epsilon is not very interesting either, just flying around and firing missiles off and on. It should be no match for the Dark gang. E-105 Îś: Eggmanâs 5th robot in the series. Zeta looks like the construction he had when fought in the Hot Shelter, with the rotating ring and 8 missile-launching tubes. Still, it shouldnât pose too much of a challenge. E-1000: Fake Gammas, just to add in some extra rocketry support for the robots.
*Team Dark decide to enter the next dream world.*
Rouge looks around at the cyberspace. âWell, this looks new. Where are we?â
Shadow: âIf I had to guess, some kind of digital space. Reminds me of GUNs and Eggmanâs cyberspace.â (It does take some cues off of them.)
Omega: âIT IS MY CYBERSPACE. LOCATION CONFIRMS IT.â
Shadow: âHmm, so it is your memories, it seemsâŚâ
*Explosions from missiles can be heard.*
Omega: âDAMAGE IS OCCURRING TO MY CYBERSPACE. DETERMINING PROBLEM.â
N. Trance appears holographically: âLet me save you some trouble. I brought the memories of the original E-series. I know how you regard them, Omega, but letâs see if you are the superior robot.â
Omega: âI AM THE SUPERIOR ROBOT!â
N. Trance: âThen prove it! Destroy them before they destroy you!â *He disappears.*
Kaotickanine says: Apparently, even the mind of a computer is not safe from N. Trance as we now delve into Omegaâs âpsycheâ. Of course Omegaâs mind is a lot different from everyone elseâs, being a cyberspace filled with info and all sorts of digital stuff. All the same though, Omegaâs memories make up this world and this time N. Trance is feeding on the robots superiority complex, reviving the first E-100 series, including the famous Gamma, and having them wreak havoc. To keep Omega from suffering a blue screen of death, the E-100 Series robots must be destroyed.
Achievement Unlocked: This Machine
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Level 93: Dark Hedgehog Minds
Crates: 142
Time Trial
Sapphire: 1:40.00
Gold: 1:35.00
Platinum: 1:30.00
Tappers to Save: 5
Friends: Shadow, Rouge, and Omega
Badniks: Shadow Androids: Robotic copies of Shadow that have the new memories of Shadowâs more revenge-set mind. If they spot you, they will fire homing rockets after you.
Mutants: Mephileses: The shadowy replicas made from Shadowâs, er, shadow. They know karate, just like the real one, but they arenât very good at it. It should be pretty easy to dispatch.
*Shadow, Rouge and Omega are immediately sent to the next dreamworld after the last one.*
Rouge: âWhat- Hey! Why did we jump into another memory world?â
N. Trance appears as a hologram again. âCause I am not done with you! I bet this place looks familiar to you, Shadow.â
Shadow looks around and sees the ARK. âItâs the ARK, so what?â
N. Trance: âDonât act so naive, I know how much you care about this place. I bet it would anger you if it was getting destroyed...â *He messes with Shadowâs shadow and makes what could only be called Mephiles.*
Mephiles the Dark: ��Yes, Master N. Trance?â
N. Trance: âGo, memory Mephiles, destroy the ARK!â
Mephiles: âYes, Master.â *He makes an army of copies of himself. N. Trance helps and makes an army of Shadow Androids for them to go into.*
Mephile Clones as Shadow Androids: âWe will destroy everything, including the Earth, for killing Maria.â *They chant as they leave the area.*
N. Trance looks at Shadow, who is clearly annoyed. âGo ahead, destroy them. They are obviously not you. Get revenge!â *He laughs and leaves.*
Rouge grabs Shadowâs hand. âI think I see what he is trying to do, Shadow. Can we destroy them for you?â
Shadow reassures her. âHe thinks he can mess with my mind, but heâs wrong. Iâm not getting revenge; Iâm just destroying a terrible villain.â
Omega: âTHEY SURE ARE ANNOYING. STARTING DESTRUCTION SPREE!â
Kaotickanine: We once again visit Shadowâs mind, manifesting as the Space Colony ARK in its prime, but this time heâs not sharing it with Cream nor is he dealing with the Black Arms or GUN. Now N. Trance has managed to revive the erased memories of Mephiles the Dark, who is now doing his best to corrupt Shadowâs mind into his servitude, and N. Trance also brought back a forgotten memory of Shadowâs: his revenge seeking self after being awakened by Eggman, who is now using the Shadow Androids to make Shadow seeks Earthâs destruction again.
Achievement Unlocked: Who I Am
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Level 94: The Floating Isle
Crates: 197
Time Trial
Sapphire: 2:20.00
Gold: 2:15.00
Platinum: 2:10.00
Tappers to Save: 5
Friends: Knuckles, Tails, and Sonic
*Knuckles, Tails, and Sonic end up on a flying island, but it looks different.*
Sonic: âHey, itâs Angel Island! But something looks different.â
Tails shivers. âSay⌠I donât remember Angel Island being so cold.â
Knuckles: âIt shouldnât be! I think someone is messing with the memories of my island!â
N. Trance appears on one of the ring monitors nearby. âYou got that right! I screwed with the environments on your island! Think you know your island so well? See if you can make it through this!â
Sonic smashes the monitor: âUgh, I hate that channel. Come on, letâs go!â
Given that heâs lived on the place for his entire life, itâs no surprise that Knucklesâ mind takes on the form of Angel Island. However N. Trance is turning this floating paradise into a disaster by mismatching the many areas of the island; Hydrocity is all dried up and filled with sand, Sandopolis is flooded with water, Ice Caps has melted, and Mushroom Hill frozen over. Time for the Rad Red to protect his home once again, even if itâs only in his mind.
