#(even in the internal data decimal gets the N gender which is also used for things like the title cards)
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triangle-strategy-notes · 6 days ago
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Decimal Concept Art
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Decimal's concept art (a whole 4 pages)! Translation notes and image ids under the cut.
Translation notes:
The Japanese word for "doll" that's used for Decimal could also be translated as "puppet" (which is the same word that was often used to describe the Hierophant). I went with doll because Decimal's a little less puppet-looking, but "puppet" or even "automaton" would probably have also worked.
The name "Gwilym" was a little bit of a guess. "Appling" is one I'm more sure about because I found someone who had online translated the name from Japanese to English, but I couldn't find any direct translation for ゴアメル (Goameru/Goamelu), so I just looked for a similar name that belonged to a dragon. If someone who's played the Bravely series has more accurate info, feel free to leave a comment and let me know.
"This is what we privately call 'playing fast and loose with the design framework'" was a weird one. The first part was something along the lines of "So-called" or "this is called", and the second part was "secret" or "hidden" or "concealed", the third part was "amusement" or "play" or "game", and the fourth part was like "frame(work)" or "zone" or "slot" (generally referring to an area within a set of boundaries). There were a lot of different ways to interpret this, like maybe he was referring to Decimal itself as a "secret playerbox/toybox" or possibly referring to the creative process for Decimal as "a place to secretly play around with the rules". In the end I just tried to put in something that made sense contextually to me.
"Metal bands" was literally something more like "metal chocks" or "metal wedges". I changed it to "bands" for clarity.
The text didn't initially have the explanation for the different types of clay figurines, I added those in for context. The initial translation looked like "I like clay figurines, clay figurines, and golems," so I felt like being more specific was necessary.
The word I translated as "analytical/analyzing" is literally 見極め, which means ascertainment, or as a verb, "to ascertain; to make sure of; to determine; to probe; to get to the bottom (of something)". I went with "analyzing" because "ascertaining" sounded a little awkward, though it admittedly loses out on some of the original meaning.
"Haywire" from "Haywire Mode" is a word that primarily seems to mean something along the lines of "reckless" or "rampage", but it also had another meaning of "runaway" as in a "runaway rocket" (i.e. an engineering project that becomes out of control). I went with "haywire" which leans more toward the second meaning, but (I hope) still retains the "reckless" vibes.
"Gotta love cost-effective manufacturing" was literally something more like "Love keeping costs low".
"Wind-up toy" was literally "self-propelled toy".
"External calculator bag" could have also been translated as "external computer bag".
Image ids:
[id: Four pages of concept art from the Triangle Strategy artbook centered around Decimal. The first page has a colored and uncolored version of its canon portrait, as well as a designer's note that reads, "The barrel robot Decimal is a character that we were aiming to make into a mascot, like 'Appling' from Bravely Second or 'Gwilym the Dragon' from Bravely Default II. I hope it becomes a character that everyone will love! (Ikushima Naoki)" and another that reads, "This is what we privately call 'playing fast and loose with the design framework'. Although it was difficult for Mr. Ikushima, he tackled it with great enthusiasm. (Asano Tomoya)".
On the second page there's another uncolored portrait of Decimal with different parts labeled, notably that the clockwork key on top of its head is made of aged brass (with the caption "Does the barrel turn it on its own!?"), the majority of its body is made of wood, and the metal joints and accents are made of "black-ish metal". There's a note that specifically asks the game artists to make sure the black metal bands around the barrel have high-contrast white highlights. Another small drawing shows a tankard merch design based off of Decimal. Some close ups of its hands show that the majority of them are wood, but the fingertips are metal. The bottom of Decimal's barrel is shown, and it's shown that its feet retract into its body during "standby mode", and the soles become part of the bottom of the barrel. Another diagram shows that the back of Decimal's hands cover the hole left behind by the shoulders when the arms are retracted. An illustrator's note at the bottom reads, "Now that I think about it, ever since I was a child I've liked dogū (clay figurines from the late Jōmon period), haniwa (hollow unglazed terracotta figures from the Kofun period), and golems, all of which have a simple, vacant 'huh, I wonder what they're thinking' kind of look. That might have unconsciously been reflected in my work…… it feels that way, at least. (Naoki Ikushima)".
