#* the driver | harry jenkins.
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I have an alternate pale theory…
Consider this like a ‘Pale-AU’ (i.e. I know it is probably not supported by canon, and certainly not supported by some other works like Joshua Jenkins designs, for example… also I haven’t finished reading PJÕL, so maybe my ideas will change after that) but I started thinking about it as a “what-if” situation: If there were to be a direct sequel to Disco Elysium :insert prayer hands:, how could we reconcile the multitude of different Harrys the player could create? What about the fates of other characters? Some change due to our influence, some die. How could a sequel storyline somehow accept all those possible variances? Introducing my almost-certainly not-correct pale theory!TM using a little bit of in-game info, some real-life stuff, and a sprinkle of imagination!
Caution: Many spoilers ahead.
So what is Pale -- just the past?
After you talk to the Phasmid you’re given the impression that humans/people created the pale accidentally (with thinking and memory and ideas and invention?); and after talking to Joyce you learn that some think the pale is “rarified past.” It’s all pretty nebulous, but I think that the pale being a product (or a by-product) of the human mind/memory is close to what could be accepted as the canon origin of the pale:
INSULINDIAN PHASMID - The pale, too, came with you. No one remembers it before you. The cnidarians do not, the radially symmetricals do not. There is an almost unanimous agreement between the birds and the plants that you are going to destroy us all. YOU - Wait, the pale is human made? INSULINDIAN PHASMID - It is a nervous shadow cast into the world by you, eating away at reality. A great, unnatural territory. Its advent coincides with the arrival of the human mind. YOU - I don't have that kind of power. INSULINDIAN PHASMID - You are a violent and irrepressible miracle. The vacuum of cosmos and the stars burning in it are afraid of you. Given enough time you would wipe us all out and replace us with nothing -- just by accident. YOU - ...how? INSULINDIAN PHASMID - We suspect it will be something like the oxygen holocaust that wiped out anaerobic life 2.6 billion years ago -- when organisms first started breathing. Only much worse. CONCEPTUALIZATION - Instead of air, you exhale thoughts. There are no trees that eat thoughts.
JOYCE MESSIER – "Some say the damage stems from extreme sensory deprivation. Others argue that pale somehow *consists* of past information, that's degrading. That it's rarefied past, not rarefied matter." JOYCE MESSIER – "They call it *the blend-over of the self*. The pale does not only suspend the laws of physics, but also the laws of psychology, maybe History, even... The human mind becomes over-radiated by past." YOU – "Who says and who argues?" JOYCE MESSIER – "The logical positivists say -- the dialectical materialists argue."
An effect of the Pale is “entroponetical crosstalk" which you can experience when you use the doorbell intercom outside the whirling and hear the woman speaking from Tricentennial Electrics a long time ago, and additionally the old pale driver also talks to you about how she’s experienced the past in the pale, like the assassination of Dolores Dei. Both are snippets of human past:
KIM KITSURAGI - "It was a recording trapped in the circuitry. From some ancient tenant. This sometimes happens. Shall we conclude here? We have other mysteries to solve." YOU - "I do have one mystery that still needs solving... the radio ghost in the Doomed Commercial Area's electronic doorbell." SOONA, THE PROGRAMMER - "The creepy woman!" She slaps her forehead. "We were wondering about that when we worked there... but I had completely forgotten about it ever since!" SOONA, THE PROGRAMMER - "It must be entroponetic crosstalk. The one you get in radios and long-distance calls... Now it makes sense, with the pale right on the doorstep." KIM KITSURAGI - "Incredible..." the lieutenant murmurs. "This would also explain why we get it on the police radio all the time." YOU - "Entroponetic crosstalk?" SOONA, THE PROGRAMMER - "It's quite common actually. When the signal gets routed through pale, all kinds of irregularities take place. You may hear snippets of someone else's conversation, or the voice of your former lover, or an echo of an event that took place 100 years ago." SOONA, THE PROGRAMMER - "Pale is a shroud of memories and it doesn't really distinguish to whom those memories belong to. You could hear anything."
PALEDRIVER - "You don't need to turn back time. The pale is already churning with it. As the tide of pale rises, so does the past. Someday both will cover the whole world. That's it. That's the story." PALEDRIVER - "They say there is a point -- one that *I* have not crossed -- in the pale superdeep. If you stray too far off course on the U41-A, or in Lomonossov's Land... where every step you take is one step further from home, no matter the direction." PALEDRIVER - "It's a point you cannot come back from. Your mind becomes so radiant with the past -- there is a flip." She flicks the ash from her cigarette. "Instead of writing, it erases memory. Nearing some kind of..." She shakes her head. "Indescribable *finale*." PALEDRIVER - "Like Gabriel Buenguerro in 'Segure-me, Paraíso'..." She nods and smiles, unkindly. "You're the opposite of me then. I remember everything -- even the things I never knew." YOU - "Things you never knew?" PALEDRIVER - "The smell of liquor on Gabriel's lips after the shoot. In the motor park. The roses on the day of Franconegro's coronation. On the grand stairs of Raehl. The smoke from the fowling piece, when Dolores Dei was shot..." PALEDRIVER - "The look on her face -- like an orgasm. The wound in her chest. My hand in my father's hand..." She closes her eyes, her eyelids trembling. "Except I never had a father. And I never shot Her Innocence Dolores Dei." .. PALEDRIVER - "Thought insertion? *Dithering*? The Graad-Katla Magistral?" She savours the lungful. "It's more than dangerous -- it's *sad*. But... at first I had to make a living. Now..."
So you’d think Joyce’s theory checks out, it’s all history/memory---BUT! I did the moralist political quest my first play thru, and when you are trying to contact the airship you also get radio crosstalk from the pale.
KIM KITSURAGI - "It's cold now..." SHIVERS - A slight frisson at the point where your neck meets your spine. Something about the lieutenant's words, directed at you, but not *you*... YOU - "It's really coming down, now that you mention it." KIM KITSURAGI - "Mention what?" YOU - "It's cold, like you just said." KIM KITSURAGI - "I didn't say anything, detective." KIM KITSURAGI - "...someone has been maintaining it. The wiring has been repaired..." HORSEBACK ANTENNA - An uncomfortable silence falls over the connection. KIM KITSURAGI - "... It's been a long winter... Long and cold..." YOU - "Are you going to tell me you didn't say *that*, either?" KIM KITSURAGI - "I promise you, I didn't, even though it certainly *sounds* like me..." The lieutenant seems to wince at the sound of his own voice. YOU - "It must be entroponetic crosstalk. It's the only explanation." NOID - "So your partner's haunting himself. Trying to warn him off his current path, most like." KIM KITSURAGI - "It's eerie, for certain, but also harmless. I just wish I could remember what I was talking about..." ESPRIT DE CORPS - Something here is eating at the lieutenant, as much as he would like to move past it.
You can even hear it if Kim is not with you:
KIM KITSURAGI - "It's cold now..." SHIVERS - A slight frisson at the point where your neck meets your spine. You can *feel* the lieutenant's presence, even though he's nowhere to be found... YOU - "Kim? How did you get on my connection?" NOID - "Whoa, the cop's *own partner* is a radio-spooker. That's some *other core* business right there..." HORSEBACK ANTENNA - ... KIM KITSURAGI - "...someone has been maintaining it. The wiring has been repaired..." YOU - "Kim! Answer me." NOID - "No use, man. Don't think he can hear you." YOU - "I've encountered this before. It's entroponetic crosstalk. This is a piece of the past mixing in with our signal." NOID - "What..." KIM KITSURAGI - "It's been a long winter... Long and cold." NOID - "What have you gotten us into, lawman?" HALF LIGHT - Just *run*. Unplug that headset and get as far away as you can.
YOU - "Kim? How did you get on my connection?" … YOU - "What is he talking about?"’ SOONA, THE PROGRAMMER - "I believe you mean, what *was* he talking about." YOU - "Wait, what are *you* talking about?" KIM KITSURAGI - "It's been a long winter... Long and cold." SOONA, THE PROGRAMMER - "It sounds very much like entroponetic crosstalk. It happens sometimes when sending transmissions across long stretches of pale..."
Except IT'S NOT FROM THE PAST. It is Kim talking from the future, from the fort on the island. Which hasn’t happened yet.
And it can possibly NOT HAPPEN.
You hear Kim say this stuff even if he gets shot and doesn’t come with you to the island.
During gameplay they kind of just go “huh, how strange and spooky...” and don’t really delve into it.
But that completely changes the pale right? It’s not just past, it’s also future, and not just the ONLY future, POSSIBLE future.
So, my theory is that the pale is multiverse colliding: the near pale is the places where these universes begin to overlap, and deep pale is where universes overlap to such a degree they are cancelling themselves out into nothing.
Fungal communication – mycorrhizal network
When Joyce talks to you, she talks about a fungus growing at the edge of the porch collapse. I think this fungus could be acting like a mycorrhizal network, which in our world are an underground networks connecting fungi and plants allowing them to communicate or share information. I think the fungi/spores in Elysium pop up at origin points and thrive along the porch collapse and are allowing the universes to “talk” to each other.
SOONA, THE PROGRAMMER - "I understand..." She closes her eyes. "A theory of the pale where instead of an *outer ocean* it metastasises -- like a cancer or a mould -- erupting in points *inside* the world."
JOYCE MESSIER - "An uproar of matter, darling, *rising* into the pale. Rolling. Evaporating even, a great vision. The area of transition between the world and the pale is called *porch collapse*." JOYCE MESSIER - "Imagine a grey coronal mist, cold vapour, marked by spores of an opportunistic microorganism -- a mould that's adapted to grow at the edge of the unrest. It's..." JOYCE MESSIER - She closes her eyes and breathes out heavily: "... the most *disco* thing you will ever see.
INLAND EMPIRE - The white noise turns into a wall of mist and grey mould, bubbling, sweeping over the city... it tears up buildings and raises sidewalks into the sky. It's Revachol -- at the end of the world. INLAND EMPIRE - ...and it hasn't even really started yet.
Destructive interference – “le gris”
When Lena tells you about the cryptid the Col Do Ma Ma Da Qua, you learn that they are nearly extinct because the scientists played back their own calls and since they are creatures made of sound, the recordings cancelled out the birds. They died because the signals matched and cancelled each other out.
LENA, THE CRYPTOZOOLOGIST'S WIFE - "It's the *Col Do Ma Ma Daqua*," the woman corrects her glasses. "Its name means 'thin whisper of sound'. And that's *precisely* what it is -- self-replicating sound waves, invisible and intangible! The Col Do Ma Ma is very afraid of us, which makes it incredibly difficult to track..." YOU - "Why is the Ma Ma Daqua so afraid of us?" LENA, THE CRYPTOZOOLOGIST'S WIFE - "That is a sad story." She frowns. "A group of university students assisting with the field work, in their enthusiasm for the project and, no doubt, because they were preoccupied with impressing their professors, nearly drove it to *extinction*." YOU - "Extinction?" LENA, THE CRYPTOZOOLOGIST'S WIFE - She nods gravely. "They tried to communicate with it, and had no other means but sound. So they started sending out sound waves at frequencies they thought might match the Ma Ma Daqua's. And what happens when a sound wave meets another sound wave of the same frequency, dear?" YOU - "They cancel each other out."
So... admittedly this doesn’t directly connect to the pale, but it’s illustrating the concept of signals cancelling each other out and, I'm going to say, indicates that this concept is possible in Elysium. The pale is destruction, the overlap between universes causes matter, physics, and even numbers to dissolve. The more complete the overlap, the more complete the destruction.
In conclusion...
According to my theory, the pale is the areas of the world that are affected by these fungal organisms that allow very similar, but different universes to communicate with each other, and since their 'signals' are so alike, they are being cancelled out.
So why did I force myself to jump thru these mental hoops? I think having a multiverse like this would make a sequel more possible since there are so many ways the game can be played. Any possible playthrough would be its own universe. Having a multiverse like this acknowledges and validates any play thru as 'canon,' no player will feel that they somehow played the game “wrong.” Whatever Harry appearing in the sequel is one of the possible Harrys even if he wasn’t “your” Harry. If a character died, they died only in some of the universes, not all. Whatever world the sequel would take place in is just one of the many possibilities.
Anyway, I thought WAYYYY too much about this and now you can too. Sorry!