Achievement Unlocked: A Dragon Sized Adventure & Knuckles
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Level 95: Sonicâs Nightmare
Crates: 121
Time Trial
Sapphire: 1:25.00
Gold: 1:20.00
Platinum: 1:15.00
Tappers to Save: 5
Helping Partner: Shadow
*Sonic and Shadow find themselves in the familiar down-sloped streets of City Escape.*
Shadow: âI suppose this last memory world is for you, Sonic?â
Sonic: âI think so, although I donât see the reason why we are here. I donât remember anything particularly dreadful in this place.â
N. Tranceâs voice can be heard. âOh, no? You donât remember anything particularly dangerous here? Cause I looked and found the perfect nightmare hereâŚâ
Shadow: âWhat is he referring to, Sonic?â
Sonic starts panicking a bit. âI⌠I donât know! What did I see here that was just so nightmarish?â
*Unbenounced to Shadow and Sonic, N. Trance appears behind the hedgehogs who are not looking behind. He appears in the Nightmare GUN Truck, packed with plenty of saws, rockets, spikes, and other dangerous objects.*
N. Trance: âMaybe a little BUZZ CUT may jog your memory!â *He swings one of the saws near the hedgehogs and bangs and spins it against the ground.*
Sonic is clearly scared when he hears the noise. âO-o-oh, no⌠I-i-i donât want to look⌠I⌠must RUN!!!!â *Sonic starts running away really fast, leaving Shadow behind.*
Shadow: âHuh? Sonic! Wait up!â *He hurries after Sonic and N. Trance drives along behind them.*
N. Trance has prepared one last diabolical trap, and it is all for Sonic. Heâs chasing the 2 hedgehogs in what can only be called the GUN Truck from Hell! It even supports a hellish paint job! N. Trance isnât going to let anything stop him, as he will destroy anything you pass. He even warps you out of City Escape and into other worlds as well. Youâre only escape is just rushing to the warp orb at the end.
Achievement Unlocked: Rolling on the Edge
-----
*As the 2 hedgehogs left, N. Trance had been thrown out of the GUN Truckâs windshield and came out with them. He flew for a bit until he crashed into the ground, cracking his shell a bit. He got up in anger.*
N. Trance: âOkay, thatâs it! No more âyolkingâ around. Iâm going to finish this! Is there any of you that thinks they can crack this egg?â
*Rouge and Coco step up for fighting.*
Coco: âWe donât like what you did to our minds.â
Rouge: âSo weâre going to be the ones to âhard-boilâ you!â
N. Trance: âIâd love to see you tryâŚâ
Boss: N. Trance
Kaotickanine: The fight against N. Trance is a tough battle that comes in two phases. The first phase is fought entirely by Coco on the ground, wherein N. Trance starts off by summoning a powerful enemy from any of the characterâs minds (Beta, Black Doom, etc.), which Coco needs to defeat with the assistance of the other characters aiding from the background. Thankfully, these summons are quick to defeat, and once theyâre taken down N. Trance will re-enter the battle arena and shoot his clock hand at Coco like a grappling hook. Should he hit Coco, N. Trance will shoot at her again, but should you make him miss his hand will get stuck and heâll struggle to get it loose, which is the perfect opportunity to jump onto his head. After that, N. Trance hops out of the arena and shoots at Coco with a âPSI rayâ and the process repeats. Hit N. Trance four times and phase 2 with Rouge will begin, in which N. Tranceâs flies his head off his body and into the air. N. Tranceâs head is invulnerable to any of Rougeâs attacks, even her kicks. However, you can use your attacks to guide N. Tranceâs head underneath these three containers in the arena: liquid nitrogen, acid, and lava. Should N. Tranceâs head get underneath, one of the allies will pull on a lever, making the harmful substances descend right onto N. Tranceâs head. After that, N. Trance will destroy the containers and fire off âPSI bulletsâ at Rouge, at which point the process repeats. Dropping everything on him will finally make him vulnerable enough for one last kick from Rouge, which will defeat him.
Achievement Unlocked: Humpty Dumpty Had a Big Fall
*N. Trance breaks apart, but before it gets too gruesome, he gets warped away. Rouge returns with the rest of the gang and they leave the Terrarium.*
Death Headâs Bridge
Uka Uka appears and finds the hypnotized Cortex and Eggman. He breaks it and berates Cortex. âCORTEX!!! Those stupid animals have defeated N. Trance!! You better have a plan to defeat them!â
Cortex appears unfazed by Uka-Ukaâs anger. âOh, whatâs the point? Theyâre going to just defeat us again. Iâll go, but it just seems like we are heading for the same outcome. Thatâs the definition of insanity!â
Uka-Uka simmers in anger. âAnd what are you going to do, Eggman?!â
Eggman finally tires of Cortex and his minions. âNothing really. As he said, there is no point!â
Uka-Uka rages: âWHAT??!!! Why not?!!â
Eggman is unconcerned with Uka-Uka and is clearly even more angrier. âBecause you fools are the most pathetic bunch of villains that I have ever seen! Even my robots do a better job that what I have seen from his âexperimentsâ and from you and your friends! All I have seen is you guys offer little challenge to Sonic and his friends, and you know what? I rarely call them that way! I am DONE with you fools! Begone!â *He uses the transport beam to send Cortex and Uka-Uka to the next terrarium.*
Eggman: âCut the power to the transporter, Metal Sonic!â
Metal Sonic: âYES, SIR.â *He cuts the power to them entirely.*
Eggman: âFollow me, my henchmen. Weâre heading down to finish this.â
Cubot asks Orbot: âWhat does he mean by that?â
Orbot: âBest not to question the boss. We should follow him.â
*Eggman, Orbot, Cubot, and Metal Sonic leave the bridge.*
Next Time: WARNING! WARNING! Entering the Space Terrarium!
#Isakthedragon's fanfiction#A Dragon Sized Adventure#ADSA#ADSA: Chapter 40#UPDATE: Put a 'read more' at the top to ease scrolling through.
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A/N - Not sure about this one. (insert cringey face here) but a follower said it sounded interesting so here goes nothing. One last thing, i just want it to be known i donât want anyone to think Iâm encouraging heavy drinking with this. It just seemed the way it came out. All things in moderation, except anything Shadowhunters related, that just a given.
