#((classic sonic voice: wack))
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skyfcx · 5 years ago
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umbrrage replied to your post:      a sonic multimuse with blaze, charmy, cream,...
I would say go for it bc in my experience multis are fantastic n I prefer them to singles. the only downside/muse killer ive experienced is ppl who treat them poorly but Im someone whos mostly had multi-fandom multis and like that might not be an issue if you’re single fandom and you don’t have stingy weirdos whining bc “oh but theres muses on this from a fandom i dont know!!”
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     People do kinda shit on multimuses, I never figured the reason, either. I mean, if you’ve got a lot of muse for a lot of characters, making a multimuse is definitely better than making six billion blogs for those characters. If there are characters from a fandom you don’t know, you don’t gotta interact with them. Case.... well, kinda shut. I know that if I followed for a certain muse but that’s only one out of, like, 20. And the majority of the time the dash is filled with characters I don’t care about? I guess I can see the distaste. But if it bugs you that damn much, just block their specific tag. 
     Anyways, yeah, it’s a real roundabout way of saying that I don’t think I’d have that issue, but I don’t think I’d have that issue. I’d just be sticking with Sonic characters.
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cursed-narancia · 4 years ago
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made in collaboration with @loover-arts​ 
This is my eggman tierlist based on their attractiveness and the reason they got the ranking they got. feel free to suggest new eggs in the tags :)
F TIER:
Mama Robotnik- she is in F because I do not like her
E Tier:
06 Eggman - I’m not a Sonic 06 hater, I actually like Sonic 06 more than most people. but this egg... this egg is scary but not in a good way. he is just ugly because they gave him 4 tits and human eyes :(
ASOTH Eggman- This is a good egg, but he is not a sexy egg, I know I’ll get some flack for this, but there was just a lot of competition. The eggmarket is tough. he is not on E tier because he has a nice tushy.
D Tier:
Sonic the Eggman- This Egg is moderate. he is a furrier egg. but I do not like hair in my eggs. yucky. He reminds me of that hairy egg from the Mandalorian. He’s cute I guess, but not a true egg. not what I want in an eggman.
Mr Tinker - He is an eggnigma. He may have gotten a higher spot on the list if only his fit wasnt so wack. Those are just not his colors. He is a nice guy though. 
Anti Eggman - Twink. He is just too small to be an eggman. thats my only criticism.
Steve Eggman - He’s just Gru’s brother but less attractive.
C Tier:
Satam Eggman- His deep seductive voice sounds almost robotic, it’s cold and echoes, but it still maintained the warmth of a man. He was aloof and cruel, heartless even. He dresses to kill, and his large frame could crush a hedgehog in seconds. He’s a large man, but a strong one. Its unclear from where I’m standing, but I think he may have some robotic augments. Perhaps the reason for his harsh demeanor is because he lost his true heart long ago. The only reason he lost is because he’s dummy thicc and the clap of his ass cheeks keeps alerting Sonic.
B Tier:
Gerald Robotnik- Now, I know he isn’t eggman, but he’s got all the characteristics of an eggman. But god, where do I begin? He’s deeply unhinged and ruthless, an alpha-male who reeks of potent intoxicating pheromones. He’s got a dark aura that I just can’t resist. He literally wanted to nuke the Earth just because his niece. Now, some would call that a red flag, but I call that mysterious and misunderstood. He could step on me, and I’d say thank you.
Classic Egg- This egg is less sexy, but more cute. I want him to hug me, and praise me, and make me feel like everything is going to be okay. He’s warm and soft, and smart, and he has the cutest smile.  uwu
A TIER: 
Before we continue, there is some things we should disclose. This tier was highly contested in our test group. There was fighting, blood was spilled. So... the verdict of which of these eggs should be S tier couldn’t be determined. These Eggs are wild. and we have some strong feelings. 
Jim Carrey Eggman- This one is a no brainer. Jim Carrey is one sexy egg, he’s a complete and utter maniac that exudes sex. The second he was revealed, the internet went wild. What makes him A Tier is that he looks the most conventionally human. He’s a very handsome human, but he’s kind of not a real eggman, so sadly, that prevents him from achieving S tier.
