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#(THE Extreme Bonus I do these for Frontier !!! Kids !!! Too)
koushirouizumi · 3 years
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Me, plotting to someday create a Taichi shrine where I can dump all my Taichi fan works, caps, edits, gifs, icons, canon references / translations master-posts, and A.M.Vs, likely reusing the code from my old O.C. site / past mini web shrines, throwing it into a void and then half-secluding myself there:
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shihalyfie · 3 years
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With Digimon Ghost Game starting, I thought about how different it is from previous Digimon series, though it's still undoubtedly Digimon... and then I realized all Digimon series are like that. So I wonder, what do you think sets each Digimon series apart from the rest?
I think both Ghost Game but also the reboot have been a wake-up call for people in terms of realizing that likes, dislikes, and tastes are subjective, and I think it's especially important in terms of this fanbase that is so obsessed with this idea you can objectively rank things by quality -- especially when each series is often deliberately trying to have its own identity, so it's arguably apples and oranges -- and forcing this idea of what's Good and Not Good on everyone else (especially when there's a nasty double standard phenomenon where Adventure and often Tamers get to be so impervious to criticism that people conveniently forget they're perfectly capable of being scrutinized for a lot of things they're weaker in). Very frustrating to see everyone who likes less popular series treated as if they have to accept that they like a "badly written series" for some things and everything else is a guilty pleasure, which I find to be incredibly dumb.
The most important take-home here is that the fact each series has its own identity is always going to be the main factor in what makes it "good" or not to you, not some arbitrary bar of comparison that's based on some narrow-minded view of "good writing" (which is usually unreasonably based on Adventure). For instance, the reason why 02 is so important to me is because (see below), to me, it has the highest amount of meaningful, important life lessons and themes that it wanted its audience to remember, to the point that I frankly do not care about where the plot goes in comparison. That may not be the case for everyone else, and that's fine, but should my tastes be called unreasonable for that? I think we're also coming to realize that because of Adventure (and kind of 02)'s precedent, so many people have been judging series purely by how intimate their individual character development style is, but this is unfair because Adventure and 02's ridiculous level of character depth to psychological detail is extremely unusual and unrealistic to expect of others; Adventure and 02 only achieved this by practically considering the plot utterly subservient to its character arcs, and it's arguably why they have some of the weakest "plots" in this franchise. It's so bizarre that I can see character development in other Digimon series that outstrips even most kids' anime on the market, but it's not as much as Adventure's so apparently it's bad. And, moreover, as it turns out, some people have priorities other than characterization; just because Adventure had that as its strength doesn't mean that's the only thing anyone should care about. Is the plot fun? Is there a meaningful message besides characters (also important to me)? Do you vibe with the tone being dark, or being silly? How much do you care about resourceful usage of Digimon lore? That kind of thing. Everyone is different, so that's why everyone has their own priorities. If you’re someone who prefers darker content, you may not realize that writing good and well-timed comedy is actually a very, very difficult task, especially when said comedy simultaneously has meaning (in comparison, it’s surprisingly easy to write “dark” but shallow content).
I think it's fair to like every Digimon series for its own thing, depending on your personal tastes. I can't speak for everyone, but my impressions are that it has to do with the following:
Adventure: Significantly easier to understand than 02 due to its more straightforward plot, and focus on individual character development ("individualism" being a strong point here). In terms of characters, it goes a lot into some very real social problems (the divorce around the Ishida and Takaishi families and the pressures surrounding Jou, for instance) in a very realistic manner. Also, it has that sense of mystique and absurdism to the Digital World that's both whimsical but also mysterious, and while 02 has it too, Adventure's the isekai story that has it the most.
02: The first is its focus on the importance of human relationships and the compelling group dynamic unparalleled in this franchise, and the second is its important themes and life lessons that I think are some of the strongest in said franchise. I have a whole tag for the ridiculous amount of nuance packed into every detail and dialogue line for this series, and I think every time I've rewatched an episode I've learned something new about it because there are so many things that clearly wanted to be said in each line. The entire series is basically an unpacking of the feelings of insidious self-hatred and the crushing feeling of being subject to society's expectations, and ones that are so deep-seated that you often don’t even have a single answer to how to unpack it (for instance, Miyako hardly has a tragic single event in her backstory, but she says and does a lot of things that'll be painfully familiar to those who have experienced chronic anxiety). Almost every plot point can be said to connect to each character arc in some way, and the mantras for appreciating and treasuring your own life and living life the way you will make this, in my opinion, the strongest series in terms of speaking to those who struggle with this kind of existential crisis for reasons of depression or otherwise. (Oops, I think I went too passionate about this; my biases are obvious...)