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9-1-1 8x01 reaction
I'll keep my reactions and thoughts below the cut for anyone avoiding spoilers. But I also use 911 abc, 911 spoilers, and lauren watches for tagging if you'd like to black list them.
I love that they are setting up the airplane arc right away. But the pilot is kind of a douche
I have a shitty meme that I made to hold up as a sign every time Gerrard is a human rights violation. The episode tally will be with my shitty meme at the bottom of the post
BTW, I want to smack the shit out of Gerrard fuck that guy
Don't know how I feel about them doing the "Epstein List" plot line with Athena and Dennis Jenkins.
Oof. The beginnings of the cracks between Hen and chim
Chimney and his movie references. Love that running character trait
The hot shots arc is actually really fun.
The bee allergy emergency is terrifying tbh
Gerrard is actually pretty terrible at his job... also, don't yell at Josh, Gerrard, you human hemroid
The fucking bees in thie second drivers mouth. shudders it's like something out of American Horror Story
The mom and daughter both being allergic and getting stung 😭😭😭
"Why do I taste honey?" 💀💀💀 this show is a comedy
Buck showing his competence? I love to see it?
Okay but that little girl is being so brave! I love to see it.
Gerrard being incapable of accepting that anyone could possibly be smarter than him. Color me shocked.
I can't wait to see more comedic house hunting for Bathena
But I do love this interaction between them. It's perfect.
The HAN-WILSON FAMILY!!!
Did we need the Harry Potter reference 🙄
BUCKTOMMY!!!!!! They are so damn cute i love them.
Eddie coming in clutch with the dad jokes
Oof. This hurts. Eddie trying, and Chris not being ready yet. Chris thriving in Texas and Eddie trying to hide how much it hurts. They couldn't even let him watch them sing happy birthday?!?!?
This might be the absolute dumbest influencer. Hosting a massive flower filled garden/launch party during bee-nado.
Poor Sheila
Gerrard telling Buck to let the grownups handle it. As if Buck isn't the one making his dinosaur ass look good to the captain
FLIGHT OF THE BUMBLE BEE!!!! Top music choices were made.
Eddie being chased by a woman of bees
Hen and Chim really truly are amazing paramedics! I love that we get to see parts of Eli teaching Chim that being a paramedic is about improve
Hen calling out Gerrard without calling out Gerrard. I love her.
This flashback is painful but also great to remind the GA who Dennis Jenkins is
It's interesting seeing Athena in the position of Amir last season.
I love how much competence everyone is showing this episode!
Prince Andrew ordering a hit! Less likely than you think! For legal reasons, this is a joke
This actor having a weird bro crush on Bobby. Trying to method act as Bobby.
Fucking Gerrard
Buck's face 😭😭😭
Looping around to the plane emergency!
Held up my sign : 15 times
At the end of the Gerrard arc, I will let you know the grand total of how many times I held up my sign.
Final thoughts: I loved it! I can see why Oliver was giving it such high praise. It was action packed, funny, while also hitting the more painful emotional beats. It had so many lovely character moments to set up the different character arcs of 8A. Also, I loved the Bee- Herring.
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The Bombshell Political Report So Shocking A U.S. President Tried To Pretend It Didn't Exist! LBJ Tried To Torpedo The Official Kerner Commission Record. Instead It Became A Bestseller
— May 10, 2024 | Jelani Cobb
President Lyndon Baines Johnson listens during a meeting in the White House Cabinet Room, March 26, 1968. LBJ Presidential Library.
When President Lyndon Baines Johnson created the [Kerner] commission in July 1967 it was tasked with understanding what had happened up to that moment. Nearly two dozen uprisings or, in the antiseptic language of the report, “civil disorders,” had occurred between 1964 and 1967, with the largest and most destructive taking place in the Watts neighborhood in Los Angeles over the course of five days in August 1965.
Kerner has endured not simply for its prescience but also for the breadth of its analysis of the moment when it was conceived. The National Advisory Commission on Civil Disorders, which became more commonly known as the Kerner Commission—a reference to then-governor of Illinois Otto Kerner, who served as its chairman—was created by President Lyndon B. Johnson’s Executive Order 11365 on July 28, 1967. The order was issued as entire stretches of the city of Detroit lay smoldering.
On July 23, 1967, a police raid on an after-hours bar in Detroit sparked an explosion in which residents hurled rocks and bottles at police and culminated in a nearly week-long uprising marked by arson, looting, and forty-three deaths. Just eleven days earlier, the city of Newark had detonated following the assault on John Smith, a Black cab driver, by white police officers. The reactions in the community were immediate and incendiary. In the chaos of social retribution that ensued, twenty-six people were killed and hundreds more injured, while the city sustained an estimated ten million dollars in damage.
Newark and Detroit were just the most notable of more than two dozen American cities that ignited in revolts in that summer of 1967. It appeared as though a valve of the city reservoir had been opened. An apocalyptic fury, the response to decades of discriminatory policy and centuries of racial exploitation, suddenly spewed out in American cities.
Johnson charged the eleven-member Kerner panel with answering three questions: “What happened? Why did it happen? What can be done to prevent it from happening again and again?” These were Johnson’s precise words. Addressing these questions, however, would mean answering dozens of subsidiary questions the roots of which lay deeply tangled in American history and public policy.
The members themselves represented a cross section, albeit not a representative one, of domestic interests. Chaired by Kerner, the second-term Democratic governor of Illinois, the commission included two of his fellow Democratic elected officials, Congressman James Corman, the fourth-term representative of California’s twenty-second district, and freshman senator Fred R. Harris of Oklahoma. They were joined by three Republicans, New York City mayor John V. Lindsay, Rep. William M. McCulloch of Ohio’s fourth district, and Edward Brooke, the freshman Massachusetts lawmaker and the sole African American serving in the United States Senate at the time.
By current standards the commission was overwhelmingly white (nine of the eleven members) and male (ten of eleven). Katherine Peden, the commerce secretary of Kentucky, was the sole female commission member. Roy Wilkins, the political moderate and executive director of the NAACP, joined Brooke as the only Black people at the table. In addition, I. W. Abel, president of the United Steelworkers of America, represented labor in the proceedings, and Herbert Jenkins, the police chief of Atlanta, Georgia, represented law enforcement. Charles Thornton, the CEO of Litton Industries, spoke for the manufacturing sector.
President Lyndon Johnson (seated, center) shakes hands with members of the Kerner Commission. July 29, 1967. White House Photo Office Collection, LBJ Presidential Library.
What differentiated the Kerner Commission from the outset was the historical scope of the investigations: the members were not seeking to understand a singular incident of disorder, but the phenomenon of rioting itself. Despite the heterogeneity of interests, if not the bipartisan backgrounds, of the members, the concluding report spoke with a strikingly unified voice about the problems that the various committee participants sought to understand. And that voice was an unabashedly integrationist one. Their most immediate and salient observation was that, even though the police had been involved in these most volatile incidents, American cities were not simply facing a crisis of policing. Rather, police were simply the spear’s tip of much broader systemic and institutional failures.
[T]he Kerner Report noted that the “problem” had been, first and foremost, inaccurately diagnosed. The so-called Negro problem was, in fact, a white problem. Or, as the report noted in one of the oft-quoted sections of the summary, “What white Americans have never fully understood—but what the Negro can never forget—is that white society is deeply implicated in the ghetto. White institutions created it, white institutions maintain it, and white society condones it.”
In a best-case scenario, Kerner would have become a kind of guidebook for the War on Poverty policies then being enacted by the Johnson administration. In more practical terms, the commission recommended new community-based guidelines covering how police needed to interact with citizens of “the ghetto,” as Black communities were dubiously classified in the report. It devoted an entire chapter to the ways in which justice should be administered in the course of riots; it suggested a national network of neighborhood task forces, local institutions that could bypass the bureaucracy and red tape of city administration and head off problems before they erupted into crises. It suggested “neighborhood service centers” to connect residents of these communities with job placement and other forms of assistance and proposed expanded municipal employment as a means of diminishing chronically high unemployment in these areas.
Perceptively, its members suggested that the monochromatically white news media that reported on these uprisings was also a symptom of the bigger problem. That social upheaval that had been created by overwhelmingly white institutions and maintained by said white institutions was then investigated and reported upon by yet another overwhelmingly white institution constituted, in their assessment, a racial conflict of interest. They closed with a raft of specific recommendations for housing, employment, welfare, and education. Kerner was possibly a victim of its own meticulousness. The report brims with suggestions. One reason why its proposals were not realized might be that it simply made too many of them.
The commission could not have known when it released its findings in March 1968 that it was issuing a preface, not a postscript. Martin Luther King Jr. was assassinated the following month, and more than one hundred American cities exploded into just the type of violence that the Kerner Commission had sought to understand if not prevent. [T]he Report was fated, from the moment it reached shelves, to operate more crucially as a forecast than a review. “Our Nation,” it warned in 1968, “is moving toward two societies, one black, one white—separate and unequal.”
— Excerpted From "Introduction" By Jelani Cobb, From The Essential Kerner Commission Report, Edited By Jelani Cobb, With Matthew Guariglia.
#Article#The American Experience#PBS | NOVA#President Lyndon Baines Johnson#The Essential Kerner Commission Report
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My Favourite Books ❤︎
In a growny-uppy way, so no Percy Jackson, John Green, Harry Potter, Mortal Instruments, Anna and the French Kiss, Hunger Games, Divergent, Goosebumps, The Clique etc.
The Girls by Emma Cline
"Emma Cline’s first novel, “The Girls” (Random House), is a song of innocence and experience—in ways that she has intended, and perhaps in ways that she has not. It’s a story of corruption and abuse, set in 1969, in which a bored and groundless California teen-ager joins a Manson-like cult, with bloody, Manson-like results."- James Wood for The New Yorker
I'm With the Band by Pamela Des Barres
"The stylish, exuberant, and remarkably sweet confession of one of the most famous groupies of the 1960s and 70s... Warm, witty, and sexy, this kiss-and-tell-all stands out as the perfect chronicle of one of rock 'n' roll's most thrilling eras."- Booktopia
Valley of the Dolls by Jacqueline Susann
"Valley of the Dolls is a zipper-ripper that has been called trashy, tawdry, glitzy, lusty, sordid and seamy — and that's just the beginning of its appeal. Susann was accused of "typing on a cash register," and Truman Capote called her "a truck driver in drag." She threw a drink at Johnny Carson, a punch at a critic and a chair at a wrestler, before jumping into the ring. All of it sold books."- Nancy Bachrach for NPR
Everything I Know About Love by Dolly Alderton
"Glittering with wit and insight, heart and humor, Dolly Alderton’s unforgettable debut weaves together personal stories, satirical observations, a series of lists, recipes, and other vignettes that will strike a chord of recognition with women of every age—making you want to pick up the phone and tell your best friends all about it." - Goodreads
Black Swans by Eve Babitz
"She may be self-absorbed and occasionally insensitive, but to a certain extent, she is aware of her failings and brave enough to expose them to her reader wholesale along with her effervescent party commentary... Reading Eve Babitz is like eating cake for breakfast, like having a gossip over brunch with your best friend. Her short stories consider the pros and cons of black lacquered swimming pools, and let us peer into the dining room of the Bel Air Hotel where Babitz — tripping on LSD — and her boyfriend are so drunk they can barely stay in their seats. "- Lauren Sazaren for Los Angeles Review of Books
Malibu Rising by Taylor Jenkins Reid
"Malibu Rising is a bloody great book. The kind of book you'll wish you could go back in time and experience for the first time all over again. It's got all the elements of a crackin' good novel - a page-turning plot, fully fleshed out, flawed, relatable characters, GOSSIP AND DRAMA, and little lessons you'll take with you long after you've read the final page." - Keryn Donnelly for Mamamia
Slow Days, Fast Company by Eve Babitz
"Imagine the incisive wit of Virginia Woolf mingling with the listlessness of Françoise Sagan—this is the work of Eve Babitz, an ingenue and poet. Her lyrical sensuality is both sexy and cerebral…this book sizzles with hedonistic abandon, sex, drugs, and rock’n’roll…it is the clarity of her language and her painterly style that cement her place in the pantheon of American literature." -Sarah Nasar, British Airways High Life Magazine
I am certain that there is many I have forgotten but these are The Unforgettables.
