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#* this is referring to art where loop looks like siffrin but a little to the left. naturally
sp1resong · 2 months
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stop tagging your humanized loopfrin art as spoilers i want outsiders to think we're straight up oncelering them
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lopaak · 9 months
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In Stars and Time, Aion, Mirages and Thoughts
Launching a game you were awaiting for long is always weird to live ; you're in a special time frame, an Eon you're aware you'll only live once.
In the case of In Stars and Time, it's also partly because once your finish the game, once your fixation will be over, you know you'll look back a few days or weeks before and realize your life changed in such little time.
Eon, or Aion as I will be referring to, one of the three divinity of Time in ancient Greece, represents the Time of eras, cycles, where Past and Future cohabit like lines on a globe, both parallel and meeting at every pole.
While there is Kronos the linear, unstoppable Time, and Kairos the Time of the moment and opportunity you'll get once, Aion is a Time that takes from both of its siblings.
Aion only happens once, as a specific time frame, a frame constructed by the events within it. Yet it is also a Time you live through during which Kronos' linearity makes you suffer, inexorably, makes you love and appreciate things nearby, makes you fear the end.
Yet it is also a Time in which countless opportunities are presented to you, as Kairos' influence washes over every ounce of Time thrown by the Universe.
Another specificity of Aion is that it is the only of these 3 divinities that has an existence within space, not just Time. It was originally used for astronomical time, to measure the cycle of astronomical objects, of Stars.
So here I was, playing a game about loops, unavoidable cycles of repeating events, while myself being in an Aion, aware of the ephemeral aspect of my emotional playthrough.
So, what about In Stars and Time?
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It was a great game, standing in that huge rift between imperfect game and perfect piece. So great actually that this small essay is, unlike my digression about Aion might suggest, about this game!
A professional reviewer making an article on the game might be more interesting and especially, better written than a silly 18yo tumblr user though. Read at your own risk. Spoilers ahead btw!
But, since I'm making this, let's start with the basics, I imagine? The art direction is really, really good. The design of the characters is both cute and distinctive, and the (mostly!) black & white aspect of the game fits the characters and the story really well! Some still art of the characters during the hangouts and at the end of the game brought tears to my 4am-completely-dry eyes.
As an rpg, ISAT does the job well for me. The traditional medieval rpg endgame place, the castle, in this game the 'House of Change', is where most of your gameplay will take place, in 3 different floors. Which starts in the beginning as a map to go up the floors to encounter the King later evolves into a labyrinthine experience as in act 3 and 4 you have to go back in rooms hinted at you by an NPC, by your helper-companion Loop, or by deduction, to get some items, go back to another floor, go to the spawn village, over and over again.
That is where my only negative criticism of the game stands ; Acts 3 and 4 felt sometimes too confusing, hard or complicated, finding the items to advance in the story almost felt more as a burden than a fun detective exploration game. The moments of fun in these were talking with your friends about the discoveries and then going back to the village to talk with Loop. And all that was inevitably done so by Siffrin dying or being frozen in time, which wasn't making all that job any more fun.
BUT! Because most criticisms need a 'BUT', that was also experiencing, what Siffrin, our main silly hat character, was living, and thousands of times less strongly. In this specific case, the slight frustration or annoyance i got by looping to certain floors to get books and all that fuss was completely justified, as the ending would make less sense without it, and Siffrin's development as a character would be pretty meaningless, because they would have went through way less.
Act 5, where Siffrin "slightly" loses it because of everything he went through in the previous acts, is only meaningful because while what we as players might have found annoying, he as a character suffered his heart and mind through it. Every time you decided to step on a banana peel to loop up in the House, Siffrin had to die and fake their feelings to their friends once more. Every time you found slightly annoying that you had to fight a specific enemy (Sadness) again, Siffrin was living it.
About fighting! I felt the battles as really fun, satisfying and never really getting boring? Some criticisms I've seen say that fighting Sadnesses is boring, either too easy or too hard, that it's not fun... But personally i really enjoyed it!
