#'oooooo but Fire it's supposed to be rewardiinig hard work'
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Well…
… My take on the Pokemon GO battle thing… Is that it’s too hard.
And this is only partially bc I am unhealthily competitive due to an inferiority complex and general anxiety and so losing makes me irrationally angry to the point I cuss at people who will never meet me and flip off my phone.
It’s that it’s not casual-player friendly. Like I’m fond of Pokemon, but I also work full time and bc of mental/physiological/psychology stuff, am often too exhausted to go out. An ankle that refuses to improve doesn’t help. At the moment, at least, I’m not going out on long walks in heavily ‘poke’d areas, catching Pokemon and fighting gyms and what not. Additionally, even I, at twenty six, lack the patience and focus to go through and meticulously learn all aspects of the game and data. While I was ‘battling,’ despite the CP limit on the match, I ran into Pokemon that did much more damage than my own did, multiple times, bc I don’t know/understand how to tell what makes a ‘good battle Pokemon’ in this version of the game. I’ve been going off the basis of high CP, but that seemed moot, and I definitely don’t get the finer details, and as a result, am regularly destroyed in matches bc I can’t predict what Pokemon are best to take (also is there a way to see your opponent’s Pokemon pre fight??? Bc I swear some people were doing that to me). Also there’s some weird stuff going on w/ timing—even though there’s supposed to be a cool down, I had one other trainer switch out their Pokemon immediately one after another. I don’t know if these are ‘live’ fights, or if it’s an ai using their avatar, but no way in hell is that fair. I shouldn’t be feeling like it’s a lucky fluke that I happened to win a couple times, there should be a sort of ‘level’ that’s comfortable and accessible for players who aren’t able to meticulously build and manage a battle team. Also the tapping is a shitty method bc I was going so hard on my poor phone screen there.
And in light of that… The reward threshholds are too high. I only got through fifteen fights bc I’m stubborn af, but those had me pissed off and wanting to rip my hair out, I feel like some people might get disheartened after the first five… And we’re meant to make it to fifty for anything to count??? Or train one hundred times? Given how long and how much attention battling takes (also the fact that training contributes nothing but new fingerprints to my screen which are a major peeve for me, so that one is definitely way too high), that’ll take ages, lots of slogging, tapping, and frustration, w/ very little reward. It’s one thing to say that it’s intended to prompt you to use all aspects of the game, but to me it feels like it’s locking a number of things behind walls that some people may never ever breach. I’ve run into so many roadblocks w/ events bc I can’t go out to raids, and I sure as hell can never win any bc I have no friends to team up w/, and I’m never on or in the right place to collaborate w/ strangers.
I just feel like there could/should be alternative methods/paths for getting through events/getting rewards that you can follow if you choose. Raising stakes and doing things for people who do want to meticulously make the perfect battle team and can take walks and fight in gyms and all that… Yeah, that’s great. But if you want people to keep w/ the app and use it and explore all the options, you need a level playing field that’s not full of enormous mountains that you just say ‘just climb this.’ I think there need to be more/better in between rewards, and a more gentle slope, on a more level field. Bc nothing destroys the spirit of community like a system that caters only to one type of people, which is what I feel like the battle system does.
#Firebird Randomness#bc here's the thing I do want to battle#casually it's fun#but it gets under my skin when I have barely a 2 out of 10 win ratio#and the threshold for getting anything substantial/useful for it is winning a fifty times#it feels like everything is dominated by higher level players who understand how to build teams#where's the baby league???#where's the validation for folks who just wanna have fun???#where's the encouragement to get to that bigger hurdle?#esp for a completionist w/ focus issues like me#'oooooo but Fire it's supposed to be rewardiinig hard work'#okay but then shouldn't it be supporting me in wanting to do that work???#yeah the shoes are cute but what's the point of the way I play I'm all but certainly never going to get them??#my stuff is mental but what about people w/ movement disabilities????#what about people who physically can't go out and spin a new stop or win a raid#bc they don't have the access/time to do it?#what's in it for the people who aren't able to do/understand the things these people are doing?#the recommended system is shite#and like I said the 'training' thing the thresholds are WAY too high considering you get NOTHING else for it#it gets very boring very fast I'm not gonna do this incredibly boring thing a hundred times just to get boots#cute as they are#I just don't feel like the GO league is casually player friendly#it feels like it's gonna be dominated/stonewalled by tryhards#maybe give people the awards for each level they go up rather than wins#maybe don't hinge all the 'good' rewards on winning???#also change the ending animation bc I got SO PISSED about seeing that condescending little clap and the 'good work'#no it clear wasn't goddamn good work bc I goddamn lost????#sigh#Firebird Is Secretly A Psyduck
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