#eve babitz#taylor jenkins reid#malibu rising#slow days fast company#black swans#dolly alderton#everything i know about love#valley of the dolls#jacqueline susann#pamela des barres#i'm with the band#the girls#emma cline#books#memoir
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heyyyy looking for cool mutuals I’m a hufflepuff 22 and I love:
Books:
Song of Achilles
Anything Taylor Jenkins Reid
Carry on series
The infernal devices
Hunger games
Romance books tbh
Harry Potter but fuck jkr
And fantasy!
Video games:
Life is strange games
Animal crossing
Stardew valley
Spiritfaerer
Bands/singers:
Taylor swift
Wallows
The Regrettes
Britney Spears
The driver era
Role model
Phoebe Bridgers
(And more!)
Tv shows/movies:
Succession
How I met your mother
Marvel
New girl
Bluey
Miraculous ladybug
A lot of stuff tbh
#so many things#the driver era#phoebe bridgers#role model#tucker pillsbury#taylor swift#life is strange#stardew valley#animal crossing#geeks + gamers#booklover#will herondale#the infernal devices#shadowhunters#seven husbands of evelyn hugo#taylor jenkins reid#snowbaz#smells fruity#mutuals#fangirl#how i met your mother#greys anatomy#succession#music lovers#wallows#the regrettes#britney spears#Warren Graham defender#warren graham#hufflepuff
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Rose Morgan, who still lives with her mother, is a professor of Romantic Literature who desperately longs for passion in her life. Gregory Larkin, a mathematics professor, has been burned by passionate relationships and longs for a sexless union based on friendship and respect. Credits: TheMovieDb. Film Cast: Rose Morgan: Barbra Streisand Gregory Larkin: Jeff Bridges Hannah Morgan: Lauren Bacall Henry Fine: George Segal Claire: Mimi Rogers Alex: Pierce Brosnan Doris: Brenda Vaccaro Barry: Austin Pendleton Candy: Elle Macpherson First Girl Student: Ali Marsh Sara Myers: Leslie Stefanson Female Professor: Taina Elg Felicia: Lucy Avery Brooks Felicia (Video): Amber Smith Claire’s Masseur: David Kinzie Rabbi: Howard S. Herman Reverend: Thomas Hartman Trevor: Trevor Ristow Mike (Student): Brian Schwary Randy (Student): Randy Pearlstein Stacie (Student): Stacie Sumter Taxi Stealer: Cindy Guyer Taxi Driver: Thomas Saccio Waiter: Andrew Parks Jimmy the Waiter: Jimmy Baio Henry’s First Date: Emma Fann Henry’s Second Date: Laura Bailey Justice of the Peace: Mike Hodge Gloria: Anne O’Sullivan Female Student: Sandi Schroeder Female Student: Kiyoko M. Hairston Male Student: Ben Weber Male Student: Christopher Keyes Female Aerobic Instructor: Lisa Wheeler Male Aerobic Instructor: Kirk Moore Make-Up Artist: Regina Viotto Hair Colorist: Paul LaBreque Waiter: Rudy Ruggiero Mr. Jenkins: William Cain Doorman: Adam LeFevre Irate Woman: JoAn Mollison Opera Man: Carlo Scibelli Male Student: Eli Roth Girl in Commercial (uncredited): Milla Jovovich Film Crew: Theme Song Performance: Barbra Streisand Screenplay: Richard LaGravenese Casting: Todd M. Thaler Production Design: Tom H. John Executive Producer: Cis Corman Casting: Bonnie Finnegan Editor: Jeff Werner Original Music Composer: Marvin Hamlisch Director of Photography: Dante Spinotti Costume Design: Theoni V. Aldredge Original Story: Gérard Oury Co-Executive Producer: Ronald L. Schwary Location Manager: Declan Baldwin First Assistant Director: Amy Sayres Director of Photography: Andrzej Bartkowiak Producer: Arnon Milchan Production Accountant: Tamara Bally Original Story: André Cayatte Hairstylist: Susan Germaine Makeup Artist: Randy Houston Mercer Chief Lighting Technician: William Ward Rigging Gaffer: James Malone Production Coordinator: Lori Johnson Camera Operator: Dick Mingalone Casting Assistant: Gayle Keller Sound Editor: Mark Larry Sound Editor: Steven Ticknor Sound Editor: John M. Colwell Assistant Costume Designer: Kevin Brainerd Actor’s Assistant: Renata Buser Sound Editor: Chuck Neely Unit Production Manager: Tony Mark Steadicam Operator: Gregory Lundsgaard Makeup Artist: Edouard F. Henriques Production Supervisor: Ray Quinlan Camera Operator: Patrick Capone Theme Song Performance: Bryan Adams Set Decoration: Alan Hicks Supervising Sound Editor: Charles L. Campbell Assistant Sound Editor: Jerry Edemann Assistant Editor: Marilyn Madderom Stunt Coordinator: Vince Deadrick Jr. Art Direction: Teresa Carriker-Thayer Script Supervisor: Karen Kelsall Production Sound Mixer: Tom Nelson Craft Service: Roger Poirier Supervising ADR Editor: Gail Clark Burch Assistant Property Master: Travis Wright Second Unit Director of Photography: Richard Quinlan Orchestrator: Jack Hayes Unit Publicist: Stanley Brossette Property Master: Thomas Saccio Transportation Co-Captain: Dennis Radesky Assistant Sound Editor: Keith Edemann Additional Editing: Alan Heim Foley: Alicia Stevenson Supervising Music Editor: Charles Martin Inouye Orchestrator: Torrie Zito Boom Operator: Daniel Rosenblum ADR Editor: Laura Graham Chief Lighting Technician: Jay Fortune Rigging Grip: Matthew Miller Sound Re-Recording Mixer: Kevin O’Connell Sound Editor: Ronald Eng Sound Editor: Harry Cheney Sound Editor: Richard C. Franklin Hairstylist: John Quaglia Sound Editor: Leonard T. Geschke Scenic Artist: Leslie Salter Camera Operator: Gary Jay First Assistant Camera: Steve Adcock Sound Editor: John H. Arrufat Foley: Marko Costanzo Still Photographer: David James Music Supervisor: Jay Landers Assistant Sound E...
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Liked on YouTube: Meeting this Syrian toymaker was nothing like I expected it to be || We Were Here || https://www.youtube.com/watch?v=RoWbPi1EEDI || I'm so excited for you to meet my new friend Mohammad. Thanks to everyone who helped make this happen, here's more information on the project: In support of World Refugee Day, We Were Here is an original documentary series from YouTube and UNHCR, the UN Refugee Agency, that seeks to challenge stereotypes and perceptions about refugees by focussing on what unites us rather than sets us apart - our shared passions. You can see the other episodes in the series here: The Permaculturist - on the Gaz Oakley YouTube Channel - https://www.youtube.com/channel/UCF-ACPYNN0oXD4ihS5mbbmw The Musicians - on the Jax Jones YouTube Channel - https://www.youtube.com/channel/UCj95pmTj8-hClQPPc972VOw All episodes of the series are also featured on the YouTube playlist - http://yt.be/wewerehere Learn more at https://ift.tt/v4SsQHd #worldrefugeeday Directed by: Mahmoud Al Massad @massada Contributors: Mohammad Waheed Hussein Asaf, Simone Giertz Production Company: Uncommon Creative Studio @uncommon_london In Association With: Lief @we.are.lief Producers: Shananne Lane, Margo Mars, Rosie Woods @shanannelane @margomars @rosie_esme_woods Executive Producers: Alma Har’el, Nils Leonard, Charlie Gatsky Sinclair @alma.harel @nilsleonard Series Director: Laura Checkoway @laurachecks Casting Director: Six Minutes @sixminutes_casting Production Managers: Luke Tilbury, Laura Jenkins @thetilla Director of Photography: Ahmad Jalboush @ahmad_jalboush Editor: Simon El Habre @simonelhabre Additional Editing: Lewis Noll @lewisnoll Colourist: Yoomin Lee @yoominleecolourist Sound Designers: Patch Rowland & Nigel Mannington @patchland Music Supervisor: Bridget Samuels @bridgetsamuels Jordan Unit Producer: Faris Halaseh @faris_halaseh Service Production Company: Where To Film 1st AD & Translator: Leen Hamarneh @leenwithit 1st AC: Hussein Qadan @hussein_qadan Camera Operator / AC: Amr Khaled @_amr_khaled Location Manager: Ahmad Shehdeh @ahmad_jello Art Director: Ayoub Nahhas @ayoub.g.n Sound Recordist: Hussam Sabanekh @hussam.sabanekh DIT: Saif Abu Rabear @saif.aburabeea Sound Assistant: Bashar Khawaja Production Assistant: Hamzeh Hamidah @hamza.o.hamida Driver: Rashed Zghool @rahidzgh Assistant Editor: Patil Aynedjian Audio Post-Production: Machine Sound @machinesound.co Audio Executive Producer: Rebecca Boswell @rebeccajboswell Audio Producer: Amber Clayton @amberimogen1 Machine Music Supervisor: Brice Cagan @@bricecagan Audio Assistant: Chas Langston @chaslangston Colour: Company3 @company_3 Colour Producer: Kerri Aungle @kerrilondon Post-Production Company: Jam VFX @jamvfxuk Online Post Producer: Angus Berryman @angusberryman Title Design: Uncommon Creative Studio @uncommon_ldn Translations / Subtitles: Wael Joudeh @donotgooutside Production Assistant: Gaaron Clarke @gaaron_clarke Director Assistant: Tally Francis @tallyfrancish Director Assistant: Sasha Nicolas @sashanicolas Junior Researcher: Ethan Elliott @ethyweathy Photographer: Emily Garthwaite @emilygarthwaite Uncommon Creative Studio Creative Director: Shaun Savage @shaunsavage_ Uncommon Creative Studio Creative: Luke Carlisle Uncommon Creative Studio Business Director: Johnny McManus @johnny_mcmx Uncommon Creative Studio Legal: Murray Taylor Uncommon Creative Studio Head of Production: Goldie Robbens @goldie_robbens Special Thanks To: Meshal Elfayez Syrian Refugee Affairs Directorate Annemarie Jacir Roland Schoenbauer Peter Sripol Extra Special Thanks To: Osama Sabbah MUSIC CREDITS Emsallam, The Archiducer - Licensed c/o Keife Records Arabic Trap - Harry T Croxford, Theo Golding, Primetime Productions Ltd, licensed ℅ Universal Production Music Plant Hope - Cavendish Music, licensed ℅ PRS Major With Oohs & Ahhs - Taz Conley, Music Bed, licensed ℅ PRS Drifting With The Current 2 - licensed ℅ Machine Sound
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Who Killed Holly Howard
Season 1 Episode 1 of “Burke's Law” - ABC - September 20, 1963
Guest Stars:
Elizabeth Allen as Sophia
William Bendix as Fred Hopke
Bruce Cabot as Thomas Mathewson
Rod Cameron as Harry Joe Murdock
Fred Clark as “Mac” McNulty
Jay C. Flippen as Bill (Desk Sergeant)
Sir Cedric Hardwicke as John Busch
Stephen McNally as Ed Nickerson
Suzy Parker as Bridget Jenkins
ZaSu Pitts as Mrs. Bowie (her last on screen appearance)
Will Rogers Jr. as Vaughn Moore
Barry Kelley as Lt. Joe Nolan
Michael Fox as Coroner (George McCleod)
Buddy Lewis as Cab Driver
Kathy Kersh as Candy
The series established the practice of having groups of stars serving as suspects in each episode’s murder. These were listed as “Special Guest Stars”. Many of them would appear in multiple episodes as different characters,
#Who Killed Holly Howard?#TV#Burke's Law#Gene Barry#Gary Conway#Regis Toomey#Leon Lontoc#Elizabeth Allen#William Bendix#Bruce Cabot#Rod Cameron#Fred Clark#Jay C. Flippen#Sir Cedric Hardwicke#Stephen McNally#Suzy Parker#ZaSu Pittts#Will Rogers Jr.