 All Everybody was at Magnusâs loft. The boys had invited them around for dinner and a few drinks. They had all enjoyed a massive Italian feast, apart from Simon, of course, that Magnus had told everyone he had catered but Alec had a feeling that he had âacquiredâ it from an upmarket restaurant somewhere in Rome or Milan. When they were all full to bursting from the delicious food, Magnus, with a snap of his fingers, cleared the table and tidied the kitchen. They moved into the living room, flopping down around the room on the sofas and on the floor. Alec put some music on and then went back to sit on the sofa next to Magnus. They were all enjoying some easy conservation while nursing various drinks. Even Simon had a glass of red wine in his hand. He had taught himself to stomach various drinks but food was still off the menu. None of them, with the exception of Magnus, were drinkers. Shadowhunters had to keep their wits sharp and heads clear. Always being on call meant rare opportunities to indulge so when they got a chance to let their hair down, it was seldom wasted. Tonight had been one of those times. Aldertree had given Clary, Jace, Alec and Isabelle the weekend off since none of them had had a momentâs break in the weeks after the Institute attack. Magnus had gotten up to refresh drinks when he spied an ornate bottle at the back of his drinks cabinet. He reached in and took it out, running a hand over its textured surface. The bottle was a deep green with a pattern in the glass like climbing vines. Each leaf was gold and shiny. There was no label on it to tell him what it contained and he frowned down at it, racking his brain to remember where he had acquired it. As he stood there, he became aware of Alec standing behind him, his chin resting on his shoulder.âThat looks interesting, what is it?â He asked.âI actually have no idea. Iâve been standing here trying to remember where it came fromâ Alec reached out and ran a finger over one of the gold leaves. It seemed to shimmer from his touch. Alec made a surprised noise.âThatâs wild, never seen a bottle do that before. Hey, letâs open it and see what it isâ He suggested.âI donât know Alexander, everyoneâs had quite a few rounds already and I canât for the life of me think where this came from. Iâm fairly sure it may have some magical element thoughâAlec, who hardly ever drank, had been drinking some of Magnusâs famous cocktails. The first one had tasted like rocket fuel to him but after the third they seemed to be going down a lot easier. Magnus looked back at his boyfriend. He seemed to be handling the Alcohol well, apart from his eyes looking a little brighter than usual. but he was still worried about him over doing it when he wasnât used to it. âCome on Mags, weâre supposed to be relaxing tonight, kicking back. Itâs got to some kind of wine. It must be drinkable otherwise why would it be in your liquor cabinet.â Alec reasoned.Magnus gave a sigh. He supposed maybe one glass wouldnât hurt. He went back to the sofa while Alec grabbed some other glasses. Everyone else seemed intrigued by the bottle as well and quite happy to give it a try. Magnus uncorked it and poured some of the contents into a glass. The liquid that came out was a pale green and seemed to swirl around in the glass with a shimmer. Magnus took a tentative sip. He was surprised to find it had a distinct fruity, somewhat minty taste and the second it hit his tongue his nose was full of a rich floral perfume which was very heady. All eyes were on him, waiting for his opinion.âVery nice, but very potent, Small amounts only I thinkâ Magnus still wasnât sure about this. Alec poured the others a glass each, everyone taking hesitant sips. A few minutes later they were all making positive sounding noises and magnus relaxed a little. The room seemed to descend in a companionable silence after a few minutes, like a gap in a conversation. Jace and Clary were sitting together in a chair, Clary on Jaceâs lap. Izzy and Simon had thrown large cushions of the floor and lay together, Izzyâs head resting on Simonâs stomach. Magnus was reclining on the sofa, his feet resting on the glass coffee table in front of him; Alec was leaning back against him, his head on his chest. Magnus was absently running his fingers through his hair. âI donât think Iâve been this chilled out since that night we spent together in Idrisâ Clary said, snuggling closer to Jace, her voice a lazy drawl. Jace frowned.âwhat night was that?ââYou know, that night when you sneaked into my room through the window and wanted to spend the night with me, even though you thought I was your sister?â Small noises of shock went round the room and all eyes went to Clary. She was looking back at then, frowning.âwhat? Itâs true, but nothing happenedââthat was a tad personal, wasnât it?â Jace looked at her. Clary blinked a few times and then her face coloured.âGod, yes it was, why did I say that?â âI supposed you could of said something worse like the time we slept together just after I found out about the heavenly fire and I nearly cooked you from the inside outâ Jace gave a short laugh. Izzy was the only one to give a chuckle, everyone else had astonished looks on their faces. Jace suddenly stilled.âCrap, I canât believe I just said thatâ Now it was his turn to blush. The words just fell from his mouth without thought.âHa, you think thatâs weird, try sleeping with a Seelie. I think I levitated three feet off the bed. Surprised the heck outta meâ Izzy said, taking another sip from her glass. Simon gave her a disbelieving look but she didnât see it. âHow the heck did this get started? I really have no wish to know about where everyoneâs done it or with who, too much informationâ Simon said, shifting uncomfortably.âThis morning, in the shower, with Magsâ Alec, suddenly called out raising his glass in the air. Clary choked and started to cough, Jace patting her on the back. Magnus stared back at him, absolutely scandalised. He was beginning to think something was going on here.âargh! No, no more!â Simon said, putting his hands over his ears. âCome on Simon, your no saint, who was it who told me about how you felt bad because the first time you and Izzy slept together you sank your fangs into her neck at the crucial momentâ Clary said.âAnd you have no idea how good that felt eitherââYou let him bite you?â Alec said, frowning at his sister.âOh my God, enough! Change the subject. Iâm scared of ducksâ Jace burst out. The room erupted in laughter. He looked sheepishly at them.âWell, I amââI was scared when Raphael threatened to burn my junk of once. Iâm not keen on clowns eitherâ Simon added.âSpidersâ Alec said.âfalling in loveâ Izzy said quietly.âlosing my loveâ Magnus said, grabbing Alec and kissing his forehead. It seemed he wasnât immune to whatever was affecting them either.âNever going to happen, Magsâ he reassured him.âBeing aloneâ Clary said with a sigh.