Tamers: I think it forms an interesting study and unpacking of the kinds of things you take for granted in Digimon or the monster-collecting genre in general, and an examination of how they'd work in a real-world context (although 02 had a focus on daily life, it didn't quite merge the Digimon and the real world factors until very late in the series). Also, probably the second highest on "hard sci-fi" (the only one that outstrips it is probably Appmon, but Appmon has a very different, more simplified take on it).
Frontier: A series that lies somewhere between Adventure's scale of individualism and 02's scale of group dynamic, and one more discussing the feeling of having your heart hardened from being an outcast, and what it takes to accept the idea of opening yourself up to others again. Recommended for those who like transforming hero and magical girl stories, too. From the Digimon perspective, also the one with the most detailed and consistent Digital World mythos.
Savers: I think this is the series that most drives home "life is complicated" (i.e. there isn't a single mastermind behind everything) in the most tasteful manner, because while it drives home the point that you can't just simplify everything into a good side and a bad side, some bad things really are evil (hi, Kurata), and it doesn't change the fact that everyone's responsible for cleaning up the fallout. The portrayal of the evils of government bureaucracy is probably the most realistic out of any of these series.
Xros Wars: For those who like fun, most of all! For those who like seeing Digimon finally get more of the spotlight and individuality since so much of it had been geared and biased towards the humans prior to this. For those who really like worldbuilding, and, after all, this is called Xros Wars, so it's interesting to see shakeups on the usual formulas in the form of the different factions and their priorities. Hunters is very different in tone, but I do think they have some of these aspects in common; that said, it being closer to having single partnerships brings it a bit closer in line to conventional Digimon partnerships, and it also has more of a picture of daily life. Also, as much as Tagiru is probably your-mileage-may-vary since he's not exactly a very nice kid (I get it if you don't vibe with that), which may also rub those hoping for not nice kids to become nice the wrong way, I do have to say I find him to be one of the funniest characters in this entire franchise, and you'd be surprised how hard good comedy is to write.
Appmon: Probably one of the strongest theme narratives besides 02, since it has a very clear and obvious theme about the importance of kindness in a world where technology is dominating and we're almost encouraged to strip the feelings out of everything. (Bonus for more straightforward plot than Adventure or 02 while still retaining a lot of its elements in terms of how to characterize them.) Also the first series to be speculative about the near future instead of taking place around the time it airs, and it's very obvious it wants to provide important and necessary commentary about what we need to do in the incoming era, especially as a lot of what it has to say becomes increasingly relevant.
Reboot: For those who like Digimon mythos and null canon -- this is probably the only series to show it off in this level of detail -- and the kind of cool action fights that would usually be saved for the climax in prior series (and animated in much more intimate detail with battle choreography than prior series would have). There are a lot of people into this franchise who felt like it genuinely was not making enough use of its Digimon roster and its potential because it kept going back to the old standbys (especially Adventure-based ones), so it was a huge relief for that crowd to see attention finally being paid.
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benisasoftboi · 5 years
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Gushing time.
Rune Factory 4 Special arrived a day early, so my entire day has been consumed in nostalgia. The original Rune Factory 4 was the first video game I ever bought on release day - I remember saving up all my money and making my mum drive me to like three different shops trying to find one that had it. I was already a fan of the franchise - before then, Rune Factory 3 had been my favourite video game, across the board. Aside from a playthrough of the first game last year, I haven’t played a Rune Factory game in a long time, certainly not RF4. But just starting up the game and hearing the music again, it was like it was suddenly seven years ago. Running around Selphia and seeing all the characters again - I love JRPGs, have played a lot of them, and I can think of very few that have characters that have stuck with me this long. And the aesthetics - the best thing about the Rune Factory franchise has always been the aesthetics, the music, the scenic and character design, just the general world. It’s a beautifully whimsical balance of urban and fantasy, and it’s the only JRPG world I think I’ve ever come across that I would genuinely want to live in. Rune Factory may no longer be my favourite game franchise - but I don’t think there has ever been another series that has felt so much like home to me.