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Marcado para o dia 10 de janeiro, a Associação da Imprensa Estrangeira de Hollywood (HFPA) anunciou os indicados ao Globo de Ouro 2023, confira as indicações abaixo:
MELHOR MINISSÉRIE, ANTOLOGIA OU FILME PARA TV
Black Bird Dahmer: Um Canibal Americano The Dropout Pam & Tommy The White Lotus
MELHOR ATOR EM MINISSÉRIE, ANTOLOGIA OU FILME PARA TV
Taron Egerton (Black Bird) Colin Firth (A Escada) Andrew Garfield (Em Nome do Céu) Evan Peters (Dahmer: Um Canibal Americano) Sebastian Stan (Pam & Tommy)
MELHOR ATOR COADJUVANTE EM MINISSÉRIE, ANTOLOGIA OU FILME PARA TV
F. Murray Abraham (The White Lotus) Domhnall Gleeson (O Paciente) Paul Walter Hauser (Black Bird) Richard Jenkins (Dahmer: Um Canibal Americano) Seth Rogen (Pam & Tommy)
MELHOR ATRIZ EM MINISSÉRIE, ANTOLOGIA OU FILME PARA TV
Jessica Chastain (George & Tammy) Julia Garner (Inventando Anna) Lily James (Pam & Tommy) Julia Roberts (Gaslit) Amanda Seyfried (The Dropout)
MELHOR ATRIZ COADJUVANTE EM MINISSÉRIE, ANTOLOGIA OU FILME PARA TV
Jennifer Coolidge (The White Lotus) Claire Danes (A Nova Vida de Toby) Daisy Edgar-Jones (Em Nome do Céu) Niecy Nash-Betts (Dahmer: Um Canibal Americano) Aubrey Plaza (The White Lotus)
MELHOR SÉRIE DE COMÉDIA OU MUSICAL
Abbott Elementary O Urso Hacks Only Murders in the Building Wandinha
MELHOR ATOR EM SÉRIE DE COMÉDIA OU MUSICAL
Donald Glover (Atlanta) Bill Hader (Barry) Steve Martin (Only Murders in the Building) Martin Short (Only Murders in the Building) Jeremy Allen White (O Urso)
MELHOR ATRIZ EM SÉRIE DE COMÉDIA OU MUSICAL
Quinta Brunson (Abbott Elementary) Kaley Cuoco (The Flight Attendant) Selena Gomez (Only Murders in the Building) Jenna Ortega (Wandinha) Jean Smart (Hacks)
MELHOR SÉRIE DE DRAMA
Better Call Saul The Crown A Casa do Dragão Ozark Ruptura
MELHOR ATOR EM SÉRIE DE DRAMA
Jeff Bridges (The Old Man) Kevin Costner (Yellowstone) Diego Luna (Andor) Bob Odenkirk (Better Call Saul) Adam Scott (Ruptura)
MELHOR ATRIZ EM SÉRIE DE DRAMA
Emma D'Arcy (A Casa do Dragão) Laura Linney (Ozark) Imelda Stauton (The Crown) Hilary Swank (Alasca: Em Busca da Notícia) Zendaya (Euphoria)
MELHOR ATOR COADJUVANTE EM SÉRIE DE COMÉDIA, MUSICAL OU DRAMA
John Lithgow (The Old Man) Jonathan Pryce (The Crown) John Turturro (Ruptura) Tyler James Williams (Abbott Elementary) Henry Winkler (Barry)
MELHOR ATRIZ COADJUVANTE EM SÉRIE DE COMÉDIA, MUSICAL OU DRAMA
Elizabeth Debicki (The Crown) Hannah Einbinder (Hacks) Julia Garner (Ozark) Janelle James (Abbott Elementary) Sheryl Lee Ralph (Abbott Elementary)
MELHOR ANIMAÇÃO EM LONGA-METRAGEM
Pinóquio de Guillermo Del Toro Inu-oh Marcel the Shell with Shoes On Gato de Botas 2: O Último Pedido Red: Crescer é uma Fera
MELHOR FILME EM LÍNGUA NÃO-INGLESA
RRR (Índia) Nada de Novo no Front (Alemanha) Argentina, 1985 (Argentina) Close (Bélgica) Decisão de Partir (Coreia do Sul)
MELHOR FILME DE DRAMA
Avatar: O Caminho da Água Elvis The Fabelmans Tár Top Gun: Maverick
MELHOR ATOR EM FILME DE DRAMA
Austin Butler (Elvis) Brendan Fraser (The Whale) Hugh Jackman (The Son) Bill Nighy (Living) Jeremy Pope (The Inspection)
MELHOR ATRIZ EM FILME DE DRAMA
Cate Blanchett (Tár) Olivia Colman (Império da Luz) Viola Davis (A Mulher Rei) Ana de Armas (Blonde) Michelle Williams (The Fabelmans)
MELHOR FILME DE COMÉDIA OU MUSICAL
Babylon Os Banshees de Inisherin Tudo em Todo Lugar ao Mesmo Tempo Glass Onion: Um Mistério Knives Out Triângulo da Tristeza
MELHOR ATOR EM FILME DE COMÉDIA OU MUSICAL
Diego Calva (Babylon) Daniel Craig (Glass Onion: Um Mistério Knives Out) Adam Driver (Ruído Branco) Colin Farrell (Os Banshees de Inisherin) Ralph Fiennes (O Menu)
MELHOR ATRIZ EM FILME DE COMÉDIA OU MUSICAL
Lesley Manville (Sra. Harris Vai a Paris) Margot Robbie (Babylon) Anya Taylor-Joy (O Menu) Emma Thompson (Boa Sorte, Leo Grande) Michelle Yeoh (Tudo em Todo Lugar ao Mesmo Tempo)
MELHOR ATOR COADJUVANTE EM FILME
Brendan Gleeson (Os Banshees de Inisherin) Barry Keoghan (Os Banshees de Inisherin) Brad Pitt (Babylon) Ke Huy Quan (Tudo em Todo Lugar ao Mesmo Tempo) Eddie Redmayne (O Enfermeiro da Noite)
MELHOR ATRIZ COADJUVANTE EM FILME
Angela Bassett (Pantera Negra: Wakanda Para Sempre) Kerry Condon (Os Banshees de Inisherin) Jamie Lee Curtis (Tudo em Todo Lugar ao Mesmo Tempo) Dolly De Leon (Triângulo da Tristeza) Carey Mulligan (Ela Disse)
MELHOR DIREÇÃO (FILME)
James Cameron (Avatar: O Caminho da Água) Daniel Kwan & Daniel Scheinert (Tudo em Todo Lugar ao Mesmo Tempo) Baz Luhrmann (Elvis) Martin McDonagh (Os Banshees de Inisherin) Steven Spielberg (The Fabelmans)
MELHOR ROTEIRO (FILME)
Todd Field (Tár) Daniel Kwan & Daniel Scheinert (Tudo em Todo Lugar ao Mesmo Tempo) Martin McDonagh (Os Banshees de Inisherin) Sarah Polley (Women Talking) Steven Spielberg & Tony Kushner (The Fabelmans)
MELHOR TRILHA SONORA ORIGINAL (FILME)
Carter Burwell (Os Banshees de Inisherin) Alexandre Desplat (Pinóquio de Guillermo Del Toro) Hildur Gudnadóttir (Women Talking) Justin Hurwitz (Babylon) John Williams (The Fabelmans)
MELHOR CANÇÃO ORIGINAL (FILME)
"Carolina" (Um Lugar Bem Longe Daqui) Letra & Música: Taylor Swift
"Ciao Papa" (Pinóquio de Guillermo Del Toro) Letra: Roeban Katz & Guillermo del Toro Música: Alexandre Desplat
"Hold My Hand" (Top Gun: Maverick) Letra: Lady Gaga & BloodPop Música: Lady Gaga, BloodPop & Benjamin Rice
"Lift Me Up" (Pantera Negra: Wakanda Para Sempre) Letra & Música: Tems, Rihanna, Ryan Coogler & Ludwig Göransson
"Naatu Naatu" (RRR) Letra: Kala Bhairava & Rahul Sipligunj Música: M.M. Keeravani
Gostou? Não se esqueça de curtir, salvar e mandar o post para alguém que vai gostar da novidade. Fique ligado no story, pois sempre compartilhamos informações curtas por lá.
#GloboDeOuro#Premiação#Premicao#Netflix#StarPlus#AmazonPrime#AmazonPrimeVideo#HBOMax#ForYou#FY#WarnerBrosDiscovery#DCU
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Golden Globe 2023, le nomination tra conferme e sorprese: in corsa Avatar, Top Gun
Golden Globe 2023, le nomination tra conferme e sorprese: in corsa Avatar, Top Gun. Uno dei premi più importanti del panorama del cinema e della televisione americana. La serata di premiazione verrà condotta da Jerrod Carmichael e si terrà martedì 10 gennaio 2023, al Beverly Hilton di Los Angeles. Per noi, in Italia, verrà trasmessa la notte tra il 10 e l’11 gennaio. I premi americani, dopo essere stati praticamente oscurati nel 2022, quest’anno, si spera, ritornino a brillare offrendo candidature degne e sorprendenti. A tal proposito, ecco le nomination: I film nominati ai Golden Globe 2023: Miglior Film – Musical or Comedy Babylon The Banshees of Inisherin Everything Everywhere All at Once Glass Onion: A Knives Out Mystery Triangle of Sadness Miglior film – Drama Avatar: The Way of Water Elvis The Fabelmans Tár Top Gun: Maverick Miglior film non in lingua inglese RRR (India) Niente di nuovo sul fronte occidentale (Germany) Argentina, 1985 (Argentina) Close (Belgium) Decision to Leave (South Korea) Miglior film d’animazione Guillermo del Toro’s Pinocchio Inu-Oh Marcel the Shell With Shoes On Puss in Boots: The Last Wish Turning Red Sceneggiatura e Miglior regia: Miglior sceneggiatura – Film Todd Field, Tár Tony Kushner & Steven Spielberg, The Fabelmans Daniel Kwan, Daniel Scheinert, Everything Everywhere All at Once Martin McDonagh, The Banshees of Inisherin Sarah Polley, Women Talking Miglior regia James Cameron, Avatar: The Way of Water Daniel Kwan and Daniel Scheinert, Everything Everywhere All at Once Baz Luhrmann, Elvis Martin McDonagh, The Banshees of Inisherin Steven Spielberg, The Fabelmans Al cinema: Miglior attore – Musical or Comedy Diego Calva, Babylon Daniel Craig, Glass Onion: A Knives Out Mystery Adam Driver, White Noise Colin Farrell, Gli spiriti dell’isola Ralph Fiennes, The Menu Miglior attore protagonista – Drama Austin Butler, Elvis Brendan Fraser, The Whale Hugh Jackman, The Son Bill Nighy, Living Jeremy Pope, The Inspection Miglior attrice protagonista – Drama Cate Blanchett, Tár Olivia Colman, Empire of Light Viola Davis, The Woman King Ana de Armas, Blonde Michelle Williams, The Fabelmans Miglior attrice protagonista – Musical or Comedy Margot Robbie, Babylon Anya Taylor-Joy, The Menu Emma Thompson, Good Luck to You, Leo Grande Lesley Manville, Mrs. Harris Goes to Paris Michelle Yeoh, Everything Everywhere All at Once Miglior attore non protagonista Brendan Gleeson, Gli spiriti dell’isola Ke Huy Quan, Everything Everywhere All at Once Barry Keoghan, Gli spiriti dell’isola Brad Pitt, Babylon Eddie Redmayne, The Good Nurse Miglior attrice non portagonista Angela Bassett, Black Panther: Wakanda Forever Kerry Condon, The Banshees of Inisherin Jamie Lee Curtis, Everything Everywhere All at Once Dolly De Leon, Triangle of Sadness Carey Mulligan, She Said In televisione: Miglior attore protagonista, miniserie o film per la tv Taron Egerton, Black Bird Colin Firth, The Staircase Andrew Garfield, Under the Banner of Heaven Evan Peters, Monster: The Jeffrey Dahmer Story Sebastian Stan, Pam and Tommy Miglior attore non protagonista, miniserie o film per la tv F. Murray Abraham, The White Lotus Domhnall Gleeson, The Patient Paul Walter Hauser, Black Bird Richard Jenkins, Monster: The Jeffrey Dahmer Story Seth Rogen, Pam and Tommy Miglior attrice protagonista, miniserie o film per la tv Jessica Chastain, George and Tammy Julia Garner, Inventing Anna Lily James, Pam and Tommy Julia Roberts, Gaslit Amanda Seyfried, The Dropout Miglior attrice non protagonista, miniserie o film per la tv Jennifer Coolidge, The White Lotus Claire Danes, Fleishman Is in Trouble Daisy Edgar-Jones, Under the Banner of Heaven Niecy Nash-Betts, Monster: The Jeffrey Dahmer Story Aubrey Plaza, The White Lotus Miglior attore protagonista, serie tv – Musical o Comedy Donald Glover, Atlanta Bill Hader, Barry Steve Martin, Only Murders in the Building Martin Short, Only Murders in the Building Jeremy Allen White, The Bear Miglior attore protagonista, serie tv Drama Jeff Bridges, The Old Man Kevin Costner, Yellowstone Diego Luna, Andor Bob Odenkirk, Better Call Saul Adam Scott, Severance Miglior attrice protagonista, serie tv – Drama Emma D’Arcy, House of the Dragon Laura Linney, Ozark Imelda Staunton, The Crown Hilary Swank, Alaska Daily Zendaya, Euphoria Miglior attrice protagonista, serie tv – Musical or Comedy Quinta Brunson, Abbott Elementary Kaley Cuoco, L’assistente di volo Selena Gomez, Only Murders in the Building Jenna Ortega, Wednesday Jean Smart, Hacks Miglior attrice non protagonista, serie tv Elizabeth Debicki, The Crown Hannah Einbinder, Hacks Julia Garner, Ozark Janelle James, Abbott Elementary Sheryl Lee Ralph, Abbott Elementary Le serie tv, le miniserie e i film per la tv: Miglior serie tv – Musical or Comedy Abbott Elementary The Bear Hacks Only Murders in the Building Wednesday Miglior serie tv – Drama Better Call Saul The Crown House of the Dragon Ozark Severance Miglior miniserie o film tv Black Bird Monster: The Jeffrey Dahmer Story Pam and Tommy The Dropout The White Lotus: Sicily... #notizie #news #breakingnews #cronaca #politica #eventi #sport #moda Read the full article
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“Your heartbeat’s really loud.” (tigerthief)
。・゚゚・ 𝐒𝐎𝐅𝐓 𝐒𝐄𝐍𝐓𝐄𝐍𝐂𝐄 𝐒𝐓𝐀𝐑𝐓𝐄𝐑𝐒 ♡
Harry had always figured that if he should ever find himself entrapped in a closet with Tiger that it would be a consequence of a stupid game they were all playing.