âHey, Iâm right hereâ Jace said, holding her close. They all got quiet once again, lost in their own thoughts. âOk, enough with the deep stuff. This was supposed to be a fun night.â Izzy said, sitting up from the cushions.âAlec slept with a teddy bear till he was 15 and he called it Jaceâ Her brother flew up from where he was leaning against Magnus. His face so red Magnus was worried he was going to walk over and strangle Izzy. He put a calming hand on his shoulder, coaxing him back down. This was starting to get out of control.âOh yeah, and who has a tattoo on her back that she secretly got when she was 14? Bet you didnât know I knew about that did you?ââYou really have a tattoo Izzy? What is it of?â Clary asked.Izzy blushed. âa butterflyâ âDoes Simon still wear Star Wars underwear?â Clary asked her.âHey!â Simon looked indignant.âYeah, and I think theyâre cute.â Izzy giggled.âWell, do you still wear those panties with the unicorns on the front?â Simon fired back at Clary. Jace looked around Clary and gave him a goofy grin and nodded but Clary saw him.âBetter then not wearing any at allâ Clary said to him, thumping his arm.âAh, A fellow commandoâ Magnus said, raising his glass towards Jace. Oh no, not again. Alec shot him a look.âI did have a favourite pair, they were designer black lace but they got ripped. You still owe me them, by the wayâ Izzy said, offhandedly looking at Simon.  Magnus frowned and cleared his throat. This evening had taken a major curve. They might all of been close but this close, was something else entirely. He looked towards the bottle on the table and frowned. Something was nagging at the back of his foggy mind.âYou know who wears absolutely no underwear? The Seelie Queen. I heard she parades around the Court with just some flimsy see through gown.â Jace said.âI can attest to that one. We spent some time together years ago, very briefly. She had too many strange ideas about tying me up with vinesâŚâŚâ Magnus replied. Everyone was looking at him in shock and he turned to Alec who had a look on his face that was a mixture of hurt and anger. Suddenly Magnus gave a yell.âThatâs where that bottle came from. She gave it to me. No wonder everyoneâs behaving like this, itâs faerie wine. They add their own blood to it and it causes you to reveal your deepest truths.â He flew up from the sofa and waved his hand  bringing up his blue flame. He brought his hands together and made it expand and then with a flourish, he spread it around the room. It came back to him and he snatched it out of air before it vanished. He would get rid of the secrets including his own later. Everyone was looking around at each other, confusion on their faces.âWait, what just happened?â Izzy asked. âI feel like something just went down and I missed itââyeah, me too.â Clary said. The others had similar looks on their faces.Magnus looked over to Alec who was sitting back in the sofa shaking his head. He took in a deep sigh. Thankful that his memory wipe seemed to of worked. Especially on Alec. The horrible hurt look on his face was something he never wanted to see again. He went back over to sit next to him, grabbing his hand,âAre you feeling ok, my love? I think you had one too many cocktailsââYeah, I think your right. Wow, I feel wiped outâ Alec said, his eyes getting heavy.From the look of the others the feeling was mutual.âTime for bed, for everyone, I think. Itâs been quite an eveningâ Magnus said. The others decided to stay the night in the two guest bedrooms. Later that night as they lay in bed side by side, Magnus was watching Alec sleep. He would be glad to be able to get rid of all memory of their night . Including his own. As he watched Alecâs sleeping face, he made a mental note to never drink anything that he couldnât remember where it had come from ever again. Especially anything that looked vaguely faerie related. There were certain things about their friends that he didnât need to know. Simon in Star Wars underwear was at the top of  that list.    Â
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Be Sure You Are Reaching Higher Beings Or you shall never FIND The Ascension Path
How To Be SURE You Are Reaching A Higher Level Being
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This is so simple. PROCEED WITH THE COLOR CHART OF THE PRISM, the 6 colors that are primary a blue-green, makes 7. But, other than that, The rainbow. Red, orange, yellow, green, bluegreen, violet and indigo.
God is simple, it's not complex like people try to make things, to fool others. There are therefore numerous false teachings out there, I'd never have been able to sort through all of that and never would have discovered I could achieve into the Divine Plane and bring God into my being that is own the sake of bringing Them here, to fix the right here and now, the damage that is been done from all the false teachings, the false stories handed down, the negativity that is run rampant because man confuses the heck out of each other in spiritual matters, where things are SO EASY it is unthinkable!!!
If you could see from my perspective, you would be just as amazed as I am at some of these people in the Spiritual Industry.
It is broken, we need to fix it, we need change. Because of this, noone speaks for God, God speaks to man, directly, on a large scale, so it can't be twisted and turned and things get broken all over again or even even worse.
Here's the fact... people say that we have 7 major or primary chakras. We do. You can pile on others, you can upgrade, but those 7 + 6 upper or higher level chakras are STILL always going to BE one of the keys to reaching the 7 Planes of Existence, no matter exactly what else you have done and they serve as a wonderful little means of knowing where you really are, what level you are actually reaching when you reach up.
I don't care what other people inform you, there are 13, there are 22, there will be 28 chakras, the major 7 would be the ones that govern your body and how it feels, and overall wellness and wellbeing, while one other 6 serve as our means of connecting to and reaching into those Higher Planes of Existence, for accessing higher teachings through higher beings who hold within their beings alignment with a plane that is specific.
God is in the 7th plane, the Divine Plane, and there are 7 Planes of Existence, not 13, not 22, not 28 and those exact same 7 planes exist on every dimension, on every universe, so you may have that many chakras but those 7 main chakras when developed as well as in proper alignment and good health will eventually lead one to open into those higher and additional 6 and that leads everyone to own doorways or gateways or entry into those HIGHER planes of existence, and thus begin your specific Ascension journeys, and in NOT reaching them, let you know you are in the plane of lower beings, the Astral plane, itself, and let you know you should avoid reaching into that plane!