Here’s a very long selection of personal highlights from the art book (by which I mean photos of the art followed by my rambling opinions):
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Yeah, see, here’s the thing - Rune Factory 1 is not a good game. I could write an entire essay on why it’s bad (I actually started and got pretty damn far before realising no one’s interested in my two thousand word review of a game that came out over a decade ago - the short version is ‘Misty Bloom-fucking-Cave’. Anyone who’s played RF1 knows exactly what I mean). Don’t get me wrong, it has good qualities - excellent boss fights, for one, and also, as with the rest of the franchise, it is aesthetically wonderful. But ultimately, it feels less like playing a video game, and more like playing a proof of concept for a game. Which I guess it kind of was - and I can’t hate it because we wouldn’t have the rest of the series without it.
But it literally ends with a dragon spewing plant breath on a tank to make a turnip grow out of the gun. ‘Profound’, my arse. 
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It’s Raguna! The “master sowrdsman!” (that is not a typo on my part that is a direct quote from the ending of Rune Factory 1 this game’s script had so many issues-). And Mist! My favourite of the ‘canon’ love interests!
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Best girl! When I was a kid, my favourite love interest in RF1 was Rosetta. As an adult, it is Tabatha. I don’t know what it is about her that I find so likeable (she’s as lacking in personality as any other RF1 character), but... idk, I just like her a lot.
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Camus’s big ambition is to leave town like even once. He will never achieve it
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Fun fact about Melody is that she’s extremely depressed, a fact that comes up once in an optional side quest and is never addressed again. It’s incredibly dark for an RF game
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Fun fact about Lukas is that he sucks (he’s one of those ‘obsessed with talking about how hot all the girls are’ characters, an archetype that thankfully doesn’t show up again in these games). But also, interestingly enough, thanks to one of RF1′s many, many script errors, if you marry Rosetta (the girl Lukas is the most obsessed with), he’s supposed to express disappointment that he lost her to Raguna - but instead, he implies that he’s disappointed to have lost Raguna to her. The translators typoed their way into giving him a sexuality change. Which is honestly kind of amazing.
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LOOK AT THIS SLIME THIS IS SUCH A COOL SLIME LITERALLY EVERY OTHER JPRG SLIME GO HOME DRAGON QUEST GET FUCKED (jk I like Dragon Quest a lot and its slimes are cool too). Wish you could see in-game that this is what they’re meant to be like.
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I just generally love the monster designs, they’re really charming
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Rune Factory 2! The RF game with the most weirdly mundane protagonist name (Kyle. In the main four games of this franchise we’ve got Raguna, Micah, Lest, Frey... and Kyle). The two generations thing was actually very cool, but when they say ‘each chapter captures a different lifestyle’, what they really mean is ‘the first half is a weak Harvest Moon I’m sorry, STORY OF SEASONS game, and the second half is a pretty good Rune Factory game’  
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lookit this little fuck
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Yue Yue Yue! I love Yue so much, she’s great. She’s kind of like a much chiller version of Anna from Fire Emblem.
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It’s really cool that we got to see grown up Cecilia (she was in RF1). I have this silly headcanon that if Kyle doesn’t marry Mana, Nicholas (her friend in 1) comes to visit Cecilia one day in the hazy-post game future, and meets Mana, and they get together. While Yue is my favourite, I do genuinely like Mana a lot, and I just want her to find love, I guess.  
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Here’s original Barrett! There’s a reason he was popular enough to make a reappearance (well, aside from the whole grumpy pretty boy thing he’s got going on) - he was a great character in this game. His and Dorothy’s relationship is also definitely the most compelling of the rival romances. Bonus Max, who also has a little shout-out in RF4 (check the diary in what will become Dylas’s bedroom at the start of the game)
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Ray is male, but apparently he was originally going to be a female character, as he has an unused portrait in a wedding dress. My friend and I agree that this makes him a Trans Icon
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Monster designs remain excellent. Especially the goblins
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Skipping over Frontier (and also Oceans later), as I never got to play it growing up due to not having a console, and still haven’t got around to it - might try this summer. Except I do need to point out that these guys should be memes. I don’t know in what way. But they should.  