( Yeah, they were in a gang – somehow that didn’t seem to matter when the idea of alcohol and either spin the bottle or truth or dare came up. )
When he had imagined such a scenario – and he had, as sad as that sounded – he had envisioned himself playing it far cooler than sweaty palms and a look of anxious terror on his face.
That being said, in none of the potential play throughs his imagination conjured up, the cause of their proximity hadn’t been his fuck up on a job. The place was supposed to be empty, he had read so on the calendar that clung to the fridge via magnet. Big red line from Monday through to Friday.
‘VACATION.’
Clearly, that had gotten cut short which left the pair of them staring at one another wide-eyed while they ransacked the top floor and had to think fast on how to conceal themselves.
“Think it’s the shock still,” He whispers, though he knows that’s only a minimal contributing factor to the fast race of it.
( She’s always the cause. )
“They weren’t due back for another day. We need to figure a way out of here before they start looking around.”
#heartrendcrs#* the driver | harry jenkins.#* heartrendcrs | lily cortez.#* gv | riot town.#* post type | answered meme.
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Mass Effect development insights and highlights from Bioware: Stories and Secrets from 25 Years of Game Development
This is the Mass Effect version of this post.
[In case you can’t read it the subtitle in the bottom left logo above is “Guardians of the Citadel”]
Note: Drug use is mentioned.
Cut for length.
Mass Effect 1
ME began its life in a vision document in fall 2003
Codenamed “SFX”
Conceived of by Casey Hudson and a core team from KotOR. Its genesis was the intention to create an epic sci-fi RPG in an original setting that BioWare owned (so they could have full creative control), and in a setting that was conceived of first and foremost as a video game
Initially players could control any squadmate, but they wanted it to be about Shep and for players to be focused on Shep being a battlefield commander, rather than on switching bodies
By the start of 2004 its story was shaping up. Initially humans landed on Mars in 2250 and discovered evidence of an ancient alien race and a powerful substance, Black Sand, which rapidly advanced tech to the point that FTL travel was possible. (My note: obviously now the Prothean artifacts on Mars & associated mass effect force tech enabled this in the final canon, but I wonder if aspects of the ‘Black Sand’ naming-type & powerful substance stuff was rolled into red sand from final canon) Humans were suddenly capable of travel to multiple star systems and made contact with a multitude of other species. At the start of the first game, these species together with humans had a fragile peace, with focus placed on the political center of the galaxy, a hub known as Star City, later renamed the Citadel
Multiplayer was a vision for the series as far back as 2003. The plan was for ME1, an Xbox exclusive at launch, to take advantage of the platform’s online components. Early designs saw players meeting in one of the central hubs to interact and trade items in their otherwise SP adventures
By 2006 it had the name ME and the story was more specific, with the theme of conflict between organic and synthetic lifeforms. The story’s scope now stretched across 3 games and included scope for full co-op MP
They tried to do MP in every game, discussing it from the get-go, but it always just fell by the wayside. “When you’re trying to build something that is a new IP, on a new platform, with a new engine, you’ve got to really focus on the core elements of the game.”
The conversation system prototype was made in Jade Empire, and some of ME’s earliest writing was done in an old JE build. At first there was no conversation wheel. Paragon was “Friendly” and Renegade “Hostile”. In the prototype Shep was a silent unnamed Spectre. Many conversations in the prototype about the player’s choice in smuggling a weapon through Noveria made it into the game
In said prototype a merchant referred to themselves as “this one”, though the word hanar never appeared. The PC in it also had the option to end a conversation with “I should go”. In the prototype also, Harkin was voiced by Mark Meer
An early version of the Mako got used as the krogan truck in ME2
Early concepts of the Citadel were drawn in pencil by CH. A piece of concept art of its final design was painted based on a photo of a sculpture near Aswan, Egypt
As with any new IP naming it was a struggle. They put out a call to all staff for ideas, did polls, made a name generator that combined words that they liked in random ways and made pretend logos of ones they liked in Photoshop to see if they could make themselves love the name or find visual potential in it. (Some of these names are in the pic at the top of this post.) CH liked “Unearthed” as it was a reference to Prothean ruins dug up on Mars and humanity’s ascendance going away from Earth. They knew the game would have a central space station featuring prominently so some of the ideas were based on that - “The Citadel”, “The Optigon”, “The Oculon”. “Element” was another one they had in mind due to the rare substance in the game
CH: “I was a big fan of John Harris’ book Mass, which had epic-scaled sci-fi ideas, so that was a word that came up often. Many of the names came from the idea that the IP featured a fifth fundamental physical force (in addition to the known four of gravitational, electromagnetic, strong nuclear and weak nuclear) so the word ‘effect’ came up pretty often.” Ultimately none of the ideas really felt right. One Monday morning they were going over the names and Greg Zeschuk said he had an idea on the weekend: “Mass Effect!” CH: “I said, ‘I don’t hate it’, which in the naming process is a high compliment. And it stuck!”
CH on Shep’s Prothean vision from the beacon: “It was hard to imagine how we would do this. CG was - and is - really expensive. Instead I wanted to try doing it through photography and video editing. So I went to a local grocery store and bought a few packages of the weirdest looking meat that I could find. Then I set up a little photoshoot in my basement, complete with some electronics parts and some red wine for juicyness.” He used these props to create a video sequence where the photos were rapidly cycled and blurred, along with production paintings, to create the scary vision an organic/machine experiment on the Protheans. These mashups were also used as inspiration for concept artists and level designers who were working on these themes
Tali used to be called Talsi
On the licensing side they often joke that they’re licensing N7 not “Mass Effect” due to N7′s popularity
There was a confidential internal guide to the IP in 2007 to help devs along and summarize/synthesize the vision etc. Some excerpts from it are shown in the book and this is the first time the public have ever seen them
Early versions of Asari had hair
Asari were designed as a nod to classic TV sci-fi (with human actors wearing obvious makeup and prosthetics to play aliens)
The turian design guideline was “we want them to be birds of prey”. They also wanted a range of alien types, some close to human like Asari, while others were to be a lot further away, like turians
BioWare patented the conversation wheel, which was a first for them. CH had been frustrated with reviews of Jade Empire that said that the actioncentric game was too wordy [with its list dialogue]. “I’m like, story is words. [...] What is it about our games that is making people feel like they’re wordy?” Then he thought “In a game you kind of need to feel like you’re continuing to play it. Maybe you should continue feeling like you’re playing it actively into the dialogue.” “[The wheel] kind of gave a new experience with dialogue when you did start to react based on emotion, and that’s ultimately what we’re trying to bring out in our games”
The original krogan concept was based on a bat “with a really wide squidgy face. We just used its face on top of this weird body and it kinda worked”
Geth musculature was based on fiber-optic cables, with flexible plates of armor attached
The vision for the IP was 80s sci-fi inspired space opera
The concept art of Saren lifting Shep by the throat inspired a similar scene in-game. The staging wasn’t planned til designers saw that art
A squadmate with Shepard on the way to meet Ash in an old storyboard was called Carter. Early name of Kaidan or Jenkins?
Bono from U2 was kinda instrumental in bringing us ME lol
Finding the right cover art for ME1 was notably tricky
Matt Rhodes got his start drawing helmets for ME1, including one which would become Shep’s “second face”. He estimates he drew between 250-270 different ones
Some of the sounds in-game were people smashing watermelons with sledgehammers and sticking fists into various goos
The audio team had fun trying to slip the iconic main theme into unexpected places throughout the MET. “We were very aware of how powerful that track was for the fans and it was tempting to overuse it for any moment we wanted to make really emotional”.
The theme was creatively repurposed in ME3: slowed down and reworked as the ambient sound for the SR-2. “If you listen to it for a really long time, just stand in the Normandy and listen, you’ll actually hear the notes change slowly. It doesn’t sound like music, it sounds like a background ambiance, but it’s there.” (My note: Well no wonder the Normandy feels so much like home?? 😭 sneaky..)