Modern Egg- This is the eggman we are all most familiar with, some would say he is the defacto eggman. And I’d say that spot is well deserved. He’s pretty hot, sure, and he’s pretty smart, but what makes A material? Well, he’s just the perfect Eggman. And he has a very awesome theme song. His mustache is very impressive, and he’s got some fiiiiiiiine legs. I love his two sets of eyewear and don’t think they’re silly. 
Boom Egg- Everything I liked about Modern Egg except now he’s buff. 
Nega Egg- He’s the most tragic of all the eggmen. His backstory brought me to tears, he came from a long line of brilliant scientists, but our Eggman(god bless his heart) has failed so so many times that it tarnished his family’s name for generations. Nega Egg was forced to live in shame, and this shame fueled his hatred towards his egg lineage. It drove him to go to another dimension for a fresh start. His mustache is probably smooth as silk, it simmers in the moonlight like undriven snow. He sports a familiar outfit with a devilish twist. He’s a slick man from the future, if you don’t get the appeal, i’m sorry, I can’t help you.
S TIER:
Now... what we’ve all been waiting for, the eggman to rule them all. congratulations
LORD BOXMAN!- hands down, the sexiest eggman of them all, but sorry ladies, you can’t have him. Lord Boxman is the only openly gay eggman, and he’s got a lovely husband. He’s a flustered dork when he’s around his crush and it’s honestly so cute. I fantasize about him rubbing his long chicken hand down my back like a backscratcher, and the deep intimate sensation it would give me to melt away all the stress of life. Lord Venomous is so lucky to have that. Also We also got to respect a (previously) single dad who loves his kids and is trying his best to run and operate an evil empire all on his own. He’s voiced by the legendary Jim Cummings, his voice is deep and scratchy. He’s 5 foot something and he’s royalty!
this concludes our tier list, no I do not take constructive criticism, because my opinion is correct. 
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miloscat · 2 years ago
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[Review] Team Sonic Racing (PS4)
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They sure tried something with this one.
Before I go wrap up this season of Sonic I thought I’d catch up on Sumo Digital’s latest racing game. Sonic & Sega All-Stars Racing and Sonic & All-Stars Racing Transformed were great and (the latter especially) showed a willingness to experiment in the kart racer zone. Team Sonic Racing, while it has a slightly less clunky name, goes further to stand out by building itself around the “team” dynamic, to mixed results.
First, the basics. As a direct successor to S&ASRT, it replicates the (land-based) driving mechanics, most notably the mid-air tricks which I always liked. The story mode too is a similar progression of unlocking new tracks and drivers by clearing races and grand prix with semi-optional tasks to keep it interesting, plus some decent side-challenges thrown in, like slalom gates, destruction races, or ring-collecting. The wack-a-doo items in the previous games have been swapped out for Sonic branding-appropriate Wisp powers, the functions of which lean harder into “Mario Kart clone” territory than ever before.
The titular mechanic of course plays a big part in the core gameplay, as well as the story. Yes, there’s a story, although it’s pretty shallow and only plays out through stilted cutscenes in between races; they are fully voice acted, to be fair. As for the racing ramifications, it takes a bit to get used to. Rather than aiming for a personal place, you want to work with your two teammates to get an overall higher score. This is done with an array of interactions: driving in your buddy’s slipstream, skimming by them to recover, and trading items for boosted ones or ones exclusive to their class (in Heroes-esque style, everyone is a Power, Speed, or Technique class). Do enough team actions and you can enter a super mode, which becomes essential later on in the campaign.
Keeping a team focus makes racing a more complex experience, but it’s a bit fraught. In single player, everyone else is AI which makes the behaviour of friend and foe alike something of a crapshoot. And if your fellows are lagging behind, should you purposefully slow down to more actively assist them?? That just feels wrong, not that the game encourages it. Having friendly racers as well as hostile ones adds a dimension to races that feels fresh, but making it work in practice seems a unique challenge that is perhaps not addressed to a wholly satisfying degree.
The other factor that generated discussion in my circles in the lead-up to release was the game’s content. Sumo had stated that a focus on the Sonic series as opposed to the Sega-wide crossovers they’d done previously would let them drill down more to please Sonic fans. But I would argue this isn’t evident so much in the final product! The stages are the familiar trite choices: triple-dipping on mostly Heroes-based environs with a dash of Classic, Colours, and Unleashed, a good chunk of them actually returning tracks from the previous two Sumo games. And the character roster is cut well back in number compared to them.