It's easy.... red is the physical plane, where we are--Earth; orange is the astral plane, where lower than evolved beings are pondering their past and dealing with emotions; yellow is the mental plane, the first of the higher or more reliable planes, Archangel Michael, guardian of light and protector of Godâs own level of consciousness and truth and accurate information and teachings lives there; green is the causal plane, that is where my guide Jai comes from; bluegreen is the atmic or buddhic plane, I met Buddha one time, too, he taught me something in a matter of seconds; dark blue indicates the angelic plane, and violet indicates you have reached up into the Divine plane, where God resides and where only higher beings are allowed entry. (I'm not bragging, it's just true and when I work with a different being, a new one, I test them for being higher by having them meet me in the Divine Plane, if they can enter, they ARE indeed, higher.) I've literally brought each of my team members into the Divine plane, before God, to validate they are all in ALIGNMENT WITH GOD.
If you are going into meditation and drifting into a primarily orange surrounding, throw up some kind of protection around your being and think of reaching on into yellow because i don't go below yellow. The lowest realm of being we will work with, is telepathically communicating with Archangel Michael at the mental plane level and I go UP from there into the Divine plane, violet, and have him meet me in the Divine Plane to do any work.
I'm not exposing myself to any lower beings or risking getting attached to, I vibrate higher and don't carry around a lot of dark beliefs so I don't magnetize dark or lower beings to myself. I basically know who I am and have long since dealt with the shadow aspects of myself, I had to in order to even face having been Lilith, that's a kicker, but it helped me a lot. I've psychic security installed and I visit higher planes, so I avoid reduced beings as much as possible.
My friend who was allowing lower beings into her auric industry doesnât follow the concept of the 7 primary chakras or that there are 7 planes of existence, she follows a more one that is complicated the prism chart and the notion that God resides at 7, instead of 13, throws her off but she doesn't realize that. She's also currently trying to further add to the tree of life, she feels it needs to own 13 branches on it.
History shows us some very important mistakes that we are currently, collectively, accepted as the status quo, accepting, though they are not positive or higher aligned methods of practice, and are offered most often, and most readily in this industry, for lack of anything different.
Someone long ago complicated things to cause disorder in this industry and they invented methods on the own, while out of alignment with Light, and those techniques got used by people until they became widespread and got spread and spread and spread until there is VERY truth that is LITTLE accuracy left in Spiritual teachings and methods, today.
The channeled information and teachings and truth that was otherwise once aligned with Godâs own level of precision and awareness and truth that the Ancients of Earth knew connection that is regarding and relationship with God has been compromised, time and again, generation upon generation.
Whatâs improved, whatâs changed from Jesusâ lifetime, when He made so much progress, while everyone else in the Spiritual industry used spells, chants, and gave readings to others? Jesus showed people what steps to take, as a human example. They gave readings, used spells, hexes, chants. How much progress did these things bring to people, to their souls, to the Ascension path? Any at all? NoâŚthese things are manmade and have lower frequency, hold a lower vibration than GOD and higher teachings or maybe more or more advanced levels of consciousness do. Channeling is a higher method of receiving or tapping into those higher planes, to even begin receiving those insight that is advanced teachings which are aligned with GOD. That is where the entire ASCENSION path is.
Spiritual evolution would entirely bring us something new and different from any such thing weâd ever done before, had ever been done before⌠where is it? This further demonstrates my previously mentioned point true.
The inventors of false methods and practices had been successful. If somebody is only reaching as high as the orange level or plane of existence, they havenât reached beyond the area where Earthâs as of yet unevolved beings (currently deceased) reside, where lower beings, are located. These are the beings who lived a lifetime or more but still have not fully repeated the process often or long enough to have ever Mastered Ascension or learned or worked through the lessons in the 7 Planes of Existence, and are in Astral, as a holding facility or a retainer, until further progress is manufactured, individually.
They are, to date, Earthâs lower evolved beings and them mean harm, some of them just want to be listened to, but not all of them come off with factual information about life and living or have gotten beyond forming biased opinions due to life and its array of experiences and disappointments, etc. Opinions formed at this state can also be about God and the higher beings, so these are not exactly the beings weâd need to reach to for higher insights, or for our own Spiritual guides and teachers if they have developed less than positive beliefs, within their own consciousness, can deceive and mislead others, not all of.
Getting beyond this known level is crucial. However, there have been fads designed around this known level since the 1950âs that have greatly popularized Astral travels and reaching within this level to communicate with Spirit beings for fun, as games and celebration favors. These things soar in popularity, then it all dies down again, then something happens and someone reintroduces them to the masses and popularity and the fads soar again, throughout the world. schmuck selber machen berlin friedrichshain Thatâs happened with the Ouija board, a Parker Brothers family game, with sĂŠances and with Astral travels, greatly applied in meditation. .
Most cleverly, you can also verify and validate anyone from this industry's work, by them solely or what-have-you by taking a journey and seeing what color you are able to raise your own consciousness up into, right now, before you ever dive into anything on this blog if you are following their teachings, being healed.
Everything you were subjected to in the past is exactly what you can expect to be currently vibrating, what color matches the plane you can currently reach in your astral journeys indicates the quality of teachings you were exposed to. What plane you are matching indicates the frequency that is vibratory of by mere exposure to see your face and their healing or their teachings and how high they are.
If somebody has followed my teachings, and also have let yourselves be exposed to exactly what I have told you, exactly what I have placed on my blog---they that is former most can reach violet, by now. It's just a matter of you being brave or unshakable enough to make the hinged door appear. The doorway to the Divine Plane. It won't be there.... face your fears if you have fear or doubt.
Most clients that I work with or that follow what I say, even remotely, will start opening up to Divine energies and start vibrating at that frequency by being near my life, near my teachings. That's not ego, it's just truth. If you still can't get past orange, do something different in order to get better results.
THE KEY TO THAT: Leaving a number of the limiting (or what is pulling you down) things from this industry is of course a major part and an indicator therein of what results you will be in a position to have, of what color you are able to currently reach.
As an extra precautionary measure, some channels and channeling instructors will ALSO tell you that lower beings can be in different levels or realms or planes, until you have the ability to tell a lower being from a higher one, until you have your team members that you will be working with, your own guides can also help you to know if any being is a lower one, as more start coming along to work with you so you can also use the testing spirit method. You can find smart ways to protect yourself as well as do NOT have to be complicated to be successful.
