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still-breathing-au-p3r · 16 days ago
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Akihiko practically has to excavate the first-aid kit from under layers and layers of built up miscellanea that has been stashed in the supply closet over the years. As he digs, he thanks god, Buddha, or whoever else might be listening that Shinji hadn’t put up a fight about being checked over. That has to count as a minor miracle.
It has been a while since they’ve dressed each other’s wounds like this, now that he thinks of it. Since before Shinji had left, back when Akihiko was the only one on the team with any healing abilities and they’d had to budget his stamina to a miserly degree. 
These days, between Takeba, Amada, and Arisato, they basically never have to worry about anybody spreading themselves too thin with healing, so they don’t ever leave Tartarus battered enough to need mundane patching up.
Once he finally finds the kit, Akihiko sheds his battle harness and armband and sets them gracelessly on the dining table. He settles on the couch next to Shinji while he undresses himself. It’s slow going, Shinji’s movements stiff and careful, but Akihiko doesn’t insult him by butting in. He peels his gloves off and waits patiently. When Shinji pulls the sweater over his head, his hat slides off along with it. He doesn’t bother putting it back on.
He looks smaller without any of his usual layers to bulk out his shape. It feels wrong to think of Shinji as ‘small’ in any context, even if it’s only in comparison. Objectively, Akihiko knows it isn’t even true– Shinji’s taller now than he was back then, his shoulders wider and his ribcage broader.
At the same time, it’s harrowingly true. He’s visibly underweight, and not all of that can be due to his time in the coma. It’s like there simply isn’t enough of him, and what’s there is stretched too-thin over his frame.
This is also the first time Akihiko’s seen the bandages around Shinji’s shoulder and abdomen. There are no red stains seeping through the gauze, which is a relief. He starts to carefully peel the medical tape free from Shinji’s skin, letting the crash course Nakai-san had given him on bandage changing run on loop through his mind.
It doesn’t occur to him until the first bandage is removed and the knotted starburst shape is on full display: it’s the first time Akihiko has seen the scars, either.
A halo of puckered skin interrupts Shinj’s shoulder, fanning out in shiny pink ridges around the bruise-red, sunken center. Its twin on his chest is slightly larger and more concave.
He hadn’t realized how big any of them would be. The ones up near his shoulder especially, where the bullet had gone all the way through him–
It reinforces with sickening clarity just how much of a miracle it is that Shinji pulled through. That he’s still here.
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Akihiko jolts. Shinji isn’t even facing in his direction, so what–?
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Shinji rolls one shoulder– the unscarred one– and Akihiko knows without needing to look that he’s rolling his eyes too. He ignores the display of petulance and gets to work surveying for new damage, starting with the shoulder.
There’s no fresh blood, and the area around the scar doesn’t look damaged or inflamed at least. Just to be sure, Akihiko probes the surrounding skin gingerly with the pads of his fingers, testing for swelling or anything that feels overly warm to the touch.
Shinji shudders and Akihiko jerks his hand away.
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Shinji only shrugs– he does it with both shoulders, evidently by mistake, since he immediately flinches and bites out a curse under his breath.
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Well, even if he’s downplaying it, he’s still admitting to it. Akihiko had been planning on getting Shinji started with his physical therapy routine tomorrow (or today, he supposes, since it’s after midnight) but…now he’s not sure.
Maybe he should hold off and give Shinji a break. He knows both from his own experience and the extensive amount of research he’d pored over after Shinji had (begrudgingly) asked for his help– pushing too hard will only stall his recovery, or even make things worse. 
There are some simple stretches he could try to coach Shinji through that wouldn’t be too strenuous or time-consuming, and that might also help with the pain. But he knows Shinji will still push back against even that, on principle if nothing else. Picking that particular fight would probably put just as much strain on his body as Akihiko was trying to avoid to begin with.
And hell, after everything that’s happened, Akihiko isn’t sure he has the energy for it, either. They all deserve a break.
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Shinji obeys with the put-upon air of a cat being moved out of the way of foot traffic, but he’s not able to fully conceal how much of an effort it is for him. The scar on Shinji’s side doesn’t seem to have re-opened either. There is no exit wound counterpart on his back.
