#(Turbo would have 1000% killed Vanellope if he could've coded her out completely making his kill count either 4 or 9)
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My personal headcanon is specifically 8 (TurboTime twins, the player avatar of Roadblasters and the 5 RB NPCs (enemy cars/motorcycles and the jet craft that delivers the player's rocket launcher at the start of the level)) - while TurboTime had stands, I really like the headcanon that the spectators weren't actually entities. TT was a really old game, and it wouldn't have had the resources for that many characters, even if the spectators had only the most rudimentary coding (the two NPCs it had were visually identical! Like there wasn't enough room to squeeze in even one more additional palette to differentiate the two. They aren't even named in canon!).
Sugar Rush is a much, much bigger and more technologically advanced console with better graphics and more space for idle animations and pre-programmed responses from the candy fans. I don't think TT could possibly have had anywhere near as lively of a world behind the screens. The spectators don't even exist anywhere outside of the victory cutscene (which in and of itself probably ate up a fair bit of TT's available resources), so I think they're more akin to cardboard cut-outs (they do move in the podium part of the cutscene, but as one big unit rather than with individual animations) than living beings. Stage-dressing to act as eye candy for the victorious Player and nothing more.
#Turbo Time#Turbo wir#I think it'd be fair to say that in a game where the player doesn't have a driver avatar it's the vehicles themselves that are alive#Turbotime has drivers for each kart but the only driver we see in RB is on the motorcycle enemy type and even that is just a sprite#The PADDLES from PONG are alive! We see them in GCS! I have no idea how you'd hold a conversation with a pair of PONG paddles#but they can apparently exit their game and exist in three-dimensional space like any other living 2-d sprite!#And if the PONG paddles are only alive because both are capable of being operated by a Player#Then I think if nothing else the player car from Roadblasters must have been a casualty#Absolute minimum of three kills and no more than 10#(Turbo would have 1000% killed Vanellope if he could've coded her out completely making his kill count either 4 or 9)#(but assassinating another game & running away to avoid the consequences-#AND establishing a fraudulent government & lying to thousands of Sugar Rush characters for 15 YEARS. is kind of bad as is.)#His killcount might not be as crazy in my head but he was fake-king for almost two decades so IMO it's still a villainy W
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