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Money at 30: Aspiration Online-Only Bank Review
There was once a time when I thought perhaps I had too many bank accounts. Yet, since then, Iâve only found more attractive accounts to open. One of the latest additions to my roster is Aspiration, where I opened up an account at the end of last year.
As luck would have it, before I had a chance to test all of the features of Aspiration, they made some sizeable changes. So were these changes for the better? And how do Aspirationâs other features stack up against various Internet banking offerings? Letâs take a closer look at what Aspiration has to offer customers and what makes them stand out in the increasingly crowded field of online-only banks.
What is Aspiration?
Aspiration is an online bank with some high, well, aspirations. With taglines such as âDo Well. Do Good.â and âSave Money, Save the Planet,â the company puts as much of an emphasis on charity and ecological impact as it does on personal finance health. In fact humanitarian and Oscar-winning actor Leonardo DeCaprio is among Aspirationâs investors.
There are many areas where Aspirationâs Earth-saving endeavors shine through, such as their Redwood Fund and Redwood IRA products that promote sustainable investing. Additionally the bank donates to various causes and makes it easy for its customers to do the same. However, for the rest of this review, weâll be looking specifically at Aspirationâs banking features and how they compare to other offerings.
Recent changes
Earlier this year, Aspiration announced it was changing a few things about their accounts. For one, instead of a single account they dubbed âAspiration Summit,â the bank created Aspiration Spend and Aspiration Save accounts. The biggest positive to this change was that the bank doubled its APY from 1% to 2%. However, to earn this interest, funds would first need to be placed into the Save account. Additionally customers must deposit at least $1 a month into any of their Aspiration accounts (or have a balance of at least $10,000 or higher for a minimum of one day per month) in order to earn to that 2% APY. Failing to do so will, sadly, result in a 0% interest rate for the month.
To their credit, Aspiration has been very accommodating with this change. For example current users like myself were able to keep their current debit cards. Also, realizing that some users may not have been aware that they needed to move funds to their Save account to earn interest, Aspiration actually gave users 1% on their Spend balance in addition to the 2% on Save funds. Presumably this was a one-time thing but it was certainly a nice gesture. I also appreciate that Aspiration has sent reminder e-mails nudging me to make my monthly transfer and score that 2% APY.
Whatâs Good About Aspiration
FDIC-insured
Before we go any further, rest assured that deposits to Aspiration are FDIC insured up to $250,000 per depositor just like any other bank. Enough said.
âPay What is Fairâ
Aspiration doesnât charge many of the fees that traditional banks do. Thereâs no minimum balance fee, overdraft fees, maintenance fees, etc. Instead the bank asks its customers to sustain them by paying a monthly fee of their choosing â even if that amount is $0. Overall this is a good system that has the potential to save you money versus many brick-and-mortar banks.
Cash back on debit card purchases
Incidentally this is a feature of Aspiration I have yet to use but is definitely worth discussing. Along with the other recent changes to Aspiration accounts, debit card purchases now yield cardholders cash back. Thatâs already exciting but the way they determine your level of cash back is pretty fascinating.
The bank has developed its Aspiration Impact Measurement (AIM) that evaluates âhow a business treats People (employees, customers and community) and the Planet (environment).â If you use your debit card to make a purchase at an establishment with a high AIM score, youâll earn 1% cash back. In the event the business has a lower AIM score or has yet to be evaluated by Aspiration, youâll earn 0.5% cash back on your purchase. From what I can find, itâs unclear what constitutes a high or a low score and, like I said, I have yet to experience this myself. Nevertheless cash back is always a good thing.
High APYs
As mentioned earlier, Aspiration recently doubled the amount of interest it pays and is now offering 2% APY on savings. That may not be the highest you can find but itâs still strong. Interest is paid on account balances monthly, allowing some of that sweet, sweet compounding to occur. Considering I joined Aspiration for the combination of 1% APY and the next feature weâre going to discuss, having that interest rate double to 2% makes this banking option even better.
ATM fee reimbursement â even international
Last but not least, Aspiration boasts that it allows its customers to use any ATM in the world for free. No, this isnât the result of some massive partnerships that span the globe. Instead it just means that the company will reimburse any fees you may incur for using an ATM domestically or abroad.
On my recent trip to Hong Kong I got to try out Aspirationâs ATM fee refund first hand. I have to say I was a bit worried as I approached the Bank of China ATM at the Hong Kong Airport, Aspiration card in hand. Truth be told, I was depending on the card to work as I required cash to take a cab to my hotel. Thankfully, after entering my card, typing my pin, and opting into any fees I might incur (and that Aspiration would hopefully cover), I was able to walk away with $200HKD in hand.
Fairly soon after this transaction, I could see it pending on my account â except it was converted to the sum of $25.53. Thatâs actually what Google says the conversion should be, so it didnât seem as though any fee had been applied. Nevertheless, a few days later, a $4.00 credit for âIntâl ATM Fee Rebateâ appeared in my account. At first I thought this $4 credit was just a note reversing a separate fee I hadnât seen but, running the math, it would seem that it actually added $4 to my account. I used ATMs twice more while in Hong Kong, netting similar results.
Looking into this further, I found that Aspirationâs help center notes âInternational ATM fees are reimbursed at a flat rate of $4.00 per transaction.â They add that, if youâre charged more than $4, you can submit a photo of your receipt to receive full reimbursement. However, in my case, evidence would suggest I was never actually charged an ATM fee and, instead, earned $4 just for taking out money. Now, I have to say that this was not my intention nor do I condone taking advantage of the apparent loophole⌠but there it is. In any case, my overseas ATM experience â one of the main reasons I was attracted to Aspiration â was quite a success.