Sure it’s about the same size as the Riders cast, but Sumo’s rosters were so ambitious previously, and the teams-of-3 structure just fires the imagination. A Babylon Rogues team seems a no-brainer, or how about Tikal/Chaos/Chao, or even some Classic groupings with Mighty/Ray/Honey or Bean/Bark/Fang? That’s not to mention the bizarre omissions and out-of-place matchups: like where is Cream, or why are Blaze and Silver partnered with Vector (in the absence of the other Chaotix), a character they have no history with and indeed have barely ever met?
It’s these factors that make the game feel a bit rushed, hurriedly built around a gimmick and shoved out the door, perhaps hampered by Sega’s rumoured increasingly strict chokehold on the Sonic brand. I didn’t even mention the “red-flag” gacha element, although it’s relatively innocuous: using an in-game currency to get new car parts, cosmetics, and basic single-use effects. It’s just a bit deflating after S&ASRT was one of the most fresh and fun racers of its generation that this follow-up would be a bit of a flop.
Also, I’ve been playing the accompanying mobile game simply called Sonic Racing. Sega’s mobile Sonic team Hardlight handled simplifying the console game and turning it into a free-to-play PvP timed-event/gacha-fest as is the way on mobile. Four months after TSR’s release it instead was dumped on Apple Arcade, clearly hastily retooled to remove microtransactions as is frequently the way on this platform. It’s got unique tracks and one unique character, Classic Sonic. How did they add just one character you ask? Well the team mechanic is still there but the groupings are not set, you make your own ad-hoc teams with whoever you’ve unlocked and each character has a single team-aiding ability. The gameplay and control scheme feel good on mobile and I like the streamlining they’ve done to everything; for what it is, it’s quite decent. And so because of expectations of the respective platform and developer, I have slightly more positive feelings about the throwaway mobile companion game, relatively speaking! Huh!
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fullysowerewolf · 7 years ago
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My Likes and Dislikes for Sonic Forces
Likes:
The story, with its dark tone and mostly cohesive narrative, for me ranks up there as one of the best in the series. It’s tied with Unleashed currently as my 5th favorite Sonic story. 
The supporting cast is superb and everyone in it are the most in character they have been since practically forever. Knuckles being the biggest example of this.
The gameplay is good, fun, and enjoyable across all four playstyles, though some are more fun than others.
The Avatar concept and how they were handled in the story with their own character growth arc. 
The character creation is huge and has plenty of clothing options and physical features and is pretty great. Would really like to see it again in a spinoff game of sorts. 
Eggman’s characterization was great and is at his most threatening and darkest in the series. Crusherthedoctor’s recent post on his portrayal explains this point well. 
The voice cast brought their A game and have greatly exceeded expectations. Hopefully they will be able to keep up this kind of performance in the future.
Warren Graff actually did a decent to good job with translation, as both scripts are practically 1:1 with each other, with only a few things left out or mistranslated.
The music is amazing, though I know for some the amount of synth/techno is annoying, personally I think all the tracks are good to awesome. Another thing is how the all of the vocal tracks specifically tie into the themes of the story, which hasn’t been done since at least Black Knight.
Infinite. Just. Infinite. 
The different changes and remixes to classic levels was a pretty cool idea and was done pretty well.
The fact that Forces and Mania are actually connected and tie into each other is a great idea and I hope that Sonic Team keeps doing more in depth continuity things like that. 
Mind control wasn’t a factor or used here and that is a very good thing. Especially in the case of Shadow. 
The Wispons are fun to use and are a big part of why the Avatar stages are so good to me.
The fact that Sega/Sonic Team are actually branching out into story driven DLC for the first time with Sonic, as well as slowly making other characters playable again.
On that note, Playable Shadow.
The character dialogue in the radio chatter mostly as well as in the cutscenes is really enjoyable. Everyone almost always has something important to say that fits with the events of the plot. 
Dislikes:
The story has a moderate case of “Tell, don’t Show”, which brings it down a fair bit. It really could have used a few more cutscenes to really bring the ideas and plot points it was trying to make together.
Levels are too short and needed to be longer.
Classic Sonic didn’t serve much of a point other than to add another playstyle to the game. I know the his addition was probably set in stone long before Mania, but I feel they should have just left him out of it and just had the Phantom Ruby teleport to Forces at the end without Classic.