Unbidden, Akihiko’s thoughts are invaded by the question of whether they had removed every piece of the bullet while Shinji was on the operating table, or if some fragments of it had been irretrievable. Nausea crawls through his stomach at the idea. He doesn’t ask.
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loftyloftyloftyloftylofty · 7 years ago
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Dealing with pressure
Wanted to share how I feel and how I’m dealing with it as this development process continues to grind along. This post doesn’t have any fancy game updates in it. Click ‘Keep reading’ if you’re interested in some slightly more personal stuff.
Cheers everyone! More game updates soon.
Hi. 
I’ve had a lot on my mind lately, and I think now is as good a time as any to share it.
Before I launch into a huge enormous essay about things, I want to make it clear that I’m not looking for sympathy or anything like that. I think it might be useful for me to put this information out there for other people, and putting this stuff into words helps me get it out of my system.
My life has gone through a whole lot of huge changes lately!
I’ve moved out of a cramped 1-bedroom apartment (that I was sharing with two roommates) into a 2-story, 4-bedroom house (that I’m sharing with the same two roommates, and a new roommate too!).  Moving into a new house is expensive. Today is payday, which means that today marks the end of a pretty tight couple of weeks, money-wise. That stuff has been eating away at me too, but with the four of us in this new place, we’ve managed to remain pretty comfortable, and I expect finances to be much smoother going forward!
Moving to this new house has made the trip to work much easier. I’ve got a full-time job now! A few weeks (Months? Has it been that long?) back, I posted an update about a job doing microcontroller stuff - that actually fell through at the last second, which was a bummer, but that’s okay because I got an easier job that pays better. Our new house is about a mile away from work, which means that instead of the hour+ absolutely ridiculous commute we had from the old apartment, I now have a pleasant 20 minute walk to work every morning. 
To put this change into perspective: our previous arrangements to get to work were nonsensical. The three of us would pile into the car and drive to work to get one of my roommates there on time between 7:30 and 8AM. Then, I’d snooze in the car for an hour before I started my shift at 9AM. After I woke up, my second roommate would drive home, take a nap, and drive back to be at their shift by 2PM. This means that as 6PM rolled around, my first roommate and I would be taking the bus / lightrail home, which meant we’d be lucky to arrive by 9PM. My second roommate got off work at 11 and might be home by midnight, and then we’d all need to be up at 6:30 the next day to do it again. Trying to find time to get things done on that schedule was prettymuch impossible during weekdays, and on weekends we had to take care of stuff that normal people would do during their off hours, like laundry or grocery shopping. It was soul-crushing, and I’m eternally thankful that the ridiculous daily grind is over. You’ve probably noticed that I’ve been more active on the blog lately - it’s because I’m not spending 6 hours getting to and from work anymore!
In other news, one of my two cats managed to sneak out of the house. Attempting to catch her in the new neighborhood is impossible - she’s happy to slink under cacti and cars, and there’s an abundance of fences and other natural obstacles in this neighborhood that keep people out, but cats have no problems with. I’ve seen her lurking around when it gets dark outside, so I know she’s doing okay, but it still stresses me out that she’s not inside where I know she’s safe. To be fair, she was an outside-cat and stray before we adopted her, so she’s probably happier outside, and I’m probably just worrying too much. I could whine about the cat all night; let’s move on. ( The other cat has no interest in going outside and is on my lap as I type this. )
So, with a little bit of insight into the things that have sort of contributed to how I’m feeling lately, let’s talk about the actual feelings themselves and how I’ve been managing them.
Cat Story is entering a new phase in its development. I’m gearing up to push out a second demo that showcases the progress that’s been made since the KickStarter campaign last year. This is incredibly exciting, and I’m very committed to doing my absolute best for this demo, which brings a lot of pressure! 
I think it’s important to mention that I’m confident in Cat Story. I’ve received a huge amount of positive feedback on it as things have been progressing, and feel as though I’ve done a good job so far! 
What’s intimidating is the scope of what’s left to do, which might sound a little bit strange, considering the daily/weekly updates about progress. The truth is, though, that ever since this project started in 2014, there’s been a feeling of having bitten off more than I can chew in the back of my mind that I’ve been doing my best to ignore.