The Downsides of Aspiration
About that monthly fee
In the âWhatâs Good About Aspirationâ section, I explained the institutionâs Pay What is Fair fee policy. While itâs true that you can elect to set this fee to $0, I couldnât bring myself to do it. Heck, I felt bad enough reducing their initial $5 a month fee recommendation to the $1 I landed on. But hereâs the thing: there are other online banks that offer near what Aspiration does that donât charge any fees and donât even ask for voluntary payment. I suspect Iâm not the only one paying a higher fee to Aspiration than they otherwise would just because of guilt, making this a slight negative to the service. Then again, Aspiration does gives 10% of these fees to charity, so now Iâm back to feeling bad that I even wrote this!
P.S. â whether youâre feeling more generous or decide itâs time to lower your fee, you can always do so by going into Settings > Fee Settings and adjusting from there.
Slow transfers
Iâm not sure if Iâm just impatient but it seems that external transfers to Aspiration take a bit longer than normal. Perhaps thatâs because they donât even display as pending in your account (youâll have to hit the âtransfersâ tab to see it, assuming you initiated the transfer from Aspiration itself). This has led to a couple of times where I worried that something was wrong. Of course this fear was only compounded when I got an e-mail from the bank saying one of the transfers I launched had failed. It turns out that was just a glitch that affected a few customers around the time of the big Save and Spend split, but it only made this speed issue more evident.
Few balance detailsÂ
Earlier I noted that I wasnât sure if the $4 ATM fee credits I was receiving were extra money or just leveling me out from a charge I didnât see. Well part of the reason for the confusion is that Aspiration doesnât display all of the balance data that other banks would. As far as I can tell, thereâs no way to view a running total of how transactions affected your balance. Because of this, I simply had to go all the way back in my transactions, total them up one by one, and see if my math mirrored my current balance (it did, which is how I know those $4 credits were extra money). Eventually I did find where you can download a monthly account statement in Settings, although this wasnât terribly helpful either.
Quite honestly, since Iâm using Aspiration more as a place to stash extra cash and really only use the debit card for ATM access, these quirks arenât a huge deal. However I could easily see this being a problem for those who intend on using their accounts full time.
No joint accounts
When I opened my Aspiration account, my intent was to make it a joint account by adding my wife. Unforunately it seems no such options exists. Lest you think that adding a âTrusted Contactâ will do the trick, the bank advises it is not a beneficiary but, instead, a âperson we will contact in the event you are unreachable when action must be taken on your account.â Whatâs really odd is that, in account info, thereâs a section that says âAccount Ownersâ â yes, thereâs a plural!
Poking around online, it seems that Aspiration is working to introduce joint accounts. That said it also appears that theyâve been declaring that for a while. Their latest timeline according to replies on Twitter in March 2019 is âDefinitely not longer than a year!â
Final Thoughts on Aspiration
Thereâs clearly a good reason why Aspiration has been getting so much publicity as of late. In addition to their unique business model and humanitarian efforts, they also offer a number of banking features that can help customers save money. Personally the 2% APY on savings coupled with free ATM access anywhere in the world is enough for me to sing its praises.
At the same time I do wish a little more attentional to detail went into Aspirationâs interface. Their stripped down balance and transaction dashboard could be frustrating for those looking for a blow by blow recap, while slow transfers can cause anxiety when youâre chasing that 2% interest. Iâm also still waiting for the day when I can finally add my wife to the account, making it easier for her to contribute as well.
Overall what Aspiration offers is more than enough for me to maintain my account alongside my Discover Bank account and others. Furthermore I suspect that those looking to really make an impact with their money will flock to the online alternative to the âtoo big to failâ banks. For all of those reasons, Iâd say itâs definitely worth setting your sights on Aspiration.
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REVIEW: 13 Fishing Concept Z Baitcasting Reel
REVIEW: 13 Fishing Concept Z Baitcasting Reel
I first saw the Concept Z in person at a local tackle shop, Tightlines PFT in Killeen, last week. Having a review for the 13 Fishing Inception in the works I picked it up, gave the spool a spin, scoffed, and put it back down. I think the words I used immediately were, âThat sucks. How are they going to sell those if someone actually tries it?â It was different to put it nicely. The Concept Z didnât free spool much at all. Itâs how Iâve gotten an initial feel for reels on the rack for the better part of 20 years. The Z did not impress. I was confused, a bit perturbed I had eaten an ounce of marketing hype, and curious at the same time. I talked with the shop owner and ended up taking it home for further testing. I had to be missing something. There had to be more. This entire review could fall under a file named, âDonât Judge a Bookâ but I think this quote from Henry Ford sums it up better.
âThinking is the hardest work there is, which is probably the reason why so few engage in it.â
The Concept Z was a puzzle I needed to crack. Were people just enamored with casting distance, Tequila Sunrise colored reels, or something I couldnât see or feel yet? I found my answers for the most part. Iâll briefly talk about the Concept Zero Bearing (CZB) but I donât want this to turn into a debate over the technology. Matt Baldwin, a Product Development Director for 13 Fishing has already addressed a lot of that. Here is a quote pulled from a Tackle Tour forum where it was being discussed. When confronted about the claims of zero bearings Matt had this to say:
zero BALL bearings guysâŚ.its the steel material, the balls, the races, and the shields that are causing so many issues within your reels. Noise, corrosion, and performance loss over timeâŚ.these are a large majority of the reasons you need service. The CZB solves the issues while still delivering the performance characteristics you desire. It exceeds performance in many areas as well.
wikipedia A bearing is a machine element that constrains relative motion to only the desired motion, and reduces friction between moving parts. ⌠The simplest form of bearing, the plain bearing, consists of a shaft rotating in a hole. Bearing (mechanical) â Wikipedia
Call it a bearing, call it a bushingâŚ.no matter. It works, try itâŚyou might be very very surprised. It took years to get this right.
Matt 13 Fishing
youtube
About the 13 Fishing Concept Z
The Concept Z is a brightly colored (Tequila Sunrise officially) reel from 13 Fishing that weighs in at 6.4 ounces for the model we tested, a 6.6:1 ratioed, right-handed reel. It boasts saltwater protected components using a process called Ocean Armor 2, has a Beetle Wing side plate, 22 pounds of drag, EVA handle knobs, and of course the CZB technology. I spooled it with 12 pound Seaguar Invisx fluorocarbon and tied on a 1/4 ounce bullet weight and swivel for cast testing.