On the third page, there are different iterations on Decimal's design, titled, "Analytical Doll (with Haywire Mode) Rough Draft". Some bullet points read, "Doll" and "Explore appropriate shapes that convey the ability to analyze". There's a collection of robots with large lens "eyes" that are labeled "Analyzing". The next collection of sketches are labeled "Adding charm while pondering the meaning of existence" and "Toy Knight". The sketches show a small nutcracker-esque doll with a wind-up key on the top. There are captions that read, "Originally a wind-up toy" and "Knight Automaton (Mechanical Puppet)". In one of the sketches the knight toy has a spyglass, labeled, "Analyzing Mode", and in another sketch it has a sword, labeled "Haywire Mode." The next collection of sketches feature a robot that resembles a maid, labeled, "Considering the role it plays and why it was made as a self-propelled system" and "Mechanical Serving Doll (Maid Robot)". Like the knight toy, it has a drawing where it's using a pair of binoculars, labeled, "Analyzing Mode", and another where it has red eyes and claws, labeled, "Haywire Mode." Next to the haywire drawing is the note, "As a waiter or maid, the ability to analyze was necessary to support and serve the master. The "haywire" function was an intensification of some of the functions for emergencies." The bottom portion of the page has many different sketches of vaguely computer-looking devices, labeled, "Collection of rough sketches for an arithmetic doll". At the bottom there are two illustrator's notes. One reads, "Initially I was given the theme of 'a doll that can analyze', and from that point on I was excited and started drawing. I also liked the 'Toy Knight' type on the top left of the page! (Naoki Ikushima)". The second reads, "This was us trying to find out how far we can deviate from the norm. (Tomoya Asano)".
On the fourth page, there are drawings that are more finalized rough drafts of Decimal's design. It's titled, "Analytical Arithmetic Doll - Design Proposal". At the top there's a note that reads, "A barrel-shaped doll that would fit in with a traveling merchant's wares". There are several drawings grouped together labeled "Basic Form", including a drawing of Decimal with a typewriter that folds out of its body which is labeled, "Keys on body for arithmetic". There are many sound effects to the effect of "click clack" around it. Another drawing of Decimal using a spyglass that folds out of its head is labeled "Analyzing" and has a slide whistle and "PLONK" sound effect, as well as a note that reads, "Uses scanner on head for analyzing". A drawing of Decimal with an arrow pointed to its foot reads, "The bottom of the barrel is a foot" (as opposed to a wheel which is used further down on the page). A cartoony drawing of Decimal going going berserk with flaming eyes and its body extended is labeled, "Haywire." Next to it is a drawing of Decimal with its arms and legs retracted, labeled "Standby Mode". There is also a short man who's placing a hat on Decimal's head, labeled "With the old man..." and "Receiving a hat". A section titled "Basic Ability Proposal" shows another earlier prototype Decimal with a pair of telescopic goggles than can be pulled down over its eyes, as well as a drawing of Decimal performing with a guitar in front of a crowd, with a peddler behind it laughing and saying "Bring customers to the market!" Another section titled "Barrel Idea Brainstorming" has a version of Decimal called "Crowd-Puller Costume Version" where it has a wheel instead of feet, the key is placed on the back, and in some drawings it has a calculator bag, a waistcoat, and a hat. There is a closeup of the wheel that shows that the wheel housing is a horseshoe. Another small drawing shows that Decimal's different segments should slide in the direction of whatever way it's headed. The last section shows a "Low-cost version" of Decimal which looks similar to its canon form. There are notes that read, "Gotta love cost-effective manufacturing!"; "Since the parts are separate, you can move them just by sliding"; "If you're going to rotate a turning key, it's more cost-effective to put it on top."; and "Equipped with built-in electronics". At the bottom are two more illustrator's notes. The first reads, "And here you can see, the barrel-shaped robot was the one where I went "yes, this is it!" In terms of the setting, it was a prototype of a movable doll, so it was supposed to represent the stage of experimentation when it finally moved after repeated tests using the various materials that were available. The appearance based on barrels, which are easily available in medieval cities, was an attempt to express "developing technology" that was not yet complete, but was charming. (Ikushima Naoki)" and "You know, I think it's appropriate that design and function be considered two of a set. (Asano Tomoya)" /end id]
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