#'this is heimerdinger erasure' you might say. it's on purpose
Explore tagged Tumblr posts
anakinh · 26 days ago
Text
arcane characters dnd classes
because im bored and hyperfixating
Vi: Monk. Pit Fighter Vi is Way of the Drunken Master. Drunken Master monks fight hand-to-hand 'mimicking the style of a drunkard'. Technically you don't have to be drunk to be a Drunken Master monk so maybe she still uses those techniques while sobered up later. I think she starts out as a Way of the Open Hand monk, which is just a monk that is Very Good at Punching. The gauntlets are a magical item.
Jinx: Artillerist Artificer. Very straightforward. Makes bombs and cannons. Can use magic (referring to her use of hextech as bombs)
Ekko: Scout Rogue/Chronurgy Wizard multiclass. Scout rogues are very mobile so I think it fits him. Later on he takes two levels in Chronurgy Wizard, which gives him chronal shift. This lets him rewind time briefly to change the outcome of an action - fits pretty well, I think. He only needs two levels wizard to mimic his rewind ability and that multiclass makes him fast.
Viktor*: Transmutation Wizard. In the DnD world, both Viktor and Jayce (and Ekko!) would be wizards because they can just study magic instead of trying to harness it via technology. At level 14 the Transmutation Wizard can use their 'Transmuter's Stone' to create a panacea - a cure to all ills (plus restore youth and raise the dead. sounds familiar). Luckily, I think Transmutation Wizard fits Arcane-Viktor as well (especially once he creates the hexcore, which could be his Transmuter's Stone).
Commune Viktor is an NPC with a three-phase boss fight. The first phase is so simple you know there are other phases. I'd probably add in a mechanic where you try to talk him down in the third phase.
(Alternatively commune Viktor as we know him does not exist because the spell Revivify exists and Jayce shouldn't have to turn to unlicensed necromancy to get Viktor back**. Speaking of...)
Jayce*: Hexblade Warlock/Paladin (Oath of the Watchers)***. Again, if left to his own devices in a DnD world, Jayce would be a wizard. I'd say Abjuration (tanky wizard with protective shields) because he wants to protect people (and he's tanky), Order of Scribes (if he's focused on learning/harnessing all magic). Divination to pun on the 'Man of Progress' thing or if you interpret his glitches in s2 as visions of another world/seeing the truth of the commune members/arcane spidey-sense, which tbh really works
However, If I wanted to create Arcane-Jayce in DnD, I would make a Hexblade Warlock/Paladin multiclass. Hexblade warlocks get magic from a weapon, so it can be flavoured as Jayce using his hammer to do/cast magic. The hammer blasts can be very easily flavoured as eldritch blasts. Paladin is added narratively after the post-apocalypse world but not needed if you just wanted to mimic abilities. I'd go for Oath of the Watchers because they literally protect the realm from extraplanar threats. I've seen some people go for Devotion. That's fair, but it's a bit too Knight in Shining Armour for me.
Mel: Divine Soul Sorcerer. Also pretty easy - sorcerers come by their magic naturally, divine soul sorcerers get their power from a connection with the divine + has the gold/light/shielding imagery/spells. Hell, she's probably an aasimar? I don't know enough league lore to tell.
However, she only got her powers later. I think before that she was an Eloquence Bard or a Mastermind Rogue. Mastermind Rogues are more insightful. Both are incredibly persuasive - the bard moreso. The bard has magic - could be reflavoured as manipulation or as her sorcerer powers poking out before she knew about it. Later you could even multiclass her with sorcerer - works better with Eloquence Bard, but it's still not the most optimal multiclass (that's Jayce's). It's not bad, though, and if you only make optimal multiclasses in dnd you're going to get bored. I'd honestly go bard, only two levels in divine soul sorcerer for sorcery points, get metamagic adept feat for metamagic, it'll be fine. Divine Soul sorcerers get wings and healing at higher levels but if she's an aasimar she already has those.
Caitlyn: Inquisitive Rogue/Battlemaster Fighter multiclass. If you want to play a gunslinger in DnD the general advice is 'battlemaster with a gun'. She probably has the sharpshooter feat (she should have the sharpshooter feat). Inquisitive rogues are intelligent and focus on investigating, unravelling secrets. Rogue/Fighter multiclasses are very good - you only need three levels in fighter (edit: but maybe go for five for extra attack.) (She should also pick up the observant and martial adept feats if she can.)
Bonuses:
Vander: Vander is a bartender NPC at the tavern all our players meet up at during the first session. He's a retired high-level monk. Way of the Open Hand, of course. Just like he taught Vi.
