#(thats days not zaph... i post a lot i will not shut up <3)< /div>
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anarchy2021 · 3 years ago
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PSA Day! (Rp etiquette)
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{ID: A person standing next to a flipchart. They're thin, and have medium-length brown hair, pale skin, and dark brown ears. The ears are angled horizontally. They're wearing thin-rimmed glasses, and their expression reads as confident. Their hair is partially tied up in a bun. They also have a long tail the same brown as their ears, with brown fur the same color as their hair on the end. They're wearing black trousers, a black waistcoat with a white shirt underneath. Additionally, a black overcoat with gold edges is draped over their shoulders. The inner lining of the overcoat is red, and partially visible behind the person. They have their right hand on their hip, and with their left hand, they're holding a stick up to the flipchart, which reads "RP 101 :)". The 101 is underlined. END ID.}
Greetings! You may not recognize me (unless you were watching the debate perhaps, then, sup) as I admit I’ve been a bit…. Behind the scenes as it were (as secretary of VOID there is a lot of looking at the void, usual routine for me mhm mhm). Regardless, I’m Days (or Nights, either or) and for today’s PSA I’m here (along with some words from our recently freed from totally-not-prison president, Graphite, at a later date) to talk to you about roleplay! More specifically, rp etiquette and terms and how that relates to the DSMP and how it should be talked about. 
Now now, you might be wondering “oh but what is your experience?” Glad you asked! I’m a long term text rper with over 5 years of experience- and my main avenues of rp are rps similar in structure to that of the DSMP- long term improv driven sandboxes that also have important events planned ahead of time in some regard but are often player driven most of the time. Now, let’s get into it!
Head writers/admins
Let’s start off with a pretty hot topic regarding the server, which is the existence of a ‘head writer’ (usually in reference to Mr. Soot). Now, mainy take this as meaning quite literally a writer- like in a show, but, with what information we have I think it’s safe to say he’s not really that and more along the lines of an rp admin/head. The admin’s main purpose is to keep things structured and organized, as well as putting together the events they’re in charge of. This is pretty much how everyone treats the man anyways, BUT, while an admin is in charge of a lot they do NOT have the final say over everything, particularly in regards to the characters and their players. 
Players in an rp for the most part have full control over their characters (within reason and the confines of the rp setting) and an admin enforcing their will onto a character (such as enforcing certain backstory choices that don’t seem particularly wanted. For example, the fridge with c!Phil) is often frowned upon unless there is a good reason for it and discussed with the rper. 
It is also notable that just because there is an admin, that doesn’t mean they’re the sole writer/organizer/etc. It is not at all uncommon for specific subplots and or other important events to be headed by players involved in it in this type of rp. This can be seen in practice with how the Eggpire plotline was headed by BBH and the prison plotline was mainly written by Dream and Tommy. 
Summary:
- head writer/admins do not and should not control everything
- organise and structure events
- players might admin their own smaller plots within a rp
Narrative consequences
Now, another hot topic- especially in regards to character discourse (my abhorred personally). Narrative consequences. These are generally referred to when someone thinks a character is not getting the consequences for their actions in the story that they should, or (more rarely in my experience) when they feel a character is being punished too hard for their actions. While this is an understandable feeling to have, at the end of the day narrative consequences just aren’t much of a thing in roleplay, at least not to the same extent as a book or tv show. 
This is for one simple reason, consequences rely on the character’s actions and how they respond to others around them, if a character does not feel like it’s fit to react or if it angers their character- it is 100% within their right to respond accordingly. 
However, there is also an argument that can be made if a character responds to something in a way that doesn’t align with a character’s usual actions. For a personal example, one time in a rp I was playing a character who was intervening when another character was being hurt, however, my character was met with scorn from being somewhat aggressive regarding it- I felt that this was unfair as none of these character showed the same scrutiny to characters who did worse things, and none of these characters had been established as hypocrites. 
This grudge lasted the entire rp until my character died. This is a point where believing that the consequences to a character are unjust is more or less fair, but, a character simply not getting immediately smited or a character getting scorn is not automatically a point against the character, especially since an rper cannot reasonably make their fellow rpers react a certain way.  