Sonic and especially Tails characterizations were wack and a bit off at times. Sonic’s is more forgivable since shrugging off (or at least pretending to) mental trauma is sort of his thing. But they still should have made more of a bigger deal about him being captured and tortured and should have shown the effect that had on him. Tails is much worse and this has been going on since probably Unleashed or longer. Hopefully these issues get addressed and fixed in a later story. 
Not enough enemy variety, it was mostly just the same robots throughout the game. There really should have been different robots Eggman had to have made during his reign over the planet. 
The difficulty was markedly rather easy, even on Hard mode. 
Sega needs to not use any more returning levels and bosses after this game, this also includes the Wisps. It was tolerable here, but I don’t think the fandom can take much more of seeing Green Hill, Chemical Plant, the Death Egg, and so on after Forces, same goes for seeing bosses like the Egg Dragoon and the Wisps for the fifth time.  
There wasn’t an option to change the height and body type of the custom characters, which is a damn shame. More species would have been nice too.
The last Infinite boss was a let down. I was expecting Infinite to go really crazy with the Phantom Ruby like he did during the Avatar’s Metropolis City stage, but he didn’t.
The “Is Classic Sonic from the Past or an actual other Dimension?” kerfuffle that still hasn’t been solved.
No (fake) Shadow or Chaos fight.
Why aren’t there more Wispons? I thought that the achievements stated that there were over 50 wispons? Why are there only six? It seems like a cop out to only have six (technically 7) actual wispons and have the rest just be upgrades to them. We could have had a Rocket Wisp rocket launcher or a Cyan sniper rifle wispon.
Misc.:
These are various likes, dislikes, and mehs that I found not too big of a deal to put into the major ones.
D: Wish there was some way they could have incorporated actual, full on voice acting for the custom characters/avatars. With the ability to pick your voice like in Mass Effect. 
M: I wish that the Avatar had a super form, or better yet, a Phantom Ruby powered form to fight Infinite with.
 D: Why do they need to make a fake Metal Sonic? Couldn’t Eggman just use the real one?
D: I wish the forgotten Sonic characters were in this.
D: I wish there were more enemies in the final battle scene besides the known illusions, like other anthros working for Eggman either of their own free will or via force and other robots made by Eggman. 
 L: The return of “Long time no see”
L: That Jackals, Wolves, Dogs, and Bears are now officially canon Sonic species. 
M: The Chaos Emeralds weren’t in the game. Would have liked a brief explanation about why no one used them in the story but it’s not that big of a deal so eh.
M: Dark Sonic wasn’t in it or made canon and neither was Hyper Sonic
M: Cream, Vanilla, and Gemerl weren’t in it.
M/D: Blaze wasn’t in it. They could have found a way to include her in there, I’m sure.
L: Some of Adventure’s plot points were brought up again.
L: That creepy chestburster moment during the final boss.
L: Those creepy giant, twisted Infinite abominations.
D/M: Sonic wasn’t the leader of the Resistance. I still think they could have really made a great character arc for him in Forces if they had made him the leader. But I;m still glad they made Knuckles leader since he got some much needed character rerailment and him being the leader helped with that.
M: No Sonamy unfortunately
L: I like the little cube figure manifestations that appear when ever you have the Asteroid wispon equipped.
D: The final phase of the boss apes too much off of Sonic Colors’ final boss. It’s an okay fight all things considered, but I would have liked it if it had a more unique fighting style. 
M: Some of the locations in the game have been changed from where they’ve been traditionally in Sonic lore, such as Green Hill being in the middle of a continent instead of being in South Island. This kinda irks me but it’s nothing that really ruins the story. 
If I were to give Forces a rating, despite how dumb scores have become and how they’re abused and used arbitrarily by gaming media to put more or less value and worth on a game as a crappy shorthand measuring stick for what people would enjoy, I would give it objectively 7-7.5/10 and for my personal score 8/10. 
It is a fun, enjoyable game. It’s not as good as Generations gameplaywise, but that doesn’t make it unplayable or not enjoyable in the slightest. Don’t buy into the ever constant Sonic Hatebandwagon and give it a shot if you want a high speed platforming experience. If you’re more a Mario style platformer fan, aren’t fond of the boost style gameplay, or don’t like a more serious toned Sonic game, I suggest skipping it. 
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