The Good
The best news of all is that the spool test doesnât work on this reel. Normally a free spinning spool means longer casting but it wasnât the case. Maybe I had a weird experience, got a bad reel, something, but more research turned up a lot of other testers experiencing the exact same thing. In fact, Zander from Tackle Tour said something pretty profound about the whole free spool vs CZB performance conundrum. He states, â13 Fishing has the potential with this reel to lay waste to an ideology ⌠that you can gauge how well a reel will cast by flicking the spool with your finger.â
I had a very similar experience. From a bad shop experience to an impressive casting distance it just didnât line up. More and more research the technology started to make more sense. I donât have an engineerâs grasp of it but I do know it casts a long way. That was as advertised.
The Bulldog Drag with 22 pounds of ânope youâre not spooling meâ force is no joke. You might ask why the Hades someone would need 22lbs on the drag. Itâs important to note the Concept Z was originally designed for use on the Texas inshore fishing scene. Ever hooked into a 30 inch redfish on bass gear? Thatâs why you might want (or need) 22#. I used my patented oak tree fish drag test with the 1/4 ounce weight and swivel. The line snapped, no drag slippage, beast. I should also say, I donât ever fish with my drag all the way down but if you needed to, you should beef up your tensile strength for the Concept Z.
The Beetle Wing is a much-needed addition to this reel. I wish the Inception had it. One other upgrade the Z has that some of the lesser models lack is the Dead Stop Anti-Reverse. The reel only rolls forward. It has no backward play at all, not even at an eighth of an inch turn. This helps to make sure the retrieve isnât jerky, maintains pressure constantly on fish you fight, and keeps fatigue down on your wrist with a more fluid motion.
Room for Improvement
I thought for at least 12 hours that I had a bad reel. The Concept Z I had cast a mile but it seemed really loud on the cast. The retrieve was smooth and quiet but on the cast I heard a fairly loud whirring. I sent a video of it to a couple of people. They hadnât noticed it in their own reels so I was an outlier. Then I started doing some YouTube research. I looked up videos that didnât have a lot of music in the background to see if I heard the same noise. I did! The reels seem louder than my traditional ball bearing reels.
Here is my example:
http://ift.tt/2EjBjHk
You can hear it whirring and it was concerning at first. When I looked up these three videos from folks you know, you can also hear it. It may not be at the same volume but it is definitely there. I have the videos queued up at the casts.
Fluke Master Dave LeFebre KTBTV
Most of my reels, including my 13 Fishing Inception, donât make that noise. I am guessing that is the CZB doing its thing but I donât know. I just know if I have to listen to that 561 times a day, Iâm not going to fish the reel for very long. Does it get better as the reel gets older? If it is indeed the CZB, my understanding is the special polymer will self-lubricate over time and performance will not worsen. Maybe the CZB needs a break in period. Maybe Matt Baldwin can shed some light on it for me.
The only other thing (once you get over the spool test in the shop) is actually cosmetic. Iâm not a fan of the orange known as Tequila Sunrise. First, I know Tequila Sunrise to be a purple-hued worm from Berkley Power Bait circa 1992. Secondly, I canât pull off the orange. Itâs not a good look for me. Neither are the Texas Edition seafoam green 13 reels. I like the silver, black, and even white reels. I know theyâll have plenty of fans, Iâm just not one of them.
Final Thoughts
Iâm still on the fence on the Concept Z. If it werenât for the noise on the cast, Iâd be all about it but it bugs me. A lot. Iâve gotten over the spool test and can definitely say if you want a reel that can throw for distance, this is a good bet and it wonât break the bank. Heck, the Concept Z isnât even the most expensive reel in the 13 Fishing lineup. If someone from 13 Fishing has some answers about the noise, Iâm all ears. Email me at [email protected]
REVIEW UPDATE:
Per Gene Jensen (FlukeMaster linked above):Â The noise has happened to me a few times with different concept reels and other brands as well. What it is is the small brake pad inside the cast control knob being broke in. You can oil it to shut it up but itâs best to let it run its course. It doesnât affect the cast at all.
I did hear back from Matt Baldwin via email. While I donât 100% agree with everything he mentions (noisy casts from my current reels) I am willing to post what Matt suggests could be a potential fixes and some other things to consider. I appreciate his feedback and taking the time to add some more to the discussion. One additional comment, if the cast control capâs brake pad is a known issue as Gene and Matt elude, Iâd make a recommendation to refine that portion of the 13 reels or offer an aftermarket pad.
The CZBs are completely different, not something you are used to using, and not something you have ever experienced. Â You will hear a little noise on the cast, this is normal. Â Please compare this noise to your existing ball bearing reels. Â I think you might be surprised on how loud your normal reels are when casted. Â The major difference is with the retrieve, its dead silent on the Concept Z. Â The only thing you will hear is the line coming through the guides. Â Gone is the racket of the ball bearings. Â The noise is more acute in your mind, because otherwise the reel is so silent.
I watched the attached video with the sound all the way upâŚand I donât hear much.  Iâm not disputing your hearing a âwhirring noiseâ, just disputing how loud it is.  Its certainly possible that yours makes a âwhirring noiseâ louder than normal, but I canât tell that from the video and would be happy to take a look to confirm.  I want to be sure your reel performs like it should.  Additionally you adjust a Z a little different than most because of the consistency of the spin, you donât need as much brake weight or cast-control cap.  So loosen up the cap and set your brakes to 1-2 and let her rip!!!
I think your missing the entire point of the Concept Z, as I donât see much reference to it in the review. Â The Concept Z will without a doubt give you long ultra consistent casting. Â Test it against whatever you fish on 10 casts, if you can replicate the casting effort you will see the casts all fall in the exact same place. Â This wonât happen with your ball bearing reels because you canât consistently get all the balls to start up movement consistently.(a little more lubricant on one ball, or a piece of debris as small as sand can keep that from being consistent)
http://ift.tt/2Fd9AJO
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