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Rune Factory 3! My first RF game. The transformation thing was very cool, even if it was basically useless outside the main story. My friend and I spent hours mucking about in the WiFi dungeon. I loved the desert settlement and all of the dungeon designs in general, and man, RF3 is just great. I hope it gets a remake one day.
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Raven Raven Raven! I LOVE Raven (as do most). Her story with Micah is the first time I can remember getting genuinely invested in a video game romance. I’m so glad she cameos in RF4. I love her. She’s wonderful.
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I have an odd fondness for Marian. When I was about twelve, I decided to do a playthrough where I deliberately romanced the least popular bachelorette. After poking around on forums, I determined that character to be Marian, and did a run with her. And... I actually came to really like her. I find her endearing. I get that people find her annoying and don’t like her... unethical medical practices, but doing that run has still made me a pretty protective of her. It’s been a long time since I played RF3, so maybe I’d change my mind if I replayed now, but currently, as far as I’m concerned,  Marian’s a good’un.
I think I also used to low key ship her with Collette lol 
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Pia’s official art has always been super weird to me because it’s so not what her character is like in-game. She’s a ditzy airhead. This makes her look so serious
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RAINBOW! Another character whose art makes them look way more serious than they actually are. Daria is great and would be a meme if this game was more popular. I think she’s also implied to be a relative of Margaret. 
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I’ve always been super confused about what Kuruna’s skirt is meant to be. Is it fur? Is it part of her shirt? Is it even a skirt at all?
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Check it out, it’s the guy everyone would ship Micah with if this game was more popular
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I want Zaid to make a reappearance and interact with Doug. Pretty sure it’s canon that they’re from the same clan? Think it would be very interesting.
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RF3 definitely had the coolest farm. Also, still love the desert settlement.
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This is from Oceans, so I have no context, but it’s just so cool that I had to share
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Rune Factory 4. Culmination of the series is right - when I was playing it for the first time, I remember being blown away by just how much it is a true love letter to the franchise. I have never come across another game series that so consistently grew and improved from entry to entry. RF4 was a perfect ending.
Not that I’m complaining about getting RF5. Quite the opposite.
But if it had been the end (as we all thought it was until about a year ago), well, like I say. Perfect. 
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Well. Aside from soda can nipples. Can’t believe they didn’t fix those. Though in some ways, that would have made me sad too
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Dolce has such a cool design, in both human and monster form. I’ve always kind of crack-shipped her with Margaret, for no real reason at all
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Vishnal! I love Vishnal. Vishnal is pure as heck. Marrying him this time around.
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Doug! My choice from last time around. Another character who looks more serious in his official art than he is in-game (well... most of the time)
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And then there’s Dylas, who looks much happier here than he does most of the time. Kind of looks like he and Doug swapped bodies, actually. There’s a fanfic prompt for you.
Their ship name is Dyldo. I love them
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Leon is nostalgic for me mostly because my friend and I used to get into a lot of arguments about whether or not he’s the hottest character in the game. She maintains that he is, because muscles. I maintain that muscles aren’t actually that attractive. It is a rift that divides us to this day
(He looks oddly... younger in this art though? Weird)
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Sechs Empire is such an unfortunate name. Seriously. How rushed was RF1′s localisation team? All those script errors, and then this (the Sechs were the antagonists in the first game, and were only referenced in passing in the rest until RF4 - so it was a bit of a ‘sins of the father’ situation by then).
Seriously, try saying ‘Sechs Emperor’ out loud and tell me you can take this man seriously 
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I??? Love??? Them???
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I??? LOVE??? THEM???
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Still confused as to why Kiel, Xiao Pai, Arthur and Margaret are on the cover now. Don’t get me wrong, I like them, but... Amber, Dylas, Dolce and Leon made way more sense? Even the Archival Cover makes more sense (Vishnal, Clorica, Forte), as those three are all kind of Lest/Frey’s servants (well, Forte for the whole town, but still). Of those first four, all but Arthur basically lift right out of the game with little-to-no impact on the story
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NO HAT TABATHA NO HAT TABATHA
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I’ve always really loved this Raven picture
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And I am thankful for you <3
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