I’m not an expert on psychology, and it’s sort of difficult to put this feeling into words, but here’s a try:
I think that as the list of remaining items becomes smaller and smaller, it’s easier to wrap my head around exactly how much work is left. For some reason that I haven’t figured out yet, it’s terrifying that I can quantify the game’s remaining work with an actual number of needed assets and measurable milestones. I’ve been creating bulleted lists of things that need to be accomplished for the second demo to be ready, and every single item that I check off the list brings a weird dichotomy of catharsis and dread.
I’m happy about each step towards finishing the game! I’m also feeling a little bit of nervousness with each step towards finishing the game. This... awareness, we’ll call it, of the project eventually coming to an end has been growing over time, and has manifested itself in a bunch of different ways. 
I’ve got a bunch of papers tacked to the wall all around my desk with reminders about the daily social media circuit. Possible merchandise distribution channels. Artist commissions. Passwords. I’ve got maybe 30 to  40 different drafts of bulleted lists of things left to do. They’re scattered around my room. I put them in a pile, the cat knocks the pile over, I draft another version, start a new pile, the cycle begins anew. My browser has somewhere in the neighborhood of 400 tabs open and at least 16 of them are Patreon previews. There’s a stack of 15 notebooks next to my desk; sketches, ideas from dreams, water-wrinkled pages from sneaking out of the shower to scribble down a cool thought or some words that sound nice together. 
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( No, seriously. There’s 15 notebooks in that first pile, and 3 more in the pile behind it, and a Precalc book. Probably the most useful math book ever. )
I think that part of this weird stress I’m feeling comes from change. After having been working on this project for so long, maybe my brain is having issues coming to terms with the idea that this project will be over soon.
It’s silly. I laugh about it when I think about it. “Guess I’ll just start working on the next game when Cat Story’s done. See you in 8 years. Maybe I’ll still have hair.”
Which game? I’ve probably got 50 valid game ideas spread across these notebooks. 
Will I even have the budget to do another game?
What if my game flops anyway even though I did a really good job?
Tons of scary questions, especially considering all the things I’ve sacrificed for this game to be a success. To name a few, speaking terms with my mom’s half of the family, several friends, and countless hours that could have been spent doing things like making money. When push comes to shove, it turns out that people get pretty salty if you choose your dreams over them. Life tip: surround yourself with people that want to see you succeed, not people that want to live vicariously through you because they made shitty choices.
I am definitely acutely aware of the fact that it’s possible that my game simply won’t attract a large audience. I’m not even sure how to measure my game’s eventual success (or lack thereof). It’s cute and cliche to say that the game will be a success if it funds the next game project, but I feel that I won’t be satisfied unless my game really hits it out of the park, which puts the burden of delivering the best possible product that I can squarely on my shoulders. Unfair expectation? Absolutely. Gonna’ try anyway? Absolutely.
I mean, I wanted this game to be on Steam at the end of last year. And in March of this year. And in June of this year. And in August of this year. Now here we are, waltzing into October and I’m doing everything I can to hopefully have the second demo ready by Christmas. <sarcasm>I’m glad I never set a formal deadline for myself!</sarcasm>
So far, the strategy has been to just take the extra time and do a good job. I am 100% confident that Cat Story has benefited from this approach, even if it kills me that this project is taking so long to complete. I want this to be done. I try to make sure that I get at least something done every single day, even if it’s stupid insignificant stuff like updating documentation, which makes it even more baffling that as I get closer to actually finishing the game, I’m feeling more stressed and anxious about it.
Today, for example, I’ve simply been sorting sprites into slightly-more-organized categories so that they’re easier to find in the editor. Not really worth a blog post, but it’ll probably save me a lot of time throughout the remainder of the project to not have to dig through 8 different places to find sprites for a specific tileset.
I’ve been told I need a vacation. That might be true, but I am pretty sure I’ll have plenty of time for said vacation after Cat Story launches. In the meantime, what’s been working for continuing to make progress is a process of simplifying things down to steps that are incredibly simple, and just walking through those steps one at a time, even if it is painfully slow, because at least it gets results.