Bug report: “Mako Tornado”. There wasn’t enough friction between the tires and the ground, causing testers to lose control of the vehicle and send it spinning into the air like a tornado. “As it turns, the front end comes up, and then it starts spinning and spinning and spinning and spinning faster and faster and faster until it just flies up in the sky” (My note: Sounds like a regular day in the Mako to me)
Cerberus originally had a bigger role in this game. It was cut but they had a whole explorable outpost. “I called it Misery,” says Mac Walters, “It was this planet with a little outpost that said ‘Welcome to Misery’”. Everything on the outpost was shit - dirty worn stuff, no windows, no kitchen, the vehicle bay was open to the elements etc
The Reaper sound is literal garbage. Some audio designers went on a recording trip to a national park. One of them got fixated on a garbage can, “a metal bear-proof receptacle with a heavy lid that creaked horribly when opened”. “It was like, ominous, spooky, tonal and almost musical. I decided to throw a mic into the garbage and record it moving. I didn’t know what it was going to be until later”
They were making lots of noises to record like throwing logs and rocks around. An old couple peered at them through the window of their camper van in the woods and must have called the cops because then the cops showed up, pulled them over and told them to stop. The cops towed their car (the driver’s plates were Cali plates and expired), drove them to Edmonton outskirts and then the audio producer Shauna got a call and had to go pick them up “like three little boys”. “We got a stern talking to”. Once back they were playing around with the garbage sound, editing it etc. Casey heard it and proclaimed “That’s the sound of the Reapers”
Preston Watamaniuk: “There are things I could have done to Mass 1 to make it an infinitely better game with better UIs” and some simple cuts and changes. “But when you’re living with it, it’s very hard to see those things”
BioWare Labs
As social media and smartphone games exploded, BioWare dedicated a small team dedicated to exploring opportunities here - BioWare Labs
Mass Effect: Galaxy used a unique graphic art style and static visual presentation common in visual novels. It has the distinction of being the only iOS game BW have made during their first 25 years
Scrapped ideas were a 3rd person space shooter called Mass Effect: Corsair and 2 DA titles - a strategy game and a top-down dungeon crawler starring young Wynne. (My note: Maybe the corsairs stuff was rolled into Jacob’s backstory in 2, the Alliance Corsairs)
Corsair was a very short-lived project that never got its feet under it. It was a spin-off on Nintendo DS featuring a behind-the-ship perspective and branching dialogue. At one point it had MP. The idea behind it was basically “ME: Freelancer” - fly your ship around, do missions, get credits. It had a limited branching story but was a gameplay-centered experience intended to fill the gap between ME1 and 2. That gap ended up being filled by Galaxy
Galaxy and Corsair’s smaller screen allowed concept artists to use bold colors and a simplistic character design style to help those games stand out from Shep’s story
Nick Thornborrow did some art for Corsair but was worried his art style didn’t fit ME. He moved to DA where he feels his art style fits better
Lots of BioWare VAs and even a lead writer and the VO director are drawn from Edmonton’s local community theater scene, which is vibrant. Think this is how Mark Meer got involved
Mass Effect 2
Player choices carrying over was a first for BW
Dirty Dozen-inspired plot
Its plot is a web of conditionals (see Suicide Mission)
Was more of a shooter than anything BW had made since Shattered Steel
There was 2 camps on the team, those who wanted to push combat and systems forward and redefine the ME experience and those who wanted to make a true sequel, with the same gameplay and systems but a new story. Karin Weekes: “I think it ended up being a good push-pull. It felt like a pretty healthy creative conflict”
“ME2 was a game you could hold up to someone who argues that games aren’t a serious medium and go ‘Oh yeah, then why is Martin Sheen in this?’” Sheen was their first pick for TIM
The idea for TIM came from a mash-up of concepts CH had collected over the years. The name “Illusive” originally came from his pitch for naming DAO’s Eclipse engine, a word inspired by Obi-Wan’s line “It’s not about the mission, Master. It’s something... elsewhere. Elusive”. “I thought, what if we called our next engine 'Elusive', but used an ‘I’, and then it’s like ‘Illusion’. [...] I still really like the word with an ‘I’ and what it conjures”
When ME1 DLC was in production, CH had been watching a lot of CNN, specifically Anderson Cooper. “How is one guy travelling to all these places and never looking tired and always being able to speak with clarity?” CH says it seemed almost superhuman. “What if there was someone who is the absolute maximum of the things you would aspire to be, but also the worst of humanity?” Cooper, though not evil, became an inspiration for TIM down to the gray hair and piercing blue eyes
Inspiration for TIM’s behind-the-scenes role pulling political strings came from Jack Bauer’s brother Graem in 24. Graem “can call up the president and tell him what to do and hang up, because he’s so connected and so influential”. Sheen had played a president and his performance brought gravitas and wisdom to the role. He had quit smoking, but the character smokes. He didn’t want to fake it, but he also didn’t want to smoke, “so he actually asked for a cigarette” to hold so he could stop his words to take drags with natural cadence
Writing was still pushing to write and revise lines hours before VO started. A series of problems like injury and some writers leaving for other opportunities left it so that Karin, Lukas Kristjanson and editor Cookie Everman hand to land the story safely, with PW helping where they could. Lukas: “We took over the writing bug and task list, and I can’t stress enough how much [Karin and Cookie] did to get ME2 out the door. There’s no part of that thing we didn’t touch”. Karin: “That was the most dramatic 2 weeks of my life”
Initial fan reaction when they started promo-ing ME2 was very negative because people didn’t want to know about new chars like Jack and Mordin. “[fans were like] ‘Get them out of here. We want our characters from the first game’. But then when they played them, those became some of the most popular chars [of the series]”
Concept art of Thane has an idea annotation saying “Face can shapeshift?”
At one point when designing Thane concept artists sent multiple variations of him to the team asking them to vote on which was the most attractive
Most of the Normandy crew was written by lead level designer Dusty Everman. Lukas gave him advice in the evenings between bugs
BioWare Montreal made ME2 and 3 cinematics
CC for Shep was based on tools used by char designers to create in-game chars. Under the hood similar tools existed to create aliens
Aliens were much easier to animate than humans. When something is human it’s very difficult to make it look realistic and you can see all the mistakes and everything
Over the holiday period in 2007 CH worked out a diagram on a single piece of paper that would define the entire scope and structure of the game. The diagram is included in the book
Bug report: “I shot a krogan so hard that his textures fell off”. At one point shotgun blast damage was applied to each of the pellets fired, and shot enemies ended up with just the default checkerboard Unreal texture on them after their textures got blown off
Blasto was meant to be 1 step above an Easter egg but his fan popularity prompted them to bring him back in ME3
They rewrote chunks of Jack 2 days before she went to VO. She was the only one they could change because all the other NPCs were recorded. They redesigned her mission by juggling locked NPC lines and changing Shep’s reactions by rewriting text paraphrases to change the context of the already-recorded VO
Lukas snuck obscure nods ito ME2′s distress calls. In the general distress call for the Hugo Gernsback, there’s BW’s initial’s and Edmonton’s phone number backwards. In a fault in a beacon protocol there’s the initials and backward phone number from Tommy Tutone’s “Jenny”. In 2 other general distress calls there’s initials and numbers from Glenn Miller Orchestra’s “Pennsylvania 6-5000″ and initials and numbers from Geddy Lee and Rush’s “2112″ respectively
Mass Effect 3
“The end of an era marks the beginning of another”
ME3 “marked the end of Shep’s story”
Saying bye to Shep was as difficult for devs as it was for players
JHale’s final VO session included Anderson’s death and romanced Garrus’ goodbye. “We were in the session and we both just started crying”, Caroline says. “I couldn’t come on the line to give her notes because I was crying, and she was crying. And so there was just this minute-long pause of like, nothing, nothing, nothing - just silence through the airwaves. And then I came on and just told her that I was crying and she said ‘I’m crying!’” They talked about these anecdotes also here on the N7 Day reunion panel
The Microsoft Kinect voice support required devs to teach Kinect hundreds of commands in a variety of accents across multiple languages. The result was useful but made for some awkward moments. Numerous players accidentally said “geth” or “quarian” while making a particular decision and accidentally killed Tali
MP chars were voiced by cops and military people
The helmet on one of the MP chars was originally designed for cancelled project Revolver
The payload device at the end needed to attach to the Citadel while essentially serving as a giant trigger. “It ended up becoming quite the engineering feet just to visualize how this thing would move and connect to the Citadel”
Concept artists explored creating an anti-team, where Kai Leng was almost an anti-Shepard essentially, with an elite squad to counteract your team. This idea never went beyond concept phase
ME3 Special Edition was released on Nintendo Wii U exclusively. This exclusive version of the game includes Genesis 2 (a sequel to the original Genesis comic) and unique gameplay features that took advantage of the touchscreen GamePad. For years Sonic Chronicles: Dark Brotherhood had had the honor of being BW’s only game made for a Nintendo console
FemShep regrettably didn’t feature in major ME marketing til ME3. Later releases like DAI, MEA and Anthem have taken increasing care not to gender their protagonists in cover art
To capture combat sounds they took a trip to CFB Wainwright, a military base southeast of Edmonton. They got a big tour of it and were allowed to record anything they could find. The tour ended with them getting to drive and shoot tanks (real shells). The force of doing that sent waves through Joel Green, he felt his whole chest compress when it went off; the perfect sound for the Black Widow! After the trip the soldiers let him keep the shell he fired and it’s been passed on like a torch to various devs since
Kakliosaurs began life as a joke in the writers’ room after John Dombrow placed a Grunt figure on a t-rex toy he had on his desk. Lore was brainstormed to justify the mash-up before someone asked, “Why don’t we put this in the game?” They loved it so much Karin had custom coffee mugs made
Bug report: For a while Tali’s final romance scene would fire when she was supposed to be dead
“Balancing combat: how designers in ME3 entered an ‘arms race’” - the solution to players feeling OP vs players feeling frustrated by really strong enemies is to find a good middle ground, but for designers Corey Gaspur and Brenon Holmes, it was war. Brenon designed enemies, Corey designed guns. Corey “was obsessed with bigger, heavier guns. We had this sort of informal competition where he’d make this crazy overturned gun that would just murder all the enemies, and then I tuned some stuff up to compensate”
Brenon had to invent new ways to “stop Corey” and this led to the Phantoms. Corey had in turn designed consumable rockets that could wipe out entire waves of enemies. He must’ve figured this would make short work of Brenon’s space ninjas, but Brenon had other plans: “I had just added the ability for her to cut rockets [when Corey was playing MP and he was watching]. She cut the rocket in half... Corey just turns and looks at me and is like: ‘Really dude? I just shot a rocket at this Phantom and she’s fine? Not even damaged? Zero damage?’”
This friendly rivalry helped elevate ME3′s gameplay. Corey had a knack for making a gun feel so good to fire it had his fellow designers scrambling to keep up. It was his version of balancing. Before Corey sadly passed away he mentored Boldwin Li in all things weapon design and the arms race continued
Corey designed the Arc Pistol. It was causing problems for enemies because it was too powerful. It seemed hell bent on staying that way, Boldwin would tune down all its stats and it was still doing 3x the damage it should have been doing. “I was like ‘What the hell?’, and then I looked closer. It secretly fired 3 bullets for every pull of the trigger! Corey, you sneaky jerk”
The day it launched there were midnight launch parties across North America including one near the BW building. Numerous devs sat at long tables greeting fans and signing autographs as the fans picked up preorders. When midnight struck the line was long enough that it took several hours for some fans to get their game. One particular fan is remembered: “It was 3am. Some guy drove up from Calgary with his friends. He was like one of the last people in line. I think he was sort of tired-drunk. He threw himself across the tables, pulled up his shirt and shouted ‘Guys, sign my abs!’ And like I did, because he waited so long. It felt impolite not to. So I hope he enjoyed his copy of ME3″
For designing Protheans concept artists had free reign to design something that read as ancient
Before the concept art team had the story of the game to work toward, they explored wild ideas of their own including an image of the crew stealing back the Normandy to go after the Reapers
Jen Cheverie was testing scenes and was initially excited to be testing Mordin scenes, til she saw she was testing the Renegade version of his death. “This is even before like all of the audio and everything was in, so you didn’t even have the sad music. I remember sitting at my desk and my hands just went to my face when I saw that the gun Shep pulls on Mordin is the gun he gives Shep in ME2. I burst into tears and was crying for the rest of the day. People are waving to me as they walk by and I’m like, ‘It’s ok, I’m just killing my best friend’”
There’s a segment called “Shepard’s story ends”. Casey on the ending: “There’s a whole bunch of things that come together to make it incredibly tense and emotional for players. I think the biggest one was the sense of finality, that whatever it was that happened in that very last moment... was it.”