Summary:
- narrative consequences are not the same in RP as in other mediums
- can't force characters to react, or force players to react in a way they don't feel is fit
- but can critique RP if things feel unfairly ooc/inconsistent
Retcons
Next up, retcons. What is a retcon? It’s short for retroactive continuity, in essence it’s when in a piece of media something is changed retroactively- such as a character’s personality, how an event occurred, etc. for an outsider audience perspective retcons are often looked upon unfavorably, as it’s changing something already established which can cause friction among those attached to certain ideas, but in reality retcons are both a neutral concept and fairly normal to occur in rps. 
Rps are (generally) not professional writing, they’re things made up on the fly with perhaps a base to work off of (and depending on the rp, not even that. However in the rps I’ve done we generally had character sheets and the like for backstories and all) and thus sometimes mistakes happen. One of the main causes for minor retcons is when details are confused or left out that would have realistically affected the situation or how characters would have responded to it, unless in severe cases these usually happen on the spot and don’t cause much of a fuss. 
Major retcons often fall along the lines of players and how they choose to present their character. This is especially common when a player is using a character for the first time or even if they’re just new to an rp in general, sometimes as we rp we simply decide to take things in a new direction and sometimes that direction may cause things already established to be retconned, even if not outright stated. 
A good example of this is the enderwalk with c!Ranboo, the enderwalk as it was first introduced is very different than it is portrayed now, likely as a result of Ranboo taking a new direction with his character since then. More widespread retcons may happen if people are unhappy with a certain plot thread, in this case an example would be the canon status of SBI, Wilbur used to push it but Techno (and later Phil) didn’t want it to be canon, so anything about it previously said has been soundly retconned. 
In my own case character retcons very often happen to me when I first use an oc, as the character takes a different shape than what I put on the paper in practice, even sometimes within the same rp (one of my first ocs was practically unrecognizable as the same character in the beginning of an rp as compared to even just a few weeks later).
So, retcons are fine and normal to occur, but, like I said- they’re neutral. A retcon can very well be done poorly and cause problems. This is mainly in issue with retcons made that affect highly established and built upon aspects without discussion with all those who’d be effected, this can cause confusion, plot holes and cause characters to be in a weird limbo if they don’t know how to have their character act without whatever was retconned. Major retcons need to be discussed in order to prevent these problems, and in some cases should be avoided entirely- instead it being better to work for a compromise and rework events rather than removing them. 
Summary:
- retcons are normal and neutral
- small retcons happened frequently in RP to help keep things going in an improv heavy medium. Usually unnoticeable
- large retcons tend to have with new players, or if the story is taking a new direction.
- large retcons require a lot of communication, and sometimes whould be avoided, instead working to compromise and rework the direction of the RP
Metagaming and godmodding
Metagaming and godmodding are two very important terms to know for rp etiquette and if you’ve done any rping you’ve probably seen these words thrown around in rules lists and such already. These are both ultimately negative things that should be avoided at all costs. What are they? Metagaming is when you use information that you know OOC and use it IC even though your character should not have that information. Godmodding is when a character is taken over by another person for one reason or another against the player’s will- such as having a character react to something without letting the actual rper do it. 
The former is a big issue when it comes to discussion of the DSMP and how people interact with it, mainly in the chat and donos. When you are trying to get a character to react to information that they shouldn’t have you are trying to get them to metagame, which is heavily frowned upon in an RP. This is also important to note in discussion, a character not responding to certain important events is not a mark against them if the character has no way of even knowing what was going on, or would not reasonably respond to it with the information they have. 
Summary:
- both frowned upon
- god modding is taking over someone elses character
- metagaming is using out of character information to do in character acting
- Meta gaming is relevant to DSMP particular in how it relates to donos and chats. Don't encourage meta-gaming
All of these factors are important to consider when discussing the DSMP and it’s narrative, it’s not going to function the same as other forms of media nor should it- as once you go in that direction you’re competing with the big boys over at tv and at that point things would fall apart. Improv and it’s unique variables is what makes the DSMP, and anything else like it, special and interesting to follow!
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