#玫Dead By Daylight [Verse]
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umbralrosa · 7 months ago
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Sakuyoru's Dead By Daylight Verse
This verse is made with Sakuyoru as both a Killer and Survivor. Majority of Killers in Dead By Daylight have their own Survivors involved with their story, but for Sakuyoru, her only enemy has always been herself. This is made clear by this dual positioning.
Sakuyoru as a Survivor dresses according to her Modern Verse, whereas Sakuyoru as a Killer dresses according to her Default Verse.
Killer Subverse:
Darkness and misery has clung to Sakuyoru Xin-Fang since the moment she was born, if not perhaps, before. Molded by the judgement and warfare of her father, whom is the sole reason for her life being as cursed as it is. Her mother could only do so much to support and put back the pieces of a child constantly fracturing from every sharp tone and survival tactic.
She would not know such love and support after the age of seven, when her father killed her mother in the midst of midnight. Ever since then, she was an orphan. Living alone in the wilderness, surviving from the lesson her father enforced. Every waking moment, she feels something sinister in the background, and assumes it to be her father manifested as mental torment. Every time she tried to sleep, only nightmares and terrors came to her, and would awaken to nothing but darkness as her cold blanket in the night.
Sakuyoru should not have been able to live so much as a year on her own, but she was not human. Not entirely. Her mother's predecessors run through every sinew and cell of her body, the evolutionary connectedness of human to nature through the plants that surrounded them. Though, she truly is cursed: Meant to both maim and mend, despite the Fang Family being exclusively healers.
She is the last of her family, both by blood and lineage. She has always been alone, and she has used it to thrive off of, in tandem with vengeance and rage. Every time she should have been cut down, shot through, dismembered... A strange presence made itself known, observing the way she would slowly get back up when she should have bled out or succumb to her injuries. Every scar was a reminder of her perseverance.
In adulthood, after murdering her last remaining family members, she exploited her biological manipulation for her own machinations. She could no longer age, she could not have children, and all of her internal systems were remade and given different roles for living. On the outside, she seemed normal, but every cell and fiber of her being on the inside was far from that.
It was on her 100th birthday that she put her curiosity toward the presence she had assumed to be her father's shadow. The Unnamed One could never be put down so simply as she thought at 16. When one night it appeared again, Sakuyoru exited her abode and sauntered toward the tree line, staring into the darkness – and it stared back. Whatever it was, new she would not be swayed so simply. Her father sowed the seeds of every little thing to keep her from reacting. She was like a still porcelain doll.
It used Sakuyoru's inquisitive nature against her, and she knew what it was doing. The fog that swallowed her forests made every single shadow darker than it normally would be at this time and season, her roses did not react to this presence – giving enough clues as to what this constant stranger is.
Like an apex predator, she stalked forth into the deep fog, where the Realm would come to know The Achromatic Despot.
Killer Perks and Special Ability:
Weapon:
The Thorn Armor is the Primary Weapon of The Despot. It's like a second skin, and blends into the dark. Intended to maim and rend as much as it does protect the body it grows on.
Appears as a hand for basic, but an elongated branch for lunges.
Power: White Rose
Special Attack: Reap and Sow
Being attacked by The Despot’s weapon applies the Injured Status Effect for 60 seconds, and scratch marks last 10 seconds longer.
Special Ability: Culling Chord
When hit by The Despot, the Survivor becomes marked, and other Survivors become oblivious to the status, activities, and actions of any marked Survivors until they return to the Healthy Health State.
Special Ability: Siren's Lull
The Despot's terror radius is replaced with a haunting hum. The softer and sweeter it sounds, the farther away she is. If The Despot is within 10 meters of a Survivor, the song becomes muffled, then quiet when in 5 meters.
While within 3 meters of a wall or structure, The Despot becomes Undetectable. If she attacks without being spotted, she will let out a piercing scream that deafens Survivors in a 20 meter radius for 5 seconds.
Special Item: Rosaceous Hooks
Hooks in the trial become overgrown in The Despot's signature roses.
When unhooked from Rosaceous Hooks for the first time, the Survivor suffers from Hindered Status Effect until regaining the Healthy Health State. If unhooked a second time, the Survivor suffers from Injured Status Effect for the rest of the trial.
Special Enemy: Despotic Servant
Survivors that have been killed by Memento Mori or hook drop to the ground as a Despotic Servant. Serving The Despot in death.
They will spawn in the spot the Survivor was hooked or killed, and their Aura's revealed to The Despot at all times. They will wear the clothes of the Survivor killed, and behave like Survivors as a means of stealth by pretending to perform actions such as doing generators and interacting with totems or chests, and will appear as though they are crouching. They will pretend to act on a vault of a pallet or window by standing in front of it. These stealth activities only last for 3 seconds before they move again. These are signs that a 'Survivor' is a Despotic Servant.
Despotic Servants roam the trial, and track scratch marks and loud noise notifications. They will move at 5 m/s when stalking another if they are found within 20 seconds of the loud noise notification. If the Survivor makes a quiet action 5 meters near the Despotic Servant, they will investigate the area with 3 seconds of Haste. When in a 2 meter range of another Survivor for more than 10 seconds, they will notify The Despot through Killer Instinct, and remain idle for 15 seconds before moving again.
Despotic Servants can only be stunned or hindered. Upon being stunned or hindered by a Survivor, the Survivor will scream.
Perk 1. Hex: Hypervigilance
Surviving alone has made you one with nature. You perceive everything. Nothing can run, nor hide.
While a Survivor is inside the 8/16/24 meter radius, they suffer from the Exposed Status Effect. This lingers for 5 seconds when the Survivor leaves the radius.