Wrapping up the story was a massive feat. In a way all of ME3 is an ending. Its final moments were the players’ last with a char they’d been with all the way from Eden Prime
“And while the critical reception of the game was extremely positive, many fans were unsatisfied with the ending, which became one of the most controversial in the history of games.” CH: “We were, on one hand, at the end of a marathon trying to finish the game and the series. But as devs we also knew that there would be more. We knew that we would continue to tell the story. In retrospect, we didn’t fully appreciate the tremendous sense of finality that it would have for people”. He envisioned an ending that posed new questions, something in the tradition of high sci-fi that left players dreaming about what that particular galaxy’s future could hold. “Frankly, there’s a lot more that we could have and should have done to honor the work players put in, to give them a stronger sense of reward and closure”
AAA games are massive undertakings with a million moving parts. Somehow they come together but even the best-planned projects don’t turn out quite like devs hope. From start to end video game production is a series of compromises. It’s rare if not impossible for devs to ship a game they’re entirely happy with. “I think that people imagine that when you finish a game, it’s exactly the way you wanted it to be. But whether people end up loving or hating the final result, we work hard to finish it the best we can, knowing that there’s a lot we would have wanted to do better. I think that’s true of any creative work”
As the dust settled after the initial reaction to the ending and later its epilogue, meant to show the wide-reaching ripple effects of Shep’s final choice, “players emerged mostly asking for one thing”. CH: “Now, most of what we hear, after both ME3 and MEA, is ‘Hey, just go make more Mass Effect’. And that to me is the most important thing. Knowing that players want to return to the ME universe is what inspires us to press on and imagine what comes next”
Mass Effect: Andromeda
By creating a new ME in a new galaxy the team was challenged to put their own visual stamp on the game while keeping it true to the franchise
Being the first ME game on a new gen of consoles meant for more detail
“Massive transport ships called arks populated with salarians, turians, humans, asari and quarians” made the risky jump to the Cluster
MEA was the first time BW had truly codeveloped across 3 studios: Edmonton, Montreal and Austin. The bulk of the work especially early on was done in Montreal, which was composed of a handful of Edmonton expats and heaps of experienced devs who joined from elsewhere specifically to bring a new ME experience to life. Series vets in Edmonton then came on to contribute writing, cinematics, design and QA, along with leadership from creative director Mac Walters and the core Production team. Austin writers and level designers also joined the fray
“It took a new team to take ME beyond the Milky Way”
Mac: “A lot of people in Montreal joined BW as fans of the franchise, so they just had this passion, and it felt like it was more like the days of Jade Empire, where a smaller younger team gets to do something for the first time. Even though it wasn’t necessarily a new IP for me, it felt fresh and new because of that. The team was just super excited to be working on it”
Early plans had the player exploring hundreds of worlds, procedurally generated, allowing for a nearly infinite variety of experiences. But as development wore on, it became clear that the game narrative required more specific, hand-touched level design on each world to keep the story focused and the experience engaging. “The plan was to give players numerous uncharted worlds to explore. Designers worked hard to come up with procedural elements that would make such planets special. Eventually the team made the difficult decision to abandon procedural planets in favor of more memorable hand-touched alien worlds, each with a specific story to tell”
One challenge was defining what ME meant without Shep. Care was given to include many of the MET’s key species. “Ryder recruited turian, asari, krogan and salarian followers”. Like Shep Ryder represents humanity’s hope for a peaceful coexistence among aliens who had long operated without human contact
Beginning with MEA the team decided that with few exceptions vehicles in ME have 6 wheels. Early Nomad concepts were bulkier. Later ones focused on its ability to move over its ability to protect itself from hostile fire, underlining the themes of exploration
German concept designer and auto-motive futurist Daniel Simon was contracted to create the Nomad and Tempest. The Tempest’s final design took inspo from the Concorde
Concepts for angaran fighter ships have the following notes: “Two doors swing open, wings rotate down to function as landing struts, the landing struts split open. It has a spinning turbine engine
Despite being set a galaxy away and some 600 years after Mordin’s death, there was a time when he had a cameo. It wasn’t cut due to running out of time however, it was cut due to drug references. John Dombrow explains: “One day I had to write a small quest for Kadara. I thought it’d be amusing if these 2 guys living way out on the fringes in a shack were growing plants for uh, medicinal purposes, and needed Ryder’s help with it. It occurred to me, wouldn’t it be amusing if Ryder had the option of actually trying ‘the medicine’ to see what would happen? And I thought, what if it turned into some hallucination that somehow involved SAM - like maybe SAM would sing? But why? How could I motivate that? Then it hit me. Who else in the ME game sings unexpectedly? MORDIN. As a nod to him I wrote SAM singing Modern Major-General. It got even better when our cine designer John Ebenger wanted to take it even further. Bless him, he came in on a Saturday to do a special hallucination showing Mordin himself. It was great. Til the fateful day we were told MEA had already been submitted to the ratings board. That’s when you declare things like drug references in your game. Mordin fell under that category which meant it was a no-go. We were too late”
Ryder’s white AI armor contrasts Shep’s iconic dark armor (intentional design)
Concept art for Ryder involved experiments with cloth (cloaks, ponchos, capes - “Pull here to release cloak”) and asymmetrical design elements
For alien design, there’s a few exceptions but humanoid figures are the ME standard and this persisted into MEA
Kett and angara concepts explored striking lines and textures
– From Bioware: Stories and Secrets from 25 Years of Game Development
#mass effect#mass effect: andromeda#bioware#video games#jade empire#Bioware: Stories and Secrets from 25 Years of Game Development#Bioware: Stories and Secrets from 25 Years of Game Development spoilers#Bioware: Stories and Secrets from 25 Years of Game Development spoiler#spoilers#spoiler#lul#dragon age#garrus vakarian#best boy#feels#anthem#long post#longpost#drugs for ts#drugs mention#drugs cw
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• Requests: currently open!
• Active events: none yet.
• What I feel like writing: honestly don't mind rn.
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Rules
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• Adding the relationship between the characters would also help such as sibling, parental, wife, platonic and best friend etc.
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Fandoms and character lists *working progress*
This contains all the fandoms and the characters that I will be writing for. Please make sure you check this before requesting to see if the character that you want me to write for is on here. Also check regularly as I will most likely be updating this list. But if you don't see a character you're looking make sure to ask about it to me because I might've forgotten to add them!
First published: 14th August 2022
Last updated: 9th October 2022
Arcane
Ambessa
Caitlyn
Finn
Grayson
Howl
Jayce
Jinx
Mel
Sevika
Silco
Sky
Vander
Vi
Viktor
Attack on Titan
Annie Leonhart
Armin Arlert
Bertholdt Hoover
Colt Grice
Connie Springer
Eren Jaeger
Erwin Smith
Hange Zoe
Historia Reiss/Krista Lenz
Hitch Dreyse
Jean Kirschtein
Kenny Ackerman
Levi Ackerman
Miche Zacarius
Mikasa Ackerman
Pieck Finger
Porco Galliard
Reiner Braun
Sasha Blouse
Ymir
Zeke Jaeger
*I won't be writing be writing for the characters that currently have a score through them as I still haven't watched Season 4*
Baby driver
Baby
Buddy
Darling
Deborah
Griff
Brooklyn 99
Amy Santiago
Charles Boyle
Gina Linetti
Jake Peralta
Raymond Holt
Rosa Diaz
Terry Jeffords
Buffy the Vampire slayer
Andrew Wells
Angel
Anya Jenkins
Buffy Summers
Cordelia Chase
Dawn Summers
Drusila
Jonathan Levinson
Joyce Summers
Oz
Rupert Giles
Tara Maclay
William "Spike" Pratt
Willow Rosenburg
Xander Harris
*Dawn I do believe was still a minor in the show so if you do want to request her, I don't want anything weird*
Criminal minds
Aaron Hotchner
Derek Morgan
Elle Greenaway
Jennifer Javerus "JJ"
Penelope Garcia
Spencer Reid
Danganronpa
Celestia Ludenberg
Chiaki Nanami
Chihiro Fujisaki
Genocider Syo
Gundham Tanaka
Hiyoko Saionji
Ibuki Mioda
Junko Enoshima
Kazuichi Souda
Kiyotaka Ishimaru
Kyoko Kirigiri
Leon Kuwata
Mahiru Koizumi
Mikan Tsumiki
Mondo Owada
Mukuro Ikusaba
Peko Pekoyama
Sakura Oogami
Toko Fukawa
*Haven't included characters from the 3rd Danganronpa game as I have yet to play and need to some of the characters a bit more*
Dc
The dark knight trilogy
Bane
Bruce Wayne
Harvey Dent/Two face
Jim Gordon
Joker
Jonathan Crane/Scarecrow
Rachel Dawe
Selina Kyle/Catwoman
Ginny and Georgia
Abby Littman
Georgia Miller
Ginny Miller
Hunter Chen
Joe
Marcus Baker
Maxine "Max" Baker
Norah
Zion Miller
Harry Potter/ Fantastic Beasts
Bellatrix Lestrange
Eulalie Hicks
Fred Weasley
George Weasley
Ginny Weasley
Harry Potter
Jacob Kowalski
Leta Lestrange
Luna Lovegood
Newt Scamander
Porpentina "Tina" Goldstein
Queenie Goldstein
Ron Weasley
Theseus Scamander
Heartstopper
Charlie Spring
Darcy Olsson
Elle Argent
Nick Nelson
Tao Xu
Tara Jones
Victoria "Tori" Spring
*Nothing weird with these characters please*
How to train your dragon
Astrid Hofferson
Dagur the Deranged
Eret son of Eret
Fishlegs Ingerman
Heather
Hiccup Haddock
Ruffnut Thorston
Snotlout Jorgenson
Stoick the Vast
Tuffnut Thorston
Valka Haddock
Hunter x Hunter
Gon Freecss
Hisoka Morrow
Illumi Zoldyck
Killua Zoldyck
Kurapika Kurta
Leorio
IT
Ben Hanscom
Beverley Marsh
Bill Denbrough
Eddie Kaspbrak
Henry Bowers
Mike Hanlon
Richie Tozier
Stanley Uris
*Please specify if younger or older*
Jurassic park/World
Alan Grant
Claire Dearing
Ellie Sattler
Franklin
Ian Malcolm
Owen Grady
Zia Rodriguez
Lord of the rings
Eowyn
Frodo Baggins
Legolas
Merry Brandybuck
Pippin Took
Samwise Gamgee
Marvel Cinematic Universe
Marvel Movies
Ajak
Alexei Shostakov/Red Guardian
Bruce Banner/Hulk
Carol Danvers
Clint Barton/Hawkeye
Darcy Lewis
Druig
Erik Killmonger
Gamora
Gilgamesh
Hela
Helmut Zemo
Hope Van Dyne/Wasp
Jane Foster
Jimmy Woo
Katy Chen
Kingo
Loki Laufeyson
Makkari
Mantis
Maria Hill
Maria Rambeau
May Parker
Melina Vostokoff/Black Widow
Michelle Jones/MJ
Mobius
Monics Rambeau
Natasha Romanoff/Black Widow
Nick Fury
Pepper Potts/Rescue
Peter Parker/SpiderMan
Peter Quill/Star-Lord
Phastos
Pietro Maximoff/Quicksilver
Sam Wilson/Falcon/Captain America
Scott Lang/AntMan
Sersi
Shang-Chi
Sharon Carter/Agent 13
Steve Rogers/Captain America
Thena
Thor Odinson
Valkyrie
Wanda Maximoff/The Scarlet Witch
Xu Xialing
Yelena Belova/Black Widow
*Do not write for Yelena romantically*
Disney+ Originals
Agatha Harkness
Emil Blonsky/Abomination
Jennifer Walters
Kamala Khan/Ms Marvel
Karli Morganthau/Flag Smasher
Kate Bishop/Hawkeye
Kazi Kazimierczak
Layla El-Faouly/Scarlet Scarab
Marc Spector/Moon Knight
Maya Lopez/Echo
Steven Grant/Mr Knight
Sylvie Laufeydottir
The defenders
Anatoyl Ranskahov
Foggy Nelson
Hope Shlottman
James Wesley
Jessica Jones
Karen Page
Kilgrave
Luke Cage
Malcolm Ducasse
Matt Murdock/Daredevil
Trish Walker
Vladimir Ranskahov
Maze Runner
Brenda
Frypan
Gally
Minho
Newt
Teresa
Thomas
My hero academia
• Dabi/Touya Todoroki
• Denki Kaminari
• Eijiro Kirishima
• Fumikage Tokoyami
• Fuyumi Todoroki
• Hanta Sero
• Himiko Toga
• Izuku Midoriya
• Katsuki Bakugo
• Kyouka Jirou
• Mezo Shoji
• Mina Ashido
• Momo Yaoyorozu
• Ochaco Uraraka
• Shoto Todoroki
• Tenya Iida
• Tomura Shigaraki/Tenko Shimura
• Tsuyu Asui
• Yuga Aoyama
*I have not seen season 5 or read the manga*
Once Upon a Time.