I feel that a lot of the people I know would not be able to really deal with this pressure effectively. It’s tough, and it’s also almost entirely self-imposed, so the easy solution is to just not work on the game and become one of those people that gave up.That’s not an option, so to keep myself focused and on-task I’ve been repeating a couple of mantras to myself over and over.
The first is by Bruce Lee.
"Do not have an attitude, open yourself and focus yourself and express yourself. Reject external form that fails to express internal reality.”
To me, this quote has a lot of power. I don’t want to fake-it-until-I-make-it, I simply want to be it. I want to be the guy hosting tournaments and conventions. I want to be the guy sponsoring an e-sports team. I want to be the guy with hundreds of thousands of cheering fans when my new work is revealed at events like E3. Developing this game has helped me take several steps toward that, and I think that doing the best I can is my way of expressing the reality I want. When I am not satisfied with my situation, when I’m pissed off that I’m not already finished with my game project, or when I look in the mirror and know I could be doing better for myself, I usually end up whispering this to myself until I calm down. It’s a process, and I can say honestly to myself that I’m working on it. Lose the attitude. Focus. Express.
The second mantra is simpler. I’m sure I’m not the first one to say it, but I managed to make this one up on my own.
“Accept that you are entitled to nothing, and you will be able to earn anything.”
Everyone has cool ideas. Everyone wants to be understood through the lens of the merit of their ideas and aspirations. The only lens through which others can view you, though, is through that of your accomplishments. You must execute. You must follow through. You must finish. It is exceedingly rare for a half-finished game to become a successful title, and it is unacceptable to rely on that model. Nobody is entitled to a handout. Nobody is entitled to attention. Nobody is entitled to sales. You get out there and if you want sales then you fucking hustle, you get work done, you advertise, you promote yourself, you do a good job, you get results. Results won’t come to you; you have to set things in motion, and then the results fall into place.
The third mantra is actually something I picked up from some random imgur post. I apologize for not having the link to it. A guy was giving life success advice and simplified it to the following:
“Do stuff while you wait for other stuff.”
It’s so true! People who get hung up on a single thing don’t get anything done. I’m pretty sure that everyone is aware of this to some degree or another, but sometimes reading it and being able to actually coalesce it into simple English like that is enough to make it really sink in. It was for me, at least. I’ve been trying to find more ways to apply this in my daily life, like taking bathroom breaks at work while I’m waiting for peer reviews so I’m not wasting time waiting on someone else.
Other than repeating these three phrases to myself over and over, I’ve also found long showers and baths to be helpful in venting stress. Soaking in warm water is nice, and for a long time, it was my only means of getting any real privacy. I have my own room now though, so that’s rad.
So, this post is sort of droning a bit, I’m gonna wrap it up. To recap:
I feel a lot of pressure to make a spectacular game and think I can do it, but still have a nagging fear that despite my best efforts it’ll flop anyway. 
Now that I can measure how much work is left, it’s scary for some reason.
I’ve had a lot going on lately that’s been stressing me out.
So, to deal with these feelings, I’ve been:
Telling myself to lose the attitude and focus on progress.
Telling myself to stop feeling so entitled and just focus on hustling.
Telling myself to keep busy. Do stuff while I wait for other stuff.
Soaking in hot water.
I’ve also got a handful of friends that I’ve had the opportunity to confide in and talk to when I’m feeling overwhelmed. You guys know who you are. Thank you.
...and hey, thanks for reading. Hopefully all of this rambling was useful or relatable in some way. 
I’m gonna’ get back to work.
Cheers nerds.
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thelifetimechannel · 7 years ago
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Call for Artists
This information will also be posted on the Call for Artists page.