Mylo and Claggor: I only added this because I re-watched the first episode and Mylo was apparently the only one who could pick locks. So Mylo is a Thief Rogue and Claggor is, idk, a fighter? (funnily enough both the artificer and the monk would be good picks for resident lock-picker. Not as good as rogue, but not bad)
Silco: Honestly, Silco would be an NPC with a commoner statblock, but I give him ridiculous bonuses to insight, perception, intimidation, and deception. That said, he did fight Vander, so maybe also Mastermind Rogue? With expertise in intimidation? (Still goes badly for him, though. Do not 1v1 a monk in dnd).
Singed: NPC combo necromancy wizard/alchemist artificer, focusing on the alchemy. I'd probably stick some Spores Druid/Death domain cleric stuff in just to be fun since NPCs can be whatever you want. Honestly, in the average DnD world he could just pay someone to resurrect his daughter and we'd solve half of our problems right there. He's originally from Piltover, right? He can afford it.
Ambessa Medarda: NPC Battlemaster Fighter and she has Rictus' anti-magic item that all your players hate.
Footnotes
* Jayce and Viktor cast 'spells' with hextech that reverses gravity, creates lightning, teleports - but, in the immortal words of Ms. Aabria Iyengar, "anyone can cast fireball teleport." Those are conjuration/evocation spells but you don't have to be a conjurer or evoker. Sometimes I see people think of enchantment wizards as 'wizards who enchant magic items' so maybe we'd put Jayce and Viktor there, but actually enchantment wizards do mind control. And, like I said, commune Viktor is an NPC with a three-phase boss fight. Transmutation wizards are the only wizards who can resurrect without making undead and they do it using their transmuter's stone. Although I'd argue that Viktor's commune members are undead... but anyone can cast the Animate Dead spell. And he's an NPC at that point so his abilities are whatever the DM wants.
** UNLESS you assume the hexcore is Viktor's transmuter's stone (which is how he casts the spells panacea/raise dead that I mentioned). It got corrupted as Viktor created it and when Jayce uses it to cast Raise Dead it goes wrong. (Despite its name the Raise Dead spell is supposed to be a normal, safe resurrection spell AND it cures all nonmagical diseases.) Anyway, we're getting into fanfiction now
*** My problem with the Jayce hexadin class is that it's optimized for charisma. Jayce is very charismatic, but his main characteristic is his smarts. A somewhat popular homebrew is to make warlocks int casters so you could go with that. In that case I might multiclass him with abjuration wizard for the extra tankiness. It's still not as good as the original hexadin multiclass so as a DM i'd allow it. Or just keep paladin, ability-wise you only need it for smites and his charisma should be high anyway. Probably your DM shouldn't allow all three on an int warlock.
On the other hand hexadin Jayce's high charisma makes him well suited for the 'talking down Viktor' mechanism in his third phase bossfight, which ... tracks.
#arcane#arcane headcanon#jayce talis#viktor arcane#mel medarda#vi arcane#caitlyn kiramman#ekko arcane#jayvik#(tagging bc of the additional notes)#long post#this got rambly sorry. and i started giving build tips oops#i'm not tagging jinx because she got like 2 lines. sorry ma'am but it was really straightforward for me#anyway. posts where you can tell OP's favourite characters#'this is heimerdinger erasure' you might say. it's on purpose#inquisitive rogue with a gun... caitlyn kiramman is riz gukgak?#me.txt#anyway ranking multiclasses it's#jayce > caitlyn >> mel > ekko#because the hexadin is top tier powergamer nonsense (although it's less optimal here bc he needs 3 lvls hexblade to use the hammer)#(well. if we assume lvl 14 bc Viktor then we'd have 7 warlock/7 pally which is INCREDIBLE. esp w\ watchers aura + 4th level smites)#i love powergaming and i've played both the jayce and the caitlyn multiclass so. lmao.#also we say that the hexadin multiclass is great because it's 'SAD' and s2 jayce *is* very sad so it fits!#mel and ekko i'm not too sure about. it's got some good synergies#like metamagic for mel. Ekko can get all the defensive wizard spells AND he gets advantage + a bonus to initiative which is amazing#no obvious points of friction either. but the wizard multiclass doesn't add anything to the rogue yknow?#it's there bc we're making Ekko not bc we're making a good rogue#kinda same with Jayce's paladin multiclass but we lucked out and got a very good combo#this might be a better post for reddit but i dont like interacting with fandom on reddit. so...#it is a very reddit post though. not transformative. more analysis. meh
34 notes · View notes