• Ariel
• Emma Swan
• Killian Jones/Captain Hook
• Merida
• Mulan
• Neal/Bælfire
• Red/Little Red Riding Hood
• Regina Mills/The Evil Queen
• Robin Hood
• Zelena/The Wicked witch of the west
Squid Game
Ali Abdul
Cho Sang-Woo
Hwang In-ho
Hwang Junho
Ji-Yeong
Kang Sae-byeok
Seong Gi-hun
Star Wars
Aayla Secura
Agent Kallus
Ahsoka Tano
Asajj Ventress
Bariss Offee
Boba Fett
Bo-Katan Kryze
Cad Bane
Caleb Dune/Kanan Jarvus
Cara Dune
Crosshair
Darfh Maul
Din Djarin/Mando
Echo
Ezra Bridger
Fennec Shand
Finn
Fives
Grand Admiral Thrawn
Han Solo
Hera Syndulla
Hunter
Kylo Ren/Ben Solo
Lando Clarissian
Leia Organa
Luke Skywalker
Obi-Wan "Ben" Kenobi
Padme Amidala
Poe Dameron
Rey
Rose Tico
Sabine Wren
Savage
Shaak-Ti
Tech
Wreaker
Zeb
Stranger things
Alexei "Smirnoff"
Chrissy Cunningham
Dmitri Antonvo "Enzo"
Dustin Henderson
Eddie Munson
Eleven/Jane Hopper
Erica Sinclair
Jim Hopper
Jonathan Byers
Joyce Byers
Lucas Sinclair
Max Mayfield
Mike Wheeler
Murray Bauman
Nancy Wheeler
Phil Callahan
Robin Buckley
Steve Harrington
Will Byers
*Nothing weird with the stranger things kids*
The boys
Annie January/Starlight
Black Noir/Earving
Cherie
Frenchie
Homelander/John
Hugh "Hughie" Campbell
Kimiko/The Female
MM "Marvin"
Queen Maeve/Margaret
William "Billy" Butcher
The Hobbit
Bilbo Baggins
Fili Oakenshield
Kili Oakenshield
Tauriel
Thorin Oakenshield
The Hunger Games
Beetee
Effie Trinket
Finnick Odair
Haymitch Abernathy
Johanna Mason
Katniss Everdeen
Peeta Mellark
Primrose Everdeen
The lost Boys
Alan Frog
David
Dwayne
Edgar Frog
Marko
Michael Emerson
Paul
Sam Emerson
Star
The Walking Dead
Abraham Ford
Connie
Daryl Dixon
Glenn Rhee
Kelly
Maggie Rhee/Greene
Michonne
Negan Smith
Princess
Rick Grimes
Sasha Williams
Tara Chambler
Tyreese Williams
Yumiko
X-Men
Alex Summers/Havoc
Charles Xavier/Professor X
Danielle "Dani" Moonstar/Mirage
Elizabeth Braddock/Psylocke
Ellie Phimister/Negasonic Teenage Warhead
Erik Lensherr/Magneto
Hank McCoy/Beast
Illyana Rasputin/Magik
Jean Grey/Phoenix
Jubilation Lee/Jubilee
Kurt Wagner/Nightcrawler
Logan Howlett/Wolverine
Neena Thurman/Domino
Ororo Munroe/Storm
Peter Maximoff/Quicksilver
Rahne Sinclair/Wolfsbane
Raven Darkholme/Mystique
Roberto "Bobby" da Costa/Sunspot
Samuel "Sam" Guthrie/Cannonball
Scott Summers/Cyclops
Sean Cassidy/Banshee
Wade Wilson/Deadpool
Warren Worthington iii/Angel
How to request
When requesting please give full name or code name/alter ego of the character that you want me to write and what fandom they belong.
Also specify what type of request it is that you want and I'll do my best to write it!
Denied Requests
If I have denied your request, there may have been a reason or two why I didn't accept it. If I do deny your request then I will probably also explain why I denied and it may be one of these reasons:
• Requests being closed.
• Wasn't a complete request.
• Being spammed the same request.
• Don't write for the character.
• I might feel uncomfortable with some content that you may request.
Okay! I think that's everything that I needed to cover, but if there's anything I missed (characters, fandoms, extra info) let me know and I will either add it here or make a new post!
#requests#request opening#writing#marvel#stranger things#the hunger games#the maze runner#attack on titan#Danganronpa#my hero academia#arcane#hxh#ouat#once upon a time#hunter x hunter#ginny and georgia#anime#bnha
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Hermione Granger’s Trial
“We are gathered to hear of the 53 counts of crimes committed by one Hermione Jean Granger:
Arson attempt on one Professor Snape of Hogwarts.
Theft of polyjiuce ingredients from Hogwarts potions stores.
Illegal supply and use of polyjiuce potion to impersonate Hogwarts students Vincent Crabbe and Gregory Goyle, and Mimsy the Cat belonging to Millicent Bulstrade—“
“Excuse me sir, the cat was not intentional!”
“Yes thank you Miss Granger. Moving on;
Possession and extended use of an unregistered time turner.
Illegally freeing one Buckbeak, a prisoner due for execution.
Illegally freeing one Sirius Black, a prisoner due for Dementor’s kiss.
Concealing the whereabouts of one Buckbeak and one Sirius Black from authorities.
Kidnapping one Rita Skeeter.
Keeping one Rita Skeeter (unregistered beetle animagus) in a jar for an extended period of time.
Making threats to one Rita Skeeter about her articles.
Starting and masterminding an illegal society named ‘Dumbledore’s Army’.
Practicing and teaching defence spells that were at the time illegal to students.
Lying to High Inquisitor Umbridge about alleged terrorist weapons.
Intentionally entrapping High Inquisitor Umbridge with the Centaurs of Hogwarts forest.
Illegally travelling unaccompanied from school grounds during term time.
Use of magic outside of school grounds.
Breaking and entering the Ministry of Magic.
Destruction of the prophecy hall within the Department of Mysteries, Ministry of Magic.
Destruction of several time turners and experiments within the Time Room, Department of Mysteries, Ministry of Magic.
Performing an unsanctioned obliviation on two muggles, Dr Helena Granger and Dr Martin Granger.
Use of magic to forge muggle documentation of passports, visas, and drivers licences under the names Monica and Wendell Wilkins.
Illegal use of polyjuce potion to impersonate one Harry Potter, Undesirable, however consent was given in this case.
Continued use of illegal undetectable extension charms.
Hiding from authorities as a wanted undesirable.
Hiding from authorities when called in to blood-status questioning.
Accomplice in hiding wanted undesirables Harry Potter and Ronald Weasley.
Threatening one Mundungus Fletcher for information.
Kidnapping one Mafalda Hopkirk and taking a strand of hair without her consent.
Illegally gaining access to the Ministry of Magic under polyjiuce potion.
Theft of Slytherin’s locket belonging to High Inquisitor Dolores Umbridge.
Destruction of the residence of one Bathilda Bagshot, Godric’s Hollow.
Attempted destruction of one horcrux, held within Slytherin’s locket, belonging to one Tom Riddle, known as Voldemort, thereby committing partial attempted murder.
Impersonating Penelope Clearwater in front of official Snatchers.
Concealing the true identities of undesirables Harry Potter and Ronald Weasley from official Snatchers.
Complicity and main beneficiary in the destruction of an antique heirloom chandelier of family Malfoy.
Theft of a wand, 12 3/4 inch walnut with dragon heartstring, belonging to one Bellatrix Lestrange.
Theft of a hair of one Belletrix Lestrange.
Illegally impersonating one Bellatrix Lestrange through the use of polyjiuce potion in order to gain access to Gringotts bank.
Accessory to the confunding of two Gringotts security guards.
Accessory to the Imperiosing of Travers Mcgarrin and Bogrod of Gringotts .
Illegally accessing the Lestrange vaults in Gringotts.
Theft of the cup of Helga Hufflepuff from the Lestrange vaults.
Destruction of Goblin-made dragon shackles.
Destruction of underground railroad, entrance floor, and roof of Gringotts bank via illegally riding a dragon.
Intentionally letting a dragon loose in the English countryside.
Breaking curfew in the village of Hogsmeade by apparating into the village after allowed hours.
Illegally gaining access to Hogwarts school.
Destruction of the cup of Helga Hufflepuff.
Destruction of one horcrux, contained in the cup, belonging to Tom Riddle, also known as Voldemort, and thereby committing partial premeditated murder.
Theft of the diadem of Rowena Ravenclaw.
Aiding in the destruction of the diadem of Rowena Ravenclaw.
Aiding in the destruction of one horcrux belonging to Tom Riddle, also known as Voldemort, and thereby aiding in partial premeditated murder.
Destruction of several corridors of Hogwarts school, thereby causing the deaths of 5 Death Eaters.
Solicitor Jenkins, you have the floor.”
“Thank you your honour. It is needless to say that Miss Granger committed all the mentioned acts as direct and indirect ways of freeing the world of Voldemort, something in which she was successful despite all the odds. This has effectively saved thousands of innocent lives and brought back many British asylum seekers to our shores.
I would also like to remind the court that even though a law may exist, that does not make it right, and Miss Granger has shown truly insightful judgement and reasoning in the face of such unjust laws. Many of the aforementioned laws broken by Miss Granger have since been rescinded, supporting my point.
It is also suggested that any punishments required for the remaining offences have been executed tenfold through the unfair persecution of muggle-borns immediately prior and during the Second Wizarding War, being forced into hiding, and suffering the crucicatus cast by Mrs Lestrange. I would like to remind the court that Mrs Lestrange was widely accepted as having mastered the curse, and was imprisoned for life for a list of crimes including submitting multiple of her victims to the cruciatus to insanity. Miss Granger suffered under her wand for approximately twenty minutes.
Therefore it is my suggestion to clear any remaining items and allow the young Miss Granger out of the courtroom as a free woman with a clear record, and allow her to collect her Order of Merlin, First Class tomorrow in person.”
“Thank you Jenkins. Is there anybody here who wishes to press further charges against the defendant?”
There were low murmurs from all corners of the room, but nobody spoke up.
“It is therefore this court’s duty to move to voting of the Wizgamot. All those in favour of a full pardon for the actions just listed, please raise your hands.”
Hands were raised in a sea of red cloaks.
“Those against?”
A couple of members shuffled nervously in their seats but nobody raised their hands.
“With 58 votes for and zero against, this court declares Hermione Jean Granger cleared of all charges. Could Ronald Billius Weasley please take the stand.”
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A/N: So this was a little plunny that came to me and I got carried away writing it. I think they would have had to put all three of them on trial after the war in order to clear their names, but when I started writing it I realised that actually... there was quite a lot to what they had done! Anyway hope you enjoyed!
#hermione#hermione granger#harry potter#ron weasley#romione#harmony#harmione#dramione#reference#hermione trial#trial#wizgamot#long list of crimes#i mean seriously#worldcrawler#my writing#onehsot
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SERIAL MURDER: THE ZODIAC KILLINGS
A San Francisco Police Department wanted bulletin for the ZodiJoac killer and copies of letters he allegedly sent to the San Francisco Chronicle.
Jenkins, J. Philip (2020, December 30). Zodiac killer. Encyclopedia Britannica. https://www.britannica.com/biography/Zodiac-killer
Image: Eric Risberg—AP/Shutterstock.com
Zodiac killer, unidentified American serial killer who is believed to have murdered at least five people in northern California between 1968 and 1969. An earlier murder, the stabbing death of an 18-year-old college student in Riverside, California in 1966, is also sometimes attributed to the Zodiac killer. The case inspired the influential 1971 action film Dirty Harry, which starred Clint Eastwood, the subject of the critically acclaimed David Fincher dramatic film Zodiac (2007).
In 1968 a teenage couple was shot to death near their car in a remote area north of San Francisco; one year later another couple was attacked in similar circumstances, though the male victim survived. After the 1969 attack, the killer phoned police to alert them to the crime and to take responsibility for the 1968 murders. Later that year the Zodiac killer attacked another young couple, though once again the male survived. The last known victim, a taxi driver, was shot in October 1969.
The murders were the subject of intense investigation and media coverage, particularly because of the killer’s taunting letters to newspapers and phone calls to police. His letters, sent from 1969 to 1974, were signed with a symbol resembling the crosshairs of a gunsight and typically began with the phrase, “this is the Zodiac speaking.” Included among the letters were four ciphers or cryptograms, the first of which was sent in three parts to three Bay Area newspapers in July 1969. Known as the “408 cipher” for the number of characters it contained, it was soon decoded by a pair of private citizens. Its message stated in part that, “I like killing people because it is so much fun.” Another cipher, the “340 cipher,” mailed to the San Francisco Chronicle in November 1969, was finally decoded in 2020 by a team of three amateur code breakers; its message began, “I hope you are having lots of fun in trying to catch me.”
Much remains mysterious about the Zodiac case, not least the issue of when the crimes stopped. Crime writer Robert Graysmith argued that the Zodiac killer remained active through the 1980s and murdered dozens more people, though this view is controversial. During the 1990s several investigators claimed to have identified the Zodiac killer; the suspect most often cited was Arthur Leigh Allen (1933–92), a Vallejo, California, schoolteacher who had been institutionalized in 1975 for child molestation, though his identification with the Zodiac killer has never been substantiated.
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