Communication
If you’re interested in volunteering, send us an ask and we’ll find a way to communicate, preferably through Skype, Discord, and/or gmail. If Gill hasn’t gotten back to you in a while, message the blog and Kat will remind her to check her email. If you have a specific skillset (animation, coding, mspa style, etc.) or a specific character you like to draw, let us know, and we’ll try to find something that fits. If you’re up for anything, that’s also great. If you think you can only draw one or two assets, or you’re willing to do a lot, we’d love to have whatever you can produce. This probably goes without saying, but this isn’t a commission. Contributing artists won’t be paid, so only volunteer if you’re comfortable with that. Style Note If you’re most comfortable drawing in MSPA style, that’s great! However, in many cases if you’d like to use your own style, that’s also great. We’re totally open to any headcanons and ways of drawing the characters. Our only caveat is that we’d like to stick with #FFFFFF skintone for the humans. That will most likely be dropped for the walkaround and final collab flash, but for the time being, that’s the one major guideline. Style specifics may vary from flash to flash. Current Focus: The C2, C3, and A Flash Cluster
If we stick to our weekly schedule, C2 should arrive in the week of November 19, while the C3/A cluster should arrive in the week of January 10. (I know. 2018. I hate it.) Therefore, for deadline purposes, we would prefer materials for each flash and/or flash cluster at least two weeks before that time. If you volunteer, you’ll get more specifics on which flash you’ll probably be working on, based on stated interests. 
Priorities:
POST-SCRATCH TROLL and FELT ENTHUSIASTS:  If you're particularly enthusiastic about our original Zodiac throwing down, we could definitely use your ideas for interesting battle-based content with the post-scratch trolls and the Felt, to avoid several minutes of meaningless jittering around. 
HS-STYLE SPRITE ARTISTS: C3 and A are quite sprite heavy, especially in comparison to Checkmate (where none of the sprite segments made the cut). The plan is for much of the connective tissue of these flashes to be sprite-based Strife segments, so enthusiasts in the style can have a chance to shine here.
WEAPONS: If you enjoy drawing weapons, Gill sure doesn’t.
BACKGROUNDS: C2 and A will occur in a dreambubble setting, which offers all sorts of fun opportunities for creative mishmashed backgrounds. If that sounds like your thing, we’d love to have you. 
Walkaround
If none of this sounds like your thing, we are still looking for talksprite volunteers. The high priority characters who currently have no volunteers include:
Jane Roxy Halsprite Jaspersprite Nannasprite HIC Calliope Caliborn
Whether or not you can help out, thanks for reading! :) 
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riseofthebelieversrp-blog · 8 years ago
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Hello, Storytellers~
Summer's in full swing! (Which is great, but up here it's kinda chilly. What gives?!) It's sunny, it's warm, it's beach season and we couldn't be happier! Summer is the season of high energy and high muse - which means lots of plotting, lots of writing! But don't forget to go outside for the occasional ten seconds of fresh air. <3
Welcome to our blog’s first newsletter! From hereon in, we’ll be submitting it every month on the first. Keep an eye out!
THE WELCOME WAGON
We're welcoming a total six new candidates this month! Say hello if you see them in the cbox! March, as brought by Shade! She's looking at the Obsidian King~ Cam, who has expressed interest in Dorothy! Gen, looking at the Merry Men of Robin Hood! Leopard, who totally slipped in under the radar - if you see this one, nab them and say hi! Rosary, a friend of Nico's! Shelby, who found us through an ad on tumblr! Last minute Zira, an old friend of Carma's, who's dragging York along with her!
IN THE WORKS
We're looking at fae, Egyptians and fairytales this month! Be sure and take a look at these apps, and stay tuned to see them complete~
March's Rauvelore ap Ievos
Gengar's Iollas Dacan
Hakuna's Osiris
Shelby's Maddie Hathaway
Nico's Alice Liddell
Though there's not yet an app, Rosary has a character named Lucy Seeker in the works! Wonder what she's all about!
ENTERING THE STAGE
We had a whole slew of characters joining us in May, including a grand total three canines, a feline, a few immortals and a Night Mare.
Ocean's Cafe Noir
Skel's Averin Lucida
Bass Invader's Pestilence
Spotteh's Gregorio Pantaleon
Momo's Pippa McBride
Micken's Ranger
Reed's Cerberus
Moulder's Pretty Boy
Lloydy's Asheton Hollins
Lulu's Jack Dawson
WANTED CHARACTERS
Of all the Big Five, a couple are still in need of filling! Those are North, the Guardian of Wonder, and Sandman, the Guardian of Dreams. Further, we'd like to take a moment to remind people of the Wanted Ads out there~ If you're musing on a character idea, take a look at the Wanted Ads out there to see if there are any roles your idea can fill! Don't hesitate to poke people and see if they're willing to be flexible on what they've got!