First because, the art of the Sadnesses is like. reallyanotherlevelofdope. I found each Sadness' design amazingly cool. Many of them have this silliness to them, whether in their pose or in their expression, yet they are all crying, and, as their name implies, anything they experience is nothing but sadness. At a point where sometimes, despite hurting them in the process, you almost feel like you're freeing them when defeating them.
And well, the moving patterned background art during the battle is super duper cool as well! As someone who loves patterns of any kind, i found all of them really cool looking. Each Sadness has a background different tied to them!
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Secondly on why i liked the battles, this won't be a long point but : simply, the combat system is fun! The rock-paper-scissor aspect, the different Crafts, the jackpot mechanic, all that was pretty fun.
And thirdly, the MUSIC!!! The music playing during the battles is really good and makes them more fun. And that brings me to another point on why I love ISAT : the OST. Which is my next paragraph, how fortunate.
THE OST!!!! Composed by Studio Thumpy Puppy, the soundtrack of the game is stunning! stunningly good! The genre of music i listen to the most surely is videogame ost (I'm even listening to that rn), and the soundtracks of games is something I always pay great attention to and an aspect that really hammers the nail (or nails the hammer?) when it comes to me loving a game. Every track of this ost from the King theme down to the rock-paper-scissor tutorial kid tune is of genuine amazing quality. I can only recommend giving it a listen if you're not interested in the game, and supporting the composer on Bandcamp if you can! The ost is a great fit to the event currently happening in the game, and sometimes really feels as if you were in the place of Siffrin, reflecting their mental state. For example, during Act 5, when everything about the music takes a drastic change and becomes darker, fitting the game and Siffrin's current state.
Oh, did I mention Siffrin's feelings? Makes me realize I haven't talked much about our main character yet. Oh well! Here I go. And that is where I'm gonna spoil!!
Siffrin, the silly hat wizard (wizards are not real, urgh, i mean traveler) is who you play as in ISAT. Every moment you experience is from Siffrin's perspective. He's a traveler (uses he/they!) from another country, unknown even by him at the beginning of the game. Eventually as the game progresses, they realize the land they came from was a land north of the country in which ISAT takes place, Vauguard. That land disappeared years ago, and everyone sort of forgot about it. The characters know there was an island north of Vauguard, but forgot everything about it. Trying to read its language or saying its name out loud gives a headache, if you can even remember the name. A big chunk of the game is about remembrance, Siffrin wanting and trying to remember that name, as he himself forgot. Siffrin is a deeply introvert person, scared when people touch them yet touch starved, have a hard time talking about their feelings, and much more (I'll go into it more when I'll talk about the story and do the essay part of this post). Most aspects of their personality, the topics of depression and trauma he went/is going through, as well as him being asexual makes me relate a lot to him.
However Siffrin is far from being the only multilayered and complex character in ISAT.
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AND!!!! Here is when I took a break from ISAT.
A few weeks ago, I started writing this essay and eventually took a break, heh. It gave me time to think more about this silly sad game :)
I wondered whether I should rewrite everything or continue where I left off, and if you're reading this, well it means I decided to continue!!! SO here I am, continuing this essay, however moving the direction a little. I'm easing back on the review aspect and going full-on essay. Let's gooo~ wowee
When there's a topic tough to talk about because of its complexity, I ask myself : why do I want to talk about it? It eases the process to reflect on why I'm doing what I'm doing. But for some topics there's another level of complexity, thanks to, oh well, the emotional attachment there is to it ; and one of these topics is ISAT.
In what lens should I analyze ISAT? Under what light? What zoom level on the microscope? What aperture size? What focus? And perhaps the most important question ; should I use anti flare and damaging equipment? Should my picture of In Stars and Time be burnt, as looking as Stars entails. I think I'm going to look straight into the Stars and let my pupils burn, let this text get consumed, because if this text were to exist in the grand scheme of ISAT, I imagine it would get consumed either way.
Let's think. I'm closing my eyes now. No spider on my neck, no croissant in sight. Thoughts merge with C418's beautiful composition on his album "Excursions".
On the horizon, a plethora of games, shows, movies or artists that will impact my life in more ways than I can imagine at this moment. On the ground, in the sand, In Stars and Time lies, an artifact in the photographic sense, and an Artifact in the sense that it will stay with me, like many did in the past, still impacting what I'm writing right now. I pick up the cartridge..or the..steam key(?), slowly blow off the sand and rise my hand to look at it under the scorching sun. It won't be an easy task. But it wasn't for the past Artifacts either.