If this Hex Totem remains during the Endgame Collapse, the radius becomes 16/24/32 meters, and grants the ability to kill all survivors within the radius upon being put in the dying state, akin to a Memento Mori.
When the Hex Totem is cleansed or blessed, all Survivors suffer from the Exposed Status Effect for 10 seconds.
Perk 2. Apex Predator
You are above all in the food chain – be them prey or hunter alike.
When in line of sight of a Survivor in the Injured, Deep Wound, or Dying State, you gain the Haste Status Effect for 5/7/9 seconds, moving at 5.5 m/s for the duration.
Apex Predator enters a 10/15/20 second cooldown if a Survivor is out of sight for 5 seconds.
Perk 3. Despotic Vengeance
You persevere through all trials and tribulations brought upon you. Make them pay.
You cannot be stunned, hindered, nor blinded. If a Survivor attempts to Stun, Hinder, or Blind you, the action's effect is inflicted upon the Survivor instead.
Survivor Subverse:
Life for Sakuyoru was almost like any other. Her mother stayed at home in one country, and her father in the one she was born in. The separation was necessary, but not enough. The Yakuza he had been formerly aligned with were not the honorable kind, and tracked down his family to England. The quiet morning would cease the silence with the sound of gunfire coming through the wooden door, only hitting the adult woman inside. Her pale hair stained red, and yet despite the traumatic ordeal, died almost peacefully. Only because she died knowing her youngest child in the home was safe.
Sakuyoru; however, having witnessed the only loving human in her life be taken from her, was subject to mental illnesses brought on by the event. Her albinism was already prone to bullying by peers, but her mental troubles shown through her behavior. All of which was far from supported and tended to by her father, who moved his children back to Japan to reside in his estate. It was just her that stayed within predominantly, so loneliness was her only company while her father kept to his businesses, and her older sibling Gods know where doing who knows what.
Sakuyoru had a tendency to respond to her harassers in public school in a far from healthy manner. Many children who thought she would be easy to mess with would find themselves with broken bones and nastier bruises. Her demeanor toward any person around her was filled with distrust, her only 'friends' being the animals that would come to her willingly. Despite her misanthropic violence, was kind and gentle with plants and animals – they did not judge her, they did not harm her, particularly the crows that would sit by her every day. Watching with their black lightless eyes.
She was known as The Pale Girl by the student body. Faculty knew who her father was, and were always at the ready to help if she needed it – afraid of what would happen if they weren't satisfactory to Sakuyoru. She never asked for anything, though. She had to learn in adolescence how to take care of herself. The only thing her father did in her life was set her up for schooling and therapy, but was rarely physically present.
Sakuyoru only split from her father's estate when she learned of why her mother had been taken from her so early in her life. She resented her father. Refused anything he had to offer. By this time, she was done with college and capable of living on her own, and that's exactly what she did. Wherever she went, the crows followed. She considered them her new family.
Once at her new home, it was meticulously kept and quiet, save for the caws of crows outside on her balcony. All was some semblance of new normalcy for her, at least for almost a year. It was her 21st birthday, October 30th, and Halloween was on the horizon. She spent her favorite holiday with dark and gothic decor, her home smelled like apples and spice, and dried autumn leaves hung on string around the doorways.
That night, after everyone had finished their celebrations, she set up a ritual dedicated to prosperity and peace for the remainder of the year. A neat circle was in the middle of her bedroom, with candles lit and a small bell at the end of a silk string in her hand.
The energy in her room was heavy, and what light was cast from the candles dared not reflect off the walls. They flickered violently, but Sakuyoru would not know this, as her eyes were shut. Only opening in alarm when the candles were swiftly snuffed out by the darkness encroaching the circle in a deep black fog. All she saw before being vanishing, was a single black crow – staring back at her. Knowingly.
All was cold. Awakening on her back in the middle of dark forests, where in the distance was a campfire, and a few shadows of people surrounding it. She did not approach to join, nor ask questions about where she was and how it came to be. Even in this place, far from home, the crows flocked to her. Like always, she kept to herself. Always quiet, and never made herself readily known. She stayed on the outskirts, just on the border of what was safe and what wasn't, but can see the campfire clearly.
Strangely, she found this place more comforting than the world she always knew.
Survivor Perks:
1. Boon: Hypervigilance
An affliction of anxiety claims you - you trust nothing and no-one, not even yourself.
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 meters.
All Survivors and the Killer benefit from the following effects when inside the Boon Totem's radius:
An aura of 8/12/16 meter radius around the totem protects Survivors inside from Killer Instinct, Aura reading, and Exposed Status Effect.
This lingers for 5 seconds after leaving the Boon Totem's range.
While inside the Boon Totem's radius, all sound from Survivors, and the Killer's Terror Radius, become muffled.
2. Introversion
Working with others puts possibility for risks. You work alone, live alone, and die alone.
When around no other Survivors in a 9/6/3 meter radius, you gain increased Action speeds in Repairing, Healing, Sabotaging, Unhooking, Cleansing, Blessing, Opening, and Unlocking.
You gain the ability to heal yourself without a Med-Kit, but is significantly slowed when around other Survivors.
If you are the only survivor alive, all Action speeds increase to 110%, and gain 4.5 m/s without suffering from the Exhausted Status Effect.
3. Improvise
You are intelligent and resourceful, able to create with what you have.
Press and hold the Active Ability button on a Dull or Boon Totem to move or hold it.
If there is an active Boon on the carried totem, soft chimes ring out in a radius of 24 meters.
Press and hold the Special Ability button on a Dull or Boon Totem to move and/or hold it after a Difficult Skill Check. While holding the Dull or Boon Totem, you cannot run for 6/4/2 seconds. If you lose a health state while holding the Dull or Boon Totem, it will break.
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