SITE UPDATES
It's Summer Skin time! As before, you have the option to choose between a DAY skin and a NIGHT skin. Go to your User Control Panel, and on the left-hand side, look for skin preferences! You should see SUMMER DAY and SUMMER NIGHT available. Special thanks go to Ionahi of tumblr, who we commissioned for the artwork in both skins! Tumblr Features: Starting this month we are opening up a new thread for Wanted Ad features! Those of you who would like a wanted ad featured on our tumblr page, post in that thread with the requested information! A single member can request a specific wanted ad once a month. That same member can request different wanted ads once every week. Guides: The community has done it again, giving us two new guides to pore over! First we have Shade's Guide to the Fae, formatted in a google doc, and second, Momo gave us the Land of Sweets from the Nutcracker. NPC Character Gudielines: Staff is going to be slightly revising the role that NPC characters are able to take! This shouldn't affect anyone currently, it will simply help to give a more distinctive boundary between "full character" and "NPC character", as we don't currently have much to distinguish them.
THE STORY SO FAR
The Starlit Masquerade is underway! So far most of the guests have arrived in some fashion; some have partnered off for a dance, while the rest are simply chatting it up in....what we can only hope is civil discussion. But soon, they will be joined by their most gracious host, with words on the Guardians! I wonder what all will be said - and how might that information be used by less savoury sorts? Could the Anti-Guardians be gleaning information from their enemies, even now?
SPOTLIGHTS
Momo's Poesy: If you've heard anything about the power struggle in New York's gang community, this girl's at the center of it. The gang scene has been severely shaken up ever since Poesy decided to dig her claws into it; she's clever, she's crazy, and she's on her way to the top. Moulder's Volker: This is a man who's lived a long life haunted by his family's curse. Male members of the family are possessed, through each generation, by a demon of sorts known as Oor, who turns the host into a sociopathic cannibal. With a son of his own, he's looking for a way to free himself of the curse before it passes on to his child.
GOSSIP INSIDER
Know the tricky thing about masks and code names? All the good gossip is speculation until everything is revealed! That said, the gossip rags are soaking up spilled tea everywhere! Let's wring 'em out and see what we can find out~ A masked lady in blue and silver was asked to dance by a dashing man in green - are those robes? Who wears robes in this day and age? And who taught this man to dance? He's crushed the lady's delicate toes! Wow, did you see the gown on that woman with the horned mask? The one with the emeralds and gold? Whew, she looks like she belongs in the Palace, that's for sure! But it also looks like she'd found her place with Mr. Tall-Dark-and-Handsome over there~ Now there's an energetic duo on the dance floor! She's clad in gold and he in white, but if you squint a bit... I think - maybe - one of them is glowing? Perhaps it's just a trick of the many lights... Yeah, that's it. Couldn't possibly be...? Could it? Overheard in the Amber Room: two ladies discussing how overwhelming the party is! They're not wrong; the party is being held in one of the grandest locales in Russia, is being hosted by a being that hasn't been seen in several years, and no one knows who anyone is! It's the very definition of the word, but fear not, ladies - everything will be okay. Just enjoy the party~ Overprotective Chaperone Alert!! Hyperion has found himself in the company of two unchaperoned young women and is, apparently, very upset about this! So much so, in fact, that when one of the dates finally appeared, he was very curt with him. There's still one date missing and he seems to be silently fuming about this. WHAT KIND OF STRANGE DOG IS THAT?! It's not like any dog we've ever seen, folks, and I'm willing to bet that it's not a real dog! Honestly, we're still wondering how it even got in and to whom it belongs, but the guy in red seems to know it... Speaking of the guy in red... RABASTAN! That's his name! Yeah, he was overheard saying some rather rude things to a lady - granted, her words weren't terribly ladylike - but that was seriously uncalled for! And it just goes to show that words hurt - but fear not, Rasalas! A