So ; In Stars and Time is an incredibly hard object of analysis, both because of its nature and because of my attachment to it. That's for certain. Now, it's far from impossible and nothing's impossible anyways when you have all the time in the world. A lens that I feel necessary to use when analyzing In Stars and Time is the lens of the dispossession of one's identity. Siffrin is forcefully separated from what made them who they are now, forcefully separated from the impending victory and freedom.
Cultural dispossession is something that I can't say I relate myself but is something that had a definite impact on my family, something that I could witness in the eyes of a loved one back a few years ago, someone who was reminiscing their earlier memories as a way to survive in a brain getting used and fatigued. Memories that I could not all write down, as Time was getting close. One day, a bit over three years ago, these eyes closed and with that ended a flow of mental souvenirs.
ISAT made me think about that person a lot. It feels that throughout In Stars and Time, at least to me, grief was treated in a way that I've never seen before. Grief is everywhere, but subtly? It is just a car you see driving next to you during a trip on a long highway. You can't really read its license plate but, do you need to? Do you need to know where that car is from, in what country, what state was it bought? Do you need to know where it is going? No you don't. But sometimes you wish you could know. (Note ; writing this makes me think about this song)
I left all my luggage in the last station. I lost them. Moving on.
Grief is also present as a fear of something that might have already happened, in the character of Bonnie. They did not lose their sister but what if? What if it was too late? 'Siffrin, what if they could never go back because of you? Because of me?'
Siffrin witnessing Bonnie being murdered was one of the most terrifying experience while playing the game. I don't know if Sif can ever recover after that in the future, but my headcanon says so. Thinking about that event makes me ...sick.
Bonnie is, despite their age, one hell of a strong character, for many reasons. Because their final hit can be an absolute bop. Because they make super duper good snacks. Because they're here. They crawled to escape the curse, walked with no gear nor water for days before meeting the crew. All this time, they stayed strong. They kept advancing, in the hope of finding something, anything to help.
And they did. I can see them right now, in this desert, looking at this cartridge. The scorching sun is freezing cold, so I'll keep moving to heat myself at least a bit. I have to continue.
Difference is constructed.
Mirabelle is, in a lot of ways, the other main character. She created the party, she saves everyone's life, she beats the King. It's tough to be more 'main character' than this. At least it is by most fictional adventure standards. She's very unique anyways, but is it a weakness to be unique? Obviously not; except in the house of Change? Tough to say, but needless to say, she has a very dyptical (i made that word up, let's say, "dual") relationship with the House and with her fellow housemaidens. She loves being where she is, she loves her place in the House, she loves her beliefs. But she's scared whether she is the right person, because the reality is that she wasn't "chosen" by the Change God, because there are expectations she cannot (or is repulsed to) fulfill due to being on the aroace spectrum.
That is also something I related a lot with! And the message about religion and more specifically belief is really healthy. To believe is not necessarily to make compromises, it is also to believe in yourself, as apart of whichever deity, able to change, able to be who you are.
I think her fears are very relatable, to many people. To an inattentive eye, it could make her a pretty consensual character when it comes to her personality. A character that everyone can like, she's the nice one, all that. But that'd be falling for the trap she's in herself.
Mirabelle is way more complex than what she may look like, a sweet housemaiden who is nice and caring, here for others, who fits her name really well (to be fair, Mirabelle does suit her alot, but not just bc of the sweetness and all that). She has a strength other characters don't necessarily have ; a strength that is in-game represented by her shield ability and the fact that she deals the final blow to the King. But it's a strength that deeply, is tough to explain and that other people will likely do better than me. A strength tied to her belief in Change, tied to her care towards the people of Vauguard, but also tied to her believing in herself. She seem unsure of herself and, arguably she is in many situations, but when the moment is important she knows what to do and she's sure of that.
In the end of the day ; Mirabelle is aware that she doubts her strength, and knows that she can fight those doubts.
And, as I see in the distance a faraway light illuminating the sky, making day look like night, I understand that a shield, far, far away, is resonating for countries around. In another land that is mere mirages for me, they're celebrating.
I don't want this essay to look review-y too much so I won't go around analyzing Isabeau and Odile like I did previously with the others ; plus, patterns get quickly boring. Nah.
There is a ton to say about Isabeau and Odile though. However I've been thinking about how to express my feelings and essaying on them, and I can't find the words. Which granted I'm no journalist, no professional reviewer, but I feel like any inability to write about the things I love is a form of weakness for me. Just for me though, if, that makes sense, oh, well, okay,. If people read this and are interested in my thoughts about them, I'll definitely try my best to go in depth in another essay, specifically about the whole roaster ; Bonnie, Isabeau, Mirabelle, Odile and Sif! (and another one!) They're in alphabetical order! (not the essay).
I will try for now tho, to at least express a bit my feelings on them two. Isabeau is a beautifully written character. I really see his personality as a glimmer in the party. He's brave and strong, but so romantic and kind-hearted. Like Mirabelle, he may seem like a pretty consensual character that is a bit stereotypical ; the buff guy with a heart of moss. But! Like her, he is much much more complex than what meets the eye of someone casually glancing at a ISAT 100% No Commentary video by "theFullGameplayGuy" or some other name (made them up). (No hate towards these channels. They're lifesavers sometimes. Thanks thefullgameplayguy or any no commentary gameplay channel.)
Got distracted but, like the script of a film being created on set, I decided to not delete my distractions. Makes the essay more me!
Odile. Odile is a character that I found so very intriguing since I played ISAT's "prototype", Start again: A prologue. She talks less compared to the others, she's much older, mysteriously scientific and scientifically mysterious. She's lesbi- oh sorry that's a headcanon. . . Um, so, she's very intriguing, especially until her hangout event where you learn much more about her, her past, her life, what brought her here. She has a personality that is quite hard to get at first, but a really cool and sweet one. When I played the game and had to choose the wish in the first minutes, I actually chose the one with Odile! And the reason is exactly this intriguing personality, her mysterious veil of Craft and Science, and my interest for Ka Bue (the country she came from).
All these characters will stuck with me for a long, long time. While playing, I saw myself in each of them at least a bit. Few games made me feel represented with an array of different characters, all shaped in the small world they're coded in, yet near infinitely complex.
Now I know what you may be thinking. I'm not forgetting Loop!!! I actually thought a lot whether I should include them here and decided that I will include them in that other essay I'll make if it interests people, because they are a WHOLE other level of layers and as much as I love writing this, it's a very big piece I can't really tackle in the middle of an overall essay about the game.
In Stars and Time is one of these games. One of these art pieces that will have a lasting on my life. In the continuity of games such as Undertale/Deltarune, fnaf (yeaa it's a franchise), The Stanley Parable, Stardew Valley, Bad End Theater, Life is Strange, If Found, or more recently q.u.q and Stories Untold, and much much more ; this game will change my perception and apprehension of things, and will continue to influence me over the time, over all my future creative projects. (id recommend to check all the games i mentioned that you haven't heard of!!) It will follow me, for the better, in my creative process. So thank you Armor Game Studio, thank you Studio Thumpy Puppy, and thank you the creator, Insertdisc5!
So ; as I'm nearing the end of this, I wonder what it is. I called it an essay for a lack of better words, but I honestly don't know if I'm qualified to write something and call it an essay. And it's definitely not a review either. But it started as one, a bit! Though i don't want to make a review. So I don't really know! But oh well.
Also, remember the three Time in ancient Greece? I think a lot about its ties to the game, but again, that would be too long and especially, too hard for me to explain with words..?. Everything interconnects, everything meets everywhere, everything, on all ends and all thoughts. And ISAT is now part of a cobweb bigger than worlds, words and concepts. I might, tho, try to write about it, one day.
Call me lazy for not expanding on some topics but it's tough to produce allthat for my tiny brain!! I really want to go further but you know. Eh
As for me, I continue walking in the sand. In the erased steps of someone of more importance, I go forward toward the unknown with a new piece in the forever expanding puzzle of a life ; a piece called In Stars and Time.
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