fellow lady is there to show solidarity and to give advice and comfort. Just let Gemma take care of you, it'll be okay~ Looks like the champagne wasn't enough for some! Arcturus set out to steal some wine and succeeded! Now, with stronger drinks in hands, he and several others in the Cameron Gallery are discussing the other guests in broader terms. People come to the balconies for fresh air and a reprieve, but they tend to leave in pairs - according to one set of loose lips. Several couples have been spotted, but the one that intrigues me the most is the man in the cape and his dazzling lady in blue. She seems tense... wonder why... HOLY MASQUERADE, BATMAN! Gotham City's Dark Knight has been spotted talking to a pirate lass, a pretty lady in yellow, and a gentleman who... ALMOST... got a date! In any case, I hope Batman has an eye on the two gentlemen in the corner; they are lowkey competing with him for the title of 'Most Likely to Brood at a Fancy Party'. And, thus the curtains close on the Starlit Masquerade Gossip Corner~ We shall now resume with our regular programming. There would appear to be an unattended child running around in Burgess with a bag way too big for him. Fortunately, a nice ol' dad is here to help him out. Hey, who said that you have to be a Guardian to have fun? Ginger's throwing her own shindig, and she's got all the really cool people there. Booze and soft drinks around! Seriously, who let Douglas take anyone for a tour around the Moon Clipper? At least Thoth seems to be serious about it... Avast, it's a meeting of pirate folk! Or...well, a former pirate and a cabin boy....girl. Wonder what the Jolly Roger wants with Asheton? Oh jeez, Jamie's gotten himself into the clutches of a rising power in the gang world. And who's there to save the day but one of Ryder's own gang members? Yeah, it's a bit of a hairy mess. Let's hope our belief-less boy comes out okay! Who's that sniffing around the fae world? Why, it's a handsome skeleton~ He's caught the eye of an equally curious hot mom. No, a real hot mom, as in she's on actual fire. It seems our favourite light sprite doesn't understand that wraiths don't like bright glowing girls. She just wants to make a friend, Sab, have a heart! Maidie's in a mess! A mess whose name is Hydra. Whatever dastardly plans does the snake man have for her?! Will she make it out alive?! Ever wonder what training a ditzy light sprite might look like? Well, Deit's about to find out... Tars needs to seriously stop getting caught unawares. It's happened with the wrong person now...wonder if Taer plans to tattle? The friendly mom routine is winding to a close~ Kary is about to learn the true nature of the Beldam. And it's a real shame, too; they were getting along so well. Oor seems to believe he can strike a bargain with the Nightmare King. Could he have anything in his favour, or is it a lost cause? Snow is beginning to uncover the mysteries that lie beneath Roman's mask....just how much will he share? Apparently mouth to mouth isn't an expression of romance in these two cultures; Emil and Sabellius have instead become a strange pair of friends. Or that's the idea, anyway. It's a bird! It's a plane! ...Actually a bird isn't far off, but Daniel's being a superhero again and Kay's left to wonder....huh? Stand aside Emil, there's a new dad for Maidie in town, and his name is Niulang! Well there's no lions or tigers or bears, but there sure is a wolf, and Frollo hates wolves. What's that? She's also a woman? Oh, now he hates her more. Burn the witch, am I right? It seems like the Aquarians are about to get themselves into a bit of a pickle...there's danger on the horizon, and only one of them seems to be aware. Ever wondered why the Guardians think how they do? Pandora's asked the Guardian Expert, Pitch, to explain! Wait.... Hold on, hold on! There's a gunfight by the lake, between two Guardians. Both of you, calm down! You're on the same side! What's this? Childhood friends?! West is about to learn a shocking truth about her sweet friend Pippa. The Lady of the Lake stands before the ruins that brought about the existence of the Stromkarlen. Is there any dark magic here to be revealed? Damn, what a view! Douglas sure knows how to treat a lady to a nice spectacle. I guess there are some perks to living on the moon, eh? An evil scientist and an evil potionmaster have finally met! Only one seems to be even remotely pleased about it.
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